#general-modding

1 messages Β· Page 49 of 1

viscid sandal
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Its going aight

desert notch
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looking really good man :)

viscid sandal
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Lots to do

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thanks

slender knoll
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Well keep at it! I really liked the earlier one that run on... what? blender or something?

viscid sandal
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It was blender yes

slender knoll
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I remember you said you were also going to rework the levels a bit

viscid sandal
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"a bit"

slender knoll
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lol

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read: total redo

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xD

viscid sandal
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level 3-6 have been completely remade and level 5 6 and S have enitrely redone layouts

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levels 1 and 2 just had some areas tweaked

slender knoll
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πŸ‘

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I think I saw a new sprite for the e1 boss?

desert notch
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its only natural with some of the constraints of blender game engine being lifted that some things would have to be redesigned, like enemy placement for example, there are tons more now

viscid sandal
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Yes

desert notch
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from what i can see at least

slender knoll
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oh yeah blender couldnt handle that many enemies was it?

viscid sandal
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Nah in level 1 the enemy placements are the same but the number will get substantially larger as the chapters progress we're also doing a more old school difficulty scaling so harder difficulties will also change the placement and increase the quantity of enemies.

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@slender knoll 18 at most sometimes a max of 8-12

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depended on the level

slender knoll
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:S

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yea glad you switched platforms lol

viscid sandal
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the restrictions got tighter and tighter the further I got into development and just in general the game was very unstable, it had not become an uncommmon occurrence for the game to just stop launching for some people, even with reinstalls

desert notch
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yeah personally im impressed you got as far as you did with blender game engine

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dont think ive seen anything as complex as what you had put together in it was

viscid sandal
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Yeah, tbh I think there may have been 1 or 2 more involved games made on the engine but the fact i strung out as much as I did is a miracle.

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Would still be using it if it weren't for a bud of mine.

desert notch
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glad to see the move from blender to unity wasn't that bad, in my opinions unity is just too good of an engine to pass up anymore

slender knoll
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Good thing you decided to do the switch. That engine doesnt seem like something that would be of any use in the long run

trim jungle
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my uncle is one of the guys who founded unity

desert notch
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especially not since its deprecation

slender knoll
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@trim jungle ask him if it's their fault or the dev's fault that like only two games manage to nail edge detection or whatever you call it

trim jungle
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he's a very distant relative

slender knoll
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haha

trim jungle
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and I don't think he's working on it anymore

slender knoll
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yea might be good if you didnt ask him questions like that

trim jungle
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he just sits around and is rich these days

slender knoll
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wew

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wouldnt mind that

desert notch
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im sure theres a lot more than two unity games that deal with edge detection properly lol

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thats down to how people use the engine, not how unity is made

slender knoll
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true

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makes me want to pull my hair out tbh

desert notch
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what kind of edge detection are you trying to go for?

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like whats the use case

viscid sandal
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....

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Yes

slender knoll
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I'm not that well versed in this but two games come to my mind. Deadcore and Clustertruck. At high speeds in both games feel like it's very uncertain if the game mechanics react as they are supposed to be. Then again if you look at dusk it does it just as it's supposed to. fairly obvious it's the dev not the platform they are using

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ofc those two might not be the best examples of unity games

viscid sandal
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Ah,

desert notch
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yeah it's entirely down to the method of grounded check they are utilizing, there are many different ways to do it and not every way is suitable for the type of gameplay it is meant to be for

slender knoll
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all these unity "speedrun" games have left me unpleased. Clustertruck came close but it still feels like junk

viscid sandal
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Games movement and general mechanics function perfectly well at high speeds. There's little to no jank, even with bhopping

desert notch
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yeah dusk is done right, and its done right with the unity character controller which is a bit crazy to me that david got it to behave so well haha

viscid sandal
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And it's quake 1 bhopping that requires an ounce of skill to pull off assuming you have tap enabled and not hold

slender knoll
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wait what

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I kinda expected that youwould go with very simple strafe jumping

desert notch
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ive never played clustertruck, what goes wrong with the way the movement is handled at high speeds? cant jump when on the trucks? weird momentum feeling stuff?

slender knoll
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it feels like as if momentum doesn't properly stop

viscid sandal
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@slender knoll nope

slender knoll
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good!

viscid sandal
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It's very traditional q1

slender knoll
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I dont know how to put it but

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I enjoy effort based mobility more

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as long as it's not insanely hideous to perform (Warsow)

desert notch
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well if you are on a moving truck obviously you would be moving at the momentum of the truck, but the moment you jump you start with the trucks momentum and (should) slowly get it reduced by wind resistance

slender knoll
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yea

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but lets say you fall on a truck

desert notch
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i guess i couldnt put that very well without having played it myself

slender knoll
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it feels as if you fall off the truck because the momentum doesnt stop

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and instead it lets go to towards the slope

viscid sandal
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You can make it easier by enabling hold in the options menu which means you'll auto jump when holding the spacebar and you don't have to time it in viscerafest. Tradeoff will be you can reach higher speeds with tap.

slender knoll
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whereas you'd expect that if you are jumping from truck to truck you would have some friction

desert notch
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well even when you land on a moving object you still have your own inherit velocity, not to say it doesn't work as expected but it sounds some what in line with what you could expect in reality

slender knoll
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sounds good

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it's like cars

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manual over automatic

desert notch
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that said it could probably benefit from a more non realistic velocity system where its much more rigid, like landing on a truck very quickly brings your self momentum down to 0 while still moving at the truck speed

slender knoll
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the game felt like there was no friction tbh

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as if the trucks were covered in wet soap

desert notch
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friction can be a tricky thing to get right in unity

viscid sandal
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But yeah basically the movement is like if you blended blood or turok 2's air control with quake 1 bhopping. It feels really good right now and will likely get even more polished down the line. Will be interesting how it coincides with the rocket jumping esque mechanic in chapter 2

desert notch
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when you are moving you want 0 friction or else you get stuck on things that do have friction, like walls

slender knoll
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wew turok 2 air control

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not bad

desert notch
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i like to reduce friction to 0 when there is player input and when there is no player input, put the friction back up to 1 unless in the air and dampen the player velocity, but in a game like cluster truck setting the player velocity back to 0 on no input wouldnt be very good

viscid sandal
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Yeah Its fun and makes platforming not aweful

viscid sandal
desert notch
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thats lookin like some fun movement

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how the bhopping being handled, the good ole complex mathy way or is it a simpler method like adding velocity on mouse turning at certain degrees?

viscid sandal
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and an unreal style dash as well

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I'll have to ask

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Alot of what i handled in that regard is the quantity of speed gained, buffer ranges, things of that nature, how the actual system functions I'd need to ask my bud.

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I can tell you momentum is gained by hopping continuously in a single direction and turning with the mouse at the very least does not impact that speed negatively

crystal kraken
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when will we see an alpha build of that πŸ‘€

viscid sandal
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A beta will be released hopefully sometime before the summer hits, likely more so around spring time. There's still a significant chunk of content that needs to be built and added to unity, so its a lil ways off yet.

crystal kraken
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oh ic

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if you remember me name when that happens hmu

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ill be still shitposting waiting for the Dusk SDK probably

viscid sandal
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We have a discord if you wanted to join we regularly post stuff from bugs to just screenshots of progress.

crystal kraken
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sounds like fun

viscid sandal
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and you'd be notified right away when that happens

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If not in advance

desert notch
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ah so its something like how dusk handles it, compounding jumps increases a hidden speed multiplier thats added ontop of the base movement speed

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or at least sounds like that

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minus the requirement to hold forward + strafe

viscid sandal
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pretty much I believe

crystal kraken
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its not really added, Dusk doesn't have the notion of momentum really

viscid sandal
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and strafing also slows your movement

desert notch
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also im interested in the discord for announcements if you could throw an invite my way :)

crystal kraken
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the only momentum you can maintain in Dusk is vertical

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its like, you just accelerate instantly towards where you're pointing your movement vector towards

desert notch
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yeah, i just meant the basic implementation, its true that it looks like momentum + some form of momentum transference is happening on mouse move in this game instead

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but i still think it applies about a movement multiplier thats addition to the base movement speed

crystal kraken
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idk how david came about Dusk's movement, but despite how weird it is, it works perfectly

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and feels really good to move

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so physics can really go suck a dick

desert notch
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after experimenting with multiple forms of bhopping it came a little naturally to me in the same way david ended up implementing his, it just feels really accessible and 'freely moving'

crystal kraken
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gold standard for me is Source's

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really

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that + surfing

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HM

unique trellis
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back hopping in hl2 BIGJOHN

viscid sandal
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@desert notch ooooh the more "enemies" you're seeing are the scientists which we just added, they're basically the games equivalent of standard health pickups, they don't attack you they just die so you can eat their hearts.

desert notch
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wow that is a wonderfully unique concept for a health pack type entity

viscid sandal
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I didn't want to use standard health packs but I did want a slightly effort free method of getting health as the only other way is to gib enemies.

desert notch
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does that mean you have to chase down your health packs? haha

viscid sandal
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nah not for these guys, they'll just act mildly annoyed.

desert notch
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ah, still sounds very cool

viscid sandal
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They're going to have a few randomized voice lines.

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again they're meant to be kind of effort free because the rest you get from combat or bloated flesh which will be mostly in secrets.

near mortar
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I hope there's an ammo-free way to gib 'em

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I don't recall seeing in all the footage you've posted a melee but I have to imagine there is one

viscid sandal
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@near mortar pressing f does a quick melee that deals 60 damage gibbing the first 3 enemies you encounter at full health instantly. Its not as overpowered as it sounds but it is a tool that remains useful throughout.

near mortar
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That sounds like a great melee for the way you have the game set up, props on that one

viscid sandal
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Thanks.

robust ridge
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So, i've heard that viscerafest is now being remade on unity? Cool.

how are you dealing with the transition? (moving from your previous engine to unity)

viscid sandal
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@robust ridge it's going well for the most part, a lot of it is just porting existing assets into unity and rebuilding their functionality. I'm more the polishing guy in that regard though. A bulk of the porting process is being handled by my bud fireplant whilst I polish existing elements and continue to remake existing levels and make new content as well as new design elements and mechanical additions to make use of the room for improvement unity allows us over blender as well as help to distinguish the game more so from other shooters of this sub-genre.

viscid sandal
unique trellis
robust ridge
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Noice, i wish you a smooth engine transition =P

dusky tinsel
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that game looks really fun

dusky trench
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im gonna say it

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Quake 1.5 is what quake should've been

untold niche
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Can we play

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it?

topaz breach
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beta's out

untold niche
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Gonna have myself a good time tonight

unique trellis
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Someone mod this into dusk

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Once SDK comes I am making revolver perfume

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thought this was a vape for a moment

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Yo gimme that vape πŸ’¨ revolver

viscid sandal
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@dusky tinsel thanks

dusky tinsel
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since we spoke something about game atmosphere in #gami_g i would like to know if my fps (demo thing for now pls no bulli) got it? theres few gifs n screenshots there so you dont have to download if you dont wanna https://akselmo.itch.io/ironscale

itch.io

Cyberpunk old-school FPS, where you play as a cyborg anthro lizard! Includes walljumping and bunnyhopping!

keen bear
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i will play

dusky tinsel
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πŸ‘€

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its made in about 100h pls dont hate too much

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i didnt have a lot of time because it was basically university project

keen bear
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haha love how fast you can bhop

dusky tinsel
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πŸ˜„

trim jungle
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is it actual bhop

keen bear
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right now my biggest gameplay feedback is that the enemies are very tiny

trim jungle
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like in hl1

keen bear
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its not hl1 no

trim jungle
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smh

dusky tinsel
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its very simple really

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hold space and go

trim jungle
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that's not bhop

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bhop gotta have that hl1-style airstrafing

dusky tinsel
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it was supposed to have tribes style skiing

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but i didnt have time to make that

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so i just slapped on simple "bhop"

keen bear
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yeah, i think that you encourage the player to be moving fast and not stopping, so the skinny tiny dudes are a bit hard to hit, it would help if maybe the shotgun had a lot more spread

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feels like you have to be directly aiming at them to hit them with the sg

dusky tinsel
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so bigger enemies, got it

keen bear
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the environment is great

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love the little designed movements and stuff in it

dusky tinsel
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omg

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thank you

keen bear
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obviously enemy variety would be nice

dusky tinsel
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i was so unsure about my level design

keen bear
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but thats a lot of work

dusky tinsel
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yes i wanna add lot more enemies to the full version

keen bear
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and , i dont want to be overly critical given how its obviously very early

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but weapon feedback will need some iteration

trim jungle
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just sample fireworks sounds

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go out during new year's with a microphone

dusky tinsel
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ya i've gotten that critique before πŸ˜„

trim jungle
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also make the gun explosions and particles and stuff look like actual fireworks that'd be sick

dusky tinsel
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but dude thank you so much

keen bear
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and i think working the claws into something more viable could be fun!

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perhaps a wide swipe to hit multiple dudes with, or some form of pounce/lock on

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right now it feels like suicide to use them

dusky tinsel
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ye i want it to be more AoE and that you would use the tail too

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like spin around

keen bear
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right now i think my favorite weapon feedback wise is the laser rifle thing

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the green pew pew

dusky tinsel
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ah πŸ˜„

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my personal favorite is the disk gun

keen bear
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i like the disk gun too! close second

dusky tinsel
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πŸ˜„

keen bear
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i just think its very satisfying to be bhopping at a billion km/hr weaving in and out of your green laser trails

dusky tinsel
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i'll have to build the levels around that then in future! πŸ˜„

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i love the fast movement in games

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will probably add crouch slide to it in future

trim jungle
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play dystopia

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and just make the movement like that

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cuz dystopia has the best movement

dusky tinsel
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im grinning like a doofus now like omg someone who works on duskworld plays my game like a real gamedev dsjfhsdjf

keen bear
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side note, love the voice work

dusky tinsel
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i had fun voice acting lmao

keen bear
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the little quips with "KEEP EM COMIN" are nice

dusky tinsel
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my fiancee was looking at me so weird when i started grunting in the mic

keen bear
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also haha yeah the duskworld thing is a bit of a misnomer almost, yeah i did the duskworld stuff, but really my job is with NB as their lead dev support guy

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so i help manage QA and operations across all the games

dusky tinsel
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ohhh

keen bear
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but yes i also did the dev on duskworld lmao

dusky tinsel
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thats no smal feat at all either!

keen bear
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i just feel bad saying any percentage of dusk was related to me, david is amazing

dusky tinsel
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aw πŸ˜„

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but anyway thank you so much

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you made my day

keen bear
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yeah no problem, its a fun game!

dusky tinsel
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im so happy when people give feedback

keen bear
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im still playing it lol

dusky tinsel
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if you get 1000 kills theres one more quip

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πŸ˜‚

keen bear
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welp

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im gonna be here a while

dusky tinsel
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hahaha

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one of my friends got +3000 kills

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he just played it like 3h straight

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i was so confused about it lol

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oh and you can eat gibs by slashing them with claws

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you get a bit of health

keen bear
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NICE

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thats awesome

dusky tinsel
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I want to make oneliners for those too lol

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"ew, a smoker"

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or something like that πŸ˜‚

trim jungle
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"that's damn good"

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"this is great!"

dusky tinsel
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"bon appetit"

trim jungle
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"what is this?"

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"this is horrible!"

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"not so great"

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"I'm gonna puke"

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"ack! it's poisoned!"

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"damnit paramedic!"

dusky tinsel
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lmao

keen bear
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ok i gotta get back to working, but i made it to 250 kills and definitely wanted to keep going

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good stuff!

dusky tinsel
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glad to hear you liked it!! will definitely make that campaign for it now πŸ˜„

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after my current project... πŸ˜‚

wraith beacon
desert notch
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it's neat but it'll probably have problems in larger areas, i think it'd look slightly better as a system that restricts the cameras movements within an area or room bounds

unique trellis
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We don't have newfangled dynamic lights... That's all sprites

trim jungle
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I figured

nimble socket
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That looks super cool

gusty cypress
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the real work around for this is using the move function, along with getting the offset of the teleport target position subtracted from current player position

dusky tinsel
unique trellis
hushed hull
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πŸ‘Œ

dusky tinsel
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πŸ‘€ πŸ‘Œ

unique trellis
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When you've got an Evil Dead horror movie cabin exhibit in your museum map, you go all out πŸ˜‚

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With all the projects in my head, an Evil Dead game would be great. Ash vs Evil Dead helped expand the canon mythology too so you have some basis and not just confusing zombie deadites and skeletons

eternal nacelle
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Did someone say evil dead πŸ‘€

hushed hull
slender knoll
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haha

unique trellis
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That movie is approach 40 years old

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I'm trying lately to put myself in the mind of a late teen, early 20s person... Like, in 1999, we werent all wacky about games/movies from 1959.. yet here we are, making games and stuff to kinds be like 20 years ago

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Ash vs Evil Dead is quality, much tighter than Evil Dead 2 my favorite of the series... It'd make a great mod. I'm surprised no one has already.. even an official game

slender knoll
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havent finished Ash Vs. Evil Dead but it sure was exactly what I expected

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didnt they remake the first movie couple years ago?

marble crypt
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That was in 2013

unique trellis
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I need to watch Ash vs Evil Dead someday. I loved the original trilogy of movies when I watched them.

hushed hull
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the 2013 remake but its actually not a remake but it is but it isnt

eternal nacelle
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Its a remake thats also a sequel maybe kind of but not really

wraith beacon
wraith beacon
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Not sure why the framerate in the video tanks.

nimble socket
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probably that RTX shadow

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jk, nice work :D

wraith beacon
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I got Doom 3 shadows going on.

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Mostly because of a lack of ambient lighting.

vast sinew
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Any modders who are working on content for DUSK?

keen bear
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i am

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im working on a few cool mods for the game

unique trellis
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You can't just cheat and make mods before everyone else

dusky tinsel
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illegal

topaz breach
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just don't forget I have a patent for Gilby's ROUSmod

viscid sandal
dusky tinsel
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hell yea i wanna play that

crystal kraken
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jesus I love these crunchy noises

dusky trench
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yeah, also Anti-Analysing screwed over the "landing rails"

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will look fine ingame :P

untold niche
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Looks like the one in Brutal doom E1M1

dusky trench
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Originally I wanted to try and port the NerdKoopa (aka where the BD v21 VTOL was taken from) VTOL from voxel to md3, sadly proper voxel to model converters aren't a thing (despite Model to Voxels being a thing) so I decided to just remake it as a model with some elements from the UH1Y Venom (tiny bit of Iroquois) and the SA-2 Samson from Avatar.

unique trellis
olive dove
viscid sandal
viscid sandal
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@wild wraith its my game viscerafest

unique trellis
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Vivaciousparty

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Vitalifiesta

boreal imp
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Goreshindig

unique trellis
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@viscid sandal your game name is so memeable.. it'll worm itself into people's brains to make lame synonym jokes

viscid sandal
viscid sandal
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Vivisectualparade

olive dove
dusky trench
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Will the project be Colour Theory supported, and hence @brisk timber approved????

brisk timber
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approved

unique trellis
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Haha

misty sparrow
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got some cool new enemies in avain man 4

hushed hull
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Hell yeah, can’t wait

prisma basalt
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yeah thats actually pretty neat

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could also work wonders on classic RE games

olive dove
wraith beacon
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Now to make it less slippery/bouncy.

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Wait a minute, what if it was boat combat.

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Or shark combat.

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Game about ram ventilation.

near mortar
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Boats made of sharks

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who ventilate ram

dusky trench
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haly shieet

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you could make a drifting game out of that

viscid sandal
trim jungle
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why so sad

viscid sandal
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Bored

nimble socket
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I was about to say

trim jungle
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sad cuz the city in the background is upside-down again

nimble socket
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Probably not in the mood for public transport.

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Caleb isnt a fan of it either.

viscid sandal
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Me and the artist who did the promotional art are working on 2 short cinematics for the game

trim jungle
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what game?

viscid sandal
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Viscerafest

trim jungle
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oh

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is this concept art for it?

viscid sandal
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No this is for the cinematic

trim jungle
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nice

viscid sandal
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It'll kind of be animation wise in the vain of immortal redneck if you've ever seen that games intro

trim jungle
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I have not

viscid sandal
trim jungle
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looks like the arcade mode endings in mk9 and mkx

viscid sandal
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I'm currently trying to get through mkx

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When I have the motivation to

trim jungle
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you gotta unlock shaggy

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he's S-tier

nimble socket
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MK4 endings are the best

trim jungle
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yes

midnight crow
crystal kraken
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dammn kraja

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I remember seeing this before, but not the entirety of it

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if anything, the only thing I can see detracting points from it is the fact that the static noise in that room is a little too harsh

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really wanna get my hands on that wad

dusky trench
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uhhhh eBic leak: 2020 probably

viscid sandal
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holy crep

wheat flax
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@viscid sandal game stuff looks good tothetop

viscid sandal
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thanks

near mortar
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The game is fun. If it's not fun, why bother

viscid sandal
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@near mortar ?

near mortar
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Reggie meme

viscid sandal
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ah

topaz breach
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@midnight crow this is dripping with atmosphere, good job

midnight crow
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thanks @topaz breach
i still have to fix some shit (like the framerate that goes down for no reason at all) and after im done with that...
i still have to make like... 10 more maps GWseremePeepoF
thank god i have 4 of them kinda-sorta finished already

slender knoll
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well thats true

viscid sandal
wraith beacon
crystal kraken
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bloodshot (quake 1.5 dude) got fucking hired by 3DR, good shit

sharp birch
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wait what

outer eagle
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Yep

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Said he'll be working on maps and a few models

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(source is Quakecast #13)

untold niche
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For MounrningVale right?

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Makes sense, the Quake 1.5 maps are really cool

outer eagle
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Correct, I dunno how many mappers they hired for this project but I'm looking forward to what they will come up with.

crystal kraken
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Really glad he landed a nice spot, absolutely deserves it

sharp birch
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firstly, lead dev of SWAT Elite Force got hired by Ready or Not devs

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now Quack 1.5 dev gets hired by not-3D Realms

crystal kraken
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lotta peeps seem to be getting nice spots from modding and whatnot

sharp birch
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I mean that's where Counter-Strike and Team Fortress landed

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just 2 famous examples

crystal kraken
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yeah right

#

really wish Doom 2016 would just allow people to make garbage maps instead of just tiling things together

#

even if most of the maps would be absolutely simplistic, Im p. sure one or another would be baller

sharp birch
#

except id Tech 6 wasn't really meant for modding

crystal kraken
#

guess you're right

viscid sandal
wraith beacon
#

Too Visceral for you?

viscid sandal
#

?

wraith beacon
#

That was a suggestion.

#

Should've specified oops.

viscid sandal
#

Ah nah all of the exit messages are from the perspective of like a break up so there meant to be all kind of depressing because I have a sick sense of humor. also I've got like 20 of them already

wraith beacon
#

Ah okay.

viscid sandal
#

need to add something for the background but

robust ridge
#

What does windows have that i don't?

Don't you dare calling me back once you start regretting this decision.

Next time, i'll find someone who lasts longer.
XD

near mortar
#

You haven't been playing Project Warlock behind my back have you

viscid sandal
#

πŸ˜‚ πŸ˜‚ πŸ˜‚

unique trellis
#

#screenshotsaturday

Making modern cities is hard... Especially when you've established roads with lots of cars.... So to cut off and limit the map, just out a giant cavernous hole in the road, thereby cutting off access πŸ˜‚

viscid sandal
#

makes sense to me

#

or just collapse a building

unique trellis
#

@viscid sandal so in Build, I'd have to add an additional texture because we can't rotate them in 2.5d πŸ˜ƒ Now IM I think will have this capability from what they hinted about in a level design discord, but we'll see.

#

but yeah for sure, I like the tore up janky road

viscid sandal
#

I figured that was the case

#

yummmmm

unique trellis
#

with some added total black 25% transparency sprites to give the effect of fading away to the right... mmm... what we have to do to make it

viscid sandal
#

yum

viscid sandal
viscid sandal
untold niche
sharp birch
#

not too shabby tho

outer eagle
#

Me likey

topaz breach
#

lol @viscid sandal noahmode

viscid sandal
#

Yes

viscid sandal
#

@topaz breach we're thinking of doing this but a more refined version for all the devs

viscid sandal
#

With quotes for all of us as well

viscid sandal
thorny lichen
#

πŸ‘Œ

wraith beacon
topaz breach
#

when make not top down

brisk timber
#

That's pretty cool

unique trellis
outer eagle
#

Looking awesome

unique trellis
#

The ending of the clip, I was going to redo it and that happened... Absolutely brilliant blood moment πŸ˜‚

outer eagle
#

Yeah that was great

unique trellis
#

When you explore the inside of the buildings it goes all horror, but the streets here are a gunfight you can't win so have to duck in to doorways and such... Love Dem hitscanners

wraith beacon
#

The real question is, how do I make a flashlight feel good to use.

keen bear
#

probably have an unfocused/focused mode, and add some audio and maybe some fx/screenshake while youre hitting an enemy with the focus

#

so basically alan wake

topaz breach
#

that's what I said yesterday lol

crystal kraken
#

it's out boys, grab it while it's dripping

sharp birch
#

oh hey

#

another BloodCM

crystal kraken
#

this time not closed source

#

and not running on bleargh java

untold niche
#

Is it an actual port?

crystal kraken
#

no, it's reverse engineered

#

afaik it doesnt use the beta code

#

like some other devs are rumored to be using

outer eagle
#

correct

untold niche
#

Eh GDX is good enough for me, also BloodEX is coming out soon so whatevs

outer eagle
#

NBlood looks and feels a lot smoother at least on my setup

crystal kraken
#

I'll still get BloodEX, but there's value to be had on an opensource port

#

even better when it's by Nuke, dude's got talent

#

time to hit up GOG Galaxy I guess

unique trellis
tranquil oracle
#

NBlood: A port created using reverse engineered machine code from the final game, using EDuke32 as a base point in order to inherit all of its bugfixes to the Build engine (this does not imply any relation to Duke3D, EDuke32 is still Build, Duke3D game-specific code is separate)
BloodEX: Port running on its own engine (Kex), based on reverse engineered machine code from the final game
BloodGDX: Java-based port based on leaked alpha code, filling in the gaps with reverse engineered machine code from the final game
BloodCM/BloodTC: Not a port. Rather, a manual recreation in the form of a standalone Duke3D mod largely done through guesstimation, same author as BloodGDX

#

For those not in the know

#

NBlood's currently my port of choice because it's so far the most accurate and outperforms BloodGDX
Interested in trying BloodEX when it releases though, to see what modding options it offers

crystal kraken
#

jesus christ I forgot just how much bullshit blood is on the max difficulty

#

second map, I got launched 30m into the air by a TNT bundle and then sniped by the hitscanners

eternal nacelle
#

Its great isn't it

crystal kraken
#

It is, I have no idea how to clean the god damned bar in the train map

#

did it with 4 health left wtf is this game even

unique trellis
#

@crystal kraken hardest difficpulty is designed for coop

#

Which we can now do with excellence in nblood

#

Personally I'm sticking with GDX because workflow for project design is simply better right now... When the ability to load maps becomes easier on the fly and not having to create additional bat files or whatever we'll be good

keen bear
#

People were also saying dynamite isn't working correctly in nblood

#

IDK how true that is, haven't tried it

unique trellis
#

I'm not a huge purist but throwing dybamite, it exploded on my fellow Bloodbaths and they blew up... Maybe I was missing something

viscid sandal
#

seems right to me

viscid sandal
wraith beacon
#

Shoot em with your flashlight and watch as they turn on.

#

Lamps can also turn on other lamps.

keen bear
#

That is very cool

#

love the lamp chain

unique trellis
#

I tried and hoped by some chance GDX would just be like "oh, go ahead and have 3 stack sectors besides esch other, I support your life choices, I'm cool and hip and modern .." But no, no it didn't. If you stand by the chapel, no issues, but on other side, yep. It hates it.

#

This will be part of the Dusk tribute map

pine carbon
#

nice!

unique trellis
#

Sky will be red, too... I'm not just doing a farm it'll be little vignettes, Escher labs, etc. It's a secret level so can go all kooky

pine carbon
#

Awesome sounds like it'll be cool

rare surge
#

im not getting any errors, but nothing prints at all

#

even though the print works perfectly fine with other parts of the BP

rare surge
#

even this doesnt print anything

#

nvm figured it out, needed to attach an event to the branch

viscid sandal
viscid sandal
sharp vortex
#

looking pretty darn πŸ‘Œ

unique trellis
unique trellis
#

This is motivating to finally make angled brown wood slats for decoration and stuff. I had to make a single vertical wood slat since it didn't exist in original files and I'm a decoration nerd...

Sometimes, I wish Ken's BUILD2 had been more fully realized.

#

Also, fun fact for those of you considering Blood mapping in future... Browns are the most palette able colors in Blood... The base color of the cultists, for ex. That's why there's like 6 different ones

spare spire
#

say, any place i could possibly get far cry maps ? crymod hates me, and I'm burnt out both modb and filefront.

sharp vortex
#

there's some on Gamebanana if you meant FC1

#

planetfarcry still exists as well

spare spire
#

i'm praying

#

welp

viscid sandal
dusky trench
#

Really good, solid sound work there.

near mortar
#

Lookin' pretty rad

viscid sandal
#

Thank you

still jasper
#

Is Amid Evil going to have an SDK too?

eternal nacelle
#

Probably not ue4 ain’t a very mod friendly engine. Not completely throwing it off the table but don’t get your hopes up

still jasper
#

Ah, noted!

spare spire
#

not mod friendly

#

it hurts to read.

unique trellis
#

This is so sad 😭

#

Alexa play Despacito

unique trellis
#

quite the fall from grace considering UE2&3 games have some classic mods

still jasper
#

Epic now is clearly not Epic from then.

outer eagle
#

Not So Epic Games.

spare spire
#

an unreal without modding is not an unreal.

#

to think i was gonna try and locate a launcher to play custom maps in unreal. not anymore.

dusky trench
#

Okay, this is not epic

brisk timber
#

yeah it's weird

#

imagine all the fortnite mods

dusky trench
#

that would be just one big oof moments tbh

#

but if Nexus Mods are any indication, as well as all the pre-teen and teen kids, it wouldn't mix well for the theoretical highest rated fornite mod

brisk timber
#

which is? πŸ˜›

dusky trench
#

NSFW mods 😰

#

lewd AE when? 😏

brisk timber
#

demon tiddies mod

wraith beacon
#

AE is already H AE though.

unique trellis
#

Oh boy here comes the fan art

unique trellis
#

Is this for modders or moderators?

#

@viscid sandal Is that a mod or a game?

queen comet
#

Modders

#

Modders-Basement

unique trellis
#

Mod for games

misty sparrow
#

all the moderator only channels are hidden from public view

keen bear
astral night
queen comet
#

Ye that's where they talk shit about us

keen bear
#

^^^

astral night
#

I dunno

misty sparrow
#

prism knows whats up

hushed hull
#

Who is the most talked about in the lounge?

misty sparrow
#

its mostly steev calling reb "jab jr"

queen comet
#

Whoever is being the biggest pain in the ass atm

hushed hull
#

He ain’t wrong

queen comet
#

SO usually Jab

eternal nacelle
#

steev get so mad he call me bab jab

misty sparrow
#

hello son

eternal nacelle
#

Where is my pie

queen comet
#

That's the third Reb = Jab stab I've seen in a month

#

jab stab

misty sparrow
#

i didnt bake you any

#

the jabronii special

eternal nacelle
#

πŸ˜”

astral night
#

But jab

#

I'm hungry :(

keen bear
#

i like to think reb hasnt worked hard enough to inherit the legacy of jab

misty sparrow
#

he better

#

theres gonna be a 8+ week gap for him to fill

eternal nacelle
#

Do I gotta play 2hu

misty sparrow
#

nah

#

just learn to dance on the rules

#

just do what @fallen kayak does

fallen kayak
#

πŸ‘πŸΏ

eternal nacelle
#

got it

astral night
#

Nah he's a bit too close to the edge

#

Keep a bit of safety room

queen comet
#

There's some Jab history moments that won't be beaten imo

fallen kayak
#

you gotta become a lighter, kinder version of me

queen comet
#

lighter

#

big jizzus over here

fallen kayak
#

61 KILOS BOI

keen bear
#

nothing will ever beat jabs anime girl nuke

#

FACT

hushed hull
#

T H I C C Jizzus

misty sparrow
#

or when lain was kicking me

queen comet
#

I can't even talk about some jab stuff without breaking rules lmao

misty sparrow
#

and i became Punished Jab

keen bear
#

oh man

#

i forgot punished jab

fallen kayak
#

if anyone got screenies of whatever that was feel free to pm 'em to me πŸ˜ƒ

eternal nacelle
astral night
#

Vore

hushed hull
#

Do general restrictions on this server apply to the mod channels too (even if they are private and for use by u cunts)?

misty sparrow
#

yes

hushed hull
#

Oof

misty sparrow
#

do we follow them? idk

fallen kayak
#

you bet all they do is post scat all day

astral night
#

Internal channels are whatever

#

I don't care what these nerds do in there

queen comet
#

Can't wait to blackmail NB for copies of DUsk with screenshots

eternal nacelle
#

We post so much vore its not even funny

#

Like ridiculous amounts

#

its kind of changed me as a person

hushed hull
#

Guessing it goes like this. Channel for mods and above. Channel for admins and above. And a channel just for Dave

fallen kayak
#

i hope u get vored by a woodchipper πŸ˜ƒ

misty sparrow
#

nah

queen comet
#

There's the log channel
Where they just post pictures of logs

#

Like, physical wood

hushed hull
#

Hot

misty sparrow
#

sometime poop logs owo

hushed hull
#

I was gonna say lmao

#

Idk why I was gonna say but I was

eternal nacelle
#

those poop logs are just screencaps of the stuff y'all say

#

and actual poop logs

misty sparrow
#

u were gonna say uwu

eternal nacelle
#

uwu senpai-chan~

hushed hull
#

Can’t spell New Blood without scat (just replace and add some letters onto it and you get New Blood, believe me)

misty sparrow
#

uwu

hushed hull
#

Thanks

queen comet
#

Can't spell Blonde owo without New Blood

astral night
#

Nah, our matters are off server

#

Only mod channels are here

queen comet
#

Conspiracy time: Lain's pfp is a prism

unique trellis
#

spent months to mix

queen comet
hushed hull
#

Is Prism Lain?

eternal nacelle
#

yes

astral night
#

Is lain a nerd?

queen comet
#

yes

unique trellis
eternal nacelle
#

I don't think it can

#

too smelly

queen comet
#

Sounds like cowboys, marines, and space marines fighting in a bar with a flanger effect memetically engulfing a walgreens stock sound effect cd

unique trellis
#

stock sounds?

#

yeah, some

#

but you mod with giving credit

#

Movie: Commando

viscid sandal
#

@unique trellis game

unique trellis
#

Thanks

#

Where can I get it?

viscid sandal
#

nowhere currently

#

Plan is to launch on steam, gamejolt, gog, and itch.io when it's complete.

unique trellis
#

wow!

viscid sandal
#

@unique trellis first chapter will be free and whilst the full game doesn't currently have a final price point it will likely be between 10-15$ US

near mortar
#

Shareware version style

viscid sandal
#

Indeed. Chapter 1 is also the shortest though. It has 5 main levels, a boss level and a bonus level, though the shareware version will also have the introductory stage which is seperate from the other chapters. Whilst it's not done yet chapter 1 will likely be 40-50 mins for a first timer.

still jasper
#

This is the second channel I've seen today making vore references. o_o

awesreek: What game?

boreal imp
#

GoreFiesta

#

(it's actually called Viscerafest, though)

viscid sandal
still jasper
#

Ahhhh

boreal imp
#

I like the shareware idea tho

#

give people a nice taste of what it is

viscid sandal
#

The shareware will also be out prior to the full launch so its also going to be nice for beta testing.

#

I mean the old one was to and I got alot of great feedback on it but that was when it was running in blender and before I decided to redo most of chapter 1 so

boreal imp
#

I'll be sure to check it out! I heard some of the music and it sounds pretty sick

viscid sandal
#

The full ost for chapter 1 is on youtube which is about 11 tracks at this point I think?

#

but yes

dusky trench
#

Viscerafest aka Alita: Doom Angel

#

(lol)

eternal nacelle
#

(lol)

viscid sandal
#

@dusky trench mer like quake angle LeonApproved

#

Also Calebs Carolines brother now I guess so that's a thing thanks david

#

@pine carbon actually that reminds me how did you drag stephen weyte into dusk?

pine carbon
#

Dave emailed him

viscid sandal
#

I mean aside from money

#

ah

pine carbon
#

but then there was months of union stuff involved to actually make something happen

viscid sandal
#

Oh joy

#

that sounds fun

viscid sandal
#

@dusky trench no but in all seriousness whilst the game is much more free flowing and you're much more mobile than you ever were in quake especially later on the combat has a hard focus on some of quakes ideologies more so than dooms. Best way I can describe the combat is its like if quake and the build engine trinities combat had a baby.

unique trellis
#

@viscid sandal So the shareware will give you less weapons? Is that game 2.5 or 3D?

#

And you worked on your project alone?

viscid sandal
#

@unique trellis the game is running in a fully 3d engine and does utilize models where necessary but the enemies, weapons and props are predominately 2d sprites.
I was working on it alone (kind of) but a bud of mine recently joined development.
The shareware build will contain 6 of the 12 weapons one of which you can only find in a secret and won't get as a standard weapon in the open until chapter 2.

unique trellis
#

Cool!

#

12 weapons!

outer eagle
#

Appreciate going with a shareware model

#

Still got plenty of mates still iffy on trying out DUSK and AE

unique trellis
#

So your bud did what with your development?

outer eagle
#

Hopefully they'll give Viscerafest a go

viscid sandal
#

The game was running in blender but blender is trash and having never used unity before I needed his help porting to a new engine

unique trellis
#

Hmm... If it's a 3D engine, then what engine are you using for that game?

viscid sandal
#

Well correction the bge is trash

#

?

#

Unity currently

wraith beacon
#

The decision to cut BGE in 2.8 was a good decision.

viscid sandal
#

Also left me in the dirt

#

But it's fine I'm not salty

unique trellis
#

I have never heard of Blender Game Engine before.

viscid sandal
#

It was very poorly optimized and rather buggy

unique trellis
#

I know Game Maker, Unity, and Unreal Engine.

wraith beacon
#

It's the game engine component of the 3D modelling Package Blender.

#

BGE is never used because to be blunt, it's garbage.

viscid sandal
#

I mean the game struggled to maintain 100 fps with anything more than 18 enemies in a level at most the current unity build.... Well uh

unique trellis
#

410 fps

#

that's what I wished for my laptop

#

when playing 3D game that's not Quake

viscid sandal
#

Lel

unique trellis
#

Wait, so you did the programming, level design, art, and the music of the game?

viscid sandal
#

But yeah the weapons in chapter 1 include the skull crusher pistol, shredder dual assault rifles, bunker buster double-barreled shotgun, pung cannon, Quad shotgun, plague rifle, and eviscerator gattling gun.

#

@unique trellis not the music

#

That why I said kinda

unique trellis
#

the music was done by your bud?

#

shotguns are fun guns

viscid sandal
#

No no. You asked if I was working on it alone and I said I was at one point kind of. The only thing k wasn't doing was the music which was done by my composer Michael markie. Fireplant is the guy helping me with the unity build.

#

@unique trellis have you heard of quake champions doom edition?

unique trellis
#

yep

viscid sandal
unique trellis
#

a mod for doom

#

Cool

viscid sandal
#

Yup

unique trellis
#

so who did the sound design? you did?

viscid sandal
#

Other than that I've also hired a British voice actor named Janna polzin to provide the dialogue for Caroline the main character and sarakpn did the promo art and me and her are working on short cutscenes rn together.

#

@unique trellis I was doing it all but my sound effects didn't really gell well with the music so markie is redoing most of the sounds.

unique trellis
#

That's awesome

viscid sandal
#

Indeed

unique trellis
#

You did the art?

viscid sandal
#

Yes

unique trellis
#

Wow! What software did you use for the art and the animations? Looks so cool!

#

I have lots of ideas for games but I don't know how to make one.

viscid sandal
#

I use an app called piskel for the sprite work and texturing, and I use blender for modeling the levels and 3d props

unique trellis
#

Cool

viscid sandal
#

It's not an easy thing to break into that's for sure

unique trellis
#

I have written lots of ideas for game since I was in middle school and I still keep it in my folder. Sometimes I edit those old ideas because there are lots of dumb and nonsense writings that I have written in the past.

rare surge
#

i broke the part of the sliding mechanic that reduces your speed so u just turn into a drift car when you crouch

wraith beacon
#

Make that a main mechanic.

unique trellis
unique trellis
#

What's your thought?

untold niche
#

Sounds good

unique trellis
#

sounds actually pretty solid

crystal kraken
#

sounds punchy, that's a good thing

sharp birch
#

mouth gang rise up

crystal kraken
#

there's something playing along side that I can't really name, and it's sorta throwing the sound off

unique trellis
still jasper
#

Ooooo

unique trellis
#

The light out of the window... It's two triangle sprites, turned out pretty good... The whole window is sprites it's just decoration and some visual noise to distract from the annoying monsters

unique trellis
unique trellis
#

There are no stock sounds used.

#

Only noises that I made.

#

I have never taken any sound courses.

eternal nacelle
#

oookaay

wraith beacon
#

They sound pretty good for something that doesn't use any stock sounds but, I do feel they'd get a bit grating after a while and the SMG noise seems a bit too loud.

queen comet
#

I'm gonna sound mean but I do not see any way you could do that with your mouth and Audacity without some serious plugins I've never heard of

eternal nacelle
#

Yeah they very much just sound like stock sounds

queen comet
#

Same

eternal nacelle
#

The fact that you're vague on exactly what you did makes things even more suspicious

#

In fact if you could actually talk about the method of how you make these that would be great

#

Can't have someone just posting stock gunshot sounds in here claiming that they made it

wraith beacon
#

Good point.

delicate vale
#

There's only one possibility - his mouth is a gun

eternal nacelle
#

tru

queen comet
unique trellis
#

No, I'm not lying

#

It's called "layering"

eternal nacelle
#

Ok well if you could show us an example of the process I'd be more inclined to believe you

unique trellis
#

I layered all the sound that I recorded, then adjust it by using pitch, speed, classic filter, equalization, and amplifier.

#

The original file format was m4a

#

recorded from iPhone 5s

#

I'll send the screenshot later. I got work to do.

queen comet
near mortar
#

It's not particularly hard to make a mouth noise sound like a gunshot if you know what a gunshot sounds like

brazen copper
#

^^^

#

Still, those are pretty good sounding

near mortar
#

Know what you're doing and how a gun sounds, or at least how to do a good video game gun sound, and you could probably easily make an entire arsenal's sounds with just your mouth and audacity, though you could also definitely improvise some better alternatives for crap like reload sounds and such

wraith beacon
#

Alrighty.

unique trellis
#

Early steps (I deleted some of the earlier steps for my "beretta 92fs.wav because I didn't think that you guys would think that my sound is like mixed from stock sounds).

brazen copper
#

I believed you if that counts for anything lol

unique trellis
#

And I don't have money to buy stock sounds.

#

Not the best quality because I have never taken any sound course. I edited sounds with tips I learned online and experiments with Audacity.

brazen copper
#

You using the stock reverb plugin?

unique trellis
#

What are plugins?

#

I used what features that Audacity provides.

brazen copper
#

Pretty much everything under "effects"

unique trellis
#

No.

sharp birch
#

damn, game devs gonna need to step up their game with this

#

force everyone to use their mouths to make gun sfx

unique trellis
#

I don't recommend that. This is just an experiment.

brazen copper
#

Oh, I see how you're doing the "reverb" now

unique trellis
#

Some of you guys may think that I ripped sounds from hickok45's videos or Black Ops 2 because of that reverb.

sharp birch
#

as much as I like BO2, it doesn't have that MUCH reverb into it

unique trellis
#

I used no reverb. I used "Speed", "Fade in", and "Fade out" for the tails.

#

And even "Pitch".

brazen copper
#

Yeah, the first proof pic you posted tipped me towards that. I just assumed you put some stock reverb on it as well.

unique trellis
#

I have never seen any stock reverb

#

This is an original work, so I don't use stock sounds.

#

Editing sounds from noises that I made with my mouth is what i have been trying to do for a long time, but failed multiple time.

#

Here is an example of my work that I used some free recorded gun sounds (tail) and sounds ripped from YouTube channel's videos (Forgotten Weapons and FPSRussia).

#

How I made is difficult to explain.

#

I took sounds of SCAR-H (FPSRussia), artillery (Forgotten Weapons), bolt rifle (free recorded gun sounds), and multiple sounds that I mixed with ripped sounds from YouTube videos (Forgotten Weapons) and failed (importing multiple sounds to improve my AK-47 sound). It is impossible to get my original AK-47 sound because it got screwed up when I tried to improve it or the pre-equalized versions got deleted to get replaced by the equalized version.

#

This AK-47 sound is used as a mod for CS 1.6.

#

I don't plan to upload the mod because I don't remember all of the sources that I used. I don't want to be called plagiarizing or stealing.

near mortar
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He didn't mean a stock reverb audio file, he meant the stock reverb track effect that audacity gives you.

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He thought you just used that instead of basically hand crafting a reverb effect out of multiple tracks like you did

unique trellis
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I know. I said that I didn't use the "Reverb" effect. It sounds awful to use it. Like there's a shootout inside an office.

eternal nacelle
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nuh uh

unique trellis
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What do you want, @eternal nacelle ?

eternal nacelle
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I want to be loved :(

unique trellis
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You only want to use your power to do more harm than good, like those corrupting humans in my country.

still jasper
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Hallo Reb

queen comet
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Lol Reb the dictator

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Fucking mad with power

tidal fulcrum
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Fucking Reb.

toxic hemlock
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i wish i was

untold niche
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me 2

near mortar
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Big green losers are all doing mod power aboos
Like reb lying about this man's mouth gun sounds

gusty flame
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Smh

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Corrupt mod reb

unique trellis
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Want a slightly yellow cultists, with 2000 hp, that crawls only and spits puke... Do it.

graceful nest
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Holy shit, that's in depth. I love it.

unique trellis
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It's a mad, mad, mad, mad world

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Also shown here... Enemies fighting enemies, which is in game but they are initially targeting the others not Caleb... There's just so much new stuff coming down pipe with GDX and hopefully NBlood port

sharp birch
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so

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possibility

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of a Blood modding community springing up even more?

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than just Death Wish

unique trellis
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DW is the best but there's a ton of other maps and add-ons... Just everyone jumps to Dustin's andrew2

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He's a good dude

wraith beacon
dusky tinsel
untold niche
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name: Cold Boi

keen bear
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thats pretty cool dude!

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interested to see where that project goes

dusky trench
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Coming to Playstation Soonβ„’

dusky tinsel
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πŸ˜„ thanks

untold niche
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Nice aesthetic

dusky tinsel
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thanks!

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im going for the Harry Potter PS1 game vibe lol

topaz breach
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very nice

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I played the shit out of the chamber of secrets ps1 game when I was a wee lad

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When ea wasn't complete shite

dusky tinsel
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hell yea

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i played the PC version as a kid which was excellent

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i got the PS1 game much later but its also actually really fun, also its dubbed in finnish so its really funny

topaz breach
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I have played 1 2 and 3 on PC but only 2 on ps1

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they're completely different which is a bit weird

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well it's weird nowadays but I suppose it wasn't back then

dusky tinsel
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yea back then i usually expected the console version of the game be way different

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the first hp game on ps1 is okay too, but i think the first two games are better on pc

topaz breach
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The 3rd one is basically the same on PC and PS2 from what I remember but the PS2 version had some exclusive eyetoy minigames that were a bit of fun

dusky tinsel
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i remember the third game being a lot like the second game on PC

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but i havent played it for long time

viscid sandal
near mortar
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That's rad

viscid sandal
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indeed

near mortar
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Ought to get Viscerafest some more much deserved recognition

viscid sandal
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guys stream is kind of struggling though, his internets kinda crep

unique trellis
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@viscid sandal wow cool

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You're legit

viscid sandal
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the stream died and he's probably just going to do a pre recorded vid

queen comet
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Based GameFront

near mortar
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Based and gamered

viscid sandal
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@near mortar @queen comet I don't get it tranquility

queen comet
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I like Gamefront compared to other games media

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Like Kotaku, for example, stole some of my videos πŸ™„

viscid sandal
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Ouch

slender knoll
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Video Game Journalism mentioned

unique trellis
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Video game journalism is like a malignant tumor

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I hate it

olive dove
unique trellis
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looks spoopy

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something lurking in shadows

olive dove
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I need to make some kind of enemy/enemies still. But the look is there so I'm happy for now

viscid sandal
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yum

queen comet
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Pointy

robust ridge
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Cool image.

olive dove
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@pine carbon What you think?

queen comet
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Pit but not

olive dove
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I forgot about pit! Yeah, this is similar to wolf3D. Only this is made in an actual 3D space, I'm just locking the movement to 2 planes

queen comet
nimble socket
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I approve

pine carbon
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Neat!

queen comet
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Welp I can die happy now

neat hare
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whole ass puzzle to get to nightmare

queen comet
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Kinda like Quake

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I've always like in-game difficulty selection

neat hare
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this is quake on steroids

queen comet
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Shame I can never finish a wad

dusky trench
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Pretty neat

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Just needs some more detail, and accurate difficulty names

queen comet
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For sure

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Also it's a stolen idea so feel free to steal it lol

robust ridge
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Finally after Q4rip and csdmo's update i found some time to keep tweaking blorc and titan.
Still working on blorc's weapon upgrades menu. Titan remains on standby until I can go to a friend's house to continue ripping missing animations.

Also, showcasing blorc's different weapon behaviours up to which upgrade level is set.
(video is currently unlisted)
https://youtu.be/jelD5YrAn0o

unique trellis
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Ok I'm running out of sectors, 90 to go... at least I got a couple thousand sprites left hahaha... was going to add a whole basement area to the tenement housing of Epidemic (its already got 3ish floors stacked!) but I may have to cut it :πŸ€” Plus detailing off the tunnel to leave...

queen comet
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Neat! What's the sector limit?

unique trellis
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the limits are at the bottom of the mapedit screenshot... I'm creeping up on walls and setors... so going to start using even more sprite constructions as necessary πŸ˜ƒ

viscid sandal
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@near mortar originally caroline did have a glass eye, but at some point during development who and what caroline was changed drastically along with the the entire plot of viscerafest which is why the title of "QUARANTINED" Was dropped, her having 1 eye no longer really made any sense.

near mortar
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So that facial scarring is still relevant but it has done nothing to her eye then

viscid sandal
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pretty much

near mortar
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It just so happens to be on the same side as her naturally red eye

viscid sandal
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yup,

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I thought it might be more fun art wise to give her multi colored eye's, its not something I see very often, and its more interesting and fun.

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Her eye colors weren't exactly natural human colors anyways so.

near mortar
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It's more common than you think, just not typically in first person shooters and crap

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It's more anime bullcrap and 12 year old deviantart OCs

viscid sandal
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Neither of which are things I tend to indulge in so.

near mortar
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Though your character is designed a lot better than most anime characters tend to be and obviously deviantart OCs are garbage in comparison to literally anything

viscid sandal
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Well thank you, I think... Idk its pretty easy to surpass either

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Anime characters tend to overdone or underdone

queen comet
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Oof

near mortar
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That's the naniclaw

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anime waifus in the wild use them to hunt prey

viscid sandal
unique trellis
viscid sandal
viscid sandal
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And when can I play WILDWOODY1

midnight crow
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can i post some screenies here?

untold niche
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Yeah of things you're developing or modding

midnight crow
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it's a little thing i've been working on for some time now

untold niche
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Nice athmosphere

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You wouldn't see stars in a city like this nowadays

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And it's a shame

midnight crow
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i have an early alpha build right here but...
it's a bitch to run atm

viscid sandal
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Gorgeous

topaz breach
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pretty nice looking doom mod you got there

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is it just a level pack or gameplay mod too?

nimble socket
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looks neat

midnight crow
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so far it's just two maps, a custom hud and some decorate actors

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but i'm planning on making new weapons too

unique trellis
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@viscid sandal let me hook you up today or tomorrow

viscid sandal
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YumLeatherneck

wraith beacon
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If you can see a mountain you can climb itβ„’

nimble socket
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Neat stuff

wraith beacon
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Pasta Land is definitely going to be more fleshed out than Pasta Labrynth.

viscid sandal
viscid sandal
graceful nest
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That's badass spritework

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Guess which one of these stairways I made while four glasses of wine in

neat hare
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all of the above

graceful nest
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Correct!

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The one on the right was just after looking up a tutorial lmao

viscid sandal
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Thanks

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Id trust those stairs with my life @graceful nest

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Probably a poor decision on my part

graceful nest
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I can actually move up/down em pretty smoothly

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But they look trash and that's not the aesthetic I'm going for on this level

viscid sandal
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Ah

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I mean I won't disagree. But I've also never made stairs whilst drunk... Also likely because I've never been drunk

graceful nest
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Swirling a glass of wine while doing Quake stuff is great for inspiration- not so great for productivity

viscid sandal
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I can imagine

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I just don't drink, 1 I'm 19 so it's not really legal per say, and 2 because beer tastes like glorified piss and I'm meh at best on wine. 3 because i like maintaining my semblance of intelligence i do enough stupid crap uninebriated as is.

graceful nest
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3 is a big mood

viscid sandal
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LeonApproved i mean I'm on this server

graceful nest
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Sometimes I just gotta crank things up to 200% Dumbass

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Also yeah, beer sucks

viscid sandal
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Lel

graceful nest
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this is a zillion times better already

wraith beacon
graceful nest
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I'll check it out tomorrow! Looks stylish as hell

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actually screw it

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t o n i g h t

wraith beacon
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Thank you for all the support lately friends πŸ˜„

graceful nest
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Well that was absolutely lovely

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GREAT feel on the firing/aiming

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also I'm pretty certain I'm gonna have that tune stuck in my head forever now

outer eagle
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downloading now dude

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looking forward to it

untold niche
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Pasta Labrynth was nice

queen comet
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Oh fuck sleeping today I guess

queen comet
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Oh christ level 3

unique trellis
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I'll try some spaghetti dungeons later.

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Time for the Viscerafest and Pasta Hatsu mashup...