#general-modding

1 messages Β· Page 48 of 1

brazen copper
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The reload is whats standing out most to me the more I watch that

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Which reminds me, I need to redo that since its a semi auto

wraith beacon
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Yeah that might need some tweaking.

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In terms of the volume that it's playing at and such.

wraith beacon
brazen copper
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loool

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I love that it waits for you to move

wraith beacon
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Nah that was just me timing it.

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Maybe it should get louder as you move though πŸ€”

topaz breach
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oh my god he actually did it

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colour me surprised

brazen copper
topaz breach
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whens the vaporwave remix come out

brazen copper
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tomorrow

topaz breach
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epic

brazen copper
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8.7m views day 1

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guaranteed

wraith beacon
wraith beacon
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What other dynamic lighting things should I add πŸ€”

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Maybe an oven?

brisk timber
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defo

topaz breach
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why would bullets extinguish them

wraith beacon
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Don't question it.

rare surge
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how did u do the fake lighting

wraith beacon
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World position behind translucency.

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It's a material node that works well for things like blob shadows, but it does break if you get too close.

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It's basically just a bunch of cubes using a World position behind transparency mask.

wraith beacon
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But if you want something that's fixed camera it works like a charm.

rare surge
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o i shouldnt use it then

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since im doing fps

rare surge
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ok so im watching a tutorial on how to set up a fire button in ue4

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its telling me to make a blueprint interface with this:

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put this in the character BP:

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and put this in the controller:

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it works but i dont understand whats actually happening with the handle events and the interface

unique trellis
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So why are you using blueprint for this

rare surge
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why wouldnt i use blueprint for this?

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the tutorial uses blueprints

unique trellis
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Sorry I just think visual programing stuff is wierd

rare surge
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visual is better in this case for me cos i dont know c++

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because i was always taught python instead

unique trellis
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damn AQA

rare surge
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i think my computer science is ocr

desert notch
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if you can learn python i think it'll not be very hard to switch over and learn some c++, blueprints are nice to start out with for simple things but you'll eventually want some things to be c++ scripts

unique trellis
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ocr?

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my condolences

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im a WJEC lad, cuz im welsh

rare surge
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it might have been aqa at gcse, i cant remember

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idek what board im with for college

unique trellis
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its interesting because i just had my computer science teacher tell my class 'by the way they changed what you have to do with greenfoot'

rare surge
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my CS teacher is hot garbage at his job

unique trellis
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this is part of the 15 mark question in the unit 2 paper, so its pretty big

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even if its a small change

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but it be like that sometimes

rare surge
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15 fucken marks

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thats a lot for that kind of subject

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its usually more essay focused subjects that go past 10 mark questions

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my coursework got cancelled btw

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i made it, and it was finished and ready to go

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but the board just cancelled the coursework because people were putting solutions online

unique trellis
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the unit 2 is the onscreen exam

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the unit 1 is the one where you have to write buckets

rare surge
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we didnt get an onscreen exam

unique trellis
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and 3 is the coursework

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really?

rare surge
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it was all paper

unique trellis
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huh

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the onscreens easy

rare surge
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besides the coursework

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which was code

unique trellis
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theres a html question, a greenfoot question and an algorithim question that you have to write into word using your language of choice

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opening any other programs than notepad and word gets you a U

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which is pretty harsh lmao

rare surge
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speakin of harsh

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on a test i did in class i got a U

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so got a retest with diff questions

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jumped up to an A*

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with basically no extra revision

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because i lost marks due to small dumb mistakes

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and the grade boundaries were tight as shit

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it was like 10 marks that was the difference

unique trellis
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wow

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would not expect that from computer science

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i expect grade boundaries like that for something like english language

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5 marks in that can take you from an a* to a b

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its stoopid

rare surge
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it wasnt an official exam or mock in anyway

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it was just a class test

unique trellis
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oh

viscid sandal
slender knoll
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πŸ‘Œ

graceful nest
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hey this is probably a dumb question, but

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what's the ratio of collision size between the quake guy and the Intruder?

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like if I make a map to quake proportions, is it gonna be all itty bitty when i port it over? or vice versa?

brisk timber
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@rare surge what the hell is that blueprint tutorial

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it's really weird, I would never set up stuff that way

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overly complicated

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you don't really need to use an interface either, interfaces are pretty specialty things

wraith beacon
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My method probably isn't that efficient either but it works for what I'm using it for.

brisk timber
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interesting

wraith beacon
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Basically just does a timer in delta time and that drives an event that's on a do once.

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Every time it's fired it's delayed a bit and the do once is reset.

brisk timber
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probably not how I'd do it, but hey if it works how you want

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Β―_(ツ)_/Β―

wraith beacon
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A lot of this code is dedicated to making the bullets move in slightly random directions.

brisk timber
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what's this node

wraith beacon
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It's what spawns the bullet.

brisk timber
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thought so

wraith beacon
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Spawn actor from class to be specific.

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Got three of them because there's three projectiles.

brisk timber
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I'd probably be using a for loop rather than 3 nodes

wraith beacon
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True.

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I'll admit I'm pretty dumb with BP so I'm doing things the inefficient hard way.

brisk timber
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this is a similar thing from AE

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this is those large dudes that fire a spread of projectiles in the first episode's attack

wraith beacon
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Ah.

brisk timber
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it uses the for loop to fire 6 projectiles at once

wraith beacon
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Probably would be more efficient to have this stuff stored in the material now that I think about it.

brisk timber
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nice, but using a timeline would be better for that

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or yeah material as well

wraith beacon
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Yeah there's probably a better way I could handle it.that's for sure.

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Probably never going to use the light volume hack again after this project.

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A bit too expensive and since light volumes are actual geometry, it causes issues with Z culling and such.

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They work well on this project though.

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Because light volumes are just an additive transparent material and such.

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I call em light volumes because they're just cubes but masked with a sphere mask that has some other fun masking shenanigans.

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The best part of light volumes though is definitely the additive colour mixing.

brisk timber
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yeah I've seen people use them in VFX to fake lighting effects

unique trellis
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@graceful nest you can scale the level in the SDK later

wraith beacon
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Every vertex has a slight wobble to it now.

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Also there's an oven.

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Well, almost every vertex.

rare surge
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@brisk timber would you just link the action button event straight to the print then

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and get rid of the bpi

brisk timber
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yeah, but it all depends what you want to happen

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usually I'd do input stuff in the character directly

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since you don't end up needing to cast etc

desert notch
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these blueprints is where visual scripting lose me lol, i know it's just as simple as following the execution lines but i just feel like code is 90% faster to read and write than visual scripting

rare surge
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does c++ in ue4 have the convinience features of blueprint

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like the get forward vector command

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cos thats the main reason i use BP

desert notch
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It more than likely has access to the engine like that

wraith beacon
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Probably going to have to start crunching on this so I can get it out in time.

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Uh oh.

brisk timber
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lmao the sounds

wraith beacon
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Why does making option menus have to be so stressful.

outer eagle
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🀷

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Do like me options tho

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But never really tried my hand in making one

wraith beacon
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Whenever I have to do something involving ui and shit I immediately get intimidated that's for sure.

outer eagle
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gl tho game is really fun to just watch in action

wraith beacon
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A lot of design choices have been made just so I can avoid making UI TBH

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Like not including a main menu.

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Wanted to do one of those fancy seamless main menus.

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Mostly because UE4's widget system scares the shit out of me.

wraith beacon
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At this point I'm adding vertex wobble to literally everything and I adore it.

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Gives everything a shaky janky vibe which I low when combined with low resolutions.

outer eagle
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That music can never get old

brisk timber
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yeah ikr

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I love that music

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what's this game called btw

wraith beacon
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Right now it's called Pasta Labrynth

unique trellis
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Pizza Pasta

topaz breach
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macaroni maze @wraith beacon

rare surge
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linguini labyrinth

topaz breach
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the whole reason he made it was to be a play on the dusk macaroni art meme

rare surge
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ik but its past that now, its a real game

topaz breach
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I think the title should still at least pay homage to that though

queen comet
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That vertex wobble is so endearing. Dat PS1 stank is great.

topaz breach
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needs more affine

untold niche
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@wraith beacon Pastabyrinth

desert notch
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@wraith beacon it's funny, i have the opposite feeling building UI

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I love the feeling of setting up menu and hud pieces and stuff, unity's UI really helps to make it feel not that bad and actually a little bit fun

wraith beacon
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UE4's ui system is decent but I'm just a big scaredy cat.

desert notch
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Remember that math is your friend, I slide things in by hand sloppily and then start evening things out with rounded numbers

topaz breach
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what, no response to any of the name suggestions ze?

untold niche
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Pastabyrinth pls

topaz breach
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MACARONI MAZE

rare surge
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linguini labyrinth

wraith beacon
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Oops I left a debug prompt in.

wraith beacon
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This is definitely the farthest I've gotten into development of any game.

wraith beacon
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Expect about, 5-10 minutes of content?

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It'll be a short game that's for sure.

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Also expect the game to just barely work.

unique trellis
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:( why are you so pessimistic?

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it looks pretty good tbh

wraith beacon
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It's because this will be my first complete game.

rustic cradle
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https://quakecast.podbean.com/e/sleepwalkr/ dumptruck_ds just posted this on the 3drealms discord. Interesting podcast, especially cuz trenchbroom will become relevant for DUSK modding very soon (or already is)

wraith beacon
brazen copper
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That looks really good!

wraith beacon
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The aiming animation is a bit goofy so I'll probably change it a bit.

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Definitely liking having a separate animation state for not aiming and aiming though.

wraith beacon
wraith beacon
wraith beacon
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I'm doing some more visual tweaks.

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Like scrapping the whole toonshading thing and just drawing the shading into the textures, sadly the rimlight trick I used caused some issues.

keen bear
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I don't wanna be that guy

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But I think there's a spelling error in your title

astral night
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Ye. It's supposed to be macaroni labrynth

keen bear
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Game looks cool though, keen to try it

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Also LMAO avain

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In seriousness I think it's spelled "labyrinth"

astral night
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Correct, although this might also be deliberate

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Only hatsu knows I guess

unique trellis
eternal nacelle
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That is disgusting

unique trellis
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thank you

nimble socket
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Those are some neat bump maps

unique trellis
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hey that's not very nice

near mortar
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Cursed

wraith beacon
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Daily reminder that bump maps and normal maps are two different things.

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Bump maps store height data and normal maps don't.

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Normal maps only store angle data.

keen bear
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the hat sue is right

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its sometimes hard to discern which is which jut by looking at them

olive dove
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Glad I wasn't the only one thinking about that

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Can you use a bump map as a height map for parallax mapping? I mean, it stores height data so it should work

wraith beacon
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Yeah Parallax mapping and bump mapping usually can use the same data.

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Mostly because they both use grayscale height data.

olive dove
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Yeah that's what I though, though the contrast is probably a bit off.

dusky trench
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ugh

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don't EVER do that agan

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@unique trellis

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BAD BOY

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GO BACK TO THE CORNER AND THINK ABOUT WHAT YOU POSTED!

olive dove
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I put ioQuake3 on my PC just to mess around with the per-pixel lighting and I swear it's way worse than that awful doom screencap

viscid sandal
wraith beacon
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Change of plans nerds, Christmas is probably going to be the time of the beta.

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For my eh vidya.

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Sorry about calling you all nerds.

gusty flame
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God forbid you call people nerds

topaz breach
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reeee delays

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delayed memes

wraith beacon
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Eh it'll be a public beta here.

brazen copper
wraith beacon
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I'll try and have a finished version by Christmas though.

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Even if it's a buggy beta.

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Actual level design is starting now though so get ready.

brazen copper
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I'm hype!

wraith beacon
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No more arms leaving the room.

tranquil oracle
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Raycasting using the velocity to check for a wall, I presume?

wraith beacon
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Nope, the room is a stencil and such and anything that's outside of the room is black.

tranquil oracle
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ah

viscid sandal
wraith beacon
eternal nacelle
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More detail than RDR 2

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10/10

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But seriously its lookin good πŸ‘

outer eagle
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haha looks nice

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acceptable model fade right there.

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not this random disintegrate or turning to ash fluff

wraith beacon
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ZeHatsu slowly looses motivation as the deadline approaches leaked footage.

eternal nacelle
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You can do it!

thorny lichen
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you using sprites for the walls and engine are you using?

wraith beacon
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I'm not using sprites for the walls.

thorny lichen
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Ah

topaz breach
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it's ue4

wraith beacon
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Yeah it's UE4 with a lot of material tricks and shit.

thorny lichen
wraith beacon
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My level design workflow is very messy, I do not recommend it.

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Kinda stuff that'd probably give Leon or any sane level designer a Vietnam flashback.

wraith beacon
thorny lichen
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most of the time

topaz breach
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don't usually have brick floors though

brisk timber
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It's good

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It's a game

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You can make whatever you want

wraith beacon
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It's not brick though.

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It's wood.

topaz breach
thorny lichen
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looks like chocolate cake

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speaking of which I want some

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brb

outer eagle
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"Where's my chocolate cake?"

topaz breach
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I already ate my chocolate cake

thorny lichen
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imma have to order it

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no more cake in the house

brisk timber
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I want cake too

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This is an orange

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Outrage

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Lmao autocorrect

wraith beacon
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Leon Zavada eats Orange Chicken leaked footage.

topaz breach
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shm ze it's only pronounced zavada not spelled zavada

brazen copper
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Whom'st'avada

wraith beacon
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Leon Frickwada.

brisk timber
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Leonard zawurdo

queen comet
topaz breach
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nice minecraft map

queen comet
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Oh I have those too

eternal nacelle
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Is this Battle Zone???

dusky trench
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crappy sonic recolour n filthy edit of the doom column lamp to resemble the dusk one, in here, so modders can steal it I guess. Updated to look better, be less ass, and bonus broken oneβ„’

olive dove
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I remember when I tried to make Doom look like OG quake... Yeah, that was a dumb project

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On the bright side it helped me get better at 3D modelling low poly stuff

desert notch
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is it acceptable to make a fps without a crosshair

brazen copper
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Yes

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Killing floor 1 doesn't have one

olive dove
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2 doesn't have one, does it?

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Still, I'd add one as an option.

brazen copper
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2 has it off by default. But the option is there.

queen comet
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I like the option, Arma still sits with me as a good crosshair system

wraith beacon
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Soonβ„’

wraith beacon
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While working on the cavern level I thought I'd make a reference to something.

topaz breach
wraith beacon
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It's Gus the Comedian.

topaz breach
wraith beacon
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From Total Chaos.

topaz breach
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the doom mod?

wraith beacon
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Yes.

topaz breach
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I haven't played it

unique trellis
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Working on some of dat environmental storytelling as the kids call it these days.... I call it creepy weird hallways invaded by darkness and wyrms and whatever πŸ˜› Bloodlines Epidemic map remaster....

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Oh that may be too dark sorry... On my cpu it was dark enough πŸ˜‚

wraith beacon
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Thanks to Synteks for the audio stuff.

unique trellis
wraith beacon
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Yeet

brazen copper
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Im excited to play this later

thorny lichen
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Neat imma try it later

unique trellis
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Yeet

wraith beacon
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Head Chef Yeetio Macaroni.

unique trellis
crystal kraken
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that includes your bedroom

unique trellis
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6 days left of 2018 and this has officially made this year 'ok lmao'

topaz breach
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heads up ze labyrinth is still named wrong

olive dove
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Bed-Doom

desert notch
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if you ever need a tip on remembering how to spell labyrinth, just become a big fan of the movie starring david bowie and it bcomes hard to forget

crystal kraken
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Here's a mod that disables infighting, have fun

queen comet
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Neato, does it affect the Gem?

crystal kraken
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no, I made sure to keep the gem intact

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since it's an "unrelated" mechanic

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it causes insanity, but I wouldn't call that infighting

queen comet
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Neato

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Thanks man

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Keep it up lol can't wait until you get ahold of the proper SDK

crystal kraken
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I'm glad you liked it

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and I also can't wait for the proper thing

queen comet
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Come to think of it Dusk enemies do take pretty high priority over infighting compared to other similar games from what I can tell.

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Like in Doom, infighting isn't much of a viable tactic, just something that sort of happens sometimes imo

brazen copper
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I can't wait to play through it again with that off

queen comet
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Meanwhile in Dusk that shit keeps me alive

brazen copper
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I'll actually be the one who kills everything, not them just getting distracted and killing each other.

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Happens so much in ep3

queen comet
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For sure, and in Endless

crystal kraken
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funny thing is, they take AGES to kill each other with infighting off

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even if they hit each other from time to time

brazen copper
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GOOD

crystal kraken
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when infighting is on, they kill eachother quickly as hell

brazen copper
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I want them to focus on killing me

queen comet
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Imagine eventually having a loadout menu or something where you can tick options, like infighting, enemies damaging eachother, things like that

brazen copper
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I want fights to last longer, and I think this will help

queen comet
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E3M9 should be fun for you now πŸ˜„

crystal kraken
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feel free to hmu for more suffering

queen comet
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A mode where your health constantly ticks down : D

brazen copper
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E3M9 memes aside, I actually think the whole game will be more fun

crystal kraken
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I played cero miedo with it for a 20 minutes run testing

queen comet
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Infighting is a lot of fun but it does make a lot of encounters a lot easier than they deserve to me

crystal kraken
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and it does get noticeable more intense

queen comet
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Yeah I'll have to try this soon

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Syn can you pin that mod?

brazen copper
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Ruins a moment if 2 welders are just shoving their guns in each other's face while I'm fighting other things.

queen comet
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Or when a cowgirl starts deleting everyone

crystal kraken
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I'll miss the vandals in E3M1 tho

brazen copper
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Lol yeah

queen comet
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I have gotten good at using Welders as grenades

crystal kraken
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wendigos are awful with that

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one shot on their back means whatever did it gets deleted

queen comet
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Yep

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Like I said in Doom it seems like they'll go after the last damage they get with a bias towards Doomguy

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I've always wanted to see a smart infighting system even if it wouldn't be worth programming, like sentient enemies are smart enough to not go ham on their buddies, but animals and stuff aren't

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Because a turret infighting is silly haha

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PVT Johnson accidentally hits a turret with a soda can and gets nailed

crystal kraken
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the idea of a turret infighting is both funny and scary

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robots taking over

queen comet
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Even better is two turrets fighting eachother

crystal kraken
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that's just cyber anarchy

desert notch
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idk watching a wendigo wipe out an entire level iis the best part of infighting

brazen copper
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First time it happens sure

viscid sandal
dusky trench
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I'm madly considering a quick draftup of a RTS concept, but not sure which engine to use: Unity or Unreal.

wraith beacon
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Both are good choices.

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UE4 does have a few problems but those can be changed/fixed.

dusky trench
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elaborate?

wraith beacon
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UE4 has a few problems with things like toon shading and such.

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Mostly on a shader level.

dusky trench
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I'm not really looking into making a cartoon RTS lol

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AoE Online was already a thing lol

wraith beacon
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Alrighty.

brazen copper
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I finally got to play the beta

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game GOOD i stay UP

olive dove
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I like opensource engines, but most of those don't even compare to Unity or UE4. The only one that does compare is Godot but even then it's 3D is a little lacking

eternal nacelle
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I would play the beta if I were home :(( sorry hatsu

viscid sandal
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@brazen copper for viscerafest

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?

brazen copper
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hatsus game

viscid sandal
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Link? ill have to try it @brazen copper

viscid sandal
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Thank

heady coyote
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how did u ?

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wut

desert notch
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hes dusk modder

queen comet
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Cheat tables (?)

desert notch
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Yeah, if it's like his last mod which was disable infighting

queen comet
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And then soap dispenser

wraith beacon
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.Anyone found Gus in Pasta Labyrinth yet?

brazen copper
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Was he in a box?

wraith beacon
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He's a skull that tells jokes.

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And yeah he's hidden behind a few boxes.

brazen copper
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What's the next step for your game?

wraith beacon
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🀷 Polishing probably

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Kinda want to take a bit of a break from it to work on something else.

desert notch
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don't forget there's always game jams if you're feeling froggy ze, it's always a nice break to work on a small few day project

lone widget
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Finally got to rat and couldn't wait to get this channel. Ive been making models for dusk for about 2 weeks now. Low poly usually below 200. If he anyone has an interesting ideas for weapons, baddies, assets, etc. Dont hestitate to post them

unique trellis
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Make the sword an M9 Bayonet from csgo

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Do it or you're a poo

viscid sandal
hushed hull
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πŸ‘Œ

olive dove
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Nice

lone widget
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good color pallete

slender knoll
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I like it too

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waiting for whats next

viscid sandal
desert notch
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dang thats must be a kings broom closet, i could fit many brooms in there

viscid sandal
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lotsa ammo for the shelf gods WILDWOODY1

desert notch
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pretty short because puzzles are hard to come up with :)

trail phoenix
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Really cool idea you have here, enjoyed it a lot, even though it was short, good stuff.

desert notch
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thanks man

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if i had seen the game jam before more than halfway through i think i couldve squeezed 10 or so levels in but i had to crunch in the last few hours to get it finished

patent spade
queen comet
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Sutdown

misty sparrow
crystal kraken
gusty cypress
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oooh, this looks impressive

crystal kraken
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I really want to check out Demonsteele with that

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imagine HUP'ing around at max speed while slicing some demon ass

weak cargo
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wonder if qcde will finally feel like quake

pine hornet
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wow that's really cool

outer eagle
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ooooooooooo

pine hornet
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this mod is pretty legit

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now I need some map to fuck around with it in

outer eagle
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Was gonna ask any idea what map/mod is being played in the clip?

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Doesn't look like Stuff Ultra

pine hornet
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I got UAC Vinur Prime Research Base map

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because it's very open

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and I do like the QC Slide if I do say so myself

toxic hemlock
#

we need turok movement in doom tbh

pine hornet
#

wat

toxic hemlock
#

turok's air control feels soooo gooood

pine hornet
#

does it even accelerate tho?

toxic hemlock
#

not rly but that c o n t r o l

pine hornet
#

who needs control when you can have S P E E D?

toxic hemlock
#

everyone

pine hornet
#

noone

slender knoll
#

CAPSLOCK IS CRUISE CONTROL FOR AWESOME

BUT EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER

toxic hemlock
#

cos control stops you from speeding into me holding a bat outside your front door

#

^^^^

pine hornet
#

that's why I like QW movement

#

you get both

#

but for real tho

#

who needs air control when jumping does fuck all over walking anyway?

toxic hemlock
#

i do cos my mod wants you to jump over everything

slender knoll
#

I agree with brainfl

#

if you cant add to your speed why jump at all

#

(except because of force of habit)

toxic hemlock
#

because you have a doom 4-style static rifle?

#

shit i said too much

slender knoll
#

you better abort right now

#

PUSH EJECT PUSH EJECT

toxic hemlock
#

but yea jumping over hell knights to quickly blast them with alotta damage is fun

slender knoll
#

I'd prefer if d44m movement was a bit faster

#

but cant get everything I guess

pine hornet
#

dude, just slide-strafing and strafejumping around is a lot of fun

toxic hemlock
#

my movement isnt really at all like de-fourty-four-em other than you're meant to jump over things at every opportunity

pine hornet
#

I wanna see if I can add the slide to the Q1 movement

slender knoll
#

but seriously I dont think I ever need to play anything else again if I just get that q1 movement mod or whatever it was I saw earlier to doom xD

pine hornet
#

he linked it

#

just scroll up

slender knoll
#

thats probably what I saw. Sorry. It's all just a blur

weak cargo
#

yo that quake movement mod has the best license

#

DO WHAT THE FUCK YOU WANT TO LICENSE

slender knoll
#

:DDDD

#

based

tranquil oracle
#

ijon uses that license for everything lmao

weak cargo
#

hilarious

slender knoll
#

my kinda guy

desert notch
#

does that license have any legal standing though?

#

its not exactly a predefined thing, why doesnt he just release it with an mit license or something

weak cargo
#

got a website, a wiki and everything

#

published 2004

desert notch
#

well i stand corrected, i figured a license with that name wasnt official but that assumption was very wrong lol

patent spade
desert notch
#

isnt that just thrilling

patent spade
#

absolutely

eternal nacelle
#

Just code better

prisma basalt
#

That requires work.

patent spade
#

what he said

unique trellis
#

There's just a simple beauty sometimes to the pixelated world of Blood... I love how the shadow sprites on the sign sprites are over it in part, never knew that could be done before...

This is the overhaul of the ending of epidemic from the Bloodlines beta continued... Really wanting to end the map right, and it'll be a nice tense transition into the final map of the episode.

viscid sandal
#

When can i inject it into my face

unique trellis
#

Let me quit my job and cut some other crap outta my life and I can spend more time on it... It's dragging

#

i sincerely apologise for taking a modernized engine for an old game and putting its graphical features to use

viscid sandal
#

nice

tranquil oracle
#

🀒

olive dove
#

Bit too shiny for my tastes, kinda antithetical to Doom's art IMO

#

Like IDK, doom's art while colorful, was also really grungy... If that makes sense...

#

Not as grungy as say, Quake, but still it has a level of Grime to it

tranquil oracle
#

The main issues with the shots above are that everything is way too shiny, the colours clash way too much, and the lighting is crazy overblown

olive dove
#

Yeah

#

Kinda like Darkplaces graphical "enhancements" for Quake

tranquil oracle
#

The lighting there is like the opposite of doom 3 almost lmao: some pixels almost look pure white, like how doom 3 has an abundance of pure black pixels because it's so dark

#

like, big splotches like this are generally a sign that light intensity needs to go down, or the lights need to be moved around:

olive dove
#

Agreed'

#

But, for a start, I'd say it is better than 99% of quake graphical mods

tranquil oracle
#

I mean, that's not usually a high bar to climb over lol

olive dove
#

And it's probably better than my mod for doom that was trying to emulate software Quake

#

It's mostly texture issues with the latest release of mine. Gonna re-attempt it again eventually

#

First release had too many problems. Models were ugly, textures were ugly, the styles didn't really match

#

Not to mention the "HD" models it had because I didn't know I could remove those.

#

(I based it on an existing mod, which was dumb lol)

viscid sandal
wraith beacon
#

To me it's less that you're using modern graphical features Gubber and more that you don't understand how to make them not look like pee pee.

#

I was probably a little too blunt with that statement.

olive dove
#

I can understand why they are having a hard time getting it to look right

#

Just gotta take a bit of feedback and use your own judgement until it looks good

olive dove
robust ridge
unique trellis
#

about my shit, yeah I've been trying to fine tune the gloss and the specular level n stuff because it tends to look like shite because I'm somehow turning it too low or too high

#

but I appreciate the feedback, I am currently trying to create a more "dim" atmosphere, and yes everything is shiny as fucc but the lighting itself is supposed to give off the effect that it's been abandoned

#

because I don't think there would be much saturation in an populated setting like that

#

so yeah tryna get colors right and stuff

#

I've been really busy with materializing and trying to make it look right

#

and that is nowhere near finished, I have a million more things to do, but yeh

wraith beacon
#

I don't know what abandoned places you've been looking at but they usually aren't full of blindingly bright lights.

unique trellis
#

*recently abandoned

#

or more so fucked by demons

#

yeah it's pretty bright and all

#

but in other areas the lighting is a lot darker

#

that was just the exit room

wraith beacon
#

You're really pushing the limits of GZDoom's colour space with that exit room that's for sure.

unique trellis
#

yez

#

still a suπŸ…±οΈreme wip

wraith beacon
#

And it really doesn't look pleasant at least in my opinion.

unique trellis
#

well, everyone has preferences

wraith beacon
#

Then again pushing the limits of any colour space tends to look, bad.

unique trellis
#

yes trying to fix that thank

wraith beacon
#

Sorry about being so blunt.

unique trellis
#

it fine

#

i'm trying to experiment too

#

my main idea was turning off all brightness on the sectors and using only dynamic lights

tranquil oracle
#

Use sector lighting as an ambient light level

wraith beacon
#

Yeah.

unique trellis
#

i want to get the materialized effect out of it and you can't do that with sector lighting

wraith beacon
#

Having pitch black sectors will make it look pretty eck.

unique trellis
wraith beacon
#

You need an ambient light level in order for something to look appealing most of the time.

unique trellis
#

ehhhhhhhhhhhhhh

#

epic gamers

wraith beacon
#

As a general rule of thumb if a large area of your image is peaking in the colour space you're probably doing something wrong lighting wise.

unique trellis
#

ok

wraith beacon
#

(That being said GZDoom's colour space isn't really designed for PBR stuff anyway)

unique trellis
#

i get the idea

#

yeah pbr stuff is unfinished, there's still more to add

#

and when the time comes GZDoom will finally get that update that does the good shit

wraith beacon
#

When people ask for it.

unique trellis
#

one thing I've noticed about GZDoom's dynamic lights is really bright colored lights will tend to turn white in the center

#

so brightness of the lights is something I should definitely work on

wraith beacon
#

Yeah, that's what we call clipping/peaking.

unique trellis
#

heck crap

#

yeah I had a whole set of lights in one room and had to turn the brightness really low to make it look normal

#

but I'm gonna go make an fixxy

#

so yeah my epic gamer skillz are shite and let's leave it at that

unique trellis
#

lesson learned: eye candy is a poison on this server

#

(even though mine wasn't done all that correctly)

wraith beacon
#

I'm not saying you're doing a bad thing by using these visual tools but you're definitely not using them well.

unique trellis
#

yeah i am still experimenting

#

but i will not cause any more vomit fests here

#

one little specular map of mine can destroy the whole world

#

compared to lighting scenes i've made on completely different engines, gzdoom is quite difficult to work with despite the simplicity of its nature

crystal kraken
#

when eye candy is too sweet eventually it just becomes blinding

unique trellis
#

poopy peepee

#

i also had bloom on too

#

wowee

#

took me a while to realize but yeest

#

after the amazing feedback from people with bloody eyeballs i have been lowering the specular levels on some textures by half

#

i no post shitzies in here no more that sound like a deal

#

i keep all my blinding vision pics to myself

#

although feedback will benefit what i do and how i can fix things, i sometimes prefer to work on my own, and i will now be more cautious of how things look, because i never intended to make so many people's eyes puke and explode simultaneously, so uhh thanks

#

i may post something when i think it doesn't look like eyeaids

patent spade
#

im really interested in the new advanced texture thingies but i dont know how it works :V

gusty cypress
#

i was going to show off some cool wall run/walljump scripts i made in unity, but theyve been deleted so have an image of me screwing up unity's shader code

olive dove
#

Oh man, messing up shaders is fun

gusty cypress
#

doesn't help that theres no intellisense/autocomplete for it, makes figuring out what went wrong harder :/

crystal kraken
#

iirc there are marketplace plugins for Unity CG on vs and there should be plenty of plugins for vscode too

#

never tried them tho

wraith beacon
#

Unity CG also allows for HLSL I guess.

dusky trench
untold niche
#

CAN YOU DON'T

crystal kraken
dusky trench
unique trellis
#

They looks like dusk.... But DOOOOOOM?

#

How do you make slopes in DOOM? Is it pretty easy?

dusky trench
#

GZDoom brutha

#

depends

#

basic slopes utilize the lindef facing in the line of another lindef, with linedef action 161 with "front" on

#

*181 I mean

unique trellis
#

In Build we just tap [ or ] πŸ˜‚

I have too many maps a'goin, but I thought of a gross base infestation map idea, add some fleshy enemies.... Need to play with doombuilder it's been too long

#

Like it'd start like any old Doom map then it gets weird...

The one Doom map I've had released started some of that actually...

#

Good ol corrupted wad Doom Ressurection πŸ˜‚ πŸ˜‚

wraith beacon
#

Jeez didn't realise the bitrate was that low.

sharp birch
topaz breach
#

Nice hmph noises ze

outer eagle
#

Hahaha those jump sounds fantastic

unique trellis
#

Amen to this. Nerd time is so finite for me. This year I want to learn to code and make my own games.. not new content for 20 year old ones.. going to be tough but I got it

topaz breach
#

I'm a young'n but I'd like to get started trying to learn some of that stuff this year too

wraith beacon
#

Definitely a lot of fun.

#

I just need to learn to finish more games.

topaz breach
#

I need a good idea that I'm passionate about that is actually achievable for a first game

rigid sorrel
#

Yeah lol

#

Hard to stick to a project like that sometimes

wraith beacon
#

Eh I always just like jumping in and seeing what I make.

#

That being said I still need to finish Beaver game and Fingerbones HD and some other projects.

topaz breach
#

I did have a working basic platformer thing made in game studio (very unimpressive I know) that I would have liked to finish but I lost all the files for it

#

which is sad because I was really proud of the pixel art and animations I did for it

#

even if I didn't have the game I wish I still had the art

sharp birch
#

I actually made my first Doom map that coincidentally its layout resembled a handgun

#

tho I lost the files after transferring from laptop to PC

topaz breach
#

my first doom mod broke too

sharp birch
#

I even learnt the bulletproof glass trick

#

which now I forgot

topaz breach
#

I still have all the files so I'd just have to set everything up again but I was too lazy because it was just a silly joke mod based on this server

#

I'm sure dave would have been over the moon though

topaz breach
sharp birch
#

I'm pretty sure my map layout resembling a pistol isnt intentional

topaz breach
#

I remade a majority of dusk prepreprealpha in doom as well

topaz breach
#

and leon helped me with a bunch of stuff lol

#

that was my first interaction with him

sharp birch
#

hmmm

#

but yea after my attempt of Doom mapping

#

I tried making HL2 maps

#

guess what happened after

topaz breach
#

sfm

sharp birch
#

that and I just gave up straight away

#

the only legit map I made was a test map, and it wasnt even complete

wraith beacon
#

Really not a fan of level editing in Hammer.

sharp birch
#

I have some form of fun making my first Doom map before it well

#

lost

#

mapping in Hammer feels like hell

wraith beacon
#

GZDoom builder is just so much nicer IMO, that being said it has limits.

#

Mostly lack of native room over room.

topaz breach
#

doombuilder is easy because of it's limits

wraith beacon
#

True.

#

UE4's level editing though is very nice.

wraith beacon
#

Especially when you've got some custom level kits and such.

sharp birch
#

this is my only remains of another map I was working before I forgot about it

topaz breach
#

BRO IS THAT SMASH BROS FROM THE LIGHT ON THE FLOOR BRO

sharp birch
#

what? no

#

not intentionally

#

it was just window ceiling lighting

wraith beacon
#

Not offset enough to be smash either.

sharp birch
#

also yes I also attempted to change some weapon sprites

topaz breach
#

I was joking

sharp birch
#

to have like the Pistol be replaced by like, DN64's M1911

#

the Shotgun to be replaced by DN64's SPAS-12

#

and the Chaingun, with DN64's MP5K

#

even I planned to change the player sprite to the DNF EDF Soldier because well, I thought the model looks cool

#

all of that lost in the transfer

#

also I was just confused that you went "dude its that smash bros on the floor"

topaz breach
#

i was being over the top so that you could tell it was a joke

sharp birch
#

you just threw me off, that's all

#

then again its getting late, my reading comprehension might have gone deteoriated

tranquil oracle
#

to this day I'm still pretty proud of my first doom map

#

simply because it doesn't look terrible

topaz breach
#

That dusk prepreprealpha remake was my first map and I say it wasn't too bad for a first but afaik there's no screenshots so who can really say

tranquil oracle
topaz breach
#

Mine didn't have fancy stuff like that

#

Duke inspired?

tranquil oracle
#

inspired by dnf strip club screenshots yeah

topaz breach
#

Thought so

unique trellis
quaint birch
unique trellis
#

omfg

wraith beacon
quaint birch
quaint birch
#

here is epic mod. Simply replace Sharedassets0 with this one in the game files

olive dove
topaz breach
#

wtf @quaint birch why isn't it apple 2 madden

wraith beacon
#

Society is more important.

crystal kraken
#

good lord this CharacterComtroller component is a PITA

#

anything dynamic hits you and you're sent flying to the moon asdf

wraith beacon
#

Which one're you talking about?

crystal kraken
#

the Unity one

wraith beacon
#

Ah.

#

Maybe turn up the mass if you can do that?

crystal kraken
#

it's not really that, it's like

#

whenever a ""weird"" collision (1-face flat polygons, or some dynamic things) hit the object there's a chance it will be flung into the moon

#

it's not an actual physical interaction that makes sense, like a small mass object being hit by a heavy one

wraith beacon
#

Oh, yeah that's a physics engine bug.

crystal kraken
#

it's just random glitchy flunginess

wraith beacon
#

Best not to use planes for level geo or tweak the shit out of the engines physics settings.

crystal kraken
#

I'm modding Dusk's movement system, can't do that

#

maybe try using something other than cc for the collisions, but my Unity experience is near non-existant

olive dove
#

Making a movement system is hard. I got a basic one implemented in my game... Again... I keep rewriting it because either the code is a mess or it doesn't work the way I want it to. Usually both.

desert notch
#

I've never liked the character controller component in unity, I always go for my own instead

#

Sure it's got like slope support and auto step but it feels kinda janky sometimes

crystal kraken
#

kinda janky is okay

#

jumping a thousand meters up whenever you collide with anything that moves isnt

desert notch
#

Do you happen to have a rigid body on along with the character controller?

crystal kraken
#

I'm not sure, I'm modding Dusk

desert notch
#

I know that will produce weird behavior

#

O

crystal kraken
#

I was dreading that I'd have to actually do physics resolving manually

#

ugh

desert notch
#

Is it the actual Unity built in character controller or is it a custom one made by David

crystal kraken
#

I'm not sure on how specifically he set it all up, but he seems to use the default controller

#

with some added code

desert notch
#

Generally you shouldn't have to do a whole lot of manual physics stuff

crystal kraken
#

I'll probably at least need something to slide along walls, right now it's either jump wildly or collide with walls without any change in "velocity"

#

I'll have to choose what jank I want

gusty cypress
#

I can vouch for using unity's charactercontroller but it's sort of a DIY for alot of things

#

Using rigidbody doesn't give 100% control like the CC and you sort of have to fight the physics engine

desert notch
#

i mean if you want complete control of a rigidbody based character controller you can just do stuff like set the velocity directly instead of making addforce do the work for you

#

it's down to how you make it, you can definitely make a rigidbody solution that controls just like the default character controller

gusty cypress
#

also this ^

desert notch
#

id usually recommend the opposite, in my experience if you can make your own assets you should, but to each his own

crystal kraken
#

I'll check it all out, thanks

olive dove
#

People seem to have conflicting ideas about this

quaint birch
olive dove
#

Kinda reminds me of Hotline Miami, mostly because that's the only top down shooter I know...

#

What engine?

wraith beacon
#

Game Maker Studio.

olive dove
#

Cool

#

Same engine as Hotline Miami, cool

wraith beacon
gusty cypress
#

quake tilt

unique trellis
#

Love that shit

outer eagle
#

Nice

topaz breach
#

looks good but a bit heavy

slender knoll
#

looks just fine to me. as said it is based on velocity

#

I do get what you mean tho

olive dove
#

My freaking lightmaps have so many artifacts... What did they use for Dusk's lightmaps?

eternal nacelle
#

doors

#

but honestly I have no idea

olive dove
#

It could just be a side effect of me having lower-resolution lightmaps...

wraith beacon
#

I think DUSK used default Unity lightmaps but these days David is using a plugin.

olive dove
#

Wish I had the money to get a good lightmapping plugin

wraith beacon
#

A lot of artefacts tend to come from two lightmap UVs being in the same place from what I've heard.

olive dove
#

I should try to unwrap it again

#

I've been using the generated UV2s but they probably suck

crystal kraken
#

lmfao my mod project just refuses to compile on my desktop

#

"CS0433: The type 'BuzzSawHitScript' exists in both '<...>' and '<my project>"

#

fucking microsoft and the mystery error otuputs

#

lmfao I reinstalled Dusk and now its a-okay, this doesnt make sense

tranquil oracle
#

lol

viscid sandal
#

did ma thing not post or did it go down I has confused

tranquil oracle
#

I don't see any post from you here

marble crypt
#

it got filtered

viscid sandal
#

πŸ€”

#

oof

tranquil oracle
#

yeah, remove the R word

viscid sandal
#

wat

#

πŸ€”

tranquil oracle
#

surely you know what I'm referring to

#

that word is filtered

viscid sandal
#

ok so because I'm an evil sadist who thinks blood is only moderately hard im making 6 difficulties now as opposed to 5 so colorful phrase about the dumb I guess who don't know what there doing can have there taints handed to them only on a moderate degree and I can make build engine game fans cry with joy as they get a game who's second to last highest difficulty is just as bullcrap as what they would demand without it litterally just being one shotted from accross the map.

crystal kraken
#

I'd say it's not in good taste to use that word due to connotations, but I don't care enough to actually be offended or whatever

#

both Dusk's approach or wolfenstein's one are valid tho, but I'd argue Dusk took the better route

desert notch
#

im sure most people here arent offended by it but im sure it's also something to do with the discord server being a partner server

prisma basalt
#

^
tbh i dont really care about slurs or what ever edgy things kids say to try to sound cool on the internet. i do care about protecting this server. discord does monitor content and its on us to keep things in line

viscid sandal
#

slurs...

#

πŸ€”

#

@prisma basalt yeah I get it, I mean I don't get it, but I get it from your end if it is by some means offensive.

crystal kraken
#

I can't stop and finish the swimming code on Ranger Hup because I keep finding myself replaying Brimstone with it

#

what a fun level that is

dusk dove
#

remember what got the ff14 server banned

#

it was great

viscid sandal
#

wat..

rare surge
#

does anyone know if theres a way to change dmflags in gzdoom through ACS

#

i want to have a script that turns on infinite ammo at the start of the level automatically

quaint birch
#

small update

#

I have added indestructible walls and enemy sprites

#

thats all

gusty cypress
unique trellis
#

a new bandicam watermark?

#

what year is this

wraith beacon
#

it's 2019 anything's possible,

crystal kraken
#

who tf uses bandicam when there's ShareX and the proprietary gpu solutions

wraith beacon
#

There's also OBS I guess.

crystal kraken
#

yea

crystal kraken
graceful nest
#

I'm gonna move the question here, but

#

What exactly do I do with these files, lol

crystal kraken
#

@graceful nest readme states:

  • Extract the patcher zip on Dusk`s folder and run the patcher
#

Create a Mods\ folder and add any mod you wish to use there

#

ie extract RangerHup.dll on the Mods\ folder

graceful nest
#

Okay, apparently it's just been That Kinda Day, because I totally missed the readme hahaha

#

Thanks!

crystal kraken
#

np

#

I forgot to update readme and include it on the release zip mb

slender knoll
#

I tried testing the mod that disabled infighting and mortar bounce or something?

#

read readme and it said about running an executable. there was only one file but I couldnt figure out what to do about it and I forgot to ask you about it lol

crystal kraken
#

@slender knoll I need to make the Patcher a little more user friendly. right now it only runs and generates a log file

#

if the log claims "done"and you get the "Loading Mods" on Dusk's DOS load you're golden

tranquil oracle
#

For GPK I just decided to abolish the whole concept of "extract to game folder", and instead opted for opening a "find folder" dialog where the user supplies the location of the game folder instead

#

Too many people just gloss over instructions lmao

crystal kraken
#

Yeah, I was thinking more in line with an installer

#

with a little mod list

#

but then again, It`s a simple thing I did to learn unity and c#

slender knoll
#

well I couldnt actually run anything

#

the file format was beyond me

crystal kraken
#

I don't want to be starting a piss contest in your territory here now do I

tranquil oracle
crystal kraken
#

@slender knoll try the current release

slender knoll
#

Yea I will

#

gotta check that quake movement out tho

#

I do enjoy having to perform movement instead of just strafe jumping three times

#

not that it's a con in dusk tho

tranquil oracle
#

game too easy 0/10

crystal kraken
#

get ready to actually need to use long jumps in E3M7 then lmfao

slender knoll
#

haha

crystal kraken
#

"yeah this jump ez" <-- miss

slender knoll
#

lol

#

you think you good? guess again

crystal kraken
#

I thought I didnt need anything to do the jump

graceful nest
#

Petition to add the "Permadusk" mode

crystal kraken
#

actually had to do the fucking movement

graceful nest
#

If you die your computer explodes

slender knoll
#

yea it's a completely different beef

tranquil oracle
#

if you die in the game you die in real life

graceful nest
#

Also, you start off with a meathook in your back

#

But like, for real

crystal kraken
#

you keep it*

#

play the entire game hanging by the meathook

graceful nest
#

hahahah

desert notch
#

@crystal kraken dropped the mod stuff in appropriate folders and the log file just shows that it looked for a file, found it and patched it, and ends with 'done' but theres a message about an exception in the dos loading screen, not sure if i did it wrong or what because there appears to be no difference in the movement after getting into the game

crystal kraken
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@desert notch prob. means you dropped mod files in the wrong place

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add them to Dusk\Mods\

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if there's no such folder create one

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but the patcher worked ok

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just the mod dlls in the wrong place likely

desert notch
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they are in there, it shows loading mods and does the only one i put in, ranger hup, then it puts the message "exception has been thrown by the target of the invocation"

crystal kraken
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oh thats a new one

desert notch
crystal kraken
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yeah mod loading failed for whatever reason hm

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do you have 0Harmony on Dusk?

desert notch
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cant remember if i put it in dusk or in dusk_data because i just wiped the folder to try again lol

crystal kraken
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that's... weird

desert notch
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no exception this time so im guessing i dropped 0Harmony in the wrong folder

crystal kraken
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that would explain it

desert notch
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i noticed you mentioned that you forgot the readme file that i couldnt find anywhere so i just vaguely followed some of the instructions left in this channel

crystal kraken
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asdf I really need to write a little installer generator for these occasions

desert notch
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yeah the less the user has to do the less chances for something like that to happen, without a readme it was basically a trial and error thing

crystal kraken
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there was one on github's project page, but not on the actual zip because I forgot to include it

desert notch
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which movement model is RangerHup based on? like which game specifically was it suppose to emulate

crystal kraken
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but that doesnt matter, its bad practice regardless, a installer would be the better choice

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stock Q3A with minor changes

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ie ladder physics are different

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and I took some liberties with water movement

desert notch
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kind of feels like quake live but its got some weird momentum preservation when you should lose it all at hitting a wall or tree, but can eventually slide back and regain all the lost momentum

crystal kraken
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yeah that's a quirk of the alpha, I'm still researching how to handle that well

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rn collisions only mean you're blocked, there's no momentum change

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and I'm aware that's an important Quake quirk, I'm just not sure how to solve it properly

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Unity can be a PITA

desert notch
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yeah i get you, being based on the unity character controller it has some weird quirks to over come itself

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it honestly surprised me when i learned the character controller in dusk wasnt made from scratch, no idea how david made the unity character controller act so well

crystal kraken
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next alpha I'll begin trying to use CapsuleCasts and vector projection to try and at least remove some momentum

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Dusk's movement code is magical, It Just Works (tm)

desert notch
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gotta say im impressed with the mod loader and there being mods themselves, you dont see people decompiling the game every day to make their own custom mod loader :)

crystal kraken
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I prefer learning these things by modding whenever possible, and there was a chance to be had here

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and thanks

desert notch
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im definitely digging how it makes rocket jumping feel for the game, the new momentum makes it feels so much better

crystal kraken
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there's still some magic to be made there

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the rocket jumps and whatever only add vertical momentum

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but it's an alpha, the focus is on making sure everything feels good to play

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that strafe jumps are what is expected, that friction is okay, that the custom ladder code is okay

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that water feels good to swim, etc

desert notch
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it should be easy enough to get a normal from the sphere cast and apply that direction

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i need to test out water still

crystal kraken
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yeah it aint hard, just that there was plenty of other things to code and test

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I'll focus on cool dusk mechanics and better rocketjumps once I at least get the character to lose momentum on collisions, even if its not 100% quake precise

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theres not even many chances in the game to actually use the slope jumps mechanic anyways

desert notch
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okay the water is pretty weird so far, i can only move down into it by holding shift and its eeeever so slowly, holding w while looking straight down still makes me more horizontally forward

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move*

crystal kraken
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6DOF water on the game settings

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but it's probably better to use mouse direction for that

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but I wanted to allow players to focus their aim on the only actual water boss rather than needing to aim where they want to swim

desert notch
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oh, also just noticed jump is always buffered with a single press of space with ranger hup, is that intended?

crystal kraken
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no, that's a new bug πŸ˜ƒ

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and I already know where I fd it up

crystal kraken
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lmfao I just woke up with an idea for the save issues if I decide to have some fun tackling it. I can hook save postfix, grab the last save's checksum and use that to save the new save, and a transpiler snippet to stop it from saving Destructible Objects tagged with Modded attributes.
Then it's all about the small serializing details, like "previously known as" attributes, minimum loadable version, etc.

unique trellis
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Hey what do people use for Doom mapbuilding these days

wraith beacon
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GZDoom Builder Bugfix.

unique trellis
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Thanks.

unique trellis
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Man, maplayout design is 10x faster in Doombuilder... Ridiculous. Drag a sector into another sector, no issue! Delete linedefs... Sure!

Certain things are different... Like aligning floors/ceiling and other quirks... But mostly workflow issues right now.

Just got an idea for a Doom1 in Doom2/flesh to metal/hell inserting itself map and rolling with it joy

unique trellis
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Even adjust wall and ceiling lighting independent of each other.. UDMF is voodoo

tranquil oracle
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Yeah, there's a ton of advanced stuff you can do these days

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I'd recommend avoiding UDMF for a bit since it's vastly different as a result

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If you're used to mapping in boom/hexen format

unique trellis
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I'm used to build which so far just on the layout and decorating aspects feels very close. Rotating/scaling textures etc. The 3d floor room over room stuff is slick and it's almost as easy as build to do slopes

viscid sandal
outer eagle
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quk

dusk dove
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wise quacking

viscid sandal
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πŸ¦†

long jetty
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Enemy has the quack

viscid sandal
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Expansion pack 1 Quackfest

near mortar
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Expansion quack*

unique trellis
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I’m trying to learn how to mod this really old game called Angband have ya’ll heard of it before?

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It’s free and open source

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I have never made any mods for games before

crystal kraken
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have an idea, think ways of doing it

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fail, think new ways, rinse and repeat

midnight crow
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wew...
it's been months since i've been here

crystal kraken
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that's some good looking map man

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looks like something between Q1 and HL but with sprites instead

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would prob. look baller with some voxelized pickups

midnight crow
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damn - this looks sweet

unique trellis
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@midnight crow I need an 8th day a week or at least a few more hours... I get going and then BOOM real life

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I may have posted this already sorry... This map called Crime Scene takes places in a plantation is part of our 3rd episode where Caleb has to face death.. it borders reality and ... Not reality haha... So lots of crazy experiences. This is just one, you relive the murders a few times in the Crime Scene while the monster who did it all stalks you throughout... And ultimately, you die...

Next map πŸ˜€

crystal kraken
outer eagle
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That QC SSG tho

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That's hot

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Looks a lot better than the original SSG model he used

misty sparrow
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What you've all been waiting for - the beta - the SP beta is coming this week.

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finally

nimble socket
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i like the old SSG

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from q1.5

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but still neat

misty sparrow
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ye the old ssg was cool

toxic hemlock
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old ssg was liket he quake 2 ssg

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which is really really hot

keen bear
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the quake 2 ssg might be one of my least favorite weapons ever

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its a big doodoo

outer eagle
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Do like the Q2 SSG hell even in QC it was super fun to use

nimble socket
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Q2 is a mixed bag

keen bear
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a mixed bag of feces

slender knoll
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that mod looks like fun

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gotta ban it

desert notch
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quake 2 is alright, it has brown

topaz breach
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I'm a simple man, I see someone shitting on quake 2, I upvote

dusky trench
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yall fellas just mad they called it quake instead of something else

topaz breach
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yep

untold niche
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I like the aesthetic stuff in the boss arenas

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Also those flashes when Shub is shown look interesting

keen bear
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I'm mad because the game isn't good other than the movement

topaz breach
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Also yep

unique trellis
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This shot is not something you'd actually see in the game... I was tracking down a ridiculous error with walls and lines, basically something has happened to the numbering of the walls and now they just go nuts if I try and modify sections I worked on back in 99... I have quarantined it to a stairs section I can never touch or I have sectors that go off the map into infinity... It's a FEATURE

viscid sandal
viscid sandal
slender knoll
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lookin' good!

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how's the redo doing?

outer eagle
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Will never get over that shotgun reload

desert notch
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im guessing this is footage in unity now?

slender knoll
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I bet

viscid sandal
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yes it is