#general-modding

1 messages ยท Page 46 of 1

molten prism
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does anyone know how to use keys in quake TB?

misty sparrow
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just gonna say this

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google your problem before you go bugging others

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youll get a lot done a lot faster than waiting here for a reply

molten prism
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ive been googling a lot of stuff as i go

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including what i ask here, and it isnt always blatantly in ya face as an answer

misty sparrow
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hey i mean if you cant find an answer, then yeah asking never hurts

molten prism
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i dont mean to be rude or annoying but dumptruck doesnt always have what i need and trenchbroom stuff isnt plentiful in many places

molten prism
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i think im gonna do a rework of the texturing in my map then im gonna let people play a preprealpha version of it bc i desperately need feedback and inspiration

outer eagle
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Be happy to

molten prism
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yeah i should have a working version like soon (and by soon i dont mean a couple weeks i mean prolly today) but rn there are a lot of texture issues and embarrassments i need to iron out haha

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maybe even more rounded railing in a later version idk

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ok anyone who wants to test my pretty bad pretty early map, just ask me or dm me for the .map file or .bsp file, the .map file is for TB and the bsp is for quake/quakespasm

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idk if it will work if you dont have atleast quake or quakespasm set up

misty sparrow
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If you want to upload it here I'm not gonna jump your case about it

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Or is it over 5mbs?

molten prism
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ill check

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.map is 140kb and .bsp is 740kb

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its a very small very early map

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with very little consideration to lighting its not gonna be huge mang

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but ill upload it here if anyone wants to critique anything about it (like lighting, textures, architecture etc)

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(try shooting any obnoxious bright textures if you're stuck as well btw forgot to mention that important thing)

golden bloom
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Best way to understand these things is to find maps to study. Most releases come with a .map source file to poke around.

unique trellis
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I made it in 3 weeks for a 3dfx Voodoo competition, the Plutonium Pak for Duke had come out recently so I used a lot of those textures and enemies

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I was like 15?

viscid sandal
wraith beacon
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Lookin neat.

viscid sandal
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thanks

molten prism
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i've still made barely any progress on my map and it doesnt look nearly as good as that map

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why am i so shit?

viscid sandal
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How long have you been doing it for

nimble socket
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Looks pretty good, though my only critique is that the scene could do with more contrast of colours, but its only a very subject nitpick.

viscid sandal
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it is still very early but one thing that will end up happening is all the colored key doors will be lit with their respective colors which will add a bit more variety

molten prism
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well my map has had me work on it for tiny bits over a couple weeks, but i only REALLY put in any work yesterday

viscid sandal
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I meant mapping over all

molten prism
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besides this map ive made only one even smaller map, that took like 30 mins of work prolly

viscid sandal
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Well thats your reason why, I've been working on levels for about roughly 1 and 1/2 to 2 years now

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just takes time and practice

molten prism
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D:

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how do i make my map actually fun?

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ive just been adding stuff without much regard to aesthetic bc i would assume that would be later

prisma basalt
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its all about layout and flow

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visuals isnt that huge of a deal

molten prism
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okie dokie ill try that :/

prisma basalt
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have a look at popular quake maps to see what i mean (blood run, longest yard, ect)

weak cargo
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he's making sp maps

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but generally the same applies

molten prism
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okie dokie ill do that once my map is actually a level, instead of just a couple rooms with hidden things

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oh and i cant seem to find how to use the silver and gold keys

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i think theres some entity property to make something require a key

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but i dont know where or what its called

nimble socket
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Line of sight breakers and making an interesting arena is something to think about.

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Its all about the flow of movement or gameplay options, it depends on the genre.

molten prism
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hopefully targeting a targetname from a key makes the key open the targetname hahaha end me

golden bloom
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honestly, play more quake. like a lot.

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watch some of these as well.

nimble socket
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if able, put in some enemies and test out different layouts until you get something where enemies are fun to fight in, mobility and level hazards can add a lot to a map.

molten prism
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also, are keys one time use or am i using them wrong

golden bloom
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one time use in quake

molten prism
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cheers muk

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crap

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maybe ill make the door stay open for a very very long time

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also muk i heard you know how to TB? ๐Ÿ˜ƒ

untold niche
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Also water shouldn't be at floor level

nimble socket
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Level design is all about itteration.

untold niche
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And that railing should have the same thickness all the way

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Also the pace should change

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Like Dusk E2M3 starts slow, goes into this big ass fight and then becomes slower again

molten prism
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well yeah the water wad only made at floor level bc i thought it needed to be, thats easily changed

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i dont even know the pace of my map since iveplayed it so many times

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ok i think i fixed the water level issue, now just putting in little steps so you can get out smoothly

untold niche
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Neat

molten prism
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ok i made some small changes by adding some steps at the water bit, should i release the current ver>

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?*

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pretty much nothing else has changed of note, and the railing are not changed bc i dont know how to make nice looking railings

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my level needs more verticality thats for sure, and some detailing, pillars and arches will comesoon after hopefully

untold niche
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The problem with the railing is that the part I drew over is at an angle when it should be perpendicular to the ground

molten prism
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so that particular spot needs to be at 180 degree angle?

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thats gonna be a pain, gonna have to chop up some brushes haha but yeah ill get to it asap

untold niche
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No you can just use the edge tool

molten prism
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so the third pillar top, is slanted, and i use the edge tool to make it flat at the top?

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actually thats number 4s bottom, how the hell do i even do that

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maybe lessen the angle in total then bring the middle pieces down, making it more curved?

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im gonna go back to finding out how keys work

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it IS a F***ING spawnflag!

untold niche
molten prism
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how about, you send me the map file you edited, i open it in another TB window, so i can copy THAT over to mine?

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i think thats possible

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also that room looks nice

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if you dont want me to have direct access to your map file thats ok ill find a way to do it myself if necessary

untold niche
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Oh I didn't like save anything from those screenshots

molten prism
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rip me

untold niche
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Look at the stuff highlighted in red

molten prism
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ok im gonna make a trigger brush to indicate a key is needed for a door, and then ill release and ask if the water stairs are too obnoxious or smth

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and then ill fix rails

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but rn the rails are not symmetrical or anything

untold niche
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Why not?

molten prism
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bc im editing different things at the moment

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and i found some more things that arent smooth enough

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so gotta change those as well

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ok the railings will need a lot of work, so they come after this, but imma release the new bsp and tell me what you think of the water steps

viscid sandal
molten prism
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i like that pink lighting

viscid sandal
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Yeah for some reason that shade of acid pink has basically been made the games overdroning color

molten prism
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its a good light colour imo, but tbh i do like oversaturated vibrant lighting

viscid sandal
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Yeah, tbh it wasn't even something I started out doing consciously until people pointed out how colorful the game was.

molten prism
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is that a game you made from scratch?

viscid sandal
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Yes

molten prism
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what engine?

viscid sandal
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Well currently its in blender but because thats a piece of trash me and a friend are popping it over into unity

molten prism
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nice it looks like a buildengine game except, happier i guess

viscid sandal
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There are some breakable props and a one liner spitting protagonist

molten prism
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im still stuck with terrible lighting, terrible modeling, unfun mechanics and no interesting movement or verticality in my map

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and i cant move on to make anything interesting bc i always find a problem that needs fixing before hand

viscid sandal
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Heh you should've seen what my first map looked like

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Especially because my texturing skills used to be trash

molten prism
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i tried to make my map dimly lit, with red to make it kind of miserable and spoopy but it just looks boring or overlit

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i dont know how to make good, pleasing light thats also dim

viscid sandal
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Yeah lightong sucks

molten prism
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maybe if i could preview my map before i compile it, that would help

viscid sandal
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Its very easy to make a flat looking scene and if the lightings wrong it butchers any visual pleasantness

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Also like all the color in my maps is from the lighting

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๐Ÿคข

golden bloom
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i pretty much mapped on and off for 10+ years before i released anything ๐Ÿ‘€

molten prism
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why does it look like the fov is high and the player is tiny from that view?

golden bloom
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played with hammer a lot

viscid sandal
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Well 1 this is a large area and 2 the fov is 130

golden bloom
molten prism
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that explains it oh ok

viscid sandal
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I play doom 2016 with an fov of 180 in arcade mode

golden bloom
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this isnt all of my stuff but heres a decent chunk. quaddicted hasnt been updated for a couple months

viscid sandal
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Because the campaign has a bug where every checkpoint resets your console set fov

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@golden bloom noice

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Pretty sure I

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oops

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pretty sure I've played a good chunk of your stuff

molten prism
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im not happy with pretty much any of my textures

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but i dont know what to change them to

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and how lighting will affect what they look like

golden bloom
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gotta study more

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one of the things i did when i started out was to find maps i liked, and then made a wad out of that specific map using TexMex

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texmex can open bsps and pull the textures out

molten prism
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i wish i had whatever the fuck texmex is when maniacc gave me his map and all the textures were gone

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anyway thats enough mapping for a weekend for me, next time imma try and have some more vertical stuff and some better lighting, otherwise ill be adding stuff to a map without having it be fun or aesthetically pleasing

golden bloom
weak cargo
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i pretty much mapped on and off for 10+ years before i released anything
now i feel less bad about not releasing any of my doom programming projects

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now that i think of it i've only ever actually "finished" one

molten prism
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@weak cargo i loik doom, can ya give us a squiz at ya project?

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oi guess not...

weak cargo
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did it at first using the existing SBARINFO but that gets screwy when you want to do other mod support

wraith beacon
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Oof, Top Right health and armour indicators.

weak cargo
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it's (loosely) based on warframe's hud

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when i first came up with the idea i still liked the game

wraith beacon
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It's a nice hud but that kinda hurts me physically.

molten prism
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yeah its like a 90s version of the wf hud

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didnt notice that at first

wraith beacon
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Top Left or Bottom Right are kinda the point where I draw the line with that sorta health indicator placement.

weak cargo
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i dunno

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i want things on the edge of the screen

wraith beacon
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I'm kinda just trained to look at the bottom left though so seeing something so radical like top right is just kinda unusable for me.

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That's just me though, I'd probably hate it less if I actually was using it.

molten prism
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ive been playing warframe for ages so a hud like that would actually be perfect

weak cargo
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i kinda wanna do more with it, like rework the keys section so it's not just ripped wholesale from the existing doom hud, and i wanna do powerup indicators kinda like how they do effects timers on wf

molten prism
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can you make your available weapons appear like abilities do in wf under the energy bar?

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like instead of having the 4 abilities in wf, in doom you'd have your weapons, like they have in dusk kinda

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or is that impossible?

weak cargo
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nah totally doable

molten prism
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fookin do it then

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reeeeeeee

weak cargo
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NAO

molten prism
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throws things reeeeee

untold niche
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*Throws tendies on floor * REEEEEEEEEEEEEEE

weak cargo
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also inventory area since i forgot that

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i did want to do something with the "powers" section of the warframe hud but couldn't figure a way to work it in

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when i made it i was disappointed that people don't really think about putting ammo reserves on huds hardly at all

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so i was like "FUG IT I'LL DO MY OWN WITH BLACKJACK AND HOOKERS"

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but not really

molten prism
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um i have a problem

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how do i fix this? its not purposeful and i wanna make it so it has to be triggered

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ok i added "health 2" and now you have to shoot it to happen

molten prism
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i tried to use some smooth lighting on steps and it didnt work like it did with dumptruck_ds' video on easy pillars

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maybe phong has to be 0 bc that image looks the same as the one i took before the steps were func_details

golden bloom
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1 enables phong shading on this model with a default _phong_angle of 89 (softens columns etc).

"_phong_angle" "n"

Enables phong shading on faces of this model with a custom angle. Adjacent faces with normals this many degrees apart (or less) will be smoothed. Consider setting "_anglescale" to "1" on lights or worldspawn to make the effect of phong shading more visible. Use the "-phongdebug" command-line flag to save the interpolated normals to the lightmap for previewing (use "r_lightmap 1" or "gl_lightmaps 1" in your engine to preview.)```
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the default angle for phong is 89 meaning it will only apply the effect to brush faces less than 89.

stairs arent the proper use case of phong. its really more for things like pipes or rocks.

viscid sandal
unique trellis
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will this ever make it to Steme ?

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wishlist emediatly

quaint birch
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this actually looks pretty cool

gusty cypress
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looks so much better after that engine switch ๐Ÿ‘

unique trellis
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hmm2 but its missing some gore and rektd enemies

viscid sandal
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@gusty cypress this is still in blender

gusty cypress
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oh what, i thought it was ported to unity

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my bad

viscid sandal
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@unique trellis yes and humble bundle and itch.io and gog if I can get it there

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The port is a wip but I'm remaking the levels for chapter 1 to improve their overall quality once they are finished they will be ported to unity

unique trellis
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@viscid sandal "exit" yeah right I see potential monster closets...

viscid sandal
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I don't do monster closets.

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At least I haven't yet ๐Ÿค”

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Either way I wouldn't do it in a space that small because I'm not a sadist who wants to rob players of their joy at the last possible minute.

weak cargo
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that'd be a sadist

viscid sandal
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right

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im tired andrew

weak cargo
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that's not a thing lots of people know, so it's alright

viscid sandal
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I did know that actually so

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A masochist likes torturing themselves and a sadist enjoys the pain of others

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eck

wraith beacon
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While I'm not the biggest fan of using texture swaps for rendering wounds and blood I don't want to cobble together a complicated system for this so here's just some texture swapping.

molten prism
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how do i make my teleport_triggers have a delay? the wait and delay properties dont seem to be doing anything (maybe they're not supposed to be used here, maybe they're lighting exlcusive) and the silent spawnflag doesnt make it silent either

molten prism
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i can change the texture of all the textures of a face at once in TB yeah?

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ctrl shift doesnt do it, so what does? xd

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actually nevermind, that feature doesnt let you change the properties of a texture

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ok i did manage to make the start a bit more obvious, hopefully this subtle change is enough :^)

sharp vortex
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DOOT

unique trellis
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Can you not just create a flat texture and slap it on the wall?

That's why I like BUILD so much, interior and exterior decoratin's easy

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Those are all just sprites flattened on the wall.... Oh the mysteries of true3d engines ๐Ÿ˜‚

viscid sandal
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want

dusky trench
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This is so sad can we build DUSK levels using the build engine? Lol

unique trellis
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I have an idea (amongst many) of something like that.

wraith beacon
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I can't wait to get home and Mess around with snow physics.

desert notch
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the higher the quantity the more fun, scientifically proven

pulsar gust
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Cool crowd you've got there

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I've always liked games that have lots of moving parts, big crowds fits that prerequisite for me

wraith beacon
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Making vidya games am I right?

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When Dave starts looking for games to publish there's probably going to be a game dev battle royale.

tidal fulcrum
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100 indie devs make a game

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dave deletes them one by one

wraith beacon
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Until the best game wins.

unique trellis
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I think we know what that game is

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... its big rigs over the road racing

wraith beacon
slender knoll
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downloaded. gonna give it a try later

wraith beacon
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Just so you guys know this build is super barebones.

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No menu, just the game.

unique trellis
wraith beacon
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But yeah um criticism wanted.

slender knoll
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havent gotten to it yet but will tell

molten prism
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@unique trellis well i can prolly find a plain red texture somewhere but it was kind of easier to take a partially red texture and stretch it out a tonne

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but even then i still need to fix up a few of the pieces toavoid shadows

unique trellis
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Looks good in the layout so far. I wonder how many QC things will be recreated in Q3A.

unique trellis
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@molten prism I was mostly interested in general in the tools and things you use.. in BUILD you'd just put a Sprite for each of the letters flattened on the wall, full bright, etc... I really need to learn TrenchBroom so I can make a Dusk map

rustic cradle
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@wraith beacon Sweet, can't wait to try it ๐Ÿ˜‰

wraith beacon
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Any critiques of my game?

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Sorry about constantly asking and such.

slender knoll
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oh shit right. went to bed and forgot about it. I'll try it right now

wraith beacon
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Don't worry, I just want someone to tell me what's bad about my game.

slender knoll
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hehe this is fun. I like it how shooting in the air is part of your mobility. enemies could make some noise and the slow motion every time you jump? eeehh dont know how I feel about it. It does make maneuvering in the air easier so I can see how that might had been the point.

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I do like the core of it.

wraith beacon
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Right click or X on the controller ends bullet time.

slender knoll
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good to know

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is it supposed to be a wave shooter like devil daggers or something else?

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couldn't really say where it's going

wraith beacon
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It'll be a wave shooter thing.

slender knoll
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nice.

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It's hard to give any proper criticism tho :/ most of the things that come into mind are something that you probably havent just implemented yet.

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but I do like the core of it

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haha you can get to quite a speed and distance in the air due to firing speed being uncapped

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good ol double finger tapping gets you somewhere :D

wraith beacon
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Yeah that's something I need to change.

golden bloom
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Itll take some adjustments to get out of the sector based design philosophies but TBs a great editor

nimble socket
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TB is amazing

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Its compiler is a tad iffy though

golden bloom
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But of a misnomer there. Whats in TB is just a frontend you use with the compilers.

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But agreed. It is a bit hard to get setup the first time and could use some revamping to be more user friendly

molten prism
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@unique trellis Dumptruck_ds is good for TB stuff, pretty easy to learn

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yeah dumptruck_ds tells ya about a better compiler as well (necros' compiling gui i think its called)

unique trellis
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Lol compiling.... I just hit SAVE now and game goes gud ๐Ÿ˜‚

untold niche
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@wraith beacon It's pretty easy to go OOB in brutal beavers

golden bloom
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if you ever get around to Quake mapping, feel free to @ or dm me @unique trellis

wraith beacon
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OOB?

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Oh out of bounds.

unique trellis
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@golden bloom will do. I think shortcuts on doing things will be the biggest skill to learn... Right now I draw a square room, and voila there's a room ...

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But in 3d it's different

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Hopefully I can poke around this weekend

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Dusk is inspiring to make maps... Quake not so much. I mean the enemies and weapons mostly.

sharp vortex
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I'm gonna try JACK for Quake mapping
I'm too used to Hammer Editor that Trenchbroom feels a bit weird

unique trellis
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Dusk feels, like Blood, grounded in reality but springboards into the fantastic.... Quake is awesome but I'm not a big sci-fi person

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For making stuff

sharp vortex
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now THIS is familiar

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anyone know the max map size for Quake?

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Seems a bit... small here....

untold niche
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Doesn't even look like there's one

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Or like it's so huge it's not even something you need to consider

sharp vortex
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huh, I did find a grid size button and doubled it, seems to be fixed

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figured since goldSrc and Source has limits (being based on Quake), that it was a common theme

untold niche
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Can't you scroll outwards?

sharp vortex
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I mean like, look at the top right

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the map is bound to a 8192 unit grid

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which I found was a little odd because I swear there's ROOMS in quake triple that size

untold niche
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Oh yeah I see that

sharp vortex
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but I was able to increase it

golden bloom
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max vanilla limit size is 4096 in every direction from 0 0 0

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so >8k units which is pretty massive in Quake scale

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you can go beyond that but youll need to change an engine cvar

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sv_protocol 999

sharp vortex
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But I'm sure source ports can do it ez right?

golden bloom
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yeah

sharp vortex
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then I need not worry about anything

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J.A.C.K. is pretty fucking sweet btw as far as how similar it is to Hammer

golden bloom
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its built on the open sourced Worldcraft code

sharp vortex
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ye

unique trellis
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Are there any good mods for quake that add more modern enemies, ghouls, etc... Dusk/Bloodesque type enemy sets?

rare surge
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arcane dimensions if you dont already know about it

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ohh wait i get what u mean

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not arcane dimensions

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cant think of any mods with occult/horror stuff like blood

unique trellis
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๐Ÿค”

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Arcane is cool

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But yeah it's not what I'd be looking fer

rare surge
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yeah i thought you just meant new enemies

frozen wadi
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zerstorer might be something you want

golden bloom
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+1 for zerstorer

viscid sandal
olive dove
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This just keeps looking better and better!

dusky trench
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yeet
IMO the mugshot could be polished up, since it has that whole quality dissonance going on in contrast to the weapons and map designs

olive dove
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Same complaint, but it's fairly minor IMO

viscid sandal
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@dusky trench I've been updating the quality of everything as I go so it will likely be addressed

dusky trench
viscid sandal
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I do have a higher res version of the mugshot so I could just make animations for that

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on second though maybe to high res

wraith beacon
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I don't really think it's a resolution issue, it's more of a quality issue.

viscid sandal
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Oh no I get that, but its also a higher quality sprite anyways

wraith beacon
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Both of them just look kinda weird.

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Especially the eyes, they're just far too big.

viscid sandal
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She's not really human

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thats intentional

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she's meant to be kind of creepy

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Like you can just tell something is off or that she's about to crack

untold niche
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I dunno, the uncanny valley is kinda perturbating

viscid sandal
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again kind of the intent

wraith beacon
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Even if it is supposed to look unnerving the scale of the eyes just kinda ml looks a bit amateur in my opinion.

untold niche
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Nah I was just making a perturbator reference

viscid sandal
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eh

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oh

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no idea what that is

untold niche
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Yeah honestly I think it looks fine

wraith beacon
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Hopefully the wasn't too mean or anything.

viscid sandal
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to each his own as i always say some people are going to like and some aren't

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Just in general people seem pretty split on the games visual style so

wraith beacon
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I do like the style but I'm not really a fan of the eyes.

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That's just me though.

viscid sandal
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yeah,

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Like i said the intent was to make her look and feel a bit unnatural, and freaky.

untold niche
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I kind of like the fact that she looks like she's on the verge of crying

viscid sandal
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1 because she's a cannibalistic psychopath and 2 because she's the daughter of an outer god

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never heard it described like that before ๐Ÿ˜„

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@wraith beacon and if its worth a good laugh there are illustrations ive done of her with even bigger eyes

eternal nacelle
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I like her design tbh. It has a nice unsettling vibe to it

untold niche
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Please show even bigger eyes

viscid sandal
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ive got 20 sketchbooks but ill look

slender knoll
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daughter of an outer god

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that's reason enough

slender knoll
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H.P. Lovecraft Chocolate Bar - Too Horrible to Comprehend

viscid sandal
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well I haven't found it yet but I did stumble across an ancient one I did of her

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back when her hair was black

slender knoll
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haha you sure you aint breaking any disney copyrights with that smile in the drawing xD

viscid sandal
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wait what

slender knoll
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could be just me but I get a very disney feeling from her face there.

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and that's not a bad thing it makes it feel more crooked

viscid sandal
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Yeah I was proud as hell when i mamaged to do this one

slender knoll
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it looks pretty damn good in my opinion :D

viscid sandal
#

Its at least... 4-5 years old at this point

slender knoll
#

bet you've made alot of progress in that time

viscid sandal
#

@slender knoll ish

slender knoll
#

๐Ÿ‘Œ

molten prism
#

ya know the the dusk sdk is gonna let us mod dusk? im assuming that includes skins, so does anyone know an easy to use program to make skins of objects/guns?

#

i might learn blender but, i prolly wont

untold niche
#

David used Krita for the textures

molten prism
#

and when the sdk is done hopefully next year the models with their textures will be out so we can customise hem???

untold niche
#

Actually

molten prism
#

D:

untold niche
#

The SDK was an ellaborate hoax

#

Sorry to break it to you

molten prism
#

bakada!

#

but srsly?

untold niche
#

Actually, I am in really bad shape financially.

#

I pay money to my ex-wife as part of our divorce settlement, among other bills...

#

I just had no choice but to make you pay for lunch the other day. I'm really sorry.

molten prism
#

ok i am super confused i just came here to ask questions about weapon skins

golden bloom
#

look into Aseprite if youre interested in any sort of "pixel" art

molten prism
#

tanks muk >.<

#

oh but that costs money

#

guess thats not an option then

golden bloom
#

if youre savvy enough, you can compile from source for free

untold niche
#

Arr ye matey

molten prism
#

compile from source for free? teach me senpai

olive dove
#

I'd assume it's probably the normal CMake then VisualStudio process.

untold niche
#

Yeah I'd like to know too

#

Although outside of this server

golden bloom
#

its not illegal lol

#

im not savvy enough so i bought it when i was gifted a steam gift card ๐Ÿ˜›

molten prism
#

i have adobe illustrator on my other computer, i may be able to use that for the majority of what i need

olive dove
#

If not, there's Krita, Gimp, And Paint. net

#

If you haven't tried them already that is

molten prism
#

in aseprite can you select something you've drawn and then copy and paste it>

#

?

golden bloom
#

of course

unique trellis
#

Nice. This guy should also release the other QC versions of the Q1 weapons.

viscid sandal
viscid sandal
viscid sandal
olive dove
#

What you using?

viscid sandal
#

Piskel @olive dove

olive dove
#

Cool

robust ridge
#

ooh, than qc's q1 nailgun skin ported into an actual q1 is great

unique trellis
#

@viscid sandal she looks awesome

viscid sandal
#

Thanks

slender knoll
#

oh I was meaning to ask you yesterday @viscid sandal do you have a build people can test or are you keeping it for yourself atm?

#

I havent paid attention before too much for more than screenshots and art you posted :D

#

I am officially drunk

#

having serious trouble with english xD

viscid sandal
#

@slender knoll chapter 1 has been available since level 1 was made over a year and a half ago. Currently me and a bud are swapping engines so the current build will differ a great deal from the actual final product. Its also missing a good chunk of the soundtrack (with placeholder stuff for now) and all the levels are being remade or at least improved. Bit there is a playable build online.

slender knoll
#

nice! I got the impression that you have been working with this for some time now?

#

and I mean: years

viscid sandal
#
Indie DB

Quarantined: Viscerafest is a fast paced retro style first-person shooter deriving influences from classics such as DOOM, Quake, Blood, Serious Sam... The list goes on. Whilst simultaneously putting a bit of a twist on some of prior said, old mechanics...

Game Jolt

Welcome to Quarantined: Viscerafest! A singleplayer first person shooter with a heavy emphasis on fast-paced satisfying combat, non-linear level design, secret finding, and a wide roster of wacky...

#

This version has been in development for 2 1/2 years

#

But in total the games been being made for 7

#

@slender knoll been working on it since i was 12

slender knoll
#

respect

#

all I have to say

viscid sandal
#

Well late 11s

slender knoll
#

downloading the zip now. gonna try it tomorrow when I'm not intoxigator

viscid sandal
#

Yeah, alot of stuff is going to be different when the new updates role out in a few months, you'll notice some bugs, missing features or minor "quirks" that will be addressed in the new engine

slender knoll
#

๐Ÿ‘ wip is wip

#

but I do like the style

viscid sandal
#

Thanks

golden bloom
#

have fun entering the rabbit hole of developing editor scripts to make tools for level building ๐Ÿ˜›

slender knoll
#

haha

viscid sandal
#

No i just di it all in blender

golden bloom
#

right but once you move to unity ๐Ÿ˜ƒ

viscid sandal
#

Still made all in blender

golden bloom
#

oooh

#

all the levels will be made in blender icic

viscid sandal
#

And a friend is handling most of the porting

#

But ots mostly just importing the models and making them work in unity

slender knoll
#

if there's something that I don't like about myself is that I rarely bother to work towards things that might not have a clear "reward" in sight. What I mean is that when I was younger I was very interested in editing and creating my own vidya (I would imagine most teenagers share this) but I kinda got demoralized with it for some reason.

#

hobbies rarely go anywhere

#

because of me not bothering to get into it enough

viscid sandal
#

Its not always easy when you've internally rebooted the game 9 times

slender knoll
#

I dont even want to think what it's like to redo your work every now and then

slender knoll
#

but then again a skill of healthy self-criticism is never bad

viscid sandal
#

Yup

slender knoll
#

would that robot limb or whatever function in the same way as the tentacles do in Darkness?

viscid sandal
#

I had no idea what i was doing when I started so as I got better and improved my old stuff got obsolete enough that i figured it'd be easier to scrap it all amd start over

#

@slender knoll nah just fires grenades and stuff

slender knoll
#

ahh

#

but is it supposed to be an extra limb kinda?

viscid sandal
#

Used to be in the current build but the addition of secondary items was so obsolete and it was faster and easier to use your guns

slender knoll
#

this quad shotgun ๐Ÿ‘Œ

viscid sandal
#

Basically what doomguy has in eternal

#

Theives!

slender knoll
#

time to sue todd

viscid sandal
#

There's still a quad shotgun

#

And its the best

#

Pal on my discord calls it the bfg of chapter 1

slender knoll
#

haha

#

by default you'd expect a double barrel to be enough for anything

#

but quad is just delicious

slender knoll
#

I think you kind have to have a sense of overkill in retro fps style

viscid sandal
#

Heres an older vid with the current build that has the launcher

#

Yes

#

In some fashion

slender knoll
#

yea

#

as in weapons dont need to be overkill but it would be nice if they feel overkill

#

like you shoot a guy with double shotty on close quarters and it explodes into gibs

viscid sandal
#

Gibs are a core part of the gameplay in mine regardless of the weapon

slender knoll
#

what is wrong with my brain WILDWOODY1

viscid sandal
#

Theres a q2 style gibbing system where you can gib corpses and such and doing so drops their hearts with which eating is the only way to reclaim health

slender knoll
#

thats sweet! I remember gibbing all corpses in q2 as a kid just because you could

#

....might or might not have something to do with the reanimator enemies

viscid sandal
#

Hmm ๐Ÿค”

slender knoll
#

I also had the same habit in first half-life. removed everything that was breakable from the levels. no clue why :D

golden bloom
nimble socket
#

dang

prisma basalt
#

lewd

near mortar
#

I have no idea what's happening but that's great

golden bloom
#

scale tool

untold niche
#

Scale tool is bae

#

Also shearing can be pretty wacky

molten prism
#

wait since when was there a scale tool?

#

and can it be used on multiple burshes/entities/whatever at once???

#

wish there was a scale tool f70sFeels

untold niche
#

You can see in the gif that it's used on multiple brushes lol

molten prism
#

oh true

#

i prolly needa redo all this setup in my quakedev folder with a newer version of trenchbroom right?

untold niche
#

You can just drag the updated files into your trenchbroom folder

#

And replace everything

molten prism
#

that is EPICLY

#

right fellow gamers?!

#

can i just move all the new TB files in to my old tb file?

#

like all of em? even the exe?

untold niche
#

Yes

molten prism
#

ok

#

cant find the scale tool

#

i gotta log off in a couple mins so can someone plz tell me why i dont see a scale tool >.< ?

untold niche
molten prism
#

nope

#

those last 2 i do not have

untold niche
#

Well that's a damn shame partner

molten prism
#

and i downloaded the most recent ver i could see on the website

untold niche
#

Maybe it's a build that's exclusive to the TB discord server

molten prism
#

is it past 21.1?

#

if so plz link me an inv to that server

#

i gotta go, i got lotsa work to do in the mornin

#

so i aints got much time to fix this by my lonesome ya see

#

think i found the server

golden bloom
#

yeah just double check youve grabbed this version and you should be good to go

molten prism
#

i hve

#

im 100% sure

golden bloom
molten prism
#

thats the exact version i chose

#

maybe i needa relog or smth

#

bc i have the latest version buti do not see those 2 tools

golden bloom
#

take a screenshot of what pops up when you click this

molten prism
#

im re-re downloading and re ininstalling

golden bloom
#

should say "Build v2.1.0-RC1 Release"

molten prism
#

i can move every file over in to my old TB RC6 folder?

golden bloom
#

ive always just made a new folder and kept old versions on hand

molten prism
#

my body clock is not gonna like me staying up late for this

#

yeah it needed to bein a new folder

#

maniacc lied and sait i could just replace it xd

#

ok im off for now, tanks muk and byebye

golden bloom
untold niche
#

Except it works

wraith beacon
untold niche
#

Brutal beavers definitely needs different weapons in my opinion

#

And the theoretical rapid fire chaingun like weapon should have like projectiles that go through dead bodies

wraith beacon
#

Yeah, weapons other than the Woodchuck or whatever I'm going to call the Thompson clone are going to happen, only like, three though.

untold niche
#

A bfg style super weapon would be funny

wraith beacon
#

What about, a weapon that's just a log that you throw.

untold niche
#

Yes

wraith beacon
#

Bouncy log, the most powerful weapon in the game.

untold niche
#

Just fills the arena with a thousand bouncy logs

#

Also like are you planning to have it be an endless arena game?

wraith beacon
#

Yes.

slender knoll
#

I see alot of that tearing around UI and weapons

#

doesnt get in the way tho

viscid sandal
#

I dont see ot

#

It

#

oh i see it now

#

never noticed it before on my pc but I know what the issue is

#

@slender knoll effectively the problem is because the uv unwrap for the texture is right on the edge the texture is trying to overlap.

slender knoll
#

ahh

#

the weapon I have equipped in the pic had most tearing

viscid sandal
slender knoll
#

haha

viscid sandal
#

but like in what you have its right at the edge and because the engine tries to blend textures I think its trying to bleed over

slender knoll
#

I see

#

Enjoyed the first episode. cool brushwork and it instantly felt right movementwise.

#

also the boss ๐Ÿ’ฆ

#

got made into pancake couple of times

viscid sandal
#

Thank you! Like I said alot of things are being tweaked in both minor and drastic ways to improve the overall experience

#

Things like pointless long halls being shortened or made more interesting like this one in l2

#

Or in the case of level 3 and onward being completely remade

#

cant wait til I get to gut level 5 I'm almost done with 4 and I've always hated level 5

slender knoll
#

thats alot of work. Didnt think there was anything particularly wrong with the levels :D

#

but ofc I only went through them once.

viscid sandal
#

There's some really cheap moments, like enemies spawning behind you or being right behind doors and attacking you on sight giving you no time to react, some of the layouts could be handled in a way that guides you through them more smoothly

#

There is very little actually wrong with level 5 I just hate it because it doesn't feel like a level 5 in contrast to the other levels, the layout is to simple and uninteresting for its placement.

slender knoll
#

never been a fan of levels with enemies seeing you the moment it loads

viscid sandal
#

I don't think there's anything wrong with it as long as you have long enough to react

#

the other thing is i've added more level continuity

slender knoll
#

change of scenery isn't as harsh?

viscid sandal
#

So for example level 2 ends in an elevator

slender knoll
#

oh yeah you mean that

#

so if you get out of a map using an elevator it would be dumb if you started the next one from somewhere else than an elevator

#

or a lobby with the elevator or something

viscid sandal
#

On top of that all the levels are being given more detail and effort as well as more variety

#

They still have similarities to their prior iterations, like the actual layout of level 3 is pretty similar to its prior iteration, its just that its been made to flow better and the rooms look alot different.

slender knoll
#

I see

#

Really liked the colors too

viscid sandal
slender knoll
#

felt fresh because not many games look like that

viscid sandal
#

Still wip mind you but

slender knoll
#

ofc :D

viscid sandal
#

Yeah

slender knoll
#

I am talking about what I have seen. I have no way to know what you have in mind or what will ultimately change :D

viscid sandal
#

Yeah the pallette color wise is still the same

#

Except for chapters 2 and 3

#

Still colorful

#

But rather different pallettes

slender knoll
#

I checked the portal areas and if it reflects anything on what they will ultimately be, 3rd chapter will be cool

#

in the hub or whatever you call it where you choose your episode/chapter whatever

viscid sandal
#

Chapter 3 will be hopefully as varied as the others so really that area will only reflect the end of chapter 2 and 1 or 2 levels in chapter 3

#

yeah

#

Many of them

#

I went a bit to crazy with decapitated heads for some reason

slender knoll
#

that the secret room in uuhhhh level 2?

viscid sandal
#

Yes

#

One of them

slender knoll
#

yea I was looking at the head that it looks like an imp's head or something

#

isn't that the map with the doom song

viscid sandal
#

Most of the maps in the current online build have doom tracks andrew did

slender knoll
#

ahh then I only recognized one or two

viscid sandal
#

But the only level that doesn't have a track done in my build yet is level 5

slender knoll
#

oh yeah loved that giving a hand secret :D

#

if it even was a secret

viscid sandal
#

It was

#

And still is

slender knoll
#

tickled my funnybone

viscid sandal
#

These are all of the finished tracks for chapter 1

slender knoll
#

I actually left the game playing in title screen just to listen to the song

viscid sandal
#

Yeah, markie is doing a great job

slender knoll
#

he is :)

viscid sandal
#

But yeah chapter 2 is done as well but I may just end up taking the knife to that one as well. The levels are far better in layout but visually they're about on par with old chapter 1 except for c2ls and I want everything to be on the level of c2ls

#

Especially since that level is nothing but references and i dont want the games best level to be just the level full of references

slender knoll
#

HAHAHA

#

I'd get back to Blood this instant if hitscan didnt pain me so much

viscid sandal
#

The entire level is a mashup of cradle to grave wrong side of the tracks and that bit from dark carnival with tons of quotes from the game.

slender knoll
#

nice

#

but yea I totally get you when you said you dont want your best level to be only references

viscid sandal
#

Yeah.

#

All the levels in chapter 2 are outdoors or blend indoor and outdoor areas and c2ls was the first level i made that really work in

#

But yeah currently there's not a whole lot I can tell anyone about chapter 3 thats not so painfully spoilerish it ruins the surprise of the ending

slender knoll
#

haha do you get the itches on wanting to show people all the cool stuff you are working on?

viscid sandal
#

Even if chapter 2 heavily alludes to it

#

Oh heck yes

slender knoll
#

stay strong :D

viscid sandal
#

Ive almost spoiled it many times

#

I accidentally leaked the last boss for 5 seconds once

slender knoll
#

xD

viscid sandal
#

I grabbed the wrong photo

slender knoll
#

glad I rarely remember anything from spoilers

viscid sandal
#

Trust me its not something you'd forget

slender knoll
#

I'll take your word on that :D

viscid sandal
#

Mostly because the final chapter is freakong filled with references that have gamewide implications

#

That i cant get sued for either so ๐Ÿ˜ˆ

slender knoll
unique trellis
#

I do love the Bloody references @viscid sandal

viscid sandal
#

also legs

unique trellis
#

Here's some fun attempts I did the other to make a whitesh flat sky texture work with the sector visibility/Depth cue to create a thick fog.... This is in GDX which really sucks at ruining the lighting and palette of Blood a ton... Like jarringly bad.

M210 knows about it but there isn't much he can do.

slender knoll
#

oh yeah I was gonna mention about feet. always loved it that you can see your feet when you look down

viscid sandal
slender knoll
#

even tho if walking does look a bit funny from that perspective

viscid sandal
#

it makes me laugh

slender knoll
#

xD

viscid sandal
#

so it stays

slender knoll
#

word

unique trellis
#

@viscid sandal oh that's great

#

Never change

viscid sandal
#

I kind of imagined it like when you have the 3rd person views in older fps games, the leg sprites are their in 3rd person so why would they not be in first

slender knoll
#

cant argue with that :D

#

cuff me boys

viscid sandal
#

except she has no arms or head so ๐Ÿ˜›

slender knoll
#

hahaha would be fun to see a duke style play demo with cinematic camera on viscerafest :D

#

THAT would look silly

#

headless, armless protag running and killing everyone

viscid sandal
#

would be pretty easy to add them in

dusk dove
#

imagine that for dusk

#

just an animationless unity pill with guns spinning around it

slender knoll
#

xD

#

hup hup hup

desert notch
golden bloom
#

niccccce

desert notch
#

not much of an artist but feelin pretty good about the low poly revolver i whipped up in a few hours too, boy is modeling hard work haha

unique trellis
#

So guys I'm pretty much @pine carbon because I am mapping in TRUE 3D now so where do I get a paycheck. I'll put off my Blood project for another 20 years and finish when I'm 57 ๐Ÿ˜›

golden bloom
#

ayyyy you did it

unique trellis
#

This is my Dusk e1m1 map so far. Pretty amazing right...

Ok, that's not the goal but I thought it was funny ๐Ÿ˜ƒ

Yep @golden bloom got some time. BTW saw you on the 3DR Discord with an official tag.. congrats

golden bloom
#

๐Ÿ˜Š thanks m8

unique trellis
#

WHERE'S JUST DIRT IN THE QUAKE TEXTURES ARGH

#

Man I need to read these tutorials... I hate video ones but thanks for sharing earlier, I'll watch if needed... I'm OG I like to read ๐Ÿ˜›

#

Like I want to make the ground all dirt and bumpy but not make a billion brushes

slender knoll
#

oh man agree on video tutorials

#

how are you supposed to watch it and do it at the same time compared to having it all as text and pictures on a second screen

#

that you can double check any moment by looking elsewhere

unique trellis
slender knoll
#

tried to get into blender couple of years back and the video tutorials were a major turnoff :D

unique trellis
#

so to make natural ground... I saw there's a program out there for that...? Or is better to just make that floor plot into 6 brushes and adjust them?

slender knoll
#

I remember using triangles

#

alot of triangles

golden bloom
#

there ARE tools but theyre old and just not worth the time

slender knoll
#

but that was in VHE

unique trellis
#

and you don't want it to be ridiculous

golden bloom
#

we typically use quads in quake

unique trellis
#

just some natural flow

slender knoll
#

well not triangles but thje surface was triangles. the brushes were ofc 3d not 2d

unique trellis
golden bloom
#

im practicing my large scale terrain skills at the moment

#

theres one guy in the community who just exports his maps as OBJ then loads em in Maya and then makes his terrain in there and then runs the terrain through a tool called obj2map and then he copy/pastes the exported .map into his map

unique trellis
#

so those are 4x4

golden bloom
#

nah just squares or "quads"/4 corners

unique trellis
#

oh ok

#

that makes better sense

#

I keep hitting keypad enter to go into 3d mode HAHAHAHA

pine carbon
#

@unique trellis heh nice work so far :)

#

I hate video ones but thanks for sharing earlier, I'll watch if needed... I'm OG I like to read

Yeah I'm the same

eternal nacelle
#

A mixture of both usually helps me the most

golden bloom
#

the best advice i can give is to look at map sources. seeing how other people did things is a big help.

unique trellis
slender knoll
#

haha nice!

#

I remember the feeling of accomplishment when I realized/learnt how to make terrain more believable

#

suddenly you know how to make many other things too

unique trellis
#

It'll be fun to play with. I have to finish my Blood thing but this is cool. Reduction in detailing and an increase in dimensions ๐Ÿ˜‚ ๐Ÿ˜‚

untold niche
#

I like the mine aesthetic

slender knoll
#

I like it because it's brown

#

overused quake joke

unique trellis
#

I'd like to dig down in this map, since I'm unshackled with verticality and do a mineshaft of sorts...

#

Yeah that brown is overwhelming

#

Hey are there other texture packs

#

Like a good source

slender knoll
#

yea but really try not doing brown with default textures

unique trellis
#

For instance... Blood? ๐Ÿ˜‚

slender knoll
#

shits hard xD

#

hexen 2?

#

that should work pretty well

untold niche
#

There's IK white and IK blue I guess

unique trellis
#

Wow time for bed I keep typing wrong stuff haha... There aren't many texture packs for this 20 year old game? That's weird... Is it a limitation of engine

golden bloom
#

theres quite a few honestly but we mostly just use the same ol same ol

slender knoll
#

I remember alot of people making their own but that was long ago

#

and it wasnt for quake so I dunno ๐Ÿคท

unique trellis
#

๐Ÿค”

#

Ok

slender knoll
#

but the good thing about quake textures is that there's a surprisingly large variety

#

even tho all of it is brown ๐Ÿ˜…

unique trellis
#

Is there a good repository of model items like trees, decorations out there?

FYI completely ignorant of all of this appreciate the patience

slender knoll
#

what I mean is that you get medieval castles, mosaic windows, scifi walls and monitors and all that

untold niche
#

I guess Quoth might interest you

gusty flame
#

It's just that they're rown medieval castles, brown mosaic windows, brown scifi walls and brown monitors?

slender knoll
#

as I said

#

even tho it's all brown

#

there's more colors ofc but you mostly remember brown and the blue tile walls

unique trellis
#

@untold niche oh that's good stuff

desert notch
#

first time using Unity's animation system instead of making them in blender and its quite a fun tool to mess around with https://puu.sh/BSGJh.gif

wraith beacon
#

Looks to be a neat game so far.

wraith beacon
#

Making bad video games is fun, I recommend you all try it some time.

dusky trench
#

oh I'm not brave enough to make my own game

desert notch
#

Thanks Ze ;p

#

I tend to find that making my own games is the most fun I have with gaming anymore lol

gusty flame
#

self-gamering

limber bramble
#

yeah, strangely I don't think I've enjoyed playing games as much since I started developing one

#

also your game looks cool so far, dude. looking forward to seeing more of it ๐Ÿ‘

desert notch
#

Appreciate it Lucas :o)

wraith beacon
#

New Blood should have a game dev contest.

#

That'd be neat.

desert notch
#

do you mean a game jam or something like that?

wraith beacon
#

Not really a game jam.

unique trellis
#

No more like

near mortar
#

New Blood should make an indie game maker contest where you make a short demo based on your best most creative idea for a game that you think would get super popular

#

and then you submit it

#

and then they retain full copyright over your new intellectual property and can do with it whatever they so choose

#

and in return you get 5 nickels, a half-eaten ham sandwich and the chance to come over to New Blood studios where you might (read also: won't) get the chance to meet Dave himself in the flesh

wraith beacon
#

Got jiggly shader animated arms.

#

I don't know what I'm doing I just watched too many GDC talks about shader animations.

wraith beacon
eternal nacelle
#

wiggly jiggly

wraith beacon
#

He's doin a jig.

unique trellis
#

This has no goal, just playing around tonight with the total white sprite... pal 1 on everything else... best way to do this would be to just set the sectors lighting to pal 1.

viscid sandal
untold niche
#

Is that for a powerup or something?

viscid sandal
#

Nah, its origin is tied to a mechanic that is no longer planned to be introduced in the game aside from hinting at it in a short segment. More so tied to the lore more so than anything else at this point @untold niche

slender knoll
#

creepy

robust ridge
#

Noice

viscid sandal
#

thanks

wraith beacon
#

I really want to make a raycaster for some reason.

desert notch
#

as in, shooting with raycasts?

wraith beacon
#

No, a Wolfenstein 3D sorta 2,5D rendering engine.

unique trellis
#

Yeah but raycasting is inherently flawed by design

#

Itโ€™s better to do polygonal 3D with a ray Casting Aesthetic

wraith beacon
#

I mean, yeah raycasting from a tilemap is flawed but it's something that I'd enjoy messing with.

river vortex
#

You could make a really weird raycasting system maybe

#

Like non-euclidian

#

Not that I would know how to do that

#

or if it is even possible

wraith beacon
#

If anyone has any advice for tools and such for starting this I'd appreciate it.

pine carbon
#

I made some ferns

#

because I wanted to make ferns :P

#

the normal mapping looks really good at some angles and really bad at others

#

also not sure whether a clump like this is more practical as a modular asset or if I should just place individual ferns for a more natural look

#

or whether I should make them game objects or rely on the terrain detail meshes, which would mean better optimization and higher potential quantity, but way less pretty

#

(should note this is just for fun and has nothing to do with Dusk or any specific game idea)

misty sparrow
#

cant wait to see these in ur new IS

pine carbon
#

also unfortunately mip mapping on them is cancer, so it's either have ferns that look like they're made out of cardboard unless you're looking at them up close and straight on, or have ferns that get all shimmer at long range. I opted for the latter.

rare surge
#

david u better not be growing le weed

pine carbon
#

420 blaze it am i right kids

rare surge
#

haha, took the words out of my mouth fellow blazer

unique trellis
#

Those feels better jump up and have monstrosities under them.

It might nice to do something outside of the evil and demonic for awhile though right?! ๐Ÿ˜‚

wraith beacon
#

Looks neat David.

pine carbon
#

@unique trellis yeah I don't have any game design plans for this at all. Just went on a walk and got some source photos and am taking the opportunity to try my hand at higher fidelity assets from scratch.

wraith beacon
#

Tried sculpting David?

pine carbon
#

naw not yet.

wraith beacon
#

Sculpting is a good way to get high fidelity assets pretty easily.

#

Does require a bit of retopology though.

pine carbon
#

well by high fidelity I mean "people won't mistake this for Minecraft," not "polycount will retweet this" :3

wraith beacon
#

Ah okay.

nimble socket
#

Thats a really nice looking fern

misty sparrow
#

just as an fyi

#

davids doing stuff he finds fun atm which is a good sign about dusk ;;;;;;;;;;;;;;;;;;)

pine carbon
#

^^^

#

@nimble socket thank you!

wraith beacon
#

Glad you're having fun making things though David.

#

Keep it up.

nimble socket
#

I wanna buy that fern and keep it in my secret stash

pine carbon
#

when I showed some gamedev friends what I was doing one of them was like "you know you can just go buy stuff like this right?"

#

I was like "but I want to make my own ferns..."

#

and this is why my games will always look like macaroni art :3

nimble socket
#

I mean, Its a charming fern.

#

buying assets has the issue of splitting a game`s personality.

pine carbon
#

yeah

wraith beacon
#

Definitely looks a bit less like a child's macaroni art and is now in cheap Unity 4 asset pack territory, David's moving up in the world.

#

Hopefully that wasn't too mean

nimble socket
#

It wouldnt look out of place in a game like stalker imo

pine carbon
#

I mean, there's a point where it doesn't matter. Like, I didn't have to locally source photos. It was just a fun thing to do. If I peruse stock photos I could probably find stuff that has the same result. But at the same time I think it's really important to have that creative agency and/or problem solving in a lot of areas of gamedev

#

@wraith beacon It'll look better without the cheap Unity default dirt texture and lighting behind it, I promise! (hope :P)

misty sparrow
#

ep2 wouldnt have been half as good if david didnt go to abandoned buildings to take photos of

pine carbon
#

^^^ I did actually do that. A decent handful of textures from Dusk are locally sourced

nimble socket
#

It gives the game an odd charm I feel.

pine carbon
#

Yeah. Was shooting for the whole "mixture of edited photos and hand drawn" thing you see in Doom.

misty sparrow
#

cant wait for david to master the brigand oaxaca look

nimble socket
#

kek

unique trellis
#

Who doesnt like WIP SHOTS!

In BUILD, we ain't got no "light source" things, we have to handraw... The blogs that IM developers are writing talk about this, its a good article if you haven't read it!

#

Abandoned places.. I was JUST talking with my wife about going and visiting some ghost towns this summer

wraith beacon
#

Looking good.

unique trellis
#

I ADORE abandoned places blogs, etc... in the Midwest of US of A there are a ton of these ghost town places to visit

unique trellis
olive dove
unique trellis
#

Makes it look sorta like early Half-Life in a good way.

#

How's the "Retropolis" going?

olive dove
#

IDK, taking a bit of a break from it. Ran into a bit of a creative block.

desert notch
olive dove
#

Cool, what engine?

desert notch
#

good ol unity

wraith beacon
#

Not sure what this is intended to be but I'm intrigued.

desert notch
#

its only intentions are to be a first person prototype

wraith beacon
#

Ah.

olive dove
#

Nice

#

Liking it a lot

desert notch
#

thanks :o)

wraith beacon
#

Can't wait to see where it goes.

desert notch
slender knoll
#

lookin' good

#

any idea yet where you will go with this project?

desert notch
#

no not really lol

#

this is my first time ever utilizing the 3d aspect of unity, just wanted to see what i could do

slender knoll
#

Yea I understood from earlier messages that you are mostly trying it out

#

but you must have some kind of an idea what you might want to do? ofc it could have nothing to do with what you are working with now

desert notch
#

yeah I'm thinking about more ai stuff atm, like making them panic around gun shots and stuff

slender knoll
#

Scientist Hunt 2.0 xD

wraith beacon
#

If you need help with making assets I wouldn't mind helping out.

desert notch
#

that is a kind gesture ze, one day i may ping upon you

near mortar
#

Probably the first time I ever retextured anything, was going for making the USP in Payday 2 look like the MK23

#

I didn't make the LAM mod

#

Obviously

#

I retextured the frame/grip, the default and expert slides and the magazine, and I even bothered to generate some custom normal maps for the slides

desert notch
#

Liking it, lookin high quality

near mortar
#

Thanks

desert notch
unique trellis
#

That is kind of funny... I imagine them running around sounding like muffled walruses at this point I don't know why ๐Ÿ˜‚

#

But that's because all I think about ๐Ÿ˜›

desert notch
#

haha, the arm positions are definitely on point to match that

frozen wadi
#

there's no place like home!

viscid sandal
#

I just found out how much I can abuse the living crap out of the enemy quantity in unity

#

I could make a freaking slaughtermap ๐Ÿ˜ญ

#

I wont

#

But i could

limber bramble
#

was there a hard limit on the amount of enemies in the old engine, or was it due to performance?

viscid sandal
#

preformance

#

more than 18 enemies heck depending on the types more than 9 and preformance would tank to below 60 fps with it traditionally running at 100

#

add an extra one over that and it drops to the 30s

#

and anything more and you'll just be watching a slide show

limber bramble
#

thats wild

viscid sandal
#

To say it sucked is an understatement

#

some levels would feel so sparse with enemies, or if the player progressed to fast without killing the enemies in the current area preformance would take the hit

#

getting 25 enemies in one level made me feel like a god

limber bramble
#

sounds like a truly hellish limitation. i wonder what specifically was making them perform so horribly

viscid sandal
#

blender is just poorly optimized

#

honestly though it gave birth to the one aspect everybody praises about the game, and forced me to make the most of the levels

#

So... I'm happy I had it initially

#

because without it my levels would've been trash

desert notch
#

it is fun to see a bunch of entities moving on screen at once, like another user in here said before crowds are especially pleasing to watch

wraith beacon
#

@viscid sandal You still encountering those dynamic light issues because I found a solution.

viscid sandal
#

nope we got it

wraith beacon
#

Ah okay.

#

Was it changing to Deferred rendering?

viscid sandal
#

basically we just broke the levels into chunks

#

I think we couldn't do that

wraith beacon
#

Ah alright.

viscid sandal
#

The renderer we're using is really lightweight or something I guess

#

But either way it works

#

and it makes the viewport run better to

near mortar
#

Pretty much my final pass of trying to make the USP look like a MK23, gave up on the expert slide because it's texture was too crusty to use for normal map generation. It was also coming out blue for some ungodly reason rather than black.

unique trellis
#

Bathrooms are a staple of BUILD nad in general FPS games... We don't have models for toilets so we all design them differently using a myriad of sectors and sprites... In fact one of the regulars in forums and Discords made a Toilets of Build Tumblr! ๐Ÿ˜‚

nimble socket
#

toilet ambush

unique trellis
#

Darn cultists are just a bunch of jerkfaces.. no privacy

unique trellis
#

Cultists are meanie heads indeed

viscid sandal
#

that looks awesome

unique trellis
#

It's WIP. This whole bathroom is going to go nuts. Bathroom design is critical to an FPSes success

#

there better be at least one toilet with a turd in it

#

I thought the TP was a nice touch. My 8 year old came and said it was my dooty to add it ๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚

viscid sandal
#

Closest thing ive got is a shower block im making

unique trellis
#

@viscid sandal if you're game doesnt have toilets 4/10

viscid sandal
#

Ill put a toilet in a secret for you

unique trellis
#

๐Ÿ˜‚

#

Ok 5.5/10 now

viscid sandal
#

@unique trellis ๐Ÿค” if I make the toilet have wings and scream running in the 90s can we make that a 10

unique trellis
viscid sandal
hushed hull
#

cheers for the update

unique trellis
#

That game looks radicool ๐Ÿ˜Ž

unique trellis
#

Quadrupled Vicariously

#

Quaintly Vernacular

#

Quantitated Venison

viscid sandal
#

@unique trellis thanks

#

Quackly vestigule

unique trellis
#

@viscid sandal in literally baking up sequel names or Loot boxes

#

Just send a check when the profits roll in

viscid sandal
#

Nah weve got one already ๐Ÿ‘€

#

And we're a lootbox free zone

unique trellis
#

Quantified Vitality ... PERFECT lootbox

#

I'm going to stick SO MANY loot boxes in my Blood project

#

Totally worth it

#

Daddy's gotta feed my kids somehow

viscid sandal
#

Ill just go broke i guess

#

At least until the 5th game ๐Ÿคท

#

Nah im just kidding

unique trellis
#

@viscid sandal no loot boxes how can I whale in your game and be #1

viscid sandal
#

We'll do a max of two

#

You cant ๐Ÿ˜‚

#

๐Ÿ˜ˆ

unique trellis
#

That photo above is awesome. The character is really good

viscid sandal
#

Thanks

#

Also we wouldnt even be able to do 5 games unless the last two were prequals because azathoth wakes up and wipes out all existence in the 3rd ๐Ÿ™ƒ

#

Because cthulu is a noisy bab

#

No matter how much i wanna

eternal nacelle
#

Everybody dies no one is happy. The end

#

universe goes kapoot

viscid sandal
#

All of reality is nummy

unique trellis
#

Happy endings are so overdone

viscid sandal
#

That and its a lovecraft universe

#

And nothing is happy there

unique trellis
#

Felix (who started Bloodlines basically in 98 or so) said he though a good FPS really set in Lovecraftian mythos and tropes and etc. Would be amazing.

#

... Which I just realizesd that I've never truly explored what "Lovecraftian" means though I've used the term.

Time to learn on this day off

tidal fulcrum
#

Mainly just fear of the unknown ๐Ÿคท

cold otter
#

with lots of tentacle boys in space

desert notch
#

the most important aspect of lovecraftian horror is taxes

near mortar
#

No the most important aspect of lovecraftian horror is going to into extremely in-depth explanation regarding every minute detail about whatever career path your narrator/main protagonist has chosen

#

In all seriousness Lovecraftian horror is basically fear of the unknown mixed with the terror that could be brought upon by the concept of things so beyond human comprehension that they defy most or all known scientific laws and such

#

With a bit of existential fear in regards to humanity and how small it truly is in comparison to the universe at large

viscid sandal
#

@desert notch I've been doing it all wrong!

#

seriously though ma games not even close to horror anyways so

unique trellis
#

Basically along the vein of insanity or violent confusion

unique trellis
#

So.. basically what I experience every day with my wife and 4 kids is "lovecraftian" got it.

unique trellis
#

That scenario is pretty close

near mortar
#

If you intend to stay married you shouldn't go about calling your wife an eldritch abomination, but yes