#general-modding

1 messages Β· Page 42 of 1

unique trellis
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look WHOS it is

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Lol I just noticed that @unique trellis

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Funny

viscid sandal
limber bramble
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lookin good

patent spade
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HEYYYY

viscid sandal
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thanks

quaint onyx
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u should make it explode blood

viscid sandal
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It will in game

unique trellis
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@patent spade that shotguns mod is ridiculous. Thanks for making it. Can't wait to try it out

gusty cypress
astral night
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Not bad

patent spade
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@unique trellis its broken and it currently doesnt work. working on a new mod right now tho. i wanna get back to TMSS too

unique trellis
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DO IT ALL AT SAME TIME NOW @patent spade πŸ˜‚ πŸ˜‚ πŸ˜‚ i have so many ideas for TCs but I have a minute amount of time to work on these things... It's good wish I had more

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It's tough.. after our Blood TC Ive got to stop I think unless I can find a way to make some money off of it as a side gig or something, it's tough to justify spending so much time making stuff right now and especially when we are done... I really want to finish for the guys who helped make it and hoping it opens doors for some of them and helps build resume for them honestly

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We will see... It's fun and let's me do nerdy things others can enjoy

patent spade
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neato

dusk dove
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i have to take credit for my singular contribution to TMSS

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the reload for the vertical shotgun

patent spade
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Yes good boi

unique trellis
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And I’ll take credit for the existence of every gun in clustergun

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Well there’s also spar and some other blokes who came up with weapon ideas

patent spade
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Yes you are a big boi

viscid sandal
winged crane
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πŸ™„

viscid sandal
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Dont getcha but ok.

topaz breach
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hes just baiting

vestal hamlet
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@viscid sandal What are you making your game in?

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Looks like Blender Game engine

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is what you are using

viscid sandal
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@vestal hamlet yes

vestal hamlet
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Ok thanks πŸ˜ƒ

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Are there any 3rd party tools you are using @viscid sandal ?

viscid sandal
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I use piskel for the textures and sprites, gimp for some more fancy effects such as the bloom on the main menu text and audacity for sound editing.

vestal hamlet
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ok thanks

viscid sandal
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Np

unique trellis
unique trellis
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Kids, this is part of a level about Alfred Hitchcock, a famous director from before even I was born. It combines set pieces from Lifeboat, The Birds, Psycho, Vertigo and finally the this one, North x Northwest.

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The cornfield scene from NxNW is legendary and worth checking out if you are interested in creativity pursuits... The discussion on objective vs subjective shots is noteworthy

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I redid the sky from this shot yesterday. There's a level of jank even I can't handle πŸ˜‚ πŸ˜‚ πŸ˜‚ πŸ˜‚ πŸ˜‚

misty sparrow
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o

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cool

pulsar gust
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Very nice! Are you going to try for planes like that one level of Blood?

unique trellis
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In mine the plane has already crashed because the cropduster in mine is something else πŸ˜‚

unique trellis
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I mean you gotta shoot something it is a FPS AMIRITE?!?

pulsar gust
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πŸ’₯

rigid sorrel
unique trellis
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Shotty Shotty akimbo is weird in blood... You have to have the powerup... It becomes quite obvious when it shows up in a map that it is about to hit the fan

fallen kayak
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Akimbo in blood seemed like a great way to fuck yourself over

unique trellis
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How so?

fallen kayak
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Felt as if I was wasting way more ammo than needed for rather tiny returns. In a lot of cases I could accomplish what I needed to without it either using sweet, sweet dynamite or using just one gun and spending less ammo in return

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If something, akimbo felt as if it was gimping me, especially considering how "fragile" you are in the game

late furnace
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Would asking for critiques on homebrew D&D monsters be appropriate for modders basement?

desert notch
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Idk, it's probably the best channel but it's still not clear from the channel title and description, this is why creative should come back I think

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Tons of things that fit into "creative" but artwork lounge and modding channel are so specific

late furnace
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Welp

late furnace
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Here's how I would imagine a grue from Zork in a fantasy RPG setting.

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I hope you brought magic missile.

dusk dove
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aoe

late furnace
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What's that supposed to mean?

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Scratch that.

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I'm a fucking chumpus

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Be me
Make first monster in 5e
Shot down with a single tactic

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MFW
I'm a shit Homebrewer

hallow roost
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nah thats just D&D

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it's busted if you meta it

late furnace
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Any suggestions?

hallow roost
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no clue

late furnace
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You made it seem like you knew something about 5e

dusk dove
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dont homebrew 5e is my advice

late furnace
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Has literally run out of combat challenges for PCs
Fuck me, right?

dusk dove
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play a new game with them

late furnace
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Pathfinder is too complex for them and they don't want to play CoC.

dusk dove
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the gamebooks literally recommend moving out of 5e if your players are too experienced

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palladium

swift island
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the best way to make a combat challenge in 5e is to make a mob of people @late furnace

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rather than just one spooky monster

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because usually people like fighters barbs and monks have a hard time fighting multiple people, while wizards and shit have an easy time

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but that doesnt mean you cant make some of those mob guys have counterspell and stuff

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;)

unique trellis
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Some of the exhibit signs.... Wait, what is Ancient Cultures: Selenic Stronghold?! How'd that get in there... πŸ˜‰

tacit seal
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Pathfinder is too complex
Patherfinder isn't complex, it's a clusterfuck.

dusk dove
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[G R A P P L E R U L E S]

late furnace
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And also droves upon droves of useless feats.

gentle heron
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Hey. Can someone do me a HUGE favor? Can i give you some of the models n textures n can you apply the textures for me? Theyre a bit weird in devil daggers n i have no idea how

astral night
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wha? dusk textures? those are not allowed to be shared or used in any way right now

gentle heron
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I mentioned nothing about dusk

prisma basalt
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he wants someone to rip assets from DD for him or something

gentle heron
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No. I can get the assets easily

astral night
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fair nuff then

gentle heron
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Just want the textures applied

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Cause dd does it weirdly

astral night
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just keep things legal. remember the server rules
coo? coo.

gentle heron
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Yee yee

tacit seal
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Grapple rules are a myth perpetuated by game designers

dusk dove
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[THAC0]

tacit seal
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Wasn't that second edition?

dusk dove
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yes

late furnace
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I wish there was a way to implement THAC0 in 5e.

dusk dove
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i dont think you understand what thac0 is

late furnace
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to hit armor class 0

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I played second edition back in the day.

dusk dove
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yes

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its already a thing in anything with armor class

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just presented in the most insane way possible

late furnace
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I know, but I want my overly complex charts, dammit.

dusk dove
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you'd love palladium charts then

tacit seal
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Personally, just gonna stick with GURPS

late furnace
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Too bad GURPS rulebooks are hard to come by.

tacit seal
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Are they?

late furnace
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Let me rephrase that. They're expensive.

swift island
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5e is fun

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right now im playing as this goblin wizard

dusk dove
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ur a goblin wizard

swift island
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yea

limber bramble
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dnd is a blast if you can get a good group of people to play with

swift island
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sure is

dusk dove
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everything is a blast if you can get a good group of people to play with

limber bramble
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fair enough

swift island
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especially dnd

late furnace
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And if your group isn't a bunch of chaotic neutral power-gamers.

dusk dove
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neutral powergamer was a meme in like

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2e

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and then every edition after that made neutral basically not an aligment

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because being neutral fucks you up so bad

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anything that targets a specific alignment also hits neutral

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because fuck you neutral is every alignment

gusty flame
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I don't think I've met a DM that actually treats it like that

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They either don't know that rule or just don't care

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chaotic neutral power gamers comes more from that alignment fitting powergaming characters more than anything mechanical, anyway

late furnace
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Anyway, what I mean is they play the game to win, even if it means killing eachothers' characters.

gusty flame
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Yeah, that

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It's the "I can do whatever I want fuck roleplaying" alignment

late furnace
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And then they build a nuke out of alchemists fire and dynamite and drop it down to earth from a spelljammer.

dusk dove
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thats called having fun

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also

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no not also

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back to having fun

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thats how you're supposed to play tabletops

hallow roost
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what is that

dusk dove
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doing stuff like building a succubus sphere and colony dropping the terrasque

hallow roost
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if thats what your whole party is into it's fine

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but when theres one guy being an idiot and the rest want to play normally

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no one likes you

late furnace
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It's fine if they're having fun. They don't have fun, they piss eachother off and it pisses me off in return.

dusk dove
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no one likes you is your comeback

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to "have some fun"

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i thought I was suppose to be the fun hater

gusty flame
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there was a conditional on the nobody likes you there, m8

hallow roost
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theres a line between having fun and being obnoxious in a tabletop

gusty flame
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anyway the point is more when that's ALL you're doing, to the expense of what's actually happening

dusk dove
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there wasnt because it was a seperate message

gusty flame
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then it's a problem

dusk dove
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"in a tabletop"

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otherwise known as

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real life

gusty flame
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really, pretty much anything is dependant on who you're playing with

late furnace
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I should just make a rule at the table that everyone has to play lawful good or lawful neutral so they don't start throwing d100s at eachother.

dusk dove
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having to do that

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why do you have such schutty friends

late furnace
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Because I live in the middle of no-where in Florida.

dusk dove
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middle of nowhere

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florida

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when you meant the everglades

late furnace
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Not the everglades.

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sub-suburban Jacksonville. AKA, the boondocks.

dusk dove
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jacksonville

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i thought that place was mythical

late furnace
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It should be. I live 45 minutes away from the nearest two-story building.

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It exists in the same alternate universe as Finland.

dusk dove
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what came over you that you considered playing a tabletop with the people who live in jacksonville

late furnace
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Be me, 20-something
Like tabletop RPGs
Had to move from Manhattan
Ended up in Jacksonville

dusk dove
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roll20

late furnace
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I can't figure out how to use roll20. Also, I'd have to rebuy all the rulebooks.

dusk dove
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following the link i just sent you

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and then making maps yourself

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and by that i mean copying real life/other videogame maps with filters on them

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and by that i mean

swift island
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Chaotic neutral people always end up being fucking edgy

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In my sessions

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I remember making a chaotic neutral guy once though in my session

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It was like a pathfinder one shot

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And he was like

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Steve Harvey and he was a serial murderer

late furnace
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My favorite thing to do is to play an evil character in secret, and do a whole bunch of morally questionable things behind their backs.

swift island
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yes

robust ridge
viscid sandal
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dem animations tho

topaz breach
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is it me or does this video have no noise

viscid sandal
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I think its you

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It has audio for my phone and pc @topaz breach

topaz breach
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did you just @ yourself

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also yeah I definitely can't hear anything on discord or in browser

viscid sandal
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I though. I @ed you πŸ˜‚πŸ˜‚πŸ˜‚

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Huh....

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Do you have that issue with other vids?

topaz breach
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nope

viscid sandal
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Huh...

topaz breach
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watching a video right now with sound fine

viscid sandal
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I mean... I cant say I'd know whats wrong best i can guess is its just youtube putsing it up.

unique trellis
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yep no sound here either, not in discord or youtube

viscid sandal
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Wat

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Eck

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Ill see what I can do...

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Well it looks like my audio is broken now to yay!!!

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Ill have to re record and upload the vid

unique trellis
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did u changed the output device right before recording?

viscid sandal
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I did mess with the audio settings a bit its a possibility.

unique trellis
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if u do so reload whatever you are running

wraith beacon
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I'm not sure about the game being on BGE, but so far it looks interesting.

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Though I haven't really seen many games on BGE in general, so I don't really know anything about it.

topaz breach
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you know what game is made in bge

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the only other one I can really think of is Yo Frankie! which I'm pretty sure was made to showcase the engine so

wraith beacon
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Yeah, it's a pretty uncommon engine for a lot of things.

viscid sandal
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@wraith beacon after I finish this game if I get the chance to make another ill be working with a small band of friends in the unity engine purely using blender for art. Blender is both a blessing and a curse in regards to its game engine, but its not the engine but what you do with it. So you know πŸ˜›

wraith beacon
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True,

viscid sandal
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And jab liked it so that has to mean something.

robust ridge
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couldn't see the video. Just for the sake of being sure, try to don't use regular music, as youtube can censore that kind of audio and silence some parts, if that was the case. Otherwise, no idea.

misty sparrow
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i like Quarantine, its a bit jank but the art reminds me of Severed and Hyper Light Drifter

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plus awes fixed the hud

rigid sorrel
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The Jabroniiβ„’ Seal of Approvalβ„’

eternal nacelle
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Oh god you never want the Jabroniiβ„’ Seal of Approvalβ„’ its a death sentence

viscid sandal
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@robust ridge naw it was my fault there was something up with the video

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@fathom prism If I can address a problem I'm going to, I can't always but generally I want to make as many people happy as I can.

robust ridge
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I like the style, it has lots of personality. Which engine it uses?

viscid sandal
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@robust ridge blender which again as I said above is a grand blessing and an aweful curse

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Especially since the twats developing officially anounced they have now stopped supporting the bloody product they never finished.

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Eck

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Also thanks

unique trellis
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lol u can see ur 2d body when u look down nice gimmick

robust ridge
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Blender? That's surprising. Thought blender was only a model maker ala 3ds max

unique trellis
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the style is not exactly my thing but i will check it out at times since the gameplay looks pretty solid

viscid sandal
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@robust ridge heck no, i mean generally it supports mostly film making and 3d animation. But it does have a game engine, until the next update when they're removing it.

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@unique trellis thanks

unique trellis
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the gibs also look good

viscid sandal
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Id have more but the engine cant take it πŸ˜‚

desert notch
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Yeah I remember trying out blender as a game engine early on

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I too was surprised it had the capability

robust ridge
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So, what would be the next step when blender updates? keep blender on its previous state to continue the game development?

viscid sandal
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@robust ridge i havent updated blender in awhile because the new updates make it incredibly volatile and crash heavy so basically nothing will change on my part.

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It just annoys me because the game engine needs more work that it will no longer get, don't get me wrong, its not throwing a wrench in development there are just things I've had to work around that will now never be solved.

robust ridge
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Ok, stability > latest features.
I also do that. I mean, i still use gzdoom 1.8.6 for modding doom, and that's 5 years old already XD

viscid sandal
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Yeah, it sucks but I've dumped over 7 years into making this a reality I'm not stopping now.

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(Also the current build of the game has only been in development for 2.)

robust ridge
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Hell yeah. Doing so would be a strong punch on the stomach.

viscid sandal
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Yeah, i started it when i was like 11 or 12, every so often i wouldve progressed my skill enough to make my older work obsolete and with the desire to make the best product I can with the tech ive got I'd scrap it and start over.

unique trellis
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so i played it a bit

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too action focused

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jokes

viscid sandal
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NEEDS MORE CUTSCENES!!!

unique trellis
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the shooting feels good, the art style is not exactly my thing as i mentioned before but thats a matter of taste however i think its well done. Which irrates me is the design around the dash, maybe i need to get used to it but i think it would be cool to have a faster movement speed at least faster strafing speed.

viscid sandal
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Really janky ugly blood style cutscenes!

rigid sorrel
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CONSIDER MY POWER IN A HOLLOW GRAVE

unique trellis
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wut

rigid sorrel
viscid sandal
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@unique trellis this was something i sort of juggled around awhile back, I've found more people tend to like the dashing and slower base speed. But the reason for the slower speed is so that you cant clip through walls

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Because with faster speeds that can happen really easily with dashing.

unique trellis
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oh yeah the blood cutscenes

viscid sandal
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It is something that you do kind of have to adjust to initially

unique trellis
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well i could be the minority because i didn t liked the dashing in ut aswell, me personally would like it more if the dash was the support movement option and not the main in combat

viscid sandal
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I mean, I can play the game just fine without using it, for some myself included its just fun to do so πŸ˜›

rigid sorrel
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The worst feeling is when your doing some delicate platforming and you accidentally double tap a key, rocketing yourself into the lava

unique trellis
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lol

viscid sandal
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Granted in episode 2 it becomes more of a necessity but its still possible to play without it

unique trellis
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i started a game on the hardest to get gibbed with one hit and then i moved 1 difficulty level down and i felt like the need to dash in some situations because the strafing is kinda slow

viscid sandal
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Well the hardest difficulty is instadeath so you know... There's that.

unique trellis
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yeah i felt it lol

viscid sandal
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Its harder to play without it yes but what im saying is its possible.

unique trellis
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yeah but not enjoyable at least not for me

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well not THAT enjoyable

viscid sandal
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Yeah but I know what you mean, but like i said Im sure most people dont like falling out of a level so unfortunately it was a necessary compromise

unique trellis
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damn

viscid sandal
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I would do it but it was stupidly easy to just phase through walls, you still can but under pretty rare circumstances and its almost impossible to do by accident.

unique trellis
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but how come i don t dash through walls

viscid sandal
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The dash combines the speed of whatever key your pressing and its own dash speed, meaning the two combined result in you moving in an even faster rate. This can result in the physics detection breaking and you passing through walls. You dont now because I reduced the speed enough to prevent it 99% of the time.

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The other thing is the movement prior to dashing used to be so fast most users found it uncontrollable

unique trellis
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what if u just make forward and strafe movement at the same speed

viscid sandal
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It is

unique trellis
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eh

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simple strafing not circle strafing

viscid sandal
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Holding two keys at once combines both speeds so moving diagonally is faster

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That may be why

unique trellis
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yeah but when i just press A or D its slower as when i just press W

viscid sandal
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Ill look at it but im pretty sure its the same

unique trellis
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hmpf

viscid sandal
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May just be fov

unique trellis
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don t think so, let me start it up again

misty sparrow
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Hey awes I played a bit of the updated version and it's pretty solid. Only really have one suggestion, and that the barrel explosions are pretty weak

viscid sandal
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Ive been thinking that to recently

misty sparrow
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It's just a little "pff" and that it

viscid sandal
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Ill be sure to look at oomphing

unique trellis
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ye its the same i probably had the impression cause of circle strafing n shit

misty sparrow
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Maybe a change in sound and the explosion effect could be touched up on or just played out a bit longer

viscid sandal
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Yeah, sound is the primary issue but j can see about the animation as well

misty sparrow
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Doom was able to make it seem pretty powerful by making the whole explosion sprites play out for a half a second or so

unique trellis
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can u keep momentum from movement ?

viscid sandal
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@unique trellis its not momentum based unfortunately that... Causes odd issues with the physics engine

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Like sticking to walls and sliding for miles and you cant climb slopes

unique trellis
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allrighty, thx for the chatter tho. Bottom line is game is solid and fun. You should move to another engine when u finished it

viscid sandal
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I plan to

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Ive got a few buds i intend to work with on my next game.

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And thanks

unique trellis
cerulean pumice
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don't think I've ever commented on your project, but that looks really well-made. The Blood mod scene is seriously underrated

fathom prism
viscid sandal
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nope πŸ˜„

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opps

fathom prism
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tbh im not even sure what you guys are talking about in here lmao

viscid sandal
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just my game

fathom prism
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whats it called?

viscid sandal
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and game stuff

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Quarantined Viscerafest

fathom prism
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sweet

viscid sandal
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but yeah I was referring to moderator jab

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sorry about that

fathom prism
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no worries i didnt realize there was a mod called jabroney alkso lol thats funny

viscid sandal
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well he was now hes just ja

misty sparrow
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Im the jabronii they are talking about

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despite my name

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my actual tag is jabronii-chan

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shortened to jab or jabroni

fathom prism
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cool beans πŸ’―

dusk dove
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or ja

misty sparrow
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until tomorrow

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then is just J

dusk dove
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and then you get banned

misty sparrow
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then this meme is over

dusk dove
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[banned]

marble crypt
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Are you evolving?

viscid sandal
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@misty sparrow so I've beefed up the sound and thanks for the tip on the animations in regards to slowing them down probably wouldn't have thought of it otherwise

robust ridge
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If you ever need some help with doom engine, i can try to explain some stuff. Up to my own english limitations XD

patent spade
prisma basalt
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maybe instead of reloading a round everytime it fires, use a limited internal mag of like 5 rounds. use the animation for the reload

patent spade
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good point but its a choice the team made

eternal nacelle
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Thats too hard to code

patent spade
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not at all

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i cant do that simply by changing numbers

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but the gun is supposed to feel stressful to use

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since you only get 2 ROUNDS

prisma basalt
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ah

patent spade
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its survival horror

prisma basalt
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so its like a elephant gun?

patent spade
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very much like an elephant gun

prisma basalt
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that makes more sense then. i was imagining a kar at first

patent spade
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ive actually tried making a kar before but didnt go so well. had amazing sprite work tho

marble crypt
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Are you playing with filtering on or is that just the sprite?

dusky trench
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better not be because forced filtering is ugly af with normal LQ sprites

patent spade
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@marble crypt no thats just cause gifs can't be more than 8mb so I have to make it look as TRASH as possible to be posted here

patent spade
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just learned another action function

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its a very neat one which i will very likely be using in every gun from now on

desert notch
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i think that 8mb limit is just on manual uploads, you can still upload any size gif through something like imgur and link it

patent spade
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true

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im just gonna do that next time

patent spade
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have not stopped working on this gun and its still not done

heady coyote
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looks sick

tranquil oracle
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my only complaint is that the hand is blurry as fug

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makes it look out of place, especially when inserting ammo

pulsar gust
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Do you have bilinear filtering enabled?

tranquil oracle
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The gun is nowhere near as blurry so it's probably the sprite itself

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the menu also isn't blurred at all

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so likely no filtering is enabled

eternal nacelle
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Yeah its the sprite

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I remember when he first posted it by itself it was super blurry

weak cargo
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yeah i would cut down on the blur a bit

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on the hand at least

patent spade
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i dont make the sprites :V

patent spade
topaz breach
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THE BALL

patent spade
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yis

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the ball is also an enemy

wraith beacon
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Exciting.

topaz breach
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better be a weapon as well yeast warrior

patent spade
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nah we will have super basic weapons....but depending on how the mod is recieved it could be different

topaz breach
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LEMME FUCKING KILL SOMEONE WITH THE BALL

patent spade
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NO

topaz breach
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YES

patent spade
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YOU GET KILLED BY THE BALL

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SURVIVAL HORROR ASSHOLE

topaz breach
#

IT'S DOOM

patent spade
#

EVERYTHING WANTS TO KILL YOU

topaz breach
#

LET ME USE THE BALL

patent spade
#

NO

#

WE'LL THINK ABOUT IT

topaz breach
#

doooooooo iiiitttttttttttttt

patent spade
#

if people support the mod enough then maybe

topaz breach
#

ok so if I just download it like

#

1000 times

patent spade
#

idk

unique trellis
#

Booooooooooooooy

#

If anyone deserves a game, it's the Tall Man. There enough wiggle room in his backstory for all kinds of monsters, and you can really do some mindwarping stuff with him too...

#

Or you could just replace the Lost Soul with the spheres, pinkies with the mini Jawas, zombies with... Zombies πŸ˜‚ πŸ˜‚

patent spade
#

oh neato

#

me and my comrades working on the project are gonna try and make everything as new as possible

#

so its sort of a semi TC

unique trellis
#

Jody did become a sphere in one of the films so... It's possible you could have a good sphere 😁

patent spade
#

ohhh yeh maybe ill talk to the guys about it, im not really the main leader and i know very little of the movie but they know all about it

unique trellis
#

@patent spade so is there a forum or page for this, like to follow

patent spade
#

not really, but we might do that, otherwise i try to just post here sometimes. but maybe we can try some forum stuff

unique trellis
#

Cool just wondered.

#

One of the best things to almost happen to Phantasm... A script written by Roger Avary with Bruce Campbell costarring... Alas, we got some eh sequels instead.. http://www.aintitcool.com/node/5369

patent spade
#

huh thats neato

unique trellis
#

@patent spade last thing on this and then I got to get some work done today... Ugh.... Anyway, in 2005ish I started a Phantasm vs. Caleb mod in GZDoom when I working overnights. PLENTY of time to work on it... I was using ZBlud or some other Blood2Doom project back then. It was coming along, learning to put graphics and even doing some coding... Maps, etc... Blending Blood2 textures in... Then that harddrive crashed and I lost everything. I gave up game design until this January because of it.. I was so devastated

patent spade
#

Dang that blows

unique trellis
#

Im back at it though so I didn't let the dream completely die πŸ˜‚ So I'm glad to see someone else bringing Tall Man to life. If I ever make a game, like legit, it'd be a pseudo Blood sequel with Tall Man esque villian

patent spade
#

Sounds good. Hope you do A great job

unique trellis
#

Hope YOU do a great job. Cant wait

patent spade
#

Haha ye

gusty cypress
weak cargo
#

tasty 50lb trigger

unique trellis
#

we pubg now

trail phoenix
#

It's your best one so far, and it's really damn good looking. Keep it up

gusty cypress
#

Thanks

#

I also had a famas model screenshot but I can't find it rn

gusty cypress
#

Couldn't find the final model screenshot with the textures and the coyote sight, so this'll have to do until I get home to my laptop

trail phoenix
#

Look nice as well

unique trellis
#

noice

#

do you make em just because or are they planed to be implemented into something

gusty cypress
#

partly planning on using them in a game

#

otherwise its either for practice or fun

unique trellis
#

do you also have some animated?

gusty cypress
#

they're rigged with bones, but not animated atm

#

ill have more free time this summer, so i plan on jumping into that area

keen bear
#

here i just saw this in my dms dont think i ever posted it here

#

this is the unity system shock demo after i added noclip to it

hushed hull
#

beautiful

rigid sorrel
#

Oh cool

#

Im glad they kind of returned to that look

hushed hull
#

same here. when they switched engines it just looked like another generic sci fi horror game

#

nothing beats old artstyle

viscid sandal
pulsar gust
#

Is the voice acting original? Sounds very clean/professional!

viscid sandal
#

It is indeed

pulsar gust
#

Very nice!

#

Don't tell anyone, but as far as voiced female protags go I think I already like your char more than Shelly :p

viscid sandal
#

I hired janna polzin to do the voice work

#

Well then πŸ˜‚

#

Thanks

pulsar gust
#

It immediately gives the game a lot more character, honestly

#

Since you're buying voice acting and whatnot, are you planning on making this a commercial product?

viscid sandal
#

I plan to sell it on steam, gog if I can manage and gamejolt

pulsar gust
#

I love how much digital storefronts have shifted

#

In 2010 it would be "I plan on selling on Desura, GoG, and Steam if I can manage"

viscid sandal
#

The first episode will be free and the rest im debating between 5-10 dollars

#

Yeah

#

Its definitely alot easier now... For better or worse

pulsar gust
#

Good luck with the project!

viscid sandal
#

Thank you

limber bramble
#

voice acting adds a lot of character. good luck indeed my dude πŸ‘

wraith beacon
#

Looks, pretty neat.

viscid sandal
#

Thanks

topaz breach
#

@viscid sandal are you going to add animations to the character portrait when she's speaking?

wraith beacon
#

If that were to happen it'd probably just be an open mouth frame overlaid on the portrait.

viscid sandal
#

@topaz breach as much as i want to it'd be a nightmare

untold niche
#

@viscid sandal Does she say "boo hoo hoo when does the hurting stop?"

viscid sandal
#

@untold niche no but there are a few references to blood

#

I should've done that one though πŸ˜‚

untold niche
#

What about "Run, run..." because that line is honest to god scary as shit.

viscid sandal
#

I'll leave you to find out whats there and what's not, (a good chunk of them are in c2ls) but I will say whilst i wanted to have references to alot of old school fps games, i didn't want every line to be just ripped from other games.

untold niche
#

That's good.

desert notch
#

wish i was an artist so i could make better sprites for this, if only there were more in cc0 to choose from https://puu.sh/Abr7o.gif

viscid sandal
#

I think it looks pretty good

desert notch
#

thanks, i know it could look worse but when i see games with fully fleshed out enviroments it makes me wish i could make something that suited this haha

queen comet
#

Oh wow, that's cool.

bold meteor
#

Oh hey. I remember that little sprite guy

desert notch
#

yeah haha, he was the only thing i didnt make from scratch because im just not good at art or animation

#

hes quite popular on opengameart

bold meteor
#

Your stuff with the gameobjects and such looks good. Hope you'll continue to work on it. :)

desert notch
#

thank you, i still have plans for it but art assets and lack of is slowing me down, i just keep shuffling around trying new mechanics instead

bold meteor
#

Try and implement all the mechanics and just use placeholder-graphics. Then you can focus on the actual graphics. It was the same on my gif. I made sure the pick-up action worked right before even adding the holding or pick-up animations

#

Hope it goes well for your project. :)

viscid sandal
#

@unique trellis found a fix for it accidentally and now I'm upping the base movement speed

unique trellis
#

noice !

viscid sandal
#

yes

unique trellis
#

πŸ‘Œ

unique trellis
#

Screenshotsaturday... The very first map I ever publicly released, in 1994, for DooM, on some FTP or BBS πŸ˜‚ πŸ˜‚ πŸ˜‚ I was 13 years young and DEU was my tool of choice.... I was glad to find it attached to a Mockery wad on Doomworlds servers from early 2000s

pulsar gust
#

Haha

#

"Dude, I can place hanging corpses... anywhere? SWEET!"

unique trellis
#

It still plays fine. It's a concept I'd like to redo in a Blood map methinks

#

One centralized tower climb with others surrounding it you go in and out of

pulsar gust
#

I love levels with verticality, they always stand out for me

#

The entire level collapses in on itself by the end

viscid sandal
#
Game Jolt

Patch notes: Explosions animations tweaked, Explosive barrel sound improved, New scoreboard art, Player can now manually pass scoreboard screen via pressing E, Chairs now 3d sprites, C1ls glass is...

Game Jolt

Welcome to Quarantined: Viscerafest! A singleplayer first person shooter with a heavy emphasis on fast-paced satisfying combat, non-linear level design, secret finding, and a wide roster of wacky...

pulsar gust
#

@viscid sandal Some feedback:

  • Mouse sensitivity needs to be adjustible from ingame, not main menu. I had to go back and forth 5+ times to get it configured correctly
  • Either the green key or armor should be reskinned; a new player could easily confuse the tons of different green chip-like items as green keys
  • Why can't you collect keys by running over them? It doesn't really add much beyond confusing the heck out of me on E1M2
  • Remove audio attenuation from everything except maybe Caroline's VO: It's very jarring to have the music cutting in and out any time you kick or fire a weapon
  • The E1 boss is cool conceptually, but has very poor tells; to the best of my knowledge, the pillars don't appear to flash when descending past the first time they fall, you're given no warning for the shockwaves (and they travel EXTREMELY fast considering), and the ooze killed me twice before I realized what I was being killed by; consider adding more audiovisual cues to this boss and it'll be a lot nicer for it
  • How does damage calc on the boss work? It seemed like sometimes I was firing full-on but doing no damage; can you only do so much damage per attack pattern?
    *Consideer adding a brief invuln period after being attacked (or if this isn't acceptable for balance reasons, at least having Caroline not go "O-O-O-O-OOF" when sustaining fire)

Other than this, game shows promise! Protag is neat and I wanted to really go to Japan :p

tranquil oracle
#

@viscid sandal this reminds me, dunno if it was found/reported and/or fixed previously, but the last time I played through your game I found a bug

If you die right after killing the episode 1 boss, it breaks once the level resets and you enter the arena

viscid sandal
#

@pulsar gust annoyingly the first one isn't really possible, doing so would completely break the game. The key/armor i can change. Reason is 2 fold, 1 during combat sections I don't want players accidentally picking up keys and then not knowing they have them or that they exist in the first place making it a more intentional action, and because it also means that I'm not constantly having to slap keys on the floor so the player doesn't have to awkwardly jump onto a table. The attenuation pisses me off but as far as I know there's nothing I can do to fix it. Boss I can do. Its health bar only really changes every 100-200 damage which isnt as much as it sounds, I've had to handle it this way due to a bug where the health bars animations will break and it will completely go invisible.

#

@tranquil oracle in what way?

tranquil oracle
#

@viscid sandal the boss just doesn't trigger when you enter the arena

#

nothing happens

#

it's as if some timer script to destroy the boss upon its defeat didn't terminate and ended up removing the boss after the level reset or something

viscid sandal
#

Alrighty ill check it out

unique trellis
#

@pulsar gust watched the video of your map. That is a cool concept and would have fit in Doom 2 lineup easily

viscid sandal
pulsar gust
#

I wanna say it looks a little bit better, yeah

unique trellis
#

i guess there rly is all kinds oΒ΄shit out there

weak cargo
#

finally getting off my ass and remaking a hud i made ages ago and doing it with zscript

weak cargo
#

alright, current ammo counters and health and armor numbers are up

#

the last part was surprisingly annoying to do

brazen copper
#

Post pics

weak cargo
#

lemme get the armor number fix'd first

#

there

#

gonna put bars up there with the health and armor, ammo reserves in the bottom left, and keys in the top left

#

maybe figure out some powerup counters later on

brazen copper
#

I'd use it. It would have to be a tiny but smaller though. I'm all for that minimalist shit.

weak cargo
#

it's completely scalable

#

it's just enormous so i can make sure it is

#

i usually have my huds at like 2 or 3x pixel size

#

all zscript, so no SATANBARINFO :p

brazen copper
#

That's pretty cool, yeah when you make that hud smaller and get it filled out, it'll be nice

patent spade
#

hhmmmmmmm LOOKS NICE

#

WELL DONE @weak cargo

#

ONCE YOU RELEASE THIS

#

I AM GOING TO STEAL THE CODE

#

THANKS

weak cargo
weak cargo
#

aw man they changed the crash message

#

used to have actual doomguy dying over there

#

now it's freedoomguy

#

fuckin ruined

sharp birch
#

ew lol

queen comet
#

Copyright?

weak cargo
#

probably

weak cargo
#

so apparently SetSize() was more important than i thought

#

so that's why it was crashing

#

but! it's done

#

has support for mods that use both ammos and (if you're weird like Project Brutality) you can switch the numbers if you need to with a cvar sdhud_switch_ammo

#

oh and inventory

#

duh

#

ohp apparently it's not done lol

#

ok NOW it is

#

eventually i'll make patches or rework the ammo box code for various mod supports

#

cos that's what i did with my poopy sbarinfo versions

queen comet
#

Nice!

weak cargo
#

extra stuff on the left doesn't appear until you have them/aren't 0 (except for the junk and nicotine token)

outer eagle
#

Fucking awesome work dude

#

Especially love the ammo count on the left

weak cargo
#

oh yeah the 2 values that go into the 1000s don't show like that until you get enough backpacks

#

feel like a fuckin wizard tbh

misty sparrow
#

I really like that shit

#

Simple huds are best

#

Only real complaint is the health bars but w/e

tranquil oracle
#

@weak cargo so how do you map weapon classes to "pretty names" currently?

#

eg

#

CoolModRocketLawnchair -> Rocket Launcher

weak cargo
#

GetTag() is what i use

#

er, GetWeaponTag()

#

here's the line that prints the name

DrawString(mConsoleFont, GetWeaponTag(), (-2,-9), currentammotalign, ammocolor); //show the weopan name
tranquil oracle
#

ic

misty sparrow
#

I can feel the judging

weak cargo
#

i'm sure when/if i release it, someone's gonna go "oh god why like this"

misty sparrow
#

That's gonna happen with anything

weak cargo
#

ye

misty sparrow
#

But if it works

#

Who cares

#

Inb4 screenshotted, posted in another discord with captions "look at this idiot"

weak cargo
#

i know right

#

what a dumbass

tranquil oracle
#

@misty sparrow @weak cargo nah GetWeaponTag is the right way

#

as far as I'm aware anyway

misty sparrow
#

Inb4 screenshotted, posted in another discord with the captions "he's on to us"

desert notch
#

not that it's a huge problem but does anyone else feel irked when they see comments that are bit obvious like '//moves character' lol

weak cargo
#

yes and no
when you don't understand shit about what you're looking at it's nice to have it spelled out for you
but when you do yeah, it's a little annoying

weak cargo
#

upgrade numbers

#

oOoOoh

robust ridge
agile plaza
#

[it's... uh, a thing.]

misty sparrow
#

xaser

#

no

#

bad

tranquil oracle
#

hey some of the sounds actually sound pretty neat at 44100hz

unique trellis
#

oh so its just doom but the sounds are at 44100hz?

#

nice

patent spade
#

Gud

trail phoenix
#

πŸ‘Œ

patent spade
#

@weak cargo HELP ME OUT HERE PAL

weak cargo
#

i didn't do it

#

i swear

patent spade
#

no not that

#

ive been dealing with this issue with my guns recently. the bullets are shooting below the crosshair and i have yet to find a fix for it.

#

help a boi out

#

i can provide code if it helps

#

...and im also hoping that you yourself know what youre doing

trail phoenix
#

Oh this has happened in other mods as well

#

in my experience

patent spade
#

OOOOHHH SHIT

#

HOW DO I FIX IT

#

ITS BEEN DRIVING ME INSANE

weak cargo
#

naw i used to do some decorate stuff

trail phoenix
#

i remember d4t and me screaming about how the gun wouldn't shoot straight

patent spade
#

was it consistantly hitting the same spot?

weak cargo
#

huh...

#

it must be an engine bug

trail phoenix
#

i can't remember the source port though

patent spade
#

yeh,

weak cargo
#

trailblazer's doing it too

trail phoenix
#

it was either zandronum or gzdoom

weak cargo
#

never noticed until you pointed it out

patent spade
#

WHAAAAAT

trail phoenix
#

yes it was

patent spade
#

FINALLY

trail phoenix
#

a bit bellow the crosshair

patent spade
#

AN EXPLANATION

#

but in my mod its like plenty below the crosshair, but im assuming its just a different variation of the bug

trail phoenix
#

most likely it was zandronum because i memed with it back then

patent spade
#

im gonna try this in a older version of gzdoom

weak cargo
#

didn't move my xhair from that spot

#

there must be some weird calculation bug

trail phoenix
#

it was slightly below that on my end

weak cargo
#

that's a beta build of gzdoom, grabbed last night

patent spade
#

im using hell raider(which is using sortof the same base as trailblazer) and its working fine..same code

#

WE NEED A TRUE GZDOOM ADULT

weak cargo
#

@patent spade yeah it's the engine. just tried regular doom 2 without mods and it still did it

patent spade
#

no way

weak cargo
#

and it might look higher on my screenshot cos i use a higher fov

#

not entirely sure what's going on either, if it's the hitscan not going where it should, or if it's decals or bulletpuffs not going where they should

patent spade
hallow roost
#

nice AK

unique trellis
#

nice FAL

#

the superior battle rifle

nimble socket
#

Nice Sig 552

unique trellis
#

556xi

nimble socket
#

I mean, I know its a 510 but shhhh

hallow roost
#

is that a glock?

patent spade
#

i liked the way the sig amt looked and i liked the way it fired so im gonna try and make it into a mod in the future

viscid sandal
unique trellis
#

@viscid sandal great stuff keep it up!

#

And Mega Man should have an Acid Man πŸ˜‚ πŸ˜‚ πŸ˜‚

wicked schooner
#

hey @viscid sandal is there any way to invert mouse in your demo?

queen comet
#

Acid Man just trips balls

viscid sandal
#

@wicked schooner no

#

@wicked schooner i can try to add it but getting mouse sensitivity to work in and of itself was a nightmare.

cold otter
#

inverted mouse with kb+m

#

?????

#

inverted look*

#

but same deal

#

why

queen comet
#

Some people prefer normal, some people are aircraft

viscid sandal
#

@cold otter i am clueless when it comes to coding, and the way getting it to work with the inherent systems in place was annoying and a pain.

#

And the fun bugs that mean i cant add it in the pause menu

cold otter
#

i mean it baffles me why you'd want that anyway on an FPS game on PC

#

but i guess its good to have for the .05%

viscid sandal
#

Yeah i dont get inverted mouse sensitivity either but i can at least try a pray for my sanity

wicked schooner
#

inverted mouse?

#

it's just what i'm used to

#

everyone's got their preference and it literally doesn't matter that you're a disgusting normie non-inverted pleb

viscid sandal
#

@wicked schooner I am the man who plays with 150 to 180 fov so I have no room to judge.

unique trellis
#

I haven't played a good flight simulator in awhile... Does Microsoft still make those?! πŸ˜‚

queen comet
#

Flight Sim '98 was my first game to play online with other people

rigid sorrel
#

I have 02 somewhere

wicked schooner
#

there's one that sorta continues it

#

i forget the name but i do know the guy took on a patent troll and i think he won

#

he was sued because his flight simulator was hosted on google play or something

unique trellis
#

Cool

unique trellis
#

#401604408984600577aturday

Maximilian Dunkel is the author whose writings are tearing apart the fabric of reality... And Caleb serves as a unwilling pawn. Here, the Burning is being wrought as a hospital collapses and bends under the crafted writings of Dunkel... Caleb is on the hunt for answers and to find a way to survive as the building, and the world as we know it, collapses around him...

If you played the beta of Bloodlines in 2003 (or recently since we got back at it!) The Cathedral map ends with you climbing a rickety belltower and leaping onto a hospital and then...

You end up on the street? The Epidemic map...

Hey it was beta right?! :)

This is the map that was to take place after the cathedral, followed by the museum and THEN Epidemic...

This is a great map crafted by 3 other authors, and I've been trying to piece it together. It is a good map on it's own just needed some flow and continuity adjusted... It'll be much shorter than a normal Blood map, because it's just there to bridge the gap and like I said, some brilliant and creative set pieces deserve to be tied to the vision of this story!

untold niche
#

Real fan of the story so far

unique trellis
untold niche
#

Yup Dunkel is practically Sutter Cane, I like especially how you take your basic anti hero who seeks revenge and put him in a constant power struggle against the villain.

marble snow
#

anyone modded hl2 before

#

im trying to replace character's voices with my own

#

and yeah it works and all

#

except their lips dont move

#

i've only done it on the start where gman talks so far but his mouth just doesnt move

queen comet
#

There's a different file for lip sync

marble snow
#

how do i make it work with my clip?

queen comet
#

I'm not sure. Honestly I'd check a lip sync tutorial, I've only dabbled

#

Also post your mod when you make progress πŸ‘ŒπŸΎ

marble snow
#

i've looked around everywhere for some kind of tutorial to this

#

the best one says you need the file at a certain hz and stuff but it still seems to not work after that

#

if i do get it working i'll upload it

topaz meteor
#

@wicked schooner what about "dcs world"?

wicked schooner
#

what

topaz meteor
#

that flight simulator with good community and free 2 play mode.

wicked schooner
#

oh i don't care about flight sims myself, i just knew xplane was a thing because that guy got sued

#

and he did a documentary about the patent troll phenomenon and the dudes suing him who happened to be family with the judge presiding over the case

#

he won

#

so they sued him again

#

for a slightly different totally bullshit reason

signal whale
#

Slowly, but surely, this vehicle controller is getting made. I'll have a vertical slice of Criminal Mischief in no time. As of now, I need to add in a ground check for acceleration, and I need to add a counter friction force, because it's sliding all over the fucking place.

desert notch
#

making vehicle systems is always fun, do you plan on visualizing the suspension and the shocks and everything?

signal whale
#

Yeah. I have the wheels following the y translate of the raycast. I'm not sure if I'll move both the springs and wheels, or just the wheels.

#

My next hurtle is finding out how to write a function to create a counter force on the vehicle, and in essence, create a fake frictional force. As you can see from the video, I can turn, but the vehicle continues to slide in the wrong direction.

gusty cypress
nimble socket
#

FR F1 is a cool rifle

unique trellis
#

@pulsar gust ! You inspired me for a secret level idea for Bloodlines... Each of the ones I'm doing is going to feature gratutious violence and ammo weapons of a particular kind in a massive arena battle.. short and sweet but wild since most of Bloodlines is creepy, story driven, etc... I thought today of a map that features lifeleech and voodoo so I thought a foggy bog/swamp... But couldn't figure out the gimmick... Then remembered your doom map that "peels" away as it goes... Perfect to have fog and darkness roll away as you fight demons in a soggy swamp! I'll credit you somehow as inspiration... Maybe as owner of house? πŸ˜‚

#

It'll be black and white and grey... with some color from light sources and what not... got to figure out a good movie or game inspiration, some horror flick from 50s...

pulsar gust
#

Ooh!

#

Thanks, I'm super happy I managed to inspire someone :B

signal whale
#

Update on this vehicle controller. Progress is being made. very excited.

unique trellis
#

ITS HAPPENING

viscid sandal
#

@signal whale controls wise that looks really nice

signal whale
#

@viscid sandal Thanks amigo. It's slow and steady progress from here. Next big hurtle is sending parameters from one script to another, because my C++ class I took never got that far haha. I need to send a raycast hit check to my acceleration script so if the player isn't touching the ground, they stop applying a forward or backward force.

viscid sandal
#

Nice

signal whale
#

The hit check will also be used to allow my in air stunt controls to be activated. That's going to be the most fun I think.

desert notch
#

Sharing information between scripts is fairly easy

#

You just need to reference the script you need info from or sending info to and public methods to handle interactions between the two

signal whale
#

Mind sharing any information on it? Of examples?

desert notch
#

I'm not at my computer but I'll pm some starter stuff about it

gusty cypress
signal whale
#

whoooo. I successfully figured out how to call variables from another script. It now has ground check for acceleration, so it it no longer lets you glide in the air.

desert notch
#

glad to hear :)

#

quite a lot of things can be done with cross script communications

viscid sandal
weak cargo
#

you better get that mime out of that box

#

he's gonna suffocate

viscid sandal
patent spade
marble crypt
#

Shivers makes good stuff

misty sparrow
#

yee

patent spade
#

he's professional

#

UNLIKE ME

#

HAHA

#

WILD

#

FOR STYLE

#

ASSHOLES

#

YEEEEE

#

HAAAWW

unique trellis
#

Good stuff

#

Where's Phantasm DooM @patent spade I expected it done by now

unique trellis
outer eagle
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πŸ‘Œ

patent spade
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@unique trellis Its being released in 2019. And this is a pretty big project

pulsar gust
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Ooh, going for a monochrome level?

unique trellis
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@patent spade I was kidding I knew it wasn't going to be quick

patent spade
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lol

unique trellis
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@pulsar gust yeah just trying to figure out how to have a good layer of fog.. I want fog around the villa to fold away... We'll see

pulsar gust
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I know that Death Wish had that really nice fog map, maybe try and see what they did?

unique trellis
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@pulsar gust so in Blood you can do that but can't palette walls black and white at same time πŸ˜‚ I wish it'd be perfect... So I've got to jank around I have some ideas

pulsar gust
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Aww, that's unfortunate

unique trellis
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It's cool... It's like having 5 colors to paint a masterpiece... You make it work

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Death Wish is amazing... I need to carve some time for it someday.... But man nerd time is so limited

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I have a co-worker who gets up at 5am on weekends to play his video games πŸ˜‚ πŸ˜‚ I may have to start... My most creative times are after 10pm though...

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It's tough modding and creating and adulting all at once... Wish I was 21 again

viscid sandal
heady coyote
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πŸ‘Œ

unique trellis
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btw, movement feels a lot better now imo

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like ur not forced to use that dash so often anymore, ofc its still crucial in some situations but it feels more like a support element of the combat rather than the main. At least from my perspective, gj there

viscid sandal
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@unique trellis thanks, I did a bit of tweaking to the ease in and out of movement to make it feel less janky in addition to increasing the speed as a result of fixing the dashing through walls problem.

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In the engine there are multiple ways of handling motion and I came to find out one of the dashing directions was using one of the more unstable methods which is what was causing the bug.

unique trellis
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ye i can imagine its not like, "ok mr. code just do that now" . Finish it up and move to another engine

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Maybe do some Dusk modding for the start πŸ˜‰

viscid sandal
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I've got plans and people so should I have the time I generally know the direction im headed

unique trellis
#

which engine are u aiming for?

viscid sandal
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Unity

unique trellis
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kewl

viscid sandal
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Though I'll be more art/game design/level design/sound design rather than coding

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I've got two buds who are much well versed in coding than I could ever dream of being who are pretty excited to work on a project alongside me. So assuming all goes well we'll be working on a project thats closer to what was originally aimed for on my part but held back due to limitations

unique trellis
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best wishes for you guys

viscid sandal
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Thanks

signal whale
#

Alright, so I have a rough version of the in air stunt controls working, but I never set up a vehicle chase camera. So the camera flips/rolls and shit with the car, and I have to fix it if I'm going to continue testing.

desert notch
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messin with cameras is always fun, feels great to setup a nice feeling camera

signal whale
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New video of progress. I have an in air stunt system working. I have a very rudimentary follow cam scripted that needs to turn with the car, without turning when the vehicle is flipping in the air. I also STILL need to figure out how to program counter forces to act as friction, because right now I'm using Unity's drag settings, and it sucks. As of now it gets the job done, but it's something that needs addressing.

unique trellis
viscid sandal
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Awesome

pine carbon
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noice

unique trellis
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I might have to delete the $-#+@ Sprite bridge though. Super frustrating. If an enemy walks or flies or whatever on top of a Sprite, like the bridge, it just starts spinnjng in circles πŸ˜‚ πŸ˜‚

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I might just keep it and move the bird conflict to a different section... Let this be calm before storm

viscid sandal
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@limber bramble meh its fine he's from forever the one we pretend doesn't exist

limber bramble
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oh ok

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lol

viscid sandal
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There is voice line that directly makes fun of a dumb quip of his from that game.

viscid sandal
signal whale
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Today's huge fucking challenge. Get wheels to follow the position of a raycast hit.

viscid sandal
queen comet
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God that's horrifying

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Looking better and better m8

nocturne phoenix
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that looks pretty good @viscid sandal !

viscid sandal
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thanks!

nocturne phoenix
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now just fix that damn UI before I kick u from the server :-p

viscid sandal
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well then

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how so?

weak cargo
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0-100 today, eh dave

nocturne phoenix
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well it's defo taking up too much real estate

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I noticed this a long time ago

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if u wanna do the face thing

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I think you should look at Ion Maiden

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its there but super minimal

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has all the info u need

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doesnt get in the way

viscid sandal
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so just make it smaller

nocturne phoenix
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that and I don't think it needs the border stuff around it

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her face and the numbers can prob stand out on their own

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same for the ammo acounter

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also you could try centralized like doom etc

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and idk what the stop light is in the upper right

viscid sandal
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keys

nocturne phoenix
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ah yeah that defo doesnt need to be that big

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tbh people dont even really NEED icons to know they have keys

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the door either opens or it doesnt

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but yeah that doesnt need its own thing

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can prob move the keys by the ammo

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just have 3 dots next to the ammo counter

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1 sec

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I do a quick mockup

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everything about 30% smaller and so much more room to see

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now my eyes are focused on the enemy in front of me and not the UI

viscid sandal
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alrighty I can do that

nocturne phoenix
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chur

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GLHF

viscid sandal
nocturne phoenix
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much better!

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wheres the keys ?

viscid sandal
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bottom

nocturne phoenix
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eh they blend

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i'd do buttons attached to the ammo counter

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also somehow make the left and right UI elements the same size

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MSpainted ya

weak cargo
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mastapeece

wraith beacon
#

10/10, much better UI.

viscid sandal
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well you also haven't actually acquired them yet for one, they glow when you do, but yeah I'll make it a bit more even and work it into the ammo hud

limber bramble
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the smaller UI is muuuuch better

hallow roost
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backseat dev Dave

keen bear
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i always wondered what that traffic light was

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i need to get around to playing this

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its starting to shape up

viscid sandal
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I'll be uploading another patch relatively soon.

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and thanks

keen bear
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i need to play it before you get famous

viscid sandal
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hehe on this engine? nah.

hallow roost
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so you can say i was a cool kid that played it back in the dark days

viscid sandal
weak cargo
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ooh

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nifty

brazen copper
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That looks so much better!

topaz breach
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I came here to say something but then got distracted by dave telling noah what to do

nocturne phoenix
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much better

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carry on

unique trellis
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@viscid sandal this just FEELS good... Like I've played $60 with l33t graphix and they play like πŸ’©... This is good stuff. You need to charge $20 for it πŸ˜‚ that seems to be the cherry spot for gewd game these days

misty sparrow
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Nice 1337 speak

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Didn't know we were still in 2013

unique trellis
brisk timber
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Holy shit

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Dck

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That was my favorite editor for years

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Was the best doom editor up til doom builder

unique trellis
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@brisk timber DCK was so good. During that transition period between doom and BUILD mapping for me, it felt the most natural comparatively to mapedit/BUILD... we have to be about the same age then.. ROTT, DCK...

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I took some shots of these old DOS editors to put as monitor Easter eggs in our Blood project since it's set in the 90s

brisk timber
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Yeah I've used that lol

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Made a few levels and Sprite edits for wolf

viscid sandal
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@unique trellis the game unfortunately isn't going to have the length to justify a 20$ price tag.

unique trellis
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Neither do those "AAA" games sometimes ehoh!

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@brisk timber man you are old then haha.. kidding. Thanks for AE 😁

desert notch
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for real, if AAA game studios can charge $60 for about 3 hours of singleplayer then i think you should be fine at $20

brisk timber
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I'm 31 lol hopefully not old

unique trellis
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@viscid sandal just don't go mobile pricing dude.. ive played some iOS games that blow away many pc/console games in terms of fun and experience... And they are like $2... Shame shame shame

viscid sandal
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@desert notch epsiode 1 for me takes about 15 mins to get through and for the average player about 30 to 45. If people were screaming at dusk for having what is currently a 3-4 hour campaign with another hour and halfs content on the way, and multiplayer, and horde mode, for being 20$ then for my game it'd be even worse. @unique trellis I plan to charge something like 7-10 dollars for it, I'm not stooping that low, I just don't think its worth 20$. I don't wanna feel like I'm robbing people.

unique trellis
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This is one of my top 10 games ever... It's just brilliant... All Foursaken Media games are super high quality, most are very deep experiences... And base game is 2.... I bought IAP just because it's criminal what they charge..

viscid sandal
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Well I mean my games campaign will likely be about anywhere between one and a half to two and a half hours.

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Again I just don't feel I can justify it being that high

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But at the same time I'm not gonna charge 99 cents for it.

unique trellis
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Yeah we get it... Really hope you succeed. It's quality

viscid sandal
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Thanks

cerulean pumice
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@viscid sandal it's okay if your game is short as long as you upcharge for the dab DLC πŸ˜‰

viscid sandal
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@cerulean pumice all ammo boxes replaced with loot boxes that randomly select what kind or wether or not you get ammo, and of course you can buy a 5 pack of ammo boxes for the downright reasonable price of 9.99$

unique trellis
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That's reasonable

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Gotta get them 🐳 🐳 🐳 🐳 🐳 🐳 🐳 🐳

unique trellis
viscid sandal
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noice

pulsar gust
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looks very cozy

unique trellis
queen comet
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Fuggin nice

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Reminds me a bit of Thief

cold otter
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quake maps are extreme comfy to look at

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idk why

desert notch
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yeah they are just pretty much timeless

viscid sandal
heady coyote
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wolf 3d nice

viscid sandal
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At this rate I'll have at least one reference for virtually every major 90s fps present.

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I like stupid easter eggs.

unique trellis
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@viscid sandal They are not stupid... easter eggs make the world go round

viscid sandal
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Sorry "fun" easter eggs

unique trellis
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@viscid sandal BigThink

frozen wadi
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@unique trellis these stairs look a bit steep

unique trellis
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It's the view angle and my fov, trust me. they're all double wide, and if that's too much, you could just rocket jump it.

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Also, there's a Mega back there. They had to be.

viscid sandal
patent spade
upper tapir
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BOOM HEADSHOT!!!!!!

patent spade
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haha yes

hallow roost
#

but shotguns don't get headshot modifiers

cerulean pumice
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^They must be trying to compete with Dusk's SDK, huh?

vestal hamlet
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Not really.

unique trellis
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#401604408984600577aturday

Updating the map that 3 other map designers contributed to, the Burning... been working on several at once, but today really hunkered down on this one... its like 90% done, its seriously just getting architecture cleaned up, coherent play through, etc.

viscid sandal
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can I has it now tho...

unique trellis
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phew.. i wish. I'm seriously thinking we need to do an episode at a time...

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Like I've got 7 maps I'm messing around with... with finite free time... I NEED the ability to bounce around or I'd lose it, I can't jsut work on one at a time

viscid sandal
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thats how I work

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yeah

unique trellis
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I'd say DL the beta from 2003 but there's better projects that are far more complete right now available...

viscid sandal
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ah

viscid sandal
keen bear
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that sabrecsg shit is awesome

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good for them

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in fairness though

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theyre supporting uncompiled maps

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not compiled ones

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which means youll have to use unity's lightmapping solution

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and any other features youd gain from compiled maps

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(including making them much harder to steal)

viscid sandal
topaz breach
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tothetop keep it up

unique trellis
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@viscid sandal I finally used some of my extremely limited nerd time this morning to play your game. Really really good stuff, you even have SECRETS. The whole experience reminds me of Dusk, AE, in a Quake 2 setting with a BUILD-engine wisecrackin' hero. Awesome... However, if you stick Caleb's head in a secret I'm rating it 0/5 when you officially launch and I can throw money at it πŸ˜‚ πŸ˜‚ πŸ˜‚ πŸ˜‚ πŸ˜‚

viscid sandal
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@unique trellis nah I've got other more special secrets for blood. And thank you!

gusty merlin
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can't wait for you guys to make custom levels for Dusk

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are they going to work like WADs?

pulsar gust
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You'll be able to make your maps in a Quake map editor like Trenchbroom, then import them into Dusk just like that

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So yeah, it'll be pretty similar I'd imagine

unique trellis
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@viscid sandal what tools do you use to make your game

viscid sandal
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I use piskel for spriting, gimp for editing and blender for the engine, modeling and etc.

viscid sandal
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@unique trellis oh yes also audacity

hushed hull
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@viscid sandal just played it. wow, that is great so far. what exactly are you planning for the final release?

viscid sandal
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@hushed hull there will be a total of 3 episodes each longer than the one prior to it, (due to the increasing level size/complexity) possibly an endless mode but that will likely be post launch as the campaign is the primary focus.

hushed hull
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cool. cant wait

unique trellis
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would anyone like to duell me

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duel

cerulean pumice
unique trellis
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@unique trellis in what modding?

cerulean pumice
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nah man he was spamming duskworld meetups in almost every server then got muted

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I played best 2 out of 3 with him to make him feel better

unique trellis
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A modders duel... Watch us work full-time jobs have families be old and crawl achingly slow towards our dreams of MAKE GAMEZ

signal whale
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Boys, we have suspension working and friction forces implemented.

desert notch
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That is awesome man, the way the wheels and the body bounces looks great

unique trellis
#

ITS ALIVE...

We keep digging and poking and finding new ways to make Blood... live.... again!

Here is a proof of concept (it looks lame just testing) of a "living" sector monster. It reaches out at you when you trigger invisible proximity gib object sprites... The damage is set to 1 and data to 80, which you can change that to whatever and essential negate the Damage Sector type... But you can't turn off that attribute FYI.... Eyes are 1 way switches and the combination trigger on wall received their input and shuts down the creature...

One more switch before THAT lock needs to be set though, that resets the creature to OFF position...

This is more of a situational enemy, long halls, tight corners, but could be a fun trip to set... And if you are devious enough you don't need to make an OFF switch 🀣

We are finding new ways to make maps in Blood, even some crazy dudes patching Mapedit to unlock commands, triggers and other stuff inaccessible until now... We discovered how a 20 year old mystery works (triggerable slopes)..

It's the wild, wild west of janky mod work πŸ˜‚

GLHF.

unique trellis
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I fully never expect another Blood to get made... So after our project is done soon going to actively pursue licensing EDUKE32 to make a spiritual successor... With Dusk-like models with DISMEMBERMENT and DEPTH (since sprites are basically paper πŸ˜‚ πŸ˜‚ )

unique trellis
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Story will essentially be the Phantasm: Ravager sequel we never got, where the Tall Man has ravaged the world and has caused the US to be split in two, with a "plague zone" in the middle, huge walls splitting it... his creations are growing sicker and more evil...er... and though the resistance is strong, he is winning.... The Caleb/Reggie/Ash-type wise-crackin' antihero is thrown into this whole mess unwillingly, but someone's got to make ultimate evil pay.

Jokingly, I want to name the hero Carl, and have him talk about his cousin who made a Bloody mess of things a long time ago but hasn't been heard of for like 20 years

unique trellis
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I guess models in a limited 2.5d engine would kind of be like CHASM...

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Anyway sorry for rambling I've got 3 day weekenditus and don't want to work πŸ˜‚

viscid sandal
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Be awesome. Blood has been a huge inspiration for my personal work, and I'd love to see more games taking from it.

pulsar gust
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I'd love to see another eduke32 game! Get in touch with Voidpoint if you ever decide to pursue it, they're open to licensing

unique trellis
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Yeah @pulsar gust that is the plan. None of the process or project scope intimidate me.. it's just carving time.

signal whale
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By any chance, does anyone know how to get a vehicle's wheel steering depending on input axis? I don't mean adding torque forces to the object, I mean the wheel game object itself. I need it to look like its turning depending on the players steering direction. So far, all tutorials I find use Unity's built in wheel collider, and I don't use that.

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I really just need to know how to get my mesh's transform to stop at a certain angle, and return to it's forward position when not getting player axis input. So like the get axis returns -1 or 1. So the objects maximum turning angle is -50 degrees or positive 50 degrees. Then when not getting any input, it lerps to 0 degrees.

signal whale
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Wait just a damn second. I think I may have gotten it working.

cerulean pumice
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@unique trellis okay, that sector monster idea is really damn impressive πŸ‘

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I just hope your team can work out making an entire full-fledged spiritual successor, though

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there's a big difference between modding an old game and building a whole new one from scratch

unique trellis
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Yeppers

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Totally get it

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My career has been in project management, different field though πŸ˜‚ budgeting, project scope, etc... I'm willing to do an analysis to see if it's feasible or not.l for sure. Not going to dive in without right team, expectation etc

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The feel would be like Ion Maiden... Oh look, a Bloodlike game made in 2001 in BUILD but with modeled enemies tothetop

cerulean pumice
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Don't you think that by making a Blood-like game, you're taking the risk of directly competing with Dusk though?

outer eagle
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Wha? sssshhh I NEED MORE

signal whale
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I got a bunch of stuff done today on the vehicle controller. Really happy with it so far.

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I think I'm going to bring over my level I made into Unity and start testing out how it handles.

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I also really need to test out this with a controller.

unique trellis
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Enjoy watching your progress!

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@cerulean pumice @outer eagle it'd be different... It's like people trying to pigeonhole Dusk... It's QuakeBloodChasmQuake2HereticDoomRetrolike. The Blood vision I have would play like Blood but different.

And mine is only theory. Dude I'm stretched as a human so I just need to finish this project and then that.

viscid sandal
heady coyote
#

sick

viscid sandal
#

thanks

unique trellis
#

#401604408984600577aturday

These are pictures from a map that we can't seem to find the author of! It's from early 2000s, between 01-03... it will be a 4th episode map, basically reality is shattered, chaos is left... and Caleb is making his final trek to Prospero Publishing to confront Maximillian Dunkel and write the ending he wants...

untold niche
#

So it's near the end of the game?

unique trellis
#

This map is yep. Its very near complete just needs some doors and links attached, some unfinished rooms filled out... It's beautiful outdoor apocalyptic architecture though.

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I hope we can find the author to give him or her the credit they deserve.. the name in 2002 was CURE.. I think Felix lost the contacts

viscid sandal
#

Planting grass.

viscid sandal
#

So this will be my life for the next 3 hours.

misty sparrow
#

get comfy

unique trellis
#

G R A S S