#general-modding
1 messages Β· Page 42 of 1
lookin good
HEYYYY
thanks
u should make it explode blood
It will in game
@patent spade that shotguns mod is ridiculous. Thanks for making it. Can't wait to try it out
Forgot to post my ak47 model along with the shotgun I finished up
Not bad
@unique trellis its broken and it currently doesnt work. working on a new mod right now tho. i wanna get back to TMSS too
DO IT ALL AT SAME TIME NOW @patent spade π π π i have so many ideas for TCs but I have a minute amount of time to work on these things... It's good wish I had more
It's tough.. after our Blood TC Ive got to stop I think unless I can find a way to make some money off of it as a side gig or something, it's tough to justify spending so much time making stuff right now and especially when we are done... I really want to finish for the guys who helped make it and hoping it opens doors for some of them and helps build resume for them honestly
We will see... It's fun and let's me do nerdy things others can enjoy
neato
i have to take credit for my singular contribution to TMSS
the reload for the vertical shotgun
Yes good boi
And Iβll take credit for the existence of every gun in clustergun
Well thereβs also spar and some other blokes who came up with weapon ideas
Yes you are a big boi
π
Dont getcha but ok.
hes just baiting
@viscid sandal What are you making your game in?
Looks like Blender Game engine
is what you are using
@vestal hamlet yes
I use piskel for the textures and sprites, gimp for some more fancy effects such as the bloom on the main menu text and audacity for sound editing.
ok thanks
Np
#screenshotmonday
Kids, this is part of a level about Alfred Hitchcock, a famous director from before even I was born. It combines set pieces from Lifeboat, The Birds, Psycho, Vertigo and finally the this one, North x Northwest.
The cornfield scene from NxNW is legendary and worth checking out if you are interested in creativity pursuits... The discussion on objective vs subjective shots is noteworthy
I redid the sky from this shot yesterday. There's a level of jank even I can't handle π π π π π
Very nice! Are you going to try for planes like that one level of Blood?
In mine the plane has already crashed because the cropduster in mine is something else π
I mean you gotta shoot something it is a FPS AMIRITE?!?
π₯

akimbo is weird in blood... You have to have the powerup... It becomes quite obvious when it shows up in a map that it is about to hit the fan
Akimbo in blood seemed like a great way to fuck yourself over
How so?
Felt as if I was wasting way more ammo than needed for rather tiny returns. In a lot of cases I could accomplish what I needed to without it either using sweet, sweet dynamite or using just one gun and spending less ammo in return
If something, akimbo felt as if it was gimping me, especially considering how "fragile" you are in the game
Would asking for critiques on homebrew D&D monsters be appropriate for modders basement?
Idk, it's probably the best channel but it's still not clear from the channel title and description, this is why creative should come back I think
Tons of things that fit into "creative" but artwork lounge and modding channel are so specific
Welp
Here's how I would imagine a grue from Zork in a fantasy RPG setting.
I hope you brought magic missile.
aoe
What's that supposed to mean?
Scratch that.
I'm a fucking chumpus
Be me
Make first monster in 5e
Shot down with a single tactic
MFW
I'm a shit Homebrewer
Any suggestions?
no clue
You made it seem like you knew something about 5e
dont homebrew 5e is my advice
Has literally run out of combat challenges for PCs
Fuck me, right?
play a new game with them
Pathfinder is too complex for them and they don't want to play CoC.
the gamebooks literally recommend moving out of 5e if your players are too experienced
palladium
the best way to make a combat challenge in 5e is to make a mob of people @late furnace
rather than just one spooky monster
because usually people like fighters barbs and monks have a hard time fighting multiple people, while wizards and shit have an easy time
but that doesnt mean you cant make some of those mob guys have counterspell and stuff
;)
SCREEEEEAMshot Thursday, kiddies ahahhahahahaa... From the Elk Grove, Michigan Museum
Some of the exhibit signs.... Wait, what is Ancient Cultures: Selenic Stronghold?! How'd that get in there... π
Pathfinder is too complex
Patherfinder isn't complex, it's a clusterfuck.
[G R A P P L E R U L E S]
And also droves upon droves of useless feats.
Hey. Can someone do me a HUGE favor? Can i give you some of the models n textures n can you apply the textures for me? Theyre a bit weird in devil daggers n i have no idea how
wha? dusk textures? those are not allowed to be shared or used in any way right now
I mentioned nothing about dusk
he wants someone to rip assets from DD for him or something
No. I can get the assets easily
fair nuff then
just keep things legal. remember the server rules
coo? coo.
Yee yee
Grapple rules are a myth perpetuated by game designers
[THAC0]
Wasn't that second edition?
yes
I wish there was a way to implement THAC0 in 5e.
i dont think you understand what thac0 is
yes
its already a thing in anything with armor class
just presented in the most insane way possible
I know, but I want my overly complex charts, dammit.
you'd love palladium charts then
Personally, just gonna stick with GURPS
Too bad GURPS rulebooks are hard to come by.
Are they?
Let me rephrase that. They're expensive.
ur a goblin wizard
yea
dnd is a blast if you can get a good group of people to play with
sure is
everything is a blast if you can get a good group of people to play with
fair enough
especially dnd
And if your group isn't a bunch of chaotic neutral power-gamers.
neutral powergamer was a meme in like
2e
and then every edition after that made neutral basically not an aligment
because being neutral fucks you up so bad
anything that targets a specific alignment also hits neutral
because fuck you neutral is every alignment
I don't think I've met a DM that actually treats it like that
They either don't know that rule or just don't care
chaotic neutral power gamers comes more from that alignment fitting powergaming characters more than anything mechanical, anyway
Anyway, what I mean is they play the game to win, even if it means killing eachothers' characters.
And then they build a nuke out of alchemists fire and dynamite and drop it down to earth from a spelljammer.
thats called having fun
also
no not also
back to having fun
thats how you're supposed to play tabletops
what is that
doing stuff like building a succubus sphere and colony dropping the terrasque
if thats what your whole party is into it's fine
but when theres one guy being an idiot and the rest want to play normally
no one likes you
It's fine if they're having fun. They don't have fun, they piss eachother off and it pisses me off in return.
no one likes you is your comeback
to "have some fun"
i thought I was suppose to be the fun hater
there was a conditional on the nobody likes you there, m8
theres a line between having fun and being obnoxious in a tabletop
anyway the point is more when that's ALL you're doing, to the expense of what's actually happening
there wasnt because it was a seperate message
then it's a problem
really, pretty much anything is dependant on who you're playing with
I should just make a rule at the table that everyone has to play lawful good or lawful neutral so they don't start throwing d100s at eachother.
Because I live in the middle of no-where in Florida.
It should be. I live 45 minutes away from the nearest two-story building.
It exists in the same alternate universe as Finland.
what came over you that you considered playing a tabletop with the people who live in jacksonville
Be me, 20-something
Like tabletop RPGs
Had to move from Manhattan
Ended up in Jacksonville
roll20
I can't figure out how to use roll20. Also, I'd have to rebuy all the rulebooks.
following the link i just sent you
and then making maps yourself
and by that i mean copying real life/other videogame maps with filters on them
and by that i mean
Chaotic neutral people always end up being fucking edgy
In my sessions
I remember making a chaotic neutral guy once though in my session
It was like a pathfinder one shot
And he was like
Steve Harvey and he was a serial murderer
My favorite thing to do is to play an evil character in secret, and do a whole bunch of morally questionable things behind their backs.
yes
Low quality video, because of issues with my computer and its hard drive.
And those are custom monsters that aren't part of the mod.
dem animations tho
is it me or does this video have no noise
did you just @ yourself
also yeah I definitely can't hear anything on discord or in browser
I though. I @ed you πππ
Huh....
Do you have that issue with other vids?
nope
Huh...
watching a video right now with sound fine
I mean... I cant say I'd know whats wrong best i can guess is its just youtube putsing it up.
yep no sound here either, not in discord or youtube
Wat
Eck
Ill see what I can do...
Well it looks like my audio is broken now to yay!!!
Ill have to re record and upload the vid
did u changed the output device right before recording?
I did mess with the audio settings a bit its a possibility.
if u do so reload whatever you are running
I'm not sure about the game being on BGE, but so far it looks interesting.
Though I haven't really seen many games on BGE in general, so I don't really know anything about it.
you know what game is made in bge
It is just a red tomato with a stupid hat. He tries to look like a cool tomb raider, rolling and jumping all over the maps. Help him find all the treasures in the mystic castle or watch him die...in many painful ways.THE GAMETomato Jones is a phy...
$1.99
114
the only other one I can really think of is Yo Frankie! which I'm pretty sure was made to showcase the engine so
Yeah, it's a pretty uncommon engine for a lot of things.
@wraith beacon after I finish this game if I get the chance to make another ill be working with a small band of friends in the unity engine purely using blender for art. Blender is both a blessing and a curse in regards to its game engine, but its not the engine but what you do with it. So you know π
True,
And jab liked it so that has to mean something.
couldn't see the video. Just for the sake of being sure, try to don't use regular music, as youtube can censore that kind of audio and silence some parts, if that was the case. Otherwise, no idea.
i like Quarantine, its a bit jank but the art reminds me of Severed and Hyper Light Drifter
plus awes fixed the hud
The Jabroniiβ’ Seal of Approvalβ’
Oh god you never want the Jabroniiβ’ Seal of Approvalβ’ its a death sentence
https://www.youtube.com/watch?v=5WfQawgTMlk&feature=youtu.be speaking of which finally got the sound to work.
@robust ridge naw it was my fault there was something up with the video
@fathom prism If I can address a problem I'm going to, I can't always but generally I want to make as many people happy as I can.
I like the style, it has lots of personality. Which engine it uses?
@robust ridge blender which again as I said above is a grand blessing and an aweful curse
Especially since the twats developing officially anounced they have now stopped supporting the bloody product they never finished.
Eck
Also thanks
lol u can see ur 2d body when u look down nice gimmick
Blender? That's surprising. Thought blender was only a model maker ala 3ds max
the style is not exactly my thing but i will check it out at times since the gameplay looks pretty solid
@robust ridge heck no, i mean generally it supports mostly film making and 3d animation. But it does have a game engine, until the next update when they're removing it.
@unique trellis thanks
the gibs also look good
Id have more but the engine cant take it π
Yeah I remember trying out blender as a game engine early on
I too was surprised it had the capability
So, what would be the next step when blender updates? keep blender on its previous state to continue the game development?
@robust ridge i havent updated blender in awhile because the new updates make it incredibly volatile and crash heavy so basically nothing will change on my part.
It just annoys me because the game engine needs more work that it will no longer get, don't get me wrong, its not throwing a wrench in development there are just things I've had to work around that will now never be solved.
Ok, stability > latest features.
I also do that. I mean, i still use gzdoom 1.8.6 for modding doom, and that's 5 years old already XD
Yeah, it sucks but I've dumped over 7 years into making this a reality I'm not stopping now.
(Also the current build of the game has only been in development for 2.)
Hell yeah. Doing so would be a strong punch on the stomach.
Yeah, i started it when i was like 11 or 12, every so often i wouldve progressed my skill enough to make my older work obsolete and with the desire to make the best product I can with the tech ive got I'd scrap it and start over.
NEEDS MORE CUTSCENES!!!
the shooting feels good, the art style is not exactly my thing as i mentioned before but thats a matter of taste however i think its well done. Which irrates me is the design around the dash, maybe i need to get used to it but i think it would be cool to have a faster movement speed at least faster strafing speed.
Really janky ugly blood style cutscenes!
CONSIDER MY POWER IN A HOLLOW GRAVE
wut
Dos Game - Blood - Intro to the old classic Blood by Monolith. This game used a slightly more advanced version of the Duke Nukem Build Engine. This was quite...
@unique trellis this was something i sort of juggled around awhile back, I've found more people tend to like the dashing and slower base speed. But the reason for the slower speed is so that you cant clip through walls
Because with faster speeds that can happen really easily with dashing.
oh yeah the blood cutscenes
It is something that you do kind of have to adjust to initially
well i could be the minority because i didn t liked the dashing in ut aswell, me personally would like it more if the dash was the support movement option and not the main in combat
I mean, I can play the game just fine without using it, for some myself included its just fun to do so π
The worst feeling is when your doing some delicate platforming and you accidentally double tap a key, rocketing yourself into the lava
lol
Granted in episode 2 it becomes more of a necessity but its still possible to play without it
i started a game on the hardest to get gibbed with one hit and then i moved 1 difficulty level down and i felt like the need to dash in some situations because the strafing is kinda slow
Well the hardest difficulty is instadeath so you know... There's that.
yeah i felt it lol
Its harder to play without it yes but what im saying is its possible.
Yeah but I know what you mean, but like i said Im sure most people dont like falling out of a level so unfortunately it was a necessary compromise
damn
I would do it but it was stupidly easy to just phase through walls, you still can but under pretty rare circumstances and its almost impossible to do by accident.
but how come i don t dash through walls
The dash combines the speed of whatever key your pressing and its own dash speed, meaning the two combined result in you moving in an even faster rate. This can result in the physics detection breaking and you passing through walls. You dont now because I reduced the speed enough to prevent it 99% of the time.
The other thing is the movement prior to dashing used to be so fast most users found it uncontrollable
what if u just make forward and strafe movement at the same speed
It is
Holding two keys at once combines both speeds so moving diagonally is faster
That may be why
yeah but when i just press A or D its slower as when i just press W
Ill look at it but im pretty sure its the same
hmpf
May just be fov
don t think so, let me start it up again
Hey awes I played a bit of the updated version and it's pretty solid. Only really have one suggestion, and that the barrel explosions are pretty weak
Ive been thinking that to recently
It's just a little "pff" and that it
Ill be sure to look at oomphing
ye its the same i probably had the impression cause of circle strafing n shit
Maybe a change in sound and the explosion effect could be touched up on or just played out a bit longer
Yeah, sound is the primary issue but j can see about the animation as well
Doom was able to make it seem pretty powerful by making the whole explosion sprites play out for a half a second or so
can u keep momentum from movement ?
@unique trellis its not momentum based unfortunately that... Causes odd issues with the physics engine
Like sticking to walls and sliding for miles and you cant climb slopes
allrighty, thx for the chatter tho. Bottom line is game is solid and fun. You should move to another engine when u finished it
Some of you dudes and doodets have seen this already... #401604408984600577unday of our Blood Total Conversion "Bloodlines" ... BloodGDX Jimmy Jacks some of the colors and sounds but makes it easy to record !
don't think I've ever commented on your project, but that looks really well-made. The Blood mod scene is seriously underrated
@viscid sandal i dont think im the Jabroney yall are talking about?? this is me https://www.youtube.com/jabroney
tbh im not even sure what you guys are talking about in here lmao
just my game
whats it called?
sweet
no worries i didnt realize there was a mod called jabroney alkso lol thats funny
well he was now hes just ja
Im the jabronii they are talking about
despite my name
my actual tag is jabronii-chan
shortened to jab or jabroni
cool beans π―
or ja
and then you get banned
then this meme is over
[banned]
Are you evolving?
@misty sparrow so I've beefed up the sound and thanks for the tip on the animations in regards to slowing them down probably wouldn't have thought of it otherwise
If you ever need some help with doom engine, i can try to explain some stuff. Up to my own english limitations XD
been working late on this. but enjoy
maybe instead of reloading a round everytime it fires, use a limited internal mag of like 5 rounds. use the animation for the reload
good point but its a choice the team made
Thats too hard to code
not at all
i cant do that simply by changing numbers
but the gun is supposed to feel stressful to use
since you only get 2 ROUNDS
ah
its survival horror
so its like a elephant gun?
very much like an elephant gun
that makes more sense then. i was imagining a kar at first
ive actually tried making a kar before but didnt go so well. had amazing sprite work tho
Are you playing with filtering on or is that just the sprite?
better not be because forced filtering is ugly af with normal LQ sprites
@marble crypt no thats just cause gifs can't be more than 8mb so I have to make it look as TRASH as possible to be posted here
just learned another action function
its a very neat one which i will very likely be using in every gun from now on
i think that 8mb limit is just on manual uploads, you can still upload any size gif through something like imgur and link it
have not stopped working on this gun and its still not done
MORE GIFS FOR ALL TO ENJOY https://imgur.com/ZRccZhf
looks sick
my only complaint is that the hand is blurry as fug
makes it look out of place, especially when inserting ammo
Do you have bilinear filtering enabled?
The gun is nowhere near as blurry so it's probably the sprite itself
the menu also isn't blurred at all
so likely no filtering is enabled
Yeah its the sprite
I remember when he first posted it by itself it was super blurry
i dont make the sprites :V
DOOMTASM
THE BALL
Exciting.
better be a weapon as well yeast warrior
nah we will have super basic weapons....but depending on how the mod is recieved it could be different
LEMME FUCKING KILL SOMEONE WITH THE BALL
NO
YES
IT'S DOOM
EVERYTHING WANTS TO KILL YOU
LET ME USE THE BALL
doooooooo iiiitttttttttttttt
if people support the mod enough then maybe
idk
Woah woah woah... PHANTASM?! Love it. Here's some sprite work I did for an Easter egg for our Blood project
Booooooooooooooy
If anyone deserves a game, it's the Tall Man. There enough wiggle room in his backstory for all kinds of monsters, and you can really do some mindwarping stuff with him too...
Or you could just replace the Lost Soul with the spheres, pinkies with the mini Jawas, zombies with... Zombies π π
oh neato
me and my comrades working on the project are gonna try and make everything as new as possible
so its sort of a semi TC
Jody did become a sphere in one of the films so... It's possible you could have a good sphere π
ohhh yeh maybe ill talk to the guys about it, im not really the main leader and i know very little of the movie but they know all about it
@patent spade so is there a forum or page for this, like to follow
not really, but we might do that, otherwise i try to just post here sometimes. but maybe we can try some forum stuff
Cool just wondered.
One of the best things to almost happen to Phantasm... A script written by Roger Avary with Bruce Campbell costarring... Alas, we got some eh sequels instead.. http://www.aintitcool.com/node/5369
huh thats neato
@patent spade last thing on this and then I got to get some work done today... Ugh.... Anyway, in 2005ish I started a Phantasm vs. Caleb mod in GZDoom when I working overnights. PLENTY of time to work on it... I was using ZBlud or some other Blood2Doom project back then. It was coming along, learning to put graphics and even doing some coding... Maps, etc... Blending Blood2 textures in... Then that harddrive crashed and I lost everything. I gave up game design until this January because of it.. I was so devastated
Dang that blows
Im back at it though so I didn't let the dream completely die π So I'm glad to see someone else bringing Tall Man to life. If I ever make a game, like legit, it'd be a pseudo Blood sequel with Tall Man esque villian
Sounds good. Hope you do A great job
Hope YOU do a great job. Cant wait
Haha ye
Nagant 1895 with a suppressor
tasty 50lb trigger
we pubg now
It's your best one so far, and it's really damn good looking. Keep it up
Couldn't find the final model screenshot with the textures and the coyote sight, so this'll have to do until I get home to my laptop
Look nice as well
noice
do you make em just because or are they planed to be implemented into something
do you also have some animated?
they're rigged with bones, but not animated atm
ill have more free time this summer, so i plan on jumping into that area
here i just saw this in my dms dont think i ever posted it here
this is the unity system shock demo after i added noclip to it
beautiful
same here. when they switched engines it just looked like another generic sci fi horror game
nothing beats old artstyle
So this'll probably be due some tweaking but I've finally added dialogue! Wew! https://youtu.be/BeP92IAS2Ik
Is the voice acting original? Sounds very clean/professional!
It is indeed
Very nice!
Don't tell anyone, but as far as voiced female protags go I think I already like your char more than Shelly :p
It immediately gives the game a lot more character, honestly
Since you're buying voice acting and whatnot, are you planning on making this a commercial product?
I plan to sell it on steam, gog if I can manage and gamejolt
I love how much digital storefronts have shifted
In 2010 it would be "I plan on selling on Desura, GoG, and Steam if I can manage"
The first episode will be free and the rest im debating between 5-10 dollars
Yeah
Its definitely alot easier now... For better or worse
Good luck with the project!
Thank you
voice acting adds a lot of character. good luck indeed my dude π
Looks, pretty neat.
Thanks
@viscid sandal are you going to add animations to the character portrait when she's speaking?
If that were to happen it'd probably just be an open mouth frame overlaid on the portrait.
@topaz breach as much as i want to it'd be a nightmare
@viscid sandal Does she say "boo hoo hoo when does the hurting stop?"
@untold niche no but there are a few references to blood
I should've done that one though π
What about "Run, run..." because that line is honest to god scary as shit.
I'll leave you to find out whats there and what's not, (a good chunk of them are in c2ls) but I will say whilst i wanted to have references to alot of old school fps games, i didn't want every line to be just ripped from other games.
That's good.
wish i was an artist so i could make better sprites for this, if only there were more in cc0 to choose from https://puu.sh/Abr7o.gif
I think it looks pretty good
thanks, i know it could look worse but when i see games with fully fleshed out enviroments it makes me wish i could make something that suited this haha
Oh wow, that's cool.
yeah haha, he was the only thing i didnt make from scratch because im just not good at art or animation
hes quite popular on opengameart
Your stuff with the gameobjects and such looks good. Hope you'll continue to work on it. :)
thank you, i still have plans for it but art assets and lack of is slowing me down, i just keep shuffling around trying new mechanics instead
Try and implement all the mechanics and just use placeholder-graphics. Then you can focus on the actual graphics. It was the same on my gif. I made sure the pick-up action worked right before even adding the holding or pick-up animations
Hope it goes well for your project. :)
@unique trellis found a fix for it accidentally and now I'm upping the base movement speed
noice !
yes
π
Screenshotsaturday... The very first map I ever publicly released, in 1994, for DooM, on some FTP or BBS π π π I was 13 years young and DEU was my tool of choice.... I was glad to find it attached to a Mockery wad on Doomworlds servers from early 2000s
It still plays fine. It's a concept I'd like to redo in a Blood map methinks
One centralized tower climb with others surrounding it you go in and out of
I love levels with verticality, they always stand out for me
https://www.youtube.com/watch?v=jvo7yamRahk This was my first level, made a couple years back for DUMP3; I'd done a decent amount in other map editors at the time but nothing in Doom, so I really went hog wild with moving walls
DUMP 3 is a collaboration work featuring 80 maps total, counting the hub map and the final boss. In this video, I play MAP61: Municipal Well by Flotilla on U...
The entire level collapses in on itself by the end
https://gamejolt.com/games/QUARANTINED-Viscerafest/210823/devlog/0-15-0-voice-of-chaos-patch-hisf3ync https://gamejolt.com/games/QUARANTINED-Viscerafest/210823
Patch notes: Explosions animations tweaked, Explosive barrel sound improved, New scoreboard art, Player can now manually pass scoreboard screen via pressing E, Chairs now 3d sprites, C1ls glass is...
@viscid sandal Some feedback:
- Mouse sensitivity needs to be adjustible from ingame, not main menu. I had to go back and forth 5+ times to get it configured correctly
- Either the green key or armor should be reskinned; a new player could easily confuse the tons of different green chip-like items as green keys
- Why can't you collect keys by running over them? It doesn't really add much beyond confusing the heck out of me on E1M2
- Remove audio attenuation from everything except maybe Caroline's VO: It's very jarring to have the music cutting in and out any time you kick or fire a weapon
- The E1 boss is cool conceptually, but has very poor tells; to the best of my knowledge, the pillars don't appear to flash when descending past the first time they fall, you're given no warning for the shockwaves (and they travel EXTREMELY fast considering), and the ooze killed me twice before I realized what I was being killed by; consider adding more audiovisual cues to this boss and it'll be a lot nicer for it
- How does damage calc on the boss work? It seemed like sometimes I was firing full-on but doing no damage; can you only do so much damage per attack pattern?
*Consideer adding a brief invuln period after being attacked (or if this isn't acceptable for balance reasons, at least having Caroline not go "O-O-O-O-OOF" when sustaining fire)
Other than this, game shows promise! Protag is neat and I wanted to really go to Japan :p
@viscid sandal this reminds me, dunno if it was found/reported and/or fixed previously, but the last time I played through your game I found a bug
If you die right after killing the episode 1 boss, it breaks once the level resets and you enter the arena
@pulsar gust annoyingly the first one isn't really possible, doing so would completely break the game. The key/armor i can change. Reason is 2 fold, 1 during combat sections I don't want players accidentally picking up keys and then not knowing they have them or that they exist in the first place making it a more intentional action, and because it also means that I'm not constantly having to slap keys on the floor so the player doesn't have to awkwardly jump onto a table. The attenuation pisses me off but as far as I know there's nothing I can do to fix it. Boss I can do. Its health bar only really changes every 100-200 damage which isnt as much as it sounds, I've had to handle it this way due to a bug where the health bars animations will break and it will completely go invisible.
@tranquil oracle in what way?
@viscid sandal the boss just doesn't trigger when you enter the arena
nothing happens
it's as if some timer script to destroy the boss upon its defeat didn't terminate and ended up removing the boss after the level reset or something
Alrighty ill check it out
@pulsar gust watched the video of your map. That is a cool concept and would have fit in Doom 2 lineup easily
I wanna say it looks a little bit better, yeah
This is a video showcasing 10 Quake mods (With Links). 1-Arcane Dimensions: https://www.quaddicted.com/reviews/ad_v1_50final.html 2-AirQuake: https://www.q...
i guess there rly is all kinds oΒ΄shit out there
finally getting off my ass and remaking a hud i made ages ago and doing it with zscript
alright, current ammo counters and health and armor numbers are up
the last part was surprisingly annoying to do
Post pics
lemme get the armor number fix'd first
there
gonna put bars up there with the health and armor, ammo reserves in the bottom left, and keys in the top left
maybe figure out some powerup counters later on
I'd use it. It would have to be a tiny but smaller though. I'm all for that minimalist shit.
it's completely scalable
it's just enormous so i can make sure it is
i usually have my huds at like 2 or 3x pixel size
all zscript, so no SATANBARINFO :p
That's pretty cool, yeah when you make that hud smaller and get it filled out, it'll be nice
hhmmmmmmm LOOKS NICE
WELL DONE @weak cargo
ONCE YOU RELEASE THIS
I AM GOING TO STEAL THE CODE
THANKS

aw man they changed the crash message
used to have actual doomguy dying over there
now it's freedoomguy
fuckin ruined
ew lol
Copyright?
probably
so apparently SetSize() was more important than i thought
so that's why it was crashing
but! it's done
has support for mods that use both ammos and (if you're weird like Project Brutality) you can switch the numbers if you need to with a cvar sdhud_switch_ammo
oh and inventory
duh
ohp apparently it's not done lol
ok NOW it is
here's it with trailblazer to show everything
eventually i'll make patches or rework the ammo box code for various mod supports
cos that's what i did with my poopy sbarinfo versions
Nice!
trailblazer support's done i think
even sat down to figure out how to display both leadspitter magazine counts
extra stuff on the left doesn't appear until you have them/aren't 0 (except for the junk and nicotine token)
oh yeah the 2 values that go into the 1000s don't show like that until you get enough backpacks
feel like a fuckin wizard tbh
I really like that shit
Simple huds are best
Only real complaint is the health bars but w/e
@weak cargo so how do you map weapon classes to "pretty names" currently?
eg
CoolModRocketLawnchair -> Rocket Launcher
GetTag() is what i use
er, GetWeaponTag()
here's the line that prints the name
DrawString(mConsoleFont, GetWeaponTag(), (-2,-9), currentammotalign, ammocolor); //show the weopan name
ic
I can feel the judging
i'm sure when/if i release it, someone's gonna go "oh god why like this"
That's gonna happen with anything
ye
But if it works
Who cares
Inb4 screenshotted, posted in another discord with captions "look at this idiot"
@misty sparrow @weak cargo nah GetWeaponTag is the right way
as far as I'm aware anyway
Inb4 screenshotted, posted in another discord with the captions "he's on to us"
not that it's a huge problem but does anyone else feel irked when they see comments that are bit obvious like '//moves character' lol
yes and no
when you don't understand shit about what you're looking at it's nice to have it spelled out for you
but when you do yeah, it's a little annoying
So, q4 rip vol 5 "open alpha" is pretty much ready. I'm giving myself an extra week to bughunt and extra minor tweaks =P
https://streamable.com/n34ob
hello everyone; i have made an important wad for doom: https://static.angryscience.net/pub/doom/wtf/44100hz.wad
[it's... uh, a thing.]
hey some of the sounds actually sound pretty neat at 44100hz
Gud
π
@weak cargo HELP ME OUT HERE PAL
no not that
ive been dealing with this issue with my guns recently. the bullets are shooting below the crosshair and i have yet to find a fix for it.
help a boi out
i can provide code if it helps
...and im also hoping that you yourself know what youre doing
naw i used to do some decorate stuff
i remember d4t and me screaming about how the gun wouldn't shoot straight
was it consistantly hitting the same spot?
i can't remember the source port though
yeh,
trailblazer's doing it too
it was either zandronum or gzdoom
never noticed until you pointed it out
WHAAAAAT
yes it was
FINALLY
a bit bellow the crosshair
AN EXPLANATION
but in my mod its like plenty below the crosshair, but im assuming its just a different variation of the bug
most likely it was zandronum because i memed with it back then
im gonna try this in a older version of gzdoom
it was slightly below that on my end
that's a beta build of gzdoom, grabbed last night
im using hell raider(which is using sortof the same base as trailblazer) and its working fine..same code
WE NEED A TRUE GZDOOM ADULT
@patent spade yeah it's the engine. just tried regular doom 2 without mods and it still did it
no way
and it might look higher on my screenshot cos i use a higher fov
not entirely sure what's going on either, if it's the hitscan not going where it should, or if it's decals or bulletpuffs not going where they should
hehehehe mine
nice AK
Nice Sig 552
556xi
I mean, I know its a 510 but shhhh
is that a glock?
i liked the way the sig amt looked and i liked the way it fired so im gonna try and make it into a mod in the future
Tangoing with a new enemy type. #gamedev #indiedev #pixelart #indiegame #retro
https://t.co/PhrlxBFq3G
@viscid sandal great stuff keep it up!
And Mega Man should have an Acid Man π π π
hey @viscid sandal is there any way to invert mouse in your demo?
Acid Man just trips balls
@wicked schooner no
@wicked schooner i can try to add it but getting mouse sensitivity to work in and of itself was a nightmare.
Some people prefer normal, some people are aircraft
@cold otter i am clueless when it comes to coding, and the way getting it to work with the inherent systems in place was annoying and a pain.
And the fun bugs that mean i cant add it in the pause menu
i mean it baffles me why you'd want that anyway on an FPS game on PC
but i guess its good to have for the .05%
Yeah i dont get inverted mouse sensitivity either but i can at least try a pray for my sanity
inverted mouse?
it's just what i'm used to
everyone's got their preference and it literally doesn't matter that you're a disgusting normie non-inverted pleb
@wicked schooner I am the man who plays with 150 to 180 fov so I have no room to judge.
I haven't played a good flight simulator in awhile... Does Microsoft still make those?! π
I have 02 somewhere
there's one that sorta continues it
i forget the name but i do know the guy took on a patent troll and i think he won
he was sued because his flight simulator was hosted on google play or something
Cool
#401604408984600577aturday
Maximilian Dunkel is the author whose writings are tearing apart the fabric of reality... And Caleb serves as a unwilling pawn. Here, the Burning is being wrought as a hospital collapses and bends under the crafted writings of Dunkel... Caleb is on the hunt for answers and to find a way to survive as the building, and the world as we know it, collapses around him...
If you played the beta of Bloodlines in 2003 (or recently since we got back at it!) The Cathedral map ends with you climbing a rickety belltower and leaping onto a hospital and then...
You end up on the street? The Epidemic map...
Hey it was beta right?! :)
This is the map that was to take place after the cathedral, followed by the museum and THEN Epidemic...
This is a great map crafted by 3 other authors, and I've been trying to piece it together. It is a good map on it's own just needed some flow and continuity adjusted... It'll be much shorter than a normal Blood map, because it's just there to bridge the gap and like I said, some brilliant and creative set pieces deserve to be tied to the vision of this story!
Real fan of the story so far
Basically this π :π https://youtu.be/_PFcOeM_Usk it it was attracted me to project 20 years ago... @untold niche
"In the mouth of madness" trailer
Yup Dunkel is practically Sutter Cane, I like especially how you take your basic anti hero who seeks revenge and put him in a constant power struggle against the villain.
anyone modded hl2 before
im trying to replace character's voices with my own
and yeah it works and all
except their lips dont move
i've only done it on the start where gman talks so far but his mouth just doesnt move
There's a different file for lip sync
how do i make it work with my clip?
I'm not sure. Honestly I'd check a lip sync tutorial, I've only dabbled
Also post your mod when you make progress ππΎ
i've looked around everywhere for some kind of tutorial to this
the best one says you need the file at a certain hz and stuff but it still seems to not work after that
if i do get it working i'll upload it
@wicked schooner what about "dcs world"?
what
that flight simulator with good community and free 2 play mode.
oh i don't care about flight sims myself, i just knew xplane was a thing because that guy got sued
and he did a documentary about the patent troll phenomenon and the dudes suing him who happened to be family with the judge presiding over the case
he won
so they sued him again
for a slightly different totally bullshit reason
Started programming a vehicle controller from scratch using some basic physics principles and various lessons on scripting. It's been a few weeks of trial an...
Slowly, but surely, this vehicle controller is getting made. I'll have a vertical slice of Criminal Mischief in no time. As of now, I need to add in a ground check for acceleration, and I need to add a counter friction force, because it's sliding all over the fucking place.
making vehicle systems is always fun, do you plan on visualizing the suspension and the shocks and everything?
Yeah. I have the wheels following the y translate of the raycast. I'm not sure if I'll move both the springs and wheels, or just the wheels.
My next hurtle is finding out how to write a function to create a counter force on the vehicle, and in essence, create a fake frictional force. As you can see from the video, I can turn, but the vehicle continues to slide in the wrong direction.
FRF1 with telescopic sight
FR F1 is a cool rifle
@pulsar gust ! You inspired me for a secret level idea for Bloodlines... Each of the ones I'm doing is going to feature gratutious violence and ammo weapons of a particular kind in a massive arena battle.. short and sweet but wild since most of Bloodlines is creepy, story driven, etc... I thought today of a map that features lifeleech and voodoo so I thought a foggy bog/swamp... But couldn't figure out the gimmick... Then remembered your doom map that "peels" away as it goes... Perfect to have fog and darkness roll away as you fight demons in a soggy swamp! I'll credit you somehow as inspiration... Maybe as owner of house? π
It'll be black and white and grey... with some color from light sources and what not... got to figure out a good movie or game inspiration, some horror flick from 50s...
Fake friction uses rigidbody drag, but the drag slowed down vehicle's falling. I went in and created a script that adds a force down on the rigidbody if ther...
Update on this vehicle controller. Progress is being made. very excited.
ITS HAPPENING
@viscid sandal Thanks amigo. It's slow and steady progress from here. Next big hurtle is sending parameters from one script to another, because my C++ class I took never got that far haha. I need to send a raycast hit check to my acceleration script so if the player isn't touching the ground, they stop applying a forward or backward force.
Nice
The hit check will also be used to allow my in air stunt controls to be activated. That's going to be the most fun I think.
Sharing information between scripts is fairly easy
You just need to reference the script you need info from or sending info to and public methods to handle interactions between the two
Mind sharing any information on it? Of examples?
I'm not at my computer but I'll pm some starter stuff about it
whoooo. I successfully figured out how to call variables from another script. It now has ground check for acceleration, so it it no longer lets you glide in the air.
nah
not mine at all but its made by SGT SHIVERS, dudes prolly the biggest inspiration on my weapons http://i.imgur.com/d81x6zP.gif
Shivers makes good stuff
yee
Finally settled on a voodoo film.. in fact one of the first, I Walked with a Zombie... We'll see what happens with it π
π
@unique trellis Its being released in 2019. And this is a pretty big project
Ooh, going for a monochrome level?
@patent spade I was kidding I knew it wasn't going to be quick
lol
@pulsar gust yeah just trying to figure out how to have a good layer of fog.. I want fog around the villa to fold away... We'll see
I know that Death Wish had that really nice fog map, maybe try and see what they did?
@pulsar gust so in Blood you can do that but can't palette walls black and white at same time π I wish it'd be perfect... So I've got to jank around I have some ideas
Aww, that's unfortunate
It's cool... It's like having 5 colors to paint a masterpiece... You make it work
Death Wish is amazing... I need to carve some time for it someday.... But man nerd time is so limited
I have a co-worker who gets up at 5am on weekends to play his video games π π I may have to start... My most creative times are after 10pm though...
It's tough modding and creating and adulting all at once... Wish I was 21 again
levels now have their respective names appearing as of starting them
π
btw, movement feels a lot better now imo
like ur not forced to use that dash so often anymore, ofc its still crucial in some situations but it feels more like a support element of the combat rather than the main. At least from my perspective, gj there
@unique trellis thanks, I did a bit of tweaking to the ease in and out of movement to make it feel less janky in addition to increasing the speed as a result of fixing the dashing through walls problem.
In the engine there are multiple ways of handling motion and I came to find out one of the dashing directions was using one of the more unstable methods which is what was causing the bug.
ye i can imagine its not like, "ok mr. code just do that now" . Finish it up and move to another engine
Maybe do some Dusk modding for the start π
I've got plans and people so should I have the time I generally know the direction im headed
which engine are u aiming for?
Unity
kewl
Though I'll be more art/game design/level design/sound design rather than coding
I've got two buds who are much well versed in coding than I could ever dream of being who are pretty excited to work on a project alongside me. So assuming all goes well we'll be working on a project thats closer to what was originally aimed for on my part but held back due to limitations
best wishes for you guys
Thanks
Alright, so I have a rough version of the in air stunt controls working, but I never set up a vehicle chase camera. So the camera flips/rolls and shit with the car, and I have to fix it if I'm going to continue testing.
messin with cameras is always fun, feels great to setup a nice feeling camera
New video of progress. I have an in air stunt system working. I have a very rudimentary follow cam scripted that needs to turn with the car, without turning when the vehicle is flipping in the air. I also STILL need to figure out how to program counter forces to act as friction, because right now I'm using Unity's drag settings, and it sucks. As of now it gets the job done, but it's something that needs addressing.
Got a in air stunt system sort working. Started scripting a follow cam. Needs
#401604408984600577aturday
Working on the Birds homage level... in this example, the Birds start floating around the map versus attacking π Got to figure out that problem... the water seems to have an intoxicating affect hahahaha
Awesome
noice
I might have to delete the $-#+@ Sprite bridge though. Super frustrating. If an enemy walks or flies or whatever on top of a Sprite, like the bridge, it just starts spinnjng in circles π π
I might just keep it and move the bird conflict to a different section... Let this be calm before storm
There is voice line that directly makes fun of a dumb quip of his from that game.
Today's huge fucking challenge. Get wheels to follow the position of a raycast hit.
Hell is real...
that looks pretty good @viscid sandal !
thanks!
now just fix that damn UI before I kick u from the server :-p
0-100 today, eh dave
well it's defo taking up too much real estate
I noticed this a long time ago
if u wanna do the face thing
I think you should look at Ion Maiden
its there but super minimal
has all the info u need
doesnt get in the way
so just make it smaller
that and I don't think it needs the border stuff around it
her face and the numbers can prob stand out on their own
same for the ammo acounter
also you could try centralized like doom etc
and idk what the stop light is in the upper right
keys
ah yeah that defo doesnt need to be that big
tbh people dont even really NEED icons to know they have keys
the door either opens or it doesnt
but yeah that doesnt need its own thing
can prob move the keys by the ammo
just have 3 dots next to the ammo counter
1 sec
I do a quick mockup
everything about 30% smaller and so much more room to see
now my eyes are focused on the enemy in front of me and not the UI
alrighty I can do that
@nocturne phoenix that working for ya?
bottom
eh they blend
i'd do buttons attached to the ammo counter
also somehow make the left and right UI elements the same size
MSpainted ya
mastapeece
10/10, much better UI.
well you also haven't actually acquired them yet for one, they glow when you do, but yeah I'll make it a bit more even and work it into the ammo hud
the smaller UI is muuuuch better
backseat dev Dave
i always wondered what that traffic light was
i need to get around to playing this
its starting to shape up
i need to play it before you get famous
hehe on this engine? nah.
so you can say i was a cool kid that played it back in the dark days
That looks so much better!
I came here to say something but then got distracted by dave telling noah what to do
@viscid sandal this just FEELS good... Like I've played $60 with l33t graphix and they play like π©... This is good stuff. You need to charge $20 for it π that seems to be the cherry spot for gewd game these days
I'm stuck in 97...
Holy shit
Dck
That was my favorite editor for years
Was the best doom editor up til doom builder
@brisk timber DCK was so good. During that transition period between doom and BUILD mapping for me, it felt the most natural comparatively to mapedit/BUILD... we have to be about the same age then.. ROTT, DCK...
How about this? First mapeditor I ever used... Well, Excite Bike on NES...
I took some shots of these old DOS editors to put as monitor Easter eggs in our Blood project since it's set in the 90s
@unique trellis the game unfortunately isn't going to have the length to justify a 20$ price tag.
Neither do those "AAA" games sometimes ehoh!
@brisk timber man you are old then haha.. kidding. Thanks for AE π
for real, if AAA game studios can charge $60 for about 3 hours of singleplayer then i think you should be fine at $20
I'm 31 lol hopefully not old
@viscid sandal just don't go mobile pricing dude.. ive played some iOS games that blow away many pc/console games in terms of fun and experience... And they are like $2... Shame shame shame
@desert notch epsiode 1 for me takes about 15 mins to get through and for the average player about 30 to 45. If people were screaming at dusk for having what is currently a 3-4 hour campaign with another hour and halfs content on the way, and multiplayer, and horde mode, for being 20$ then for my game it'd be even worse. @unique trellis I plan to charge something like 7-10 dollars for it, I'm not stooping that low, I just don't think its worth 20$. I don't wanna feel like I'm robbing people.
Available now on iOS devices (Android coming soon)!! Get it here: https://itunes.apple.com/us/app/heroes-and-castles-2/id911781335?ls=1&mt=8 ---------- You s...
This is one of my top 10 games ever... It's just brilliant... All Foursaken Media games are super high quality, most are very deep experiences... And base game is 2.... I bought IAP just because it's criminal what they charge..
Well I mean my games campaign will likely be about anywhere between one and a half to two and a half hours.
Again I just don't feel I can justify it being that high
But at the same time I'm not gonna charge 99 cents for it.
Yeah we get it... Really hope you succeed. It's quality
Thanks
@viscid sandal it's okay if your game is short as long as you upcharge for the dab DLC π
@cerulean pumice all ammo boxes replaced with loot boxes that randomly select what kind or wether or not you get ammo, and of course you can buy a 5 pack of ammo boxes for the downright reasonable price of 9.99$
map
noice
looks very cozy
more map
yeah they are just pretty much timeless
wolf 3d nice
At this rate I'll have at least one reference for virtually every major 90s fps present.
I like stupid easter eggs.
@viscid sandal They are not stupid... easter eggs make the world go round
Sorry "fun" easter eggs
@viscid sandal 
@unique trellis these stairs look a bit steep
It's the view angle and my fov, trust me. they're all double wide, and if that's too much, you could just rocket jump it.
Also, there's a Mega back there. They had to be.
WAIT A MINUTE DID SOMEBODY SAY new gifs
BOOM HEADSHOT!!!!!!
haha yes
^They must be trying to compete with Dusk's SDK, huh?
Not really.
Also Materials support is in. but not UVs for now that is https://twitter.com/Henry00IS/status/998005000319193089
#401604408984600577aturday
Updating the map that 3 other map designers contributed to, the Burning... been working on several at once, but today really hunkered down on this one... its like 90% done, its seriously just getting architecture cleaned up, coherent play through, etc.
can I has it now tho...
phew.. i wish. I'm seriously thinking we need to do an episode at a time...
Like I've got 7 maps I'm messing around with... with finite free time... I NEED the ability to bounce around or I'd lose it, I can't jsut work on one at a time
I'd say DL the beta from 2003 but there's better projects that are far more complete right now available...

ah
that sabrecsg shit is awesome
good for them
in fairness though
theyre supporting uncompiled maps
not compiled ones
which means youll have to use unity's lightmapping solution
and any other features youd gain from compiled maps
(including making them much harder to steal)
and chapter 2 level 5 is done!!!
keep it up
@viscid sandal I finally used some of my extremely limited nerd time this morning to play your game. Really really good stuff, you even have SECRETS. The whole experience reminds me of Dusk, AE, in a Quake 2 setting with a BUILD-engine wisecrackin' hero. Awesome... However, if you stick Caleb's head in a secret I'm rating it 0/5 when you officially launch and I can throw money at it π π π π π
@unique trellis nah I've got other more special secrets for blood. And thank you!
can't wait for you guys to make custom levels for Dusk
are they going to work like WADs?
You'll be able to make your maps in a Quake map editor like Trenchbroom, then import them into Dusk just like that
So yeah, it'll be pretty similar I'd imagine
@viscid sandal what tools do you use to make your game
I use piskel for spriting, gimp for editing and blender for the engine, modeling and etc.
@unique trellis oh yes also audacity
@viscid sandal just played it. wow, that is great so far. what exactly are you planning for the final release?
@hushed hull there will be a total of 3 episodes each longer than the one prior to it, (due to the increasing level size/complexity) possibly an endless mode but that will likely be post launch as the campaign is the primary focus.
cool. cant wait
have you tried posting in #374852069137580033
@unique trellis in what modding?
nah man he was spamming duskworld meetups in almost every server then got muted
I played best 2 out of 3 with him to make him feel better
A modders duel... Watch us work full-time jobs have families be old and crawl achingly slow towards our dreams of MAKE GAMEZ
Suspension and wheels are finally working together nicely. The issue I was having was related to my object pivots. Always make sure your pivots are located i...
Boys, we have suspension working and friction forces implemented.
That is awesome man, the way the wheels and the body bounces looks great
ITS ALIVE...
We keep digging and poking and finding new ways to make Blood... live.... again!
Here is a proof of concept (it looks lame just testing) of a "living" sector monster. It reaches out at you when you trigger invisible proximity gib object sprites... The damage is set to 1 and data to 80, which you can change that to whatever and essential negate the Damage Sector type... But you can't turn off that attribute FYI.... Eyes are 1 way switches and the combination trigger on wall received their input and shuts down the creature...
One more switch before THAT lock needs to be set though, that resets the creature to OFF position...
This is more of a situational enemy, long halls, tight corners, but could be a fun trip to set... And if you are devious enough you don't need to make an OFF switch π€£
We are finding new ways to make maps in Blood, even some crazy dudes patching Mapedit to unlock commands, triggers and other stuff inaccessible until now... We discovered how a 20 year old mystery works (triggerable slopes)..
It's the wild, wild west of janky mod work π
GLHF.
I fully never expect another Blood to get made... So after our project is done
going to actively pursue licensing EDUKE32 to make a spiritual successor... With Dusk-like models with DISMEMBERMENT and DEPTH (since sprites are basically paper π π )
Story will essentially be the Phantasm: Ravager sequel we never got, where the Tall Man has ravaged the world and has caused the US to be split in two, with a "plague zone" in the middle, huge walls splitting it... his creations are growing sicker and more evil...er... and though the resistance is strong, he is winning.... The Caleb/Reggie/Ash-type wise-crackin' antihero is thrown into this whole mess unwillingly, but someone's got to make ultimate evil pay.
Jokingly, I want to name the hero Carl, and have him talk about his cousin who made a Bloody mess of things a long time ago but hasn't been heard of for like 20 years
I guess models in a limited 2.5d engine would kind of be like CHASM...
Anyway sorry for rambling I've got 3 day weekenditus and don't want to work π
Be awesome. Blood has been a huge inspiration for my personal work, and I'd love to see more games taking from it.
I'd love to see another eduke32 game! Get in touch with Voidpoint if you ever decide to pursue it, they're open to licensing
Yeah @pulsar gust that is the plan. None of the process or project scope intimidate me.. it's just carving time.
By any chance, does anyone know how to get a vehicle's wheel steering depending on input axis? I don't mean adding torque forces to the object, I mean the wheel game object itself. I need it to look like its turning depending on the players steering direction. So far, all tutorials I find use Unity's built in wheel collider, and I don't use that.
I really just need to know how to get my mesh's transform to stop at a certain angle, and return to it's forward position when not getting player axis input. So like the get axis returns -1 or 1. So the objects maximum turning angle is -50 degrees or positive 50 degrees. Then when not getting any input, it lerps to 0 degrees.
Wait just a damn second. I think I may have gotten it working.
@unique trellis okay, that sector monster idea is really damn impressive π
I just hope your team can work out making an entire full-fledged spiritual successor, though
there's a big difference between modding an old game and building a whole new one from scratch
Yeppers
Totally get it
My career has been in project management, different field though π budgeting, project scope, etc... I'm willing to do an analysis to see if it's feasible or not.l for sure. Not going to dive in without right team, expectation etc
The feel would be like Ion Maiden... Oh look, a Bloodlike game made in 2001 in BUILD but with modeled enemies 
Don't you think that by making a Blood-like game, you're taking the risk of directly competing with Dusk though?
Wha? sssshhh I NEED MORE
Suspension, wheel spin, wheel turning, and even the center of mass adjustments are all implemented. Tweaking is still needed for fluid controls, but for coming from nothing, and scratch building everything I'm really excited. https://t.co/GNNez2s63d
I got a bunch of stuff done today on the vehicle controller. Really happy with it so far.
I think I'm going to bring over my level I made into Unity and start testing out how it handles.
I also really need to test out this with a controller.
Enjoy watching your progress!
@cerulean pumice @outer eagle it'd be different... It's like people trying to pigeonhole Dusk... It's QuakeBloodChasmQuake2HereticDoomRetrolike. The Blood vision I have would play like Blood but different.
And mine is only theory. Dude I'm stretched as a human so I just need to finish this project and then that.
#screenshotsaturday #gamedev #indiegames #indiegamedev #pixelart #fps #retro https://t.co/alb19GK8K8
sick
thanks
#401604408984600577aturday
These are pictures from a map that we can't seem to find the author of! It's from early 2000s, between 01-03... it will be a 4th episode map, basically reality is shattered, chaos is left... and Caleb is making his final trek to Prospero Publishing to confront Maximillian Dunkel and write the ending he wants...
So it's near the end of the game?
This map is yep. Its very near complete just needs some doors and links attached, some unfinished rooms filled out... It's beautiful outdoor apocalyptic architecture though.
I hope we can find the author to give him or her the credit they deserve.. the name in 2002 was CURE.. I think Felix lost the contacts
So this will be my life for the next 3 hours.
get comfy
G R A S S
