#general-modding
1 messages Β· Page 5 of 1
i love it
Everyone sucks on their first attempt, keep working on it!
try sketching out the level first before you start working on it
im gonna fucking annihilate you
argue with them
that's not the fucking point
i cannot fucking believe you jsut slapped me with this shit I CANNOT
i'd go on a massive tangent but i'll spare this channel
it won't handle that much profanity
Some more combat gameplay
this game honestly looks so sick
I appreciate it!
i have bepinex configured to open a cmd when launching the game for debug information, but it always appears on the same monitor as the game and i have to tab out and drag it over to my second monitor every time i launch
is there a way to have it appear on a different monitor by default?
I know I've been showing this thing a lot, but I don't know how much I can work on at once (content & art wise)
Also yes the outcome system is 85% done. As for actual visual feedback for attacking, still needs some work.
#gamedev #Godot
π₯± Can we skip to season 7 when y'all kiss?
couple problems ???
Yes
That happens much later in season 52
Vriska and Memster
so true
Iβm out of the loop why does everyone in this channel want memster dead
Vriska x Memster erotic fanfiction
Yes 
Good ending 
honestly good ending
Bad modeling skills + blatant refusal to learn or utilize instructions which end up in him running into the same problem we told him about 5 times before, and acting like we never brought it up before
honestly the points boxes just made are somewhat valid , though what isn't valid is vriska constantly trying to make a big deal about my grammar and how i type ,despite the fact i don't think anyone else really cares though. and you know if they don't understand it they could just ignore it .
my hands type faster than i can think
Then just take the time to go back and delete the extra spaces
Discord has an edit button
Ive seen him talking about your grammar once
I couldn't give less of a shit how u type man
I asked you once or twice about an oddity and moved on
there where better ways of handling that
Why did you zoom in on your browser and then screencap a bulk of it
I gotta say
Godot's resource handling is 
I just gutted out the old Save system that used JSON for one that uses godot's own resource file, and MAN knowing I don't have to deal with any of my save dictionaries turning into strings in the future is actually amazing
welcome to #general-modding over here we have the dev rooms and this padded one is for memester
He is like a fucking RNG
a better term would be tzeentch
gonna be using blockbench from now on
Why
because, obviously
When the last enemy thinks that they still stand a chance after seeing you destroy everyone else in the room
He clearly didn't know your reputation
Then again, you need to leave survivors to be known
poggers
https://casydabean.itch.io/outward-system-trauma?secret=ayJuFYFjxCQAlfIadsroMeCnktc
Lil peek at the itch page for this lil game
After much deliberation, our team has decided to shift to bi-weekly Screenshot Saturday posts. This is to provide higher quality and more depth to our updates.
"The focus is the fun."
Lmao dead game
Shared update times as wrath 
will be get screenshot this coming saturday or the next one?
Next
custom texturing
fixed volumetric lighting and some issues with distance fog clipping over the fog whenever there wasnt anything behind the light within a certain distance
basically any part where the light beam is exposed to the sky would be cut off before
also all textures except the tree bark and dirt texture made by me C:
technically also the shovel handle
but those are all placeholders
better look
fuck yea
also ignore the creature of the depths lurking in the shadow
the skinned, biblically-accurate schizodemon-angel of hell
aka
meatbol
grass is a scanned image of my lawn
road is made procedurally in substance designer
rusty shovel also
I love this color-limiter shader
the layered onion look on the lights
Looks nice
trying to squeeze out the planned 3rd boss for the game before halloween
might hold back tho
Now make it multi-threaded
I mean you've already made the damn thing might as well go all the way
today I learned that Discord fucking will Consistently crash if you upload a file that's > 200 MB (might have to do with my nitro version or something)
A track for a Halloween game I'm working on.
I hope to release the game before Halloween, if not then this is just a track for a game that didn't release.
Where to find me:
Discord- CassyDaBean Hashtag 8802
Bandcamp- https://cassyprime.bandcamp.com
The place where I post and run- https://twitter.com/CassyDaBean
New enemy WIP
Yup!
I use Mixamo to fill in some basic animations that might be too time consuming, but I gotta go through with some custom animations for her
All of her attack animations need to be custom
Oh yeah it's really nice for it
I actually ran into a strange bug with this model when importing its fbx to Unity. The hands were rotated incorrectly even though they were rotated properly in Blender and in Mixamo
so I uploaded it to Mixamo and then downloaded their exported FBX for it to show up properly
mixamo never gave me good results
She a little hot-headed dontchu think 
https://www.youtube.com/watch?v=bD1wWY1YD-M
Okay now make kkrieger 
Head to βhttps://www.squarespace.com/nostalgianerd to save 10% off your first purchase of a website or domain using code NOSTALGIANERD.... The 90s and 00s demoscene was filled with incredible sights & sounds for the senses, but none more incredible (in my opinion) than kkrieger; a playable 3D FPS that compacts into just 96KB created by German de...
Reminds me a bit of dusk but im glad you managed to start texturin guns asdf
Man, I could never stream my dev process because a lot of the time is just spent sitting down trying to figure out what I need it to do and then how to get it to do that
Guy got roasted for blender so bad he switched to another app
Be 1521
Plunderin with me crew
you do realize this portable into blender right
Why would you port it to another app just to model it?
other modifiers like subdivide are in blender and i dont wanna go through the process of dealing with uvs
Uh oh, Vriska is typing
- what
- you could use the same techniques you're using here in blender (as in, just making each part of the model a single color)
- you'll have to deal with uvs at one point or another anyway if you plan on making anything other than single-color model parts
You literally cant escape UVs
^ this pretty much
again, unless you only ever plan on doing plain colors and nothing else
which doesnt leave much room for growth
they already do it for you
I just wish my mind could have been ported to blender so that I can texture my objects simply by using my mind
- bro
- blender does uv's for you in the same way
- this will have a massive seam down the middle if it's anything other than a single-color texture
yeah and you remebered what happened last time i tried to do something low poly in blender
I dont get whats new
i can literally produce the same exact looking uv for any of my models by projecting from view
but it wont be ideal at all cuz there's more to a model than just the side view
Are all those edges even necessary??
wait fr why is it so complex it's just cubes
im not sure what you're trying to show me here cuz i've literalyl said your uv works fine with single color textures and that's about it
Dang and you need all those edges and turning quads into tris just for the sake of adding plain colord
Can you at least paint on the textures inside the app?
unless you did the equivalent of blender's smart uv mapping which is like, not an argument against blender at all
look i cant really answer your questions all as i can say is just go ask them on thier discord
holy shit triple space
for love of christ just go to thier discord server and your questions can be answered
this is literally a statement directed at you and not a blockbench question
because block bench was programmed in a way so that it does this thing automatically . look how this was made has nothing to do with how i made it
jesus christ just go to the goddam discord server im not answering any more questions
wh-
just go
what the fuck are you on about i havent asked anything about blockbench
#general-modding try not to devolve into an argument about UV mapping challenge (impossible)
this is the general modding and gamedev chat
this channel is actually for fast food reviews
As opposed to #lifestyle which is slow food reviews
nah #lifestyle is for dinosaur talk
I know what a pointer in c is now
Too high for children to interrupt men's business 
Ladies and gents I can finally finish my gameβs music and SFX now that I have my new headphone earmuffs
Which is one of the 3 remaining things I need to complete until I can release my game
Ever casually eat the mass of a child?
He is either clinically insane or is all-time high af
Literally Blender does the exact same thing its just your inability to use the fucking program properly
hmm i probably didnt explain it properly it, perhaps what i ment to say is that i didnt really have an answer for that question and made a guess that the things uv map was automatically already done when i completed modeling, look im not good at answering these kinds of questions, so the only thing i could say is just ask the people at the blockbench discord as to what this thing is supposed to be because for all as i know it doesnt seem to be a big issue.
tldr, i dont care that the uvs look that way, so just move on and forget the thing happended ok
any who heres something from about 2 years a go
Current List of what I have Implemented rn for the game:
-3 events (out of my planned 6
)
-3 Bosses (or just 2 if you don't include a OHKO one), however only 1 of the 3 can attack the player (I need to give more visual feedback for attacks)
-7 rooms (of the 7 rooms, 3 contains Events tied to the 3 bosses, and 2 are supposed to be interactive rooms where you get to do things like point and click, however I haven't been able to figure out a solid way of handling extra room interactivity that doesn't interfere with the gameplay loop of ???.) out of my estimated 18 planned rooms
-3 SFX (God help me)
-7 music tracks (I'm still missing: "Wandering theme" (Plays when you're just wandering rooms), Event music for 1 of the events, and "Darkness" music for when your player has low Sight)
-1 attack out of the planned 3 (Melee, Item, and Ability)

just don't feed into it at this point
Let me put this in a way that should be a bit more clear
When he asked "wtf is this" he was referring to the geometry, not the UV.
The models that you're making in blockbench are even LESS optimized than what you made in blender
Now turn on wireframe mode
Bro do you even read what I fucking say or youve made up a narrative out of personally picked words from my messages?? I literally asked and told you why would you use Blockbench if Blender is ultimately a much better platform for modelling, whaterver youve done in blockbench you can do much better in blender
His laptop will probably explode out of the unnecessary edges he had done
this might not be the right answer however according to their faq (Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
You can change the UV Mode in the project settings (File > Project...). )
Technically
Memester I am afraid that you seem to be physically unable to understand geometrical redering and optimization
Its kinda like one of those shake for a wish balls
Listen, LISTEN man
You shake it and you get a random message
i know you have a knack for picking up a term and rolling with it putting it anywhere
but
- this doesnt say anything about anything, at all, it's just a random fact
- bro im tired im ending it at point 2 i have better shit to take care of
ok listen man
that's not the way to go about an argument
when u dont know wtf are you even talking about then why start
i thought you asked them about this
asked who, asked what
He's actually losing it
Hey guys I think he did ask
Did you ask
I think I did he when the asked he did it I he
He
The question is what is the question is what is the question is
i read your convo and i think u lost it dude
The answer is why
listen
if you're at the point where the fucking tech support cant even grasp the nature of your issue and says the problem (if there is one) is in how YOU made the model
then you gotta relfect a little
hmm oh i just added 4 cubes in a group then seperatly moddeling each one apart with loop cuts and extrusions
Maybe modeling isn't your thing dude
like you can totally keep going noone's gonna stop you
but we're trying to get you to understand how this whole thing even operates man
you're approaching all of this from a wrong angle
every time you learn a little new thing you grab onto it and latch like it's the only tool/term you need to know
some people can grab 3d modelling and roll with it after having some understanding of how 3d objects even exist and work
in general
but if you dont have that kind of background knowledge and refuse to go deeper than someone forcing you to learn the term "uv map" then you wont get far
Too many words for him
and by "background knowledge" i literally mean at least understanding what the model is made out of and how you can manipulate it, alongside how a texture is applied and so on and so forth
Use pictures
Pictures won't do it, I think he really just doesn't understand beyond surface level
you CAN learn from youtube tutorials but you need to actually pay attention to what people tell you outside of them
And doesn't really want to invest more time into it
you know what im just gonna leave this server an continue filling out forms for my job application
if you want to alright
i was trying to help you but whatever man
What's the application?

He doesnt get surface level too if you wask
Ask me
Bye bye memester
Lol he left after bitching to modmail
ofc
Yeah vriska just eh take a break from him
Good job vriska
Go new blood
I'm proud of you
π«‘
Imagine not being an adult and just blocking someone
I think they are gonna like you memester
Holy shit
You successfully bullied a specimen into leaving
He's a lost cause tbh
New blood looks out exactly ppl like you
nice
you can lead a horse to water but you can't make it drink
guy's just a child i think
Of?
i can give you the WHOOOOOLe thing in dms
Of the whole saga
it's a fucking ride
Go for it man
Yes plz
Memester is the bestest blebder modeller!!!
Send it to Sarm
his antics? Yeah I'm just a lurker here
So he can share with us mods
it'll take a while, gimme a minute
I solemnly promise to this server. If I ever get enough money, I will arrange for Vriska and Memester to meet irl
Yep yep no rush
Don't that'll get violent
Actually can you dm me the very start as well?
π
yeah also am curious
Iirc the tldr is that he makes extremely basic models and youβve been trying to help him and he just gets pissy, yeah?
He cant even make the most basic of models man
Like
Instead making loop cuts and extruding, basically modelling smth out of ONE cube he ibstead makes 1 thousabds for each separate part
he refuses to understand how to optimize model, workflow ,etc,etc
even when we give Very insightful info at the start
And heβs going for job applications with stuff like https://cdn.discordapp.com/attachments/431185291831803904/1032662903054143611/unknown.png
I wonder if he uses a fucking ruler jut to measure the shut
Yup
He had unuronically applied for new blood before
Yeah ok he's not getting anywhere with that
I'm a novice modeler but I can do way better than that jesus
Oh but thats really good comoared to other models of his
Why was he so focused on spamming here for a job anyway
Lol I bet I know how Dave replied to that application
I remember when that was a thing
Wait until you see a random floating vertucles around objects
βLolβ
no reply
Dave probably just ignored it yeah
Or one blebder file which actually holds like 10 different projects ibside
Man's probably never heard of constructive criticism
He even lied for the application
Yeah he had said he had 3 years of modelling experience
No fucking way
Oh fuck yeah
Memester actually reminded me of someone who literally came to me for Blender tips and was a beginner and then boasted to me that they "Are Game Ready and Hirable in only 3 week and look how long you still have to go, Cassy" when I pointed out their flaws with their model's rig (they used Autoweight paint for everything and didn't know how Mirror modifier works)
Classic
Clearly it shows lmfao
The best model he made probably is that last AK variant
If you exclude the ngons and the separated mesh that was separated for no reason and was left separated despite us going "you can ctrl+j all of this and join it together and it'll be fine this doesn't need to be split"
Its part of the gun mechanic bro
Your character will disassemble and assemble the gun each time he reloads
That actually sounds cool as a mechanic
but also could be incredibly infuriating from a playing standpoint
Yeah but it would feel generally useless, def cool tho
You don't remove the sight to reload an AK
Yeh exactly
How why I didn't see that one
Is that supposed to be a gun
Oh fuck yeah
That dudes a mega idiot
Less go
Ok now I know the lore he gon get the full jab experience when he rejoins

No no this is clearly part of the mechanic
I literally asked him if he thought it was the bolt, if he thought it moved back and forth to eject the bullet up
No dont make it the last please
I want him to fuek this chat further with his abominations
Thats quite the fucking bolt
Imagine an ak working like that
He even has posts in general art lmao
General modding without memester is normal indie dev
I made a whole friggin video slowly showing him how to finish his AK model because it was pretty much actually complete and almost usable if he just did what was in the video
Memester just took everything personally
Then he scrapped the project
Then he used Blockbuilder
And just put cubes together
And then converted that into mesh tris
Each separately
WHY
He found out about tris and he turned everything into tris
Idfk
Definitely boosted up the optimisation!!!
How is it that I've like
Fyi he was squeaking in modmail
Gave us a sob story that amounted to βvriska says stuff I donβt likeβ
Yours?
probably wrong time to post
No it's lovely
Oh hey im a priest now epic win
DO A FLIP
Looks really nice, keep it up
Did memester do something again?
Yeah he had another baby tantrum
congrats
again?
He did
He started talking in an actual cricle and didn't answer our questions and then left for the third time
lets wait for him to come back
well that sounds familiar
How you liking modelmaking so far kono?
Its an endless loop, he makes a crappy model, people say how to make it better, he gets mad, leaves, comes back and posts more crappy models.
I told him to block vriska and he was like βthat wonβt workβ like idk what to say dude be an adult
Its pretty good
still having troubles with UV's and seam marking but i'm enjoying it
thanks mate
Kono modeling? Very based
Be 1521
aw hell yeah
Plunderin with me crew
Heh nice so far
ah yeah you know what would make it better is that you could add some definition to her arms
When I get home I'll post like the first real model I made for ref jesus
I maded a box
what for
meat
but does the meat come out of the box once inside?
that's the real question we should be asking
i sent sarm the whoooole deal
he'll share soon prolly
have fun readin
yes it took me this long
No worries
but it's pretty comprehensive
Sounds like you went above and beyond for this guy
Wonder if he was the same guy asking about a quake 3 map compiler
Source Engine moment
me when
How many goddamn polygons do you have

Send it my way I wanna peep the horror
progressing with my city map stuff
sick
I was planning for it to be a down to earth map. Though I had an idea for a seemingly normal RP, but with a surprising twist. I haven't even begin to write anything in Lua, so I'm obviously going to make a functioning map first
it's like a horror story told around a campfire but also funny
he's left
Hes still here though
he aint on my end
Ah well mine might be dated dunno
To clarify
I joined in like, week 2 to his first return
And only made that meme earlier this month after a month of him ignoring this whole chat trying to help him, including 10 videos of me going through his models, explaining whats wrong, and showing him how to fix his existing geometry and having it look the same while being geometrically valid
Jesus 8 megs zipped?
Its only like
1/3 of the full story
So boys
Place your bets
Whens he coming back?
Next week
My bet is 3 days
How do you mod dusk?
Go to #dusk-modding
holy shit. hoohohohoHOLY shit.
the fucking C++ is cherry on top
because that kid could not tell you what pointers or a reference var was
hold on I gotta look for the job search stuff this is a gold mine
too late meatbox my curiosity has gotten the better of me
what the hell is that supposed to be lmao
Don Gato
my god he thinks java is harder than C++ whaaat
no
there's thoughts in there
thoughts and a massive sense of ego
there's a term for this in where the person who's awful at the thing in question deludes themselves into thinking they're a master
Mentall Illness?
I'd say it does
lmao maybe
jesus talking about auto rejecting job applications, holy hell
I would PAY to see his made up resume
yeah that's a trip
Huh what happened?
internet bullying
seriously though
there's this guy that's been pestering modders and people throughout the server with poorly made models and job applications
Ohh I remember
yeah I've been lurking for the entire time he's been causing these shenanigans
Me too
I just kinda got a bit of his escapades and was just floored lmao
its quite interesting really
honestly it is
I remember saying this would become an iceberg of some sorts
but godamn it became one
Failure after failure and yet hes still patient
He will be back
We must be ready
like what?
I'll hit him with my first fucking rigged model lmao
jesus christ even that trainwreck was better than the shit in that zip file lmao
hahaha
Have you seen his twitter?
memereader21
He even got his gmail leaked in one Screenshot of his
He posted his bestest models on twitter i cant believe that he even had dusk and hakita pinged for that
Oh my god that's fucking insane lmao
The guy either has some problems, or cannot understand english though hardly unlikely if he somehow barely manages to speak it, or he just thinks his models are good and that we hate on him for tge fuck of it
What in the hell
What if this is ARG?
Im glad to see more people are finding out about memester
hes been kind of a niche celebrity
Funny when he posted like a dozen of the same model with small tweaks in the same day
I actually have ALL of his files that he sent
i never deleted them
They're a fucking nightmare to go through
Its seriously dozens upon dozens of files
And they're all weird ass nonsense names too
Like "shotgun855273513524748"
Or whatever
It might be a code crucial to ARG he had set up
currently
looking for C++ to be a good idea for a while to get a who are the coolest people in the world, that stated, and I can see it was a joke about the server and I can get it is a good, that stated, that stated, that stated
Guyz do you think New blud will hire me?:DDD
btw im 5 yeara blender exerience i also program gmaes but not to much
Gigachad brush tree VS virgin tree model
Thundercock tree sprite
Hyperchad tree wireframe
honestly tho 2 x-crossed cardboard cutout trees are based
he IS a memester after all π
Can relate
GOD this was a bitch and a half to get sounding good
somalia pirate
Made the level look better in my fangame
What's the difference between a 'brush' and a 'model'?
Basically a brush can't be concave
What is the purpose of having a different word for that?
Cuz if someone asks why they cant make a hole in a wall in their editor, you'll have to explain why this specific type of 3d object can't be concave
So its a diff term for that type of 3d thing
At least that's my best guess
Im talking out of my ass
Made a placeholder model for my projects.
interesting
Is it like a performance thing? like putting a shape without holes on the screen is 100x less demanding than putting a shape with a hole on the screen?
Basically the geometry doesn't know how to sort itself
Indexing (yaaaay)
Not enough of a 3d graphics programmer to even begin to understand this
Is it like because of the data structure used to actually store it or?
I think it's collision
convex collision detection is faster than concave collision detection
You can assume a lot of things about the object when it's convex that don't apply if it's concave
So there's more room for optimization and other tricks
Concavity is just a complicated beast in general
It has implications on rendering too when transparency is involved
right ok
my domain is entirely just software engineering so I've like no knowledge of the underlying software
For Source games: a model is something you take from the model browser and place on your map. Brushes are 3D geometric shapes that are created and textured manually in the Hammer Editor. Brushes seal leaks and create visleafs, while models do not. Brushes are used for most of the game world geometry, while models are used for NPCs and some environment objects that require more detail
Honestly BSP kinda stinky
I mean I probably am kinda stinky but BSP is stinkier IMO.
(A lot of this might just be because a lot of BSP tools are ancient)
bsp is stinky like your tellin me the skies made of blocks?
Source is for gigachads
(masochists)
Unreal engine fans vs Source enjoyers
https://twitter.com/GameDevKS/status/1583779355213598721 decided to model a jag cos wtf not
Hammer++ couldn't have come any sooner
After studying Kevin Kilstrom & Gregor Punchatz' stop motion set ups, I've started looking into constructing a foam latex oven & stop motion capture studio.
Lazy Susan hardware & Chromakey paint aren't too expensive.
oops
I think I severely broken my own game
How
I don't actually know
I was fiddling with something that doesn't mess with the bosses
OH NO
It doesn't leave when I leave the room

Thats his room now
Doesn't even knock on the door, just comes in, blaring microphone and speaker interference sounds, never leaves
Sounds like the average day of working at a counter for a store
the art direction in this game is fantastic dude, really good job
hope you're able to fix the problem
getting back to adding some new weapons
Loving the four color art aesthetic. The NES feel <3.
@sonic cloud, please do not discuss politics.
beautiful
I'm going down the shader rabbit hole with Color quantization and Dithering
Is that based on a real location?
my god
Source urban scenery is just 
I did take inspiration and references from some places I've been to, but I haven't tried to copy them
Like I did that cube thingy because I saw a boxy street toilet IRL near metro
nooo
Well, if you need more toilet inspiration
This thing cost 2.3 million and the whole country was talking about it for years!
mission accomplished
amazing
It's more akin to a shooting range than a traditional toilet
Hello, make sure to not eat a lot of Taco Bell. It will get you sometimes.
Remember to liek and subscrub and I will see you all next time :D
Subscribe to this guy, def not me, just subscribe and I will give you money
https://www.youtube.com/channel/UCk0ezrKAAgtUjIab4r38P0Q/featured
dear god
real life footage
Btw, even If I wanted to copy real life locations, I don't think I would attempt it
copying real life locations is quite controversial
Well nobody has been to Cafe Baltic so they cant tell it's not accurate!
Ya doin well
thank you, i have sunk most of my day to produce this
Oh my gosh, what the fuck is with this corner?
the building is having a visleaf boner apparently
My room
If you ask for ussr type eastern european reference, we wouldnt be having such tiled floor but a wooden one instead
With the walls having wallpapers
I do live in a comm block, but point taken π
Ah, mb then, looks good nonetheless
Sorry for bringing up this old thread, but Source actually does have cordon tool which pretty much does this shit
It's basically a box that isolates a part of the map
Might actually use this thing for a game I used to be working on, but ditched the game due to finding Corner Light "easier"(at the time) to code
Nice work
when the sun is value is 9000 
source engine vs the unmatched power of the sun
now it's 9000000. Damn, these boys are melting
pure white
I imagine you starting to burn when you go outside
Would be funny, to have such mechanic
looks good
I tried to record a video of this in action, but OBS keeps on corrupting the MKV file
@unique crag pissname
@kindred ivy mook name
go back to hoi4 klaaba
mook name no perm
with and without shaders
Idk just passing the time before I can release Outward System Trauma.
Made in Godot 3.5.1
A CSGO map Iβve worked on for quite a while as the solo artist (I took on every discipline on this project). I did everything from material authoring to modeling to level art to lighting to VFX.
One more pic for funsies
looks fuckin' awesome
is it de_prime by any chance?
Yeah
It got renamed to Cascade since Valve didnβt want it being confused with the Prime Account Status feature
thing
Play making blood 3 
blood moon difficulty
I wanted to get back into this side project and make a little Halloween one-off map. Don't know if I'll have time, but I was able to get work done on finishing up most of the enemies though
got damn that looks amazing
jesus christ , did you used to work with same people who made black mesa
found this on gb and thought it was pretty funny
Remember you posting early shots of this, great to see it done
Thanks. Itβs in official CSGO matchmaking for wingman mode if u wanna check it out yourself :)
No I didnβt. I used to do HL2 mapping in high school but I got into CSGO mapping and environment art when the Covid lockdown started. Iβm only 21 haha. Currently working as a surfacing artist on skate 4 though :)
Thanks!!
you are magister of hammer
Heh. π I mostly used Blender to create custom geo for a lot of the map. I mainly just used Hammer for placing objects and lighting and stuff like that. The only actual brushes in the map are all invisible and used for visibility calculations lol.
I basically ended up modeling the entire level on my own over the course of its production.
nice workaround considering hammer's shortcomings
Came out great, and if I ever run csgo again maybe

awesome!
are the live action bits stock footage or did you record them?
nah its actual bodycam footage, i've seen some of it before
probably shouldnt use that in a game trailer
wait what
Hold the fuck up what
WIP haloween thing
if i actually finish this by haloween i will eat a
ignore the blood meter on the side
Volvo? 
car
vrooooom
What will you consume? A burrito sourced from a portal to hell?
added simple enemies and punching
and yes you play as a skeleton
yes the weapon sprites are actual pictures i took of a haloween decoration in my basement
Bitch slap 
yeah the clip at :50 is genuinely just an officer getting shot
Bruh what.
he powers through it, rushes the guy and ends up fine iirc
well "fine" as in not dead
π
I made the train doors, but they end up in the wrong position 
Do you think they're colliding with each other or is it general hammer shenanigans
Well, even when there was only a single door, it was still proceeding to leave gaps behind
so I don't think that the doors are colliding
hammer it is
not sure how to even begin with that mess, but I'd do some research online for it
Map looks good so far if that's any consolation
Finished up the execution for the boss
I think I just found the solution 
Hey, that's great!
I've tried some output that was supposed to teleport the doors to their first path_track
at some point of the whole train implementation shenanigans there was a funny goof, which I now recreated
It is our pleasure to announce Ethereal Breakdown for Doom 64! Shoot through 33 new levels by some of the biggest names in the scene in celebration of 25 years of Doom 64. Get it here for the official release and EX: https://www.doomworld.com/forum/topic/132113/
Oh fuck I recognize this, that's based on that aztec level that was cut in development
Yes! Jetx_121 recreated what he thought that map could have been in one of the maps! π
they look too thick
train mentioned
shut the fuck
new guns, gonna add more enemies soon
they're in!!!
it took some work to get them right, the dynamite still doesn't feel perfect
but it does at least work as intended, like blood's dynamite
the sniper also took a long time since there it has more frames than any other weapon in the mod
Looks really good, keep it up
got nothing to say about this one other than crystals
btw OST's game page is out: https://cassydabean.itch.io/outward-system-trauma
holy shit I just realized the de_prime creator's on here. bro I fucking love your work on csgo, incredible work
whens velocity brawl
damn this was you who made it @rustic holly
this map was like a new breath of air to wingman maps for me
the only thing i don't like much about it is how fast you can lurk behind the ennemy
apart from that .... boooom bridge deagle headshooot
Honestly the CSGO map is impressive quality wise
as a 3D modeler, I can see a lot of the techniques used when you modeled it in blender.
And I gotta say you are balling in the big leagues with the texture mapping side of things even through iirc you said you use Substance, which eases a lot of the issues with the actual making of the textures, but still ballin'
Π²ΠΈΠ΄Π΅Π»Π°
@distant steeple, please keep all discussions in English.
Ayo
I wanted the wings to originally be like... a projection of the screen and all distorted, but I thought this looked more appealing overall
Here's a sneak peek at the main menu of #NewBloodKart!
HD: https://youtu.be/V33uCP45bVg
@NewBlood #screenshotsaturday #gamedev #unity3d #madewithunity

duskdude chuffin that
update: holding the dynamite too long fucking kills you
still gotta make the state resolve properly but it's working π
Beings and Discord Entities
Finally finished this fangame lol
haha wow this is like brutal doom
Wow dude! Br00tal doom reference?!? 
Does anyone know how to fix this unity error? It only happens when the game is built, for some reason, and seems to have no clear trigger. Sometimes it does it near instantly, other times it waits several minutes before doing it. I've tried every solution I could find online and nothing works. This is the log file output for the error
[C:\buildslave\unity\build\Runtime\Camera\Camera.cpp line 3554]
Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.Camera:ScreenPointToRay (UnityEngine.Vector2,UnityEngine.Camera/MonoOrStereoscopicEye)
UnityEngine.Camera:ScreenPointToRay (UnityEngine.Vector3,UnityEngine.Camera/MonoOrStereoscopicEye) (at C:/buildslave/unity/build/Runtime/Export/Camera/Camera.bindings.cs:169)
UnityEngine.Camera:ScreenPointToRay (UnityEngine.Vector3) (at C:/buildslave/unity/build/Runtime/Export/Camera/Camera.bindings.cs:170)
UnityEngine.SendMouseEvents:DoSendMouseEvents (int) (at C:/buildslave/unity/build/Modules/InputLegacy/MouseEvents.cs:167)
It destroys the player and switches the camera to one of my map cams and prints "Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080)" to the console nonstop
I've made it so it prints the local scale, FOV, far clip plane, near clip plane, and rect of both the player camera and the weapon model camera to the console, and neither change at all before or after the error hits.
I've tried having the build run as windowed, maximized window, full screen window, exclusive full screen, no differences.
I've tried messing with the scaling of the UI, making it constant pixel size, constant physical size, stretch, no difference.
I've tried deleting and remaking both cameras from scratch, no difference.
nice

I'm sorry
It's aight
After setting it up to output the rect, far plane, near plane, FOV, and scale of the 2 cameras, as well as the current screen position, they still look fine even after the error hits. Hell, the output even says that the screen pos is still at (0, 0), contradicting the error saying it is not.
.
Frankenspriting to make a Doom thing.
https://cassydabean.itch.io/outward-system-trauma
Is out (hopefully)
Based
Okay apparently Itch didnβt auto activate the downloads so I just did it
ong so close π
Not bad for a first day one release bug wise due to me knowing how to fix the bugs (minus the crash)
This looks interesting! I'll have to try it out this week

looks cool can i use some movement?
omg you made prime??? I love that map
Haha thanks man
2018 
In all seriousness, Iβm probably never going to touch that project ever again outside of revisiting the thematics for a scene as a portfolio piece. 
Too busy with life lol
Does anyone have a good idea for an "exploding barrel" or "bounce pad" prefab in a snowball fight themed game?
Also I fixed that error, it was a problem with the client side interpolation script occasionally dividing by zero
maybe ice could be a speed pad?
broken ice in water thats bouyant is a bounce pad maybe?
That could probably work on a few maps
Are there any downsides to implementing an object pooling system over regular instantiation?
https://media.discordapp.net/attachments/329588425206530048/1037360477166108722/9aed6c91c6f07f9c3132b293030a0ab9.png
me when I was originally toying with making my own game framework at one time
and that kids is why you shouldn't use opengl or vulkan
make a software renderer instead
use javax.swing
noted
just create one yourself lmao
@unique trellis, please keep all discussions in English.
it is currently 9:27 pm and i am trying to figure out why this texture is jumping onto other walls
It refuses to be controlled
Maybe it's somehow being written to where your textures are stored in memory?
the "textures" are just 1s and 0s stored in an int array because I hate logic and common sense
so no I don't think so
You're reminding me of the 1D array I used for the locations of chess pieces back when I didn't know about 2D ones
But I digress if it works it works I guess
oh yeah I should have mentioned I'm following a tutorial
but I'm porting this guy's c code to java
because I'm an idiot
Hey lads, whats that thing uhhh
like
that thing that makes fake 3d
for a texture
is it cubemap or something?
Bump map
Normal map.
Ah right hatsu is right
both do
normal maps are more modern though
normal maps store a direction that light gets calculated on, bump maps store a height
Normal maps don't actually store any height at all.
Well yeah I was just elaborating on what you said
We gots the server reconciliation and client prediction
bro finding consistent ultrakill static pointers is a fever dream
static pointers that work in sandbox don't work in actual missions, missions sometimes use them and sometimes make them invalid, ugh
Demo coming very, very soon.
You mean like, finding addresses of values? Why would you need to find them when you can just inject some C# and access them directly?
Working on an elevator 
non-Euclidean elevator, nice
yeah itβs easier to just use a script for values instead of searching for em
Nice
well to access them, I'd need to find a consistent static pointer, no?
Nope
hmmm
What are you trying to do?
please explain some more
make a simple cheat table (C++ menu/cheat later) for ULTRAKILL that's consistent
since my static pointers for health seem to not work from mission to mission
Ultrakill already has cheats built-in, and you could add more by just using an existing modding framework like BepInEx or MelonLoader
Using Cheat Engine or something like that is just gonna be painful
that's why I want to do it, I want to learn
it is painful
I recommend looking up the usual approaches to modding software written in C#, which applies to Unity games like Ultrakill
You generally don't want to use static addresses for those because the addresses almost always change
Since it's usually dynamically allocated by the runtime
Finished ROTT voxel weapons today:
https://twitter.com/brullov_art/status/1588959663097511937
well the addresses do change, but not the pointers afaik.
GH has some tutorials that I'm trying to follow, and basically you find addresses for the thing you want, and pointerscan each time until you have ~50 results, or a few that you want to add to the cheat table
if those work, great
(compare the pointerscans each time to wittle down the results)
A pointer is an address
But what I'm saying is that pointer scanning just isn't a good approach for something like Ultrakill, since it's a Unity game there's no need to scan for anything, since you can retrieve the values directly
you can?
hmmmmm
gotta learn more then
(me)
As mentioned earlier, check out BepInEx or MelonLoader, which are frameworks for injecting C# code into Unity games
You can compile your own C# DLL against Ultrakill's Assembly-CSharp.dll, which will give you access to all of the types etc
π
More source stuff
Eastern Europe hellscapes 
I've been in that third image location
Not rusty enough tho
those rusty railings are mandatory
https://twitter.com/GameDevKS/status/1588974236403896321 progress of...stuff
Here, have some short and exclusive in development gameplay of #Retrowave84 for this weeks #screenshotsaturday! π₯
#MadeWithUnreal #UE4 #Gameplay #IndieGame #Lowpoly #Neon #RetroFPS #Gamedev #ComingSoon #BoomerShooter #Retrowave
Working on my first devlog

The map from the one yt video?
Looks pretty cool but what if you could possibly change the button panel with those old soviet ones, you will simply make it so the reat of the unused button look burned or missing out of the panel
Just a thought
that looks sick as hell
mfw I forgot to turn on the anchor button so my UI is screwed for no reason
Yeah
Thanks man
π€
Made a logo
Very nice!
Gameboy Sprites 
Actual bean
I could squish em 
workin' on UI stuff
I just realized somethin
Rule 8 talks about "Software exploits" and "Game hacks"
issssn't modding literally both of those 2 things if the mod community doesn't have an official way of modding a game? (akin to how most unity games you gotta go through hell to even set up the modding stuff. Usually using some 3rd party software that exploits or injects it's own code through it's own means?)
Late night Cassy thoughts while I slowly start to
while coding my prototype character base for OST
it is nearing 1 AM
leaving the tile editing here for tonight
also no I've already had 4 people say "piss door", it's supposed to be gold
Cheese door
the Better and Superior door type than Gold
Rodents love it!
Wew 1/4th of the tiles for one area done
Hey everyone, new HL:A mod by yours truly dropped. It includes brand new blood effects, gibbing or limb dismemberment to finally give the players a proper way to take revenge on the Combine.
Workshop link here: https://steamcommunity.com/sharedfiles/filedetails/?id=2885804999
And also a twitter link, since that's what people seem to use these days: https://twitter.com/CementStairs/status/1589737230754803712
OPERATOR - A new bloody Half-Life: Alyx mod featuring limb Dismemberment is now OUT!
Dust off your VR headsets and go shoot some Combine in this action-packed combat sequence!
Workshop page: https://t.co/bakJywv8gf
#alyx #halflife #source2 #vr #leveldesign #valve #hla
And here's some showcase of how it looks in practise:
So if you feel like shooting some heads off people, go ahead and try this.
bro why is the carpet in the wall bro
Typical soviet/post-soviet fashion of putting carpets on the walls. Though I probably have to move it a bit, because the carpets are usually placed right above the beds or couches
i fucking swear i've seen this exact room on the bottom screenshot
it was a meme video with a kid hitting himself with nunchucks
oh yeah ive seen it
its pretty neat tbh
in 4 billion years the andromeda galaxy will crash into the milky way galaxy,with no damage. and we will become milk-dromeda.
I decided to use a fancier looking carpet
now that looks cool
wip intro frame for the lil game I'm making



