#dusk-duskworld-dungeonsofdusk
6 messages · Page 437 of 1
Jakob was very easy to fight in my opinion. Nargle made me die a lot though, because I had no idea how his invulnerability worked
I mean, I knew I had to shoot the cracks, but I didn't know what made them appear and to me, the shift from green things to red things was unnoticeable
Odd, it was the opposite for me. Even on duskmare Jakob was still harder
I defeated Jakob within a minute or less
On CM (though that doesn't change much)
I died to nargle because I couldn't figure out what the heck was going on, it was so gimmicky n shit
I like to think that it's just a joke fight though, which it probably is, so I'm mostly fine with it.
I beat him by saving a lot
Yeah, at least it was better than quake 1's bosses
Heck most fps bosses in general
Meh I liked that ones that you just had to shoot better
Idk how the marauder works in eternal, I haven't played it and I don't want to get it spoiled
Works well enough for people to get salty
I don't have context on things so I cannot tell if they are right ot not
I read on twitter that there's a case where you have to not shoot him, and I really wonder whether the game tells you that or not.
Do you get some introduction to how he works, or does he demonstrate it by killing you instead?
Because from my outsiders' perspective, it looks like the game gives you the information on the mechanics in the form of text you can read
And making an exception for the marauder in that sense would feel like shit for a reason, but again idk if that1s the case because I haven't played it
From what I know the first intro of him there is no tutorial you learn by watching him fight, though under the Mayo has a few videos on strats to fight him.
So... how do you figure out the gimmick that shooting the shield does a specific thing? By going online?
I refuse to believe the game would actually do that to the player
Lots of classic fps games did that
Like fighting the ogre in quake
On nightmare he can spam nades like no tomorrow and bank those puppies near expertly
The game never told you that you had to see it in action
Yeah I wouldn't use ogres as an example for good design...
Alright then, the entire roster of Doom's enemies
Classic doom and what not
The Cyber demon shoots I'm volleys of three going left to right
They just shoot projectiles at you nonetheless, I don't think it's something you can fuck up
They aren't gimmicky
Archvile can be kind of gimmicky
You can't be in his line of sight for too long
But getting back on track
Marauder has a few openings but mostly it wants you to take the initiative
I don't think it's that gimmicky for the archviles
Anyway let's stop, I cannot make points about something I haven't even seen, yet alone played
I only want to say that from an outsider's perspective it looks like the people complaining might have a point, but I dunno
Yeah
There are some boomer shooter trends I'm not really a fan of
Oh yeah?
Like, being straight out evil
What do you mean, like you're fighting the devil incarnate?
Looks at D64
I can appreciate the stuff but fucking hell do I think it didn't age well
Yeah I kinda like it too.. It's... fine
Well it is kind of difficult to have a sympathetic villain in an fps.
I beat the 3 Doom chapters but not Doom II. I might finish Doom 64, but it's not a game I am often in the mood for
you didn't beat thy flesh consumed?
I like the art in Doom 64 a lot, but the game is just torture and I started on Watch Me Die
Speak for yourself I 100% with keyboard controls on uv max
that first level is a bastard but it's my fav ep after e1
I'm probably in a generation to which "replay value" isn't really a term
And I don't regret that, it's jsut somehting to account for
Yeah
Makes some old trends not age too well
I wouldn't say it's for the worse, it's just a different desire
Well it kind of depends on the kind of replay you're looking for
Are we talking more 2010 games or 2000's games
I can imagine other people of my age also don't want to replay games much... Or maybe I'm alone idk
Nah that makes sense, you play it once, most of the time that's all you get.
I mean you can try to set up highlight moments but that would be about it.
Multiplayer is a thing now so they are much better contenders for "the type of game you want to play a lot"
Yeah
Dusk was VERY enjoyable on a first playthrough, which is not only something I appreciate but a thing genuinely like
Yeah
I'm on D64 level 22 or something and don't feel much desire to go on with it
r w going d64 bad cuz its cockblocking
Just really not my type anymore I guess
No I love d64, I play the soundtrack all the time when I run hideous destructor.
but hideous destructor bad
u wot m8
playing hd
HDest good
Dusk has the advantage of being able to look back on a bunch of other FPS games and learn from them and I think it really shows
Yeah
HDest good
that's zack alright
Like, if someone wants to experience what retro FPS's are like I would 100% recommend them Dusk
now coming to switch apparently
I can't imagine why you would want to play something like ion fury on a switch
I would love iron maiden on the switch
Not my style I guess. Nor is Amid Evil. The latter I really want to like, but it just doesn't click with me personally, so it's just mere appreciation I feel towards it, rather than personal liking.
Oh, what didn't you like about, I was thinking of getting it.
I should say I haven't played it. And me not clicking with what I've seen is entirely subjective.
Ah alright
You should totally look into it yourself.
It looks like it's a genuinely good game, many people like it, it's just not my style.
I'm sort of looking forwards to Gloomwood, though. Never played anything like it but I might like it.
Oh yeah, I've been hankering for a modern thief like game.
I don't know much about Thief.
Actually, I haven't beaten many SP games in my life: Ultimate Doom's three episodes, Mother 3, Black Mesa's old mod version, Half-Life 2 with episodes, DUSK...
*also Portal, Portal 2 and Portal Stories: Mel
all bad games
Perhaps some smaller ones
Not even serious sam 2
Uh I tried SS 1 and it's just sitting in my Steam library because I really didn't like what little I had played.
play TSE
Yeah, it can be pretty frustrating.
I don't even know how the fuck SS games are labeled
Actually I wonder how well a serious sam and dusk map would go?
It's weird
TFE TSE SS2 BFE
Doesn't click with me. Not sure why I bought the first two in the first place. Guess it was sales.
Games I've probably played the most are Team Fortress 2 and Gang Garrison 2.
Nice
(Oh I forgot Portal games)
How could you forget thinking with a time machine
I only played the 2 Portals and a free DLC for Portal 2
I wish I had someone to play it with lol
I could play it with ya I just need to install it again
Idunno how to test localization
Ugh the fonts
Does anyone know what to do when Dusk doesn't load?
I've been sitting at my computer for 10 minutes now and now I'm starting to think it's not loading shit.
Yep
has it crashed?
@jade root I'm not sure. It didn't do that little sound it makes at the beginning.
check your task manager
Ok
see if the app is not responding
there you go
when it says loading tunes
just let it sit
dont go alt tabbing or anything
Alright, I'm waiting for it now.
if it doesnt respond again let me know, ill wake up scott and get to the bottom of this
oh and please make sure you actually own the game
Ok
cause that will cause issues too if you pirated it
I would NEVER
Really?
yes
we had a guy with a case that sounds exactly like yours and his issue was that it was a pirated copy
Man, it sucks he pirated it in the first place. I deleted dusk for a while to make space for another game, and now it seems like it's taking longer to load up.
also try verifying your files too
and itll be fixed in the sdk version of the game
Yeah, it's still loading...
I'll just very the files and try it again
Nope. Still not working. I don't know what to do.
Guess, I'll just go play Doom Eternal. Thanks for your help guys.
I just tried loading Dusk myself. I got the not responding, but it loaded about 5 mins later. That's pretty slow even for a SSD
I remember it loading faster when I bought the game a couple days after launch
@hoary nova @crimson folio if it says loading tunes i just let it do its think dont press no buttons, pulla out ya phone the game frontloads the tunes and it should all work
5 mins sounds like a lot though
Maybe my SSD is dying. Wouldn't make sense since I bought this PC back in December
So, I guess one other thing I can share was a way I found to kinda...cheap out the sequences without flashlight?
Bruh, I just uninstalled the game... I guess I'll reinstall it later.
shame mate, do try it out sometime though you'll enjoy it
@jovial iris improvising with the pistol?
@gritty agate ...Exactly.
see great minds think alike
I worry a bit that it cheapened the experience, somewhat.
it's not like OG doom where you have to preserve the bullets for the gatling thankfully lol
And I will NOT DENY that I was being kind of a pussy in it.
maybe it cheapened it but i needed to know where to go oof
Yeah. Just kinda wondered if...I dunno, I played it in a subpar way.
you're 100% justified in using the pistol for the level where the Horror gets introduced
And virtually every other segment, where I lost my flashlight.
Really cool & intricate levels, but sometimes I found myself wandering in circles.
I forgot how pretty this game looks tho
Just remembered, a few minutes ago
why does your game look very slightly deepfried
crispy dusk
cwispy
yeah @hoary nova , the load time could quite literally be 10 minutes or something stupid
itd be a long wait
but give it as much time as you possibly can to see if its ACTUALLY not loading, or if its just loading slowly
then we can move from there to try and get a solution
and yes, at the launch of the game, it had significantly faster load time
however people asked for the game to load slower
so we gave it to em
(thats not actually what happened but thats the way i like to imagine it did)
Slower load times? People asked for slower load times? Wtf
lmao
Oh lol
basically
we had it loading much much faster, but it meant that if you clicked around while it was loading , it would say "not responding" which people thought meant the game had crashed
and they were FURIOUS about it
I'll let you know when it's finished installing.
so in order to appease them, we changed the loading method so that wont happen
but that means its much slower
so how do these stairs work, because i booted up regular dusk again and you can launch yourself from the stairs but it's not in the sdk version
now, once youve managed to launch it once, i think subsequent launches will be faster
like for me, its about a 30 second launch
which, again, we will be eliminating in the future
the problem is the game frontloads ~150 music tracks at once
which, naturally, will take some time lol
So, I wonder if there's potential to design a level around exploding-barrel jumping.
yeouch
Yep.....
We can only hope
WHY IS THERE NO INTOXIGATION CHEAT.
Is there intoxication cheat?
no
yeah hopefully on subsequent launches that should be faster
alright new laptop new me
someone ping me if they can bother when dusk next goes on sale
no pressurrrrrr
hey, sorry a bit lost in the serv, where could i make a question on dusk?
cant seem to run the SDK
whats the problem youre having running it
ive already gone to steam, dusk preferences and put on the SDK in the beta tab, but the option to run the mods doesnt appear when i press on play (ive tried running it just like the official FAQ said)
tried reinstalling, doesnt work, still no option to run the SDK
the weird part is that on my steam library it dusk now appears as Dusk (SDK)
dont know what else to do
you can just go into the game folder look for a folder called SDK and run the dusk_win.bat file in there
that will run the sdk
ive gone to the folder and the sdk folder isnt there
i looked for it when trying to install a mod but it didnt appear
what operating system are you on?
MacOS Catalina
there is no SDK available for mac yet, the alpha is windows only
no sorry to you! we didnt make that clear enough
unfortunately its just a bit too early to be supporting multiple platforms as we build it out
that makes sense, no worries
do you know about how long it might take to get support for macos?
unfortunately i cant really say what the timeframe looks like, we're a bit too small to have an accurate production schedule like that
right then, thanks for the information!
oh one more thing, is dusk switch port a real thing? ive seen about it on forums but not oficially on the newblood page
ok, who's the one guy that listened to only departure to destruction 200k times on spotify? 
you
no, because than everything else would have 200k listens 
no other track has even 100k listens
Departure to destruction might just be the most popular song from the OST
it's not like that's impossible or something
BFG Division of Dusk pretty much
Personally I always viewed Hand Cannon as the BFG Division of Dusk
That's the song I think of when I think of Dusk
but that's just me
My actual preferred songs are Murder Machine Inc. and Reflections of Violence
Hand Cannon's just the one that I ended up associating with Dusk most prominently
to me, its endless. the guitar scream at the minute mark is the sickest thing ive ever heard
hand cannon is so sludgy it's a good one
same thing with keepers of the gate, 1:20 something is the second sickest thing ive ever heard
keepers of the gate is great
1:44 is just so good
but also the melody that starts at 3:00
I mean the entire soundtrack is fantastic obviously
but yeah I think Departure is likely just the most popular one
It's not just good at being metal either
the synth at the beginning and end of still alive sends shivers
bleeding out is probably the soundtrack that got people to buy the game
we got an impromptu frag night goin in us-west rn
Reflections of Violence is my fav
for me it's gotta be Erebus Reaction
keepers of the gate is the perfect climax track but death from above must be one of my fav
or maybe nowhere
wait so, Dusk on switch will drop this year?
well thats some good news then,
Keepers of the Gate lasted like 50 seconds tho :/
can i have a pre alpha build of the game to see if i want to buy it
There are several early builds but they're nothing at all like the final game
If you wanna try it you can buy the game and refund it if you don't like it
Steams 2 hour refund saving me moneys again
thx for letting me know:)
the prealpha is in the goodies folder and is not linked to steam so if you just want to play that it won't add to your time limit for the refund too
It's a bit weird the game tells you that the effects of the totems stack but not that they also reset the timer
r we going hla bad again
Yes.
Damn
Jakob could have been given more health
Give me health
Argh the game's fonts for Polish still don't have őűíáé :I
I'm trying to replace various languages with my Hungarian translation
Also I have a headache from overdosing on NBFF NBULLETS mortar spam
Hi! Is sdk working fine with your games? Im getting stuck on the loading screen of e1m2
the main campaign is bugged in the sdk version, it can fail to load between maps
that will be fixed
if you level select into e1m2 i believe you can play it
polish lacking something lmao
my Polish is fine thank you
thank you very much for the response. I was playing with a weapon sound mod and it was certainly failing to load e1m2. I thought there was the mod but it fails to load the map only with the core file. Sorry for me english!! Will stick with the dusk vanilla then. TY
wepon https://www.youtube.com/watch?v=FADzlLwEqTo (why does this exist)
This is for when you want to show people how awesome old-school FPS weapons are.
XDDDDD
Except I strongly dislike that particular SMG
Pea shooters are stronger than the smg
Gotta love how I had a vivid dream of cultists from dusk attacking me irl 😂 lucky I didn’t have the trusty soap
The list of things that cannot be localized in the game is a bit random
Also the fonts arghh 😦
Is the game even open for new localizations btw? 😄
So have people been playing lots of dusk mods lately?
if yes what would you say was the best you played
Old Waters
Undertow, E1MWhat, Old Waters
Haven't played the newest ones
Undertow to me felt a whole lot like a vanilla Dusk map aside from the extra jank
The other two too, actually, perhaps it's just hat Undertow was a bit less straight forward and took a bit more time
Though I probably won't play any more maps until saving starts working
It's just a way worse experience without saves, considering the abundance of monster closets and such in the community maps
no saves in the sdk version yet, yes
Also, favourite maps must've been Derailed and Urban Turmoil
ah any news on when we are getting saves?
nope, its a pretty complex thing to add while the entire game is under construction
we'll push to have it as soon as we can for you, but there are some obstacles at the moment
thats alright
Hello?
Hello
heyyyyyyy
ayyy
ayyyyy
𝓨𝓐𝓗𝓞𝓞!
@crimson folio insert vargskelethor joel screaming
Is there no remain of the LEVEL COMPLETE screen without the LEVEL COMPLETE text
GEEZ it's not even part of the texture, it's just yet another thing that canot be translated aaaah. Jank
This year
Next year if you keep it up lol
I do not speak on behalf of New Blood, David Szymanski, or the Dusk Discord community.

too bad
what if dusk on switch did the same thing like
that many other ports of games do when they're on a nintendo console
Based switch poster
like how minecraft added mario skins and crypt of the necrodancer let you play as the zeldas
fake jenny must be banned for her repeated attempts to delay dusk on switch
Rip fake jenny
f
Kek
not allowed because texture filtering is a sin
playing on anything other than duskboy advance
Plebians
where's his hat
he's a bit crusty
I want my jakob in 4k ultra HD
on the wii?
Yes
A heavily modified wii
im gonna set that jakob as my phone wallpaper
Can we have DUSK: Jakob in vr next
I'm not exactly sure whether DUSK Dude and Jakob were the only two contestants for Nargle's job offer
Or however you wanna call it
I mean to those we can add basically any servant of Nyarlathotep in Lovecraft's short stories
Do we know anything about Jakob lol
It's kind of implied he's the protagonist of the "Nyarlathotep" short story
'Nyarlathotep' by H. P. Lovecraft
playing doom for the first time right now
and i noticed the "backpack full of ammo" in dusk is actually from doom!
what a nice nod to the game
damn, guess i gotta replay it then ;)
Best gaem

best gaem indeed
I still need to play Amid Evil
But I got Dusk first since I'm a quake fan
Dusk is my personal favorite.
Amid evil is cool too but Dusk's movement feels so much fun.
I agree
I played dusk and quake back to back and I felt so heavy in quake
I'm really bad at strafe jumping in anything that isn't dusk
dusk is just w + d/a and jump tho
not really a lot of strafing like in cs for example
thats true
It was a glitch in the engine that became a mechanic
Did they know about it and utilize it for quake 2?
dont know, havent played through the quake games quite yet
Ah
but i remember something about a secret bunnyhop level in quake
zero punctuations review maybe?
I'll have to look it up
I got Quake 1 and 2 in January and I only now found Ziggurat Vertigo
bought quake a long time ago, just havent really played it
going through doom now though, gonna enjoy every retro fps :)
if you’re into bunny hopping, you should check out the “Quake Slide” mod
I'm going through doom again as well
This time, I'm actually gonna beat Thy Flesh Consumed
i feel dirty going through doom for my first time with mouselook
Thy Flesh Consumed is such hell.
I found it significantly easier after the 2nd level tho
I've heard
you should play doom in whatever way is fun for you
This^
I also just started doom 2 so I'm looking forward to plutonia
Oh god
Good luck
I'll need it lol
I had a flashback to the archvile maze
And the revenants
And the chaingunners
And the Spider Mastermind in one of the first levels
They worked on half life, you know
They have certainly mellowed out over time
I didn't enjoy Half Life tbh.
I couldn't get into the narrative.
I prefer HL2
Mainly because of the Gravity Gun
But portal is my personal favorite
YES
THANK YOU
I have nothing against people who prefer the first
That game got me into fps
But I love the interactivity in HL2
I preferred the MP5
ye
But the shotgun
felt meatier
OHH BABY
DADDY GRIGORI
In hl2 it felt so streamlined
Daddy Grigori saved it because he knew it was good
In HL1 it just felt slow and heavy
In HL2 it's so refined
it didn't have that retro fps shotgun kick
in hl1 that is
in half life 2 its very nice
just completed episode 1 of doom
wtf was that ending
You died and went to Hell
I was confused the first time as well
The Barons you fought beforehand
The big red guys
They're the bosses
eh ok
will remember that
The cyberdemon doesn't take splash damage
It's a much better idea to save plasma rifle ammo
I too prefer HL2 over HL and Portal over both
Man of culture
i prefer portal 2 to 1, which i know is a great sin
What
I also prefer HL to Black Mesa
i got portal 2 for my birthday when i was like 10
played 100 hours beating it 7 times total
then i played portal 1
Liking portal 2 over 1 is frowned upon?
i feel like everyone talks about how 1 is much tighter designed and has better humor and stuff
i dont know, its the vibe i got from it
Ugh tone wise, I very much prefer Portal.
havent played either in a while though, maybe ill change my mind
Huh
Actually, maybe not, they are just different things, kinda like HL and HL2.
Different niches, I'd say
I kinda prefer portal 2 because of the puzzles and all of the bonus content
But that's just me
Lord knows I have stupid opinions
Portal 2 has unlimited maps pretty much because of the workshop stuff
Some of it is amazing
Played them a bit, I think I got the minimum on each and called it a day, but definitely a cool idea I enjoyed in that little time
doesnt ring a bell
Coolest fan made maps I have played
but then again, i was a stupid kid who just randomly donwloaded shit from the workshop
They use hammer to do some mind boggling stuff
I'd say Valve is better at puzzles than combat
I agree
Games in general are more fit for simple rules than strategy and whatnot
They're also really good when it comes to comedy
I still laugh at Wheatley's lines
But a lot of credit should go to Stephen Merchant
Valve games are quite mixed, and so are my feelings related to them
They have amazing ideas, dumb ideas, great execution and horrible execution. Overall their games are on the better end of the spectrum, though.
That is, the games are often worth buying / playing.
I feel Alyx is a lot more polished than their previous entries though
i dont think there's a single "dumb" idea in there at all
I'd say it feels like other Valve games overall. It's pretty good, but I wouldn't call it perfect as an outsider who's merely watched a playthrough.
i played it through a couple days after release and the only thing i truly dislike is the feel of the pistol and reloading for most of the guns
The reloading looked awesome
that pistol feels like hl2 smg single fire smh
yeah it looks awesome, but when actually doing it the game holds your hand a ton
in a game like boneworks, reloading is a skill
alyx kind of autoslots the mag when you're most the way through the reload
Accessibility I guess. There could be settings for that, though.
i feel that with a lot of the game, like how it helps you up the last couple of parts on a ladder
you climb most the way up and then get teleported
i get it, boneworks climbing is a bit finnicky, but i feel like they could've done a better job at it
Valve games are mixed, as I said.
Some things are engineered to perfection pretty much, and some other things are sort of just thrown together.
i thought circle-strafing was called orbiting
I don't orbit e-girls, I circle-strafe them 😎

im pretty sure that stuff about climbing and reloading are just so you dont have yourself repeatedly jamming a mag next to the mag slot like a spasming madman
because while reloading is a skill in other fps vr games, it really shouldnt be hard to move clip to gun
oh, you're talking about the conversation i had earlier?
trust me, it feels weird when your hands do something you're not doing irl
i dont think there's a single "dumb" idea in there at all aside from the hacking minigames
hey david i forgot to ask you but have you ever thought of making Mirror mode an actual mode
Also I'm still not sold on the pacing but I completely understand why they did it that way
@wheat prawn naw cause unfortunately there are some issues with it
damn
Imagine just mirroring the whole game.
there's a cheat for that
Wait I thought it was just the weapons
its basically everything if i remember correctly
Well, wherever I came across NBREFLECT's mentions they didn't bother to give a better explanation than "mirror mode", which doesn't say much
I assumed it just flips the viewmodels.
Couldn't it just invert strafe and horizontal look inputs and mirror the screen?
...It probably does that, doesn't it...
I want a Mirror Mode where it just Mirrors the map
What I said does that
it mirrors EVERYTHING
Inputs too then, you mean?
no everything on screen
i don't remember
Will try it myself then
To make a mirror mode, just flip what's being rendered and flip the hud and controls to counter-act it
god i'd play the SHIT out of dusk vr
Oh hell yeah
maybe once scripting comes for the SDK i'll find a way to mod it in cuz man i need it so bad
Throwing barrels and saw blades at cultists would be fun
god it'd make anyone without vr legs sick cuz of the movement
maybe even with vr legs too, boneworks proved that for sure
Yeah
But there was nothing more fun that bashing monsters over the head with a crowbar.
physics-based dusk 🤢
Imagine bunny hopping
momentum entirely preserved until you stop moving
good lord
you'd become a literal rocket
lol

Like you're actually turning and jumping in mid air irl?
I mean usain bolt is gonna have a whole new record to break
wow, so i started playing dusk without a hud and it feels like a totally different experience
that sounds interesting
Doesn't the screen go red when you're low health?
"B-B-B-B-B-BLOOODY SCREEN! So real!"
i mean maybe
but
i also like knowing if the gun i'm holding has ammo
and how much
thats part of the experience
you gotta keep TRACK
it's just gloomwood but more pooty dooty shooty action
it's just gloomwood but more pooty dooty shooty action
and also you can't actually check it without turning the hud back on
🤔
Yo, you guys need to bring Dusk to all consoles. I'll download it day one on Switch. I really wanna play the game, but I don't own a good enough PC to play it.
with all due respect what in the actual fuck do you have, a chromebook?
Nah, an HP, but believe me it's slow af
actually i guess i'm one to talk since deus ex's water brings my frames from 60 to 5
Lol
Not for a while still, especially if you're after a physical box copy
No physical box copy here, I'm actually waiting for the digital release.
Digital will likely come first yeah
But unfortunately we've got no dates to share right now
https://rave.dj/Y6lz0o3azA0Y5A
enjoy this masterpiece
Mashup featuring Rebecca Black & Dusk made at rave.dj
works
Not sure how I managed to beat the experiments on CM. Maybe I used the riveter, but I think I deliberately tried to avoid using it usually
I could have recorded my first playthrough or something
It was just a test so I wasn't trying too hard
I wish I had music on 100% like usual
Games could have a mechanic that makes damage greater than a certain point an instant kill. So you wouldn't be in situations where a single attack takes away 60% of your health but keeps you alive
It might even make the game easier, since it quite obviously signals to the player that they should be really careful with certain attacks.
Well, "easier" isn't necessarily the best word for it. But it does make the player make better choices, so overall they might find overcoming challenges easier later on.
I guess Eternal goes for that too, too bad I cannot play it.
From what I've seen and heard that game really shows you what not to do by pretty much killing you instantly.
Actually, now that I think about it, I am okay with finding out how stuff works by dying. Dying once to a certain thing isn't to be ashamed of. Not learning from it and dying to the same mistake repeatedly is what's bad.
Like, I personally don't find it fun when a game pretty much mocks me by letting me tank a hit I should have avoided. It kinda sucks when I cannot have foreseen it, but it's okay I'd say.
If something is supposed to be dangerous, it should really be deadly
Why bother with the 60% figure? A health bar is a mistake allowance. It just sounds like you want instant death mechanics, which are cool if they're well telegraphed, and annoying when they're not.
By taking a large portion rather than instantly ending your run it's still dangerous, just not as crushingly so.
A 60% attack could kill you instantly too below 60%, telegraphing or not.
It's just that there's the possibility of tanking it, being left with low health
Not that that cannot be used well in a game, though
Hence why I say it's still punishing. If part of your strategy allows you to take a hit like that, why shouldn't you be able to?
My question is why did you go to 60% specifically though? Is there a particular example in mind or was it just chosen because it's decently above half?
It is an idea.
I can see why it would make for an interesting challenge, particularly in an RPG, in my opinion.
I don't know about death, but some kind of lasting ailment for taking such a massive blow.
I think it would kind of fit these shooters where you move and dodge a lot
I can see it primarily as a boss or rare enemy's attack.
One or two attacks that can kill you instantly at 100, but if you've got 150 or so it's not instant death.
It's mostly melee I'm thinking about
Quite often melee enemies are just shootable annoyances
Some work like projectiles, which I like better
I'd call the rats crawling projectiles pretty much, they shouldn't instakill quite obviously
Lost souls are a bit better example but I hate them
The latter are too good at tracking the player and hitting them continuously for large amounts of nearly unavoidable damage
Rats are simpler
I mean the classic lost souls BTW
I would disagree about melee enemies being shootable annoyances. Quite often they're major threats that have to be dealt with early or they surround you. Leathernecks and Doom's Pinkies (in the '93 game at least) are good examples. If you've ever been hit by a leatherneck on CM they take a huge chunk out of your health even with decent morale
Yeah.
Leathernecks deal 60 damage, which I'd say to be the largest amount of damage that is still kinda small
I wish there was a table of damage values
whoa that's weird the steam store image didn't show up.
maybe embeds are broken again
Yeah discord breaks embeds sometimes
Apparently difficulty changes the damage of the projectiles directly, when they are fired, not when they hit
Does the damage change for projectiles the player fires as well?
Fun fact: grenades will blow up in your face if you fire them immeadiately after detonating up other grenades
Fun fact 2: Explosions do half the damage while you're midair, so a cowgirl's direct hit only deals 50 + 12 damage instead of 50 +24 in that case
Huh is that why rocket jumping does less damage than when i blast myself by hitting a wall infront of me on accident
Also player made levels are great
Intoxigator can deal up to 180 damage
Apparently Big John just casually lobs a grenade at any soldier who dares to shoot him
Anyway I figured out the damage numbers of all regular enemies. I don't know about infighting damage. I'm also a nerd.
Accessible damage scale is 5%, Go Easy 25%, I Can Take It 50%, CM 100%. (Internally perhaps it's twice that, with half the raw damage numbers but whatever)
Soap rifle
how much is dusk on steam i want to buy it when i have to money
k thx
I really don't get why sometimes explosions do 36 damage.
They do 24 damage notmally, 12 damage if you're midair, but sometimes it's 36 for no apparent reason. Unless random self-crits are intentional, I'm going to assume it's a bug
Also at other times it's 12 even when I'm on the ground
I'm guessing that sometimes the two are registered at the same time, instead of just one of them
Exact same thing in duskworld
90% of the time the damage while I'm on the ground is 24, but the other 10% is either 12 or 36
Lol autoaim can be had fun with
Ratacombs + assault rifle + "shameful" autoaim + fast fire
They only do 10 damage per bite on Cero Miedo. Lowest in the game
im talking
the real
hardest difficulty
duskmare gang
hardest to shoot
one shot you
nothing better than playing a level and forgetting there is a rat in the middle or end of it
and you just run into it
duskmare feels
duskmare is a meme difficulty
Full game 100% duskmare speedrun letgo
gloomwood blood moon physics% speedrun
100% secrets makes it easier
Ok, ratacombs is technically a secret
Anyway, CM count's as "the hardest difficulty"
And Duskmare is just the hardestest
BTW Jakob's rivets appear to be the absolute strongest attacks in the game. Dealing 100 damage on a direct hit, plus explosion damage.
And he fires them in 3 round bursts for a 372 damage total. About 340 is what Duskdude can survive starting with 200 morale and 200 health on CM, since morale works a bit differently there
So it's a pretty big oof when it hits you
And as I mentioned, explosions sometimes do 36 damage for some some reason, so make that 372 a 408 max.
I made a new friend yagaha
We shot up the Erebus Reactor together. As good friends do.
JK we didn't manage to do it because he's just stuck trying to intimidate a wall
Big john is a treasure
His aim is just fucking amazing
His gun isn't precise, but if 3 soldiers shoot at him, he's going to kill all 3 of them in one quick burst like it's 12 o' clock
I wish I could give him my cigar because he's hurt
I might start editing the wiki or somthin
I have all the damage numbers, except for infighting
The infighting damage numbers seem to be entirely separate from the damage done to the player
I consider it a challenge mode more than a difficulty
Kind of like Nightmare vs. Ultra-Violence in the OG doom
It's got 1 extra thing that makes it hell
Fast monsters and respawning enemies
1 extra thing
I mean I didn't notice much of a difference in monster speed between Ultra Violence and Nightmare.
The respawning is what I was referring to tho
I was busy dying
And didn't spend much time on it to be fair.
Respawning monsters was what really threw me on it.
But my point was just that DM is a challenge mode in the same vein.
You can beat nightmare. You can beat duskmare, but I wager you'd find fewer people playing that than UV or CM.
How so?
based on the same core gameplay
instead of adding some random monster respawn or making em bullet sponges
just making it so that the thing you were doing before you gotta do more
it changes the dynamic of a few enemies
but not the core gameplay
100/10
dav a genius
But Nightmare still allows for mistakes to be made and preserves the core running and shooting while you escape the area. Duskmare forces you to take it more slowly, let you become overwhelmed by projectiles.
naaaaah nightmare doesnt allow for mistakes
it allows random things that either correlate or are the complete opposite to the other difficulties
its not consistent
compared to duskmare
the core way of how you play the game is completely different on uv compared to nightmare
Only if you're trying to 100% kills on UV
It's certainly got more RNG, but I disagree that it changes the core gameplay.
On top of that, I would say Duskmare changes the core gameplay more than Nightmare does.
@amber sparrow that's the most wholesome thing I've seen today
when you play cero miedo youre more reliant on movement
and when you play duskmare you gotta go zoom 100%
theres no way you can say its a core change in gameplay
It absolutely is a change because even the slightest wrong move resets you.
You can't zoom 100% all the time because unless you take cover once in a while you're guaranteed to get hit, while any other difficulty allows you to take a few stray hits here and there and zoom all the time.
I'm not saying it changes gameplay radically or even that I don't like it, just that it changes more than Nightmare does.
Well not really
Also I don't fully understand how the crystal of madness works. sometimes the enemies friends keep attacking me even though I've never damaged them
they probably didn't touch the radius then
They did
Perhaps it depends on whether they had targeted me before the crystal or not
Like, they won't make you their new target in that state, but they will remember you as a previous target and come back to you otherwise I guess
Maybe they can only remember their current target and the previous one
Idunno, something's jank
2013: Triying to figure out how to use redstone in innovative ways
2020: Trying to figure out how to use BIG JOHN in innovative ways
Every game needs him as a game mechanic
"game mechanic" kinda sounds like an occupation
Hellow
my pc was dead
now im back downloading again dusk
i finally gonna test it on a toaster
again
Bro
Gotta say
I love dusk
Its awesome
When the music starts up, i get goosebumps
Its badass
It is quite the experience
i'm getting dusk in a few hours, do you guys recommend it
Yes
bad game
Play TekWar instead
k thx
@prisma halo how would you feel if he just didn't get it lol
then I have successfully memed
Steam refunds are great
another day
another new blood game refunded
The fireball shooting wall things sometimes deal damage twice
Apparently the problem with the crystals of madness was that it doesn't seem to work on enemies who are not awake yet
If Big John wakes up in the middle of the clouds, they won't affect him and he will still target you
if you stack boxes on big john's face before you wake him up, you can still grab a prop behind the stack and hit him over and over again until you kill him
you don't even see his healthbar either
big jan haha trivia moments
I should probably try amid evil now that i have so much free time
Or replay dusk
Again
Tough choice
Befriend Big John and escort him through the Erebus Reactor
I befriended him and we cleared Erebus Reactor of enemies
just got dusk
is dusk going to be on console>
will there be a sequel
not planned
yes it will be on consoles
The official wiki is a mess
I wish I knew how infoboxes work
Also you can heal like 14 health in a minute with the cigar so it's really not that bad
uh
I seem to be experiencing some input delay when I press a keyboard or mouse button. My jumps happen a split second after I hit space, and I shoot a split second after I click the left mouse button. I tried fiddling with my keyboard's repeat rate/delay, and v-sync is off. Does anyone know what the deal is? I can provide specs if needed.
Infighting damage appears to be completely independent of damage to the player
Like, leathernecks deal 60 damage to the player, but only 50 infighting.
Bone balls deal 20 damage to the player but their infighting damage is somewhere in the hundreds
Which makes sense, I'm just trying to figure out the numbers and it's hard like this
Okay like I love Dusk so much
But why everyone talking about Doom when game is more close to Quake 1?
I wish New blood make a game what’s really like a original Doom oneday
gameplay wise it's closer to Doom tho 
happens to everyone
f
What’s your average framerate?
The game doesn’t have nearly as good performance as I would assume it would due to its low quality graphics
low detail graphics dont mean high performance
what are you playing on
/whats your average framerate
I still haven't beaten dusk because I keep getting distracted by one of a few games that I keep playing for months on end and because I can't finish a level without all secrets
Just find the soap
dusk runs fine for me
theres an option to turn off dust and particle memes for lower end pcs
also disable bloom
Important question.
Was anyone else scarred by Scary Stories to Tell in the Dark and thus was forced to call the scarecrows Harold?
yes
bloom is for the types of people who enable motion blur and depth of field
absolute degenerates
what does depth of field even do
motion blur just hides low fps
simulates the unfocusing of other details when you focus on something close to your face
im actually a huge fan of it
why?
and hat in time knocks it out of the park
If used properly I use it
ye
A Hat in Time is a good example yea
if you use it right its amazing
I can't for the life of me understand why you'd want to blur anything on the screen
but most games especially in first person ones it just looks like your character is short sighted
least ones I can think of do
because it hides the fact that games will unload assets and reduce textures to simpler ones
i can't really think of a game other then a hat in time that does it well tbh
but you can really only use it well in 3rd person games
i actually like it a lot in skyrim se
but it doesnt look the best
for first person games
depth of field can be really cool
and sometimes a pain in the ass
just like motion blur
or bloom
DoF is just there to hide how much LOD the game has
If I wanted to see in blur-o-vision I'd just take my glasses off and shove my head through a wall
also disable bloom
@round quail @valid ridge *Never enable it in the first place
I've seen videos where the guy had both bloom and texture filtering on
how it was meant to be played
The 30 max FPS setting has the name "Cinematic (bad idea)"
Some other options could have "bad idea" in their name
Cinematic VR when
hey uh
is the SDK available on Linux
according to the guide on mod.io there is one on Gog
but I can't seem to get it on Linux
not on linux
sad
it will be eventually, but its just not ready yet
I think the mortar would feel a lot less clumsy to use if the projectiles were faster and less floaty
Wooden doors can't be destroyed while they are moving
BTW the thing I like the most about sword is that I can random destroy shit with it without using ammo
I especially like destroying doors
lmao
stare into the abyss, and the abyss stares back
yyyyyoooooo
I used to think QCDE is just some meme thing but I'm starting to think it might be actually legit great
Geez everyone's in it lol
Might try and might realize it's awesome
Like, fucking Gordon Freeman in quake
I meant to react with a crab on the Gordon Freeman one
Nah way more people play QC unfortunately than any other ArenaFPS which is a crying shame
problem with QCDE is that it's a Classic DOOM multiplayer mod with an out of date and not very robust sourceport and a not very intuitive server browser client
I played it a couple times through zandronum and Doomseeker. I found it to be pretty intuitive.
But yeah. I much rather people play UT4 or something then QC.
Would rather something much more complete than both tbh: Reflex, Warfork, TOXIKK or something or other
Well, yeah. Maybe I just wish that UT4 would be completed. It's tragic. I've heard of Reflex. Is it good?
Reflex Arena is very good
I'll look into it. Based on the name, it sounds like it knows it's audience at least. Which is kinda rare these days.
It's a successor to Quake 3 Promod (CPMA) so it isn't to everyone to everyone's speed
I play it whenever I can with some other blokes in OCE but we don't have a dedicated discord or anything, just each other on steam friends
2v2s and CTFs are a blast
Looks neat. I've been looking for an arena shooter to git gud at during this pandemic, but it's hard to settle on one.
Lets be honest, wouldn't the best afps of all time just be the best fps period
Cannot get over that
playing against a NZ player still feels incredible
despite them having like 50ish ping
i cant say much about the games alternate modes
but purely for duel, theres no other afps that can touch it imo
hard to get more folks on at a time
but when you do they're just as great I reckon
except for CA
that's a snooze like usual
lol
fair enough
i dont really understand why people hate CA so much
i never played much of it
i havent played QL in years against a human
i used to boot up the game at work and and play against high level bots once a day
because no network availablity at work
I just don't bother with it nowadays, if I got someone wanting to duel we'll just play Reflex Arena, Vanilla Quake 3 or Quake 3 CPMA
yep
cause those are far better at a technical standpoint, QL was left in a bit of a sorry state
i wont really bother with anything but reflex
got some friends who don't like the speed of Reflex or CPMA
fair enough
prefer the slower more strategic Quake 3, with no bunnyhopping or no fast weapon switching
you can still get goin pretty fast in q3, its just a much much more niche tool
but i see where theyre coming from
i like the aspect of reflex where your brain is just redlined the entire time
no time to breathe
Yea haha
my biggest strength is my movement over my aim, item timing or positioning
mostly cause I spend hours jumping around maps either arenas or race maps alone watching guides and jump videos
Reflex Arena is very good
@viral gate I don't think I ever saw another player in that game
Also I too like in Quake that it's quite strategic overall. At least duels are.
In what little time I played with UT4 the aiming felt floaty, probably because of some input delay or weird smoothing or something. I didn't like that.
And I can't be bothered to set up Quake III to look and play ok on my computer.
It's the reason I prefer QL
You need to find folks to duel in Reflex yea
which I know is extremely difficult for most to be pleasant and committed to play good games but hey
I imagine Dusk Dude's hands are quite dirty
they are not clean nor dirty
Last night I thought what if Big John was even bigger and you'd find him towering over Erebus Reactor when the lid opens
thats a nightmare id love to live



