#dusk-duskworld-dungeonsofdusk
6 messages · Page 425 of 1
Nobody at NB is going "meh we don't care about the SDK, we'd rather meme"
^
When sdk comes out, I will remake blood with it.
Maybe not the whole game, but at least the entire first level.
standing on the cartdog is weird.
I remember clipping out of the map E1M9
I honestly like dev screenshots & shit
dusk good
Dusk good.
You can stay on integer (or non-integer to one decimal point which is close enough) in the horizontal and vertical scaling in DSR x2.25 and x4 though.
If your native resolution is 2560x1440, then 3840x2160 and 5120x2880 are resolution options are all perfect with no blur.
The rest are blurry which is why these DSR resolutions typically look bad.
This is mostly the fault of Nvidia giving people too many options instead of just the good ones.
😬
x2.25 and x4 though do divide up well though, so if you are using downsampling from x2.25 and x4 native resolution, the pixels from DSR to native resolution divide up nice and evenly along the horizontal/vertical plane which removes blurring from the image
That's not what anybody means when they say "integer scaling"
gamepad games
It pretty much universally means integer multiples in both horizontal and vertical resolutions
whole numbers, in other words
the point is that DSR in x2.25 and x4 are integer scaling (technically 2.25 is 1.5 but its good enough)
Do you not understand the word 'integer' or something?
i already said that x2.25 wasn't a perfect integer scale
just that it was close enough not to look blurry
?wiki Dunning-Kruger effect
It's .wiki you poo
@muted berry ironic, considering you don't even know what is being talked about
Dunning-Kruger effect (edited)
Who's Dunning-Kruger
Ur nan
Shit the fuck up lain
His nan is a nice lady.
Don't talk ill of her Scott.
thats messed up
I met her at bingo.
A human that brings me up?
Nah ur grandmother
what about nand
Nah, there's NaN and xand.
I think Dr. Skeleton doesn't understand what is being talked about, so he is trying to use as close to an insult towards a target as a moderator is allowed to (who didn't initiate the use the personal insults) in order to derail the conversation.
Which is pointless because beyond "x2.25 and x4 good" there isn't much to say.
if he wanted to use something close to an insult he would just insult you lmao
E2M2 is creeping the shit out of me rn/
Just turn on clown vomit.
I tried 2.25 and is was visually not good
@crimson folio what would you think if a lot of the game was like that? Would it be creepy or would just get annoyed at visibility being limited to 30 degrees?
Especially into the thresher
If you wanna talk about it
That red key is a fucking trap isnt it?
No
maybeeeeeeeeeeeee
Go pick it up
@mild ginkgo what is your monitor resolution
1440p
Go on, take it. Taste the power.
So my next question is did you like x4?
No, but it had the least visual downgrade
It's what I would call fine
Like it works as intended
I can honestly count the number of people who think x4 native resolution scaling looks bad on one hand.
Well, a preference is a preference.
I have yet to see a game that didn't look much better with x4
🤢
Do you mean downscaled to 1080p?
why are you guys still talking about resolution?
I'm not sure I've ever seen a situation where a game looks better at 1080p than a higher resolution if the higher resolution is native to the monitor.
Can you name an example?
Play some itchio pixel art games
Like 2D side scrollers?
Take your pick, you'll have to find one that was authored to that specific resolution, but they're out there
Ofc, if your res is a multiple of 1080 it'll look fine
Mine is not
I'm looking at the titles on https://itch.io/games/tag-pixel-art but to be honest, non first-person perspective games are usually not even within my frame of reference.
Fair fair
3d games are definitely a very different thing
And mostly look pretty decent with it on
it took me months to get the movement down for my fps game. it took me two collective hours to get my 2d game's movement fully functional
very different
https://tanalin.com/en/articles/integer-scaling/ so basically you were talking about this
I assume so yeah
Gamepad Gaming
when i was talking about the mathematic ratios used in verticle/horizontal pixel scaling
Yep pretty much
Fair enough.
I wouldn't say that x4 DSR doesn't need smoothing, I just found it doesn't need much, like 8%, where 2.25 needs like 16%
I was okay with it at zero
Seemed good
But then, I kind of prefer a bit more aliased look
That actually makes sense then.
People who like an aliased look are not going to like DSR and vice-versa.
If I have to chose between blurry smoothed AA or some jagged edges I usually opt for the edges
Except in the new MW holy shit that game has visual issues with AA and non AA
Maybe I should DSR that
Itd probably look nicer
I have found generally games that force FXAA like Sleeping Dogs look infinitely better with x2.25 DSR than just native resolution, it reduces a lot of the blurriness of FXAA, which I can't do anything about in that game.
I played in Dusk in x4 though, I thought it looked great.
Pixel art games in 3D have an issue with pixel shimmer on textures at oblique angles far away (made worse if anisotropic filtering is disabled or the linear mip-mapping is disabled)
I found that in Dusk, Amid Evil and Ion Fury that pixel shimmer is reduced substantially at x4.
Yeah the lack of mipmapping definitely hurts a bit in that dept
I've wondered if it would be possible to force higher levels an anisotropic filtering to solve that issue.
The best resolution is when I play the game.
But maybe the 3D card driver needs to support anisotropic filtering higher than x16 or its not possible. I don't know.
I usually opt for no AA but that's becoming increasingly less viable in games without everything turning into a glittery mess
Like, I keep AA on in Dishonored 2 because without it it's just constant shimmering on every surface
AA is a must on bigger monitors. not really optional with most games tbh
There was a period of time where it was, and it's still nicer to have it off in a lot of older games
As a man of certain interests, I like the sparkling.
I prefer whatever AA method I can get, aliasing bothers me a lot
Depending on the implementation Temporal AA methods can look pretty sharp on high res monitors
With older games it's a delight
Having so much headroom to crank that MSAA to 8x at 1440p 144hz
👌
Far Cry 2 is a good example of this
Just looks picture perfect
Far Cry 2 is a good game.
Great for games like FEAR and Condemned, last time I played those two it worked without a hitch with the input fix
Imagine Far Cry 2 rebuilt using the DUSDK.
Using a sickle to pull a crossbolt out.
😬
yall have any tips for a newcomer?
on the server or the game?
the game
@crimson folio see enemies, shoot them. dont walk, run.
epic
Do a flip and rivets everything
ok i had the Dusk resolution lock itself at 800x500 again. the way to fix: edit the .ini back to the proper res, and set the file to Read Only. then relaunch. a reinstall of the game might be necessary beforehand, as well as deleting all of the unity files/folders.
Dusk is best played in 1920x1080 resolution.
almost the best way to play dusk tbh https://cdn.discordapp.com/attachments/218616668006514688/654749599055085578/519860_20191212182104_1.png
just need to reduce resolution, make the crosshair permanently the S sign and adjust the recolour to make everything eye searing pink
My eyes hurt from that
10/10
DUSK Nightmare Speedrun Clown Vomit%
I made the game and I can't even te what level that is
Dusk is what I play when I want to brutally murder cultists.
David when do I play DUSK at 5 pixels.
Dusk for the commodore 64
Dusk for gameboy.
Doom on Dusk when
dusk coop but instead of multiple treasure hunters its unpossessed soldiers and cultists just like the models in duskworld
would it work?
more then most solo-stories-turned-coop do
Good.
but will it be a hat in time online party chaotic
rhetorical question, the answer is no
Theres gonna be that moment when a single person finishes the level before that afk dude gets a single shot.
but you're never gonna have 50 players trying to navigate an area meant for one person
well
without mods
i could see someone making a 50 player coop mod
at some point
10 players is already chaotic enough.
i really doubt it'll be in vanilla
...then again, a hat in time did it vanilla
so what the fuck
David is the kind to have the maximum amount of players at 10.
And as we already know, 10 is already crazy enough.
You know what's even worse?
The fucking cheat codes.
Imagine a 10 players server in a level with "nbff" types 70 times.
I JUST REMEMBERED I WAS GONNA DO A MIRROR RUN AND I HAVEN'T DONE IT YET
...eh it'll have to wait a few days i'm busy
i'm fine, i'm free til the 7th
what? oh yeah
ok highkey though nbff is great
that and the infinite ammo cheat
probably some of the funniest shit you can have in a game
But with 10 players doing that
Lol. I was in one of those decino doom coop livestreams and it was extremely chaotic.
What a coincidence. I just watched one of his vids.
Hat in time allowed like 100 players at once or something, they just synced player position and animation and nothing else
It was more playing solo and seeing other peoples playing at the same time than actual MP
Yeah
it's more like ghosts in dark souls
you can just see them not interact with them
Ghosts aren't synced at all iirc
Also hat in time lets you do emotes and the other players will see it, etc
Yo, got Dusk on the sales
Sometimes dusk dude struggles a bit to cross stairs, is it normal?
(Nothing too bad tbh, just hup and problem solved, I'm just curious)
@crimson folio screenshot?
I have none, but it's like hitting a small wall
yeah
Also, if you set the game on spanish on Steam, the game starts on polish
lol
It's actually cool, now I'm learning polski with Dusk, so Dusk is an educational game now
i honestly wouldn't know, i beat dusk rather quickly and moved on, although i've been meaning to do the whole thing again on intruder mode
So far I've learn uuh
Pistolet, wich means pistol
And morale, wich means pistol
I mean, morale
What is intruder mode?
Hello! Can I still get a free Gog version of the game if it is on Steam?
Idk, can you?
What is intruder mode? start each level without anything but the Sickles
@slow harness ok, tnx.
I wish I had a gog exe of Dusk just to share it with some young lads I know
Couldn't get them to play ye olde Doom, but I think Dusk would be a great intro to 90s fps
Amid evil?
Does anyone know if there's a "Masters of Doom" kinda thing in the works about Dusk? Would be super interested in it
dont think so but we got a developer commentary stream a bit ago where david (the developer), dave (the producer) and andrew (the composer) play through the whole game together while talking about its creation
Hang out with Andrew and The Daves for some DUSK dev commentary and trivia!
Thanks so much!
Dusk is a pretty good game.
i dont say anything here like that because i feel like other people wil say im doing it to be nice or to get on the devs good side
What do you mean by that?
The developers have their own views on the game.
like i dont say anything about dusk on this server because i feel like its just gunna make people think im tryin to get on the devs good side
Personally.
people say dusk is good all the time
I think dusk is a pretty good game.
people also ironically and unironically say it sucks
True.
speak yo mind
imean yeah its badass and great but i dont say that
its like talking about porn to your parents
"Dusk is good but I wont say it because ya know" - Kermit The Frog
thats not what i said exactaly but ok
If you think it's a good game, say it's a good game.
its a good game
The developers really don't mind.
Right, david?
idt hes answering that
Oh, he will.
I know he will.
In fact, he's probably reading this right now.
I see his ass online. Hes just drafting the perfect reply.
Damn straight!
He better be.
im just flingin around a butterfly knife like a mad man waiting for it
wyd
actualy no
thats invasion of privasy
David's just psychologically laughing right now, I sense it.
...how does one psychologically laugh
idfk
I might have to google that, brb.
Hmm.
question, i got fiber glass in my arm
Thats a topic for #bnnuy-and-the-jits at this point my man
🙏



Excuse me how is fiber glass stuck in arm not a Dusk discussion can I speak to the manager
So what makes something a dusk related discussion? A chainsaw in my ass?
thatd be relatable
So you HAVE HAD a chainsaw in your arse!

tell no one
How did it feel?
Like a NSFW discussion
Excuse me that goes in #scoreboard
Excuse me that goes in #nsfw-channel-that-doesnt-exist
your 13y/o-ness is showing, kermit
People never like it when I talk ass.

whats going on here hmm?
Nothing worthy of your time.
you clearly have no clue about my time pricing
$1 for a minute?
Ok I was about to type something, but like, no
Pff
ok its been more than an hour and he hasnt replied idt hell reply
It's okay. David's probably busy watching CATS.
Typical dave.
wdym by cats
the movie
Unfortunately so
who is that your dad?
Bruh.
I don't mind
Did the word dad summon David
bet its offtopic :P
Orange person, do not interfere.
Anyone got an hq version of the dusk steam library art
"GIVE US YOUR MONEY!!" this scares me
are cowgirls immune to their splash damage?
It appears to be true, yes.
we assumed you hate money too so we're just taking the burden of it off of you @vale oar
SDK COMING SOON
only the OGs remember that Dave said SDK coming last week 😦
shid sug
Some stuff came up unfortunately, more on that later
all I'll say is that it's still coming this month
👀


"this month"
the fuck did i miss
Yes.
Models fucked up 
That was related, but not the cause
Exporter fucked up?
Yea
Do you like Doom and Blood and other games like them?
Dusk does serve as a decent introduction as well considering its modern controls. I'd definitely recommend picking it up.
Besides, if you don't like you can still refund over steam with under 2 hours play time
And you should know by 2 hours in if you like it or not
okay thanks im going to buy it
If it helps, I did love the game
Took me 15 hours
I was playing on second hardest difficulty though
And repeated that massive factory level before Big John though
many times
okay thanks a lot
And if you end up liking Dusk, try picking up Blood next
or amid evil
Grab Amid Evil if you wanna support New Blood, but Blood is closer to Dusk in terms of thematics and gameplay
okay thanks
I already have unfortunate spacemen and now dusk so I think I support them well already :)
anyway, im going to install Dusk now, thanks a lot for your help
okay
Remember to complete all achievements as well.
yeah sure

Going for achievements is for boomers. I play for the hunting rifle trickshots homie
Ok boomer.
Still can't send images but
Good thing I had a twitter to send a quick one over
Nice.

^for sdk and coop of course.
Unless I’m mistaken isn’t dusk supposed to get co-op at some point?
also pumped asf for mod support 
Yes, after the sdk

god i wish mirror mode was a setting like intruder mode instead of a cheat
hate having to retype it every time i load
just
in general
Alright uhh
Apparently just like source games you can stand on an object and repeatedly throw it down, jump and catch it and repeat and that elevates you considerably
It was very effective in the alpha build
But not so much in the final game
Still it reminded me of a Portal run without any portals
That technique being used
Good stuff
Don't know if people already knew about it


propjumping is useful for save scumming duskmare, i dont want to waste morale or health abusing physics to my favour
mostly morale but i want that 200 health there for ego
v e r y s o o n

what
SDK and coop.
Coming soon.
Can't believe Zombie actually said this month like now everyone's gonna be mad again when it doesn't come out this month
meh
people will get over it. now you know why we dont give dates or estimates like that
Devs like to tell peoples to not use bloom but I'd argue the real warcrime is texture filtering
Zombie worked over Christmas frantically trying to port over to his plan B after running into a code bug in Unity. Several of us are also crunching atm to help get it done
dont be too hard on yourselves, it'll be done when it's done
I mean noone believed it would be out this month anyway
I still don't believe it's gonna come out soon lmoa
Whatever the devs do they're in a tough spot because if they don't give a release date then people are like "bruh when does it come out," and then if they do give a release date they have to crunch
So they stick with the usual and let Dave tease on his Twitter a couple times a month or every couple months; people always going to be asking and getting in response 'soon'
we don't give release dates because we always miss them
People get mad about "Soon" but the wouldn't be any happier if we kept giving actual dates and then kept going "oops just kidding"
there literally hasn't been a single case where we've hit an internal release date
so we just don't make promises we can't keep
i know the "soon™️" responses might get annoying at times but it's a far better option than the alternative
thanks for being patient with us y'all
it's more fun to meme about "soon(tm)" than it is to meme about missing release dates
and you guys always do good work so i'm fine with waiting
as i always say, game development is extremely unpredictable. there's so many variables that can change without warning
unexpected bugs, personal life etc just to name a few
very®️ soon™️
VERY SOON
Holy shit
I just finished as above so below
Oh oops
Dweller in darkness
Christ
I actually pulled a muscle in my right arm
I was breathing hard as shit by the end
That was hype
when it's so intense you pull a musckle
Only dusk
If dusk new game + max difficulty doesn't end with nyarthalotep feet pics as a reward I'm gonna sue
The nyarthalotep base pose model
Not with that attitude
Unicorn
Dusk SDK is genuinely making progress, and we're all hoping to have the beta out as soon as possible.
In the meantime, check out some real time texture swapping!
#screenshotsaturday https://t.co/PD1271Fg3O
203
Dusk, but every texture is replaced with oshry's image.
Someone better do that
first dusk mod will either be doom e1m1 or oshrydusk
the first dusk mod will be 2 brushes and on one of them is a texture with "first" written on it
Better
DUSK but every texture is replaced with a cats image.
Like a frame of the cats movie.
Chex quest: dusk
why was the gog connect a temporary thing? just as a question
@thorn trout i found a good use for old PS2 cases once you lose your memory card
someone hire me
lol
if dusk were a soap, what would it taste like?
DUSK but every enemy is replaced by Big John.
why not dusk but you play as big john
they said they would release bacon scented soap bars
still waiting on that
actually they should have it to where it makes you smell like campfire smoke, beer, and gunpowder
the scent is subject to change
I did it! Now I only need the soap and 100% achievements https://twitter.com/nat_dizza/status/1211165599377825792?s=19
Does anyone have the color palette used for DUSK's textures and/or "retro palette" mode? I haven't seen any mention of it in the SDK discussion. I guess its not necessary for custom assets as long as you play with retro palette on, but It would be nice for textures and stuff.
you indeed took a shit
@charred terrace not any specific palette I'm afraid
David, in your opinion, what are the best maps for retro pallete and worse maps for bloom?
I’m so happy to replay this game
@ruby swift well, everything in ep1 was meant to be seen with retro palette on. As far as bloom goes, there are a lot of bad sections but I don't think anything beats E3M2
got it, thx.
release day :3
Eh that’s fair
probably you said: I'M FREE!!!
Or I live again
David, I played all of DUSK with bloom in my first playthrough and really regret it now since seeing that livestream
E3M2 with bloom on is a nightmare
like looking into a solar flare
How do I change maps on a dusk server?
Oof idk
Nevermind I found out
E3M2 with bloom on is a nightmare bloom almost always just if its just a post-processing effect applied without any discretion
the part with the bone monks
I can't even see my own crosshair
it's why my crosshair is hot pink now
It's true!
How
is 
Don't crunch yourself non gamer
gamern't
Wow I sure hope new blood™️ releases the Dusk™️ sdk tomorrow
Delayed
release 32th December
just convinced two of my friends to buy Dusk
Noice
I got my bf to play dusk and it's one of his favorite games now
it's very rare to get someone to play a certain game and that game becomes their favorite
Ngl I got hyped on Dusk because of the trailer
dusk isn't my favorite game of all time but it comes pretty damn close
Which trailer
The launch trailer
Ah
Got me hyped with the music
I checked out dusk because reviews I read said it went further than the usual retro fps hommages
Those aren't usually my kind of game but dusk is really fun
when the only reason you find secrets is because you go out of the map and land in a secret
i.e. Sawdust
Oh Ye
how can i enable level kills/secrets on the hud?
Tab
imagine putting low skyboxes on levels
Imagine having to see doors under the map while in rooms.
Hey, is it cool if I drop some screenshots of two different run results that i'm damn proud of here?
course
Marking them as spoiler just in case but hooh, I doubt i'll top these any time soon
Nice nice
ty
I see duskmare. I like. gg
yeah but can you do it low tech
on duskmare, i doubt i'll be able to do that, but i was able to do it on I can take it
I believe in u
m10 is final boss... bosses right
I'd struggle with boss #1 on duskmare but #2 defenitley not, way easier in comparison
low tech, that is.
when you throw the riveter back into the mix it all becomes easy
??
is the cero miedo difficulty mode a pentagon jr reference or is that merely a coincidence
Yes it is a reference
neat
What if
You want to go to the light
But god said
Who did you expect at the end of all of this?
Pretty simple tbh
I would say reimu
I deserve a good reward after playing through the river of shit that is dusk
does anyone know a weird player called card dog?
this guy
is not human
if you see him, tag me... thx folks
Cart Dogo
It's 2020, DUSK 2 might come or a new title from the developer.
That'd be sweet.
Hey guys
just got the game and it's really fun so far
but I kinda feel like it'd be great if it had night vision goggles or some other power-up that'd make enemies\items glow in the dark like in Doom\DN3D
or just a brighter flashlight because I think this game gets really dark all the time
which is cool and very atmospheric but I'm legally blind and trying to navigate with only a weak (IMO) flashlight can get tough
Untouchable: Exists
The Dim Slough: Fuck you
fun fact we are so close to the sdk release that we might get it out before the end of the year, but might not, no promises
But isn’t saying no promises a promise tho 
less than 3,5 hours Pog
Before the end of the year when the year is already over for over half of the world 
SDK coming in 2021
SDK in 2020 lets go
SDK by end of this decade
when I click Duskwold multiplayer on Linux it throws me into my browser and opens "www.dustworld.exe" which I guess isn't the intended behaviour.
also it says "press E to live again" even though I rebound the key.
@graceful wing over for the wrong half of the world, yeah
IT AIN'T OVER TILL IT'S OVER IN PA
PA is short for Pointless Area
Bruh can I get the SDK early so I can upload the Quake 1 Campaign before anyone else? 
@unborn lance you gotta post dusk assets and someone might be faster than you at putting assets into maps
Can't you just port the levels?
with enemies and working teleporters and triggers from dusk?
Well ofc not
No, add the assets as well. I got confused when you said "port dusk assets" and thought you meant port the Quake assets to DUSK
Also note that custom model replacements and the console won't make it into this release, but you can replace textures, sounds, fonts and load maps
And to make up for no console, there's a new NBCLIP cheat (noclip)
@prisma halo custom model replacements won't be featured because of the model bug thing that happened to you guys?
Nah, that was an unrelated issue that was solved soon after
Happy New Year’s Eve
I just hope it's released in 7 hours, when I'm out of work.
Or released at all today
hope it'll get released in 4 hours
dusk sdk is awesome news
does coop come with the sdk update?
iirc it's coming a bit later
Yeah coop is later
It's okay, I'll recreate the first Blood level with the SDK as I wait for coop.
dusk: battle royale
it is indeed happening
Welcome to Dusk arena
AHAHAHA
make q2 maps compatible with sdk/trenchbroom
how much effort could it take after all
that's q3dm0.bsp unmodified
no porting was done
I just dumped the bsp and the textures into the game files
what about spawn entities?
spawn entities?
the spot you spawn in the level
Stupid question, is the Black Philip a reference to The Vvitch?
it looks for info_player_start and info_player_deathmatch
I'm looking forward to the release of the SDK, I hope it comes with a new level too though.
Leon attracting people who are completely over-and-done with AE by putting the RT in a new level instead of a old one was a great way to get people talking about the game again.
oh yeah, do we know if it will launch with something on the workshop or if it will be a bit before things start showing up?
although I'm sure doom level recreations will appear quick
Workshop support is coming in a patch, at the moment it's just local mods
In the sense that you have to put them in the game folder
Wouldn't be my decision, so no idea
dusk mods will get its own dedicated channel like MaxAx does
it will open the moment the SDK comes available to the public
^ the channel already exists. We just gotta flip the switch to make it visible to the public
could I get access to that? I might put a quick "here are the basics" post up there before I pass out once it goes live
how 2 copy RTCW into Dusk
I think RTCW has a slightly modified version of Q3BSP so it probably won't load unmodified
I'll look into it once we actually have something out that you guys can play with
👌
I'm willing to try and add support for as many BSP versions as possible as long as they aren't Source BSP
q2bsp was already confirmed for the future
sorry i forgot about that
Yeah but the real question is, when are we getting COD map support?
Direct SiN-2-DuskSDK when
DUSK but it's Postal when
Mod It In ™️
keep in mind the release we're leading up to rn is decidedly a beta, and will lack a few features that we'll be adding later
most notably stuff like scripting
and custom models
know Zombie already mentioned this but I just want to make sure everyone has their expectations set accordingly. This is a beta release and will be mostly focused on allowing you to edit textures, sounds, and import/play levels
but someone if he try really hard can get around this?
given how the whole game is supposed to be rebuilt
We ran into an unforeseeable issue and we've been spending the last few days frantically trying to port everything over to a plan B setup
@simple pilot the whole game isn't rebuilt yet
i mean for SDK purposes
just take your time
oh yeah
one thing I want to point out
we don't support bezier patches in q3bsp yet
the stock q3 maps make extensive use of those so they may not appear correctly in many areas
for all the extra work you guys are putting in, i hope that means some sort of DLC or sequel is in the planning stages
Its completely an assumption on my part. I just assume when there is a lot of post-launch support, that its a platform that the developer hopes to use in future titles.
My limited understanding of Dusk, is it uses Unity for rendering but a lot of the internals are custom made.
It's still very much a Unity title, but the SDK drifts away from that a little
We have to do our own asset management, for example
Some developers in the past, have called taking an engine and heavily modifying it to be grounds for renaming the engine.
Is Dusk not so heavily modified that it qualifies?
It's a bit of a grey area since we're not really modifying Unity itself
Just abusing the functionality it exposes
So would calling it "Dusk Engine" be inaccurate?
I would say so, yes
Dawn engine
Calling it an engine is more convenient though and gets across its purpose, so I don't discourage calling it that
i just followed your chat and i feel like reading the bible
I think a large part of any engine is the way it feels. Dusk feels different than other Unity titles. That is a large part of the game's appeal.
So calling it just "Unity" engine feels wrong even though its technically correct.
David wrote his own character controller for Dusk, instead of using the pre-made ones by Unity that you can download online
IDK, it seems like you guy are adding more and more features that would typically just be done by companies that had long term plans for their engines.
Well, the SDK is being designed with the intention of open sourcing it when it's finished, so people can use it to make more moddable games in Unity
So I'd say you're not wrong in that assumption
I meant with David's character controller, specifically.
A game engine/platform that "feels good" is a sellable quality in and of itself.
I mean game devs make custom player controllers all the time and just use them on one project.
I dunno, connecting an engine to a character controller doesn't feel right to me
^
Since a character controller is something relatively independent of the engine itself, it's just a component you can plug into it
It's no more complex than say, programming AI
It could be that when I think of an engine, I think more about it from a consumer perspective.
A engine with a good character controller that feels great, is what I think of when I think about a "good" engine.
But that's the thing, a character controller isn't really part of an engine
It's game-specific
Game code, not engine code.
In some cases you have engines where people happen to use the same character controller for many games though, so I can see where the confusion lies
The "consumer" perception of a game engine generally just kinda comes from developer/publisher marketing which lumps the game code and engine code together.
also it'd be more accurate to say I wrote my own interface with the character controller, since Dusk still uses that component
I've always felt part of the appeal of the Quake engine was the way the quake engine felt.
An engine doesn't really have a "feel" though
An engine is just a tool you use to create a feel
And also the fact that back in the day a lot of devs just used the same physics from game to game.
Yeah, I get the feeling I am connecting something that is actually an external component.
A lot of Quake engine games have the same feel because they simply use the same game code for those specific parts
Which still happens but less so since engine licensing is far more open than it was 20 or so years ago.
It's like how Call of Duty until recently still used the same weapon bobbing code as Quake 3
Its weird then, because I've heard a lot of people say you can't translate the feel of a game or engine from one title to another.
You absolutely can, but the difficulty can differ wildly
Engines do have things they tend to imply, which is how you get the idea of "engine feel"
Because if two engines use different physics engines, you need to figure out how to replicate the exact behavior of physics engine A in B
Like, Unity's reputation for being bad for FPS games has to do with there being common things a lot of developers end up using or doing because they're the easiest or most direct route
I want the standard character controller to burn in a fire
i kinda keep forgetting it exists which is good for me
Yeah, keep it that way lmao
I wonder how integral the physics component is, or how easy to reverse engineer it is.
It's possibly some of the worst movement ever conceived
There's definitely some parts of Unity I wish I had access to but then I remember that the Unity Character controller and collision systems exist and end up wanting to stick to Unreal.
Unity just uses PhysX which is open source now
Same with UE4, but UE4 and Unity are both phasing it out for proprietary things.
Although they're adding Havok support alongside their own inhouse physics soon
Pretty sure Unity and UE4 also use pretty old versions of PhysX.
Havok is fantastic, except I'm not sure people will be willing to pay the $25,000 or w/e it is they were asking for.
It's free for non-commercial projects
That interesting that you can transfer the feel of a game.
I wonder if using almost the exact same math is required to do that.
Havok and PhysX aren't really physics black boxes, you still need to tweak a lot of values or even just edit the physics engine code directly.
It stuck me as odd that Quake Champions for all its faults, did actually feel like a Quake engine, despite being Saber Tech
Which is another reason why Unity has a reputation of being bad for FPS games.
It's just devs not changing the defaults.
Because most physics engines always have really awful but bug proof defaults.
Unity not having good defaults is an actual argument against using the engine.
Not a very good one, but at least I understand it.
It really isn't. It's dev responsibility to tweak these things and it really isn't that hard.
It's kinda like complaining about UE4 having a 62 FPS framerate cap on by default, it ain't that for the devs to turn it off.
It seems like unity gets so much hate because you can find a lot of bad games made with it, but that's just because it made development really accessible, which is a good thing
Either way, if other developers look at Dusk and decide to configure their Unity games accordingly, then maybe Unity can lose the bad reputation.
And the bad ones usually don't pay the license, so they say 'made with unity' when you start them up
So if people just go off that, it makes sense that some will make that assumption
But it's a wrong one
That isn't a problem that UE has, thats for sure.
It might be a situation where one engine is known for being good, so everyone holds that up as the one and only engine worth using and all others are trash.
I'm glad that among the Big Three (Dusk/AE/IF) we have a show casing of 3 good ways to make retro FPS titles.
I've played more good unity games than bad. Can't say the same for Unreal 4 tho
^
I mostly play FPS games and most in UE4 that I've played have been good.
If I played more side scrollers and stuff like that my general view of Unity would probably more positive.
TBH, I'm not big into the indie scene outside of FPS games so the bulk of indie titles might be awesome and I wouldn't really know much about it, especially if they 2D games.
Unity is just a tool, and every tool with too low of a barrier of entry will have plenty of trash
just like with RPGM and GM, there are lots of really amazing titles made with these tools tho
soon as in a few years time 
Someday in 2020.
I m surprised there's no meme about the skyrim intro when the last boss finished talking.
Probably just because Dusk is a relatively small community and since the game is so small nobody has felt the need to make a meme from a very specific scene from a very specific game
could be funny tho
I've did an E meme with dusk though.
now ae simmo has a friend
Hdusk is something I’m excited for

I’m going to make a mod where the map is just a box that is barely bigger than the player model and I’ll call it “think about what you’ve done”.
Timeout dusk
my mod idea is to change absolutely nothing because I don't know how to mod.
I call it Dusk 2: It's Literally Just Dusk.
super easy to change textures currently
so if you want to make any sort of texture mod, basically anyone should be capable of that
Similar to Trenchbroom ye?
you can literally change textures drag and drop right now
also yeah if you know how to use trenchboom you know how to make a dusk map
other quake mapping tools should work fine as well but tb is the one we officially support
time to add billnear texture filtering to dusk
That’s pretty cool. I’ve been porting some Q2 maps to quake to familiarize myself with Trenchbroom
basically any map that uses quake bsp will work with very little needing to be made in the way of changes
Happy new year, duskers.
Happy New Years my dudes
we're fixing func_door atm lmao
i mean I'm never going to use it since it just blurs everything but it's good to know.
🤤

fixed lighting on the guns btw, no more near-pitch black shotguns
so imagine that screenshot above with the yellowy lighting on the shotgun
for comparison
Dusk 2: Electric Boogaloo
||Dusk 2 Arena||
Dusk live
dusk champion--no wait
Bruh the 5th of this month is my bday, if the sdk drops around that day I'm gonna have a breakdown
Maybe we should delay to the 5th then 
release it literally 23 minutes from now
ok I'll do that, see y'all around
hol' up
Dusk Nukem Forever
SOON
For once no TM
what if 'pls'
Cancelled
oh.
dusk for TV game
Counter Dusk
Did you finish those tps reports?
zombie give up the goods you.. you.. SCOUNDREL!
Holy crap lois
I know q2 maps aren’t supported, but Duskatana is inevitable.
Dusk Nukem 3D
Half-Dusk, then?
no dusk
Still holding out for Chex Quest in dusk
Is half life dusk playable when the SDK releases?
👌
full dusk consequences
also he's joking
you can port HL maps into the dusk editor but they wont have enemies, spawns, scripted events, anything that isn't map geometry basically
iirc
Im still waiting on that sweet SDK. Can't wait
Me neither, gonna play ror2 with my bf until it drops
Well, maybe until a bit after it drops, it'll probably be a few minutes before people upload anything
@serene lily I wouldn't consider it playable in a "can seamlessly play the whole game in Dusk" way, at all. But you'll be able to load up HL maps and have them populated with enemies.
@timber ferry I believe Quake 2 map support is planned, but not for this first beta
Yeah sounds cool.
@thorn trout “HL maps and have them populated with enemies” Half Life enemies or Dusk enemies?
Dusk enemies
hey, i heard on the steam forums that you had the models in obj files? itd be great if i could work with them
(animation)
expand
Workshop comes later iirc
Brutal Dusk: Now with grenades and kicking animation
Cease
why must you taunt us so
Can we run Doom in Dusk?
Not yet
But if you worked hard at it you absolutely could
Honestly it wouldn't really even be that hard
You could probably convert the Doom maps into Quake ones and run it that way.
There was definitely a tool for that at one point
Hell, I'm sure there's plenty of Doom in Quake map packs already.
I’ve used program like that before. It’s spits out a .map file. The results were kinda janky but would probably be easier than starting from scratch?
GZDoom builder's map to OBJ converter for instance just leads to really nasty topology and such.
But that's what happens with these sorts of things.
that's just because it uses ear clipping to generate the meshes
there are ways that'd generate cleaner meshes
IDK I'm just insane about having semi workable topology.
It's why I wish there were 3D formats that just exported as quads.

It's really annoying having to edit tri based meshes a lot of the time.
Should leave him muted for waking me up
Oof.
?
I'm glad people are still excited about this stuff
I was worried that it taking so long dwindled the excitement
It's definitely impressive that's for sure.
The real question is though, when're we getting stepped keys and fake vertex anim jiggle in DUSK?
oh fuck
seeing that Big John in Half-Life really rekindled my desire to make the RE2 police station and have an invincible Big John hang around
possible, but not soon @sly path
how can i get that mod?
Aight.
it's coming out either today or tomorrow if all goes to plan
yoooo
nice
my timezone of course (Australian Eastern Standard)
where will i be able to obtain the mod at?
aight
Keep in mind it's being released as a very early beta
And no way represents the final feature set
Hideous Destructor mod but its Dusk
Will we be able to make endless maps?
im already gonna call what happens
any time between 1 am to 6 am Dave is gonna get on twitter and say these exact words "everyones asleep, release the SDK"
@opal plover not in this build, for reasons I'll go into after it's out
Damn
but we could play around with putting in spawner entities for now I guess
but the actual endless gamemode won't function yet
The Shrine of Tsathoggua is gonna have to wait a bit then
so you could make the maps as if they were regular singleplayer maps and set them to endless later
Wait, my game of the decade is getting a map maker. You just made my morning
Also can we talk about how that ambient track Andy's composing for mappers to listen to is basically Dusk's version of this https://www.youtube.com/watch?v=nFVnBWu6GN0
Support Mick Gordon and buy the official release using the links below:
iTunes:
https://itunes.apple.com/us/album/doom-original-game-soundtrack/id1157733728
GooglePlay:
https://play.google.com/store/music/album/Mick_Gordon_Doom_Original_Game_Soundtrack?id=Bprrws2k246zctacv5...
ok gamers, this is cursed
What is
nothing's cursed here.



