#dusk-duskworld-dungeonsofdusk

6 messages Β· Page 369 of 1

jagged ferry
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e3m6 is earth?

reef pecan
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i'll send feet pics to the first person that sends me the dusk multiplayer hitsound

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the thing that sounds a lil bit like a minecraft noteblock

crimson folio
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boof

timid sedge
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i cant help but feel like getting pacifist on certain levels is impossible so long as explosive death counts against it

eager bluff
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How many copies of Dusk have been sold?

vague egret
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at least 2

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maybe 3 but our numbers are a little fuzzy

simple pilot
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at 4 copies there would be guaranteed release for consoles

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but it didnt managed to sold that well

rose hound
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Didn't you sell 69420 already at least?

lusty fable
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Yes

gleaming berry
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80,000+ now

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havent looked in awhile

reef pecan
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That's good to hear

proper spade
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Am I the only one who thinks city of shadows feels like a super mario 64 level?

eager bluff
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80,000 thats HUGE, congrats πŸ˜ƒ

abstract skiff
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NB hates money, so they're in agony now...

simple pilot
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it misses one digit tbh

eager bluff
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So............ Dusk 2? πŸ™πŸ»

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Or maybe... Dusk Tournament? πŸ€”

atomic egret
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no

eager bluff
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"no" to what, both?

atomic egret
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no to both

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april fools day is over

eager bluff
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April Fools day is dumb

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Dusk 2 would be awesome though

atomic egret
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keep dreaming

eager bluff
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working on something else?

atomic egret
#

heaps

eager bluff
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new fps?

atomic egret
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maybe

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stay tuned

eager bluff
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hmmm

atomic egret
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news soon

eager bluff
#

i guess then the studio would rather create new IPs for each game than build on IPs

atomic egret
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we are a publisher

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not a developer

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David is the developer of Dusk and it's his choice to make dusk 2 if he ever so chooses

eager bluff
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I thought David ran NewBlood, or is that some other company?

atomic egret
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David is a developer

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Dave is the publisher

eager bluff
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So there are two Daves then

atomic egret
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correct

eager bluff
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well i feel silly

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So what is Davids company?

atomic egret
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David doesn't have a company

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he's just david

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David Szymanski

eager bluff
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So in this case the developer is as person, not a company.

atomic egret
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yeah

eager bluff
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Ok. So is he working on something?

atomic egret
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he is

eager bluff
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is that the thing to stay tuned for?

atomic egret
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not currently

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david's next game is very early on

eager bluff
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fair enough

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too bad

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maybe somebody else will create a expansion pack for Dusk or something

atomic egret
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it's not out of the question

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and don't forget the modding sdk is on its way

eager bluff
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that's cool

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if nothing else

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i'd like to see other devs license his engine since he's got the quake feeling nailed down so well

atomic egret
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dusk runs on unity

eager bluff
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sort of like the PK engine. But without the whole crashing and burning thing.

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I know Dusk is unity, but the stuff he did to it to make it feel like a quake engine game is mostly perfect.

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Maybe its not really that complicated to simulate the feeling of quake? IDK

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But I played through a bunch of 90s shooter recently, lots of them had horrible movement, momentium and collision systems. Quake is one of the few engines from that area that was great in those respects, and Dusk nails that feeling too

atomic egret
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gotcha

eager bluff
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hopefully other developers will follow his lead

ivory crest
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Blood has great movement

grand zodiac
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Why follow... when you can lead

lusty fable
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@eager bluff There is going to be a new game+

mild ginkgo
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Yes there is

olive cloud
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I want to be happy about this but i cant

reef pecan
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@proper spade ya city of shadows is literally edgy wet dry world

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city of shadows is wet dry world going through its angsty teen phase

opal plover
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Am I the only one that wishes city of shadows was a bit more complex?

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Like it's very open but it's really just get to the red key

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get to the red door

lusty fable
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Yeah

opal plover
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Wish it was a more complex path inside of the very openness

viral gate
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With the SDK coming out you can fulfil that desire

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or someone else will

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Hell who knows maybe years later we'll get the AD equivalent for DUSK

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super wishful thinking but hey who knows

opal plover
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Only thing I dislike about AD is the non-campain format

viral gate
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That's fair

opal plover
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At the very least I'd hope for the equivalent to DeathWish

viral gate
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can be a bit much especially starting out

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but was done cause of every map was being designed and created at different paces by different people

opal plover
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Ye

reef pecan
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recreate super mario 64 in dusk

viral gate
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was decided early on they'll all be starting off with just basic gear

reef pecan
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what year is dusk supposed to take place in

viral gate
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check the achievement icons

dim plank
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198X iirc

reef pecan
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isn't the achievement icon supposed to say 1993

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but the 93 is smudged

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imo the like setting kinda makes me feel like its like 1940s-50s at the earliest like 1970s at the latest

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kinda strikes me as the kind of game where duskdude would still be alive but in old age if he was a real person and alive today

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90s feels a little bit too late of a setting

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the achievement icon either says 87 or 89

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idk if thats representative of the in game timeline or if it's like a date that's important to the devs or what

mild ginkgo
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It's the launch date of both dusk and doom

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So yes it's important in a way

delicate sail
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Could AD theoretically be modified to run in DAWN?

vale oar
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cmahn "jab" it's the 2nd of April already

delicate sail
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Whoops, first post of the day, just realized it 😁

vale oar
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lol

mild ginkgo
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yes @delicate sail

eager bluff
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@lusty fable i assume that's a joke, because you can already play the levels with all the shit unlocked

lusty fable
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It isnt

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New game + is an actual thing

delicate sail
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Nah, there's gonna be a NG+ mode with additional content, something about utilizing the powers you get in the end

lusty fable
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Yes

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@eager bluff They confirmed it awhile ago, probably remixed maps

delicate sail
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All that's been confirmed though is that there's gonna be some sort of NG+ with a cool twist. The powers thing comes from Dave at the booth and some hints in the discord. Remixed maps hasn't been confirmed per se.

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But I'd imagine something of that sort as well, like remixed enemies or something...

opaque spindle
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I'd say take what Dave said about the powers with a grain of salt

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Considering he also said at some other convention that there would be a bfg like weapon coming in ep3

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when there wasn't

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Not fully denying it but y'know

delicate sail
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Yeah. Avain impllied some stuff before as well, but given that NG+ is way off in the future, I guess it's still just too early to tell what's gonna feel right and what won't

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Or was it Lain?

graceful wing
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yep, NG+ is still too far to elaborate much on

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but it definitely won't just be tuned up enemies like how NG+ works in most games

eager bluff
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It would be cool there was some enemy randomization

grand zodiac
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Speedruners: That's where you're wrong, kiddo.

thorn trout
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I'd say take what Dave said about the powers with a grain of salt if you guys haven't realized by now, Dave sometimes says things without clearing them with the people who actually have to implement those ideas πŸ˜›

opaque spindle
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David what is your pfp

proper spade
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btw guys, if anyone's been experiencing weird stuttering even at high framerates, check what your frame cap is

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I had mine set to 144 even though my monitor is only 60hz, so it probably led to improper frame pacing

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which made mouse movements feel off

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wait, so was the bfg type weapon too difficult to implement? I was just under the impression that the existing weapons would make it redundant

grand zodiac
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@proper spade so what caused the problem witht he framerate?

proper spade
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oh, the cap was set higher than my refresh rate

grand zodiac
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I have this kind of issue but i run many games uncapped and they dont feel bad

proper spade
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yeah for some reason only this game had that issue

grand zodiac
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i get weird framedrops on certain section

proper spade
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guess I raised it recently

grand zodiac
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but my framecounter says its still high

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no its definitely not a problem with frame pacing as you called it there are actual frame drops happening to me

proper spade
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I think I'm experiencing that too

grand zodiac
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do you get that on sections like outside the barn on e1m2?

proper spade
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I'll check real quick

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yeah I do

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I checked if my pc was just running games worse for some reason but doom 2016 on high runs at 60 for me

grand zodiac
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yeah i spoke to 500_pts a few weeks ago about that

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he said my pc shouldn't be an issue

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people suggested updating drivers, turning off geforce experience etc

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but nothing helped

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did capping the framerate solve it for you?

proper spade
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I'll try turning off geforce

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not entirely

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oh jeez

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I had something called battery boost enabled in geforce

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I disabled that and the geforce overlay. I'm not getting dips but there are still some stutters

grand zodiac
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where is that option?

proper spade
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probably only if you're on a laptop

grand zodiac
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yeah i have a desktop

sly path
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Now announcing Ask Jeeves support for DUSK.

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Access Ask Jeeves search while playing DUSK.

dim plank
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hey jeeves can i get the NG+ early

spark silo
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hey jeeves will jabronii return to us some day

dim plank
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||nyarlathotep's power was just what they use to make monster energy drinks||

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electrified toxic waste

spare cobalt
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expect the cult knocking on your door any second now

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cat is out of the bag now

gleaming berry
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NG+ will be the final thing we do for dusk so there's still a ways to go on it but we have some really cool ideas

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but don't think about that now

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bother us about SDK and Workshop

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cuz we working on that

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after GOG thing ofc

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gotta get those GOG sales

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DOZENS OF UNITS

proper spade
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would any new additions in ng+ be available to modders?

jagged ferry
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"no, go directly to jail, do not pass go, do not collect 200 dollars"

vast tangle
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I thought NB hated money

vague egret
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we do

dim plank
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they're taking it all so they can burn it.

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duh.

spare cobalt
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how many grams does dusk and ae money buy?

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or equivelant amount in beers

pliant garnet
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why cant i find anyone playing online

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but i see a ton of you in here!

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talking

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DAILY

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charlie

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lets fight

versed grove
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:o

pliant garnet
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come smell me

versed grove
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I'm on mobile. I know dusk is lightweight but no mobile port yet

pliant garnet
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why!

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i dont understand

versed grove
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Maybe after they do ng+ they'll port to mobile lol

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"Dont you guys have phones??"

pliant garnet
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ughh

opaque spindle
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Hey buddy

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Then use the duskworld lfg signup to see if you can get a game going

crimson folio
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HDUSK?

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Dusk Brutality

ionic tendon
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NG+: it just auto-starts episode 1 after you beat the final level

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and a voice goes "Here we go again!"

proper spade
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it's like looping in nuclear throne

ionic tendon
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what I want is a mode that randomly swaps heal packs for superhot syringes in every level tho

proper spade
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or permanent superhot

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with slower projectiles but you die in one hit

ionic tendon
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but if theyre randomly placed instead, you can stack em....

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oh wait no, thats the rapid fire you want to stack

jagged ferry
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Dizzaβ™‘Today at 19:52
or permanent superhot
with slower projectiles but you die in one hit

so like what, just a fairer duskmare?

proper spade
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duskmare almost doesn't feel like anyone's intended to really play it

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I just did e1m1 for the achievement

jagged ferry
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i mean

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i'm sure it started as a joke

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doesn't stop people from unironically doing whole ass duskmare runs

ionic tendon
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cant imagine how id clear that second-to-final level in duskmare

jagged ferry
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people have done it

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i mean i haven't. and i probably never will.

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but it's happened

opaque spindle
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There's a secret pacifist teleport

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Its for pacifist runs or if you just wanna wuss out

ionic tendon
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does lava 1-hit ko you in duskmare too?

opaque spindle
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I think so? maybe? I'm not sure

simple pilot
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1-hit applies only to enemies

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enviromental damage / rocket jumps still deal Cedo Miero damage irc

versed grove
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who tf can even beat the game in duskmare though

rose hound
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Ok so I wanna get my Cheater achievement on dusk. Simple enough, any good ol' retro fps has a console where I can type idkfa right?.

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Turns out I don't have a console, but that ain't what outraged me, but the fact that there ain't no cheat named idkfa.

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It breaks my heart

jagged ferry
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well
there is ||nbkfa||

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which frankly makes far more sense in dusk's case then idkfa would

rose hound
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Oh

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Ok, I stand corrected

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Now I feel embsrsdef I didn't discover it myself

jagged ferry
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gang status: ed

reef pecan
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duskmare isnt actually all that hard a lot of the challenge just comes from your ability to not save scum

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like anyone can play duskmare if you just mash the quicksave after you kill an enemy

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but if you dont save a lot for the added challenge then yeah its pretty hard

proper spade
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yeah but that doesn't sound fun

reef pecan
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its not

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It's also not fun to use soap on duskmare

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takes away all the challenge

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same goes for like boulders and shit guns are more fun than hauling 3 boulders to every fight and instakilling everything

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it feels really good to beat a duskmare level without dying once though

jagged ferry
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sounds like your average rs2 game

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except worse

versed grove
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I feel like I'd need to study the maps and secrets before attempting duskmare, and yeah, lots of save scumming lol

simple pilot
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duskmare is not fun, its only useful if you do untouchable

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you just press E instead of Esc to restart the level

abstract skiff
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I personally want a difficulty above El something...

reef pecan
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duskmare is lots of fun if you don't cheat

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it makes you think outside the box so that u dont get pwned :)

lusty fable
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Its nice not having to worry about health and moral too

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Because you get obliterated instantly

reef pecan
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i played almost all of doom 2016 without a hud

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If you play on Nightmare you die basically instantly anyway

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and the game is centered around outmanuevering ur enemies in combat situations

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and the game had the red circle around the screen when ur actually hurt

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it's pretty easy to gauge how hurt you are even without a hud (I took a direct hit from something so im probably like going to die in the next hit lul)

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makes you notice stuff like health and armor shards more because you dont know if you need it or not

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its a lot more fun without a hud

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like i can't play Doom 2016 with a hud anymore

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in dusk i like having a hud for a few reasons, mostly because the levels are non linear enough for me to actually have to physically look at what keycards i have and duskdude doesnt put his gun down like doomguy does in Doom 2016 when he has no ammo, there's no visible difference between a SSG with ammo and an SSG with no ammo for example

opal plover
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How so?

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When you try to fire a gun with no ammo it just switches to another one

simple pilot
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SSG is half opened with empty barrels if you dont have ammo for it

opal plover
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True

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Mortar too

reef pecan
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@opal plover therein lies my problem

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like i expect to use the SSG and then the game auto switches me to something else

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im not sure if it's exactly how it works but im pretty sure the game auto switches you to the closest available weapon if ur out of ammo for something, like if ur out of assault rifle ammo it switches to dual pistols and if ur out of riveter ammo it switches to the mortar because of those weapons are kind of similar to one another

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regardless I'd prefer if it just went "clickclickclickclick" and then I could make my own choice on what weapon to use idk if there's a thing in the options menu to disable that but if i could i would

spark silo
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is there a leaderboard for endless mode highscores?

simple pilot
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no, only videos how ppl are cheesing on cathedral with crystal of madness

spark silo
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thats no fun

simple pilot
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they are holding records, that must be fun for them

reef pecan
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i mean to be fair

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ive only played endless mode like 3 times and even i figured out how to cheese cathedral

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dont you just throw the crystal into the doorway and just sit in the corner of the cathedral

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and all the enemies follow you through the narrow hallway

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i figured that out on my 2nd playthrough on cathedral

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but if there's a different method id like to hear it

thorn trout
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@reef pecan pretty sure there is? I actually can't remember lol

vast tangle
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My record in endless mode is 10 waves (Farm, CM). I suck at it tbh.

grand zodiac
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I akways forget to look at which wave I am

delicate sail
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iirc it doesn't say in the stats though, right?

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Just in the beginning of each wave

grand zodiac
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yes thats why i forget

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i always think damn which wave am i on

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oh well gonna check when the next one starts

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then i either die or just get too invested in looking for items and forget to see what the number on the screen is

fluid beacon
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Hello people. I'm working on a model trying to catch a slightly more modern but still retro visual look, and I'd love to hear your feedback :)

https://ibb.co/2gyP24F

imgbb.com

Image duskmodeltest hosted in imgbb.com

royal herald
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are you making the models for all of the things in DUSK?

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these are really well done

fluid beacon
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still work in progress, but it would be cool to know your thoughts. Too many polys, too high rez texture, too cartoony...? whatever

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hm, no. It's just a fan art by now

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I might mod the game one day when possible, who knows πŸ˜›

weak oak
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too cartoony IMO. but it looks cool anyway

royal herald
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the width seems too high for the leathernecks

boreal trout
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I do find it cartoony, but I like it just the same.

royal herald
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but they're still really good

delicate sail
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^

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They look like TF2 Dusk edition, but look cool nontheless

boreal trout
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Now that you mention it, yeah definitely looks TF2ish

fluid beacon
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haha specially the pose kind of reminds me of Heavy, yea

royal herald
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give him a minigun lol

fluid beacon
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I probably should have gone with photo texturing instead of handpainted, but I thought it wouldn't hold very well on very low texture rez

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I might give it a test

royal herald
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I was going to use an image editor to put the heavy's minigun on the guy but apparently this computer can run fo4 modded fine at high settings but can't open a browser based image editor

strong locust
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@fluid beacon the render furthest to the right is pretty interesting

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huh, does this server not support file uploads?

fluid beacon
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Thanks Rustin πŸ˜ƒ it just has even lower texture rez. 256x256

strong locust
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there we go

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I was messing with doing this sort of PBR texturing with super low res nearest-neighbor filtered textures

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but the thing that I got curious about and I'm wondering about with your render as well

fluid beacon
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just Marmoset, an albedo and a normal map

strong locust
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it feels like the biggest issue with this look is that all the specular is still done per-pixel instead of per-texel

fluid beacon
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was considering the use of roughness and such, but it kinda works with less stuff

strong locust
fluid beacon
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yea. I tried with high res normals and low diffuse, but less charming

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or a pixelated, yet smoothed high res normal map, with weird results

strong locust
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lol yeah NN diffuse + bilinear normal map looks very strange

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anyway how is marmoset's support for custom shaders?

fluid beacon
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hehe yea. I'll keep experimenting with the blend tho

strong locust
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I feel like the missing piece of this look is just getting that lighting to be per-texel so it's not all weird and smooth in between texels

fluid beacon
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hm, I haven't tried any, I doubt it does that

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System Shock remake does some interesting pixely things, but still not "holy grail" perfect

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Amid Evil too, in some walls

delicate sail
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Btw, you guys can post images when you have a rank. Just keep on posting in the NB channels except meme-factory and you'll rank up in no time

fluid beacon
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thanks, no worries πŸ˜ƒ

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I'm just getting started

delicate sail
molten plover
#

that model is awesome @fluid beacon, very cool!

molten plover
fluid beacon
#

πŸ˜…

radiant lantern
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my boi. you are indeed worthy.

reef pecan
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@fluid beacon That looks really good

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It does look a bit cartoony and I don't think would fit with a hypothetical "dusk sequel if dusk was actually a 90s game being remade in 2019" aesthetic

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like i feel like dusk is kinda supposed to be rough around the edges aesthetically

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but otherwise the model is extremely solid

fluid beacon
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Thanks!

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I personally don't like too much how they update some old games that tended to be stylised and painted by hand into realism (eg. any enemy in Duke3D versus their DNF counterpart), but I totally get the cartoon objection. Specially the comical proportions and color saturation, I'd say πŸ˜…

delicate sail
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Have you considered doing a full model redesign mod?

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Would be really awesome to see a whole bunch of these in action

fluid beacon
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I've thought about it, but the game is charming as it is... the higher def models might look a bit weird yuxtaposed with the rest of the environment

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Also, I don't think I can invest that amount of time outside work, plus I'm not really an animator πŸ˜…

ancient whale
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Does Dusk support custom levels as of yet?

mild ginkgo
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nope, but its on the way

ancient whale
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Sick.

crimson folio
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You will be able to make custom levels with SDK soonβ„’

daring solstice
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can't wait to replace duskdude sounds with quake3 Mynx

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duskbabe will be kicking ass

spark silo
raw blade
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@mild ginkgo About a week ago, you mentioned that the Dusk mouse mats might be coming back after Pax. Can we get a time frame of when we can expect them again, or if this has been cancelled.

reef pecan
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@daring solstice im replacing duskdudes sounds with super mario 64 mario and replacing the hurt sound with the mario oof

daring solstice
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that one is also good

reef pecan
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also i post very often in this channel and im still a filthy rat smh

opal plover
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Lmao get on my level pleb

daring solstice
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I was thinking about importing the roblox oof

graceful wing
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Anything past rat takes considerably longer to get

reef pecan
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wish i could :^)

opal plover
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This post was made by the Big John rank

graceful wing
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Big John takes your average user about a year to reach

opal plover
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Oh shit that much?

reef pecan
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i mean it has the prettiest role color

graceful wing
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Ofc if you're super active you can do it in 6-8 months

reef pecan
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I mean I'm sure I rake in xp pretty fast because I write essays

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side note i love how the game lets you be creative when it comes to monster closets and traps and stuff

graceful wing
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Oh, message length isn't considered

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The xp is on a random cooldown

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Anywhere from 1 to a couple minutes per xp

reef pecan
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like in old time religion (the red level with the church that leads underground in e1m4 i think??) when you open that one door you and the floor opens and you land in a monster closet

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if ur smart you can open the door then jump out of the way

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like it'll trick you the first time then on subsequent playthroughs you can jump back and not fall into the pit

simple pilot
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E1M3

reef pecan
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and the crossbow literally lets you cheese monster closets if you just think like a map designer

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if youre ever in a narrow hallway with a single collectible at the end of it and you crossbow into the walls youll probably hit something

opal plover
raw blade
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nice

reef pecan
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enough

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you are indeed worthy

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so now

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my heart disease

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is yours :)

raw blade
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Duskdude: dies two weeks later in some run down country hospital

reef pecan
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ahoy dusk, pennsylvania

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i have heart disease

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imagine being a treasure hunter and after getting derailed into defeating a lovecraftian nightmare your reward is congestive heart failure and 3 weeks to live

grand zodiac
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No, it's syphillis

opal plover
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That's the end of HDusk

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Nyarla fricks you

slate edge
nocturne remnant
#

Yo this game, I need it

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Modernized quake feels gives me life

reef pecan
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literally everyone here would be happy to tell you how good this game is

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btw for the switch release

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I'm totally gonna double dip and make my vertical sens the exact amount you need to be able to do a flip on flat ground

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oh shit you know what would be cool

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if when you're playing in dual joy con mode

#

flipping the right joy con would do the gun flipping

#

make sure you have your wrist strap

vast tangle
#

(sips Boomer juice) Yeah, Dusk was a fine game indeed

graceful wing
#

If only those wrist straps weren't an absolute pain to put on / take off heh

#

I'm willing to take the risk

reef pecan
#

if dusk switch had a thing where you move the right stick for camera movements and physically move the right joy con for crosshair movements that would be really cool

#

because that way you could flick aim the joycon and you could turn down the autoaim

#

press y or something to reset the crosshair to the middle

#

thats how Splatoon does it and aiming in Splatoon is really really good

#

plus if you got startled and jumped ur crosshair would jump too,

#

immersion :V

#

whenever i get spooked in an fps game (whether because something is actually scary or because i turn a corner into a fully revved heavy) i initiate fear tracking where my mouse flicks wildly while i hold left click

#

and most of the time i say "whoa whoa whoa whoa" like im trying to calm a horse

#

sometimes its just "chill" but that usually comes after

opal plover
#

The gun flipping thing is really creative

#

That should totally be implemented

#

Have it depend on the weapon too

simple pilot
#

to flip pistols flip both joycons in opposite directions, hunting rifle flip joycon counterclockwise, bolt in crossbow flip joycon counterclockwise above second joycon etc

mild ginkgo
#

@raw blade they are currently en-route to our merch warehouse and should be available again soon

raw blade
#

@mild ginkgo soon Thanks!

summer otter
#

I recommend wendigo pad thank u for your time this has been my Ted talk

proper spade
#

The joy cons only have gryo sensors, so they don't stay calibrated reliably enough to work as pointers unfortunately

#

that's why the wii needed a point of reference with the sensor bar

olive cloud
#

Make the joycons vibrate when the flashlight flickers because of wendigos

reef pecan
#

@olive cloud idk if i'm understanding what you mean by flashlight flickers

#

but it would be cool if every time you revealed a wendigo on the switch version the joy cons would rumble very hard

#

theres a lot of ways to get creative with dusk on the switch

#

and given the dedication to devs give to dusk

#

i can imagine a lot of the cool shit like gyro aiming happening

#

like the hd rumble could work for a lot of things with dusk

#

explosions

#

gun recoil

#

trying to open a door that "opens elsewhere"

#

your flashlight breaking for the 8th time after falling into a pit

#

when you're swinging your sickles you could make the left joy con rumble, then the right, then the left, then the right, etc

grand zodiac
#

thanks for reminding me

#

pls make it canon that the sickles you use are the ones you got hung from

#

thx

reef pecan
#

im pretty sure its canon

grand zodiac
#

no

#

the hooks are still there

reef pecan
#

i dont see why it wouldnt be

grand zodiac
#

because the hooks are still there

#

and there is some official artwork where he grabs the sickles from somewhere else

#

in the intruder ed comic

reef pecan
#

oh yeah i just checked

#

my memory is off

#

it looked like to me that there were supposed to be 4 hooks but the middle 2 were missing but nah i guess thats wrong, if you turn around ur not even hung in the first place

grand zodiac
#

i always interpreted this as the moment you slide off

reef pecan
#

actually well

#

in real life

#

meathooks to actually hang meat are pretty close together

grand zodiac
#

are you saying

#

dusk dude looks like the dudes in I love it

#

wide boi

reef pecan
#

well the way i interpreted it was

grand zodiac
#

lmao

reef pecan
#

you're stuck in place, you can make the animation like you're moving but you're not actually able to move (like your weapons bounce, but you don't move)
"kill the intruder"
you're finally able to move and the sickles are equipped

#

but i just took a closer look

#

and you have the sickles equipped from the start even before you're able to move

#

maybe in a future update they make that canon where like the sickles don't actually equip until you're able to move

#

and make it look like theres 2 meathooks missing

#

because thats badass

#

theres no reason to not add that lul

grand zodiac
#

extremely low effort

#

leaked screenshot from Dusk 2: Dawn on Earth

reef pecan
#

yea thats about accurate

grand zodiac
#

hol up

#

nah thats not better

reef pecan
#

well

#

duskdude is a pretty stocky gentleman

#

i mean like im not sure if im allowed to post pictures from the graphic novel because it's dlc

#

but theres a picture of him on the dusk wiki

#

and in one of the panels

#

i will crudely draw it

#

so that its not piracy

grand zodiac
#

you could say he is

#

Big BIGJOHN

#

Big John is Duskdude's dad confirm?

reef pecan
grand zodiac
#

i mean in the cover alone you can see how LARGE he is

reef pecan
#

he is a wide gentleman

grand zodiac
#

yeah theres two similar panels like that

#

one with the experiments one with the cathedral

#

but i think its obvious

#

he is quite wide

#

duskdude the rhombus BigThink

reef pecan
#

hnngh jakob, i'm trying to hunt treasure, but im dummy thick, and the clap of my asscheeks keeps alerting the cult

grand zodiac
#

welp guess i gotta kill them

reef pecan
#

i remember when dave said that he'd imagine duskdude looks something like ash williams on the steam forums

#

during the episode 1 days

#

guess not anymore

#

o

#

so i have ass reading comprehension skills so i dont notice obvious shit

#

but i just saw that on page 19/26 of the graphic novel

#

duskdude gets hit with at least 28 needles

#

im pretty sure that the average player has been hit with less than a double digit number of needles

ebon radish
#

Do I need to complete each level for the soap pickups to register?

delicate sail
#

Nope

ebon radish
#

Alright, thank god

delicate sail
#

Just pick one up and move to the next one. Ye

ebon radish
#

alright sweet, thanks

reef pecan
#

im pretty sure duskdude hates animals

#

"I HATE RATS"
apparently in homecoming he hates frogs too but i've replayed that level specifically to find the quote where he says he hates frogs and i cant find it
picture of cat "A DEMONIC CREATURE"

delicate sail
#

The frog thing is a reference to a personal story of David. It's in the back of "That House"

reef pecan
#

alright i'll look for it next time i play the level

#

name 1 animal in dusk you dont murder on sight

delicate sail
#

Make sure to interact with the basement entry

#

tbf "the goats have gone mad"

olive cloud
#

looks like duskdude hates small creatures

reef pecan
#

Nobody:

#

Duskdude: I AM GOING TO KICK THIS DOG

reef pecan
#

bro these wendigos got me fucked up

#

im playing duskmare without saves

#

and ive genuinely learned to just stop taking 1v1s against them

#

wait not wendigos

#

black phillips i think theyre called

#

they do not miss

#

like if i want to fight one i need to peek it with an explosive or somethin

acoustic agate
#

@reef pecan late, but meathooks are different from sickles

#

sickles are farming tools

#

meathook

#

no handles

rocky lichen
untold elm
#

That crosshair is ... off.

simple pilot
#

That texture filtering is... off.

rocky lichen
#

im running it unreal gold style for a change

#

and with max gun size

reef pecan
#

playing duskmare is so stressful like im playing with no saves

#

and a soldier snuck up on me

#

and literally missed all 3 of his shots at like 3 inches away

#

like i heard 3 bullets buzz by my head and collide with the wall

#

i could see the wall sparks

jagged ferry
#

idk who picked the banner but they're a saint

acoustic agate
#

out of the loop

#

what will the sdk update have

#

i know it has coop

#

bundled with it

#

but what are the major things about the sdk that are planned

opaque spindle
#

Mod support and custom map support as well

#

and maybe a few other things I'm not too sure about

acoustic agate
#

arent they going to rewrite most of the code?

opaque spindle
#

I believe so yes

rocky lichen
#

I can't even begin to imagine the undertaking of what Dawn entails

prisma halo
#

It's a complete rewrite from the ground up

#

None of the original code is present in the SDK

simple pilot
#

Due to being totally custom or it just wasnt fit for modyfing?

#

(well its the same crap actually)

prisma halo
#

Most of the original code is written in a language that is no longer supported, and isn't suitable for modding

sly path
#

Yeah it was done in Unityscript

simple pilot
#

afaik unity is in c#, unityscript (based on c#?) is obselete internal language?

prisma halo
#

UnityScript is based on JavaScript

#

But it compiles down to IL (which is the same bytecode format C# compiles down to)

#

It was eventually discontinued because Unity Technologies didn't want to maintain it anymore, and very few people actually used it

sly path
#

It's also why you can't load up the Fingerbones project files in modern engine versions without things breaking.

prisma halo
#

Yeah, the SDK is already on a version of Unity far newer than the last version the normal Dusk project can use

reef pecan
#

but its gonna be the same game right

#

like obviously the physics are gonna be exactly the same but like it might perform differently

royal herald
#

Performance might change, likely for the better, but not only is the SDK not DUSK but it's also not going to change any gameplay unless you want it to

#

It's for DUSK, not DUSK though

prisma halo
#

Pretty much that, yeah

crimson folio
#

Its Dusk but Cooler

vagrant vortex
#

@reef pecan duskmare flips the enemy threat level on its head.

#

The army men and the goats get their revenge

#

Also how are you guys gonna keep the game exactly the same, while re-wrighting it?

atomic egret
#

zombie magic

#

trust in him

prisma halo
#

I don't imagine it'll be exactly the same, but it'll be near-exact

jade root
#

BioWare magic

prisma halo
#

Like, maybe a bug or two won't work anymore

#

(like clipping into a wall accidentally or something, as an example)

#

but if things like that end up mattering, they can be manually special cased in

#

To the regular player, it'd be exactly the same

vagrant vortex
#

Good luck with that. I think it will be worth it if we get more dusk content from it

reef pecan
#

@vagrant vortex if I had to make a guess it's not rewriting the entire game it's mostly just "translating" if that makes sense

vagrant vortex
#

Pretty hard to translate without rewriting

reef pecan
#

like say there's an equation used for gravity in the game

#

and that doesn't work in the new engine

#

you just make the engine do the same equation but written differently

vagrant vortex
#

If it's written differently than it's not the same equation

reef pecan
#

and it works exactly the same but it's written different

vagrant vortex
#

I get the idea.

#

But look how different written language is after it's been translated.

#

There's no real conversion of language it's just approximations

#

In talky talky language not video game language

reef pecan
#

well think about like doom source ports

prisma halo
#

@reef pecan No, it's a complete rewrite

reef pecan
#

all of them can read the same wads the enemies have the same ai that kind of shit

#

but on some bad ports certain shit doesn't work because it was written poorly

prisma halo
#

Doom ports are a bit different

#

They use the same base source code

#

The SDK is an entirely separate code base

reef pecan
#

so ur saying it's more akin to a faithful remake of dusk's engine than it is a console port

prisma halo
#

Correct

vagrant vortex
#

Lol makeing video games seams like hell

prisma halo
#

It varies

#

lmao

rocky lichen
#

it is, but its rewarding hell

jagged ferry
#

well

reef pecan
#

what engine does dusk run on vs the sdk

prisma halo
#

Both are Unity

jagged ferry
#

unless you make something like eastern mind lost souls of tong nou

rocky lichen
#

@prisma halo are you still using cc or will it use a custom controller for the player now?

reef pecan
#

so whats different between the two versions of unity

prisma halo
#

CC?

jagged ferry
#

then everyone just thinks you're constantly on lsd

prisma halo
#

Dusk already uses a custom character controller

vagrant vortex
#

Will I be able to do flips in this new duskworld?

prisma halo
#

@reef pecan It might make more sense if you view the SDK as an engine built inside an engine, in a way

#

It treats Unity as more of a framework

#

Because Unity itself doesn't really offer the kind of functionality necessary for modding in the style of Quake and Doom

reef pecan
#

So between version A of unity and version B of unity is nothing compatible or can you not Ctrl v anything into version b

prisma halo
#

So I have to implement all of that myself

rocky lichen
#

@prisma halo its based on character controller

rare musk
#

Compatibility within one piece of software, from version to version, is always going to vary wildly

prisma halo
#

@reef pecan The problem isn't Unity version compatibility, but rather that the code from the regular version of Dusk is very difficult to work with

#

and well, branching it out into something moddable would be hell

vagrant vortex
#

Flips? In new duskworld?

prisma halo
#

The SDK includes Duskworld (they'll be merged)

#

I assume that's what "new duskworld" was referring to

vagrant vortex
#

Soooo... Yes?

prisma halo
#

Well, yeah

#

Features aren't going to be removed

vagrant vortex
#

Wait what?

jagged ferry
#

"hey yo so this code would just be a nightmare to mod so y'all mind if i recode the entire fucking game ok thanks"

prisma halo
#

pretty much lmao

vagrant vortex
#

You tell me I could have been doing flips in dusk world this entire time?

reef pecan
#

so would you be able to port 99.95% of the original dusk to the sdk, and have all but that 00.05% work perfectly or would it be a little different

prisma halo
#

It's not really as hard as it sounds, it's just very time consuming

#

The entire game will be ported to the SDK

acoustic agate
#

wait, is the rewritten code version of the game going to be another branch

#

or replacing the main game entirely

prisma halo
#

It'll become the main branch, and the non-moddable version will be kept available under its own branch probably

#

But it won't be supported anymore

vagrant vortex
#

Nice

acoustic agate
#

grrrr stupid newblood pissing on dusk: unity script edition

prisma halo
#

lmao

acoustic agate
#

dusk bedrock edition

reef pecan
#

if it runs better and it's exactly the same as the og dusk and i can do the same funny things with the physics then im all for it

rare musk
#

dusk java edition

acoustic agate
#

javascript edition

#

html edition

#

scratch edition

prisma halo
#

pocket edition

#

:^)

rare musk
#

that's the switch version

prisma halo
#

I joke about that, but since the SDK will be open source, someone could make their own Android port if they really wanted to

acoustic agate
#

is the switch port going to be after or before the sdk

prisma halo
#

No idea

rare musk
#

I was about to say but wouldn't the unity elements not be open source

jagged ferry
#

nokia 3310 port

prisma halo
#

If the SDK is finished before the Switch version comes out, then the SDK will come out first

rocky lichen
#

@prisma halo the player uses character controller in legacy dusk, doesn't it?

reef pecan
#

yeah i was gonna mention that if you guys are already working on the switch port

rare musk
#

before realizing half the reason unity was a big thing initially was cross platform support

reef pecan
#

then you need to scrap the whole switch port for the new engine

prisma halo
#

@rocky lichen I'd have to check, I don't actually remember

#

but I'm fairly sure it's a completely custom controller

rocky lichen
#

Mmn i think I disagree

#

But you're the guy coding it 😜

prisma halo
#

I'm only coding the SDK, the original code was written by David

#

Lemme go check

acoustic agate
#

code stealer!!

#

newblood exposed!

opaque spindle
#

Is up and coming coder ripping off dusk to create dawn??? more at 11

reef pecan
#

so I take it your old saves won't work on the sdk remake

prisma halo
#

Okay so I just checked

#

It uses a CharacterController to move the character around, but the actual physics and such are custom

#

So it's mainly used for collision checking

#

@reef pecan Dunno yet, I've been considering writing a converter

reef pecan
#

so i gotta find all the damn soap again,,,

prisma halo
#

Might have a built-in save converter for a few versions

#

your achievements will remain

#

and the soaps that you have found are tracked by Steam, so you won't lose progress either

reef pecan
#

I mean im pretty dedicated to 100%ing the game so if I could keep my low tech achievements i would be a happy man

prisma halo
#

It's something I'll be looking into eventually

#

I'll keep you all posted when there's news on that

reef pecan
#

:)

#

how difficult would that be to implement

prisma halo
#

Not too hard

reef pecan
#

yeah it sounds to me like

#

run save converter

#

if player has low tech on e2m3 give them low tech for new game :)

prisma halo
#

It most likely wouldn't be a separate tool

#

but rather something that runs silently when the game detects old save files in the folder

reef pecan
#

That would be better yeah

#

well wait you said it would be open source

vagrant vortex
#

Wait this guys not David?

prisma halo
#

No, I'm Zombie/Ben

#

David is @thorn trout

#

@reef pecan It'll be open source, yes

vagrant vortex
#

Ben you can't flip in duskworld

reef pecan
#

so if it's open source couldn't you just like port it to Android and then distribute it? What would be the preventative measure for that that sounds muy illegal

prisma halo
#

Because the SDK doesn't include the game data

rare musk
#

You can flip in duskworld

#

what?

prisma halo
#

You could create a port that requires the player to copy the game files onto their phone

rare musk
#

it's turned off by default

prisma halo
#

And you'd be free to distribute that, as long as you didn't include the game files yourself

vagrant vortex
#

Ohhhh shit I'm an ideot

reef pecan
#

ah ok so the engine is fine to distribute but not the actual game files?

prisma halo
#

Yes

reef pecan
#

yeah that makes sense

rare musk
#

because most people found it more annoying than fun, when trying to rivet jump around or whatever, but there's an unlock y axis option somewhere in there

prisma halo
#

Yeah it should be in settings

reef pecan
#

so if the engine is cool to distribute that means you can play dawn's version of wads for free but not the actual official campaign/duskworld?

rare musk
prisma halo
#

@reef pecan If there are any mods that don't require the base game, yes

vagrant vortex
#

Sick moves

rare musk
#

FreeDusk

prisma halo
#

That could totally exist without issues

reef pecan
#

that sounds nice because then you could beg ur friends to play cool dusk wads if theyre broke

prisma halo
#

As long as it contained no assets from the actual game

rare musk
#

would it be legal from the unity side of things though?

prisma halo
#

Yes

rare musk
#

Neat

reef pecan
#

oh so original game assets wouldnt be good? like crates and barrels and stuff?

prisma halo
#

Because you'd be distributing binaries you made yourself

#

instead of ours

rocky lichen
#

@prisma halo yeah, it's common to write a driver for CC, I always do that

vagrant vortex
#

So would their possibly be steam workshop support?

prisma halo
#

Workshop is planned

vagrant vortex
#

Wooooowwww

prisma halo
#

@reef pecan You wouldn't be allowed to use assets from Dusk, no

#

At least, not without permission

rocky lichen
#

But are you still using CC for DAWN or a custom movement?

reef pecan
#

oh ok

prisma halo
#

It's custom

rocky lichen
#

Still capsule?

prisma halo
#

Yeah, it wouldn't be consistent with the original otherwise

rocky lichen
#

I need to stop using cc for the capsule alone, get nice solid y edges instead of slopeiness

reef pecan
#

can someone explain what cc means in terms of like what it means for the game

rare musk
#

Still ||unity pill player model||?

#

That's the real question

reef pecan
#

like what's the difference between cc and no cc

prisma halo
#

cc means 'character controller'

#

in this instance, it's referring to the one built into Unity

rocky lichen
#

It means unity takes care of collisions

#

You take care of gravity and locomotion

#

Etc

#

It's robust tho

reef pecan
#

so like its basically a function built into the engine and not something written by the programmer

#

Yes?

prisma halo
#

I might end up replacing the controller I have now with a backing CC at some point if there are problems (from the modding side there'd be no noticeable difference though)

reef pecan
#

i mean it obviously works for the original dusk so 🀷

prisma halo
#

Yeah

reef pecan
#

i mean wasn't undertale made on game maker

prisma halo
#

It was

grand zodiac
#

Something something java script something something unity code something something yeets me into a bush

reef pecan
#

hey does anyone know how to crash dusk

#

what do I have to do to make the game crash

graceful wing
#

Crash?

#

I dunno

prisma halo
reef pecan
#

Because it just occurred to me i have never had dusk crash on me

rare musk
#

Fuckin

#

CC's

prisma halo
#

I haven't had them for years

rare musk
#

I had them like, a year ago or something

graceful wing
#

Crowd control

rare musk
#

tbh better than the other corn chips out there

#

Doritos or w/e

vagrant vortex
#

@reef pecan your best bet would be to go into Endless use absolutely every cheat you can and just go nuts

#

It wouldn't be easy but that's your best hope

opaque spindle
#

stacking cheats is so wild in Dusk

reef pecan
#

i have made dusk drop below 40fps before by using nbff and shooting a shitton of grenades

#

Also btw with the old engine

#

you should include it in the dusk folder because there's a bunch of goodies in the dusk folder like the pre alpha and stuff

#

would be cool if there was like an old engine folder where you could play the old version

prisma halo
#

We would if it wouldn't end up bloating the game's file size

#

Most people won't care about having something that's effectively identical to what they have except it doesn't support mods

reef pecan
#

Well it could also be like a beta thing on steam where you could right click and select a beta version or smth

prisma halo
#

It'd mostly be kept around as a historical thing, and in case there's a bug or two speedrunners want to exploit

#

Yes, it'd be a separate branch

reef pecan
#

speaking of bugs

#

dusk doesnt really have a lot of bugs there's just a lot of engine exploits

#

like getting out of the map isn't a bug because that's literally just there's not an invisible wall above the trees

#

the engine is rlly rlly solid

prisma halo
#

Those are intentional

#

Hell, there are even unmarked secret areas you can only find by breaking out of the map

reef pecan
#

fun fact

rare musk
#

Or the E1M9 OOB

#

which has a giant glowing window showing you how to get back in

reef pecan
#

on e1m8 i think, theres some buildings in the distance

#

the buildings are textured with a window pattern

#

if you get on top of those buildings, youll see that even the ceiling is made of windows

#

oh and there's also a clipping error on e3m1

#

ctrl f

#

from:luigi#9455 clipping error

#

I talked about it earlier

quiet rose
#

neat snap

errant carbon
#

I have no idea how I almost passed this game up
I'm secret scrubbing on Cero for my second playthrough, and wow, I really hate that I passed up on this game when it first released

grand zodiac
#

You are indeed worthy

clever musk
#

Been binging on old school fps games and Dusk is definitely one of the best

grand zodiac
#

you... I like... better

clever musk
#

Specifically i meant new old school

#

but also blood because blood is blood

errant carbon
#

The fact that even on my second run through I can't find all the secrets gives me hope that this game will provide me something to do for a very long time

atomic egret
#

ccs are just way too cheesey

rocky lichen
#

@prisma halo is there another break-out secret in the game besides ghost town?

prisma halo
#

There are a few

#

Should be able to find them via google since people have guides and videos etc

rocky lichen
#

Will dawn have its own level editor, or will it use external map tools only? If so I'd presume based on probuilder?

slow harness
#

hey guys when's the next dusk sale on steam gonna be?

opaque spindle
#

Trenchbroom is the supported map editor

simple pilot
#

i think dusk is worth full price

slow harness
#

im a plebbo

#

even though the game is great

simple pilot
#

you're not worthy

prisma halo
#

@rocky lichen No in-house level editor planned as of yet

#

You use Quake mapping tools to create levels

slow harness
#

unworthy indeed

prisma halo
#

Such as TrenchBroom (the one we officially support use of), J.A.C.K, Radiant, etc

slow harness
#

how many times did you guys replay the campaign?

simple pilot
#

0

slow harness
#

how do you do the tilted text thing

simple pilot
#

snort

prisma halo
#

*text*

slow harness
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mortar is better than rivet

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thanks

simple pilot
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cuz i keep picking level select instead of new campaign

slow harness
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i'm currently playing on duskmare

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i thought it was gonna be harder

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but the mobility is noice so no one can hit you

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and it's not too hard to dodge the attacks

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of course, if you're not getting gangbanged

simple pilot
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yeah, no.

rocky lichen
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I used to like worldcraft back in the day, '98-ish

slow harness
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i found it easy

rocky lichen
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It still worked well a few years ago, but trenchbroom is really awesome

reef pecan
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alright boys who's recreating super mario 64 in dusk first

dim plank
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FUNC_VEHICLE

mild ginkgo
grand zodiac
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yes please

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are you serious about that 500_pts

mild ginkgo
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i mean, its very very doable

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we have moving platforms already, so it just needs to be a steerable moving platform in its base form

crimson folio
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I wanna port Hexen 2 ballista sin Dusk

dim plank
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I want to drive a low-poly vehicle goddamnit

crimson folio
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There’s already a quake mod that has tanks

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And planes

queen coral
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the day we get func_vehicle in dw will be glorious

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imagine cart dogs driving low poly, terrible physics karts

mild ginkgo
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lol

queen coral
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while spamming rivets

mild ginkgo
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dusk kart 64

queen coral
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I've seen it in dreams and its beautiful

reef pecan
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ive always had this random scenario in my head

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where like imagine one of those new fps games which is trying to replicate the feeling of a classic fps, like doom 2016

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imagine if the rocket launcher was obtained by the game teasing a vehicle section

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presenting a vehicle

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and then ur character rips the gun off of the tank and proceeds on foot and then that's ur rocket launcher

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if i ever make an fps thats going to be in it

rocky lichen
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@mild ginkgo didn't fan duke 4ever do vehicles by just pretending dukes a vehicle?

queen coral
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good ol' weapon vehicles

proper spade
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what is dawn? Is that the planned name of the new game+ mode?

royal herald
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nah it's the dev kit

proper spade
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also I realized I hadn't given dusk a review yet so I just did that

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I'll do that for amid evil once I play more of it

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I'll probably return to it once all the episodes are out

dim plank
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the most popular hate I see slung at DUSK is that "oh its just emulating the graphics and the game play sucks!!"

to 1, I say

maybe that's not your cup of tea but you shouldn't immediately say it's bad

2 - did you even bother playing past episode 1

olive cloud
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well i would say that episode 1 is pretty good

grand zodiac
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implying ep1 sucks

dim plank
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oh, episode 1 doesn't suck

olive cloud
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ooh oh

grand zodiac
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yeah explain yourself

proper spade
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I mean to be fair I liked the game when I played episode 1 it wasn't until episode 2 that I thought it was great

dim plank
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just a lot slower paced and sometimes it lacks variety to me, but it's still good

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2 and 3 are easily my favorites

proper spade
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and episode 3 launched it into one of my favorite games ever

dim plank
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1 isn't my favorite but I still appreciate it for what it is

olive cloud
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i like episode 1 because playing throught e1 is ,,easier'' to do

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because e1 is simply and e2 and e3 are wild rides

proper spade
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yeah I mean I appreciated the previous episodes more when I played the next

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but I still think 2 and 3 are stronger

mild ginkgo
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i think 4 is the strongest by far

proper spade
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u right

dim plank
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I think most people kinda get turned off at 1 though, since it's just starting out and again it's a lot simpler

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episode 1 is perfect to me but I can see why some people might get bored of it

mild ginkgo
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yeah i think that definitely does happen

proper spade
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I wouldn't say most people

mild ginkgo
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there are a lot of people who arent gripped by the first 30 or so minutes

proper spade
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unless you mean most people who don't like it

dim plank
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most people as in the people who don't like it

mild ginkgo
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so they put the game down

olive cloud
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i mean i have no problem with the difficulty but 2 and 3 change everything in every lvl while 1 is a consistent experience

dim plank
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yeah

proper spade
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yeah I liked 1 when I started playing it but for me the hook was in 2

mild ginkgo
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its a slow start for sure

dim plank
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2 felt weird to me, but it's damn good to me

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my favorite levels by far have to be the secret level and Escher

proper spade
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which secret level

dim plank
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e2ms

proper spade
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I don't think I found that one

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I'm bad

dim plank
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uhhhh

proper spade
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don't tell me

dim plank
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I'll give you a hint at the least

olive cloud
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i mean 2 and 3 are great but when i want to rush through levels that are easy to comprehend whencome home after a day of work

dim plank
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yeye that's reasonable

olive cloud
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i think sdk is gonna make this ''playstyle'' much better

vast tangle
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Ep 1 is supposed to be an introduction

dim plank
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I can't wait for the first func_vehicle map

vast tangle
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Hence, easier

olive cloud
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since there are gonna be so many levels with a simple theme and great map design

vast tangle
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What I'm expecting are full custom episodes

mild ginkgo
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rat maps will reign supreme

vast tangle
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Think of Death Wish for Blood

proper spade
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rat movie recreated in dusk

vast tangle
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something like that

dim plank
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yes

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rat movie in dusk

olive cloud
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I want to add a soap rifle

proper spade
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yes

olive cloud
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like a hunting rifle but it shoots soap

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hitscan instakill

dim plank
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soap AR

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bouncy soap

olive cloud
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AWsouP

dim plank
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the bouncy soap rifle

olive cloud
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im gonna do this screw you discord chat lurking modders

proper spade
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SOAPer shotgun

dim plank
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Y E S

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it works like the flak cannon from UT

olive cloud
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i think that would be op

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oh no wait

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AWsoaP allows you to reuse the sope but the SOAPer shotgun destroys the soap and the part of the map you shot at is clean

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gg

queen coral
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I'll probably try to make fragmentation soap when Dawn drops

olive cloud
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This would be a soap thrower

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would be cool if you could load them up

proper spade
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wait stuff like this can already be done?

olive cloud
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over the levels

queen coral
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@proper spade yes, I've done a few mods already

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won't be making much more until Dawn drops, since it was all just experimental

olive cloud
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i kinda wanna make mods that are balanced. Like no crazy shit that makes the game a joke. AWsoaP is kinda silly but It's going to be balanced if i do it they way i imagine it.

queen coral
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hand loating thrower

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it's like a flamethrower but with bubbles

olive cloud
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omg

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and 1 soap is 100 ammo

proper spade
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ok I love this

olive cloud
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-10 soap water every second

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kinda like pyro form tf2

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imma make a list with soap weapons

queen coral
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also most of my mods are geared towards fun/crazy shit/jokes, it's rare for me to create something serious

rose hound
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Look, a good design is one that feels like it was a decision. Of you intend it to be balanced, so be it. But if balance ain't your thing, then make sure it's clear

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You either go balanced or go Russian Overkill

olive cloud
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I don't think about making really serious shit. But I try to make stuff balanced even when i plan on doing something crazy and fun.

reef pecan
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Y'all got any funny strats you use?

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On Escher Labs, I stack all of the barrels against the westmost wall of the cylinder Mama comes out of

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and then i shoot it with the pistol and you can set mama on fire through the wall

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then i simply leave the room, equip the cigar, go afk, and make food while mama burns to death

dim plank
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oh yeah

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that's something i think everyone did

queen coral
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I use explosive barrels as cover by holding them on my face on Duskamre

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Duskmare*

reef pecan
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why not just use a regular boulder or something

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oh shit is it because it explodes in the enemies face

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like the blast mask from majora's mask

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lul

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What I used to do before I figured out you can set mama on fire through the wall

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is i used to just donkey kong

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There's one barrel in the room that isnt explosive

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and you take that barrel and an explosive barrel, put them next to each other

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hit the button

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shoot the explosive barrel to set the non-explosive one on fire

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and just chuck it at her and run

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its fucking hilarious what you can do with the physics in this game

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@queen coral you know what else you could do

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There's a quick melee button

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and if you press the quick melee while ur holding an item, you can melee the item in place

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you could probably quick melee a barrel while ur holding it and detonate it at will

queen coral
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thats an idea

olive cloud
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I get into the shiny bright room in e1m2 and get all the items. after that i strafe jump to the part where shit goes down and spray my 30 crossbow boltss trough the wall. Cleaned Up the level

untold elm
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Cant wait for dawn.

rose hound
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I just killed a cowgirl only by throwing stuff at her

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It was so much fucking fun

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You should make an endless mode where you can only throw objects

mild ginkgo
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soapmode

proper spade
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They'd have to be indestrucible or respawn

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Now I want to see a level built around only throwing

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Is it possible to not have a weapon?

rose hound
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It's possible to have only sickles

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So... More or less

proper spade
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I guess worst case you could make them do 0 damage

mild ginkgo
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press H

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you could also just have the cigar out

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both work

rose hound
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I just killed one with the lead pipe