#dusk-duskworld-dungeonsofdusk
6 messages ยท Page 313 of 1
let me know , i am a programmer!
if I can help i'd love to
it is unity based, right?
yeah i mean, when we release the sdk and assets, youll be free to modify it as you wish
oh awesome. thanks!
There should be a simple test before using the unity engine to figure out wether you're a brainlet or not
we would like to include some sample projects along with it, so that you guys arent just left with cold documentation
mmmm documentation
double jumps, and dedicated slide key
i actually enjoy reading docs tbh
Yeah I think I'll use the dismemberment mod by default
i enjoy reading them when theyre up to date and actually include all the features/aspects
yeah the dismemberment could be fun
or docs that are shit at actually documenting or explaining things
pretty sure he means double jumps like CPMA
Wait so @mild ginkgo were you involved in the creation of DUSK itself?
where you can jump twice on ramps stairs and portals
double tap lurch in a direction like SW2 and Doot etrenal would be neat
He's the main duskworld dev
Double jumps and uncapped movement speed. Gimme duskpma
the heck is sw2
500_pts, 1v1?
oh shadow warrior
just kidding
too busy playing rdr2
He will always cheat if you 1v1 him anyway
He's he main duskworld dev, yes but was he related to episodes one and two by any chance?
oh shit is that fun? i've been dying to try but no console ๐ฆ
i mean ive done some optimization, bugfixes, and like a shader for the main game
but thats it
well i also help lead the QA team
Is the wavy guts shader also the one for water?
which involves the testing and feedback for the game
theyre related @opal plover
they are actually different though
lemme test it
Also it should totally be pixelated like in quakespasm
does anyone play with the pixelisation shader on max?
doubt it
lol thats a bit much
I do
why
only way to play

very blurry
fov on critical
shit gives me a headache
Gross
i dont know how people even play with pixelisation on 2
bloom on?
You monster
well it's how the devs intended the game to be played!
Ew
What's wrong with gun movement?
i always have gun movement on
Also bloom is not the intended thing
i know it's default, but so is toggle crouch
yeah i keep the gun movement on too
Yeah it's unique to dusk
i really like its fluidity and yes it is unique
In terms of old school FPSs
i just find it distracting ๐ฆ
yeah thats why the option is there
maybe i'm too much of a source boi
toggle is better on your fingers too
i also prefer hold crouch in just about every game thats not dusk
Gun sway ain't a fan of it
same unless its a stealth game
i couldnt imagine having to hold ctrl 90% of the playtime while playing thief
in other games crouch effects your accuracy, or stealth
but this game it provides no benefit other than sliding really
Reminds me of Timesplitters where the gun shoots in the direction its pointing and it throws me off
that dont happen in dusk
do you intend to integrate sliding into the movement mechanics more?
Having an option for just bobbing would be nice
Honestly if I didn't have a button on my mouse bound to ctrl I'd use toggle
gun movement looks right to me
it looks right, but thats kind of the issue
it sort of exaggerates movements and throws off my judgement to aim
Try turning down the viewmodel size then
although, that was before I changed my crosshair to a custom one, that has helped.
I have turned it down
it's like 0.6
Ew options
I mean, try finding something in dusk that isn't exaggerated
Also weapon specific crosshairs feel so right to me
fov 60
custom crosshairs dont make sense to me in dusk since there are unique crosshairs designed specifically for each weapon
I have it on like 0.7. That's perfect imo for keeping all the animations and such ob
On*
ok, i'm listening to whats being said, and i'm taking it into account.
so
weapon scale 0.7
weapon crosshairs
i have all of my options default except pixelisation
weapon movement
which i put on 0
But just do what you like man. That's why the options exist lol
yeah?
Actually the crosshairs were made before weapon specific crosshairs during developement ๐ค
but i want to do what i'm told
just find what works for you ๐
sir
We live in a society
i cant wait for console commands so i can set the fov to like 300

and have everything look like its 2 miles away
i think dusks fov breaks above 180
what would it actually look like at 360 tho
you have a few commands for duskworlds console
Blinky is a proof of concept of enhanced peripheral vision in video games, showcasing different kinds of lens projections in Quake (a mod of Fisheye Quake, u...
Blinky is a proof of concept of enhanced peripheral vision in video games, showcasing different kinds of lens projections in Quake (a mod of Fisheye Quake, u...
oh
whoops
just found that too
Also, Fauly, do you use bloom in duks?
no haha
and sadly the console cant be used in single player after our engine upgrade, but it will return to you eventually
it gives me headache
not that anyone ever figured it out
i'm a delicate flower when it comes to games, everything has to be just right or i flip my shit usually
well, see, i cant in case someone saved a build from pre-patch
Ayy same fauly! 
and even post patch it wouldnt be TOO hard to get it working
its just much more difficult now
Honestly what difference would it make now, if someone has a pre unity 2018 build that is
you seem like chill 'indie' devs, would you be upset if i tried to develop an unofficial mod?
lovely:)

How would one do that though?
its just much more of a pain to mod the game without the sdk
Huh
it requires a ton of work
i realise.
Dawn is in the works
but if i have free time why not, i enjoy that stuff:)
Good luck
When can we get v2.0 of the tide pod mod though?
wait does anyone even still have the pre patch build
I'm sure someone does
lmao
oh you made it
yeah i think the low quality tide pod texture and model give away the amount of work i put in
yeah i replaced the cigar model and texture
and the world models are reskinned corned beef hash
question: is there some kind of achievement or something if you flush the books next to the toilet down every time
cause i keep doing it
Update on the Eustace mod since we're on the subject. I have around 30 voice lines edited and ready to go throughout ep1 and 2
and i feel like i'm doing something, but fuck knows
so the soap
no. have you USED the soap?
and i tried to put soap on my head
is the most powerful weapon in dusk
ohhh
have you thrown the soap at something
thats why theres one in every level
no
Soap the guardian
let me try now lol
this is getting a bit borderline now
'pick up the soap'
i found out what the soap does when i was going to do a challenge run where i kill the ep1 boss by only throwing soap
itll be in options
you mustve disabled it
y axis lock
Also enable 6dof because it turn water sections into decent
yeah, all 2 of them
(:
drops soap on foot while in the shower
๐
what sensitivity/dpi do you guys use?
woah
Idk
Are you trying to find what dpi to use?
just interested in other people
personally i have a decent optic sensor so i use like 2000 dpi and 0.12 in game
how do i stop feeling like i'm losing speed on flips
and also, what do you benefit from it other than feeling like a cool motherfucker?
Absolutely nothing
Yup
But, in duskworld you feel and look like a cool motherfucker so there's that.
lol alright
is it visible to other players?
also, any way to repair the button for the spike trap:?
just reconnect, thats a bug if it disappeared
as for duskworld, you lose speed if you flip
but that doesnt happen in single player anymore
thats a codebase thing, itll likely be ported into duskworld
its just the current state
Can you still bhop upside down in DW?
i think you can for a bit
i manage to get like three jumps upside down
just from sheer luck
The most I got was like 3 laps around skylab
yeah lol
that flipping slowdown like just recently got removed from dusk
i need to port that code over to duskworld
ill see if i can get that in for whenever the next patch comes
im working on a new map for it
๐
i actually dont currently have a map in the game lol
so i figured it was time
Ok, is it a super serious 1v1 type map, or does it have goofy stuff in it?
i cant even do 3 jumps upside down
goofy
Awesome
although not actually goofy
im designing it with a focus on trying to utilize everything dusk has to offer
what map is this
EVERYTHING?!
youll have to wait and find out
ALL THE KEYS
ALL THE POWERUPS, WATER
Yes
wonder how that will work
Well you just pick up the key and you can open stuff
i mean balance and design wise
I remember us talking about how you would implement keys somehow.
if it locks off entire sections of the map then that would be bad because that area of the map would be dead
have faith ๐
the only way i could see it working is if it locked off powerups
Also I wonder how the asthetics of that map would look like
just remember Q3 had maps with keys
Did it?
did people play them
yes it did
and yes they did
in fact, the very last quakecon quake live championship had that map in the played map pool
also how would the superhot powerup work in mp
the key controls a door that basically made it easier to control two major items via a shortcut
you just build maps with the default unity?
huh
No superhot in DW
well like it could theoretically be possible if it was like MP3 multiplayer
yeah thats one thing we'll be staying away from
I suppose superhot will also be excluded from the coop, cause how the fuck will it work otherwise LOL
i think it could work in coop
Killing Floor kinda does it
Honestly it could just have it apply to both players
yeah
but then it will feel ineffective won't it?
your buddy moves
and you stop
the desired effect isn't achieved
there are alot of games people want multiplayer but kinda seem ineffective
like i know people fucking want sims 4 to be multiplayer
and it's kind of like, eh
lets say you wanna stop
dusk coop would be rad
it's nice to be with others but
and your buddy isn't a mindreader
yeah dusk coop would rock
which is why its going to be in the game post launch
fuck yeah
your buddy isnt a mindreader but your buddy will probably have a microphone and a functioning brain
i mean, and inherently with any game you gain a sense of what you should do
especially in coop
and honestly who is going to play dusk coop with a rando
it just makes the superhot powerup look like an even more unnecessary mechanic in a game that's all about moving anyway
ever seen portal 2 coop speedruns? like holy fuck
who cares, its fun and adds variety
coop adds fun to anything
as long as the campaign doesn't suffer to make it possible
thankfully DUSK is singleplayer first
and everything else second
Just drop me right in my buddy's campaign with double or triple the enemies. Perfect co op
yee
and if coop campaign is getting double the enemies i want an option to be able to play that in singleplayer too
yeah when coop drops they should add a difficulty between CM and DM
call it Badass Muchacho
I'm slowly replaying the first 2 episodes
about 3-4 levels per session
Just play some endless @fast wigeon
even thatll burn me out
I wanted it to be more visually clear
rip
wouldnt buy it anyway, you gotta wait atleast a month with these kinda games
for what?
uh, sure i guess
theres nothing to really be informed about
the game is a remarkable work
Trust no one, not even yourself
In short don't enjoy games
That's not what they're for
with the exception of manhunt 2 pretty much yeah
but this one is a step above their previous work
beyond the scope, beyond the impressive visuals, its just genuinely a really well designed experience
well i fell for the gtaV hype and didnt end up enjoying it
the writing is incredible
the little details, all of it
its more of an immersive sim than an action game
that sounds incredible
really?
yeah
@fast wigeon thats a shame
i havent really bothered looking up any gameplay at all since i cant get it anyway
didnt think it would be like an immersive sim
when you have to wake up in the morning, grab your coffee, sit around the fire talking to friends as they wake up, go shave and bathe, and head out to find work for the day
it hits you that it is definitely more of a sim, than a brainless shooter
definitely a lot of my favorite parts are the writing
they made it a point to make moral grey areas be some genuinely tough decisions, and they also do an excellent job with social issues/politics
anyways this is more #gami_g than it is #dusk-duskworld-dungeonsofdusk
speaking of dusk
the flips and toggle crouch are really fucking me over
although weapon sway is enabled and is not too bad
how come people only seem to be online like for 20 minutes at a time
i literally am the only person on duskworld right now ๐ฆ
I can't wait for 1.0 simply for not having to set crouch to C after every update
cos duskworld is kinda dead except on frag nights
it will get popular again very soon when 1.0 releases
check #lfg-signup if you want games
yeah you just get the occasional games between friends during the day
yeah i'm in duskworld-lfg
and theres usually someone willing to play if you ask
it doesnt really matter
i mean not particularly
no one really uses the duskworld chat
honestly they should be merged into one channel imo
yeah its only really there for discussion when people dont want to cut in on sp discussions that may be happening at the time
its no big deal
not that ik of
there might be eventually
armor
armour
only sp levels and the first endless map have secrets
You'll eat soap then
Any Aussies here excited for Aus pricing? Or dreading it?
^
real price hours
It could mean we either finally get fair pricing or we get fucked even harder
With the people currently running most major publishers, I'm inclined to lean towards the latter
I mean valve will set up fair conversions
It's all about the publisher
We will always use valve recommended pricing with our games though. No worries there
We got screwed over when they changed the currency in Israel to... well.. our currency.
Infact when it was first changed (later fixed... kinda..) a lot of games were so fucking expensive
GTA V was about 100 bucks in our currency
Even though it's 60
oof
Indeed
Wat
๐คท
I have a feeling there will be no announcement for the release date and Nameless City will release without anyone knowing
Not really. This is the finished product we're talking about. They're going to advertise to maximize profits
They'll announce a release date other than 
We will surely know well before it comes out.
is nameless city coming out at the same time as the SDK?
or is SDK added later
Not sure
im guessing release date on halloween and then 2-3 weeks wait
SDK is later afaik
They want to have workshop access, so yeah, I'd assume the SDK would come after ep 3
SOONโข
Can't wait for the meme mods
i want more proper and good maps and campaigns
Oh I can guarantee you that we will get alot of modded single player content :D
so many people here who do modding and deving in general that it's for sure
I mean dusk is the game that made me want to get back to mapping and I haven't properly done that in more than 10 years
Dusk is alrealy compatible with Trenchbroom right?
SDK is likely coming 2019
๐
wasnt it originally planned to be released the same time or did I just understand something wrong few months back
The SDK was never going to release at the same time as Dusk 1.0
It was more of a "fuck it'd be real damn cool if the SDK was ready by then but it's not worth rushing things for"
ahh ok
rushing is never good and tbh I would be disappointed if dusk was rushed in any way
So would pretty much everybody else, I'd hope
^
2019 will be an exciting year
I've got some fun stuff planned for post-SDK (unrelated to Dusk)
I'm excited for the SDK probably on the same level as EP3
"I've got some fun stuff planned for post-SDK "
developing new game for New Blood? ๐ค
nah, that would be fun too though
zombie is moving into the public transportation simulation industry
rip
episode 1 > episode 2 change my mind
Yer wron
i dont know which i prefer tbh
I think chapter 1 holds up more as a simple gameplay focused episode. Like the kind of thing you just jump in and play where as episode 2 feels more like an experience if that makes any sense.
yeah ep1 is definitely more gameplay focused
doesnt have much story stuff or setpieces
Ep 2's atmosphere is unmatched
I think they are both pretty neck and neck. But episode 2 is a far more memorable experience.
Definitely. Replayed Episode 1 last week and I think everything after the 4th map I just completely forgot existed
@fast wigeon yes
like the weird Quarry map
cutty mines is meh
in the canyon
through the gate
I remember it all but I've also played through the game 30-40+ hours so
yeah, through the gate
I was blown away that I didn't remember it
I constantly got lost in EP2
first 3 levels in ep1 are great, the next 3 are kind of meh, the last 4 are amazing
then again I do have a habit of restarting, playing through 4-5 levels, not playing the game for awhile, and restarting again
The only level im not fond of is e1m6 the mines
e1m7 is one of my fave levels in the game
Its ok but
is it me or does this game have a lot of backtracking? like, a lot
the only time i struggled with progression was finding the pit with the climbing powerup in e2m1
everything else was ez
Well for keys and stuff
I mean, there's some optional backtracking, with like the yellow key sections and such
But thats not a bad thinh
e2m3 specifically I got lost and had to ask here where to go
turns out the destination was a vry small hatch vry hard to see that was on top of a machine
Thats the thresher right?
its not that hard to see
if you think progression in dusk is obtuse you should try playing thief FMs
the room had a much bigger door that required the red key so I thought I had to backtrack again
if you think progression in dusk is obtuse you should try playing thief
the example you gave and e2m1 are the only examples i can think of
every other level has pretty obvious progression
which is good
for E2M3's exit, you go into a dark small room to press a button, big red letters say MAINTAINENCE HATCH OPEN and you hear a sound effect from on top of the machine
yeah I didn't spot the smol room
the entrance to the room could be clearer
the most obvious way to go was the big red door imo
I think the general craft of making level design thats not spit in your face obvious but also not painfully obtuse is always going to be a hard balance to strike. It will also depend on the person in question.
the outdoors part is the best encounter in the game imo
depending on if Dave or David spotted it and thought it was a problem
dusk is honestly the best ive seen old school fps level design done
I was expecting the lvl design to be more like Quake's on my first time playing it so that must've been why I constantly got lost
i got lost more in quake than i did dusk
lol how tf
only in ep4
oic
@fast wigeonyes
ep4 was just horrible
it was
it's 50% corridors
they felt like shitty fan made levels
and the other 50% are monster closets with those guys that jump around and explode
I think they're called Spawns
or smth
yeah i hate those
Sandy Peterson can't design levels for shit
people hate most of his contributions for Doom 2
ik, but i cant help but like it
i like how creative the traps are n stuff
like barrels of fun is such a fun level even though its shit from a design standpoint
hey you guys talking about dusk
scroll up
Eschter Lebs or whatever it's called is the most memorable level from Dusk imo
yeah we deviated for like 1 screensworth of messages
it is the most memorable but its not as entertaining as other levels on repeat playthroughs
Quake has the most straightforward and fun lvl design there is in a 90s fps
at least for the first three episodes
and E4M1
e4m2 is good also
I don't even remember anything after the first episode of Quake tbh
E4M1 was promising, Sandy took lead starting from E4M2
mainly because of how jarring it is
like the part where you jump in a pool of water and you fall into a huge hallway
I think E1 is the hardest episode, next to E4
or the weird ass architecture and logic
e3 is the hardest imo
and the windtunnels level shoulda been the secret level in e3
E4 is only hard because of the bullet sponge enemy abuse
and the overuse of spawns too
there was a Shambler every corner and almost never a good enough weapon to take them down easily
gam g
Yeah shamblers aren't that bad once ypu know how to deal with them
ik they're just big bullet sponges
and I usually had to take them down with the SSG
ep3 boss is a soap
Kind of the core philosophy of quake anyways was smaller quantities of harder enemies forcing you to really pick your targets making it a more focused experience than say doom which had hordes of enemies you could easily dispatch
that works just fine too as long as you get to bail before he jumpstarts you
soap has been the cult leader the whole time, watching you through every level
I'm doing a playthrough of Quake and am up to Chapter 4 and I hate it too. I'm up to level four
That the wiki describes it as "True to its name, it is a fairly large palace consisting of several larger hallways downstairs and many narrower corridors upstairs, which can be confusing for an inexperienced player" says a lot
'it has corridors and other corridors' is a pretty good description of a lot of the levels
back then things werent spoonfed
these days we have tutorials and markers and it degrades our own imagination and problem solving capabilities
theres trusting a players intelligence then theres expecting them to navigate a labyrinth of samey looking corridors
like a large chunk of ep4
The other episodes had the same gameplay but the architecture wasn't confusing. There was still backtracking and progressive opening up of areas but it made a lot more sense. Plus there were more, well, rooms.
yeah
the most ironic thing I've ever seen was Sandy Petersen criticizing maps that have too many corridors
Yeah seriously #gami_g or we start handing out mutes
Can't just ignore what a mod says because you don't feel like moving the convo
exactly no one is talking about Dusk thats why it doesn't belong in this channel
Speaking of Dusk
I am interested to see how would it play with the arcane dimensions levels
And it mostly has to do with how easy it is to bhop and strafe jump in dusk
the enemies wont port over I would think, nor the guns or how they act
curious to see if someone attempts porting them over and adjusting the gameplay/editing DUSK guns and enemies to fit
Yeah
Just the map design is super good
Hope someone can port the enemies
But I get is a much more titanic task
Dusk X
Yeah I'm super excited to map with dusk enemies in a true 3d environment... I love Blood but it'd be fun to try a Dusk map. I've got Trenchbroom installed just haven't had a chance today to play with it dang childrens and wife and responsibilities
do your kids play Dusk and classic fps too?
I know mine will
mine wont play vidya at all and have productive lives
I want my kids to be better than me
I don't want my kids to grow up like a social introvert like me. I want them to go outside
and not play shitty games like Dusk
"dad please i dont want to do this can we just go back to doing homework"
I would be so proud ;_;
"YOU WILL EXPERIENCE THIS DIGITAL MACARONI ART AND ENJOY IT" snaps belt
"AFTER THIS ON TO FINGERBONES"
"i-it cant be as bad as strafe, can it?"
oh god no "It's goofy time!" came to my mind except goofy is dave
spurting out hype

videogames raised me when my parents wouldn't
same
kids grow into john childs
every time you go over to check the kid in the crib you hear that
Whats going on here?
late night mental images of toddler big johns
MENTAL
I reinstalled for the first time in a while and finally got around to the second episode.
Does Dusk have telefrags, because I think that's how I took down the last boss of the episode. Lmao.
https://youtu.be/bD0g7jMJT84 @hexed plaza sup bud
I also did it on accident on my first playthrough
thankfully I was recording it
that was so funny
I'm really glad I came back to Dusk for the holiday season.
I forgot how very, very good it was.
And the second episode made me get really excited for the eventual release of the third.
Gonna take a shot in the dark and guess that it'll be released on Halloween.
did you enjoy E2 more than E1?
people r saying it is better than E1 in every way
don't see how
It's really good.
I'd say it's better than the first, but I like the first as an intro.
The game builds upon itself nicely.
E1 is slower paced with more of a focus on exploration whereas EP2 is more about escalation.
I didn't like the lvl design personally but that's probably because I was expecting it to be like Quake's
lol, E1 slower paced than E2?
I did like how wide open some of the fights in E2 were.
I wonder how it'd turn out if someone remade Quake levels in Dusk
Felt breddy gud to go wild in an arena.
I imagine they'd still play well.
Also, E1 was a bit too easy on the standard difficulty.
E2 felt a lot more like a challenge.
90's shooter difficulty curve
In Episode 2 I can feel David`s skills in level design improved
Which makes sense by modern standards, but coming off of something like Blood, Quake, etc, I was expecting something else.
yeah. But I wouldn't expect first episodes to be much challenging
starts off easy peasy and grows into a challenge
Quake's first episode is like the hardest episode for me after E4 tho...
Like Blood has a reverse difficulty curve. Lmao.
Ikr
That first episode is hell compared to the rest.
the first episode doesn't grant you enough weapons to take on the broken hitscanners
At least they made dynamite the single most plentiful and useful resource in the game.
Bless.
But yea, overall Dusk was fucking excellent.
All the pros of old games without most of the cons.
Not getting lost in the levels was very nice.
the only complain I have is that I personally felt the lvl design was too simplistic even in E2
just me tho, everyone else thinks the opposite
you seen shots from e3?
I thought it was good because I didn't get lost like I said.
They have a straightforward design while still feeling open ended.
I only got lost in E2M1 and M3
And I haven't seen shit from E3.
I haven't seen many images from E3
I'm keeping it to mimimum. seeing stuff from e3 I mean
Have they mentioned anything about physical releases?
I don't remember any tho
I'd love to have a big box for Dusk beside of my copy of Ion Maiden when that drops.
There was a single mention of it on Dave's twitter where he mentioned that there'd be a physical copy of the DUSK comic that's also apparently a thing in it.
Yes afaik the big box edition will be a thing
It was talked about as a limited edition months ago, but I haven't heard it mentioned in a while
Yeah don't excpect it until a while
There's a physical CE that's planned yeah, but that won't be until next year at least
I'd buy that
What sort of nerd wouldn't?
finished the first two episodes yesterday and now i have a mighty thirst for episode 3
also pretty excited for the modding tools, can't wait to fiddle around with those ๐
Welcome to the party
At least you might have to wait only a couple months
Don't worry, episode 3 is coming out 
When?

BOOOO
d e f i n e "s o o n"
it's been done
Might be november might be december
Huh..
what is for certain is that it will come out 
And the first one to check it out is probably going to be gggmanlives
No, but for real
Game is on the final polish stages
so the wait won't be too long
Yeah that's what crowbar collective said about Xen 4 months ago
Crowbar collective said 
while then stating that they still had a good chunk left to finish
Xen wasn't pretty much complete 4 months ago
Ah
Xen was past the half way point
but they said they still had huge chunks left to do
afaik with Dusk everything is done pretty much its just going through polish and shit
you're not the dev
Reb-gob confirms my fake claim
This is stuff that David himself, Dave, etc. have said about EP3
A friend of mine said and I qoute "they used shit graphics out of lazyness"
So I guess they're also not the dev
Confirmed in Polish stage, but how far is unconfirmed
Your friend is lame
and will remained unconfirmed indefinitely.
I know
Your friend is one of those graphics chuds ain't they
The main thing here is that NB wants to have a marketing push for EP3 which is understandable
as is the 1.0 release
Everything has to be ~ ~ ~ ~PHOTOREALISTIC~ ~ ~ ~
so is not only the polish stage, is also the making of the release trailer, deals with valve
Nope but he said that while graphics isn't everything, it does add
EP3 will be the 1.0 release afaik
deals with journos
When EP3 comes out the game will pretty much be done I think
Of course then post game release content will come out eventuallyโข
Co-op, SDK, workshop
Also your friend sounds like he's just covering his tracks there
while graphics isn't everything, it does add
There's a difference between grafix and visual style
also gotta remember David is a hipster indie dev
He loves that retro look
It would probably be his child if he didn't have one already
Just look at all of David's other hit games
like Fingerbonesโข
what other hit games
Dusk episode 3 is just a complete recreation of Fingerbones but with worserer graphics
woooo another ep3 talk

love speculation shit so much
I'd rather have Sumo Revise 2.
trust me I'm as sick of watching you nerds speculate all day as you are of waiting for episode 3
What about Sumo Revise 2.
maybe had we got a dang annoucement maybe we wouldn't be speculating smh
Sumo Revise 2 coming 2020
Do I have to take development of that into my own hands again?
announcements unironically soon
EP3 is actually a remake of the slaughtering grounds
So just try and find something to do until then
Instead of obsessing over one video game all the time
but how soon?
soon enough

Oh wait that's right somewhere in the ball park of shit memes, and vague dates
yea sounds cool
COOLโข

LIGHTNINGโข
There's better things you can do, like make your own game I guess. Make the Music Machine 2.
Overload
or just fill the wiki with all of the bullcrap you yoink out of your ass
You're going to have to go cold turkey or brew your own.
there's a dusk wiki?
vaguely
semi-official
let's fill it with memes then
NO
memes
New Blood isn't afilliated in any shape or form
It already is memes.
Don't listen to lightning
Dave Oshry was and IS the reason why the wiki exists FYI
He just wants to feel like he has something to do with a project he has no involvment in
Cool
doesn't mean its official
or semi-offical
Dave says alot of shit
because Curse contacted him, and hew said yes
I don't care what anyone has said. All I've heard from the good ol admins and some of the devs is that the wiki is not official
MAKE IT OFFICIAL
What do you mean " the bullcrap you yoink out of your ass"?
Make it official 
it's not official, been maintained by the discord community
See listen to the intern
Are you talking about the ost section?
It's official in the sense that's why it was created, and that it's recognised.
no more than that
Whatever helps you sleep at night
that's not official at all
^
it's official in our hearts
FYI David doesn't give enough fucks about the lore or whatever for DUSK to maintain a friggin wiki
fri**in
frig_in
nice way to go and try to insult the person who created the game that you apparently care so much about that you think you know more about it than him
you're not doing yourself any favors
Only person Lightning has no respect for is David's wife
lmao
F
SOON
What I meant wasn't that David hates DUSK or cares about it enough, what I meant is:
He isn't exactly writing trillions of pages for nerds
;)
"You don't respect Rachael's Secret - you don't respect my wife. You must be wiped out" (c) David ๐
who wants Rachel's secret out tho
good ol Lightning here
I like that secret
Gotta love it when someone tells you to remove a dedication to your wife
how sensitive
remove your new city soosk or get su'd by dave
soonsk*
You'll go to bed 
no u
Bedsk
go to bed Lightning. Recharge your speculation power
cant wait for the release date to be early may/ late june so we have to travel back in time to play ep3
Oh fuk
why you hide maxspeed value mr devman 
btw im guessin release date will be announced on halloween
since its "very very very soon"
heck i didnt expect you to announce it this early
Whoa awesome!
New Blood really are the best at what they do
cancelling games?
Yes papa
Any gamers around?
Also save resets may happen after updates. These are unfortunate but there's not much we can do about them currently
honestly seeing if e3ms2 is real or not is one of the things im looking most forward to with ep3
i think it is
๐ค
daves posted screenshots of an ep1 looking level with a big john in it
i think its real but its a shitpost
E3MS2 is totally fake, only E3MS3 through ESMS7 exist
What about an entire secret sequel?
DUSKS2
I bet that's in there with how long this hack fraud is taking to make this game that susks
The seventh map of the 2 level-grouping
act 7, series 2
Dusk Season 3
A7S2
E3ms2 yes
"yes" what?
haha yes ๐
What about ES4M1?
There's no ep4
It's a secret episode
Dusk has 34 levels
I thought it was 420
actually its 38
It really only has 2 levels?
E3M404: Not Found
theres e3ms2 and a secret endless map
So you're sure it only has half a level
with endless waves of big johns
the secret endless map is actually real btw
but you cant get to it anymore after the unity 2018 update
it was the e3 endless map
or the pre alpha one
u mean that old farm area?
oh yeah that as well
