#dusk-duskworld-dungeonsofdusk
6 messages Β· Page 294 of 1
I'm not sure whether to make a game theory joke or a "what IS the cacodemon" joke
Okay so....say I were to attempt a scarecrow alert that wasn't ripped from halflife
What would you guys like to hear?
a southern accent and something about soup
Are you sure?
Yes.
He's on battle axe
The drug tends to induce colour theory, making you witness colours in real life much more differently as to before
hm how come the pax gameplay of ep3 hasnt been uploaded to youtube yet
We won't be doing that
If you want to dig it up you're free to do so but we want to keep spoilers at an absolute minimum
ah ok
@fast wigeon It is uploaded, but as the whole PAX day 2 VOD
ah
β’
BIg John is renamed to Big James
lol
Sizeable James
A difficult, but necessary decision.
If they do, I go REFUNDDD
how the fuck do enemies in this game still manage to make me jump
a scientist in erebus reactor managed to get behind me unoticed in the room just before big john
lol
also small thing u might want to iron out in the final polish pass
you can get sorta stuck here
takes a bit of jumping to get out
or pressing F1
yeah its not even an issue but still
Is that E1MS?
looks more like E2M7
ye its neobabel
@fast wigeon will fix now
thank
The climbing power can be even better than that
sometimes I wonder if it's going too far to let people climb out of the level and stuff like that, but it seems like everyone enjoys it
I do too
When it works
It does for most of the time, but the pit in e2m1 is kind of a magic act, sometimes
At least we have nbspoder
I kinda respect a game that lets me break it
Same
sometimes it's less insulting than an invisible wall
that would've been meh
either an invisible "wall" you can't climb
or a wall you can climb
yeah there's some weird inconsistency that I myself don't understand either lol. Like, it was important to me that you didn't get outside of E1MS, but then other levels idgaf
as long as it's not super easy to accidently go oob, I'm all for it
theres some point where theres basically nothing stopping you from getting oob
like e1m3
theres leaving in oob glitches then theres not even trying to stop people from going oob
like you can just rivet jump over the tree texture, no glitches needed
E2M1 (which is useless), E2M7, and E2M6
i dont mind the oob shit personally cos it adds to the idea of dusk being a game to dick around in and play how you want
but someone who doesnt know that will think its a massive bug and the game is unpolished
to be fair before seeing it done in a run I had no idea how you got OOB in Erebus, but seeing as there is a teleporter there, I'm going to assume it's sort of intended
you can get oob just by jumping up the coolant towers
theyre not steep enough to stop you
ye the one with the explosion jump through the hole in the roof
yeah, somehow I never put two and two together with the crossbow until I saw it done
not sure how much faster exactly it is, compared to the inbounds route
also playing episode 2 again made me realise how much i want an e2m3 endless map
also a "next music track" button for endless
there are a bunch of places in the game that seem ripe for either endless mode or multiplayer maps. Something might happen with that in the future maybe, or people will mod them in
by the way, I don't think I've ever seen this info, but I assume that Dusk will have its own Steam Workshop for mods ?
or do you plan to host them the hold fashioned way somewhere ?
i feel like if it doesnt get workshop support then the modding scene will end up being underground
once it gets full mod support make sure everyone knows that shit
itll bring a bunch of new people in
not to be confused with duskworld
Btw, as we were just talking about inconsistencies: One thing I noticed is that in some levels, there's an invisible ceiling with collission, in others there's not. There have been occasions where this has been irritating when throwing around objects or trying to push the boundaries of the level
the plan is to have full workshop support
@delicate sail iirc in almost all cases where there's an invisible ceiling it's because that's the only way to deal with another issue
like what for example ?
umm, well like in E1MS if you go above that wall then suddenly you see a whole bunch of oob floating stuff
in Ghost Town you can quite literally just see to the end of the level through walls if the ceiling isn't there
Interesting, thanks for the insight. I know this is not comparable whatsoever on the tech side, but conceptually I remember a discussion on the BloodBDX boards where M210 found a way to add collision for monsters (and iirc the player) above a certain z coordinate while unlimiting the z value for everything else
Or at least restrict movements of certain entities within certain z boundaries
Would this theoretically also be possible in Unity/Dusk?
or even needed
Yeah, in Blood it was rather notable, cuz Dynamite throwing arcs. There isn't really anything comparable in Dusk
Would just be there for immersion for the occasional object throw etc.
more like the engine is far more advanced than old Build
Oh, I see
back then you'd really go out of your way to store some values in the tiniest possible space
an unsigned char can hold values from 0 to 255, in bits
divide by 8 to get bytes
back in the day, every byte was pretty important
nowadays... less
(it's still good practice tho)
let's say you know for a fact that the Z coordinate of... anything in your game, really, isn't going to exceed 255 units of whatever your engine uses
no reason to store that value in a 64 bit space, when you only really need 8 bits, see ?
it's, quite literally, a 1995 (or 1996, forgot when Blood came out) problem
unity has an inbuilt layer collision matrix
so you can just have certain things ignore a layer of collision
so for example, my bullets can ignore the invisible wall, but my body cannot
huh, thats easy
same principle with enemies
looks sorta like how its done in doom builder
yep very very easy
any engine does that
just some tick boxes
even mine
the key rule is that collision detection is, as far as CPU cycles are concerned, fucking expensive
if you don't need to check collisions between two things, don't
just add a condition, and you're more or less good to go
in this instance, this falls under the "intentional jank" aspect of dusk id say
its literally a 5 minute fix
but why do it?
Huh, so it would be easy to implement no collission for all objects except for certain entities and save CPU cycles
i mean every fix contributing to immersion is something one could at least spare a thought about, right?
at this point it'd be micro optimisation for a game that really doesn't need it
Yeah, I guess
but if you think about it, it's kind of like render culling
It's nitpicking on a very high level. Clear symptom of content starvation
in fact, i think that dusk is better for having it as is
you can check for boundary breaks with objects
not really of content starvation, tbf. I do that a lot
instead of having to rub your body on every possible surface
but if you desire it, it will be insanely easy to mod
if done poorly it might break shit tho
i guess, but as long as youve got your head on straight even a little, you could pull it off
i mean every fix contributing to immersion is something one could at least spare a thought about, right?
Yeah this is where I get kind of unsure about what Dusk should do, since on the one hand these sort of things undermine the idea of the level as a real believable place, but on the other hand can lead to emergent meta stuff, like using objects to check for boundary breaks like Scott says, or just getting to walk around on invisible walls and see what the level looks like from the outside
wait u dudes are Cool Game Makers, can you answer a question i have
is psychology a useful qualification for game design in anyway
atm I've sort of left it as a "if a bunch of people complain I'll look into it"
depends
@fast wigeon beats me since I don't have any background in psychology :)
yeah i dont think any of us are qualified to speak on that
alright
that being said, are you able to get into the head of the player? absolutely
it's extremely niche, but if you're doing, like, any kind of horror game, that could be a plus
manipulate their behavior? you bet
thats what i was thinkin, lets you control the player better
I mean... I think a lot of what psychology would bring to the table could be useful at a basic level, but that sort of player involvement is also kind of shallow and superficial. Like, example, the whole skinner box reward loop that a lot of games employ for loot boxes etc is compelling at a basic level, but doesn't really do anything to enrich the actual creative or expressive elements of the game
wait, I think I have an idea
the best example is pavolv's classical conditioning right?
yeah conditioning is used a lot in games
it's pretty much the edge case, but you could look into video game AIs
like a lot of games asociate colours with gameplay elements
such as climbable objects being yellow or parryable attacks being blue etc
yeah that sort of stuff
it's also the kind of stuff you can learn about or intuit without needing a full psychological background
the reason i ask is that im doing psychology as an A level, along with computing and core maths
I'm personally of the opinion that focusing too much on engaging the lizard brain is actually a bad thing
cause that leads to games that really encourage player laziness rather than player involvement
i would swap it out for an art subject because that would be better to get into game design, but i dont have any qualifications in art and i hated it at school
im more of a hobbyist artist
@clever wasp see even with horror I don't really agree. That's something that Frictional chases and while it's admittedly been pretty successful for them, I don't think it leads to better or more effective games than if you focus on less brittle more "not lizard brain" stuff
im currently in a modder team rn tho and ive been designing games for a while so it might be enough to get me where i want
and what u mean "lizard brain"
o so u mean instinct
kind of
it's basically slang for "this is something that happens instinctively or basically and doesn't need higher minded engagement"
ive never heard the term lizard brain used for that
I dunno I've heard other devs use it. It's a handy way to refer to a complicated idea
just think of it as "instinct", though instinct tends to be shaped by experience
we're talking "more" instinctual than regular instinct
yea
i dont think psychology covers that much tbh
its more of a biology thing with the CNS n stuff
a lot of this can be intuited by the designer too imo. Like, just think about what would be satisfying, boom.
you don't necessarily need to know the psychology behind it
yeah
i think its too late to change it out now anyway
i might have fucked myself by not doing art at school
I mean, who knows it might be super useful for you. I'm just one guy with one approach to game design :)
yee
one thing I have learned is that developers have VERY different ways of approaching the creative part of development
also do you have any recommendations on what would be a good engine to use to make an old school fps
thats moddable
the Q3A engine is open source now
@prisma halo I am sure you have advice on this subject
you can't get much more old school than one of the OGs
yee i dont want to be limited by tech tho
my idea isnt so much a true old school throwback, more of a completely new thing thematically that happens to have old school gameplay
well... there's Unity
was thinkin maybe unity but apparantly thats a hassle to make levels in
that's true for any engine
is it?
ye
cause UE comes with its own level editor
naw UE4 comes with some basic brush support which I gather you aren't even supposed to use
Unity has PB packaged with it now
which is what I use for all the Dusk levels
o yea i saw that vid a while back
speaking of, how the hell did you get trenchbroom compatibility ?
is unity easy to mod by default
that's all Zombie. I have literally no idea lol
no Unity is not easy to mod by default unfortunately
i would use ue4 if it wasnt for the fact that modding is supposed to be near impossible
well AE aint getting mod support at all so probably
seriously @prisma halo this is 100% your discussion
guess i could seriously put some work in and make my own engine
but the issue is is that were being taught python in computing, not stuff like c++
to be fair if you can make a decent 3D engine in Python, you can very probably do it in C++
i cant make a 3d engine at all in python
i cant make a 2d one
all i know so far is just the text based shit
Oh, there was discussion about going OOB
I think it depends a lot on how high fidelity you want to go
Has anybody in here played "strafe"?
FUCK
yup
I like the concept of it, but honestly in some levels it feels way too easy to the point of removing immersion; IIRC you can get out of bounds with just one rocket in E1M3, and even if you don't get it first try you can see outside the level from that height
was thinking fairly low poly environs with hand drawn 2d sprites as the enemies n weapons
Is it any good?
@jaunty meteor yup I've been trying to decide how much of that should be tweaked when we do a final polish pass
@fast wigeon start with a 2D engine, just to get a feel of how an engine is supposed to work
the trenchbroom compatibility is quite simple
you just need to write a bsp loader essentially
alright ill have to look up how to make a 2d engine in python at some point then
and the bsp format is pretty well documented
Strafe has good elements and bad elements.
like every game
Strafe has elements.
yeah I know I'm trying to figure out how to say anything meaningful about it without criticizing another retro FPS dev
Right, I'm just wondering if it's worth picking up, and I trust the opinions in here, far more than I do the opinions of anyone official who is reviewing it.
I'll let the rest of y'all weigh in
I mean, you're allowed to criticize, it's not like we're all going to bandwagon against you and next thing you know there is an article on Kotaku titled "Retro FPS shooter Dusk dev roasts Strafe devs"
Oh, I didn't even think of that.
That's a good point though actually.
Some people WILL do that.
everyone has opinions, and I don't think it'd be healthy to disallow one to express his just because he happens to be a game dev with an opinion on a game that isn't his
we're not IGN, is what I'm getting at
Yeah true, but it IS the internet, and people can make shit up as they please you know. It's better safe than sorry.
fair point
I really try to not be deeply critical of other indie devs' work publicly. It's a good way to start trouble.
Which is difficult af because I loooooove critiquing/analyzing stuff
same tbh
feel like i hold back a lot on writing fucken essay critiques in these channels
Let's all critique dorito.
In the case of STRAFE they got dragged through the mud enough on release, so it's an even more sensitive issue. Plus Dave was involved with the game, and is friends with Thom.
I'll start.
I found doritoburrito to be less than satisfying, a cheap imitation of doritoquesadilla if I may speak my mind. I left feeling empty, and like I had lost both money and time.
And, for the record, I actually enjoyed it for what it was. So it's not like I have this wall of angry text that I'm holding back, I just also had a few issues with it
i enjoy thinking of critiques in my head but i dont share them most of the time, mainly cos it can feel shitty if someone writes a wall of text basically saying "the thing u like is bad"
yeah I used to have a review blog just for fun, but I hid it away when it became clear Dusk was going to be bigger than my other stuff.
The music (if you can call it that) featured in doritoburrito was slow, boring, and ill-fitting to the environment as a whole. A complete waste of time.
I'd stopped writing much anyway, since you kind of get a different perspective on that sort of thing once you ARE a developer, trying to sell your games and dealing with negative reviews and the like
yeah
theres things i absolutely adore that a lot of people despise, so thats what put it into perspective for me atleast
but damned if I still don't have opinions for days :3
theres things i absolutely adore that a lot of people despise
yeeeeeah I feel ya -_-
I feel like it's the opposite for me. I despise a few things that other people just seem to loooove.
(doom2016)
Bad, what's your unpopular video-gaming opinion?
is that even unpopular though?
my Unpopular Gaming Opinion is that up until recently i didnt like quake
I love a lot of things that people hate, and I hate a lot of things people love. Does that make me a contrarian or just someone with shit taste? lul
frankly it's a regular occurence anyway
I didn't like the first quake up until recently.
that we end up drifting wildly
Even then, I still think the whole medieval castle setting is kinda dumb and doesn't fit.
I also like Morrowind better than Daggerfall, or Skyrim.
#gami_g seems to have another topic going on, and frankly I'd feel rude for interrupting
which, apparently, doesn't bother other people lol
nvm
Oh, I didn't realize you were telling me to switch channels, sorry.
Rockstar hasn't made truly good game since RDR
And even then, their last good game before that was San Andreas
Not me, Big John is my favourite New Blood character.
Big John bust when?
Soonβ’
big john is a terrible boss, and a terrible character.
GET OUT
self inserts are always 0/10 characters
I didn't put myself on his face lol that was david
Big John isn't a self insert though, Dave is way too short to be big John.
I am responsible for none of myself being in DUSK lol
Besides, Big Johns original face wasn't Dave.
also someone invite XL back lol
So yeah um Big John isn't Dave blame David.
Dave would have to wear stilts to do a Big John Cosplay.
Sorry about all the short jokes Dave I'm so sorry.
I am responsible for none of myself being in DUSK lol
This is true. I'm actually responsible for all inserts of Dave in Dusk lol
"all" ? there are more than two ?
ssshhhhh
seeing my picture on the wall for the first time was pretty funny
If AE doesnt have big john, im refunding, 0/10, it has rock enemies
If Tonight We Riot doesn't include a big John Cameo I'm going to nuke it.
can't he just be a statue or something
Big John but a penguin is going in my game so um, I'll add that right now.
like, "Memorial to a Hero" and stuff
Stain glass windows.
holy shit yes
lol nobody is friends with LightningStorm so nobody can invite him back LOL
wait you actually kicked him ?
F
not a bad thing ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;)
Big John game when
shhh that's dusk 2
Dusk 2 is a lawn mower sim.
Dusk 2: Heretic Boogaloo
also message cannot be sent because we don't share a server welp
moral of the story, don't diss big john, ever
If only we could have the Dusk pain/deathsound be the sound for a kick or ban.
Also Im hyped for the soundtrack release and V1 of course, I heard some of the new tracks and they are absolutely spot on.
we all killed him, we technically all won Doom 2
stop giving away secrets
shit i'm sorry
cant wait for people to find e3ms2

plz
BACK TO RAT
this is your punishment
THATS WAT HAPPENS WHEN YOU INSULT 
;(
I love how I literally only show up in this server when someone is insulting our memes
"game is broken"
I slep
"insulting big john"
REAL SHIT
that's not true, you were looking for one this morning
shitposting at it's finest
dont worry guys
we'll be using the newsletter
soon
just like duskworld will be fixed
soon
reeeeeeeeeeee
We'll use the newsletter to announce the cancellation of New Blood as a whole
lol
good
Nah we just cancelling daikatana remake
yeah big john hasnt gotten any good shit
yo dave give all big johns a 20% off from the nb merch store
just for this we're gonna make a
shirt
at store.newblood.games
oh yeah btw mouse pads going up soon
indiebox gonna sell em on their store
are big johns the only one eligible to purchase it
making 25 more black ones and 75 red ones
whats the pricing again?
how about 2 blue ones
is this how another big john gets taken down
i think viscunt is due for a reset tbh
also ultra rate triple yeet
MMMMMONSTER YEET
DUSK 3 Arena confirmed?
it was canceled because there was no writer for the story
what story lmao?
"Once upon a time..."
That means we are getting Dusk Wars?
opponent held land: Dusk wars
oh hell ya
it will be released in 3001
december 7 for the atari 0000
DUSK 2 will be a sequel everyone wants, but will have barely any relation to the story of DUSK
DUSK 4 will just be a sequel to DUSK 2
no man digital homicide got the liscence to dusk and is now making Duskpacito
nah Dusk 2 is gonna come out and suck and then Dusk will get bought by atari
where they'll never do anything with it
π€
π€
BIG JAHN
no it will get a reboot called dawn and it will be a failed kickstarter
release date: year 9999999
Man can't wait for the 50 mllion Doom E1M1 remakes when DAWN drops
π―
ASCENDED
^
.img haha yes
50 million? That's nowhere near generous enough
or the uncountable Circlejerks of Romero-style maps
seriously how many variants of E1M1 ...
Doom1
infinite
Quake
Redneck Rampage
Well I guess the first major mod will just be a Quake Total Conversion
DUSKferno
with all the fleshy effects/textures of Dusk ep.3
tbh DUSK Episode 3 is just DUSK gone Sandy (Petersen)
But will there be a Sex Type Thing/Into Sandy's City remake Andy?
YΒ΄mean HDusk ?
π
big tiddy wendigo gfs
https://www.youtube.com/watch?v=n-Eg_xUFhbU
Ethan Klein's goofs: https://www.youtube.com/user/h3h3Productions
okay stop that you degenerates
plz Thanos away the hdusk comments
Cease
no u
let's be real son, Steev's profile pic honestly fits his comments & reactions lmao.
no i
When are we getting Duskatana
now
episode 3 when
eventually
maybe
MAYBEEEE
uhhh comeback crimmas
come back 2243
No viscunt I could not remember. I've been playing this game since Feb 2018!
well u suc then π
love u too sweetheart
β€
bahahahaha
DUSK EPISODE 1 REMASTER WHEN
2043
25th Anniversary, DUSK: Ultimate Whambam thank you maam Funky Boogaloo Edition featuring Dante from the Devil May Cry series & Knuckles.
okay Dusk 25th anniversary edition SUCKS i go to BED
Yeah Duskβ’ is cool and all but have you tried studying pre-calculus and brushing your teeth twice a day.
So I told a friend that might get Dusk if they DM'd Dave a picture of his dog. The replies to a follow up tweet are golden though.
DUSK is so unknown, it should be way more popular.
its fairly well known, the problem is its in early access :P
many people hate ea and wont take a chance till the game is done
niiiiice
DUSK is actually pretty well known for an indie title heh
Looks like Ep1 might be getting some awesome shit
BTW are you aware of the rib architecture getting the player stuck in E2M4?
Like no joke you can get in there, and not escape, even without cheats.
yes
It's nice to see David is trying his hand at environmental storytelling in Ep1, since there is a rather...disturbing lack of environmental storytelling, barring the blood scribbles
and that one area in E1M8
W R O N G
yeah, pretty much
i think you just forgot the amount of it
like the dead soldier in the basement of e1m3
with a machine gun specifically
who died trying to gun down rats
i mean did you play e1m3?
The three Swahili guides from the film "George of the Jungle" show everyone how they should respond to any sort of epic fail. George of the Jungle is propert...
There's a decent amount of it in EP1, he's right
i can probably pull multiple examples from every level
Likewise
you just kind of missed them i feel
or forgot them
but yes, there will be additional bits added
They're not really telling a story tbh, more of a statement of what's happened to your little town sherrif david
"It's not telling a story, it's just a continual sequence of non-verbal statements which paint a mental image of what happened"
it ain't lore, and it ain't a b-story
"It's nice to see David is trying his hand at environmental storytelling in Ep1,"
reeeeeeee who do you think is coming up with this stuff
sinner
boom, big reveal
Anyway, what I meant was proper backstory to the cult, and the town itself.
Enviromental or not.
I know I mean I'm the guy who writes this crap
not David :-p
he build
I make story
just don't throw out the treasure hunter duskdude
because revengeful cultist is Blood
who he is isn't really important π
and pissed off soldier is Doom so yeah
what's important his what he's about to do πππ
Just DON'T make the Duskdude a generic representation of the player.
boring, old, and this isn't an RPG
Will we get some sort of direct lore?
barring a pseudo-manual and the ending episode text screens
implying if DUSK does get a pseudo manual
SINNER
i would do the user manual in a TF2 style thing
where it isnt an actual manual but is some sort of in universe thing
essentially the SNES doom manual
Will parts of the Ep1 story pass (like the cornmaze-gate) be included in the upcoming update?
uh
the question is somewhat misinformed
but yes
the cornmaze will be included
but thast not part of the actual pass we will be doing
this was to address some specific level progression issues
I see
there will be a more dedicated story/polish pass after ep3 is completed
That's why I got excited
however youll get the corn maze, and some other slight tweaks elsewhere, along with the new menus with the update
π
sure
very very very soon
realistically the idea is less than 24hrs
but no promises
O-O
the patch is done

What keeps you from doing it? π
the button says "CANCEL" right?
well releasing a patch at 3am is a bad idea
oh man
PRESS THE DAMN BUTTON ~ Abe Simpson...probably
It's 9:30 here
5:30 PM in AEST
basically itll release when dave decides its time to release it
I want it, I need it b4 10 pm DAVE
but its done and ready
ery1 play the mr ping challenge with dave
its not happening right now
just wait for him to do his job
steam posts, announcements, etc
all that stuff
its like the most nothing dusk patch ever
just wait for him to do his job
yeah shitposting on his twitter page and stuff π
the new menu looks cool tho
dat cornmaze gate tho
lol
@crisp lion Why would you want Dusk to be finished? This gaem suc.
u succ
no u
im so fucking starved for dusk content that im mildly excited for a tweaked corn maze
corn maze of the day!
i mean you litearlly saw it
thats the tweak
there are some others reallly minor ones
but thats it
and a direct conversion of the main erebus area as a dw map
thats the whole patch
we cant really give you guys much else because its almost done lol
PROPER ep1 update.
oof
PULL THE LEVER
How close is ep 3 to completion anyway?
@delicate violet https://twitter.com/DaveOshry/status/1042648771060879360
i mean now that this patch is coming out
we can start working on it
that tweet is not really indicative
the final boss needs to be drafted, critted, and qa'd
and the entire episode needs to be qa'd
which it hasnt really been
and then theres also cheeves, and testing those
Does David already have a distinct concept in mind?
Is EP3 coming out with the cheevos?
Looks like ep3 will mark 1.0 release.
1.0 release confirmed for 2025
I'm just ready for broken achievements, like in RoTT2013
u r brocen
i think the ep 3 should be about the backstory of big john
the devs should re name it ot
the lost John
I think ep 3 should be the backstory of kenian knuckles or whatever that meme was
What if ep 3 is just Xen
Ep3 is just red Xen tbh
Don't trust David to follow through with good game design, so expect high level trash
What parts of E2M9?
Also @crisp lion What part of E1M8 did you say had enviromental storytelling?
End part where the cultists and soldiers are fighting each other
More than that
The dead welder at the closed gate, the soldiers/scientist guarding the open mechanism (the first you meet in the entire game)
^^^^^^
A lot of it is subtle, down to where enemies/bodies are placed on the map
that's funny because there's fork maidens too
Gamer philosophers
Yeah those soldiers are possessed
Gamer fuel
Oh Avain is online guess I'll go offline now
Good
Finally
lol.
TOMORROW
cuz Dave is either lazy or sleepy
either way, fragnights will be better with Erebus reactor
lets do a ritual to wake him up
yes we need THE HOLY SMOL EDITS
repeat after me
we need an orphin
i ain't pokin that bear again...viscunt
haha
bahahaha u just got f'in botted mat
check #rules @burnt barn
just a heads up not mod larping
BIG JOHN SUCKS
oof
BIG JOHN SUCKS
frick
BIG JOHN SUCKS
requested by Will Becker spongebob intro: https://www.youtube.com/watch?v=r9L4AseD-aA big smoke OOOOOO: https://youtu.be/OpTizzox2Qo?t=396 Please like, share...
lol
BIG JOHN SUCKS
WHOSE BREAKING THE RULES
Dave
U
*WHO'S
hose
Avain go AWAY and pay attention to you SECURITY FOOTAGE
No thanks there's a kid dabbing on the feed atm
AWAYN
Rename thus dude
π€
no u
By the jabster
Inaboned
β₯
U dong eh?

Re Eye Sen
π
In a bar
I wish
No u
:C
I got a monster energy zero ultra
No need to wait if you quit your job and spend all your money on alcohol
congrats u got baited, now where's the update
gotem
jk but viscont was actually talkin smack
I BEG OF YOU MY LORD
Make the short Announcement post about the patch and post a side comment about how the actual Ep3 update post is SOONβ’
^^^^^^^^^^^
Bullshit
ur not ready yet
oh god we summoned Dave
just ignore him and he'll leave your nick alone :P
tho you might have to deal with at least 10 different nicks before that
ye
viscont i don't think mods can ban mods or change their nicknames either
You're better off bribing Lain, aka Aphex Twin himself with a brand new Synth, or at least a very ancient, very rare one that had that really specific well known sound due to a shitty transistor
get all your slavs and gopnikis to buy dusk for you
lol
If you bought that many I think David could move into a mansion
u're right, blyat
In the level where you can find the sword i got to the end, didn't find the exit, went back and found the sword before finding the exit lol
does this link work for you https://discordapp.com/channels/371351900039151617/371819833181863936/489784971440029736 it's where you can vote for DUSK to be added to Patchbot
naw slavs and gopniks hate Dusk. A good percentage of our negative reviews are Russian :P
Japan loves it though
which is odd considering pc gaming is rare in japan
maybe that means it will do very well on the switch
It's not rare, just not mainstream
I wouldn't call it rare
put a hidden japanese-style house in episode 3 somewhere
make it like the quake 2 dev room
Nah just reference a Nico meme and you have them
put a PC in there with groove coaster on it, with a user in the corner saying "avain"
@thorn trout Reading all those negatve "reviews" I can assure you that those dudes are just milksucking youngsters who do not even realize what they're dealing with
Dude dusk x groove coaster collaboration
andrew tracks in gc
That'd be sick
I just think it's amusingly ironic that the game by the slavaboo gets a bunch of negative reactions from Russia lol
I mean they're doing undertale next month and have done other indie games like necrodancer in the past
They can sense that I'm not a true slav
haha
"dirty half blood"
You will become a true one if u scream "BLYAT" 3 times at the full moon xD
dirty new blood
how dare you avain
David Szymanski and the Half-Blood Prince
blyat
Wait a minute dusk is hated by slavs?
a lions share of the negative reviews are russian
my only experience with russian game design is A.L.T and those shitty asset flips on steam
i think they just understand games differently
The vast majority of them play f2p games afaik
so is the polish pass for ep1 done now
no, do you know how long it takes to translate such a text heavy game into polish dude
give them some time
shit alright
your actual questions answer is no
it hasnt really begun
these changes were to address very specific issues players had with the game, and not to polish the episode overall
alright
we found that a lot of players get lost, not being able to find the corn maze entrance, and end up quitting dusk right at the moment
wow
i mean if they are being impatient like that then they werent enjoying the game anyway
i dont think any later level would change their mind
e1m2 is pretty much the make or break point for the game
shame that level has noticeable performance issues on lower end machines too
youll find a large majority of the negative reviews (and probably refunds) happen exactly at around the 15-20 minute mark
yep
e1m2 is a massive problem for us, so anything to fix that, is a good thing
e1m2 is one of my fave levels tbh
which is a shame cause i fuckin love that level
we know its e1m2 because we watch players at shows get lost there and walk away from the computer
pax, quakecon, etc
the thing is, people are just used to being handheld through the entire game
i think it was seeing the corn maze on a review that sold me on the level design being cool
but now its pretty much impossible to miss
and it looks cool!
so hopefully that helps players who get lost and frustrated there
also my friends werent interested in the game until they found out it had sliding, flips, and dual pistols
if we can clean up perfomance in that level, it would also go a long way
interesting how the smallest things make or break a sale
idk why its like the worst performing level in that game
thats the one thing david got right trying to emulate eurojank: performance issues for no reasons
its very frustrating
we'll have a look at it when we go over the episode again in total im sure
maybe its the rain effects?
see we thought that, and low spec mode turns off the rain completely
but it still has almost no effect
hmm
maybe its smth to do with the second side of the level being super populated with entities
all the enemies and tree/bush objects
yeah idk, there are moments in the game with more enemies than that, its weird
like the end of through the gate
we'll definitely look at it one final time before the game fully releases
you joke, but that is probably more likely to fix it than actually trying to tweak it
its not practical at all ofc
obviously rebuilding it bit by bit and testing it along the way is gonna be the most surefire way to find whatever it is
it's just not really doable a lot of the time
Real QA hours
:C
big :C
I remember this dude
i used to be fairly active after dusk and ae release
just thought id come back as ep3 and ae new chapter soon
^
just if we can find any data pertaining to your previous rank/xp
looked thru search history and he was actually super active
must have had atleast soldier
ye
whens the patch coming
i want to be able to play erebus before i gotta go to sleep for college
this week ?
I feel like I'm watching a heroin addict begging for a fix
^^
when Dave wakes up
which, considering we're talking about Dave, means exactly nothing
I find it strange that I'm this excited for a new menu and an entrance sign to a cornfield
you'd think that Ep3 is in this update
y'all just have acute content starvation
the sad thing is is that once i squeeze everything out of ep3 like i have with 1 and 2 ill be waiting again
except this time for the sdk
honestly i think ive already met the requirements for a lot of them
ive got the game 100% completed
I suppose, if you're in a hurry and know everything inside and out
ik but its tedious doing it again if youve already done it
I can think of worse
i was an active boy
