#dusk-duskworld-dungeonsofdusk
6 messages · Page 280 of 1
At some point there's going to be a mod that just lets you select and customize your singleplayer character model like duskworld and has hand models
and it'll probably end up in the must-have mods list for dusk for many many people
I'm not sure 'hand models' are that must-have
There any Dusk mods out?
Not yet
But it will be compatible?
Sweet
They're making an SDK called DAWN for it and everything
And there's already even the capability to do some very very basic weapon sound modification thanks to Zombie bothering to go out of his way to make a patch for it and a list of what sounds can be changed and how
it's just swapping out the sound for a wav file but it shows there's real effort behind that front
Zombie is a good boi
Ye
brb swapping out the riveter sound for a cow moo
I'm sure nothing can go wrong with that
honestly there aren't a ton of mods I could imagine for Dusk, besides level packs
weapon mods, enemy mods, physics mods, etc etc
all of it
anything that doom has basically
hdusk, obviously
^^^^^
hdusk ?
Yeah, didn't you ever want to see a cultist "railed", if you catch my drift?
you mean a railgun mod ? doesn't the crossbow already sorta does that ?
more like, a "railgun" mod
I sense that I am missing a joke
either way, as far as mods go, if some day someone can pull SgtMarkIV out of Doom long enough to consider Brutal Dusk, hell I'm game dude
HDoom is a hentai-style porn mod for doom
...at the risk of asking a silly question, why
also notorious in the doom mod community kinda like brutal doom is but not for the same reasons, obviously
Because the guy behind it wanted to make it, that's all
why does anyone make any mod for doom other than to make it?
why NOT make something like hdoom
The same guy also makes really good normal modder's resources for guns and such
Chances are he made it just for craps and giggles because the premise is silly
"silly" isn't quite the word I'd use, but I get the point
I mean the idea of changing a game like doom into a porn game is pretty stupid in a fairly amusing way to me
it's just absurd
yeah
and to be fair, from the sound of it, it's quite a bit more tame than... actually an alarming lot of Skyrim mods
So remember kids, whenever you see anyone mention HDusk (mainly Jizzus) the person mentioning it is talkin giant anime robertsons hanging off the leatherneck and such
please don't let whoever gets this idea touch Mama
Call the police immediately and evacuate the area
But yeah Dusk could either be more or perhaps less difficult to develop mods for
as compared to Doom
Could be both dependent on what you're going for
Dusk has 3D models, by definition it's going to be harder to mod
Very simplistic 3D models with simple textures
even if those aren't super high poly skeleton rigged raytracing-sensitive complete resource hogs models
I could make dusk weapon models
and I've only got a very very basic knowledge of how to make a model in blender
You think just because it works off of 2D sprites that it's easy to make a mod for Doom?
They're both not going to be instantaneous walks in the park but when you're working with sprites you have to be very careful that your spritework is consistent across every frame of animation and you could easily screw it up in so many ways it's not even funny
With animation you get your model you get your texture and your normal maps and all that good stuff, if you have a hand model you get that rigged and then problems are less pixel perfect bullcrap and more issues with smoothness of the animation, clipping, things of that nature
If something goes wrong with your texture then you start getting into a territory where it'll probably end up more difficult to fix than a sprite
I wonder what the first mod for DUSK will be?
There's probably more time spent on making things for a game like Dusk because of the processes to bake, render, etc. etc. but from what I've seen it'd be hell to make a game like Doom from scratch
Lol
It'll probably be from David himself and it'll most likely be something to do with daikatana
daikatana means big penis in japanese
that's already done to be honest
apparently the internal name for the sword is "d4ik4t4n4"
Yes
even though it's clearly a broadsword
A wooden sword
He'll add in features from daikatana that everybody (in his house) was asking for
honestly I wouldn't say no to a Mighty Foot mod
There needs to be a hunt down the refund mod
Or maybe it'll just be a mod to add in Duke Nukem style one liners said by Dave that make no sense

*kills Cultist* "I've made mac and cheese today"
also its very possible youll see sprite based gameplay in dawn as well
doom assets dropped in, etc
Sounds cool
So instead of making HDusk, Jizzus can just import HDoom
Well, if Arcane Dimensions for Quake exists, I don't see how it wouldn't be possible to do something similar for Dusk once modding tools are available
That's an exciting prospect though
I mean imagine the possibilities
Like importing Brutal Doom wholesale
for the most immersive experience
that probably wouldn't work
don't do that with brutal doom pls
but yeah, a BD-like mod for Dusk would be lit
dusk deserves better
I was joking
demonsteele tho now that is a juicy prospect
However I would like some good gore mods
have fun attempting to convert decorate and ACS to c# lmao
brb making brutal dusk just to piss everyone off
ah yes, Demonsteele, aka "This is totally not Shadow Warrior on steroids"
not lo wang may cry
It has a katana and that's about all there is that's similar
well katana and grenade launcher
either way, why not both
brutal dusk better not completely murder the game balance like brutal doom does
or my speakers
Project Duskality
now THAT i can get behind
500 alternate firing modes
Project Brutality is worse but whatever
I'm going to mark any and all "brutal dusk" mods incompatible 
Aeons of Dusk
High Dusk Drifter
quake champions DUSK edition
AMID DUSK
Now that's actually a good idea Ballistic
Dusk is closer to quake than quake champions is so it checks out
sadly true
I kind of wish the QC devs would actually make a Q3A mod without the horseshit abilities
especially Nyx
let's port DUSK to playstation hardware so we can then port that back to pc and have PSXDUSK TC
Make a version of Dusk for N64 so we can have mods incorporating elements from Dusk 64
such as MetaDusk
Dusk 64 in Dusk
LegenDusk
100% real talk on that, I think someone ported OpenGL to the PS2 or something
SmoothDusk for beta-unreal style tessellation that makes everything look fat
Phat
Everything in dusk already looks fat though
make a 1:1 re-creation of Suspended In Dusk and port that to DUSK for epic funni
Import nuts into DUSK
H E R E T I C
Yes
That's the height, the absolute peak
I would unironically play that
Imagine how high quality those low poly Flemoids will look as you spoon them
I think, for one, that the first map that shall be made for Dusk needs to pay respect to where we come from
which means we hangar boys
ive played with enemy limits in dusk
works really well
ive done several hundred enemies without issue
on an absolutely not related note, does/will the SDK allow to customize enemy attributes like health, projectile speed/type, etc
like imagine replacing the cultist fireball with rivets
yep
dusk slaughtermaps, yeah boy
i imagine the noises coming from the speakers are amazing :P
whohohoha
I'm more interested in tough bosses than slaughtermaps for one
VVVVVVVVVVVVVVVVVVVVVVV
Those are the maps from episode 3
nooooooo
Episode 3 sucks
you're base dusk using dawn
We want episode 5
wrong game
Not amid evil
on that note: backporting AMID EVIL episodes to Dusk
Horse Only difficulty
Episode 5 of dusk
all guns become horses
Big John difficulty
all horses become double horses
Lol
yeah I member that one
👌
Jig bohn
broke: mod where you play as big john but it's just regular dusk
woke: mod where you play as big john but it's only in the level he appears in and you have to fight duskdude
Okay here are the weapon bindings for Big john mod:
Weapon 1 - Chaingun
Weapon 2 - Mortar
Weapon 3 - UGHAHAHA yell
Weapon 4 - CMAHN KILL ME yell
Weapon 5 - Girly man yell
Weapon 6 - BIG JAHN THATS ME yell
I imagine one of the first mods is probably going to be a full recreation of Knee Deep in the Dead
honestly I have a few ideas
just with dusk stuff
Sounds like a neat idea
but... my C# is between "no" and "please never open Visual Studio ever again"
someone will make that just to name it 'Knee Deep in the Dusk"
git gud son
also ffffff "Horse Cheese"
bellyachin ain't gettin anyone anywhere; if you really wanna do a thing, do it
Finale boss of dusk is a horse
MOD IT IN
could use this time to learn c# before the sdk releases
not quite, sadly, I have other shit to do like looking for a job
Yeah and fill some time while waitin for ep3 😉
Oh shit
w
s'okay, they are like pokémons, gotta catch'em all
NHAA CMAAAHN
should get a uh
emergency fire hose
and blast people imitating big john with it
:^)

why is he not named Bigger John
yeah sure i'll delete viscont
Hueg Jhon
gimme a sec
you'd like that wouldn't you
😫
chek urself b4 u drek urself
"DREK YOU!"
weeb
Weeb John

imagine Big John entering a fight and yelling, with his regular voice, "Ohayo minna-san"
I turn the fuck around and start sidehopping the exact opposite direction of him
it means "hello everyone"
it's one of the two or three things I know in Japanese
along with oppai (tits), shoryuken (get the fuck out of my way, peasant), and kamehameha (first king of Hawaii)
Moshi moshi
He is saying
"Boy wow I love playing dusk on my computer system"
"You should all purchase dusk off of steam™ and enjoy the 33 action packed levels"
33
so much meaning in three words of weeb speak
🙀🙀🙀
Here's the only Japanese word I know :"snap"
And it means you're going into my cringe compilation
you got that from nintendo direct didn't you
Duskmare should replace all monster classes with big john.
🔄 DUSK is now in Early Access! Spread the word and don't forget to leave a review if you love or hate it!
http://store.steampowered.com/app/519860/DUSK/
DUSK reintroduces you to a world where butchery and bloodshed must be mastered... if you're to survive 'til dawn. Inspired by Doom, Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, while featuring a soundtrack by metal music mastermind And...
$20.00
1344
@clever wasp @idle wagon The SDK doesn't make you write mods in C# (early versions offered C# as a scripting language but it's now a scrapped feature, might be added in the future though)
Scripting is offered in different languages now, details will be offered down the line, I'd rather not put out a bunch of information and have it change later on (like with C#)
tl;dr SDK is written in C#, mods are not
There's a new review basically saying I'll recommend this game when ep 3 comes out.
how is e1m6 possible with a pacifist that sounds like hell
very carefuly
The Claustrophobic Mines
Make Big John’s minigun a secret weapon
No new weapons for Ep3™
You want an R8 Revolver experience for dusk?
because that's how you get the R8 Experience.
Those enemies in the welcome to DUSK trailer remind me of the spike mine from scourge of armagon
owch
those guys hurt
if you try to "cheat" by jumping by the cliffs in one map a large group of them spawns and a text plays "You shouldn't be there"
Lol really
Oh
didnt really like the mission packs really :(
for everyone who wants to have some idea how ep3 is progressing, as of last night m1-m9 can be played straight through in rough draft form. M1-M5 are pretty much crit complete. Boss has yet to be touched. Probably will get there after finishing crits of the levels proper. WE ARE GENUINELY GETTING CLOSE.
Holy crap once I read that it said m9 I was jaw dropped, my Halloween hype builds with all my other hype, aaaagh SOON is genuinely close
fucking nice, so summer release is indeed possible
still no internal release date but we're hoping it won't be too many more months. We also still have to do all the busywork stuff like cheevos etc
cheevos?
cheetos?
achievements
how many achievements in 1.0?
haha achievements like "Become the Duskworld Champion"
"Lose a match against Ceasepool"
lol
"Tell Scott the servers are down"
Play Dusk on the Switch - #steam_achievements
"Play a match on brazilian servers"
oh dear
but I don't speak despacito
I was thinking
if dusk ever got a opposing force mod/mission pack there should be a revolver instead of the pistols, the pump action shotty and big john's gun at the very least
Honestly I'd rather take a thing from another character's perspective than an episode 4
I seriously doubt we'll see anything like that.
The only possibility is to have a Soldier, or a prequel with the Sherriff of Dusk
It'd be a good opportunity to have the cigar be replaced by a cigarette
the latter being great for dual wielded single action army's, a repeating rifle instead of a hunting rifle, and proper AR instead of the LMG.
and less magical weapons.
episode 4 should be scraped/alpha levels and most upvoted comunity/dev maps and more memes
That honestly would just be lazy tbh
that can seriously just be fan-compilations and shieet
Beta maps like blood's Ep 5 that no one gave a shit about?
As opposed to the Chad cryptic passage
plus you gotta take in account why those levels were cut in the first place.
dude i wana play the old swamp level

either that or one of the old betas
Like in it's current form there's practically nothing to the lake level
It'd be smarter to just release Expansion Packs for DUSK rather than sequels.
Ye
Though official spin-offs with alt player characters would be cool.
if Dusk dlc gonna be good quality then ill buy it💲
Stuff packs.
Expansion packs sounds much better
Ultimate Dusk: Thy Sickles Consumed
Ultimate Dusk: Dawn of Hell
YES
I will support mostly anything if it has a gothic theme to it
So...is duskworld a different game? Or just what the MP is called?
@fast wigeon Blood is not really gothic, Quake 1 is
duskworld is a bit of an homage to quakeworld, so yeah that's just what it's called
Quake 1 is brown brick sim
I'd say more occult, if anything
I still remember the pack of crayons with "64 shades of brown!!" on it from Rage
Is that an Easter Egg in Rage?
yep
Can I get a real 64 shades of brown crayon pack?
Quake 1 is as blue as it is brown tbh
I think?
Nah
Darn
We do have dolts in chat though
does quake 1 even have ANY blue in it?
even the water is like green-brown, thinking about it
wait I'm completely forgetting about ep4 and bits of ep3 what's wrong with me
yep, there are blue episodes in Q1
episode 4 has massive problem
What's that
They're both really annoying on nightmare
Quake? more like, cute game xd
Nah
Quake is a pool of brown poo
Yeet
jesus christ
viscunt is the most unfunny person on the internet, good thing we have ignore button
Ouch
Man, aren't you a bundle of joy
seriously, 10 year old voice synhesizer "ivona" YT movies are fucking Monthy Python quality compared to this guy
thank you
did he take a shit in your cereal or something lmao
"6 blocked messages"
ok i agree with you
is there any actual point to the climbing thing in neobabel
i haven't found anywhere secret to get to it and that building across from the smokestack isn't very easy to climb
Yes the climbing thing is to find secrets
is sawblade's purpose to tiddly-wink corpses?
Scourge of Armagon is the superior game.
Change My Mind.
Arcane Dimensions.
Corpse Tiddly-Winks™ https://gfycat.com/OrganicEvilBigmouthbass
that's just david's cRaZy PhYsIcS
Feature
Physics? Where were going we don't. Need no physics
oh yeah arcane dimensions is real good
Question for Devs
Any chance of ray tracing making it's way into Dusk? That would neat to see.
good news 4 u
For real? Thats fucking awesome
(Disclamer that isn't real that was a meme tweet from Dave)
god damn it
half the point of Dusk is to look like it was made circa 1997
ray tracing was not even remotely feasible for video games in 1997
yeah i get that
(it actually debatably still isn't)
i get also that ray tracing implementations will also apparently be hybrid ray tracing systems
if you really want ray tracing, I think down the line you will eventually gain the ability to write your own renderer (ray tracer ?) for Dusk via the SDK
That would be cool
but raytracing sure as hell won't be in the vanilla game
if the SDK really ends up that flexible, someone somewhere will eventually make Dusk cel-shaded
what am I hearing here, raytracing for the expansion confirmed?
Fuck yeah boys, get hyped!
and break like half the internet in the process
i figured that engines on UE3 and Unity 5 would be able to do ray tracing rather easily
because these engines are handle them natively, or are going to
I'd have to ask the exact situation to someone in the know, but I'm pretty sure Dusk runs on its own engine that itself runs on top of/inside Unity
or at least will
it runs on unity lol
so wth is Dawn ?
just the name of sdk
a rewrite of dusk
Zombie said it was an engine
we don't really listen to zombie here
again, if the SDK is flexible enough, writing your own raytracing engine (or whatever the hell you need to do raytracing, I'm a 2D guy, I don't understand your 3D horseshit) might be an option
but that's a pretty damn big "if"
yeh, as a mod
I mused earlier that if the SDK allows it, someone will cel-shade Dusk and break half the internet in the process
8 years from now, when AMID EVIL 3 releases, people will still be modding Dusk to hell and back
more or less literally
lol poor leon
AE3 will be a DUSK mod
Okay, to clear up any misconceptions:
Dawn is a complete, from the ground up, rewrite of Dusk
It still runs in Unity, but the way it's being written makes it feel like a different engine
You won't be able to write your own renderer, not as a mod at least. It's possible you could do it by editing the game's source code and using Unity's scriptable rendering features
So basically, by making a source port for it
ZDusk
tfw that's technically dawn
GZDusk
java Dusk
Duskgdx
will Dawn SDK fuck up royally if David ever decided to update the Unity build like Leon and Simmo did with AE and UE4?
probably not as harshly
no
engine version transitions are a special kind of hell in ue4, that's all
they're hell in Unity too for large projects when you make a big jump
yeah but i think that's a given
but with the way I've got Dawn set up it's highly unlikely to happen as much
if ever
(the biggest issues arise with having assets get ported to newer formats during the upgrade process, but the Dawn project contains no assets because they're raw a la Quake)
yeah unity normally likes to encapsulate that stuff too doesn't it
yeah
i wish they would stop doing that
it's very irritating
so
knowing that dawn is a like different engine
does that mean if we were to play dusk through it, would it feel different? I.E projectiles and mob behaviors
No, the intent is to preserve the game nearly 1:1
It will use all the same numbers, etc
The best example would probably be detecting major differences between doom and its sourceports game feel wise
It's a rewrite that's still based in Unity and typically engines aren't going to mean too much unless you purpose build them from the ground-up to intentionally be capable of different things or to feel different altogether, at least not in this day and age. And besides that, would the assets not just retain their original properties?
For the most part yeah it would retain most of the properties
It's still going to be based on the same physics (which I believe is physx 3.3 in unity, could be wrong though)
But yeah a good general thing to remember is that engines aren't magic that make the gameplay different, at most you can utilize building a new engine to add more capabilities
or even just stapling new crap to an existing engine in some cases
wait people want raytracing in Dusk
but why tho
to justify their $1200 purchase

@thorn trout JUST DO IT and make all models into sprites too for Pentium I users
David is legally obligated to make an official dusk mod for doom in accordance with a law that I've made up wholesale
I wonder if you could do an actual demake of Dusk in the Quake 1 engine
I mean I've seen people modify the quake 1 engine to do some weird shit like that one guy who made a homebrew with it called Left 4 Quake
or team or whoever the hell made that
Dusk follows enough of the 90s gameplay mechanics closely enough that I think it would be possible with modifications
I can't imagine unlocking the Y axis during jumps would be difficult, the weirder powerups like climbing and superhot probably wouldn't be insane to try and incorporate
The thing is that dusk is made up of a lot of doors used as an easier substitution for a lot of things and I'm not sure how well that would work out in the Quake engine
you might have to make some compromises and/or concessions on certain effects in order to make it feasible
like for instance the big reveal after you fight big john
There's also the Erebus Reactor level which is so massive and has so much crap going on I'm not entirely certain you could pull that off, or at least not without massive massive framerate drops
Yeah Erebus Reactor is more along the lines of... I guess more like serious sam than Quake, only with a bit more verticality.
@mild chasm If only Blood could be seriously modded... Its the perfect environment for Dusk dude to wander into
Actually Redneck Rampage 😂
Caleb, Dusk Dude and Leonard walk into a bar
Vavusk

Yeet
@crimson folio Blood is just getting good now it's being ported with o̶r̶i̶g̶i̶n̶a̶l̶ ̶s̶o̶u̶r̶c̶e̶ cleverly reversed engine by a Ukrainian genius
there's some of the alpha source code floating around isn't there
never been too sure, probably given how impossible it once seemed, but it could just be talent
either way, GDXBlood is the holy grail
wouldn't go that far tbh, but it's pretty damn amazing
now if Nightdive ever manages to sort out the licensing mess that is Blood's source code, Kaiser will probably shit diamonds
I don't think it's Activision
last I inquired about it, the actual license seems lost between whoever is now holding Monolith Software and someone else
for that to even happen you need to figure out who the hell holds the right of blood (heh)
and then convince said entity/entities to either give up the source (something that NightDive apparently failed to do), or approve of an engine remake (which considering just how many people want this to happen would probably take about two weeks to have like 7 different engines)
as far as I can tell, the engine itself still belongs to 3D Realms tho
the actual game content is probably split between Monolith, its former employees, and Time Warner
and Atari, apparently
yeah its a mess
what happens if dave sells out Dusk to one of the big 3?
and in 20 years time people are reversing ports for Dusk
to run on apple watch
send screens
send crude drawing of what said screenshot would look like ?
use your imagination
it's essentially a lego-fication of a forearm holding a gun, but without the fun actually being there.
well I said legofication of the hand because it's evident that David intended on "texturing" the fingers in
and the fingers are just in a claw
Duskdude is Ridley ?
shit, now I'm thinking about making a LEGO mod for Dusk
hey at least I can model that in Blender
also E3M4's ambient theme is just Silent DUSK confirmed.
worst song in the soundtrack yet.
as in, it's nothing, or it's actual Silent Hill "ambiance" ?
(which is almost nothing)
It sounds like it's straight outta Silent Hill, the OG version from 99'
I actually haven't played it
I've had it for aeons
(like actually from the PSX lifetime)
never even put it in my PSX
As far as I know E3M4 is the most disturbing level in the game so I'm okay with the track standing out.
refunding immediatly
to be fair I don't like horror games, which is why I stream one every halloween for the enjoyment of my close friends who otherwise never see me playing anything other than FPSes and fighting games
though for All ik they've been bassboosted via the data, or are played loudly de la Wendigo screech
they're active sfx is sort of an old man struggling to breathe, but more deathly, and gaspy for air
their alert is just a similar gasp
then they gasp again but their bones break for their death.
I guess you can't give a straight answer to that, but are you talking about like a regular mob, or a boss ?
That sounds pretty fucked up tbh
idle sound is pretty fucked, it's clear that's mean't to be an animal breathing or some shit
sounds like a pig breathing
is that a motherfucking NIN reference?
jk
could be an Amnesia one
E3M2's just a giant NIИ reference
IIRC there's some of those sounds as part of the "ambiance"
Silent Hill has a pig squealing for some of the ambience.
please make a box of Q2 NIN as an easter egg
pretty well known.
this is why I'd be an ass game dev
I'd put easter eggs referencing other games like everywhere
hell my first game has the Konami Code in it
oh btw, does anyone know if Dusk will have classic cheats ?
nbreflect - mirror mode (cannot be toggled off)
nbponcho - toggles lava suit for 300 seconds
nbkfa - give full health, ammo, keys, and weapons
nbkeys - gives all keys
nbdeity - toggles god mode (can still take damage over 100 health)
nbfastfingers - doubles fire speed (this will stack!)
nbregularfingers - sets fire speed back to normal
nbhot - toggles superhot mode for 300 seconds
nbspoder - toggles climbing powerup for 300 seconds
nbshooters - gives all weapons
nbdeathless - gives full health and armor
nbfrog - increases jump height by .1 each time it's typed
nbman - resets jump height to normal
nbwoohoo - toggles a janky slow motion mode (careful, this can break the game when you switch levels!)
nbgotta - toggles double movement speed (also affects some vertical motions such as jump pads)
cheats.txt in the goodies file
along with two pre-release builds
and some icons, wallpapers, and Pit
aren't some of those also used in AE ? I'm pretty sure AE has aefrog and aewoohoo
kinda disappointed there is no nbspispopd tho haha
nbrefund
^ should be the "suicide" cheat
https://twitter.com/DUSKdev/status/1019820869441314816 Trypophobia? more like TRIPEophobia am I right boys?
🇸 🇹 🇴 🇵
dont look up what trypophobia is btw
lol
oh those are innards ? didn't quite catch it
Yeah that the mandatory flesh level E3M4
oh god windows just started opening twitter links in an app rather then a web page
shouldn't let Windows install crapware in your back, son
actually I seem to be one of the privileged few who has no issues of the sort with Windows in general
and I haven't locked it down that hard (like it still can update, when I tell it to)
They don't do any of the forced install crap on pro
i think i have pro?
Only the entry level windows does it
yeah i am on pro
I have regular, and it doesn't do that anymore
Strange
then again I did lock it down a bit, but nothing extreme
Might be a checkbox somewhere
yeah, was about to say
pretty sure I just ticked something after reinstalling Windows and removing Candy Crush
and that's basically it as far as apps go
tfw got windows 10 pro for free because of that old shit you used to get through courses
i just used my windows 7 key after i upgraded
Ye I ha e win 10 education
¯_(ツ)_/¯
Same as enterprise
I could've gotten education, probably should've
Snagged it off dreamspark
too late now, no big deal though, I don't really use anything that you get with it
same, Win10 educational license. though I'm mainly a Linux user
should've done my research before grabbing a key
Heh
you know you can still get windows 10 for free?
no big surprise
in a not so legitimate way
Yea the accessibility upgrade still works
nope
I mean you can even just download an ISO from Microsoft directly and use it without a key, Windows 10's trial limitation shit is MUCH less restrictive than past iterations of Windows
you can still get digital licenses
without upgrade
or using a windows 7,8,8.1 key
without paying
no K M S
It's basically just an upgrade message in the corner of your desktop and you can't open the personalize menu (but can still personalize via third party software/right clicking images -> set as background)
and yes that stuff all works too
used to be able to use the assistive technologies thing to get it free too
I know that's why I said "too" lol
you don't need to upgrade from a previous version of windows
Oh that still works actually
it's a one button permanent activation
Although there's a few more hoops now
So all they did was remove the download? @graceful wing
Yeet
nice
excuse me #bnnuy-and-the-jits anyone?
admins = badmins
I hope Ep 3 has more "bold" encounters like the end of e1m9 and the big fight in e2m3
also speaking of, more welders in the upper ledges of e2m6 might be nice.
yep, killing welders with hunting rifle was one of the best things in ep2
people have been saying its way harder so it prob will
ep3 kicks my ass on Cero Miedo
And you'd better enjoy it boy
😏
after playing some Quake 1 fan maps ep3 is propably gonna be a casual expierience for me
play it on duskmare
duskmare is a gimmick, not a proper difficulty
You're just sayin that because you're bad at it 😏
yeah you suck at playing on Duskmare
you just need to become an invincible killing machine with near perfect precision and superhuman dodges
still easier than AE
i completed some maps with "no hit" reward but i dont really find that mode to be fun
like i said some time ago, higher difficulties should add more enemies
or replace some existing by their tougher variants
like plopping some welders in E1 out of nowhere
that is good idea too
it's basically what Doom did
(and still probably does, I didn't play Nightmare in 2016)
i remember that cacos in e3m1 on the beggining of the map
or small experiments in E2
I kind of doubt about mini experiments, those are still bosses, capable of dealing far more damage than regular mobs
experiments are bosses and should stay bosses
and also capable of causing enormous infights
Hey David's idea not mine
because the last thing anyone wants is to fight a tedious battle against a bastard that vomits out a bajllion fireballs
maybe not tedious, but like easily tanking 3 or 4 rivets
although in duskmare that would probably be too hard
First mod will be tedious battle against a bastard that vomits out a bajillion fireballs
I'll personally see to it
O O F
but lots of oldschool shooters and mods put bosses on the middle of the level
I'll do it
You're a good man
it's gonna be the dusk version of wow.wad
I have my replace every texture with William Riker from TNG mod to make
let's make a room with like the Guardian and the three Experiments
we going Dead Simple today
@opal plover no no no, its should be nuts.wad!
Yeah don't worry the... I'm still going to call them wads... The wads that Dusk will have will almost certainly fall into the typical trappings of "you have to be the besterest of the bestest in order to even come close to beating this freaking gauntlet of agony"
I don't like Duskmare, and yeah, I suck at it
seriously? Dusk gonna have wads?
I don't like it cause it's not played for difficulty, it's played to earn a badge of honor
but in spirit, wads
I'm just calling them wads because it feels right
basically that, yes
and also because I wanted to avoid saying it by accident and looking stupid
that said nothing really prevents zombie from making mods be actual wads
(as far as I know)
hmmm it would be cool, 1 file mods are easy to use
[WOOOSH INTENSIFIES]
The real twist is that Dusk itself uses WADs but DAWN uses PK3s
Dawn is that Zombie port?
DAWN is the SDK for dusk
Although Zombie has said it's gonna be quite a lot like a source port
that's the badly rewritten totally not 1:1 recreation of it zombie is working on
interesting, Dawn is on what engine ?
dark places
Well Dusk runs on Unity and DAWN is going to basically be a rewritten modification of Unity
"dark places" lol seriously?
hah, I bet technically DUSK would be portable to darkplaces
that would be awesome, actually
darkplaces is not maintanted for several years, right?
Claiming that while it still uses Unity as a baseline it's going to have huge differences to the way the engine of Dusk functions
My guess as to why that's being done is probably to make modding even easier and crap like that
or maybe to make the SDK itself easier to make
Maybe both
probably both
Both, pretty much
I'm interested in seeing what kind of community forms around it
yeah like brutal dusk
Will it be like Doom's, will it be like Quake's, or will it be something entirely different?
Or will it be completely dead :dab:
As a programmer, if Dusk modding ends up being purely about mapping I'd be pretty sad
dusk's will be about meme mods
The only mod I will ever make is replacing every texture with william riker from TNG
every texture will just be this
I'll be putting the sdk to good use
good
Got some ideas floating around like alternative weapons but learning the SDK and other tools is the first step
Dusk's might end up being a hefty helping of both since it has more capabilities than actual 90s FPS games do for mapmaking shenanigans and also has a more limited arsenal than most of the 90s first person shooters did
But wouldn't mind some high quality maps
Ill probably try adding penguins to DUSK.'
but Quoth and AD are gameplay mods too
@sly path Like Op4?
yeah but i mean just look at the most well known mod for both games
mandatory penguin mod for duskworld
AD and brutal doom
that are very different mods
first is mappack with gameplay changes
second is a pure gameplay mod
yeah that's what i'm saying
not talking about starter pack for BD, this is a separate mod
i mean the main attraction are the maps
His point is that the most popular mod for Quake is a mappack and the most popular mod for Doom is purely gameplay changing
yeah, i get the point
Ergo, quake's community is more inclined towards map making and doom's is more inclined towards gameplay
I'd say Build game modding is relatively map focused too
most important is that both communities are very alive
@opaque spindle did he have some noise he made all the time
you could do like the tim allen mod and replace sounds with that too
yes. i played some DN3D maps, they are really good
Duke Hard is great
Yeah, build lets you do a lot of interesting crap with the maps so that makes sense
I don't think he did but maybe I could find somethin
It'll mean I'll have to binge TNG again but I don't mind doing that
I'm sure I'll find something
What would you say about HL scene? thinking more gameplay mod focused but we've seen plenty of great maps too
yeah I prefer a good mix
Build has the advantage of the engine playing nice with realtime map editing.
Yeah HL is a mix because people don't typically just do one or the other, they tend to do both at the same time
I hope Dusk's modding is like Half-life's tbh
imo the tools available to modders is a big factor
mix of maps and modding
At least from the mods I've played for Half Life that's the way I see it
lets not forget about Deathwish for Blood
Quake actually has really nice scripting but there's not enough major documentation for it, so maps are its big draw too
deathwish>AD tbh
Doom has a fuckload of scripting options thanks to modern ports, plus lots of mapping options, so you get a mix
@opal plover really different mods
Half-Life has great mapping tools + scripting is done through C/C++ so you get a mix there too
so i dont want compare this 2
yeah but still, i like the campaign format more
and yeah, GZDoom is a powerhouse of modding
But you mostly get gameplay probably because of the fact that it's so much easier to make a gameplay oriented mod than to make a level or mappack
despite doom still being pretty easy to make maps for
that one rebalance mod seemed alright
Say what you want about Graf Zahl, I have my disagreements with his way of doing things, but he was a major part of modern DECORATE's creation
Without DECORATE I don't think ZDoom would have gotten anywhere near as huge as it is today
ZScript is a mixed bag
Seriously lacks documentation, is rather poorly designed as a language, and suffers from numerous other issues
I'd still recommend DECORATE & ACS for beginners to learn
Hey Zombie can you still import maps you've made for Quake into DAWN for use in Dusk?
Because that might play into the community too
Considering Dusk uses q1bsp & q3bsp for custom maps, the answer should be pretty clear
(yes)
q3bsp is that like the Quake 3 map format or am I just dumb
yes
Depends how far you want to go
I wouldn't say it'd be much more difficult than it is in ZDoom or modern Quake ports
i wonder what if Q3 has singleplayer🤔
In theory could you just straight up port vanilla quake maps into Dusk?
Well there you have it, once DAWN comes out the game'll probably end up getting a mix of mapmaking and gameplay changing modders as it's community
@opaque spindle yeah
huh thats neat
technically you could even just run them as-is
wow thats actually pretty cool
DUSK Penguin total conversion.
No need to recreate Quake, just load up the map
I suppose that also means you could try loading AD maps
any maps that use custom AD stuff would likely be broken though
Dusk modding tools ..how many months after Dusk release?
but the basic geometry would load
and you'd spawn in
There is no date on the modding tools
Imagine Dusk's very own AD though... meaning as of feeling like an expansion
A real good one
I mean that could totally happen
Some neat changes and additions here and there
yeah I would love something like AD for dusk but in campain format.
And wicked large and detailed maps
Oh man I just realized that Dusk has set a sort of precedent with Escher Labs and the general lovecraftian atmosphere and stuff
Deathwish quality campaign for Dusk
Dusk Comic TC when
Dusk might be getting a ton of lovecraft style maps with tons of mindscrewage and cool stuff like that
The Dusk Comic TC would just be giving Dusk Dude a playermodel that is an absolute unit
🤔 HYPE cumback !!!
dusk comic tc actually sounds like a good idea
Few ideas I have mostly themed around expanding EP1 enviroments but yeah cant wait to see what people create
someone on the Steam forums mentioned that they can't play with a Dvorak layout
because the game always assumes Qwerty
This is actually a Unity problem, but I came up with a solution
Basically, Unity maps keys based on their physical position on the keyboard, not based on what's on the key
So the SDK lets you remap keys, basically
oooh
Neat
good stuff
Currently you use Unity KeyCode values but I might change it to use the regular key names
we'll see
Episode 3 pls!

YES!
Episode 3 is actually legitimately not insanely far away now

It was said the other day that all the way up to E3M9 is done on a base level but as I recall they still need testing and passes and crap like that
propably a month to release🤔
6and 7 are under "evaluation" now ?
or...two?
remember when we thought it could drop in late june
Haha we were a dumb bunch of suckers, literally all of us on this discord
I predict that it is coming Soonist
although saying that i cant see it being any more than 5 months now
are nb going to pax
They went last year
o
theres a chance we might get a gameplay demo
since they showed ep2 at pax last year
i think
also that patch with new menus should be very soon ?
yea
well considering avg life time 5+ months is like
Yeah we were waiting on Unity for that
There was an engine bug in Unity holding stuff back
The fix came out like, yesterday
so very soon?
I dunno when the patch will drop, it's not up to me, but I guess so
Provided there aren't any more issues
is there any screenshots of what the menus look like?
id say ep3+ui SOOOONN
Ep3 won't be in the UI patch
though there will be new EP3 content in the patch.
Content that you should avoid leaking on the Discord if you find it
never said I would or will
Stay out of trouble!
Ye don't spoil things I'd you're one of those few that got to play
dave's gonna go to your house and kick your ass if he finds someone leakin assets
like at the end of jay and silent bob strike back
the sauron boi though...
I just hope that when Dusk weapon mods start coming out that someone adds in a cultist spellbook or something like that
spinny plasma cultist staff
I just about to say that it probably won't happen because people always go to staffs and staves when they think of magic
I think staffs and wands are lame-o nerd bullcrap, books as your magic focus are cooler
Dusk codex is scapped i assume?
make the cigar green and when smoke it increases saturation 15-25% and enables motion blur xd
me too
Could be used in a multiplayer mode down the line maybe
I had some ideas for stuff like that a while back
dark claw would be the lightning gun and the totem the plasma gun
What's the dark claw
yyeeoof
that's the dark claw?



this is the most Japanese emote I have