#dusk-duskworld-dungeonsofdusk

6 messages ยท Page 271 of 1

mild ginkgo
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i also like e2m8

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but that got partially reused as well

opal plover
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Yeah in E2MS right?

mild ginkgo
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but thats another that youll eventually get to play im sure

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yep

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only a very specific part of it though

crisp lion
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the caverns?

opal plover
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The part after the yellow door I think

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The dig is E2M9

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Did E2 always end with duskdude decending into ruins?

mild ginkgo
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yeah afaik

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man i forgot there are like 4 or 5 e2mS versions

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its a shame that some of the concepts didnt work out

opal plover
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Like mechanically?

crisp lion
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and what concepts were they?

mild ginkgo
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yeah mechanically, and layout

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a way darker version of this

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(this is one of the old versions of e2m8)

opal plover
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Darker as in thematically?

mild ginkgo
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i mean

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light wise

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the version you got is way brighter

opal plover
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Also for the unused mechanics you should release the Episode 2 uncut dlc on steam for 15$

mild ginkgo
crisp lion
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$15???

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um for a level pack?

opal plover
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That's generous

mild ginkgo
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its actually not an unused mechanic

opal plover
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20$

crisp lion
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missith us with that CoD shit boy!

mild ginkgo
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its just an application of the ones you have

opal plover
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I see

crisp lion
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older lighting is yum

opal plover
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Anyways water in Episode 2

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That's like not heard of

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Also any interesting cut Episode 1 stuff?

mild ginkgo
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if my unity wasnt locked up

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maybe

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god e3m8 hates life

opal plover
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What you mean by that?

mild ginkgo
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i cant wait to see how many times that gets revisions

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look

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its an ambitious level

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thats all i can say

opal plover
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I can already imagine all of the emotional sepia filter flashbacks to duskdude's traumatic childhood

mild ginkgo
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yknow, that should be much further off than it actually is

opal plover
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Wait that's rule 1 innit?

mild ginkgo
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nah

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you're fine

opal plover
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Anyways hope the reveal is in tone with the game's "style over seriousness" nature

mild ginkgo
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i dont think dave is capable of something entirely serious

crisp lion
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have faith

opal plover
crimson folio
opal plover
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The farm endless arena doesn't work does it?

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Like I don't think it's playable

crimson folio
mild ginkgo
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man music adds so much to e3 lol

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ive never played it with music before

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*until just now

opal plover
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As far as I've heard E3 has the best tunes

crimson folio
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i am deaf XD

opal plover
crimson folio
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but

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it is not my gamepage

opal plover
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Oh

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Least I can say is this dude doesn't have the best reputation

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Probably not the best thing for Dusk

crimson folio
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yeah

mild ginkgo
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man those e3 crits are nice

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good job daveteam

opal plover
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๐Ÿ‘

winged otter
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Unbeholden? i know that name,what he do wrong?

opal plover
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Alegedly thing that can't be spoken of here.

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Apart from reposting other people's mods

crimson folio
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wait what

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?

opal plover
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I really don't know it's pretty baseless to be honest, let's keep it at he reposts other people's mods for now.

winged otter
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i remember him spamming everyone PM on ModDB

opaque spindle
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whoever he is it isn't Dusk

opal plover
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Will it be possible to change it?

crimson folio
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is anyone playing DUSK WORLD?

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?

graceful wing
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Usually during frag nights

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DW is in early beta and doesn't have all that much content yet

prisma halo
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TheUnbeholden

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of course

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the dude that reuploads everyone's mods without permission and refuses to take them down ๐Ÿ˜’

vast tangle
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Seems like a shady fellow

graceful wing
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Yeah let's not get into him here

vocal chasm
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When's the DUSK on Ti-81 version coming?

opaque spindle
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right now

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everyone check there ti-81 calculators

vocal chasm
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fuck
I don't have one.

graceful wing
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Oh shit it's actually out

fast wigeon
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dusk for the magnavox odyssey when

graceful wing
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Right now

fast wigeon
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o shit

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lemme just pull out my dusk plastic overlay

opaque spindle
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Everyone look under your chairs

graceful wing
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Dave hid the dusk source code under there printed on punch cards

opaque spindle
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Now you can make your own dusk!

fast wigeon
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wow finally!!!!!

vocal chasm
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I'm gonna riot if the Dusk sequel isn't called Dawn

fast wigeon
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the sdk is called dawn tho

opaque spindle
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The sdk is called Dawn

vocal chasm
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fuq

opaque spindle
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Dusk 2 will be called Duskier

vocal chasm
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where's the nearest bridge? I need to pull a Javert

graceful wing
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Ok Google, plot a route to the nearest bridge

vocal chasm
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wait, no pls

jaunty meteor
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Just because the SDK is called DAWN doesn't mean the sequel couldn't also be called that!

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they could call the SDK for it DUSK

jade root
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Ok Alexa play dusk

atomic egret
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This is so sad gamer moment Alexa play duskpacito

graceful wing
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Alexa, save this into my cringe compilation

crimson folio
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Oh we talking sequels now... Dusk 2 Dawn?

vocal chasm
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Dusk 2: Even Duskier

prisma halo
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Well technically Dawn is an "unofficial" name

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Dawn refers to the prototype SDK I was working on before I was doing the SDK officially

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Back when it was just a fan project

vale oar
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This question hasn't been asked for quite a long time, so...

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EPISODE 3 WHEN

prisma halo
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Episode 3 will be released on the date that episode 3 will be released on

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#EpicLeaks

vale oar
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Genius

shut mesa
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Dusk 2: musky edition

vale oar
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Elon Musk Episode 3

flint cedar
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Cards are still overpriced

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market plz

spare cobalt
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give me a shard of your soul and you can have mine

topaz oracle
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How about a spin-off called MUSK where you fight evil in a tesla?

flint cedar
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What about SPACE DUSK where you have to fight evil on Mars? Oh wait it's called DOOM :v

spare cobalt
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man just found a basketball in e1m2

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I know my JC well enough to know where it goes but did not expect this

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too bad this run is in intruder mode :(

vale oar
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@spare cobalt GOOD this run is on Intruder mode. Picking all those weps on the second fuckin map completely ruins the balance

spare cobalt
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yea but you aint gonna find that on your first playthru :P

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I did some amateur speedrunning on e1 one or two months back

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I THOUGHT I knew the maps well enough excluding one or two secrets

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gotta put my learning pants back on

vale oar
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:3

crimson folio
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You're not a real Dusk fan if you don't have the level 5 badge

spare cobalt
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you talking about some trading cards?

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mmeeeeh

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note to self: bringing sickles to a intoxigator fight is a bad idea

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died four times in old time religion because of trying to pull cool moves like that

crimson folio
vale oar
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lmao

mild ginkgo
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lel

prisma halo
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how did you get in there? ๐Ÿค”

crimson folio
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magic

prisma halo
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I can think of a few non-legitimate ways to get in there

mild ginkgo
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i mean, you could get in using the crossbow

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but it seems that was not the likely method

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theres a bunch of ways it couldve been done

prisma halo
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yeah

mild ginkgo
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just be wary not to get caught ;)

jaunty meteor
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Hey, just an idea; when the full game comes out, could the "goodies" folder be its own free DLC? It's 400MB and if more builds are added post-launch that's probably going to grow

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It'd be nice to have the OG game be as small an install as possible and have the bonuses be something you can optionally download

thorn trout
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I don't plan on adding any more builds but we could certainly talk about doing that

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@gleaming berry plz adviz

fast wigeon
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are there even any more builds to add

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wait i guess the super early test ones

gleaming berry
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I mean we have hundreds of builds

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The goodies folder isn't really a fun surprise if it's DLC

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kinda ruins it

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But yeah the extra MB isn't ideal

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We could chop it down or zip stuff maybe

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We'll see

pale lichen
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7z files might be ideal

thorn trout
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the pre alpha and the 2016 e3 one are really the only ones interestingly different enough to add imo. Although we plan on having others available somewhere in the future

pale lichen
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or just regular zip files w/e

fast wigeon
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i guess you could cut out the icons folder

gleaming berry
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We had an E3 2016 build?

pale lichen
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Icons folder is 306kb, lmao.

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Far from being an issue in this day and age.

mild ginkgo
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the biggest thing left are individual maps

fast wigeon
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ye i guess its worth keeping then

mild ginkgo
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which we can just package up elsewhere

fast wigeon
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although is 400mb really that much either

mild ginkgo
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like old e2m2

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id love to see what people think of that map

thorn trout
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@gleaming berry yeah you had me do it for e3 2016 in case you wanted to show it privately but I don't think that ever happened. It's interesting for sure.

pale lichen
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goodies folder goes down from 403MB to 158MB with 7zip, 180MB with normal windows zip compression

crimson folio
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but what if the goodies folder contains a DLT

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๐Ÿ”

jade root
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yknow i didnt give the 2016 e3 build a shot until now

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this is kinda cool

topaz oracle
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2016 demo was a lot of fun

thorn trout
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playing it again I think I actually like the hammer better than the sickles :P

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oh well

fast wigeon
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im surprised the e3 demo had projectile reflecting but the final game didnt

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until the sword update

vale oar
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hammer + sickles = co.... OH WAIT

mild ginkgo
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uh

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the game did

thorn trout
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@fast wigeon naw that's remained in. You could always reflect with the sickles

mild ginkgo
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the whole time

fast wigeon
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i didnt know that

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i thought it was added with the sword update

mild ginkgo
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yeah its never explained to the player

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but all projectiles can be reflected with a well timed sickle swing

jade root
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I like the shotgun. Hybrid between the rifle in Chasm and the Q1 shotgun

mild ginkgo
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i just like the green fireballs

jade root
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I like the old mages

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Weird undead dudes

fast wigeon
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the leathernecks look so out of place in that e3 build

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when theyre along side the kinda realistic undead dudes

jade root
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Man of all the changes we made to dusk

topaz oracle
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the newer models are absolutely better

jade root
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I still think the machine gun fire rate was the worst thing we did

mild ginkgo
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^

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old machine gun was great

jade root
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Yep

fast wigeon
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what was the rof lowered

jade root
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Nah it was inconsistent

mild ginkgo
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it used to have a slightly random interval yeah

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so it felt old and rickety

jade root
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Made it feel like an old rusty rifle

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Ye

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Loved it to death

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But people thought it was a bug

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#sads

mild ginkgo
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yeah some people were convinced the game was lagging when they fired it

fast wigeon
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they removed that but still kept scarecrows having random shots

topaz oracle
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forget dusk guys wheres the next version of pit.exe

jade root
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Remember when ladders were the worst thing ever

thorn trout
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yeah the ladders used to be horrific

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also flipping in the e3 demo is kind of the worst thing ever too

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you land and random crap happens

fast wigeon
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ye cause theres no roll anim

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you just sorta snap to the default y position

mild ginkgo
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how about when mouse input was tied to framerate

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or the other way around?

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i forget

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i think it was capped at 60hz

jade root
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Remember when dusk used to look like minecraft

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Ohwait

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It still does

fast wigeon
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got em dude XD

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sick burn

mild ginkgo
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when mortar didnt have detonate

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when it ONLY had detonate

jade root
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I've always liked the mortar

fast wigeon
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when the totem was a thing

jade root
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Even from the demo version

topaz oracle
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did the dusk story/setting evolve with the game, or was there always a general sense of direction and finality?

jade root
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It was a bit different

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Lovecraft elements were always there

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But not as much as it is now

topaz oracle
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this might be a dumb question but what does morale impact in game

jade root
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What

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Like the ending?

fast wigeon
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its armour

thorn trout
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the story/setting are very different now than they were originally

jade root
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Yeah it's just armor

topaz oracle
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OH duh LOL

jade root
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Oh really? From what you told me David it seems more similar

topaz oracle
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HEY i did sa ythis might be a stupid question ๐Ÿ˜Ž

fast wigeon
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i mean morale=armour isnt exactly obvious

thorn trout
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@jade root I mean they seem really different to me, but maybe that's not really the case

jade root
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Idk how people don't notice that taking damage decreases both health and morale

topaz oracle
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I honestly don't watch the numbers super closely

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too busy HUP'in around

jade root
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Not to mention if there's three big numbers on screen in a retro fps it's usually health armor and ammo

winged otter
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remember to get some sleep if you want high morale SARGE

fast wigeon
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ye but not everyone is accustomed to that

topaz oracle
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yea that more than anything make me feel a bit dumb

fast wigeon
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i only figured out it was armour because it was a big number on the left

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but not everyone will be able to do that

jade root
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Not my fault they aren't omega gamers like me ๐Ÿ˜Ž

topaz oracle
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how long has the cigar been been on slot 0? I found it by accident the other day and had a chuckle

jade root
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Forever

topaz oracle
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hah, is that duke reference?

winged otter
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remember to get some sleep if you want high morale SARGE

thorn trout
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cigar was in before NB was publishing

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@topaz oracle pretty much yeah

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not SPECIFICALLY but also... yeah a Duke reference

topaz oracle
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the military guys really give me a HL1 vibe too, I dig it

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all in all I think you struck a nice balance between 1996/8 and today

fast wigeon
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remember when the chainsaw was on slot 6 for some reason

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and when it had a chainsaw

thorn trout
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@topaz oracle ๐Ÿ‘

mild ginkgo
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i mean like very few people have played a build with the chainsaw

winged otter
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didnt know that chainsaw was in Dusk

jade root
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There was

thorn trout
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it was yeah, but it sucked

fast wigeon
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ye only in the super super early builds tho

jade root
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It was meh

thorn trout
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everyone's like "omg I wish there was a chainsaw in Dusk" but like... it didn't work very well

woeful sonnet
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I mean the only thing the chainsaw was good for in the original doom was pinkies

fast wigeon
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and cacos

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if there was only one of them

woeful sonnet
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I mean it was really really good for pinkies but still.

fast wigeon
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but ye it was pretty useless

winged otter
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berserk fist was better

fast wigeon
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it was

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but the red filter was kind of annoying

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same with the biosuit

thorn trout
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as soon as I played nuDoom I was like "yeah the chainsaw is getting cut." Just not in the same universe of satisfaction. So you get the crossbow instead :)

mild ginkgo
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boy DO we get the crossbow

thorn trout
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I mean I think it's possible to do a satisfying chainsaw without that level of animation etc but not with the Dusk limitations

fast wigeon
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ut had a pretty good chainsaw

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but it was hidden in a mutator and kinda useless against real players

winged otter
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red filter gonna stay for 30 seconds,dont bothered me

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also Dusk crossbow is inspired by Heretic crossbow?

thorn trout
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@winged otter yeah absolutely

jade root
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I'm so glad David got rid of weapon breaking. Originally guns would break after 10-20 uses, then you'd have to pick up a new one. He was taking inspiration from hotline Miami (one of his favorite games ever made)

thorn trout
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directly inspired

vast tangle
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Well, the chainsaw would give ep 1 a nice Evil Dead vibe, I reckon

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but if it can't be done, oh well

thorn trout
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@jade root that trolling is so high level it comes full circle and is bad again

winged otter
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i respect that choice,Heretic is one of the best games of my life

fast wigeon
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fun fact dusk was originally going to have a crafting and survival system

thorn trout
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@vast tangle some modder might do it.

fast wigeon
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with a planned battle royale mode

jade root
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Quit pretending it wasn't in

slate edge
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Dusk is Cancelled, we need to do battle royale now

winged otter
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nah,walking simulator with MOBA elements

fast wigeon
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DUSK: CRAFT, EXPLORE, SURVIVE

jaunty meteor
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@gleaming berry RE: Goodies folder, I hope you don't outright remove anything! It's all very cool stuff and I'm grateful to have it available, I was just concerned about keeping the install clean because I'm dumb like that

gleaming berry
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we'll look into it for launch

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but I mean you have it all NOW

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so like

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u already hav it

thorn trout
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I don't intend to remove anything

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worst case scenario it will just be moved to a zip or something, but you'll be able to access all the content you have now one way or another

jade root
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To think DUSK was supposed to have FMV cutscenes too. All directed by David using his "prestigious" film degree, but after watching about 30 second of one, I can see why David pursued a different career path.

fast wigeon
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dusk for sega cd when

slate edge
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Big John .fmv cutscene

vast tangle
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Oooooooooh I need to see those

topaz oracle
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will dusk run on my VooDooFX?

jaunty meteor
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That sounds good though

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Make lumpy, smoothed-out versions of all of Dusk's playermodels in blender, put a lot of unfitting bump/specular maps on all of a map's surfaces, then make a poorly-animated video with them and render it in 640x480

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perfect FMV for your game!

jade root
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It got real weird when David started adding unity chan to everything

crisp lion
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I believe a DUSK-fitting chainsaw could work, model and animation wise

jade root
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Mod it in

crisp lion
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I barely know shit about modelling and animating, I can only frankenmodel age of mythology models, attach, stooge around with animation keys, and UV map stuff

jade root
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guess it wont happen

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gg ez

tepid grotto
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anyone willing to spill the beans as to where the secret is on the factory survival level for ya boy.

mild ginkgo
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there isnt one!

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thats the surprise!

opal plover
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@fast wigeon I still don't understand what's wrong with the scarecrow's shotgun spread.

serene needle
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Dude

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I've been looking head to toe looking for the factory survival secret and you just do me like that?

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damb

mild ginkgo
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maybe one will be added

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when we launch the game out of early access, all current content will also be reevaluated

dim valve
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you know, I didn't really want to admit this to the server but the E3 2016 demo really reignited my love for Dusk. I don't know if it's just the lack of any new content aside from the 1 finished duskworld map, but it really scratched an itch, you know?

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also playing Dusk without bunnyhopping feels completely different

mild ginkgo
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interestingly, that e3 build does have bhopping

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its just the old antiquated harder version

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where you have to alternate strafe keys every jump

jaunty meteor
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The kind where you'd be hardpressed to do it at all in that weird cramped map

mild ginkgo
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^

jaunty meteor
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You have halo jumps, that's the bigger issue with bhopping

mild ginkgo
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i also just went through the same thing, but my version was playing a few of the first pass episode 3 maps

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boy that was a ride

dim valve
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ahh, I thought it felt faster when I tried something like that

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at first I thought you had to hold a and d at the same time

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lol

jaunty meteor
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Pls put the creepy headless guy in the SDK as a generic melee monster so I have zombie cannon fodder for my horror map ๐Ÿ’ฆ

thorn trout
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@dim valve honestly I'm still torn on whether having bunnyhopping the way it's implemented in Dusk was a good idea. Kind of turned combat more simplistic.

dim valve
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it makes the outdoor levels much more bearable, but the indoor levels a bit awkward at times

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brain fart

jaunty meteor
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I like how bhopping works in Dusk for the most part

dim valve
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It works really great in Duskworld

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but DW has the slower acceleration

jaunty meteor
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I don't think bhopping around erebus reactor is very "simplistic", if we're talking about open levels

dim valve
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Yeah, Erebus Reactor feels great with bhopping, especially on the upper levels

thorn trout
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I mean I don't use bunnyhopping in sp combat much at all. IMO it's a lot more fun to play without.

dim valve
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damn, you're making me want to replay E2 again

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I'm trying to hold out until e3

thorn trout
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you actually have to think about the space and your movement

dim valve
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it has literally been since Christmas since I last played through it all

jaunty meteor
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IDK, bunny hopping is part of what let me survive CM

dim valve
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^

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fireballs are fast on cm

jaunty meteor
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I don't wanna imagine trying to kill Big John without it

dim valve
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SUGGESTION: make big john able to bunnyhop on Duskmare to up the challenge

thorn trout
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lol

dim valve
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every time you change directions, he bhops the opposite way

thorn trout
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I mean on the other hand it's fun to bunnyhop around everywhere, so I dunno

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chalk it up on the list of things about Dusk that might be good or might not be good, I have no idea, oh god I've been working on this game for too long and I don't know if it's good or not

dim valve
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was there ever a build where you could die from your own crossbow shots?

jaunty meteor
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Bunnyhopping gave dusk a second wind for me

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I went through all of EP1 without knowing about it, then one day I randomly was just strafing around while spamming jump and went "... oh...!"

opaque spindle
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Well I mean its a 90s fps throwback

thorn trout
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@dim valve naw they don't have any code for interacting with the player

dim valve
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for me, I wasn't even interested in Dusk until I found footage of someone bhopping

opaque spindle
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I feel like trying to bunnyhop should be the first thing you do

mild ginkgo
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well

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yes

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in duskworld

dim valve
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wtf i can't bunnyhop in amid evil 0/10

mild ginkgo
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david and i were doing VERY early tests

jaunty meteor
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Bhopping in Quake is complex with only marginal gains in most maps, it's not really something you'd pick up as a habit unless you learned it through brute force

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Whereas in Dusk you can discover bhopping by serendipity

thorn trout
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@mild ginkgo ok yeah in Duskworld

mild ginkgo
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and you could kill yourself with any projectile based weapon

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big oops

dim valve
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Bhopping in Quake doesn't even help that much due to the speed cap

mild ginkgo
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it was not intentional

thorn trout
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@jaunty meteor yeah if I did it over again I'd make bunnyhopping a lot harder. But then, the only reason it's fun for people like me is that it's not hard so...

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I DUNNO

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I DON'T KNOW RIGHT FROM WRONG ANYMORE

dim valve
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better than painkiller bhopping?

spare cobalt
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shit didnt even know painkiller had bhop

dim valve
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yeah, just hold forward and jump

spare cobalt
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never gave it a thought lol

dim valve
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you can bhop in 8 different directions but it kills your momentum

warped saffron
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Everything about DUSK is better than everything about Painkiller.

dim valve
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Painkiller is what people think old school fps was like, Dusk is what old school fps was actually like

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though both have janky, funny physics objects for no reason

spare cobalt
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painkiller had that 'cause physics and ragdolls were new, cool and the new par

dim valve
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i know

jaunty meteor
#

If you wanted to turn your argument around and give bhopping a reason to be easy, add crash bandicoot relics and make people speedrun for 100%

spare cobalt
#

cant say that impaling ragdolls wasnt fun tho :P

thorn trout
#

@warped saffron I dunno I'm of the opinion that Painkiller's environmental art is pretty much untouchable

dim valve
#

Painkiller's hell is still one of the coolest ideas i've ever seen in a game

spare cobalt
#

totally agree on that one tho

thorn trout
#

The second to last level of Painkiller is like, transcendentally beautiful in a washed-out dreamy way

#

one of my favorite places in gaming

dim valve
#

is that the one with the runes you have to collect? never was a fan but it did look nice

thorn trout
#

yeah that's the one

dim valve
#

that's like the only official level I ever got lost in

thorn trout
#

it's not the best-playing level in the game for sure but I just adore the look and atmosphere

warped saffron
#

The environmental art is the best thing about Painkiller yeah, but nothing has really stuck with me over the years. I feel DUSK. Painkiller never managed to carve out a permanent spot in my brain.

#

Gotta respect the humility though. Humble David. โค :p

#

DUSK just has that "one of my favorite games" aura on it. And there's nothing you can do about it!

dim valve
#

Painkiller is the literal video game equivalent of a horror movie franchise. Think Hellraiser on this: you've got a cult-classic first installment, a decent sequel by some of the same team, a campy third installment with one-liners, and then the rest is just straight-to-steam bargain bin garbage on decreasing budgets

thorn trout
#

@warped saffron aww thanks :)

jaunty meteor
#

+1ing that, I went into Dusk expecting it to be anywhere from mediocre to OK and it became my GOTY of 2017/2018, either or

dim valve
#

DUSK

#

GOTY 2020

thorn trout
#

I think it's kind of interesting how divisive Painkiller's gotten over the years. Seems like there's a fair few retro FPS fans who just don't like it.

#

GOTY Heat Death :)

dim valve
#

in a world where you can download a doom pwad with 1000 monsters per level with tons of gibs from brootul duum, painkiller seems...

#

quaint

thorn trout
#

For me it's just a really nice mix of satisfying relatively brainless slaughter in really pretty maps with awesome atmosphere. I turn off the battle music and just soak it up while getting some fun mob slaughter.

dim valve
#

Average dus-I mean painkiller review:

#

it's not arcane dimensions 0/10

#

i really hate people like this

#

just because it's not a high-quality fanmade mod made over several years, it's garbage?

#

you're an idiot

thorn trout
#

tbh I don't blame people for feeling that way about Dusk. There's a bunch of free Doom/Quake mods by mappers who have perfected this sort of thing, then there's a $20 jank game buy some guy who's struggling to figure out how to make macaroni art

dim valve
#

realistically speaking, it would be next to impossible for a team with a budget and a deadline to match the quality of a mod for a classic game that took several years to make

#

you could have the most skilled map designers in gaming history and it would still not match the sheer scope of some mods out there

#

just due to time constraints alone

#

don't think that way, David. dab on them haters. I couldn't find an image of a leatherneck dabbing so this will have to do (1st result on google)

molten peak
thorn trout
#

Yeah that sort of thing doesn't matter to consumers though, nor really should it. They just care about the quality of what they're playing. With Dusk I tried to make sure it carves out its own path and has its own personality, and that seems to have resonated with people. But as much as they irritate me I also do kind of understand the "why would I buy this if I can just play Arcane Dimensions for free?" thing, if you're just looking for something that's "Quake but modernized."

#

ultimately though there are many more people who love Dusk so tothetop

dim valve
#

just remember David: those are the vocal minority

#

the idiotic, annoying vocal minority

#

the silent majority will always think dusk is great

#

the problem comes when the silent majority doesn't leave enough comments or reviews like they should

#

a lot of word-of-mouth indie games end up failing because of that, and because of "not brutal doom 0/10" idiots

thorn trout
#

even so there's still a lot of positive reviews :)

dim valve
#

doesn't stop idiots on public places like youtube comments (uggghhh) leaving comments like "lol what is this asset flip" or whatever

#

if only youtube still had downvotes

molten peak
#

tbh the reason the silent majority is silent is because we can't be bothered to interact with those neanderthals

dim valve
#

^truth

molten peak
#

but I agree with the downvotes thing

#

Every limp-dick site has gotten rid of neg modding

dim valve
#

remember when words could have negative consequences?

molten peak
#

The Virgin Website: Youtube removed the downvotes, to create safe spaces for shitty opinions.

dim valve
#

okay

#

let's tone it down

molten peak
#

The Chad Community: Rooster Teeth has FOUR negative connotations

#

Just wanted to make that joke, imdone

dim valve
#

@sick lintel didn't you make a dabbing leatherneck in SFM?

mild ginkgo
#

id like to point out that although arcane dimensions is great, it entirely lacks any form of cohesion

#

dusk is like a concept album, and AD is like a greatest hits album

spare cobalt
#

thats right. AD blew my balls to the wall but it's still a collection of pretty damn good maps

molten peak
#

Dusk metal opera when?

mild ginkgo
#

dusk actually has a progression

#

man ep3's is really great

#

like it definitely has the best feeling of progression of the three so far

dim valve
#

you start on a meathook and end up with your hooks buried in the final bosses meat ๐Ÿ‘€

dusk turtle
#

@thorn trout I think the crux of the "AD vs dusk" debate is that it's pretty obvious you were still learning while making the first episode (I don't mean that in a bad way)

crimson folio
#

You beat the game by jumping up on meat hooks thus triggering a restart of game and ITS THE SONG THAT DOESN'T END IT GOES ON AND ON MY FRIENDS...

dusk turtle
#

having played both episodes recently again, the divide between the two in terms of quality is pretty large, I think dusk really found itself with episode 2 in terms of scope and overall polish

dim valve
#

AD doesn't have Big John, though. I think we know who really wins this debate

mild ginkgo
#

yeah skacky, thats agreed

#

and i think ep3 tries some really ambitious stuff, we'll see how it ends up

dim valve
#

mfw david comes back 20 years later to remake E1's maps, Romero style

crimson folio
molten peak
#

@crimson folio Like in Pink Floyd's The Wall, the beginning of the first song and end of the last song loop perfectly (since concept album comparisons have alredy been made)

mild ginkgo
#

i mean, dave and david have spoken about the possibility of touching up e1 once all the content is there

dim valve
#

In the Episode 1 special edition, Big John shoots first

dusk turtle
#

I really think episode 1 could receive a couple additional passes to have it be more or less on the same level as episode 2, but that's my opinion

jaunty meteor
#

spoilers: the game loops on itself and EP1 becomes EP4

spare cobalt
#

NG+

jaunty meteor
#

I don't even know what could be changed to EP1 to make it much better, other than maybe giving it more striking setpieces in certain levels

dusk turtle
#

it's still pretty cool but episode 2 is where it's at for me (until episode 3 comes out? ๐Ÿ˜‰ )

jaunty meteor
#

Like sewers/the level with tons of granite rock

dim valve
#

replace all empty fields with writing on the wall that says spooky shit, followed by rat jumpscares

spare cobalt
#

I hate you

dim valve
#

I know

spare cobalt
#

good

crimson folio
#

More chainsaws and NPCs

thorn trout
#

@dusk turtle yeah E1M1 was like... the third or fourth level I'd ever made, and we just went sequentially from there for the most part. We plan on going back over ep1 for some polish but I don't want to change too much in terms of gameplay or flow just because at this point it's hard to say what people might or might not want kept

crimson folio
#

Make it open world

molten peak
#

Reskin a rat into a ratattata as an easter egg

dim valve
#

@thorn trout I'm surprised you don't know this, but the secret of the gaming industry is to always make the first levels last so your acquired knowledge makes them better and the crowds are instantly won over

jaunty meteor
#

Maybe he DOES, mr. assumeboy

molten peak
#

Open world Dusk with light RPG elements with its own version of Uplay and online missions you can't hide

dusk turtle
#

@thorn trout for the most part I think episode 1 is good in terms of gameplay and setpieces, though some large spaces could probably be made a bit smaller, and some larger spaces could be made bigger (thinking of the cutty mine in particular), but it feels a bit barebones in terms of style compared to the really unique episode 2

dim valve
#

Dusk with forced PVP where Ceasepool just hops on your level and owns the fuck out of you when you're just trying to get the blue key

jaunty meteor
#

E1M1 isn't an infallible marvel of level design but it does such a good job at setting the tone that I think it's fine as is

crimson folio
#

If you ain't won't over by chainsaw dudes and meathooks you got a real problem

molten peak
#

Is Dusk the Dark Souls of Quake?

thorn trout
#

@dim valve I absolutely do know that, and that was originally the intent, but we ended up feeling like we couldn't do, say, m2 without knowing what m1 was like, etc.

dim valve
#

storyboard that shit m8

thorn trout
#

because Dusk has been such an iterative development cycle

dim valve
#

draw a bunch of hooks followed by a line pointing to a farm

#

genius

jaunty meteor
#

Yeah, the thing that really sets Dusk apart from Quake/Doom is that there's a degree of continuity to its levels

crimson folio
#

ITERATIVE

#

Thats a big word

dim valve
#

like you know Doom was made that way because E3M8 is total shitballs

crimson folio
#

E3m8 oof

dusk turtle
#

I also think the the flat tree cards as walls don't work very well when they're at eye-level in the outdoor maps, that already looked pretty weird to me in redneck rampage as well

thorn trout
#

@dusk turtle well some of that is definitely me having more experience in ep2, but some of it is also that ep1 is SUPPOSED to be pretty grounded compared with what follows. It sets the context for ep2 and ep3. So the focus is more on atmosphere than architecture setpieces

crimson folio
#

Like this group is all Dusk experts

dim valve
#

Episode 1 needs more fauna, I think the special editions should have more black phillips in the foreground obscuring our actors while they search for the cantina in E1M7

crimson folio
#

First time playing I was glad for the more "simple" world of episode 1

mild ginkgo
#

e3m8 is WHACKY

dim valve
#

Doom or Doosk?

dusk turtle
#

oh yeah I definitely get that there's a progression in themes, but it's just that I feel it could maybe be slightly weirder

mild ginkgo
#

doom

crimson folio
#

Doom boss battles... Baron of Hell reveal was best, Icon of sin... Rest were bad

dim valve
#

what if in E3 you have to face the duke brothers again but because they were punished by the cult leader, they're tiny now?

#

but still do the same amount of damage of course

molten peak
#

Tiny and with an inverted color scheme

#

Boss Name: Duke Twinsies

thorn trout
#

there's also a bit of a divide between what I originally wanted to do with the visuals and what it turned out everyone else wanted. I took a lot of joy in finding weird semi-iconic visual quirks like the trees in Redneck Rampage and emulating them, because I love that sort of thing. But I think most people were looking for a modernized interpretation of low poly visuals.

#

So in Ep2 I kind of abandoned that drive for visual authenticity

dim valve
#

There's just a destroyed city in E3 with a gigantic intoxigator as a boss and a text popup stating "INTOXZILLA!!!"

thorn trout
#

and tbh I made a few missteps with the textures that leads to a lack of authenticity anyway so... ๐Ÿคท

jaunty meteor
#

"I took a lot of joy in finding weird semi-iconic visual quirks like the trees in Redneck Rampage and emulating them, because I love that sort of thing."

That's actually part of what drew me in, and I'll chime in and say that while I like EP2's gameplay more than EP1, I like the visuals of EP1 more

#

I know there's probably no room for it in EP3 at this point but I was secretly hoping that there'd be a level that emulates the "forest canvas" effect in Blood's crystal lake level...

dusk turtle
#

yes, there is always the dilemma of staying as true to 96-98 FPSes as possible and somewhat modernizing it

dim valve
#

mod it in, flotilla

jaunty meteor
dusk turtle
#

I think that your approach with episode 2 was the right one, the game really clicked with me then

thorn trout
#

@jaunty meteor yeah that style of trees in build games is just BEAUTIFUL

dusk turtle
#

yeah, the trees in blood are still noticeably different than redneck rampage's though ๐Ÿ˜›

thorn trout
#

@dusk turtle well that's good! Ep3 continues in that vein for the most part :)

spare cobalt
#

what I really liked about episode 2 was that when you're starting it you kinda feel like you already "know whats going on" but then it just blows it all away

dusk turtle
#

yeah I saw the PAX demo of episode 3 and it looked rad

spare cobalt
#

not talking about gameplay about the world and the feel

dusk turtle
#

I love all your crazy ideas and setpieces

#

I'm a pretty boring level designer compared to you when it comes to that

spare cobalt
#

first time I played I got caught off guard by big john as I was still partly gazing at the sky

mild ginkgo
#

man that pax demo was rough compared to what it is now

dim valve
#

t-posed enemies

mild ginkgo
#

i almost feel bad about how that went down

#

i tried to get david to kill dave before he reached the tposing enemies

dusk turtle
#

lol

dim valve
#

still not as bad as the first ever Amid Evil demo at pax

mild ginkgo
#

told him to put in a doggo that did 10 billion damage

#

so dave would die right there

dim valve
#

where they had to turn on god mode because the game wasn't balanced yet

#

I approve of that idea, 500_pts

thorn trout
#

@dusk turtle ehh, I have grand ideas I guess but that's not necessarily the same thing as a good level

dusk turtle
#

oh but there are good levels in dusk, don't worry about that

#

I like to be surprised in games so I really enjoy all of the weird shit you throw at the player

thorn trout
#

๐Ÿ‘

#

I think the best one I've done as far as cohesive level design is E3M2. It's probably not going to wow people but I'm super proud of how it turned out

jaunty meteor
#

Having a flooding level in EP3 already has me excited

#

I LOVE gimmicks like that

dusk turtle
#

yeah that was super unexpected

#

going back to AD vs dusk, in this particular case, at least two level designers who made maps for AD are veteran level designers

dim valve
#

@thorn trout classic FPS games were all about making the best with what limitations they had. For instance, nothing in today's games will ever compare to the Fruit Fucker from Nathan Lineback's unfinished masterpiece Marswars 2.

#

No, I don't dream of the Fruit Fucker, I just thought this would make an interesting boss
level. You exit the level by getting juiced.

mild ginkgo
#

yeah i mean look at simon's portfolio lmao

dim valve
#

savage

dusk turtle
#

yep

thorn trout
#

yeah there's no competing with that lol

dusk turtle
#

I'm honestly in awe of david's output with all these levels, I think my brain would explode if I had to make this many levels

dim valve
#

i would just turn to OBLIGE and convert them to Unity's map format and then say they were my own

thorn trout
#

mine has come close for sure

dim valve
#

Does that mean E3M10 will start with players having to read all the negative Steam reviews in a horror montage like the creepy actual children's drawings from the last episode of Evangelion? weeb

thorn trout
#

lol

#

no I have less than 0 right to complain about any negative reviews

#

considering how well Dusk has done overall

mild ginkgo
#

well some of them

#

the meme reviews are annoying

thorn trout
#

well yeah sure some of them are stupid

dim valve
#

i forgot to put "dumbass" in that shitpost, sorry

#

dumbass negative steam reviews

thorn trout
#

"this game is awesome but why no summer sale"

dim valve
#

finna

mild ginkgo
#

LOL

#

that one

dusk turtle
#

rofl

mild ginkgo
#

is so bad

#

thats a real review

#

like HOW

thorn trout
#

yup

#

it's the worst lol

#

IT'S NOT EVEN RELEVANT NOW

#

THE SUMMER SALE IS OVER

mild ginkgo
#

i have to admit the "just play brutal doom" ones still irk me

dusk turtle
#

ew

thorn trout
#

but other than that sort of thing I'm very privileged and probably undeserving of the success with Dusk I've had so far, so it would be silly to focus on a few negative reviews

#

even ones that prefer Brutal Doom ;)

mild ginkgo
#

to me, its not that i care they prefer BD, its that they suggest they are comparable products

dim valve
#

Strafe is better, -10/10

dusk turtle
#

well, the game has an overwhelmingly positive rating, I guess that's pretty good

mild ginkgo
#

yeah for sure

dusk turtle
#

could do better though!

#

are y'all even trying?

mild ginkgo
#

its very well rated, we have NO place to complain

thorn trout
#

well, I suppose I could complain that Amid Evil has 1% more :3

mild ginkgo
#

and for people with actionable complaints, we do our best to act on

thorn trout
#

DAMN YOU NEW ZEALAND

dim valve
#

You can't aim down your cigar's sights, 0/10

#

A developer has posted a response to this review

spare cobalt
#

there are many games that claim to capture the essence of 90's fps but rarely deliver

#

I felt right at home in dusk and a big part of that is movement. if it doesnt feel right just off the bat it wont feel any better later

jaunty meteor
#

Did you guys ever consider putting a low pass filter on the audio when underwater?

#

I was rewatching the EP3 footage and it's a little odd how the fireball sounds completely crisp and normal while wading around 15ft underwater

opal plover
#

^Yeah small things like that would complete the dusk experience

thorn trout
#

@jaunty meteor not quite that simple but it would be nice yeah

opal plover
#

Also @mild ginkgo did the stuff from the pax demo really change that much? The only stuff I can imagine is the bone monks's animations.

#

Also speaking of which do they still fire fireballs?

thorn trout
#

it is yeah

#

it looks better in-game than it does there :P

mild ginkgo
#

thats like the only level that hasnt changed too much from the pax demo

#

because like david said, its a really complete idea of a level

jaunty meteor
#

Yeah, the E3 demo is only a fraction of the full final level, "Fire and Ice and Too Much Water"

opal plover
#

I don't really see anything too janky in E3M3

mild ginkgo
#

e3m3 has been improved

thorn trout
#

There haven't been many significant redesigned areas, but a lot of little tweaks

mild ginkgo
#

^

red gale
#

I was always of two minds about some of the architectural stuff in Dusk. on one hand it's suppose to be geometrically and tonally limited in the same way Quake and the limited 3D of the Build engine was, but after playing Arcane Dimensions there is a lot you can push with that sort of engine and map editor. But that's a Apples and Oranges argument.

mild ginkgo
#

the encounter design in e3m3 is way way way better now

red gale
#

also im a artist so maybe i see things more aesthetically rather then for function of level design.

opal plover
#

Anyways I hope E3 retained that "upside down" thematic Dave talked about in the E2 pax demo

jaunty meteor
opal plover
#

Oh wow that's a real neat looking level, did David post this on twitter?

jaunty meteor
#

Nope, ages ago on his blogspot

#

This was months before it was picked up by New Blood

mild ginkgo
#

heh

#

that level is so borked in the editor now

sly path
#

I can imagine.

opal plover
#

That tv chatter filter on the fog though

red gale
#

broken entities for miles

opal plover
#

Oh man I'm rewatching the E3 demo and the iron cathedral's ambiance theme might just be my favorite of the game.

#

Alongside E1M3, E2M7 and E2M8 it really sets the tone

thorn trout
#

@red gale there's a bunch of complications involved there too. Like, adding more polygonal detail can get to be an exponential difficulty thing, and texturing stuff well can get difficult because a lot of Dusk textures just don't work as well as Quake textures, because I didn't know what sort of textures I needed to do, and I didn't know that a lot of experienced mappers/texture artists know to keep textures and geometry sort of "aligned" on a common grid

jaunty meteor
#

Texture alignment is for nerds, I'd rather smoke weed

thorn trout
#

Put another way, in some cases I was purposely trying to be as authentic as possible. In other cases it actually looks worse than it should, because at some point in the convoluted mess of a workflow that designing this stuff from the ground up is I made a mistake that reverberates through everything else

opal plover
#

Oh hey speaking of, David how do you make the textures for dusk?

thorn trout
#

@mild ginkgo fun fact, iirc that level got borked up because I accidently overwrote a prefab of some sort with, like, the entire level or something like that

mild ginkgo
#

LOL

#

that explains why its so zonked

warped saffron
#

Texture alignment is for DOOM and Quake maps. DUSK BREAKS ALL THE RULES MAAANNN!!!

#

And I do love it.

thorn trout
#

@opal plover I use Krita for drawing them if they're from scratch or editing them if they're from a photo, then use Gimp to do palette and color adjustments

mild ginkgo
#

@opal plover e3 contains a BUNCH of the best music in the game, both ambient, and otherwise

thorn trout
#

^^^

opal plover
#

I can hear that alright

thorn trout
#

People are aware how big a task I have but Andrew has had quite a difficult time too.

mild ginkgo
#

on top of other noises

opal plover
#

The horrors?

mild ginkgo
#

also the [redacted]

#

and the [redacted]

thorn trout
#

He's turned out an insane amount of work, and agonized over trying to make it as good as possible

red gale
#

I'm sure one of those programs must have a grid tool. God, doing properly repeating texture tiles without one sounds painful

dusk turtle
#

yeah it's very important to have your textures built on grid, you hair will thank you later

thorn trout
#

@dusk turtle yeah, well, hindsight :P

jaunty meteor
#

He had to bang on at least 5 different kinds of trash cans for EP3 alone!

red gale
#

hard enough doing 128x128 or whatever sized textures and making it read well within the palette

thorn trout
#

also there's so much organic polygonal weirdness stuff in Dusk that it might not have even mattered

opal plover
#

Organic as in litterally I suspect

red gale
#

explains some of what i saw in the mage textures.

mild ginkgo
#

and even on top of that, you also made the decision to keep funky shaders to a minimum

#

the game couldve been loaded with them

thorn trout
#

also I only learned, like, a week or two ago that ProBuilder has a stitching hotkey, because it's only vaguely covered in the manual UV part of the manual (why you'd want to know about something for automatic alignment in the section about manual editing is beyond me). So that's like every level in the game that doesn't use something that could have solved a bunch of my texture alignment issues

mild ginkgo
#

i wonder if the old version had it

thorn trout
#

I'm not sure. I only learned about it because I mentioned something about alignment to Dillon and he was like "just do this" and I was like "umm excuse me?"

red gale
#

welp. who on the team wants to go back to the past 22 levels and realign all the textures?

opal plover
#

Speaking of that Epidoe 1 repass

red gale
#

probably wouldnt make that much of a difference, right?

thorn trout
#

@red gale When we do a polish pass I might address some of the more glaring issues but for the most part I don't think it's worth the time other than to appease Doom/Quake modders

dim valve
#

@jaunty meteor Underwater effects in old school fps usually require the use of specialized reverb presets. ZDoom is hardcoded to use the EAX Underwater parameters if the option is toggled in the menu. I tossed around the idea of revamping Dusk's levels with Unity's reverb zones, but I don't know if that will be possible with the SDK or if it will break compatibility with later updates.

gleaming berry
#

oh wow this chat got busy

#

I got reading to do

thorn trout
#

glhf

opal plover
dim valve
#

green and red? good lord, he really is taking inspiration from sandy petersen, now

opal plover
red gale
#

give him credit, it's a more saturated green/red then quake ever had

opal plover
#

I just realised they look like they have the same lengh in both pics ๐Ÿค”

dim valve
#

Episode 3 is the key to all this, it's a funnier episode than quake ever had

red gale
#

after looking at a lot of Dusk enviroments, i can confirm that it is a very fucking spikey game

#

everything seems to look sharp and uncomfortable, which purely hard edges naturally do

crimson folio
#

Krita is good. I like it for texture work for Blood. It's just real simple to use

thorn trout
#

@opal plover it's the same :)

opal plover
#

Where did the jumppads go though

dim valve
#

Episode 3 is stylistically designed to be that way, and you can't undo that, but we can diminish the effects of it

opal plover
#

Wait undo what?

dim valve
#

David may have gone too far in a few places

thorn trout
#

lol

crimson folio
#

The jumppads are ROTTing away somewhere eeeeeeeh

thorn trout
#

the jump pads are gone now

#

but the architecture is the same

opal plover
#

But Daaaaaavid

#

I wanted to do combat flips like in the reveal trailer

thorn trout
#

they were not fun. You got caught on the spikes and stuff and they didn't really add anything to the encounter

#

there are jump pads in other places :)

#

don't worry

opal plover
#

Add the jumppads back

#

And make the spikes damaging

thorn trout
#

lol now THAT would be like RoTT :P

opal plover
#

I always thought that room looked like a waaaaaay bigger gauntlet and that you could get up on ledges

#

With the lava windows

mild ginkgo
#

yeah the jumppads really added nothing to that encounter

#

and only served to frustrate

jaunty meteor
#

really? i thought they improved the encounter vastly

#

you should send me the build that has those jumppads so I can play it again, as I already once have

thorn trout
#

wat how did you play it

jaunty meteor
#

Um, uh

#

๐Ÿƒ

thorn trout
#

lol

#

someone be data mining

jaunty meteor
#

I wish I had the know-how, just goofing

#

I can't even open archives more complex than a zip file :B

mild ginkgo
#

nah the only thing we ever accidentally shipped was e2m9

#

for about a day, in the episode 1 build

#

our pirate friend has kindly provided a video

#

you can see the early scientists who make leatherneck noises

crimson folio
mild ginkgo
#

fair!

#

now youre our um....ex pirate friend?

crimson folio
#

o k

mild ginkgo
#

:D

opal plover
#

Why is dusk your only steam game?

mild ginkgo
#

hey if it had to be one

#

glad he picked that one

rare musk
#

Good that you bought it, but don't go around talking about pirated stuff, in particular where to find it

crimson folio
#

k

gleaming berry
#

OK I READ EVERYTHING

#

WHAT A WASTE OF TIME FUCK

#

Ep 3 is just memes

#

the Horrors shout DO U KNOW DA WAE when u see them

#

its awful

crystal vessel
#

Never joke about this

#

It hurts too much

opaque spindle
#

who says its a joke

crystal vessel
#

If that were the case I'd get the game removed from my steam library

mild ginkgo
#

ouch

opaque spindle
#

better get on it

#

Dusk episode 3 is nothing but early 2018 memes

jaunty meteor
#

Never thought I'd see someone buy their first steam game, whoa

#

Hope it's the first of many!

opal plover
crisp lion
#

the Candelabras

#

I'm just wondering if the Lost Soul-esque enemys are coming back

#

since we need more than one flying enemy

opal plover
#

Nope

crisp lion
#

but I guess we'll probably get a flying Boss or some shit

rare musk
#

Who needs flying enemies

opal plover
#

Don't forget the flying blood balls

crisp lion
#

wait, so the spikey bone balls are supposably returning?

#

keyword: supposably

prisma halo
#

Manniacc your dedication to preserving and researching literally anything and everything DUSK genuinely impresses me

opal plover
#

Yeah didn't you see the gif in the flesh level?

crisp lion
#

there was a .gif now?

crisp lion
#

Well at least there's an enemy that has an area attack

#

Also weren't smaller versions of the Guardian planned?

opal plover
#

Yup they were

#

Actually the guardian kept the size

crisp lion
#

and the files suggest that a third-level cultist in a black robe maybe planned for Ep3 (considering the appearance of the red mages in the 2nd episode)

opal plover
#

I'm pretty sure Dave mentionned Green robed ones like two times?...

mild ginkgo
#

those are Bone Balls for the record

crisp lion
#

thank you data files very cool!

opal plover
#

That's their official name?

mild ginkgo
#

its their entity name

prisma halo
#

I don't know about that, but it's the internal name at least

opal plover
#

Flesh spawns

#

The cells

mild ginkgo
#

but yeah, as for official name who knows

#

anyways, those were quite linked to the soldier heads

opal plover
#

Mechanically?

mild ginkgo
#

yes

prisma halo
#

think of the old bone balls as Dusk's pain elementals

opal plover
#

That's fucked up

#

Did they like eat soldiers or something

crisp lion
#

I wouldn't be too surprised if we see any soldiers in the third episode, considering it make sense they would've made expeditions into "The Nameless Dimension" though current evidence suggests otherwise.

mild ginkgo
#

i wont go into too much detail because its still possible the heads get used

opal plover
#

Yeah in E3M2 one of them was holding the blue key

mild ginkgo
#

who knows

prisma halo
#

yeah, best not to say too much about them

opal plover
#

The plot thickens

crisp lion
#

there was an older version of the mage that was basically a green version of the old soldier without a head or arm

#

though I seriously doubt they'll return, since the mages already exist

opal plover
#

I mean Episode 3 is pretty late in development, I think you already implemented the soldier heads and you're doing a fakeout

prisma halo
#

yeah I don't think the proto mages will return

mild ginkgo
#

you can play against them in the e3 build

#

thats likely the best youll get

opal plover
#

Shame, I liked the cenobite look

mild ginkgo
#

you underestimate how many changes happen between rough drafts and the finished level

opal plover
#

I know I was just goofing

mild ginkgo
#

i mean, ofc they will return in mods

#

so you have that going

opal plover
#

Also is there an infinite ammo cheat yet?

crisp lion
#

CONSOLE IT

crimson folio
#

Console.write("yay"):

#

;

gleaming berry
opal plover
#

I'll take that as a yes

#

It's gonna be ludicrous with nbfastfingers

crimson folio
prisma halo
#

lol

mild ginkgo
#

the classic

#

that happens if you join a server while its switching maps

#

itll be fixed in the next major patch

crisp lion
#

the DOOSK Unity18 edition patch

prisma halo
#

That only affects Dusk

#

DW isn't upgraded

mild ginkgo
#

correct

#

it will likely not be updated until it gets merged into dawn

#

which will be ages from now

prisma halo
#

yeah

mild ginkgo
#

the engine that is

#

the game will be updated ofc

crimson folio
#

Assets/Resources/Scenes/ImportScene.unity

prisma halo
#

I don't think that scene is even used for anything

crimson folio
#

Do something with it

prisma halo
#

It'll be removed eventually lol

crimson folio
#

๐Ÿ˜ฅ

prisma halo
#

it's just a tiny empty map with nothing but some random smoke in it

mild ginkgo
#

it was for importing that smoke as a prefab i think?

prisma halo
#

I think so

#

it's not used for anything currently afaik

mild ginkgo
#

it most definitely is not

#

it might actually be a template scene

#

given it contains everything to create a new map

prisma halo
#

that's true

mild ginkgo
#

regardless, it serves no gameplay or functional purpose

#

and contains nothing of any interest

prisma halo
#

I still love mapcreationscene

mild ginkgo
#

its like abstract art

prisma halo
#

it's like a Postal level

opal plover
#

What the fuck is in mapcreationscene?

prisma halo
#

the world map

#

of episode 1

mild ginkgo
#

the one used to make the overhead map

#

he renders it down to a screenshot

prisma halo
opal plover
#

OH SHIT

#

THAT'S AWESOME

mild ginkgo
#

i posted it here a few months ago

sly path
#

Wowie.

opal plover
#

Oh that's what that dude was talking about?

crisp lion
#

what of Episode 2

prisma halo
#

mapcreationscene2

mild ginkgo
opal plover
#

I just saw that he said "Is that the episode 1" or something

opal plover
#

And I thought you teased E3MS or something

mild ginkgo
#

e3ms has been teased here

#

but no

#

mini esher labs

opal plover
#

And it would start as an E1 map and turn into An E3 thing

fair mirage
#

e3mss, mapcreation scene where everyone's enormous

opal plover
#

Show us mini infernal machine

mild ginkgo
fair mirage
#

that's a big tube

opal plover
#

Mini E2M1

#

And E2M7

#

And E2M9

crisp lion
#

Well when you're grinding up most of a population you gotta have a YUGE tube

prisma halo
#

the best map is ProBuilderTest

opal plover
#

Those all look interesting

prisma halo
prisma halo
#

lightmaptest1 always fucks me up because Unity's object outline never matches its actual shape

mild ginkgo
#

yep

#

that one is weird

crisp lion
#

ik screens won't be shown, FOR OBVIOUS REASONS, but is Ep3's mapcreationscene made?

opal plover
#

At the same time I feel like the miniatures could have matched the actual levels better

prisma halo
#

@crisp lion ๐Ÿ˜ถ

fair mirage
#

rip

opal plover
#

Oh come on that's not even a spoiler

#

I guess partially?

prisma halo
#

It counts as one imo

opal plover
#

Depends if they do it at the very end

prisma halo
#

Anything can be a spoiler

crisp lion
#

everything is a spoiler apparently ๐Ÿ˜‘

prisma halo
#

๐Ÿ˜

#

in all seriousness

#

I don't actually know the answer

opal plover
#

Anyway at the same time it's this quirky jank that I like sometimes(about the minis not matching the levels)

#

But still E2M1 could have been on a concrete base

prisma halo
#

I find it amusing that we still have early drafts of the reveal trailer

mild ginkgo
#

heres that level from earlier

crisp lion
#

IIRC the data files basically have the audio for the trailers

prisma halo
#

iirc trailermockup1 WAS used in one of those drafts

mild ginkgo
prisma halo
#

but was cut from the final trailer

vale oar
mild ginkgo
#

?

vale oar
#

Lmao this one looks like bamboo grove

fair mirage
#

david really likes tubes

prisma halo
#

thought so

opal plover
#

I like those ruin like structures in oldusk

#

Like A1M5

mild ginkgo
#

never forget

prisma halo
#

never forget

#

๐Ÿ™

#

F

crisp lion
#

why Daverino why

opal plover
#

THE CLAW OF EVIL

prisma halo
#

The Dark Claw

crisp lion
#

StaffTM

#

Tom Hall Called

#

he wants his idea back

prisma halo
#

lmao

#

it still exists in the game to this day

#

just not as a functional weapon

mild ginkgo
#

sadly

prisma halo
#

it's one of my favorite cut weapons

#

rather, cut things in general

vale oar
#

Worry not, cause "MOD IT IN"

mild ginkgo
#

well, he already did

#

lmao

opal plover
#

And "MISSION PACK"

prisma halo
#

I did, indeed

opal plover
#

Did you mod the irregular ass rifle firing rate?

opal plover
#

DO IT

crisp lion
#

So the M16, Dark Claw, Pump-Action Shotgun, Glock (well called Makarovs erroneously), Pump Action Dual Shotgun are the definitive cut weapons?

opal plover
#

Ad mod the smoke back too

#

I think I liked the smoke better than the firing rate

mild ginkgo
#

makarov, not glock

prisma halo
#

M16, Dark Claw, shotgun, pump ssg, Amulet, chainsaw, makarov

#

what else

mild ginkgo
#

not erroneously

#

they were modeled after makarovs

opal plover
#

pump action akimbos?

crisp lion
#

Makarovs
Yes and you call them makarovs, despite the fact they were clearly Glocks

prisma halo
#

there was no akimbo pump action

mild ginkgo
#

no.

#

they were not.

prisma halo
#

only the 1887s had akimbo

opal plover
#

It's regional dialect

prisma halo
#

David himself calls them Makarovs in the very first Dusk video

mild ginkgo
#

and they still all, for all intents and purposes

prisma halo
#

oh guys, we forgot the hammer lol

mild ginkgo
#

very clearly

crisp lion
#

I'm well aware of that, but I played the leaked Pre-alpha demos, and the models are clearly Glocks.

mild ginkgo
#

no

#

they arent lol

toxic wadi
#

๐Ÿค”

mild ginkgo
sly path
#

What sort of shotgun is the shotgun based off?

#

I'm guessing it's a Winchester one?

opal plover
#

Yeah

mild ginkgo
#

i cant say for sure what the original pump shotty is based on though

prisma halo
#

M16
Dark Claw
Shotgun
Pump-Action SSG
Amulet/Totem
Chainsaw
Makarov
Dual Makarov
Hammer
Dual Hammer (? implied by code)
Buzzsaw

#

that's all I can think of

sly path
#

I do admit I'm mainly talking about the current shotty.

#

Haven't seen much of the classic stuff.

prisma halo
#

the current shotgun is a 1887

sly path
#

Ah.

mild ginkgo
#

roughly

sly path
#

Pretty much.

#

There aren't many Lever action shotgun designs so the 1887/1901 are the most iconic designs.

opal plover
prisma halo
#

"I like my guns curvy"

crisp lion
#

you see the Makarov has a rounded back, and an exposed hammer, the Glock has a Square back, and the hammer isn't exposed