#dusk-duskworld-dungeonsofdusk

6 messages · Page 245 of 1

vale heath
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and it pushed my limits to how the fuck can I make it work

winged otter
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ummm play through Quakespasm?

vale heath
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tried that

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crashes after 3dfx screen

winged otter
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glide? what?

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quake spasm is opengl right? try play with this instead

vale heath
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unless you can help me get it working

jade root
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Regular arcane dimensions or AD_Sepulcher?

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Cause regular ran in dark places no problem

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Sepulcher needed the included heavily modified Quakespasm to run

prisma kestrel
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@winged otter heh, the guy who started that thread (hardcore_gamer) is notorious in the community for being a clueless dumb-butt (though he posts on doomworld mostly). He made basically the same thread on doomworld way back and got called out on it. :P

jade root
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Is that the guy you completely destroyed a few months ago?

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The dude who doesn't even know how Doom works

tame tide
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hm

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can i have a link to his previous posts?

jade root
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If it's the same guy, he's given us a boost in sales funny enough

prisma kestrel
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Same guy :p

jade root
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Lol

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Thx for the sales

opal plover
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Poetic justice

prisma kestrel
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His latest thread on DW is "how do I make maps harder without adding more monsters", followed by him immediately rejecting all suggestions with "that's bullshit difficulty" :p

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I don't even think he maps

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And np if that helped, heh :p

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Uh, let it be known that discord's embed is quoting not-me. :P

opal plover
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Wow man just read your response to that thread and I couldn't have said why dusk is my fav fps better.

summer reef
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Because old school apparently is the new excuse to not put effort in making the graphics worth looking at.

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Yeha man fuck those small devs for not having AAA assets

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Man this thread was a great read

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"I think we've seen enough." really summed it up

graceful wing
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Minecraft graphics

thorn trout
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the tendency for people--even retro FPS vets who should know better--to equate geometric detail with level design (and ignore other elements like flow, interconnectivity, etc) makes it very difficult to gauge whether complaints about Dusk's level design are valid or are just people expecting everything to look like Arcane Dimensions.

prisma kestrel
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FWIW, complaints I see in the wild are always the latter

prisma halo
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Yeah, most of what I see fits that bill

thorn trout
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Arcane Dimensions was done by multiple map making veterans as well
Yeah that's the thing that a lot of consumers ignore, and tbh they aren't unjustified in doing so. Players care about results, not what went into getting those results. But yeah, AD is a mass undertaking by super vets, whereas Dusk is and always has been a passion project by me, a guy who has never mapped before. I was just blessed to get New Blood's backing in that endeavor.

prisma kestrel
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The OP of that ZDoom thread admitted to playing only two levels of DUSK then stopping, so his opinion isn't grounded anyway :p

prisma halo
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God those people annoy me

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They expect every single level to be perfect

graceful wing
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Oh yea

prisma halo
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News flash half of Doom 2 is fucking garbage (imo)

graceful wing
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Judging a game without having played it is annoying

prisma halo
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Classic FPS games weren't without their own issues

tame tide
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I couldn't even start playing plutonia exp.

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i just...

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i dunno

prisma kestrel
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I will always see dusk as "guy who has never mapped before studies mapping and figures out how it works and kills it" :p

tame tide
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fucking hate it

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for some reason

idle shell
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Plutonia got repetitive

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Chaingun and boners everywhere gets old

tame tide
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I despise chaingunners

prisma kestrel
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(that's 'kills it' in the positive sense ofc)

thorn trout
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@prisma kestrel yeah I guess this is the danger of doing it as a through-designed experience. The first stuff the player sees is of course the least polished. The gamble was that it would still hook them, and would have plenty of room to grow after that point

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heh thanks :)

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But yeah I've noticed that people who drop Dusk after an hour or so seem to think the first few levels are representative of the entire experience, and assume it's never going to grow beyond that point

tame tide
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but second level is fucking great

idle shell
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HD Re-release of Dusk after it's complete. Double the polygons per model and maps done in reverse order so episode 3 is the least polished

tame tide
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imo

idle shell
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The models don't actually look any different

thorn trout
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lol

prisma kestrel
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TBH I feel like folks who drop it early probably wouldn't have enjoyed it much had they stuck it out; it's more a case of them then trying to grasp for Reasons The Game Is Bad that are demonstrably incorrect (...in the later maps)

thorn trout
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@prisma kestrel could be right yeah

prisma kestrel
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that zdoom/dw thread starter explicitly listed "too linear" as a complaint, which isn't right :P

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you could get that impression i guess if you play head cheese, find zero secrets, and quit

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and then assume the rest of the game follows suit :P

woeful sonnet
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Wat

idle shell
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It'll be nice to have a game that actually has a reason to play the later bits, with level design

prisma kestrel
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anyhow, i dunno, just doing my usual defense-of-whatever

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hope this is at least encouraging to davidperson; it sucks hearing this kind of thing, heh

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but rest assured that one dude's a certified fringe loony :P

thorn trout
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lol even making it to e1m3 that complaint is invalid

prisma kestrel
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exactly! :P

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i dunno how you get that impression after playing e1m2

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like geez

thorn trout
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yeah even e1m2. With the optional farmhouse and interlocking secrets and stuff

woeful sonnet
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I mean the only issue I have with dusks level design is the bits where you get stuck on the geometry like the tunnel in e1m3. But I blame that more on the engine and physics.

prisma kestrel
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eventually you hit e1m5 and it's all "yeah, nah" :P

thorn trout
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@woeful sonnet yeah there are a few physics/collision quirks that I don't have a good way of fixing unfortunately

woeful sonnet
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I mean if we really wanna be technical here it is linear in the sense that there is a start, an end and a general order of items or things you need to do to reach it, but thats true of any old school fps.

prisma kestrel
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heh, i'm so used to "physics jank" I dunno if I'd notice :P

woeful sonnet
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Its just a tad annoying not really a problem.

final trellis
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I dont know what to honestly say about Dusk

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The game just makes me happy man

woeful sonnet
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It and ion maiden are strangling eachother as my favorite game, cant decide which.

mild ginkgo
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also fwiw there some AD levels that are really bad levels

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visually cool

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but bad levels

woeful sonnet
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Agreed

tame tide
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example?

idle shell
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Just wanna say that the Escher labs are cool

prisma kestrel
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re: AD maps -- I really didn't like Obsessive Brick Disorder; bunch of monotextured nothing

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there's a few others in the set too that I was rather nonplussed with, though TBH most of them (sans OBD) were "okay" at worst

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and the good ones are holy-shit-amazing

gloomy frost
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You know, after having played a fuckton of other fps spartans are really not that badass

eternal carbon
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It'd probably be a pretty big undertaking to convert the levels but I think the hard stick on walkable geometry could be fixed by breaking everything up into walls and floor and using physics materials to slide down things easier

gloomy frost
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Little to no humor, slow af, die instantly from either a hit in the ass or a rocket, and cannot fucc

eternal carbon
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Can even break into corners and stuff giving them their own in between friction value

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Don't know how Dusk is set up just speculating, but the sticking part is usually from two objects using a physics material with a friction of 1

prisma halo
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Eh, feels like a half baked solution

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Both figuratively and literally

eternal carbon
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Yeah, I'm trying hard to think but it's as close to a fix that I can think of

gloomy frost
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I wish that if you rivet jump on a wall it will actually fucking boost you upward, same with detonating a mortar shell midar under your feet

prisma halo
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That does happen though

eternal carbon
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Lol, practice rivet jumping more

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Because it does

gloomy frost
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Yeah but only a bit

prisma halo
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Nah you can get some pretty massive height

gloomy frost
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Im talking only a wall tho

eternal carbon
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Once I learned proper rivet jumps I could scale the wall in e1m8 in like 3 seconds and 4 jumps

gloomy frost
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You ger dick height

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Get*

prisma halo
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:^)

gloomy frost
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Unlike amid evil

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Where you planet jump on a wall and it will actually do something like quake and tf2

eternal carbon
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Go look up a speedrun with rivet jumps in them, you'll see specifically what you asked to happen, happen in those runs

gloomy frost
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Even still, detonating a mortar shell midair under your feet wont do fuck

eternal carbon
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It will if you learn where your pill hitbox is and have a good sense of where your mortar is, pretty sure I've tested with that

gloomy frost
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I have and it still does just a little hop midair

mild ginkgo
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its difficult to get right

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but it can be done

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its a small range, i believe between .4 and .6 that you have for any explosives jump

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the mortars work exactly the same as gascans and rivets

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its very easy to get .4 and get practically nothing

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.4 is baseline explosives impulse

eternal carbon
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Is that multiplied by some factor? Seems like a low number to use

idle shell
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Playing E2M1 and is there a reason that when using the climbing gear you get stuck on some edges?

mild ginkgo
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the climbing gear is just a little janky :P

idle shell
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Seems like it. Sometimes it after getting stuck on the edge, it decides to launch you to the moon

mild ginkgo
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and yeah theres some multiplication in there, but you have to remember that dusk/unity units are WAY bigger than quake units

eternal carbon
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Yeah I'm familiar with unity numbers

gloomy frost
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I mean i have extensively practiced this and it aint like demomans midair stickeys

eternal carbon
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Something in the hundreds range usually felt like it was good for add force

mild ginkgo
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no its nothing like midair stickies

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but you absolutely can get the same height as rivet jumps

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because its literally the same explosion

gloomy frost
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I prefer not only height but midar speed too

eternal carbon
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I don't think that speed transfers into your base movement speed

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Like you can't get up to max hupping speed with explosions, you still have to do the 4 jumps

mild ginkgo
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^

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correct

gloomy frost
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Guess i just prefer soyrce physics

mild ginkgo
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yeah which is totally understandable

gloomy frost
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Source*

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Dusk is still fun but its even more fun detonating a stickey under thy feet and getting a major boost

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Doesnt make sense i know

mild ginkgo
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we all played tf2

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yes, sticky jumps were fun

gloomy frost
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I wish tf2 had a singleplayer like dusk

mild ginkgo
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because it gave you a whacky stupid amount of speed

gloomy frost
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Where you play as a civillian

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And all the mercenaries or on vacation and youre stucc fighting robots

mild ginkgo
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the timing on a perfect mortar jump is wayyyy too difficult comparatively

prisma ivy
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I loved the leapfrog rocket jump in tf2

mild ginkgo
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you can get huge height but youre looking at basically single frame precision

gloomy frost
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Speed pogoing in tf2 was so fun

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Same with amid evil

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Which i wish had a mortar type weapon

prisma ivy
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I'm never very good at jumping off of grenades/mortars

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Rivet jumping is fun though

gloomy frost
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Pogoing in dusk feels a bit off but still p fun

mild ginkgo
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just do it at bhop threshold

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thats the important part

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if you arent at bhop threshold it isnt great

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the speed falloff is high

woeful sonnet
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Pogoing?

mild ginkgo
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chaining rocket jumps downward so you dont hit the ground

woeful sonnet
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Ah

mild ginkgo
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like a pogo stick

gloomy frost
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And get massive speed in the process

mild ginkgo
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well, the speed is optional

shut mesa
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shii

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i remember those rocketjump maps in tf2 which reset you if you hit the ground

mild ginkgo
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^

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exactly

shut mesa
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so you spent ages practicing pogoing

gloomy frost
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Question: I play quake live only with nightmare bots but win every time, am i good at quake

mild ginkgo
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bots will never ever prepare you for a player

final trellis
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Whats up with the fourth door on E1M7. Trying to no_clip through reality

gloomy frost
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Like legit asking

mild ginkgo
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it can train your aim

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to a degree

gloomy frost
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I mean its nightmare bots tho

mild ginkgo
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but the problem is quake is very much about being in your opponents head

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its a very human game

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a bot will never really outsmart you, or catch you by surprise, because it always plays optimally

gloomy frost
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Hmm

mild ginkgo
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and if you play under the assumption it will always make good decisions, you will know what its going to do

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however humans constantly make awful decisions

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and will catch you off guard because of it

shut mesa
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eventually you'll be able to use your psychic abilities to predict where your enemy is coming from and launch a rocket just in time to the place he'll be 5 seconds from now

gloomy frost
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Weeell at least i know im good at tf2

shut mesa
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✨ 👁 ✨

gloomy frost
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Not to stroke myself dry here

mild ginkgo
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lol

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no reason to doubt you

shut mesa
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i miss tf2, thats one of the rare games i feel like i was great at

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AANYWAY

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dusk

mild ginkgo
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^

idle shell
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Is a happy feel-good game

prisma ivy
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Bots in quake are alright for getting a feel for the game

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But yeah they play too well lol

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Same thing with fighting games

gloomy frost
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The little secret with demoknight is that he is actually as much a coward as spy is, you sneak up on the weakest dude there, kill him and dip

mild ginkgo
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OH

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you mean hat fortress 2

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team fortress 2 never had demo knight

idle shell
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har har har

eternal carbon
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Yeah TF2 was always a fun one, put about 5000 hours into through rocket jumping and 6's

mild ginkgo
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yeah same

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used to play cevo

gloomy frost
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I have over 1700 hrs

eternal carbon
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I too played cevo :)

gloomy frost
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Shame considering i started in 2014

mild ginkgo
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good times

eternal carbon
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Played with a team that eventually went invite but dsl internet held my ping back too much to make it past im

mild ginkgo
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r i p

jaunty meteor
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I have 2000 hours and maybe 90% of them are before 2013

mild ginkgo
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yeah all of mine are like 2007-2008

gloomy frost
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Im good at the game but neverplayed any other type of comp beside highlander

eternal carbon
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Have 5000 across 3 accounts and 99% is before 2012

mild ginkgo
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highlander was invented liek around the time i quit lol

eternal carbon
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HL was kinda baby shit lol

mild ginkgo
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yes

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it was

gloomy frost
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Highlander unlike sixes is fun af

eternal carbon
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Thought it was dumb and has much less strategy to be had

mild ginkgo
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sixes, or like real men played, SEVENS, was fun

eternal carbon
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You can't even change up your class roster in HL

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I remember 7's

mild ginkgo
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yeah lack of adaptation

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hl sucked

gloomy frost
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Sevens, havent heard that in a while

mild ginkgo
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the shift towards that and 6's is what killed the game for me

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that and the sandman.

eternal carbon
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This is probably #gami_g material now

mild ginkgo
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back when sandman stunned through ubers

gloomy frost
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Sixes in tf2 feels baron

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Cuz the maps are huge

mild ginkgo
summer otter
supple vessel
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I was kind of disappointed with dusk, I'm not exactly stoked for ep 3, is amid evil any better

jade root
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depends one what you are looking for

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also

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wrong channel to ask that in

lament crypt
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hmmmmmmmm

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it's a matter of taste

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I like amid evil more, but I find both great

crimson folio
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damm playin Dusk and CS at home and then playing COD 1 at School

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Crazy

lament crypt
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And maybe that's cause amid evil is the newer one

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when I played dusk for the first time I just couldn't stop

thin sphinx
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i like dusk more its just i have played the levels so mch they are stale

winged otter
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Dusk or AE? why not both!

thin sphinx
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amid evil really great

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and the best solution to stale feeling games is new maps

woeful sonnet
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I prefer dusk to ae, ae is fine.... But that's about it for me.

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@thin sphinx same for me, though I stopped playing for awhile and I'm coming back to it again now.

eternal carbon
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i'm really liking both of them but I also prefer DUSK to AE, i just straight up prefer guns over high fantasy, but it's still a great game regardless, both of them are :)

woeful sonnet
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The level design is my greater issue with ae, its often painfully straightforward, and i felt the layouts just got bigger not more complex and harder to navigate.

eternal carbon
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I personally had a doozy of a time figuring out where to go

woeful sonnet
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Well then

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Episode 1 I quite enjoy but the other two.. Eh

eternal carbon
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also actually almost prefer giant levels like some of the ones in ae, E3M3 coming to mind right now, in awe at the size of it

vale oar
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E3M3 is a giant one, but, ironically, a quite linear one for me

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comparing even to E1M1

eternal carbon
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yeah it's pretty linear but there are still multiple paths to take, going up the side of the temple with planet jumps is my favorite

vale oar
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Honestly, ep3 is a bit more linear than eps 1-2

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but that is not an issue or a flaw anyway

woeful sonnet
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@vale oar see thats my issue, most of them despite you technically not being set on a straight path guide you through themselves in such a way that feels linear. Episode 1 started to break away from this. Its just something im not a fan of. It means my focus has to be dragged from the layouts to the combat which in my opinion just feels fine. Again as I've said amid evil is a great game, I just don't enjoy it that much.

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I like level design that forces me to explore a bit. Like e1m5 e1ms e1m9, e2m6 and many more from dusk, (those are just what popped into my head)

vale oar
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For me, a perfect "exploring-like" level will always be Refueling Base from Doom 2

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imo

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it is great

tawny briar
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HoW aM i StiLL a RaT

woeful sonnet
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No idea

vale oar
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Spam here a little bit

tawny briar
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lol

vale oar
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..and get a ban instead of a Soldier rank

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: D

tawny briar
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thats a good trade

woeful sonnet
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But yeah, I really really really want to love amid evil but I just cant bring myself to do it.

tawny briar
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(that was a joke)

vale oar
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@woeful sonnet Maybe Eps 4-7 will do some magic for ya:)

woeful sonnet
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I hope so.

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But at this point I pretty much just have my sights set on e3 of dusk.

tawny briar
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that one with reapers looks cool

vale oar
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Well my sights are set on all 3 games - Dusk, AE and IM, looks like I've been too "hungry" for such kinda games

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SUCK kinda lol

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goddamit

woeful sonnet
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Yeah i didnt mention im because it hadnt been in discussion but yeah.

vale oar
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Speaking of non-linear levels, imo it is IM which gets it all

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Maybe it is too early to say that

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but man

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...

tawny briar
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ep3 is just gonna be dead meat as far as the eye can see

woeful sonnet
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Agreed it is bliss

eternal carbon
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really like dusk and ae but ion maiden doesnt look interesting to me at all, something about that doom look

vale oar
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cant see any doom in there honestly:)

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Duke3D for sure

eternal carbon
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sure i guess you can say it looks like that too

vale oar
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I am chased by a thought we've been speaking in a wrong channel all this time🤔

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😄

woeful sonnet
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Kinda but dusk has been in discussion so 😋

vale oar
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Yeeeah okay:))

tawny briar
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IMs fun is like 40% references

woeful sonnet
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But yeah due to general discussion itd probably fit better in gaming

vale oar
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Cannot agree upon that dude

woeful sonnet
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Nah

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I hadnt even noticed them the first time

vale oar
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Yeah I CAN agree the enemy variety is still a bit lame (biggest issue for me now), but the game itself is HOT

woeful sonnet
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Blood is my favorite fps from the 90s and it feels like a solid evolution of blood to me so

vale oar
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yeah had the same thoughts

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It's like all about Duke+Blood+SW

summer reef
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"Dusk is the Blood 2 gamers wanted" - Some full release review, probably

vale oar
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Sooo...

woeful sonnet
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@summer reef i mean its kinda true

tawny briar
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I try blood and after like ep 2 it just dies for me but I love DN

woeful sonnet
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Lets move this to gaming 😂

vale oar
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lol yeah

crimson folio
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Dusk is Dusk mah dudes, crafted together by a maestro of mapmaking and artistic vision... Jank for jank's sake, border forest that REFUSES to try and convince you it is anything but... Inspired by classics and Chasm?.... Dusk is a movement, a magical piece in a revolution and return to amazing gameplay... And an inspiration to old guys like me to resurrect TCs from 20 years ago because dangit... They are fun... Thank you Dusk, for being. You do you, Dave.. you do you.

mild ginkgo
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this is the good stuff

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this is what dusk is

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i really like your wording

nocturne compass
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You forget Big John

dim valve
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I still love how people have recently been complaining that Dusk looks too low-poly or that it has level geometry that's too simple.

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Where have you been for the last year?

thorn trout
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So one time I heard someone say (and I have no idea who it was) something along the lines of "players are never wrong about what they feel, but they are often wrong about why they feel that way." That's stuck with me, and a lot of the time it's true. Like in this case, many complaints about Dusk's visuals say things like "it's way blockier than the games it emulates" etc, which is... frankly not true. At least as far as polycount etc. What they're actually seeing is me not being experienced enough as a modeler or texture artist to make assets that cover over that polycount as well as Quake/Half-life/etc

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That and I think people assume Dusk is intended to look EXACTLY like Quake, which wasn't the intent. It's most similar to Quake, but I was taking cues from all sorts of games pre-Quake and post-Quake. In hindsight maybe this was a bad idea. Heck, in hindsight aiming for visual authenticity rather than "it's like you remember" was probably a bad idea.

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But I've been in love with mid-late 90s visuals since I was a young teenager and kind of went nuts emulating all the stuff I'd wanted to emulate for years.

dim valve
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tl;dr version: dumb steam users are dumb

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also youtube comments

thorn trout
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well... this is giving them the benefit of the doubt that they've actually played those old titles in recent memory, or at all :P

dim valve
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youtube comments on NB games make me lose faith in humanity

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fortunately i can just play dusk to regain that

thorn trout
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and not just loaded up ad sepulcher and assumed that's what Quake looked like

eternal carbon
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funny enough dusk was what actually made me go back and play games like quake and stuff haha

thorn trout
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(hint: it didn't. Play ep4 and try telling me Dusk is blocky and bland compared to Quake :3)

dim valve
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i'm screenshotting that cat face david

rare musk
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I mean, honestly, Quake was already really top of the pile when it comes to looking really good

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Looking 'a bit worse than quake' still puts it at 'better than most of the games from back then'

dim valve
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better than chasm 😉

thorn trout
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ehhhh, I would say Chasm's assets were better than Quake

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it just had a super limited engine

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its texture work is really good

dim valve
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chasm had 3d chairs. 10/10

sly path
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Quake's modelling and animation is pretty nice in some areas.

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The UV mapping though just makes me want to scream, even if it came from technical limitations.

rare musk
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Its assets, maybe, but most of its level designs look really bland

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and simple

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Quake used its assets really damn well

dim valve
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i mean, people shit on Dusk's modelling but honestly I can picture the leathernecks and cultists clearly in my mind. how many strogg from Quake 2 can you picture perfectly without having played the game recently?

crystal vessel
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I can picture them just fine

rare musk
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at least ep's 1-3 did, ep4 has always been jank tbh

crystal vessel
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I actually like Quake 2 though

thorn trout
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@rare musk right, that's because Chasm's engine is weird and really limited

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literally couldn't do verticality :P

dim valve
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for me, I remember elements, but piecing them together becomes a blur

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Dusk's enemies are simple and memorable just like the best of doom and quake's enemies

rare musk
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Well, that wouldn't help

sly path
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Seriously though, the UV mapping in Quake is just, horrid in a lot of areas.

rare musk
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I probably should play chasm at some point

dim valve
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ehh

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you need a high tolerance for jank

#

and a fast CPU

rare musk
#

I like me some jank

thorn trout
#

@sly path heh I actually studied Quake models to figure out a workflow to emulate that

sly path
#

I do appreciate the technical aspects of Quake though, and the jank of the vertex animations.

thorn trout
#

In hindsight it seems like most retro FPS fans aren't as attached to retro VISUALS as I am

dim valve
#

that's because most "retro FPS fans" probably played Doom 2016 followed by Brutal Doom and suddenly considered them experts on the sub-genre

#

harsh

sly path
#

Despite being blocky and non interpolated, there's a nice charm to the singular mesh models and animations.

dim valve
#

but you know it's true

rare musk
#

Or, again, been following the quake mapping scene for two decades and is used to all the heights it's reached

dim valve
#

the /vr/ people probably like Dusk and AE when they're not ragging on them endlessly

#

like most old games on there

thorn trout
#

yeah I turn off animation interpolation in every Quake port I've used

#

I like the jerky animations :P

sly path
#

The interpolation just destroys the artistry anyway.

fair mirage
#

me too

thorn trout
#

it kinda destroys the animation pace and energy for sure

fair mirage
#

hate watching the muzzle flash zoop through the model

dim valve
#

zoop?

#

zoopclip mode enabled

sly path
#

I just hate the distortion that re interpolating vertex animations often has.

dim valve
#

off-topic as fuck but that one new throwback game in development (wrath?) looks seriously awesome. I love AE and Dusk but that guy's created the coolest retro FPS style yet imo

#

the one with the triple shotgun

thorn trout
#

ahh ninjad

#

yeah that looks really awesome visually

dim valve
#

i'm glad he shifted from sprites to 3d models. the 3d models carried more weight imo

sly path
#

I do admit I kinda want to see an FPS game that's got a really happy tone juxtaposed with horrible horrible violence.

dim valve
#

that would be really cool, but too disturbing for most audiences

#

i'm picturing those shootout scenes from kickass 1 when you say that

#

just with trippy visuals

sly path
#

I'm kinda picturing like, a 1940s-60s cartoon, just with more blood.

warped saffron
#

I feel like Happy Tree Friends wore out the happy/gory thing a long time ago.

#

Also Conker.

dim valve
warped saffron
#

where is #gambling

crisp lion
opal plover
#

What about it?

#

Are you implying its NOT A FEATURE?!?!

true cypress
#

I feel like yellow key areas are all enterable without the key

eternal carbon
#

a lot of keys are skippable in the game lol

prisma kestrel
#

Unintentional Feature(tm)

#

(a bunch of us Doom mapper geeks refer to that as "Leave It In")

idle shell
#

A wonderful approach

true cypress
#

Bethesda also has that approach

uneven belfry
#

A lot of games should approach mapping in the sense of they can follow the story closely or try to do something clever

#

Aka like break windows and hop in, glitch inside, or just get the key like normal

summer otter
opal plover
#

Hey @thorn trout I know you as the dev who cares way too much about useless features so why aren't there any lampshades or lightswitches in either E1M2 or E1M7? (Also speaking of useless features I want the sword's charged attack to be able to break cracked walls)

flat juniper
modern trellis
#

Give me big box or give me death.

opal plover
#

66.6 $

modern trellis
#

On a serious note, is there a place to listen to all of the level tracks?

opal plover
#

Yeah, ripping the game files.

modern trellis
#

Looking to listen to dead of night, and I can't find it on YouTube anymore.

fair mirage
#

not yet

#

there's a few on andrew's youtube but that's about it

modern trellis
#

I'm not one who usually gravitates towards game soundtracks for recreational listening, but holy fuck, that track is great.

crystal vessel
#

I'm actually listening to Hand Cannon for the billionth time at the moment

viral gate
#

I tend to listen to game soundtracks as much as I listen to just regular music

modern trellis
#

The only game tracks I've listened to are a few from Twisted Metal 1. That had some great heavy metal tracks composed for it. Andrew shows that same level of quality in his own work.
Welp. It's almost 5AM. I'm passing out.

fair mirage
#

i play handcannon in clone hero B1

graceful wing
#

someone mapped that?

fair mirage
#

yeah

graceful wing
#

is it not shit?

fair mirage
#

i mean, besides being relatively easy, no

graceful wing
#

DM chart pls

viral gate
#

Huh just checked out clone hero looks cool I'm gonna give it a go

fair mirage
#

it's the tits

graceful wing
#

it's the best GH sim out there these days

#

since phase shift stopped getting updates years ago and GH3 customs are all over the place

#

i haven't played it much though since my guitar controller overstrums 😦

#

gotta get a new one somewhere

viral gate
#

Good thing I kept a guitar 👍

deft salmon
echo epoch
#

YUP

delicate cairn
vale heath
jaunty meteor
#

Yuppo

tame tide
#

@delicate cairn wait

#

what is dis

delicate cairn
#

I found it in the DUSK files

tame tide
#

huh

vale heath
#

cmc sns

#

also I might be considered heresy

#

that I disabled auto-run

deft salmon
#

I didnt know you could get over that gate at the end of E1M2 in Dusk

#

I got over it by having some crazy momentum after going up the ladder

#

Really good timing too as I was kind of pitching the game to my friends, spreading the word of DUSK

tame tide
prisma halo
#

@delicate cairn That was indeed used as a loading screen at one point lol

eternal carbon
#

will no doubt be modded back into the game by some one after dawn is out

thorn trout
#

@opal plover lightswitches and the like were planned, and of course can be seen in the pre alpha, but I ended up cutting them because they caused performance issues and created some problems for me when making/lighting the levels, and very few people noticed and used them anyway.

jaunty meteor
#

I did :c

#

Breaks my heart

thorn trout
#

Yeah I would have liked to have them but it wasn't practical unfortunately.

prisma halo
#

lightswitch mod when

#

:^)

opal plover
#

Smh devs, you're lucky we'll get the modding tools, can't belive the players will have to put in the features that actually matter.

shut mesa
#

$20 on steam workshop

mild ginkgo
#

well, now that we have vastly improved lightmapping technology thanks to zombie

#

possibly

#

we wont have to use direct lights for the light switches

#

and can instead prebake lit rooms

#

and swap them on switch

prisma halo
#

I mean we could do that but I'm not even sure what a good workflow would be for that

mild ginkgo
#

there isnt one

prisma halo
#

lmao

mild ginkgo
#

its awful

#

hence why david hasnt used them

#

lmao

prisma halo
#

one potential hacky way of doing it would be to calculate "additive" lightmaps for each light

#

when they get switched on or off you merge the lightmap with the additive maps for all active lights

#

and set the lightmaps to that

opal plover
#

Oh speaking of, Zombie will those alpha switches (the yellow ones that look vaguely like mousetraps) be in the mapping tools?

prisma halo
#

I don't even know if those are still in the project files

#

I may have to rip them from the alpha builds

#

but there's nothing stopping you from ripping them yourself as well

#

since ultimately they're just textures

#

in a freely available build

opal plover
#

Yeah, I just really want the mappers to have as access to as many assets as possible.

prisma halo
#

basically whatever I can find I'll shove in there

frozen heart
#

whens simpsons dusk

#

and batman dusk

cerulean sun
#

Pokemon dusk

tame tide
#

Dusk Go

prisma kestrel
#

dusk dusk goose

trim prairie
#

super dusk bros

crimson folio
#

XASER!? WOAH!

vale oar
#

I'm starting to suspect that The Nameless City is actually a fucking hellish pit where Shillbot came from

serene needle
#

Are you talking shit about Shillbot?

idle shell
#

Just leave a review that says "Destroy Shillbot"

vale oar
#

Kinda

serene needle
#

shhhhhhhhhhhhhhhh he can see our messages

vale oar
#

so let him

#

whatever

vague egret
#

Heretics

idle shell
#

No, this is dusk. Heretic is a different game.

steady aurora
#

Oh god, Shillbot.

#

He's always been here, always watching

#

He is our creator, thus he is the destroyer too

rotund hinge
#

For real though Heretic was an amazing game

tame tide
#

Big John 2.0

#

(my cousin)

vale oar
#

Ughahaha!

#

Oky so

#

We had Son of Intoxigator

#

And now...

crimson folio
#

@rotund hinge great weapons, good enemies and soundtrack, ok maps... Especially later episodes were soooo meh.... E1m5 the city was my favorite

#

Heretic I mean

#

A good modern source port big scale mod of Heretic not called Amid Evil would be a good play indeed... Got to add some more decorate items though... Not enough good sprites for map decor

rotund hinge
#

It's ludicrous to me that Heretic hasn't gotten a proper reboot.

#

DOOM, Shadow Warrior, Wolfenstein, Rise of the Triad... Quake if you count Quake Champions (they're trying so hard)

#

like. Heretic when. XD

#

But Amid Evil is perfect for me honestly

fair mirage
#

some of them's fightin words

#

gonna get lynched for speaking positively about qc

rotund hinge
#

It's hard to be negative when I was conned into spending $30

#

I'd rather just have faith that it was a good $30

#

I mean for crying out loud, Quake 1 is freakin' awesome but I missed the boat. I wasn't even alive then.

#

And I didn't know Dusk was gonna come to save the day either. I found out about it like two weeks ago.

#

I thought Quake Champions was the last chance to sorta "live" that arena shooter stuff.

#

Turns out it isn't "that" arena shooter stuff, it's some new garbage, lol

#

Also

#

QC:DE

#

is pretty dank

gloomy frost
#

I like d4t better personally

crimson folio
#

I loved QC until it was too broken. Now I think it will flop.

cold kelp
#

hi

vague egret
#

flop? its not even out

#

people are quick to forget its not out of testing yet

graceful wing
#

That game can't really be fixed without a complete rework

#

Qc as it is is awful

fair mirage
#

which is what they're doing if you pay attention to the patches thunk

graceful wing
#

No, I'm not actually. Why would I be reading patch notes for a game I don't like?

#

I'll try again when it's out of beta

chilly kiln
#

Its gonna be F2P right? bettin whole lotta loot boxes rn. Otherwise there is no hope for that game.

#

I recently replayed the mission packs for Quake and then went to get a little bit of Dusk endless in and my god Quake is a lot slower than I remeber

opaque spindle
#

Yes because a developer shouldn't make money off of there game

chilly kiln
#

I meant no offense I'm just sayin'. I don't care about loot boxes until they directly screw with gameplay, which is, at this point not gonna be surprising.

#

Anyways got a quick question if it can be answered

#

in the .wad that's gonna eventually be released for TrenchBoom will it contain a good chunk of entities or like most of them or....... Thx in advance

crimson folio
#

I've then imagined modders recreating Quake Champions in Dusk. Think of how awesome that would be.

summer otter
deft salmon
#

I killed Big John and I feel terrible about it

#

Such a sweet man, lost simply to an army of riveter rockets

gloomy frost
#

in dusk 2, big john comes back all cyborg ish

chilly kiln
#

Bigger John

#

Does DUSK run off of Unity? I faintly remember hearing that

crimson folio
#

Yes, it does.

chilly kiln
#

Through my defiantly corrupted thought process Im gonna mad scientist a way for this onto my switch.... somehow... 😎

#

But for real Id buy that for a set of 20 dollars again

robust oar
#

Quake Champions isnt bad change my mind

graceful wing
robust oar
#

I was just memeing

woeful sonnet
#

(I mean its true tho)

crisp lion
#

which level does Dead of Night play on?

#

E1M7?

#

dusk plot twist: it's in the same universe as Blood, and DuskGuy is either his descendent or reincarnation

crystal vessel
#

Dead of Night is the name of the level

sly path
#

Plot twist, DUSK 2 has nothing to do with DUSK

idle shell
#

Dusk 2, however, will have something to do with DUSK

sly path
#

Oops, I made a typo.

winged otter
#

how is ep3 progressing? maybe a little new info or screenshots? 🙏

jade root
#

Sorry

#

We're at the point in ep3 where we don't want to spoil anything

#

Progress is good, I can tell you that

winged otter
#

how many months to release?

jade root
#

Can't say nor would I say

#

You know how it is. We don't set deadlines

#

Cause we will miss them

#

And people will get angry

graceful wing
#

Ye

jade root
#

Deadlines make people rush

graceful wing
#

We'll announce a date when we're sure we'll hit that date

jade root
#

You don't want ep3 to be rushed

summer reef
#

A non-reasonable deadline makes people rush

jade root
#

Here's our deadline: before the universe ends

winged otter
#

so tommorow?

summer reef
#

SOON™

#

Basically before Half-Life 3

rare musk
#

jab, you know that deadline ain't gonna be hit

#

don't go setting impossible goals now

graceful wing
#

I didn't know a canceled game can actually finish itself

summer reef
#

Didnt you know?

#

I have Stalker 2 installed on my PC right now

graceful wing
#

Woah

winged otter
#

suggestion,make increased enemies count with higher difficulty like in doom

jade root
#

Nah

#

Would require a huge rebalance to the game

#

Plus we don't want players who are less skilled to miss out on enemies

#

Everyone deserves to slaughter the full amount of monsters

opal plover
#

E3 is getting to the points that David doesn't want to spoil (aka where it gets real nuts) if we look at E2 for reference I assume David has just started E3M7.

#

Well by that I mean E3M6 is about half done and he's thinking about E3M7

jade root
#

You're free to predict how far along he is but even most of QA is in the dark about his progress, so we can't give any solid answers

opal plover
#

Also really hoping E3 has an equivalent to the black mesa questionable ethics shootout or the wolfenstein courthouse fight, a section that you can look at and really think "Wow that is definitely the most intense fight of the game"

graceful wing
#

Ep3 progress is kept on a need to know basis even internally

jaunty meteor
#

It'd be cool if at least the option to have difficulty-specific monsters is available in the SDK; I always thought it was cool how some Doom levels radically changed between normal and ultra-violence

jade root
#

I can see that being a mod

#

It'd be cool af

deft salmon
#

Ok sorry guys but this is ep3's release date

#

DUSK Episode 3 will exclusively be avalible on the Avainstation 4 launch day as a launch title for the system

tame tide
#

eks dee

vale heath
#

SHOTGUN_PUMP.WAV

graceful wing
#

The power button looks like a B1

fossil oriole
#

yo Leatherneck amiibo when? I want to scan it into Mario Odyssey and see if I get the chainsaw murderer costume

crimson folio
#

kill_the_intruder.wav

#

EPISODE 4 WHEN

idle shell
#

When's the next season coming out?

thin sphinx
#

shush david doesnt know hes makinga ep4 yet

#

lets let it be a suprise for him

crimson folio
#

Episode 666

#

redurtni eht lliK

exotic ibex
tame tide
#
  1. Its cancelled
exotic ibex
#

good, it was shit anyways

#

too many cutscenes

tame tide
vague egret
#

Too much shoot

tame tide
#

The dialogue system was complete trash

jade root
#

Dusk is a videogame and videogames are bad okay?

graceful wing
#

It is takes too long to level up

idle shell
#

There weren't enough moral choices

#

And your choices didn't matter

fossil oriole
#

you shoot scary guys and all of you need to consider how those scary guys feel in all of this, they are being mistreated and game must be cancel

winged otter
#

also no lootboxes=trash

crimson folio
#

No minigun for the player.

exotic ibex
#

no overpriced monkeys on weapons=trash

crimson folio
#

ZOMBIE MOD FOR DUSK WHEN

#

Not enough zombie games these days

#

vigams rule

jaunty meteor
#

I hope the chainsaw dudes/doctors get reskinned into undead-type enemies for EP3, that'd be convenient for the cemetery map I'm making

crimson folio
#

A fantastic cemetery example.. Return of the Living Dead. Its one of the most creepiest for sure... That is a classic B horror film

jaunty meteor
#

Wow, that's actually the EXACT cemetery I was doing for my map!

#

Along with the adjacent cul-de-sac and storage facility

crimson folio
#

YOU KIDDIN

#

That's awesome.... Those zombies would suck... If that is what rises up from Graves and morgues just end me now

#

I think Dusk could handle an appropriate amount of ROTLD zombies... Rushing at you all at once in tight spaces... Dead...

#

Send. More. Paramedics. Haha

gloomy frost
#

no sprinting or regenerating health 0/10

winged otter
#

you forgot lack of lootboxes

exotic ibex
#

and over priced rainbow gloves

gloomy frost
#

yeah those too, and redundant spray patterns

robust cedar
#

When is the Brutal Dusk mod going to be released?

fair mirage
#

in 2100

winged otter
#

hopefully never

jade root
#

never

#

you dont need it

crimson folio
#

Episod 3 cancell

gloomy frost
#

aw fuck

summer otter
gloomy frost
#

i cant believe you done this

crimson folio
#

super mariio saying óhhhhhh nóó

rough egret
#

is the dusk ost in the files that I could just play and listen to on my own or do I gotta go with whats on youtube and shit

tawny briar
#

did u buy the game before Xmas

rough egret
#

uhhh

#

i doubt it

tawny briar
#

if u did then u get the ost on steam for free when the full game is out

#

if not I think u can but it when the full game is out

rough egret
#

alright that works i think

#

the track that plays on e1 m2 when you go to get the red key is so dope and i wa sjust curious

rare musk
#

Yeah, the soundtrack's going to be sold with the digital deluxe edition. People who bought the game before christmas last year all technically have that.

eternal carbon
#

ow dang, i bought dusk like 3 days after christmas lol

tawny briar
#

too slow

pulsar bough
#

If you send andrew some cummies in the mail im sure he'll send you a copy

crisp lion
#

I was meant to say DUSK/New Blood Discord, but whatever lol

serene needle
#

I don't think sending andrew cummies will help

opal plover
#

I was thinking what a good price for a 1 episode expansion would be, at first I thought of 5 dollars but then I found the much more fitting price of

rocky blaze
#

I hope somebody makes “brutal dusk” when we finally get steam workshop.

toxic wadi
#

modding SDK seems like it would definitely allow for it. i think zombie was already working on some kind of dismemberment that would be possible with the SDK

serene needle
#

Zombie is pretty much working on everything

prisma ivy
#

Certified Cool Dude™

prisma halo
#

If someone makes "Brutal Dusk" I will personally carry out their execution

opal plover
#

Certified cool dude indeed.

crisp lion
#

It'll probably be MarkIV that makes brutal dusk

#

lol

opal plover
#

If you like brutal doom you are as low as someone who likes anime.

woeful sonnet
#

Ill pin him down

prisma halo
#

Has Mark ever commented on Dusk?

sly path
#

I just want a mod that makes the blood decals spawn consistently.

prisma halo
#

I don't recall him voicing an opinion on it

opal plover
#

I remember him saying that he liked it and the music.

sly path
#

Because currently the blood decals aren't the most consistent things in the world.

prisma halo
#

What's inconsistent about them currently?

sly path
#

How often they spawn, the fact the blood puff is too large relative to the decal they spawn etc.

#

I get a bit pedantic about blood mechanics.

opal plover
#

Aren't there like more blood decals/gibs you can see in the DW main menu? I'd like to see them in the game.

prisma halo
#

I like how it works currently but you could totally change it with a mod

sly path
#

I guess the amount of blood is up to personal taste.

prisma halo
#

@opal plover they're the normal gib models with other map objects shoved into them to look unique afaik

opal plover
#

What about the decals though

sly path
#

I just like seeing the blood feel like a physical thing rather than it just be some weird gas that disappears into the nether realm.

prisma halo
#

Dunno about the decals

sly path
#

The game is already really satisfying though, so my gripes with the blood system don't break the game feel for me.

#

The slide system in DUSK is A+

prisma halo
#

More physical blood and gore is totally doable

mild ginkgo
#

once you know how the blood decals in dusk work

#

its very consistent

sly path
#

I'm guessing it's just a raycast method?

mild ginkgo
#

basically, yeah, as long as your hits are within a certain distance of a surface that allows decals, itll paint a blood decal there

sly path
#

That's kinda my problem with the method.

mild ginkgo
#

theyre just very small decals relative to other games

#

i think thats the real problem people have

#

they want it to be more visual

sly path
#

Raycast methods lead to pretty bad response, because often the blood puff goes no where

mild ginkgo
#

nah its got nothing to do with the blood puff

#

barking up the wrong tree

#

its the shots when they enter the enemy

sly path
#

Yeah, I get that.

mild ginkgo
#

it continues the initial raycast

sly path
#

But it still looks weird,

#

The blood puff is what symbolizes the blood being spilled.

mild ginkgo
#

sure, but thats just an arbitrary thing

#

it just exists, has no interaction with anything

sly path
#

It would be nice to see a few decals spawned around the enemy though, just to make it feel less arbitrary.

toxic wadi
#

i don't think Dusk uses a "real" decals system, pretty sure it's just a tiny plane aligned to the hit normal

mild ginkgo
#

but its entirely NON arbitrary

toxic wadi
#

bigger blood decals would probably look weird on complex geometry

mild ginkgo
#

i think you want arbitrary decals

#

like ones just kind of sprinkled near the enemies death location

#

which is totally fine

#

its even goofier than that lucas

#

the entirety of the bulletholes and blood splats are particles

toxic wadi
#

werent the "Decals" actually particles?

#

yeah lmao

sly path
#

Oh.

toxic wadi
#

that'll do it

sly path
#

Does unity not have native decal support or something 😛

mild ginkgo
#

it does not.

toxic wadi
#

somehow

mild ginkgo
#

we HAVE decals however, used throughout the game

#

graffiti, etc

toxic wadi
#

i think the closest thing that Unity provides is the projector component thing

sly path
#

Ah/

mild ginkgo
#

thats right

#

however procore has a decal system

#

which dusk does use

#

david just made a choice to tie the blood "decals" to the bullet entry wounds

#

i think many people would just like to see MORE blood

#

perhaps based upon gib landing locations or something

sly path
#

I just want to see the blood make a bit more sense,

mild ginkgo
#

but they literally only make sense

#

thats the thing

#

theres no "extra" blood as it were

opal plover
#

I'd just like the blood decals to be bigger.

sly path
#

There's no gravity to it though, it just either stains the wall or floor or it doesn't. It's on a set trajectory.

#

I get that you can't really do curves with raycasts, but it just seems, weird.

mild ginkgo
#

well thats because the only blood decals represented are exit wounds

#

you're looking for MORE blood, like arterial sprays, etc

#

which, definitely would be cool

rare musk
#

I mean, the exit wound system makes a lot less sense when talking about non-bullet weapons

#

or gibbed enemies in general

sly path
#

Yeah, but this gravity issue also applies to the exit wounds and the such, sorry about beating a dead horse, but it just, disappears after a certain distancce.

mild ginkgo
#

no i disgree

#

the gravity you speak of IS represented

sly path
#

Oh.

mild ginkgo
#

in that, if the blood were not able to reach a direct splatter location within a small distance, it just isnt drawn at all

#

thats the gravity falloff as it were

#

it basically deals only with the minimum extreme

#

and doesnt try to represent anything in between

#

so i wouldnt say that the blood decals dont make sense

#

but rather

#

MORE decals would make more sense

sly path
#

Sorry about constantly going in circles 500_pts.

mild ginkgo
#

nah its a fun conversation

#

i like seeing passion for gore systems

#

they are VERY cool

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one of my favorites is l4d2

sly path
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My issue with the fact that the exit wound stops being rendered after a certain distance is it means the blood just, disapears.

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When it could easily just land on the floor.

mild ginkgo
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yeah totally

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i feel like dusk could use "floor gore"

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if a gib lands somewhere, it could leave a stain

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etc

sly path
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Most raycast gore systems have this sorta issue in general really, especially in source based games.

mild ginkgo
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a lot of games at least draw blood on the ground where something died

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and dusk does no such thing

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and thats a major part of why it feels so disparate i feel

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after the gibs disappear, and the bodies are gibbed

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theres no evidence anything happened

shut mesa
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the perfect crime

mild ginkgo
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unless there was a nearby wall that happened to get an exit wound splatter

shut mesa
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duskdude is actually just a hitman for the mafia and he has guys come clean up his messes

mild ginkgo
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but thats not super common

sly path
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Who knows, maybe it just disapears into Episode 3 after a while.

mild ginkgo
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lol

sly path
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Sorta like DooM 3 and DOOM 2016.

mild ginkgo
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i mean, i know @prisma halo was working on some goofy dismemberment stuff

prisma halo
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ye

mild ginkgo
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so the passion for gore stuff is definitely there

prisma halo
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super goofy

mild ginkgo
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i have a feeling many of the first mods will be gore related

shut mesa
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i want to tear apart a rat, limb from limb

mild ginkgo
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that and weapon model replacements

sly path
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Where there's that flamey effect on disappearing corpses and blood, which sorta give the tech constraint an in universe thing.

mild ginkgo
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the GOOFIEST dismemberment

sly path
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Like the corpse is going back to hell.

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Goofy.

mild ginkgo
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LMAO

sly path
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Owie.

mild ginkgo
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god that one is so bad, but so great

toxic wadi
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bone scaling to mimic dismemberment?

prisma halo
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yes lmao

mild ginkgo
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Correct

toxic wadi
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10/10

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i love that lol

mild ginkgo
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clearly superior tech

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what we need is to replace all dusk models with voxels and put in voxel gore

sly path
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DOOM 2016's gore, while not amazingly complex is a pretty visually nice one.

prisma halo
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there was another dismemberment shot I showed off

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with the episode 2 boss

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but the channel it was in is ded

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it was in ep2 spoilers

sly path
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Oh yeah, Paint the Down Red gore.

mild ginkgo
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maybe we can raymarch the models and dismember them that way

sly path
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Maybe use some carving algorithm to cut off limbs and then add a meat texture.

prisma halo
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way too much effort for a little example mod

opal plover
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Oh yeah, crocman had his handcannon blown off, how would that work? Would it be when he dies only?

prisma halo
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Yeah that was the shot

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I think I have it saved somewhere but idk

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I doubt it

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and yeah I guess

opal plover
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Y delet

prisma halo
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yeah I don't have the shot

mild ginkgo
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rip

prisma halo
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I used the snipping tool to get it, so it was never saved

sly path
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Kinda regretted typing it.

prisma halo
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just pasted it in the ep2 spoilers channel from my clipboard

mild ginkgo
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snipping tool is my lifeblood

prisma halo
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I have ShareX installed yet I still do Win + R -> snippingtool lmao

opal plover
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Well bloody corpses is one of the thing that made doom violence satysfying.

mild ginkgo
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zombie pls

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windows shift s

prisma halo
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tfw never knew that shortcut

mild ginkgo
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👌

opal plover
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But that dismemberment mod, will it be fully functional or willit only be a partcially implemented demonstration?

prisma halo
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Depends on what you consider fully functional

mild ginkgo
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we actually need to come up with some good example mods

prisma halo
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the idea is that when an enemy dies, if they were killed with a powerful gun (shotgun, rifle, AR, ssg) then the last limb that was hit will dismember

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then further shots to the corpse will also dismember

opal plover
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So all limbs on all monsters can be blown of?

prisma halo
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Yeah

opal plover
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Nice

sly path
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Another example mod could probably be a 4 arms mod.

opal plover
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Could be a good alternative to enemy specific gibs.

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The dismemberment mod I mean.

mild ginkgo
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need those straw gibs for scarecrows

sly path
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The mod support is pretty exciting though.

opal plover
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But scarecrows do gib into straw

prisma halo
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yeah but imagine the regular gib models retextured as straw

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maybe with blood mixed in

opal plover
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I don't really see that making much more sense. when you open a haybale it doesn't make straw chunks.

mild ginkgo
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but itd be funny :P

prisma halo
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realism is boring

mild ginkgo
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reelism is great

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😏

sly path
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Reelism is fantastic.

opal plover
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Yeah but having the default straw gibs makes it stand out from the other gibs.

gloomy frost
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Reelism is the best doom mod ever made

idle shell
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Reelism's alright

frozen heart
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i thought that was ouch.pk3

hollow ivyBOT
#

🔄 DUSK is now in Early Access! Spread the word and don't forget to leave a review if you love or hate it!
http://store.steampowered.com/app/519860/DUSK/

DUSK reintroduces you to a world where butchery and bloodshed must be mastered if you're to survive 'til dawn. Inspired by Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, and featuring a soundtrack by metal m...

Price

$20.00

Recommendations

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▶ Play video
lunar solar
#

How active is this games multiplayer? I was originally going to get the game either way but I've been in need of a fun mindless game to play while listening to podcasts and stuff

nocturne compass
#

There will be a frag night tomorrow.

lunar solar
#

ahh I've heard about those

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is there much activity when it's not frag night?

echo epoch
#

Depends on the day and what time. Sometimes the servers will be populated, sometimes it's hard to find a game.

jade root
#

Dusk is primarly a singleplayer game too

#

Don't forget that

serene needle
#

Have people tried to speed run ep 2 yet?

faint stirrup
jaunty meteor
#

aww yeah, cubeface runs

#

Been watching him since System Shock 2

serene needle
#

It makes me so emo seeing people beating levels in like 1 minute that took me like 5

eternal carbon
#

yeah there's been like 4 times posted in total for ep 2 inbounds, i've got the current record with 6:44 ingame time

#

i wish it was as popular as ep 1 is so far, it's by far a much funner episode to run lol

serene needle
#

oh uhh

#

I was gonna ask, what's with the Rachael's secret in down on the farm?

eternal carbon
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it is a secret full of weapon :)

serene needle
#

ik

#

I just wanted to ask who Rachael is

eternal carbon
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pretty sure it's davids wife

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i could be wrongk

serene needle
#

prob

thorn trout
#

@serene needle Rachael's my wife yeah

exotic ibex
#

nice

#

reminds me of that one halo 3 easter egg where on the main menu the ring would say “happy birthday lauren!”

foggy tapir
#

awaiting patiently for hosting Dedicated servers CHURO

graceful wing
#

at launch 👌

summer otter
graceful wing
exotic ibex
woeful sonnet
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So why is that big hole in the silo wall considered a secret this has always confused me

opaque spindle
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because its cool 😎

eternal carbon
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are you talking about the one on e1m2?

exotic ibex
#

he could also be talking about arena 1

eternal carbon
#

are there secrets in endless mode? ive only played it a handful of times

atomic egret
#

there's one on the first map

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idk about the second

exotic ibex
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@eternal carbon yes, there are secrets in endless

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i only one i found was the sword in endless arena 1

eternal carbon
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ah, i know theres one in a silo wall on e1m2 that may not be obvious that its a secret because there is an explosive right next to it and its not to hard to accidentally set off

woeful sonnet
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No the in the map dead of the night its so painfully obvious you cant miss it

eternal carbon
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i always just took that as discovering the underground tunnels between the silos being the secret, rather than just wandering into the big hole

woeful sonnet
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Its not that hard to miss, there's a big hole in the silo, walk inside, hole in the ground, drop down, secret, what?

eternal carbon
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i mean some of the other secrets literally are as simple as that, in e1m1 you just crouch into a hole and immediately find a secret as soon as the level starts, the hole is right there and in plain sight lol

rare musk
#

I think that one's more a 'hey secrets exist' secret

woeful sonnet
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Yeah but at the very least its blocked by a barrel there is, "some" attempt to hide it, and its the first level so it could be viewed as an introduction to the idea of secrets. Like its not a bad thing just a bit confusing.

thorn trout
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@woeful sonnet people miss it if they aren't looking for secrets

exotic ibex
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true, because i know i missed it

thorn trout
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and it's the start of a giant secret chain so it's supposed to be obvious

woeful sonnet
#

Ah

eternal carbon
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there are even secrets in quake that are just like "what, was i not supposed to be here?"

exotic ibex
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i never knew that

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i never look for secrets :/

cerulean sun
#

Ep runs 👀

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Havent done any running myself in a little whilr

eternal carbon
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i could get bhind more ep runs

radiant venture
#

ILs 👀

eternal carbon
#

both of them 👀 👀

oblique gazelle
#

guys anybody knows how to get all songs from soundtrack? there is a few songs on yt but in game there is a lot of cool songs and i dont know how to get

vale oar
#

You'll get the full OST later if you bought the game before Christmas 2017 iirc

stone thistle
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there will be an official ost when the game is released

oblique gazelle
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ok thx

exotic ibex
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you will also get a digital comic when the game releases

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that is, if you pre ordered it before christmas 2017

rocky blaze
#

Sucks to be me, got dusk in January...

exotic ibex
#

oof

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i got it two months before christmas nurd

rocky blaze
#

Lol guess I’m a dweeb.

thin sphinx
#

i got on relase does that make me a super nerd?

graceful wing
#

dusk hasn't released yet though thinking1

shut mesa
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are u trying to jape us nerd

tawny briar
#

IT WILL NEXT MONTH ( I hope)

shut mesa
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na

stone thistle
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you didn't recieved the newsletter where it says it's canceled again right

gloomy frost
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after seeing a shit ton of dusk speedruns i see how fucking stylish the game is

eternal carbon
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lots of methods to go faster :)

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looks quite nice to string a bunch of them along

cerulean sun
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@gloomy frost im sure some new tricks will be found and make it cooler

opal plover
#

Hey guys I was thinking, what's the level with your favorite secrets?

stone thistle
#

Thresher and Infernal Machine

opal plover
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Mine is E1M8, they all connect to eachother and they make you backtrack through the whole level.

rotund hinge
#

Nobody knows for sure whether Endless Arena 2 has any secrets?

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It's driving me crazy tbh. I scoped it up and down and personally I don't think there are any. But that's so unsatisfying XD

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I tried humping just about every square inch of the solid parts around the roof, the three chimneys in the middle, ...

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all the support beams on the sides

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all the walls

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... See here's the thing. You can shoot grenades down the chimneys to "see", since they emit enough light together. There's nothing special in any of the chimneys, all the way down (let alone a way to get inside). So no secrets there.

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And if you start climbing around the windows/net/whatever at the very top, you'll see that there's no culling on the outside of the slanted roof

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and that the only part of the map you can see is the normal game space.

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Can't see any secret areas.

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So that pretty much just leaves the "ends" of the map, since the chimneys can't have any secrets inside them and the wide sides probably can't have anything outside.

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And trust me, I tried humping and hupping the ends of the map, every square inch, up and down, under the stairs, all that jazz

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nothing there either :/

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I guess there could also be something in the floor below. I tried testing that by throwing mortars across every part and nothing broke open but like I could've done a shitty job.

atomic egret
#

holy wall of text

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can't help you I've barely played endless 2

mild ginkgo
#

i COULD help

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butttt

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thats no fun

rotund hinge
#

Are you saying it does have a secret after all? XD

mild ginkgo
#

im saying i wont confirm or deny :P

rotund hinge
#

It totally doesn't

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lmao

mild ginkgo
#

have you found this yet?

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maybe everything in that level HASNT been seen

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🤔

urban forge
#

yay probuilder textures

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rip

mild ginkgo
#

well i cant give screenshots bigger than that because it would give all the fun away

flat juniper
#

probably just an untextured face out in the void

mild ginkgo
#

nah, its within the bounds of the level

opal plover
#

Ok I'm gonna investigate.

mild ginkgo
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yeah actually

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you nailed it on the first try

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theres no secret in that arena currently

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but you can clip into the stairs and find the probuilder texture

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lol

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there is walkable space in there