#dusk-duskworld-dungeonsofdusk

6 messages ยท Page 199 of 1

vagrant trout
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Take into consideration that the maps in this game aren't that linear either.

mild ginkgo
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We literally spawn a trail of enemies in for you to follow to the door for the key you pick up

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Like that is programmed in

cosmic urchin
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i dunno, i don't have an issue with dusk's maps, occasionally confused in episode 2 particularly m7 but that was about it and more of my own lack of observation

vagrant trout
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no such thing happened on granary

mild ginkgo
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Granary is the exception, not the rule

sullen carbon
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I don't know if memorizing is the expectation, but I think the game expects a little backtracking and such

vagrant trout
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It's not the only one.

cosmic urchin
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and it's not even awful backtracking

echo epoch
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This is the first time I've heard of anyone getting lost without looking for secrets.

mild ginkgo
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It's the biggest one by far

sullen carbon
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Which one is granary?

balmy sluice
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But granary was an open square-ish map

cosmic urchin
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e2m1

echo epoch
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With like two buildings

sullen carbon
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Oh that's right

vagrant trout
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What concerns me more is that people are coming up with more excuses for why a map isn't important rather than why it would actively make the game worse for them.

mild ginkgo
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A lot of those maps had that issue, and specifically were redesigned to remedy the issue

sullen carbon
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Yeah, my buddy did get pretty lost on e2m1

echo epoch
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But yeah E2M1 needs a touch and I think that's planned, right?

mild ginkgo
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Nobody said that it would make the game worse

vagrant trout
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Indeed they haven't.

sullen carbon
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Oh for sure I think a map would be a cool feature

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Just not one I personally need

summer otter
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๐Ÿ

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oop

vagrant trout
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But people are trying to downplay it's importance actively. There's no good reason why there shouldn't be one, only why they think the lack of one doesn't hurt the game as much for them personally.

balmy sluice
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It's more of people saying why it's not needed

crimson folio
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if you need a map, make sure it leads to the uninstall button

mild ginkgo
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There's a lot of good reasons lol

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Almost all of them are technical

echo epoch
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@vagrant trout Not making excuses for anything, never said it would make the game worse at all, it would actually be neat. However, there are tons of things that are more important, easier to implement, asked for by the community, etc. that take precedent.

It would also be nice to have a driving section or something, but it's not needed.

mild ginkgo
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Some of them are design reasons

crimson folio
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here's a big reason why: because the small ass dev team of one has better shit to do

mild ginkgo
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Verticality is hard to convey

summer otter
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doom maps are awesome and immediately readable because 2d world

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hence quake doesn't have map

mild ginkgo
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Escher labs in 2d is roughhhh

vagrant trout
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But that's more out of difficulty to accomplish. I understand it probably won't happen, but if it could it certainly should.

sullen carbon
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Oh for sure

mild ginkgo
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David did a lot to teach the player their surroundings

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For example, granary

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The first key you need is blue

limpid comet
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the maps go in the strategy guide, duh

mild ginkgo
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Which is placed directly in front of the red door

vagrant trout
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I completely forgot there was a blue door until I opened it from the other side

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because I found the side entrance first

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not everyone navigates these levels the same way. that's the sort of level design you'd come to expect from these games.

mild ginkgo
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Right, and if

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sorry phone

crimson folio
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if that's why it's expected then how fone no one is having this problem dog

vagrant trout
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there's been several examples already of people having this problem

mild ginkgo
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if you took the alternate route, its hard to make both work perfectly

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its something that we're keenly aware of, and will do things to fix, game isnt done yet

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but in terms of a map

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im not certain theres a good implementation that wouldnt be a confusing mess

echo epoch
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E2M1 can be messy and this has been addressed, otherwise I'm not sure who's getting lost where.

crimson folio
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all of those people aren't around anymore; i took care of them; they were problems

mild ginkgo
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i cant really think of a 3d fps map with verticality that was anything but a mess

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its not like we didnt try to come up with one

crimson folio
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the best map ever done in a 3d game was Luigi's Mansion

vagrant trout
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I mean

summer otter
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ive scoured entire maps throughout bethesda gameplay, if ppl r getting lost and depending on maps in well together single level experiences, it on them for not paying attention and building a mental map

balmy sluice
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E2M1 is messy, but it should not be a huge problem if you played episode 1 first imo

echo epoch
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If id couldn't do it in Quake, there's an issue.

vagrant trout
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I think it's already been brought up but doom 16's map was perfect

crimson folio
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doom 16's map made Tetris look like a flight sim

echo epoch
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Doom 16's map was a mess.

mild ginkgo
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man i cannot help but disagree with that

vagrant trout
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In what ways was it a mess?

limpid comet
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doom 16's map was also pretty simple, mostly paths between arenas

mild ginkgo
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i look at that map and it just makes me sad

vagrant trout
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For me if I ever had issues figuring out exactly where I need to be the map always solved it as well as it needed to.

echo epoch
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It didn't convey height very well at all, the colors were garbage, it didn't reflect the actual level geometry at all.

crimson folio
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^

vagrant trout
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it did though

echo epoch
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It didn't though

vagrant trout
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it wasn't just an over the top view

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you could zoom it in from the side

balmy sluice
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Just add the locator from dead space

opal plover
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Well it indicated the path without the level geometry cluttering it

crimson folio
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sounds like your objective opinion is shitty friendo

limpid comet
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I didn't have any problems with it

sullen carbon
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I dunno how perfect or imperfect it was, but I will say bethesda/id probably had at least 20 more people working on said map

summer otter
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it wasn't bad, it wasn't great, the game would have been the same without it, maybe better

vagrant trout
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Who said it was objective?

crimson folio
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me

sullen carbon
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Not to mention the hundreds of others that helped make Doom 2016

mild ginkgo
crimson folio
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ignore me I'm shitposting

vagrant trout
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Yes, 16's map was great

crimson folio
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yeah that's a mess

limpid comet
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It's fine?

mild ginkgo
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i think that map is awful

vagrant trout
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So you're saying you couldn't look at it and figure out where you were going to go next or where you were in relation to the rest of the map?

summer otter
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I think it was unnecessary because linear levels didn't need a map to indicate the places where secrets HAVE to be

crimson folio
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fuck maps

echo epoch
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Quake didn't have a map. Neither did Half-Life. GG.

summer otter
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fuck maps

crimson folio
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the levels aren't arcade dimensions here

mild ginkgo
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i had trouble with the map in doom16, yes

vagrant trout
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half-life was linear, and quake should've had one

mild ginkgo
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thats just my personal experience

limpid comet
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Quake could of used a map tbh

crimson folio
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quake shouldn't have had one

vagrant trout
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Why?

limpid comet
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the levels aren't exactly uh... convayent

echo epoch
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Part of the game is learning the level layout.

opal plover
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Well it was good when trying to find a very specific path from a point A and B that were close together.

mild ginkgo
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some argue its part of the expereince

crimson folio
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^

mild ginkgo
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adds anxiety, frustration, confusion, fear

vagrant trout
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learning the level layout isn't fun, and there's ways of doing that while still having a map

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such as

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an automap from doom, that only reveals where you've already been

limpid comet
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I sure do love getting lost in grey hallways hmm2 max fun

echo epoch
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Well, it's a part of the experience. Doesn't matter that you don't enjoy it.

crimson folio
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you should be lost in quake, it's about a fuckin old god

summer otter
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all the map did 4 me in doom16 was spoil where secrets were to the point where I purposely avoided it

vagrant trout
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getting lost wasn't an enjoyable experience in any way and staying in the exact same area for a long length of time certainly did add any more to said atmosphere

sullen carbon
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I mean this is a lot of passion over maps, on both sides, I don't think anyone can really argue that the game would be more shit if a map were included, but also, David and QA probably have a lot more to worry about like Ep 3, DuskWorld, etc., and if someone wanted to make maps for Dusk it would be possible to do so with the sdk

crimson folio
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for you

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keyword

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you

echo epoch
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I literally haven't heard of anyone getting lost outside of E2M1

summer otter
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quake, people have the desire to see the map because timewise its not far off from doom 2 in their mind, and that game had a tasty map. but its just not doable to mapthings out in a readable sense for the 3d levels

echo epoch
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Until now

balmy sluice
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If you can't have fun playing a game that requires you to learn it's maps, I don't think you should play it.

echo epoch
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Especially an old school FPS

vagrant trout
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you enjoyed moving through grey hallways over and over again for over five minutes trying to figure out where the next door is?

crimson folio
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maybe next time you play you should open your eyes, asshole

mild ginkgo
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lets remain civil

sullen carbon
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See this is a lot of heat over maps

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Yeah

opal plover
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But yeah you can't just add a map to a game purposefully designed without a map in mind.

summer otter
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getting lost in e2m1 seems crazy

mild ginkgo
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its good discourse on the design of games, certainly

sullen carbon
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500 has the right idea

limpid comet
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Dusk is way better at giving you a feel for the map than Quake, it doesn't help that quake also has like... 2 colors

echo epoch
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Are you talking about Dusk or Quake? I never had much problem in Dusk outside of E2M1 for like a minute and looking for secrets.

crimson folio
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I'm fuckin wit chu

mild ginkgo
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and syrix has valid points, im not saying hes wrong

crimson folio
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I am because he is

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;]

sullen carbon
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Yeah for sure, it'd be silly to say FUCK MAPS

mild ginkgo
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i personally dont like doom16's solution, and i cant think of another good 3d map

crimson folio
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fuck maps

mild ginkgo
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but i also enjoy being lost in games

balmy sluice
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^

vagrant trout
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Just because someone didn't have problems doesn't mean they won't.

summer otter
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there isn't really any amazing 3d maps, the best maps I can think of in 3d games, r still 2d

echo epoch
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That was a big part of the fun in Doom. Look at any custom .wad.

vagrant trout
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let's also consider the fact that if you don't like using a map in these games

limpid comet
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I feel like we are drifting close to the "ink ribbons are good" mentality now

vagrant trout
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you could just not use it. if that's your preference

sullen carbon
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Yeah, that's part of the charm with old school shooters for me at least

vagrant trout
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I don't like carrying weapons between levels, so I use Intruder mode.

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I wouldn't tell everyone that does to play the same way.

summer otter
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designing an entire feature not currently implemented goes beyond, don't use it if you don't need it

limpid comet
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I don't know about that, DooM's map system is way better than wolf 3ds

echo epoch
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Also taking all the time and resources to innovate something that hasn't ever really been done well even in AAA games in an indie game of like 5 people to address a singular complaint from one person is insane.

vagrant trout
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simply having the option to use it is the best option

mild ginkgo
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im CERTAIN there will be a map for the game at some point, i will probably disappoint you to say its unlikely for the initial launch, but when DAWN arrives, dusk will be far more technically viable to support a map

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and we might ship one with the sdk, or immediately make a mod for it

echo epoch
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Learn the levels, and when the time comes, make a map mod.

vagrant trout
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That's fine enough for me. More than likely somebody obsessed with having maps for games like Ross Scott or something will make one themselves.

summer otter
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these r lofty mod certanties

crimson folio
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the best way to go about it, imo, would to have a func_trigger brush entity point to an image of various floor shapes on the same kind of plane/grouping, with enemies being within a fixed range of height

mild ginkgo
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this is the best i can offer for now

echo epoch
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That'd be hard to do with maps like Escher Labs or Old Time Religion

mild ginkgo
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i did a bunch of editor overhead screenshots

crimson folio
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yeah, exactly

mild ginkgo
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i can do them for episode 2

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but theyll be a mess

summer otter
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it would have been downright weird for dusk alpha level

balmy sluice
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@vagrant trout legit question, did you like the locator from dead space? (if you played it)

vagrant trout
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Simply hearing that you'll keep trying again, ever, is good enough for me.

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I have not played a Dead Space game. @balmy sluice

crimson folio
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keep trying but don't do shit

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my advice

mild ginkgo
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old time religion

crimson folio
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add a compass and nothing else

mild ginkgo
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lol

summer otter
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lol

echo epoch
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Jesus

vagrant trout
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honestly

echo epoch
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Not to mention the tunnels

vagrant trout
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if you had the colored doors labelled or pointed out, that's fine enough for me

summer otter
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the level design doesn't even bespoke need for a map imo

crimson folio
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actually a compass would probably do it

sullen carbon
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I can see Hank's grave

mild ginkgo
vagrant trout
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the only part that trips me up is having to remember exactly where the colored door is. sometimes it's not always one that I've been past either

summer otter
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lol oh god

vagrant trout
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Sometimes it could be in an area further after you get the key.

echo epoch
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Then that's when you explore.

crimson folio
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dude how did you beat doom 1

echo epoch
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Just like in Doom.

mild ginkgo
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usually david is good about design cues to keep you in line

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e2m1 is specifically one that we've had trouble with

vagrant trout
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those maps are actually fine for me personally @mild ginkgo

mild ginkgo
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thats pretty much the only example i dont have an excuse for

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because we know the routing is an issue

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all the other levels have some design cues to keep you on rails for the most part

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also they dont all work lol

echo epoch
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"Lighting"

mild ginkgo
limpid comet
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I really only had trouble with the mine levels, but they get so much samey looking textures that I sort of zone out

mild ginkgo
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e1m9

summer otter
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keys in front of doors they r not meant for is kind of the weakest point for me

limpid comet
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but that's mine levels in general

vagrant trout
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that is actually still more helpful than nothing for me

summer otter
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but It shows me the door, either way

mild ginkgo
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the mine level is also intentionally confusing

vagrant trout
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if someone just drew a big line where the colored doors are that'd be good enough for me

summer otter
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I think developing spatial awareness is important to encourage

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my handbone is connected to my armbone type things

vagrant trout
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if that's a skill people find interesting to learn then let them do so. there's nothing wrong with letting anyone else have a map.

crimson folio
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how is that more fun than just exploring

summer otter
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I won't argue against the map if its not too much work

echo epoch
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But it's too much work for now.

summer otter
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no reason to bang head against wall

crimson folio
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there's everything wrong with it if that goes against the wishes of the developer or is something that is just a huge time sink

mild ginkgo
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lol

limpid comet
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Oh I get the point of mine levels, but I'm also colorblind and an aesthetic player so I sort of despise them on multiple levels

crimson folio
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like I get it, but understand

limpid comet
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I get that's the point, but still

mild ginkgo
crimson folio
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it's a technical clusterfuck

vagrant trout
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I know this.

crimson folio
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everyone else has been fine

mild ginkgo
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thats not true

crimson folio
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cept on 1 level

mild ginkgo
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e2m1 has been a massive complaint

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yeah

balmy sluice
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What does labs look like @mild ginkgo ?

crimson folio
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for the most part

mild ginkgo
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ill give anyone e2m1

crimson folio
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and there's one dev

limpid comet
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i got through e2m1 fine Lorelei

summer otter
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is it becausse of bluedoor?

mild ginkgo
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good question

vagrant trout
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like we can get past that it's difficult, I know that it's difficult. that's not the issue. it's that I don't agree it would actively make the game worse.

mild ginkgo
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ill find out in like 30 minutes, i have to re-pull the source, i just reinstalled windows

echo epoch
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Nobody is saying that it would make it worse

limpid comet
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I had more trouble with thresher just because of all the blindside projectiles in the main... lobby?

vagrant trout
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kooch is

balmy sluice
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I hate reinstalls

summer otter
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no he'd just rather spare the working

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on things that matter

balmy sluice
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It's the worst possible thing

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You get comfortable, then, BAM

mild ginkgo
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yeah

crimson folio
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if the game wants to have a sense or option of disorientation without having to do with the doom thing of flip-flopping linedef flags level to level

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and that's 2d

mild ginkgo
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if duskworld and dusk werent separate id already have it pulled

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but now we gotta wait

vagrant trout
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You could just unbind the key that would bring up the map kooch.

crimson folio
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you could just have one

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you're thinking as a player

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I'm thinking as a designer

balmy sluice
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I'm also curious about e2ms if it's not too much of a problem

mild ginkgo
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theyre super easy for me to do

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for the most part

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some levels require some uh

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interesting things

vagrant trout
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I'm having a hard time understanding what you were talking about.

opal plover
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what are you talking about 500?

crimson folio
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hypothetically if david didn't want a map, then i'd say that's his call and to against that in his from scratch project would be going against the artistic wishes of the designers

summer otter
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top down views of the maps kind of illustrate how current maps r designed without mapping systems in mind

vagrant trout
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Is it actually the wishes of the designers for the player to get lost though? And is that a good thing in it of itself either?

balmy sluice
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He's just saying it wouldn't hurt if there was one, but understands why there isn't one.

crimson folio
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you know what game benefits from not having a real map system? deus ex, because it's about discovery and finding a way though obstacles both on huge and small scales

echo epoch
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Still not seeing anyone else getting lost besides E2M1.

crimson folio
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really man

vagrant trout
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Dusk is about exploring but it isn't about figuring out how to.

crimson folio
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yeah, I'd say it is

summer otter
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a map won't tell you where you need to go on e2m1

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knowing where you have and haven't been will

mild ginkgo
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alright, alright, we understand some people dont like maps, and some do :D

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lets just

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get along

summer otter
crimson folio
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lmfao that last bit was a lil too much

mild ginkgo
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im gonna post cool screenshots in a few minutes

summer otter
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is that allowd

opal plover
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Cool screenshots of E3?

mild ginkgo
#

๐Ÿ˜Ž

summer otter
mild ginkgo
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๐ŸŒน

vagrant trout
#

What's the console key?

mild ginkgo
#

tilde

opal plover
#

๐Ÿค”

prisma halo
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~

mild ginkgo
#

its not enabled in sp right now

crimson folio
#

๐Ÿค”

mild ginkgo
#

well actually its technically Backquote

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not tilde

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`

echo epoch
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G R A V E

crimson folio
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it's the cheat key

vagrant trout
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But I was told I could IDKFA to get through the level I'm on to get back to where I was.

mild ginkgo
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just type idkfa

echo epoch
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just type it

summer otter
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CAPITAL BACKQUOTE

vagrant trout
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ah

echo epoch
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just like doom

mild ginkgo
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very um, doomish

crimson folio
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it's Blake Stone style

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J A M baby

vagrant trout
#

You said the exit door was actually right near the entrance?

mild ginkgo
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in erebus reactor

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yes

crimson folio
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define near

vagrant trout
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erebus reactor?

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I mean escher labs

mild ginkgo
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in escher labs, walk directly to the yellow door

vagrant trout
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I need to get back to erebus reactor

mild ginkgo
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and you're basically done

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its a straight line almost

echo epoch
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It's past the boss

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Actually that applies to both levels

crimson folio
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define boss

mild ginkgo
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ill post an overhead screenshot in a little bit if you

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're still there

prisma halo
#

boss1
bษ’s/
informal
noun
noun: boss; plural noun: bosses

1.
a person who is in charge of a worker or organization.
crimson folio
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define boss1

prisma halo
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thanks google

echo epoch
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I don't see any of the bosses in Dusk being in charge of anyone.

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Realistically

vagrant trout
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all that talk about just having an option for a map and yet I still don't think dark souls should have a difficulty option

crimson folio
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define realistically

opal plover
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What about the boss at E3M10?

balmy sluice
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THE PURGE

mild ginkgo
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perfect

balmy sluice
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I thought my discord was broken lol

vagrant trout
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Noice

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So

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what is the official name for the improved cultist enemies?

echo epoch
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I call em Duke Mages

mild ginkgo
echo epoch
vagrant trout
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What's the highest score somebody's gotten in Endless?

unique saffron
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At least 3

balmy sluice
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You can get a pretty dumb score on lower difficultys.

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Cero / endless is where it's at

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.... *duskmare

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Of course it's on endless. ๐Ÿ™„

echo epoch
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So screwing around with nbfastfingers is amazing

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Especially with the Shotguns

crimson folio
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OH NO WHOS BEEN MENTIONING THE WIKI

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i'd love to create an ep2 page one day

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one day

jaunty meteor
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You can do it today :p

crimson folio
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no

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i have revision shit to do

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im #4 on the dusk wiki leaderboard fight me

crimson folio
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List of Friendly Factions:

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Soap

jade root
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List of Hostile Factions
Literally Everything

crimson folio
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actually it says here on the wiki that the welders are part of the army?

jade root
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Idk

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I don't look at the wiki

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Most of the stuff on the wiki is fan speculation

crimson folio
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I guess

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ye its a lot of headcannon

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i didnt add welders and cowgirls to the list tho

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i'd say theres a few more

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cult/militia, millitary/scientists, demons etc.

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i'd say the welder is part of the cult

valid path
#

yeah i think he was just some worker who got into the cult and slowly went insane or something

crimson folio
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cmon the welders a BLACKSMITH

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obvious he aint navy seals

opal plover
#

Nah the welders are the engineers of the facilities.

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And anyway dividing the main E2 faction into military and scientists would be way too specific, And even then welders aren't even scientists.

crimson folio
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well i mean, its like a uac thing

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some kind of millitary/scientific body

opal plover
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Yeah

crimson folio
#

so its a corrupted millitary research unit or something idk

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H E A D C A N O N

jaunty meteor
#

Don't add headcanons to wikis FFS

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The point of a wiki is to compile information, not post game theories and headcanons

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Especially "trivia", which is useless 99% of the time

crimson folio
#

ye i know

jaunty meteor
#

If your contribution begins with "X is probably", "X is likely a reference to", or "X may be inspired by", then you've already blew it

crimson folio
#

๐Ÿค”

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this article wasnt done by me btw

jaunty meteor
#

Wow, that's abysmal

#

Easily one of the worst pages I've seen in recent history

crimson folio
#

gonna need a grammar and factual cleanup crew for the ep2 pages lol

jaunty meteor
#

I'm just gonna outright remove like 90% of this

crimson folio
#

im gonna get to #1 correcting these fucking grammar mistakes lol

jaunty meteor
#

Don't bother, I'm purging most of this page

#

It's awful; I'll just cover the basics

crimson folio
#

ye please do

jaunty meteor
#

In the future (and this goes to everyone), use Doomwiki as a reference when deciding how to format wiki pages

#

You'll save yourself a lot of wasted time

crimson folio
#

ye thats what i tried to do with this page

#

a lot of effort though

#

trying to right down a walkthrough for every single map, etc.

opal plover
#

Yeah the guy who wrote the cowgirl article also wrote articles about most of the other bosses too. I fixed the Duke bros and grand wizard's pages however.

crimson folio
#

๐Ÿ‘

#

God bless you guys for actually writing pages on the wiki

opal plover
#

Pretty sure the guy who wrote them was annonymous too, might need to set up a sign in to edit kind of deal.

crimson folio
#

nope

#

not an anon

opal plover
#

Ok that's good.

crimson folio
jaunty meteor
#

I updated the Cowgirl article; it's not great but it's LOADS better than it was

crimson folio
#

ye wow thats a million times better lol

#

i dig that tactical analysis section

#

better than blending it with a giant wall of text

fresh onyx
#

anyone know how to nodraw faces in trenchbroom?

crimson folio
#

search for the clip texture

jaunty meteor
#

Clip is not appropriate for only having one face be nodraw

#

It makes the entire brush invisible

fresh onyx
#

oh uhh

#

how to make just the non visible faces nodraw?

crimson folio
#

theres a "skip" at the bottom of this page

#

maybe that works

fresh onyx
#

yeah thats what i was looking for tyvm

#

can i make the clip brushes transparent? or should i just hide them if i need to use them?

#

really liking how user friendly trenchbroom is

crimson folio
#

I don't think the clip texture renders at all

fresh onyx
#

i mean in the editor

#

like if i put junk in a hallway and use it to prevent the player getting stuck on crap

crimson folio
#

if you click view on the top right

#

I think you can uncheck clips

fresh onyx
#

ah sweet

cloud forge
#

would it be worth it for now trying to get some higher quality screencaps of enemies, and maybe even editing them into transparent images for the sake of a clean looking page/reference?
or would you say just wait until we can rip the models in the sdk and get clean pics that way

gleaming berry
#

Bless you guys for populating the wiki

#

๐Ÿ™๐Ÿ™๐Ÿ™

#

Also thanks for reminding me to send Twitch an image for Dusk

#

Forgot about that

crimson folio
#

send twitch a list if ways to be better

#
  1. delete twitch
#

yes

slate edge
#

Cowgirl strategy guide ๐Ÿ˜‚๐Ÿ˜‚

#

give me some recording software and windows movie maker for Win7

#

EZ

crimson folio
#

I actually use windows movie maker

gleaming berry
#

I do too

#

Don't tell neone

slate edge
#

DM me and give your redit card if you want strategy guide to mama and cowgirls :D

#

yes, redit card

crimson folio
#

reddit card

graceful wing
#

reddit license

supple scroll
#

sad you cant get windows movie maker anymore

slate edge
#

that thing was great on win xp

crimson folio
#

but apperently microsoft doesn't host it anymore

heavy mango
#

I used shotcut, it's not bad tbh. it's free

#

you probably have to watch a few videos just to know how to do a few things

#

but it works and it's not bad at all

balmy sluice
#

I miss windows movie maker

cloud forge
#

did an example with the rat just cus i knew itd be one of the easier ones to do, but would it be a good idea to make a set of enemy pictures like this, rather than the more jpeggy cropped screengrabs that are on the wiki right now?

echo epoch
#

Absolutely. How'd you manage that? Greenscreen?

mild ginkgo
#

Adobe Photoshop is a raster graphics editor developed and published by Adobe Systems for macOS and Windows.
Photoshop was created in 1988 by Thomas and John Knoll. Since then, it has become the de facto industry standard in raster graphics editin...

cloud forge
#

@echo epoch just got a good closeup screengrab and used color select to do the heavy lifting
other than that just selected, deleted, and cropped where needed

crimson folio
#

holy shit i didnt know it was 1988

gleaming berry
#

It's 2018 I think

echo epoch
#

Yeah my only experience with that sort of thing is Sony Vegas. I should really finally fuck around with Photoshop or Paint.net

leaden radish
#

Gimp

#

try that

#

its free

echo epoch
#

I hated it.

leaden radish
#

and its pretty good

#

๐Ÿ˜ฆ

crimson folio
#

i meant photoshop was released in 1988 but theres no point to explaining that anymore

echo epoch
#

Paint.net was cool beans, but using multiple windows is odd.

#

Is*

balmy sluice
#

The speedrunning time for head cheese should be updated on the wiki, ask @cerulean sun for the time

#

Pretty sure it's sub 10 now

#

Ew, you have to merge your twitch account to make a Gamepedia account

crimson folio
#

@cerulean sun oh boi he did done did it

cerulean sun
#

yeah

#

few days ago now

#

i posted the meme version

dim valve
#

ok this is old as shit i know but i can't believe there was a whole 100+ post argument over linearity in dusk last night

#

dusk is fucking simple compared to like, anything TNT ever made for Doom 2

#

or maybe just Jim Flynn

#

The one time I got lost in all of Dusk was in E2M4 when I forgot about "the hatch", and even then it wasn't that bad

#

like if you ever played ROTT (original), you would just ragequit halfway through the shareware

vagrant trout
#

doom also had a map

cloud forge
#

e2m1 was the only time i got lost
spent way too much time wandering around after getting keys

#

but that was likely my fault

dim valve
#

I only got lost in E2M1 because I was so busy fighting the enemies that I forgot I had to take the tunnel to progress, as shown in the PAX AUS stream

vagrant trout
#

I've gotten lost two other times in E2 as well so far

#

also, you can zoom that map in on specific areas

dim valve
#

uh, hyperbole

#

Also

#

tell david where you got lost so he can pat himself on the back for his devilish level design

#

btw if you've never played that map, it's good shit ๐Ÿ‘Œ a bioshock remake that works really damn well

#

sorry, DEmake

#

i saw that btw

#

can't hide your shame

solar olive
#

I think that bioshock doom level was designed by one of those bioshock designers as well =P

dim valve
#

it was, he even wrote a whole article on why Doom has amazing combat IIRC

crystal vessel
#

The same one who was in the Double Fine video series about playing Doom with John Romero probably

solar olive
#

that one

dim valve
#

JP LeBreton?

crystal vessel
#

Yeah

dim valve
#

Probably beating a dead horse here, but Dusk really does the "storytelling through environments" thing well. Much better than even the classics, I would say.

#

Like, wtf is half of Quake 1?

#

Thank you shillbot

limpid comet
#

remember when Machinegames just popped out a quake mission pack?

solar olive
#

the only thing i never liked that much about quake was how messed up the themes were. I mean, they were all linked through teleporters, but kinda expected to see military bases in one episode, the castle theme in another one, the gothic one on the third one and so on., but they kinda merged all 4 theme in all 4 episodes.

I remember when i played the shareware version i thought it was some levels of each episode merged into one to have a taste of each episode.
Other than that, the game is great and i still play it, despite all these years =P

mild ginkgo
#

its definitely one of the bigger problems with quake

#

it makes almost zero sense

dim valve
#

Yeah, we don't know the full story, but there's been bits and pieces leaked out about the development process over the years. Basically, Quake 1 was nothing like it was supposed to be. It was a cobbled-together mess of different designer's ideas. Also, apparently at one point the Reznor soundtrack was different (and better according to Romero)

#

Also, that Quake mission pack? Better than the entirety of TNC ๐Ÿ˜‘

vagrant trout
#

because you're meant to be hopping between multiple dimensions @solar olive

#

that's where the portals lead

frozen heart
#

It could be related to limitations of the time not really allowing for much ox position or detail to show this

#

Hence why I would fucking love a single player Quake reboot with the setting of quake 1

#

But in the meantime I'll keep my eye on Witchfire

flint flume
jaunty meteor
#

it's a cult leader.

flint flume
#

i mean

#

of course!

cloud forge
#

these seem up to standard?
if so ill just make the rest and pop em up as needed

mild ginkgo
#

๐Ÿ‘Œ ๐Ÿ’ฏ

cloud forge
#

rad
i know about idkfa but is there a noclip cheat in-game yet?
only asking for the sake of convenience for getting some screenies of bosses real quick rather than playing thru full levels to get to em

mild ginkgo
#

no noclip available yet!

#

the console will bring that about

cloud forge
#

ah, aight
apologies but those pics might be a little later than the others then, wanna get the quickest possible ones done first

#

which will be common enemies

#

might do the same for weapons and items if the wiki needs

echo epoch
#

Dude you're a godsend, take your time.

cloud forge
#

no problem man

#

thanks though, i enjoy helping with this sorta stuff

echo epoch
#

Same, but I'm not ad skilled, talented, or attractive as you are.

cerulean sun
#

Needs to be a wiki page just for jerry

#

Which is the leatherneck at the top of the stairs of e1m1

#

Hes a fucker

cosmic urchin
#

jerry's just doing his job

echo epoch
#

That's Plague

valid path
#

fucking jerry man

opal plover
#

Dusk headcannon: Jerry was a dick even to other cultists, he even pushed a red mage once.

dim valve
#

Who's going to be the wise guy here that lists Mama's voice actor as Justin Roiland?

#

And mentions that the boost pad glitch in E2M6 is caused by having over 700 FPS?

solar olive
#

i'm trying to recreate the bug from the jumppads to see if i can report it with some evidence/way to do it. I've managed to record it "by accident" on e1m3, but can't recreate it after i've restarted the game.

Worth mention that bug never happened to me before.

valid path
#

over 700 fps

#

wot

opal plover
#

It's a steam forum meme

valid path
#

ah

cerulean sun
#

What is the link to the dusk wiki?

stone thistle
cerulean sun
#

Thanks

#

Ok

prisma halo
valid path
prisma halo
bright crane
#

GUYS

#

IVE FINALLY PURCHASED DUSK

#

im giving you all my trust in this project

cerulean sun
#

Do it

echo epoch
#

Well, go play!

stone thistle
#

you did the right thing

cloud forge
#

i find it funny how quickly my opinion on dusk changed tbh
like, ill be honest
i was pretty turned off by a lot of the trailer footage
but i saw a pal playing it and bought it for myself and damn
it's kind of fucking amazing

#

i love it

stone thistle
#

I always had a good feeling with this one

#

when I saw those screenshots something was telling me "this is going to be good"

cloud forge
#

i think i was still a little salty from coming off of STRAFE and having that be a bit of a disappointment and i was thinking this game was gonna fall into the same pit but nah

#

its amazing

dim valve
#

The first footage I saw of Dusk was just a complete nobody on Youtube with only a few thousand views and terrible, slow gameplay footage

#

It looked so bad

#

Then GGGManLives covered it and the rest was history

stone thistle
#

hehe

echo epoch
#

I keep hearing similar things, that people don't like the trailers.

dim valve
#

It wasn't a trailer, it was some recordings of the pre-pre-pre-alpha level with the field and the tractor

#

It took them like 12 minutes

#

IIRC

cloud forge
#

to be honest
the trailers made it look really uninspired
which isnt the case at all
it's insanely original and inspired
but the trailers rely too heavily on pointing out the stuff that's inspired by older games rather than introducing the new stuff dusk brings to the table

stone thistle
#

that's because you have to get the attention of old school fps fans first

dim valve
#

RAMPAGE PAST THE REDNECKS AND BE BRANDED A HERETIC

stone thistle
#

for me it worked

cloud forge
#

yeah
wasn't that the e3 trailer?
that showed little snippets of gameplay and was mostly just QUAKE IN FEAR
HALF YOUR LIFE
CHEX YOUR QUEST

dim valve
#

i clapped when i saw at-sts in the Dusk trailer!!!!!!!!!!!!!

cloud forge
#

CHASM IN THE RIFT
FILL YOUR ONE WHOLE UNIT WITH BLOOD
SERPENT RIDE WITH THE HEXENS

dim valve
#

THIS TEMPLE CHALLENGE ISN'T SO TASTY

cloud forge
#

holy fuck

dim valve
#

i think you mean

#

WHAT THE

gleaming berry
#

The first trailer has to grab people's attention

#

Or nobody will pay attention

dim valve
#

good job

gleaming berry
#

You also have to message your game very specifically in 2017

dim valve
#

yeah, like that other game

gleaming berry
#

Or people will assume it's something else

dim valve
#

the one that starts all those repeated arguments

gleaming berry
#

Once you have their attention - you can create more focused trailers

unique saffron
#

Why don't you just stand in front of a green screen and flex your sexy bod for the whole trailer @gleaming berry

gleaming berry
#

It's like my job or something

#

๐Ÿ’ช๐Ÿ™๐Ÿ˜‡๐Ÿšจ๐Ÿšจ๐Ÿšจ

dim valve
muted tusk
#

Old Spice styled Dusk commercials starring El Oshcuro

gleaming berry
#

Quality

cloud forge
#

i did that on accident today and nearly shat myself

#

i love it

dim valve
#

that's what the toilet is for, though

#

shit in it instead

gleaming berry
#

Also Civ you have to balance the old and the new

#

Like we yell DOOM QUAKE BLOOD

#

But then we're like DO A FLIP

#

and it like OH OK

#

This is different

echo epoch
#

RED YOUR XEN

gleaming berry
#

Especially when you're an indie game with no following

stone thistle
#

there needs to be a Big John trailer

echo epoch
#

Nah keep Big John on the DL

gleaming berry
#

Gotta do as much as you can to get noticed by the masses then whiddle it down to your core audience

fossil oriole
#

Gee DUSK! How Come Your Mom Lets You Dual Wield Two Shotguns?

echo epoch
#

YOUR MOM WILL HATE THIS GAME

gleaming berry
#

DAVID SZYMANSKI IS GONNA MAKE YOU HIS BITCH

echo epoch
#

Oh that's golden

#

THAT should have been in the trailer

cloud forge
#

@gleaming berry
i actually totally agree with having to set the precedent for your game in the very first trailers
ive been doing a lot of thinking on STRAFE since it came out because even though it was marketed as an oldschool throwback, it fell into the pit of a lot of people not realizing it was a roguelike too despite that being on most of the readable forms of marketing, rather than the trailers
marketing is a fickle thing and honestly i think you obviously did a very good job looking back on it
also yeah, i will admit, when i saw that backflip at first i definitely went "Oh fuck, that's cool"

#

i keep bringing up strafe
but its kind of this weird anomoly
id been following it for a long time

#

and watching how it progressed

#

and its release

#

and reception, is really interesting

#

and its kind of a good basis for dos and donts when marketing and releasing a game

stone thistle
#

DUSK IS FOR EVERYONE!

cerulean sun
#

Tm

#

Everybody dusk

cloud forge
#

i have a bizzare relationship with strafe
i actually sort of enjoy it honestly
but its like, at release it seems like nobody knew what it was supposed to be
and a lot of frustration came through in that

#

but it still felt rushed out the door and buggy beyond that

#

it was too ambitious tbh

cerulean sun
#

They didnt touch the door

echo epoch
#

Wait is your name from trying to speedrun e1m1

stone thistle
#

I want my DUSK sweater. Do it now. C'mon!

cerulean sun
#

No

#

Used this name for a few years now

cloud forge
#

strafe is holding its place in my heart right now as that game that could have been brilliant and amazing but fell just short for many reasons
the game's art direction, music, and core gameplay is outstanding
but the modular level design fails in almost every way

cerulean sun
#

Referance to something else

cloud forge
#

and the lack of QA is insanely apparent

stone thistle
#

STRAFE has improved with the latest patches. Using mutators makes it more fun to play.

echo epoch
#

Hell, here they either tell you it's gonna get fixed, or it's intentional and to fuck off, which is amazing.

#

Other devs would just give you that "we're looking into it" nonsense

cloud forge
#

i still have a lot of respect for the strafe devs
they were insanely transparent around release and outright asked people to tell them how they fucked up in brutal detail and listened and took it as constructive criticsm

#

and i think their next project will be better for it

#

they're very nice peeps
they just had a project that was way too ambitious than they could handle and they were up front about that in some of their later backer emails

gleaming berry
#

Thanks!

echo epoch
#

Hey, it happens.

#

I hope they do well.

gleaming berry
#

The same goes for AMID EVIL

#

It's actually nothing like Hexen and Heretic

#

But if I didn't say thay

#

Nobody would have paid any attention

echo epoch
#

I need to get in on AE

gleaming berry
#

Loss leaders so to speak

#

Gotta hook not only players but the press

cloud forge
#

i still have a silly ass soft spot in my heart for strafe too though
its got one of my absolute favorite OSTs of 2016
and fuckin launching myself through levels while using small aliens as meat shields has its charm

cerulean sun
#

Btw my name is a pinball reference

gleaming berry
#

If we put out a press release just saying DARK FANTASY FPS nobody would have given a shit

echo epoch
#

It's time to DARKen your MESSIAH

stone thistle
#

to be honest what got me interested in both games most is that both have real fixed level design

cloud forge
#

DEEPโ™‚ DARKโ™‚ FANTASY FPS

cerulean sun
#

Dank fantasy

echo epoch
#

Honestly procedural will always be inferior to hand made maps

gleaming berry
#

And yes STRAFE is a very cautionary tale in terms of game messaging and Marketing

#

And QA

#

And release dates

#

And Kickstarter

#

Also nobody ever realizes I'm one of the executive producers of STRAFE lol

#

Me and Steve's parents

stone thistle
#

really?

cloud forge
#

if strafe had maybe like, another year of QA and testing
it wouldve been real good
and proper marketing of course
i keep forgetting about that
but yeah
ill always have a soft spot for strafe
hell, lemme see how much time i have logged in it

gleaming berry
#

Yeah Thom is a friend of mine I gave him money before anyone else

#

And pushed to get the Devolver deal

stone thistle
#

cool

gleaming berry
#

Was very stoked when they did I THOUGHT ID GET MY MONEY BACK heh

cloud forge
#

Thom Glunt is an insanely cool dude
I got to play Quake with him a lot during STRAFE's development and hearing his genuine passion was really inspirational tbh

gleaming berry
#

Yeah he's a great director

#

Too good

#

Trailers too damn good

#

For his own good

#

But he was also pretty stubborn about a lot of stuff until it came back to bite them after release

#

Reminds me of when we worked on ROTT

#

you'll know what's wrong with your game once it's out lol

cloud forge
#

when i look behind the scenes of strafe i see a team with some absolutely insane passion that just needed a bigger force to help push back and guide in a few places

gleaming berry
#

PEOPLE WILL TELL YOU

#

If it came out as what it is now it would have done great

#

But that initial bad PR was killer

stone thistle
#

people make mistakes and learn from that

gleaming berry
#

Hard to come back from

cloud forge
#

i would never even say the game had bad "PR"
they handled the reception fucking excellently imo
its just the bad marketing rather

gleaming berry
#

Nobody usually gets It right with their first game

#

oh no I mean bad PR from bad reviews and sales

cloud forge
#

ohh, yeah

gleaming berry
#

Not actual bad PR

#

The PR was great

#

We have the same PR person lol

#

DUSK is an example of all the lessons I learned on ROTT

#

You can only make better games

#

Unless you dont learn anything

echo epoch
#

^

gleaming berry
#

Like 5 years ago I didn't know Jack shit about making games, now I know a little more than that lol

stone thistle
#

I bought ROTT and I like it

cloud forge
#

Im glad strafe is in a good position now
but its also a shame that their 'first experience' had to go into that game because there's so much potential thematically and gameplay wise
honestly id love to see them years down the line remake strafe from scratch or something
of course i know that wont happen nor do i ever expect a dev to do something like that, im just speaking hypothetically

#

i think they're gonna do great stuff

gleaming berry
#

They're working on a new game

#

It's not anFPS heh

#

FPS fans can be the worst

cloud forge
#

i remember them saying a while back that their next project would be really different, yeah
im still very excited to see what they have in store though

gleaming berry
#

I mean we've basically made exactly what people have been asking for and we still get shit from time to time

#

Can't please everyone

echo epoch
#

I wish I had the means to fund indie games and such, but I'm pretty fucking irresponsible so I would've just marketed a bunch of indie early access walking simulators

unique saffron
#

I need you to make a Cooking Mama type game with a dose of Dave

gleaming berry
#

I want to make a Fallout 1 style isometric RPG

#

One day

echo epoch
#

^

gleaming berry
cloud forge
#

oh of course
but as much as i love it a lot of strafe's complaints were justified, at least around release
i think my first worry came from when i got the early access release
and i was playing through realizing how many bugs from the very first speedzone alpha had still not been fixed or even touched

gleaming berry
cloud forge
#

oh true

#

apologies

opaque spindle
#

If New Blood makes a Fallout 1 style isometric RPG I'm going to buy that shit instantly

gleaming berry
#

Yeah I mean gameplay crits for STRAFE are subjective right? But there's no excuse for performance and bugs in 2017. Consumers will annihilate you

stone thistle
#

imo you've done something very awesome with DUSK. Could be my fps of 2018 (if I like it more than Amid Evil or Ion Maiden)

cloud forge
#

exactly, those are the ones im talkin about

#

gonna move this to general tho

gleaming berry
#

But with Kickstarter backers and all the hype you set a date then you end up rushing like crazy

#

It's a treadmill

#

That's why I don't do release dates

#

You will never hit them

#

Games done when they done

#

SOOOOONymtmtmrmtmtm

#

Anyway my bags are delayed I gotta go wander around LAX now

stone thistle
#

all hail the power of soonโ„ข

gleaming berry
#

Tune in next week for more Marketing With Davetm

echo epoch
#

Go buy something expensive at the airport

#

Like an airplane

stone thistle
#

cya later Dave

cloud forge
#

you know
speaking of all this
i really hope romero's blackroom fps isn't dead in the water
its been silent for so long and that premise sounded amazing

stone thistle
#

yeah I hope too that it's not dead

bright crane
#

just read the chat

#

STRAFE is a pretty good game but ive got frustrated about some game breaking glitches, other than that... its full retro, if you consider my favorite music genre is dark synthwave ... it really bias my opinion but hey

stone thistle
#

I like STRAFE too but I hope they'll still release a few patches that add more stability

bright crane
#

@gleaming berry im really proud that you've learned a lot, ROTT to me was amazing too and it came at a time where twitch arena FPS were ocming back

#

@gleaming berry EVEN so i prefer it over nexuiz, i preordered nexuiz back in 2012 and i really regret it ( a shamed of me that i knew most of the devs of Illfonic)

stone thistle
#

especially the loading train in the Burbs needs more attention. That train turned out to be a run killer for me.

bright crane
#

HAPPENED TO ME THERE

#

i emailed the glitch tho

stone thistle
#

I did the same

bright crane
#

temporary fix was just to save and come back

stone thistle
#

unfortunately no answer

bright crane
#

they'll fix it

#

altho not sure im going to 100% the game with the glitch since its tiring

#

(im an achievement hunter and these cases, games where i'd get the 100% but i can't... really makes me sad)

stone thistle
#

I hope they'll

opal plover
#

Hey guess who's got a compelling arguement to make the guardian invincible to his own grenades.

echo epoch
#

Like 5 people here earlier lol

opal plover
#

I can't get the pacifist archivement on E2M10 because he just keeps hurting himself.

echo epoch
#

That's... that's a good one

#

@mild ginkgo There you go

gleaming berry
#

Yeah I have some ideas about the guardian fight

crystal vessel
#

Do enemies killing themselves prevent you from getting that?

gleaming berry
#

Also David already kinda fixed the jump pad e2m6 bug

#

None of us can replicate it

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It's so random

cosmic urchin
#

@bright crane if you like dark synthwave are you into perturbator

opal plover
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I guess it does amealok

gleaming berry
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Perturbator is best boi

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He's great live

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Carpenter Brut gr8 live too

cosmic urchin
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his new ep was so fucking good

crystal vessel
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Infighting doesn't prevent you from getting pacifist so I don't see why enemies suiciding would

bright crane
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Perturbator + Carpenter brut + Magic Sword = Life

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โค

gleaming berry
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Yeah he like reinvented himself wuhhhh he's so EDM nao

cosmic urchin
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tactical precision disarray especially

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god that drop

bright crane
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Perturbator Theme

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oh and Dave

gleaming berry
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Helps to be real high

bright crane
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remember the song of perturbator and brut?

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they collaborated? OP

opal plover
gleaming berry
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#reeeee

bright crane
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Dave did you play Hotline miami 2?

gleaming berry
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Nah I don't like those games

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Love the music and art

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Hate playing them

bright crane
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:c

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you pussy xdxd

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Well

gleaming berry
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Lol

bright crane
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did you listen to the soundtrack?

summer otter
cosmic urchin
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hlm2 is the worse game imo but the soundtrack is excellent

bright crane
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i still have nightmares

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of those off camera kills

cosmic urchin
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i still have nightmares of death wish on hard mode

bright crane
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QUE DEMONIOS

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you seirous?

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serious*

cosmic urchin
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no

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but that shit made me stab a wall

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not like a madman but just the one

bright crane
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you have to play with tony

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xdxdxd

cosmic urchin
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tony is easymode on that part

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i mean the fucking corey bit

summer otter
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I recommend playing as fish

bright crane
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kek

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Dave you there?

cosmic urchin
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oh right i have nuclear throne

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haven't played it in...ages

bright crane
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never heard of that game

summer otter
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its heard of u

cosmic urchin
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the mummy, bandit chick is cool

vagrant trout
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How did whoever the person that came up with the weapon spinning come up with the weapon spinning? Like what gave him the idea?

opal plover
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Cheeseman did apparently

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Where did the lil mage go?

summer otter
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tell no1

echo epoch
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Also why does spinning most weapons deal damage but some don't?

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Still a cool feature

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Why the fuck not โ„ข

opal plover
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Because of the way you spin it

cerulean sun
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we need a fidget spinner gun

opal plover
cerulean sun
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now we can spin while we spin ๐Ÿ˜„

echo epoch
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The SSG should do damage

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Like a drill

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Because, as we all know, the SSG needs more buffs

gleaming berry
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Buff ssg

vagrant trout
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@mild ginkgo Are you guys all playin Duskworld or something right now?

mild ginkgo
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yeah they are

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im just in voice

vagrant trout
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ah

mild ginkgo
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im acttually sat in bed on my laptop

cerulean sun
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im here too

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waiting for the screams

jagged topaz
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is that intentional?

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from the roof of the farm house on level 2

mild ginkgo
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yep! its a big secret

jagged topaz
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I tried jumping, couldn't make it ._.

mild ginkgo
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yeah theres another way to access it

vagrant trout
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pro tip: you can fly if you use props and the superhot cheat code

jagged topaz
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lol ok wasn't sure if i was supposed to see it from this angle though, still exploring now

vagrant trout
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so how many dusk shitposts have been made so far?

hexed roost
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MANY

vagrant trout
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I desire these.

mild ginkgo
vagrant trout
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I will make a folder for them, just like warframe, doom, warhammer and tooth and tail shitposts,

cloud forge
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made my own quickie model of one of the experiments just for low poly model doodling warmups
not sure if ill texture it since it was just for fun
would like to do some proper 3d fanart at some point

mild ginkgo
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its adorable

cloud forge
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didnt have much reference beyond a heavily jpeggy screengrab so its probably off but damn
today i learned the experiments have big as heck heads

cerulean sun
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would it be possible to get a DUSKGuy velocity meter in game?

vagrant trout
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Seeing the second experiment pop out after the first one made me laugh my ass off

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I was like "Huh, that wasn't too hard I guess, I wonder if" and then all of a sudden

cloud forge
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nearly shat myself the first time because i thought i was gonna be doing a button puzzle

cosmic urchin
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what about son of REDACTED

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"OH COME ON"

mild ginkgo
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but what about the third experiment

vagrant trout
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dusk has the sort of plot you could summarize in like a paragraph or two right?

cosmic urchin
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probably so yeah

vagrant trout
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Is it posted anywhere?

cosmic urchin
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but episode two would be

cerulean sun
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DUSK Bible

cosmic urchin
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complicated

vagrant trout
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I mean the background's all you really need

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you can figure out stuff for yourself just by playing past that point

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all there in the manual

mild ginkgo
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the duskdude is a treasure hunter

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thats about it

cosmic urchin
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musclebound indiana jones

mild ginkgo
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afaik

vagrant trout
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he's a treasure hunter and oh no cultists captured him and put him on meathooks?

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and then things escalate from there

cosmic urchin
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i guess

mild ginkgo
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im hoping david tells us more lol

cosmic urchin
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all will be revealed in the dusk comic

vagrant trout
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oh, right

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I'm gonna be getting that

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cause I pre-ordered the video game

cosmic urchin
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pre-order before the halloween "release date"

mild ginkgo
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Yep

cosmic urchin
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yeah buddy

vagrant trout
#

So who are the main devs on Dusk besides Points, Dave, Cheese, coder guy...?

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are they it?

cosmic urchin
#

uh

mild ginkgo
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David (cheese/jefequeso) is the main dusk dev

cosmic urchin
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cheese (david) is the main dev im pretty sure. dave is just the producer/general memelord

vagrant trout
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I thought there's another account here named cheese. thonk

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wait

balmy sluice
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Dave just provides face textures

vagrant trout
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one's named david and the other's dave?

mild ginkgo
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he does all the art, code, everything except some of the music in the main game

cerulean sun
cosmic urchin
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one fucking guy

mild ginkgo
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DAVE, El Oschuro, is the producer

cosmic urchin
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still amazing to me

mild ginkgo
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Andrew does music and sounds

frigid swallow
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You know vine sauce played the game on stream tonight

vagrant trout
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aw shit

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there's probably gonna be a vod of it then

cosmic urchin
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vinny? joel?

frigid swallow
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Vin

vagrant trout
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I'd assume Vinny since he usually plays more new shit

mild ginkgo
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i do the Duskworld development

cosmic urchin
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oh good time to watch vinny fucking die and get lost for 2 hours

frigid swallow
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Couldnโ€™t get a good match going tho

magic dew
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yea just found out about this game from vinny, i saw maybe two minutes of gameplay and got immediately stoked. it's like this was made for me

mild ginkgo
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and theres a few mappers, hank , rezulux, and unmutual

vagrant trout
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Vinny's not that bad

cosmic urchin
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๐Ÿค”

vagrant trout
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I've seen other LPers who are generally more terrible at the games they play. but that's another topic

cosmic urchin
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party hard 2 alpha though

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that was depressing

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i had to download the shit myself and play it

frigid swallow
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He mainly wanted to showcase it

balmy sluice
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@cosmic urchin go find e2ms already!

frigid swallow
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Looked neat havenโ€™t seen it before

cosmic urchin
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@balmy sluice BAWDY HELL MOM ILL DO IT TOMORROW

vagrant trout
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so there's a bunch of people coming in now from vinny's stream?

mild ginkgo
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i wish i had been around while vinnt was playing

frigid swallow
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Well Iโ€™ve seen the game in articles

mild ginkgo
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we wouldve put a nice server up for him and filled it with people

frigid swallow
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But first time watching gameplay

vagrant trout
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I'm trying to think of where I first saw. I think it may of been Jim Sterling's video on the shareware version? though I'm certain I saw something of it before then

cosmic urchin
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gggmanlives is where i saw it

cerulean sun
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i can blame Dave

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i had dave on my steam friend list from ROTT 2013

vagrant trout
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I was kinda worried about it from watching the shareware version gameplay, amplified from hearing about Strafe at its state of launch. but things seem to have turned out very well.

cerulean sun
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and he invited me to the steam group one day and held out on buying for a while

jagged topaz
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ok i give up is there a basketball prop i can't find somewhere?

cerulean sun
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yes

jagged topaz
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fuck

cosmic urchin
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dusk has already claimed the title of goty 2018 for me unless eitr actually comes out

cerulean sun
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teleporter

cloud forge
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I've been looking now too, didnt know about that secret

vagrant trout
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There's Dusk and two other games I'm looking forward to this year

cosmic urchin
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looks so damn gooooood

cloud forge
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I feel like the bottom of the lake might open up?
The hallways seems to lead right underneath it

jagged topaz
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civ, it's almost assuredly shooting a basketball in the hoop by that lake

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but i can't find a basketball

cloud forge
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I thought it might be a skull or maybe mortars you needed to use

vagrant trout
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I'm kinda hopin Hunt isn't bad even though I know exactly what tired bandwagon it's a part of.

cerulean sun
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have you been ontop of the hay?

cloud forge
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But same

cosmic urchin
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@vagrant trout which games?

vagrant trout
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Hunt: Showdown and

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I forgot the other one

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oh

cloud forge
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Also noticed a secret side room that opens up in the trees behind the shed
Dont know how to get in either

vagrant trout
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it was amid evil lol

cosmic urchin
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amid evil

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oh

balmy sluice
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Hunt: Showdown looks dope

cosmic urchin
#

right

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also witchfire

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but i doubt thatll be coming out anytime soon

vagrant trout
#

I saw like a five second clip of that and it made my bones feel good.

mild ginkgo
cosmic urchin
#

shadow warrior all over again is what it felt like

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reboot hasn't aged well probably but i loved that game anyway

balmy sluice
#

so how about that dusk though?

mild ginkgo
#

im a fan

cosmic urchin
cerulean sun
#

needs DUSKGUY velocity meter

mild ginkgo
#

i went to their booth and nerded out about the game

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and now i work on it

cerulean sun
#

so i can test speed things

mild ginkgo
#

worst timeline

cloud forge
#

I like Amid Evil just cus of the aesthetic alone

balmy sluice
#

they just let anyone in off the street eh?

mild ginkgo
#

im gonna make you a speedo that goes from Not Moving to Fast

vagrant trout
#

does anyone else have to rebind weapon keys whenever a game has more than six weapons?

cerulean sun
#

can it go to tofu drifto?

vagrant trout
#

I binded the crossbow on mouse 4 and the mortar on mouse 5

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and the riveter on g

mild ginkgo
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yeah i usually do that for multiplayer

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riveter on q, ar on e, hr on r

vagrant trout
#

but then how will you spin your guns?

cerulean sun
#

^