#dusk-duskworld-dungeonsofdusk
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We literally spawn a trail of enemies in for you to follow to the door for the key you pick up
Like that is programmed in
i dunno, i don't have an issue with dusk's maps, occasionally confused in episode 2 particularly m7 but that was about it and more of my own lack of observation
no such thing happened on granary
Granary is the exception, not the rule
I don't know if memorizing is the expectation, but I think the game expects a little backtracking and such
It's not the only one.
and it's not even awful backtracking
This is the first time I've heard of anyone getting lost without looking for secrets.
It's the biggest one by far
Which one is granary?
But granary was an open square-ish map
e2m1
With like two buildings
Oh that's right
What concerns me more is that people are coming up with more excuses for why a map isn't important rather than why it would actively make the game worse for them.
A lot of those maps had that issue, and specifically were redesigned to remedy the issue
Yeah, my buddy did get pretty lost on e2m1
But yeah E2M1 needs a touch and I think that's planned, right?
Nobody said that it would make the game worse
Indeed they haven't.
But people are trying to downplay it's importance actively. There's no good reason why there shouldn't be one, only why they think the lack of one doesn't hurt the game as much for them personally.
It's more of people saying why it's not needed
if you need a map, make sure it leads to the uninstall button
@vagrant trout Not making excuses for anything, never said it would make the game worse at all, it would actually be neat. However, there are tons of things that are more important, easier to implement, asked for by the community, etc. that take precedent.
It would also be nice to have a driving section or something, but it's not needed.
Some of them are design reasons
here's a big reason why: because the small ass dev team of one has better shit to do
Verticality is hard to convey
doom maps are awesome and immediately readable because 2d world
hence quake doesn't have map
Escher labs in 2d is roughhhh
But that's more out of difficulty to accomplish. I understand it probably won't happen, but if it could it certainly should.
Oh for sure
David did a lot to teach the player their surroundings
For example, granary
The first key you need is blue
the maps go in the strategy guide, duh
Which is placed directly in front of the red door
I completely forgot there was a blue door until I opened it from the other side
because I found the side entrance first
not everyone navigates these levels the same way. that's the sort of level design you'd come to expect from these games.
if that's why it's expected then how fone no one is having this problem dog
there's been several examples already of people having this problem
if you took the alternate route, its hard to make both work perfectly
its something that we're keenly aware of, and will do things to fix, game isnt done yet
but in terms of a map
im not certain theres a good implementation that wouldnt be a confusing mess
E2M1 can be messy and this has been addressed, otherwise I'm not sure who's getting lost where.
all of those people aren't around anymore; i took care of them; they were problems
i cant really think of a 3d fps map with verticality that was anything but a mess
its not like we didnt try to come up with one
the best map ever done in a 3d game was Luigi's Mansion
I mean
ive scoured entire maps throughout bethesda gameplay, if ppl r getting lost and depending on maps in well together single level experiences, it on them for not paying attention and building a mental map
E2M1 is messy, but it should not be a huge problem if you played episode 1 first imo
If id couldn't do it in Quake, there's an issue.
I think it's already been brought up but doom 16's map was perfect
doom 16's map made Tetris look like a flight sim
Doom 16's map was a mess.
man i cannot help but disagree with that
In what ways was it a mess?
doom 16's map was also pretty simple, mostly paths between arenas
i look at that map and it just makes me sad
For me if I ever had issues figuring out exactly where I need to be the map always solved it as well as it needed to.
It didn't convey height very well at all, the colors were garbage, it didn't reflect the actual level geometry at all.
^
it did though
It didn't though
Just add the locator from dead space
Well it indicated the path without the level geometry cluttering it
sounds like your objective opinion is shitty friendo
I didn't have any problems with it
I dunno how perfect or imperfect it was, but I will say bethesda/id probably had at least 20 more people working on said map
it wasn't bad, it wasn't great, the game would have been the same without it, maybe better
Who said it was objective?
me
Not to mention the hundreds of others that helped make Doom 2016
ignore me I'm shitposting
Yes, 16's map was great
yeah that's a mess
It's fine?
i think that map is awful
So you're saying you couldn't look at it and figure out where you were going to go next or where you were in relation to the rest of the map?
I think it was unnecessary because linear levels didn't need a map to indicate the places where secrets HAVE to be
fuck maps
Quake didn't have a map. Neither did Half-Life. GG.
fuck maps
the levels aren't arcade dimensions here
i had trouble with the map in doom16, yes
half-life was linear, and quake should've had one
thats just my personal experience
Quake could of used a map tbh
quake shouldn't have had one
Why?
the levels aren't exactly uh... convayent
Part of the game is learning the level layout.
Well it was good when trying to find a very specific path from a point A and B that were close together.
some argue its part of the expereince
^
adds anxiety, frustration, confusion, fear
learning the level layout isn't fun, and there's ways of doing that while still having a map
such as
an automap from doom, that only reveals where you've already been
I sure do love getting lost in grey hallways
max fun
Well, it's a part of the experience. Doesn't matter that you don't enjoy it.
you should be lost in quake, it's about a fuckin old god
all the map did 4 me in doom16 was spoil where secrets were to the point where I purposely avoided it
getting lost wasn't an enjoyable experience in any way and staying in the exact same area for a long length of time certainly did add any more to said atmosphere
I mean this is a lot of passion over maps, on both sides, I don't think anyone can really argue that the game would be more shit if a map were included, but also, David and QA probably have a lot more to worry about like Ep 3, DuskWorld, etc., and if someone wanted to make maps for Dusk it would be possible to do so with the sdk
I literally haven't heard of anyone getting lost outside of E2M1
quake, people have the desire to see the map because timewise its not far off from doom 2 in their mind, and that game had a tasty map. but its just not doable to mapthings out in a readable sense for the 3d levels
Until now
If you can't have fun playing a game that requires you to learn it's maps, I don't think you should play it.
Especially an old school FPS
you enjoyed moving through grey hallways over and over again for over five minutes trying to figure out where the next door is?
maybe next time you play you should open your eyes, asshole
lets remain civil
But yeah you can't just add a map to a game purposefully designed without a map in mind.
getting lost in e2m1 seems crazy
its good discourse on the design of games, certainly
500 has the right idea
Dusk is way better at giving you a feel for the map than Quake, it doesn't help that quake also has like... 2 colors
Are you talking about Dusk or Quake? I never had much problem in Dusk outside of E2M1 for like a minute and looking for secrets.
I'm fuckin wit chu
and syrix has valid points, im not saying hes wrong
Yeah for sure, it'd be silly to say FUCK MAPS
i personally dont like doom16's solution, and i cant think of another good 3d map
fuck maps
but i also enjoy being lost in games
^
Just because someone didn't have problems doesn't mean they won't.
there isn't really any amazing 3d maps, the best maps I can think of in 3d games, r still 2d
That was a big part of the fun in Doom. Look at any custom .wad.
let's also consider the fact that if you don't like using a map in these games
I feel like we are drifting close to the "ink ribbons are good" mentality now
you could just not use it. if that's your preference
Yeah, that's part of the charm with old school shooters for me at least
I don't like carrying weapons between levels, so I use Intruder mode.
I wouldn't tell everyone that does to play the same way.
designing an entire feature not currently implemented goes beyond, don't use it if you don't need it
I don't know about that, DooM's map system is way better than wolf 3ds
Also taking all the time and resources to innovate something that hasn't ever really been done well even in AAA games in an indie game of like 5 people to address a singular complaint from one person is insane.
simply having the option to use it is the best option
im CERTAIN there will be a map for the game at some point, i will probably disappoint you to say its unlikely for the initial launch, but when DAWN arrives, dusk will be far more technically viable to support a map
and we might ship one with the sdk, or immediately make a mod for it
Learn the levels, and when the time comes, make a map mod.
That's fine enough for me. More than likely somebody obsessed with having maps for games like Ross Scott or something will make one themselves.
the best way to go about it, imo, would to have a func_trigger brush entity point to an image of various floor shapes on the same kind of plane/grouping, with enemies being within a fixed range of height
That'd be hard to do with maps like Escher Labs or Old Time Religion
i did a bunch of editor overhead screenshots
yeah, exactly
it would have been downright weird for dusk alpha level
@vagrant trout legit question, did you like the locator from dead space? (if you played it)
Simply hearing that you'll keep trying again, ever, is good enough for me.
I have not played a Dead Space game. @balmy sluice
add a compass and nothing else
lol
lol
Jesus
honestly
Not to mention the tunnels
if you had the colored doors labelled or pointed out, that's fine enough for me
the level design doesn't even bespoke need for a map imo
actually a compass would probably do it
I can see Hank's grave
the only part that trips me up is having to remember exactly where the colored door is. sometimes it's not always one that I've been past either
lol oh god
Sometimes it could be in an area further after you get the key.
Then that's when you explore.
dude how did you beat doom 1
Just like in Doom.
usually david is good about design cues to keep you in line
e2m1 is specifically one that we've had trouble with
those maps are actually fine for me personally @mild ginkgo
thats pretty much the only example i dont have an excuse for
because we know the routing is an issue
all the other levels have some design cues to keep you on rails for the most part
also they dont all work lol
"Lighting"
I really only had trouble with the mine levels, but they get so much samey looking textures that I sort of zone out
e1m9
keys in front of doors they r not meant for is kind of the weakest point for me
but that's mine levels in general
that is actually still more helpful than nothing for me
but It shows me the door, either way
the mine level is also intentionally confusing
if someone just drew a big line where the colored doors are that'd be good enough for me
I think developing spatial awareness is important to encourage
my handbone is connected to my armbone type things
if that's a skill people find interesting to learn then let them do so. there's nothing wrong with letting anyone else have a map.
how is that more fun than just exploring
I won't argue against the map if its not too much work
But it's too much work for now.
no reason to bang head against wall
there's everything wrong with it if that goes against the wishes of the developer or is something that is just a huge time sink
Oh I get the point of mine levels, but I'm also colorblind and an aesthetic player so I sort of despise them on multiple levels
like I get it, but understand
I get that's the point, but still
it's a technical clusterfuck
I know this.
everyone else has been fine
thats not true
cept on 1 level
What does labs look like @mild ginkgo ?
for the most part
ill give anyone e2m1
and there's one dev
i got through e2m1 fine 
is it becausse of bluedoor?
good question
like we can get past that it's difficult, I know that it's difficult. that's not the issue. it's that I don't agree it would actively make the game worse.
ill find out in like 30 minutes, i have to re-pull the source, i just reinstalled windows
Nobody is saying that it would make it worse
I had more trouble with thresher just because of all the blindside projectiles in the main... lobby?
kooch is
I hate reinstalls
yeah
if the game wants to have a sense or option of disorientation without having to do with the doom thing of flip-flopping linedef flags level to level
and that's 2d
if duskworld and dusk werent separate id already have it pulled
but now we gotta wait
You could just unbind the key that would bring up the map kooch.
I'm also curious about e2ms if it's not too much of a problem
theyre super easy for me to do
for the most part
some levels require some uh
interesting things
I'm having a hard time understanding what you were talking about.
what are you talking about 500?
hypothetically if david didn't want a map, then i'd say that's his call and to against that in his from scratch project would be going against the artistic wishes of the designers
top down views of the maps kind of illustrate how current maps r designed without mapping systems in mind
Is it actually the wishes of the designers for the player to get lost though? And is that a good thing in it of itself either?
He's just saying it wouldn't hurt if there was one, but understands why there isn't one.
you know what game benefits from not having a real map system? deus ex, because it's about discovery and finding a way though obstacles both on huge and small scales
Still not seeing anyone else getting lost besides E2M1.
really man
Dusk is about exploring but it isn't about figuring out how to.
yeah, I'd say it is
a map won't tell you where you need to go on e2m1
knowing where you have and haven't been will
alright, alright, we understand some people dont like maps, and some do :D
lets just
get along

lmfao that last bit was a lil too much
im gonna post cool screenshots in a few minutes
is that allowd
Cool screenshots of E3?
๐

๐น
What's the console key?
tilde
๐ค
~
its not enabled in sp right now
๐ค
G R A V E
it's the cheat key
But I was told I could IDKFA to get through the level I'm on to get back to where I was.
just type idkfa
just type it
CAPITAL BACKQUOTE
ah
just like doom
very um, doomish
You said the exit door was actually right near the entrance?
define near
in escher labs, walk directly to the yellow door
I need to get back to erebus reactor
define boss
boss1
bษs/
informal
noun
noun: boss; plural noun: bosses
1.
a person who is in charge of a worker or organization.
define boss1
thanks google
all that talk about just having an option for a map and yet I still don't think dark souls should have a difficulty option
define realistically
What about the boss at E3M10?
THE PURGE
perfect
I thought my discord was broken lol
I call em Duke Mages
What's the highest score somebody's gotten in Endless?
At least 3
You can get a pretty dumb score on lower difficultys.
Cero / endless is where it's at
.... *duskmare
Of course it's on endless. ๐
OH NO WHOS BEEN MENTIONING THE WIKI
i'd love to create an ep2 page one day
one day
You can do it today :p
List of Hostile Factions
Literally Everything
actually it says here on the wiki that the welders are part of the army?
I guess
ye its a lot of headcannon
i didnt add welders and cowgirls to the list tho
i'd say theres a few more
cult/militia, millitary/scientists, demons etc.
i'd say the welder is part of the cult
yeah i think he was just some worker who got into the cult and slowly went insane or something
Nah the welders are the engineers of the facilities.
And anyway dividing the main E2 faction into military and scientists would be way too specific, And even then welders aren't even scientists.
Yeah
Don't add headcanons to wikis FFS
The point of a wiki is to compile information, not post game theories and headcanons
Especially "trivia", which is useless 99% of the time
ye i know
If your contribution begins with "X is probably", "X is likely a reference to", or "X may be inspired by", then you've already blew it
gonna need a grammar and factual cleanup crew for the ep2 pages lol
I'm just gonna outright remove like 90% of this
im gonna get to #1 correcting these fucking grammar mistakes lol
don't know if it goes here but... Twitch needs an image
Don't bother, I'm purging most of this page
It's awful; I'll just cover the basics
ye please do
In the future (and this goes to everyone), use Doomwiki as a reference when deciding how to format wiki pages
You'll save yourself a lot of wasted time
ye thats what i tried to do with this page
a lot of effort though
trying to right down a walkthrough for every single map, etc.
Yeah the guy who wrote the cowgirl article also wrote articles about most of the other bosses too. I fixed the Duke bros and grand wizard's pages however.
Pretty sure the guy who wrote them was annonymous too, might need to set up a sign in to edit kind of deal.
Ok that's good.
I updated the Cowgirl article; it's not great but it's LOADS better than it was
ye wow thats a million times better lol
i dig that tactical analysis section
better than blending it with a giant wall of text
anyone know how to nodraw faces in trenchbroom?
search for the clip texture
Clip is not appropriate for only having one face be nodraw
It makes the entire brush invisible
yeah thats what i was looking for tyvm
can i make the clip brushes transparent? or should i just hide them if i need to use them?
really liking how user friendly trenchbroom is
I don't think the clip texture renders at all
i mean in the editor
like if i put junk in a hallway and use it to prevent the player getting stuck on crap
ah sweet
would it be worth it for now trying to get some higher quality screencaps of enemies, and maybe even editing them into transparent images for the sake of a clean looking page/reference?
or would you say just wait until we can rip the models in the sdk and get clean pics that way
Bless you guys for populating the wiki
๐๐๐
Also thanks for reminding me to send Twitch an image for Dusk
Forgot about that
Cowgirl strategy guide ๐๐
give me some recording software and windows movie maker for Win7
EZ
I actually use windows movie maker
DM me and give your redit card if you want strategy guide to mama and cowgirls :D
yes, redit card
reddit card
reddit license
sad you cant get windows movie maker anymore
that thing was great on win xp
@supple scroll you used to be able to get movie maker here: https://support.microsoft.com/en-hk/help/18614/windows-essentials
but apperently microsoft doesn't host it anymore
but I found this: http://www.majorgeeks.com/files/details/windows_live.html
I used shotcut, it's not bad tbh. it's free
you probably have to watch a few videos just to know how to do a few things
but it works and it's not bad at all
I miss windows movie maker
did an example with the rat just cus i knew itd be one of the easier ones to do, but would it be a good idea to make a set of enemy pictures like this, rather than the more jpeggy cropped screengrabs that are on the wiki right now?
Absolutely. How'd you manage that? Greenscreen?
@echo epoch just got a good closeup screengrab and used color select to do the heavy lifting
other than that just selected, deleted, and cropped where needed
holy shit i didnt know it was 1988
It's 2018 I think
Yeah my only experience with that sort of thing is Sony Vegas. I should really finally fuck around with Photoshop or Paint.net
I hated it.
i meant photoshop was released in 1988 but theres no point to explaining that anymore
The speedrunning time for head cheese should be updated on the wiki, ask @cerulean sun for the time
Pretty sure it's sub 10 now
Ew, you have to merge your twitch account to make a Gamepedia account
@cerulean sun oh boi he did done did it
ok this is old as shit i know but i can't believe there was a whole 100+ post argument over linearity in dusk last night
dusk is fucking simple compared to like, anything TNT ever made for Doom 2
or maybe just Jim Flynn
The one time I got lost in all of Dusk was in E2M4 when I forgot about "the hatch", and even then it wasn't that bad
like if you ever played ROTT (original), you would just ragequit halfway through the shareware
doom also had a map
e2m1 was the only time i got lost
spent way too much time wandering around after getting keys
but that was likely my fault
I only got lost in E2M1 because I was so busy fighting the enemies that I forgot I had to take the tunnel to progress, as shown in the PAX AUS stream
Also, re: doom's map
I've gotten lost two other times in E2 as well so far
also, you can zoom that map in on specific areas
uh, hyperbole
Also

tell david where you got lost so he can pat himself on the back for his devilish level design
btw if you've never played that map, it's good shit ๐ a bioshock remake that works really damn well
sorry, DEmake
i saw that btw
can't hide your shame
I think that bioshock doom level was designed by one of those bioshock designers as well =P
it was, he even wrote a whole article on why Doom has amazing combat IIRC
The same one who was in the Double Fine video series about playing Doom with John Romero probably
that one
JP LeBreton?
Yeah
Probably beating a dead horse here, but Dusk really does the "storytelling through environments" thing well. Much better than even the classics, I would say.
Like, wtf is half of Quake 1?
Thank you shillbot
remember when Machinegames just popped out a quake mission pack?
the only thing i never liked that much about quake was how messed up the themes were. I mean, they were all linked through teleporters, but kinda expected to see military bases in one episode, the castle theme in another one, the gothic one on the third one and so on., but they kinda merged all 4 theme in all 4 episodes.
I remember when i played the shareware version i thought it was some levels of each episode merged into one to have a taste of each episode.
Other than that, the game is great and i still play it, despite all these years =P
Yeah, we don't know the full story, but there's been bits and pieces leaked out about the development process over the years. Basically, Quake 1 was nothing like it was supposed to be. It was a cobbled-together mess of different designer's ideas. Also, apparently at one point the Reznor soundtrack was different (and better according to Romero)
Also, that Quake mission pack? Better than the entirety of TNC ๐
because you're meant to be hopping between multiple dimensions @solar olive
that's where the portals lead
It could be related to limitations of the time not really allowing for much ox position or detail to show this
Hence why I would fucking love a single player Quake reboot with the setting of quake 1
But in the meantime I'll keep my eye on Witchfire
what?
it's a cult leader.
more wiki pics im working on
these seem up to standard?
if so ill just make the rest and pop em up as needed
๐ ๐ฏ
rad
i know about idkfa but is there a noclip cheat in-game yet?
only asking for the sake of convenience for getting some screenies of bosses real quick rather than playing thru full levels to get to em
ah, aight
apologies but those pics might be a little later than the others then, wanna get the quickest possible ones done first
which will be common enemies
might do the same for weapons and items if the wiki needs
Dude you're a godsend, take your time.
Same, but I'm not ad skilled, talented, or attractive as you are.
Needs to be a wiki page just for jerry
Which is the leatherneck at the top of the stairs of e1m1
Hes a fucker
jerry's just doing his job
That's Plague
fucking jerry man
Dusk headcannon: Jerry was a dick even to other cultists, he even pushed a red mage once.
Who's going to be the wise guy here that lists Mama's voice actor as Justin Roiland?
And mentions that the boost pad glitch in E2M6 is caused by having over 700 FPS?
i'm trying to recreate the bug from the jumppads to see if i can report it with some evidence/way to do it. I've managed to record it "by accident" on e1m3, but can't recreate it after i've restarted the game.
Worth mention that bug never happened to me before.
It's a steam forum meme
ah
What is the link to the dusk wiki?
https://dusk.gamepedia.com/Dusk someone make this page not look like an ad lol
Try to use https://doomwiki.org/wiki/Doom as a reference for how the Dusk page should be laid out
Do it
Well, go play!
you did the right thing
i find it funny how quickly my opinion on dusk changed tbh
like, ill be honest
i was pretty turned off by a lot of the trailer footage
but i saw a pal playing it and bought it for myself and damn
it's kind of fucking amazing
i love it
I always had a good feeling with this one
when I saw those screenshots something was telling me "this is going to be good"
i think i was still a little salty from coming off of STRAFE and having that be a bit of a disappointment and i was thinking this game was gonna fall into the same pit but nah
its amazing
The first footage I saw of Dusk was just a complete nobody on Youtube with only a few thousand views and terrible, slow gameplay footage
It looked so bad
Then GGGManLives covered it and the rest was history
hehe
I keep hearing similar things, that people don't like the trailers.
It wasn't a trailer, it was some recordings of the pre-pre-pre-alpha level with the field and the tractor
It took them like 12 minutes
IIRC
to be honest
the trailers made it look really uninspired
which isnt the case at all
it's insanely original and inspired
but the trailers rely too heavily on pointing out the stuff that's inspired by older games rather than introducing the new stuff dusk brings to the table
that's because you have to get the attention of old school fps fans first
RAMPAGE PAST THE REDNECKS AND BE BRANDED A HERETIC
for me it worked
yeah
wasn't that the e3 trailer?
that showed little snippets of gameplay and was mostly just QUAKE IN FEAR
HALF YOUR LIFE
CHEX YOUR QUEST
i clapped when i saw at-sts in the Dusk trailer!!!!!!!!!!!!!
CHASM IN THE RIFT
FILL YOUR ONE WHOLE UNIT WITH BLOOD
SERPENT RIDE WITH THE HEXENS
THIS TEMPLE CHALLENGE ISN'T SO TASTY
holy fuck
good job
You also have to message your game very specifically in 2017
yeah, like that other game
Or people will assume it's something else
the one that starts all those repeated arguments
Once you have their attention - you can create more focused trailers
Why don't you just stand in front of a green screen and flex your sexy bod for the whole trailer @gleaming berry
with clips like this https://www.youtube.com/watch?v=OjeXNraXVwE
It's like the Dark Souls of toilet based combat
Old Spice styled Dusk commercials starring El Oshcuro
Quality
Also Civ you have to balance the old and the new
Like we yell DOOM QUAKE BLOOD
But then we're like DO A FLIP
and it like OH OK
This is different
RED YOUR XEN
Especially when you're an indie game with no following
there needs to be a Big John trailer
Nah keep Big John on the DL
Gotta do as much as you can to get noticed by the masses then whiddle it down to your core audience
Gee DUSK! How Come Your Mom Lets You Dual Wield Two Shotguns?
YOUR MOM WILL HATE THIS GAME
DAVID SZYMANSKI IS GONNA MAKE YOU HIS BITCH
@gleaming berry
i actually totally agree with having to set the precedent for your game in the very first trailers
ive been doing a lot of thinking on STRAFE since it came out because even though it was marketed as an oldschool throwback, it fell into the pit of a lot of people not realizing it was a roguelike too despite that being on most of the readable forms of marketing, rather than the trailers
marketing is a fickle thing and honestly i think you obviously did a very good job looking back on it
also yeah, i will admit, when i saw that backflip at first i definitely went "Oh fuck, that's cool"
i keep bringing up strafe
but its kind of this weird anomoly
id been following it for a long time
and watching how it progressed
and its release
and reception, is really interesting
and its kind of a good basis for dos and donts when marketing and releasing a game
DUSK IS FOR EVERYONE!
i have a bizzare relationship with strafe
i actually sort of enjoy it honestly
but its like, at release it seems like nobody knew what it was supposed to be
and a lot of frustration came through in that
but it still felt rushed out the door and buggy beyond that
it was too ambitious tbh
They didnt touch the door
Wait is your name from trying to speedrun e1m1
I want my DUSK sweater. Do it now. C'mon!
strafe is holding its place in my heart right now as that game that could have been brilliant and amazing but fell just short for many reasons
the game's art direction, music, and core gameplay is outstanding
but the modular level design fails in almost every way
Referance to something else
and the lack of QA is insanely apparent
STRAFE has improved with the latest patches. Using mutators makes it more fun to play.
Hell, here they either tell you it's gonna get fixed, or it's intentional and to fuck off, which is amazing.
Other devs would just give you that "we're looking into it" nonsense
i still have a lot of respect for the strafe devs
they were insanely transparent around release and outright asked people to tell them how they fucked up in brutal detail and listened and took it as constructive criticsm
and i think their next project will be better for it
they're very nice peeps
they just had a project that was way too ambitious than they could handle and they were up front about that in some of their later backer emails
Thanks!
The same goes for AMID EVIL
It's actually nothing like Hexen and Heretic
But if I didn't say thay
Nobody would have paid any attention
I need to get in on AE
i still have a silly ass soft spot in my heart for strafe too though
its got one of my absolute favorite OSTs of 2016
and fuckin launching myself through levels while using small aliens as meat shields has its charm
Btw my name is a pinball reference
If we put out a press release just saying DARK FANTASY FPS nobody would have given a shit
It's time to DARKen your MESSIAH
to be honest what got me interested in both games most is that both have real fixed level design
DEEPโ DARKโ FANTASY FPS
Dank fantasy
Honestly procedural will always be inferior to hand made maps
And yes STRAFE is a very cautionary tale in terms of game messaging and Marketing
And QA
And release dates
And Kickstarter
Also nobody ever realizes I'm one of the executive producers of STRAFE lol
Me and Steve's parents
really?
if strafe had maybe like, another year of QA and testing
it wouldve been real good
and proper marketing of course
i keep forgetting about that
but yeah
ill always have a soft spot for strafe
hell, lemme see how much time i have logged in it
Yeah Thom is a friend of mine I gave him money before anyone else
And pushed to get the Devolver deal
cool
Was very stoked when they did I THOUGHT ID GET MY MONEY BACK heh
Thom Glunt is an insanely cool dude
I got to play Quake with him a lot during STRAFE's development and hearing his genuine passion was really inspirational tbh
Yeah he's a great director
Too good
Trailers too damn good
For his own good
But he was also pretty stubborn about a lot of stuff until it came back to bite them after release
Reminds me of when we worked on ROTT
you'll know what's wrong with your game once it's out lol
when i look behind the scenes of strafe i see a team with some absolutely insane passion that just needed a bigger force to help push back and guide in a few places
PEOPLE WILL TELL YOU
If it came out as what it is now it would have done great
But that initial bad PR was killer
people make mistakes and learn from that
Hard to come back from
i would never even say the game had bad "PR"
they handled the reception fucking excellently imo
its just the bad marketing rather
Nobody usually gets It right with their first game
oh no I mean bad PR from bad reviews and sales
ohh, yeah
Not actual bad PR
The PR was great
We have the same PR person lol
DUSK is an example of all the lessons I learned on ROTT
You can only make better games
Unless you dont learn anything
^
Like 5 years ago I didn't know Jack shit about making games, now I know a little more than that lol
I bought ROTT and I like it
Im glad strafe is in a good position now
but its also a shame that their 'first experience' had to go into that game because there's so much potential thematically and gameplay wise
honestly id love to see them years down the line remake strafe from scratch or something
of course i know that wont happen nor do i ever expect a dev to do something like that, im just speaking hypothetically
i think they're gonna do great stuff
i remember them saying a while back that their next project would be really different, yeah
im still very excited to see what they have in store though
I mean we've basically made exactly what people have been asking for and we still get shit from time to time
Can't please everyone
I wish I had the means to fund indie games and such, but I'm pretty fucking irresponsible so I would've just marketed a bunch of indie early access walking simulators
I need you to make a Cooking Mama type game with a dose of Dave
^
Also #bnnuy-and-the-jits
oh of course
but as much as i love it a lot of strafe's complaints were justified, at least around release
i think my first worry came from when i got the early access release
and i was playing through realizing how many bugs from the very first speedzone alpha had still not been fixed or even touched
If New Blood makes a Fallout 1 style isometric RPG I'm going to buy that shit instantly
Yeah I mean gameplay crits for STRAFE are subjective right? But there's no excuse for performance and bugs in 2017. Consumers will annihilate you
imo you've done something very awesome with DUSK. Could be my fps of 2018 (if I like it more than Amid Evil or Ion Maiden)
But with Kickstarter backers and all the hype you set a date then you end up rushing like crazy
It's a treadmill
That's why I don't do release dates
You will never hit them
Games done when they done
SOOOOONymtmtmrmtmtm
Anyway my bags are delayed I gotta go wander around LAX now
all hail the power of soonโข
Tune in next week for more Marketing With Davetm
cya later Dave
you know
speaking of all this
i really hope romero's blackroom fps isn't dead in the water
its been silent for so long and that premise sounded amazing
yeah I hope too that it's not dead
just read the chat
STRAFE is a pretty good game but ive got frustrated about some game breaking glitches, other than that... its full retro, if you consider my favorite music genre is dark synthwave ... it really bias my opinion but hey
I like STRAFE too but I hope they'll still release a few patches that add more stability
@gleaming berry im really proud that you've learned a lot, ROTT to me was amazing too and it came at a time where twitch arena FPS were ocming back
@gleaming berry EVEN so i prefer it over nexuiz, i preordered nexuiz back in 2012 and i really regret it ( a shamed of me that i knew most of the devs of Illfonic)
especially the loading train in the Burbs needs more attention. That train turned out to be a run killer for me.
I did the same
temporary fix was just to save and come back
unfortunately no answer
they'll fix it
altho not sure im going to 100% the game with the glitch since its tiring
(im an achievement hunter and these cases, games where i'd get the 100% but i can't... really makes me sad)
I hope they'll
Hey guess who's got a compelling arguement to make the guardian invincible to his own grenades.
Like 5 people here earlier lol
I can't get the pacifist archivement on E2M10 because he just keeps hurting himself.
Yeah I have some ideas about the guardian fight
Do enemies killing themselves prevent you from getting that?
Also David already kinda fixed the jump pad e2m6 bug
None of us can replicate it
It's so random
@bright crane if you like dark synthwave are you into perturbator
I guess it does amealok
his new ep was so fucking good
Infighting doesn't prevent you from getting pacifist so I don't see why enemies suiciding would
Yeah he like reinvented himself wuhhhh he's so EDM nao
Helps to be real high
Dave did you play Hotline miami 2?
Lol
did you listen to the soundtrack?

hlm2 is the worse game imo but the soundtrack is excellent
i still have nightmares of death wish on hard mode
never heard of that game
its heard of u
the mummy, bandit chick is cool
How did whoever the person that came up with the weapon spinning come up with the weapon spinning? Like what gave him the idea?
tell no1
Also why does spinning most weapons deal damage but some don't?
Still a cool feature
Why the fuck not โข
Because of the way you spin it
we need a fidget spinner gun
now we can spin while we spin ๐
The SSG should do damage
Like a drill
Because, as we all know, the SSG needs more buffs
Buff ssg
@mild ginkgo Are you guys all playin Duskworld or something right now?
ah
im acttually sat in bed on my laptop
yep! its a big secret
I tried jumping, couldn't make it ._.
yeah theres another way to access it
pro tip: you can fly if you use props and the superhot cheat code
lol ok wasn't sure if i was supposed to see it from this angle though, still exploring now
so how many dusk shitposts have been made so far?
MANY
I desire these.

I will make a folder for them, just like warframe, doom, warhammer and tooth and tail shitposts,
made my own quickie model of one of the experiments just for low poly model doodling warmups
not sure if ill texture it since it was just for fun
would like to do some proper 3d fanart at some point
its adorable
didnt have much reference beyond a heavily jpeggy screengrab so its probably off but damn
today i learned the experiments have big as heck heads
would it be possible to get a DUSKGuy velocity meter in game?
Seeing the second experiment pop out after the first one made me laugh my ass off
I was like "Huh, that wasn't too hard I guess, I wonder if" and then all of a sudden
nearly shat myself the first time because i thought i was gonna be doing a button puzzle
but what about the third experiment
dusk has the sort of plot you could summarize in like a paragraph or two right?
probably so yeah
Is it posted anywhere?
but episode two would be
DUSK Bible
complicated
I mean the background's all you really need
you can figure out stuff for yourself just by playing past that point
all there in the manual
musclebound indiana jones
afaik
he's a treasure hunter and oh no cultists captured him and put him on meathooks?
and then things escalate from there
i guess
im hoping david tells us more lol
all will be revealed in the dusk comic
pre-order before the halloween "release date"
Yep
yeah buddy
So who are the main devs on Dusk besides Points, Dave, Cheese, coder guy...?
are they it?
uh
David (cheese/jefequeso) is the main dusk dev
cheese (david) is the main dev im pretty sure. dave is just the producer/general memelord
Dave just provides face textures
one's named david and the other's dave?
he does all the art, code, everything except some of the music in the main game

one fucking guy
DAVE, El Oschuro, is the producer
still amazing to me
Andrew does music and sounds
You know vine sauce played the game on stream tonight
vinny? joel?
Vin
I'd assume Vinny since he usually plays more new shit
i do the Duskworld development
oh good time to watch vinny fucking die and get lost for 2 hours
Couldnโt get a good match going tho
yea just found out about this game from vinny, i saw maybe two minutes of gameplay and got immediately stoked. it's like this was made for me
and theres a few mappers, hank , rezulux, and unmutual
Vinny's not that bad
๐ค
I've seen other LPers who are generally more terrible at the games they play. but that's another topic
party hard 2 alpha though
that was depressing
i had to download the shit myself and play it
He mainly wanted to showcase it
@cosmic urchin go find e2ms already!
Looked neat havenโt seen it before
@balmy sluice BAWDY HELL MOM ILL DO IT TOMORROW
so there's a bunch of people coming in now from vinny's stream?
i wish i had been around while vinnt was playing
Well Iโve seen the game in articles
we wouldve put a nice server up for him and filled it with people
But first time watching gameplay
I'm trying to think of where I first saw. I think it may of been Jim Sterling's video on the shareware version? though I'm certain I saw something of it before then
gggmanlives is where i saw it
I was kinda worried about it from watching the shareware version gameplay, amplified from hearing about Strafe at its state of launch. but things seem to have turned out very well.
and he invited me to the steam group one day and held out on buying for a while
ok i give up is there a basketball prop i can't find somewhere?
yes
fuck
dusk has already claimed the title of goty 2018 for me unless eitr actually comes out
teleporter
I've been looking now too, didnt know about that secret
There's Dusk and two other games I'm looking forward to this year
I feel like the bottom of the lake might open up?
The hallways seems to lead right underneath it
civ, it's almost assuredly shooting a basketball in the hoop by that lake
but i can't find a basketball
I thought it might be a skull or maybe mortars you needed to use
I'm kinda hopin Hunt isn't bad even though I know exactly what tired bandwagon it's a part of.
have you been ontop of the hay?
But same
@vagrant trout which games?
Also noticed a secret side room that opens up in the trees behind the shed
Dont know how to get in either
it was amid evil lol
Hunt: Showdown looks dope
I saw like a five second clip of that and it made my bones feel good.
shadow warrior all over again is what it felt like
reboot hasn't aged well probably but i loved that game anyway
so how about that dusk though?
im a fan

needs DUSKGUY velocity meter
so i can test speed things
worst timeline
I like Amid Evil just cus of the aesthetic alone
they just let anyone in off the street eh?
im gonna make you a speedo that goes from Not Moving to Fast
does anyone else have to rebind weapon keys whenever a game has more than six weapons?
can it go to tofu drifto?
but then how will you spin your guns?
^


