#dusk-duskworld-dungeonsofdusk
6 messages ยท Page 196 of 1
Idk what to tell you. No one else is having issues
Are you sure that dusk is runing in the resulution that you think it is
Dusk really shouldn't have anything to do with it
Your recording setup is messed up
where do i change the res
Do you have a diffrent res in Dusk then the one you render the video in?
Does it look weird in obs aswell?
yes
Do you use the studio version?
no
Not sure if it works on the other one. But in the studio version if you have a diffrent res you can just drag the screen so it fits the window
how do i ge the studio version
Go to their website and you should be able to get it there
ah alright
and i draged and resized it
Hold shift i think
and now it fits the black window
Yea
YES
that should be good now
ty
D:
For what it is, it works, but obs/xsplit can do so much more
yea
someone reuploaded the duskworld trailer?? https://www.youtube.com/watch?v=SQ0CGyywAWQ
๐ฎ
i use amd radeon i dont have nividia
damn
yes m8s
like dis video pls I need utoob monies and subskrieb aswell m8
๐
yo uh stop making me wanna clown u bro
why
won't like it when I close you, bro
fite me m8
x marks the spot
your comedy chops need work lil dude
xD
baa-dum-tss
@crimson folio teach me your ways sensei
step 1: hit puberty
lmfao when i was 14 i was funny
i am funny
where'd you go wrong
I bet your freshman paps think you're dane cook jr
i make dirty jokes in class
lmfao
"i make dirty jokes in class"
Peepee
also take it to #bnnuy-and-the-jits nerds
we had a sheet of paper with an erupting volcanoe
THAT VOLCANO IS ABOUT TO CUM LOLOLOL
full disclaimer: these clips arent funny
too high quality
also post future DW vidyas to #374852069137580033 or #general-art ๐
not my video btw
shoot
can you ask the developer(s) if they could make a rivet jumping course on dusk
I mean
Mod it in
You can make one right now
yup, this would be for the modders to do ๐
how do i do that
trenchbroom
Download trenchboom or Jack
Then bother @crimson folio on how to make maps
nah i got it in the bag
would other players be able to play on it? ๐ค
i downloaded it, it looks easy to use
Yeah. Once we get servers with custom maps going along with ez map implantation, makin maps and sharing them will be super ez
ive recently picked up rivet jumping it and ive found so many glitches with it
if you rivet jump out of the map on ep 1 m3 you can see the entire level
if you have god mode on
cuz otherwise youll die
i dont think cheating is a glitch
some things you can use to speed run the levels
you'll die from the killzone though
just saying turn on god mode so you can stay alive in outside the map
also you can mortar jump too
and you can wall rivet jump
that's outside normal behavior for the game and as such doesn't really count as a bug
cheating might and probably will break things
the mechanics are rlly similar to tf2 rocket jumping
https://www.rockpapershotgun.com/2017/12/29/grungy-retro-fps-dusk-hits-early-access-on-january-11th/
Between Devil Daggers, Strafe, and the seeming eternal renaissance of Quake & Doom modding, it feels like gaming as a whole has come to terms with the idea that 90s FPS design wasnโt an evolutionary point that weโve moved past so much as its own genre, which many are still experimenting with to this day. [โฆ]
"Dusk is available to preorder now via Steam for ยฃ15/$20, although this will only get you access to the first episode at present. "
booooo
but still its a good thing that Dusk is getting recognition
thats my point,ep2 is accesible already,so RPG should change that
When my friends see Dusk - What is this minecraft? ๐ค
yeah most news outlets kinda dropped the ball on this one
they like half read the announcement
we tried to be really clear
but eh
Dropped the ball?
Other than the blurb where they say that EP2 isn't yet available, this seems about right
EP2's Christmas release wasn't really formally announced anywhere, was it?
No, I consider that dropping the ball, since having another episode of content is a pretty big deal.
that one isnt so bad
Yeah, but it wasn't announced anywhere and they can only report on what they know about :p
some of them said like "full game is finished on jan 11th"
or "the dlc episodes will be available on the 11th"
You can't expect media outlets to follow a single game as closely as the nerds on this discord
Ouch, that's pretty bad
modern gaming journalism,jesus....
Lol in the title on Chrome they call it "Dust"

I made it a point to make an account everywhere with my name when I changed so nobody steals my shit
Like, Yelp
i'm the polar opposite then
Dust....i remember that polish game from 1998
i only make accounts when it's absolutely necessary
Wasn't Dust the name of that shit mobile title from Peter Melenaux (however you spell it)?
no clue
Nice comments on RPS
Man this is better than 4chan
I could DM Dominic but his article is 90% correct as Ep 2 isn't officially out yet
REMEMBER ALWAYS BE HAPPY FOR THE COVERAGE WE RECEIVE AND TRY NOT TO BE MEAN TO THE JOURNALISTS THEY WRITE 20 STORIES A DAY AND TRY THEIR BEST
make me

Okay :)
๐ซ shush or the dacon gets it
oh no the fake geno is back
๐ซ
Yeah, sometimes you've just got to grit your teeth and acknowledge that you shouldn't look a gift horse in the mouth
@autumn compass
otherwise that horse will gallop right back on over to covering PUBG updates...
shit
no u
n0 u
got me
Be mean
500_nou's
stop jab
We don't want no normies
no u normies
your going into hyper jab
@atomic egret
proof dusk is in a source port
is dust now
thats actually real btw
Buhhh that's awesome @mild ginkgo
Q4D
I'm super excited to see progress on this, holy butts
Yup
RPS fixed the title but didn't add that you get Episode 2
because its not officially out
Nah read the article, they mention you get Episode 1 for preordering but not episode 2
But, you get Episode 2 for preordering, no?
you get Dusk for preordering
ep2 is out for all the loyal fans who stuck with us
^
it was a suprise gift
it was a christmas gift
"thanks for being awesome"
"Dusk is available to preorder now via Steam for ยฃ15/$20, although this will only get you access to the first episode at present. "
So people who buy post-xmas don't get Episode 2?
nah they do
but it was really meant for those who got it before christmas
we will do all the press/media/advertising for early access, on the 11th
Confusing, but okay.
theres a lot of lighting issues happening, killing the framerate
its veryyyyy incomplete
elevator just disappears into the wall
look man
Wasn't Quake 75 FPS? Test looks good tho
nah but for real cool af
That door lol
That dog
does this mean that I only have to change entity names and we can run quake maps in duskworld
yeah most likely
It would be amazing if it could be automated to replace appropriate enemies or something too
/items
Is Dusk a Quake sourceport now?
itll be a while before thats ready, but yes eventually
probably not until dawn is out, or even after that
for duskworld that is
dawn will immediately allow that
and @echo epoch yes you could automate that very easily
That's amazing
also you dont have to replace the enemies
Ooooh nice
the quake enemeis should work just fine by the end of it
wait what
I haven't gotten an answer, but will custom episodes work? Like one map leads to another, with maybe an intermission screen and stuff?
holy shit this is really powerfull map editor
well its not a map editor
but you can just use existing ones
like the tools used for quake etc
which ARE powerful editors
and direcly import
so like
hopefully stuff like Arcade Dimensions, etc
and you can jump around them like a madman in dusk
Wasn't there something about automatically scaling the world/player for Duskdude's height and such? How much of a difference in height is there between Quake and Dusk?
yeah maps designed for quake have to be scaled, duskdude is too big
we dont have exact numbers yet
in the example video above its 1.63:1
but yes, it will be able to automatically scale very easily
That's super nifty.
Good shit
Kinda wish I could use maybe half life map format so I can do more stuff like func_movelinear
Sorry for all the questions, but when it's all said and done, will we be able to load up our Quake maps and play through them as Duskdude without interruption, or will we need to load individual maps?
Not sure what the quake version of func_movelinear is
Someone mentioned GoldSrc yesterday I believe but I dunno
func_movelinear moves an object around or something?
Never mapped in half life
@slate edge youll be able to define func_movelinear for yourself
I dont know how, since I`ve never worked outside hammer before lol
custom map entitys
anyways @echo epoch , regarding your constant concern about episodes, i dont really have an answer for you yet, with dawn you could certainly make that happen if you put the work into it, but as for wether we will provide automatic tools to do that, thats not determined at this point
with dawn you could literally turn dusk into cuphead
its THAT flexible
DuskHead
wait what
Alright, sorry if it seemed like I was spamming or anything, just never got an answer. I do a lot of full episodes for Doom II, and I'm not really interested in mapping for multiplayer or one-offs, and I'm pretty new to DUSK as a whole. Thanks.
Yes
ah hell yea
Sounds like Dawn is going to be pretty sweet, I'll quit asking about it until it releases I guess.
no please do keep asking
wait is that a doom level?
so can servers have custom coding?
Questions are cool
oh shit!
also like, it helps us know what tools people need/want etc
no thats a quake level
e1m1
anyways, regarding custom coding and multiplayer, probably that would take the form of custom entities etc, but the multiplayer modding aspects are still pretty far out, and anything but solidified yet
there are obviously security concerns etc
thats so cool
it might be that we verify multiplayer content through the workshop, so that security concerns are lessened
theres a lot to worry about, but we arent there yet
just went into the .ini file for Dusk.. Hey look, a gen-u-ine .ini file for you to play with! Messing with these settings will probably break stuff, but
.I assume that's why you're here in the first place.
xd
func_vehicle :v)
Tell valve you want func_vehicle in Counter-Strike: Global Offensive! JOIN THE OFFICIAL STEAM GROUP: http://steamcommunity.com/groups/func_vehicle Join my ca...
๐
watch me make duskcart
DuskBattleGrounds
I believe Zombie said that recreating Source Engine's func_train entities would be something they'd be looking at closer to the SDK's release
hup
five nights at dusk
func_general
func_everything
The purpose of func_train was to create brushes that move on a fixed path set by nodes, does func_movelinear serve a similar purpose?

I'm bringing it back to Dusk over here!!
Just tried Accesible mode for shits and giggles. The first three difficulties are a joke lol
finally a german pc magazine site took notice of DUSK
thought they'll all ignore this awesome game between all these Call of Duty and Battlefront failures
typical asshole comments (graphics are meh, won't buy) under that article though.I would love to use the super shotty on those idiots.
dusk is the most innovatative shooter of 2017
with the flipping
i've already spent entirely too much time doing flips off of hedges
ikr
Almost thought you were talking about weapon fliping
Funny thing is i constantly flip my weapon,but its not beacause i like the fliping animation and more like i want to reload
I really want to bind a weapon to r in duskworld but I still want the flip button even tho I don't use it
yo
hey
if you have any questions about the shit you use to make shit for dusk
/duskworld
pm @mild ginkgo and @prisma halo
and ask em
send them a friend request :)
@stone thistle Link? I have some German friends if the article is any good
@echo epoch it's just an article talking about DUSK going into EA in January. Nothing that special but at least something.
Here's the link: http://www.gamestar.de/artikel/dusk-duesterer-retro-shooter-im-quake-stil-startet-im-januar-in-den-early-access,3324097.html
Well, that's cool. Does Steam show demographics on players and shit? I'm sure Murica wins out but I'd like to see who's playing Dusk
The article actually talks about Dawn and Episode 2, that's nifty
SteamSpy!
I guess I'll write an E-Mail to that guy who wrote that article and tell him to do a "let's check out DUSK" preview video
Playtime total: 01:31 (average)
Owners: 7,273 ยฑ 2,597
Players total: 2,167 ยฑ 2,450 (29.79%)
YouTube stats: 22,636 views and 150 comments for videos uploaded last week, 35 new videos uploaded yesterday.
That's actually impressive considering
maybe that will teach some of those blind graphic whores that good gameyplay and leveldesign is more important than jawdropping graphics. This doesn't mean that DUSK looks ugly. I love the retro look it has.
yeah that's not bad at all and I expect those numbers to explode when DUSK goes into EA
Eh, can't blame people that like to play simply for graphics. There's a few games I've played just to look at stuff, even if the gameplay sucked. Also, not everyone likes the old school style of FPSes, they want their cover mechanics and reloading and shit, which is fine.
I think screenshots don't do Dusk justice
Also it feels super good and tight, which a lot of "old school FPS" type games do not.
Hard to show that on a video, too.
But at least all the reviews and stuff have been favorable, as they should be. Other than comments I've yet to see one negative outlook on the game
(Comments from people who haven't played)
I've no problem with people not being into retro stuff but I don't like people who are like those in the comments below that article.
Yeah that was pretty bad.
But, this is a world with millions of games to choose from. Graphics in screenshots are usually most people's hook, which is shitty.
word of mouth and youtube helps, especially things like when streamers play a game. the game is fun and if you can ignore graphics, you can easily see the fun
especially for multiplayer
look at a game like quake champions, lost of money, good graphics, lots of advertising, and it has an abysmal playerbase size
I wouldn't have given it a chance even though I had heard about it without GGG or LGR to be honest until much later I'd bet
Same for Doom 16's multiplayer last I checked
Quake Champions would have more players if that netcode wouldn't be so shitty
performance in that game is pretty rough, you need a good rig to run it well
theres multiple issues affecting that game imo
its just a good showcase of how money, advertising and graphics don't make everything
Who needs sickles when you can bind flip to the mouse wheel
Really wish my new mouse has that on it
And I'm convinced logitech has the infinite scroll wheel trademarked because I never see it on any other brand
hey i have that mouse
Hyperscroll best scroll
Also the buttons on that mouse are fucking weird. Loke how the hell are you supposed to hit the buttons in the side of m1
yea that mouse is a bit too gamer-y
No wonder air duster is 18+
i dunno, i kinda dislike the gamer aesthetic when it comes to mice in general
HELLO GAMERS
problem is though that nearly all good mice these days look like gamer BS
i wouldnt call it "gamer" aesthetic. The purpose of the body is more for comfort than anything
at least for this mouse that is
love my deathadder
that doesn't look comfortable for me, especially when trying to use button 4/5
oh yea the deathadder is nicely shaped
4/5 is right next to the thumb
ive tried tons of mice
the two buttons next to left click are for changing dpi
deathadder is the first one that i really liked
the only problem with the deathadder is that it's a bit too small for my hand
yeah
i use one as my LAN mouse
its perfect size for me
ive had this one for, like, 3 years now
still works amazingly
shame i wore through the w key on my keyboard
I hate having big hands. My mice and controllers hate me. For games where I actually have to aim, I use a big as Dell from 6 years ago
Corsair m65 masterrace
so i can just replace bad switches instead of buying a totally new board
my first quality mouse tbh
they're a bit more of an initial investment but i should get my money back over time
oh totally
- i can have multiple types of switches simultaneously
innovation
Do it
any word on when the mp hits?
you can always wait for the 11th, for EA, or the full release
Or wait for some random key drop and hope you're fast and lucky
the MP is available in closed beta right now, on the 11th all owners will get access
i wouldn't count on full game key drops for now
need to find a new home for my gf and her HL2DM skills ๐
plus I always like settling arguments with shooters
if you want a shot at getting into duskworld though then you should head over to #duskworld-beta and fill out the application there ๐
yeah done did that!

Oh man any time you want to get destroyed feel free to add me for HL2DM. What's up with all the Dusk articles being posted in the past day or two?
11 levels
Right?
So, 33 in total, then Endless maps and MP for now when Episode 3 drops far as I know
ah, while 20eu seemed a bit steep at first, it does seem fair
especially considering bloody cinema tickets are like 12 to 15 these days
mental
22 singleplayer levels right now
thanks for the info ๐
Yeah, and Dusk has a lot of replayability, not to mention mod support and such with Dawn in the future
Dawn*
this along with Amid Evil are looking mighty enticing
speedruns
umm i put this link few mins ago
@signal fossil EP2 is a bit longer than EP1 by virtue of it being bigger and tougher, 3-4 hours sounds about right for a first time playthrough of EP1-2
Has anyone else had performance issues when streaming Dusk with OBS?
Yes, it didn't want to hook either. I changed codecs and it was fine. On my craptop right now so I don't remember which one I used.
If duskworld/dusk can run on anything then can it run on Raspberry pi?
considering it doesnt run on ARM nah
shoot.
Hullo, looking at maybe prepurchasing the game on Steam, just wondering how exactly you get access to the 2 episodes?
When you prepurchase they show up in your library as DUSK: Episode 1 + 2
Oh I see, cool. Thanks ๐
no saving in intruder mode now? wat is hapnen
i dont like it
should be separate options for this
intruder mode(sicle start) and iron mode(no saving)
aw man...
just read that announcment where if you pre-ordered before christmas youre upgraded to the collectors edition
don't suppose I can still make use of that deal?
does dusk have any fanmade icons
like desktop ones
im not too big on the current one
dusktop
What was supposed to be included in the collector's edition?
OST and digital comic
Yeah if DUSK autosaved at the beginning of each level I'd be fine with no Quicksaves in Intuder Mode. But not being able to quit is a BUMMER.
Ah coolio
youll be able to upgrade for an additional $10 or something if you didnt make it
kk. Just curious, is there any kind of wall running/riding/jumping in the game?
yes
Goooooood...... Some of the aesthetics are reaally giving me the feels and I could totally see myself wanting to make some epic scale environments to traverse through. Depending on how easy it will be to mod and my patience.
I rember someone mentioning a discord for speedrunning dusk
Was there really a kid here earlier who was "Narwhal bacons at midnight"ing it up, or was it just some well-disguised troll who was memeing on us retro FPS nerdlingers?
Cause I gotta say, there is no way in hell an actual 14 year old would know Dusk ever existed.
No major YTers have played it yet.
Can't wait for those e2m2 reactions
๐
You'd be surprised, there's lots of youngsters who are into Dusk
Just ask @crimson folio :]
Well, we all know David Szymanski got his inspiration for Dusk from playing Doom as a teenager
In 2005
i've already seen some better known people stream that game on Twitch. psychoripper played it yesterday. I can imagine that he'll go for speedrunning that one on one of the next GDQ events
no surprise: he loved epsiode 2
I'm the only person in the world who didn't love Episode 2, it seems. I thought the horror parts in the first half dragged Dusk's pacing down and it didn't pick up until the second half.
You can't tell me a quicksave crusher puzzle is Cowgirl idle sound-mic tier level design
If E2's first half was all wall-climbing awesomeness like E2M1, it would've kicked E1's ass for me.
I disagree very much
The horror parts didn't drag down the pacing at all
They were short and to the point for the most part and didn't drag down the rest of the level in the least bit
It strikes a nice balance
Not once did I feel like the pace was dragging
^
yeah totally right
Look, when I saw "The fall broke your flashlight" and it spawned me in a dark, tiny room in a sewer, I just knew I was in for some trouble.
Nukedukem is playing E2 at the moment on Twitch
Im just waiting for the ep 3 sekrit level when it spawns you in a dark room with a broken flash light message and then the voice comes up "prepare your anus"
@dim valve Yeah and then you get it back three seconds later if you don't suck
You're speaking my language
Its not even a difficult area
You have to be DSP levels of bad for that area to drag on
and I'm not one to usually use the "Git Gud" arguement
Its a stupid cop-out of a real argument most of the time
but that seems to be the only real response I can give
โโโโโโโโโโโโ โโโ โโโโ โโโโโโโโโโ โโโ โโโ
โโโ โโโโโ โโโ โโโ โโ โโโ โโโ
โโโ โโ โโโ โโโ โโโโโโ โโ โโ
โโ โโโ โโโ โโโ โโโโโโ โโโโโโโโโ
โโ โโโ โโโโ โโโ โ โโโโ โโ โโโ
โ โโ โโโ โโโ โโ โโโ โโ โโ
โ โโ โโโโโโโโ โโโ โโโโ โ โ
โ โโโ โโโโโโ โ โ
โโโโโโ โ โ ```
fuck that's a throwback
yeah im backing stuff up right now
how long ago did I do that
christ, that long?
Dayum
i miss this mapping stuff actually
it was fun to work with
too bad we took an entirely different direction
@opaque spindle You got a lot of balls to compare me to fucking dsp for not liking the opening of E2M4
Also I just replayed E2M2 because jab said people hate it
Don't know why they would
Cramped, but still good.
Your argument is that the horror bits drag it on for too long
when that statement isn't true
Too long in Dusk = more than 5 seconds
I think if you say that the horror parts drag on too much, you've misunderstood what it is you're playing
this pdf couldve ended duskworld
The tone shift is pretty intentional, dunno why it would randomly stop halfway through
Well to be fair
But it's still awkward
The game wasn't even going to have bhopping originally
It isn't awkward to be all if I'm going to be perfectly honest
the movement even in those spaces are fast and fluid
again
if you know what you're doing
There are much older builds than those test levels
I never found it awkward to navigate in those areas
So let me get this straight; you prefer E2M4 to something like E1M8?
When did I ever say anything like that
E1M8 is wide-open spaces
Linear tight corridors =/= bad
They fit perfectly fine for what Dusk is going for
There's nothing really threatening tho except for the crushers
They don't even last very long at all
And are forgiving
Whatever I'm too tried to argue my point I'm going to go and actually play video games instead of screaming about them on the internet
You're taking this harder than I am, dude
I just didn't care for the first half of E2M4
Second half is okay
If confusing for a first time playthrough
I saw something I disagreed with and just argued my point of view
thats it
the same thing you are doing
fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite

Play nice kiddos
Okay, let me put it in another way: if Dusk's movement wasn't so free-flowing and fluid, those tight corridors in the first half of E2 would've played much better.
People who know more than me, go and edit pls https://dusk.gamepedia.com/Dusk_Wiki
Like if it was Blood movement
So why don't you just hop through the tight corridors
again I've navigated the tight corridors with ease
Yeah same here it's fucking easy
In tight hallways
You have to keep backing up so you don't blow up with it
g i t g u d
Most of the time I snipe welders in corridors
Yeah things seem to be getting a bit heated
it might just be time to move on from this argument
C'mon guys if he or she has legitimate complaints then he or she has legitimate complaints, trolling aside. Nobody is going to agree all the time on what they prefer in game design yo.
If you're playing on Intruder mode you dont get one in most levels
the time for level design is beyond us
Okay at this point lets move on to something else
Dude
this isn't going to get us any where
First I'm DSP

Game design, balance, tweaking, etcetera
Also ya'll go edit the wiki so I'm not writing a bunch of wrong stuff if we need a change in subject
Because when the game hits EA and kids are looking at the wiki I don't want to be to blame
lel
Only foot fetishists and Star Wars/Trek nerds read wikis, kids just watch PewDiePie and Markiplier for all their gaming info
r u earning rev from my clicks
Spock's Feet [citation needed]
Yes ad enabled links are all I post
๐
Be sure to like favorite and subscribe the wiki
๐
This is some nice #dusk-duskworld-dungeonsofdusk conversation going on here
emojis and feet
๐ฃ
The real problem is
I spent like 2 hours playing DW
Before jumping into E2
Big change of pace
Yeah loading Serious Sam after Dusk led to some problems. I was trying to bhop and strafe
Might be off topic but surely that exists
Well, Unity might not be well optimized enough for Slaughtermaps, but I'll be damned if the community won't try!
Kleer mod for dusk when
Visible wendigo with ranged attack
Unity can do anything, I swear. Look at The Forest. SO many polygons. It gets a bad rap but that's because it's very accesible.
And they put the Unity logo on all those crap free games
Wait a minute The Forest is Unity?
The Forest ran like ass though, last I played
I believe so, yes.
I thought that was Unreal Engine for some reason
but that isn't necessarily Unity's fault
Polygons are not the same as having hundreds of AI cycles running simutaneously
the forest runs fine now
Unity's "problem" is that the documentation doesn't tell you enough about how to not write slow-as-shit code
Yeah its pretty well optimized now
the early documentation was REALLY bad
The examples are bad too
so a lot of really poor practices have crept up amongst its developers
Plus, it's free.
So you get the illusion that Unity is slow
I still don't really endorse Unity because the engine is closed-source, but I respect that they basically open source everything else
imo if you use an engine for a game you should have access to its source code
When you have thousands of crappy asset store ripoffs of Slenderman then it gets a bad rep, also because it's not exactly in your face that good games like Dusk or The Forest or many others use Unity on startup.
Meanwhile "baby's first game" has the Unity logo on startup
I hate the "engine mentality" most people have
They suck off and shit on various engines
Without understanding anything about them
I agree.
You can't judge an engine by the games made with it
Because that's not really up to the creators of the engine in these cases
People shit on Unity / Source and don't realize that some of the games they adore run on those engines.
Source isn't a bad engine but goddamn its code is a nightmare
Valve making Source 2 effectively from scratch makes complete sense if you've seen Source's well, source
https://www.google.com/search?q=good+games+on+unity&rlz=1C1ZKTG_enUS696US696&oq=good+games+on+unity&aqs=chrome.0.0l6.2054j0j7&sourceid=chrome&ie=UTF-8 wow some blew my mind. Cuphead and Hearthstone I had no clue.
yeah, those are unity
Wait wait wait is goat sim on unity omg
omg i havent UPM'd hearthstone
@prisma halo is Kent Brockman in this context
nah goat sim is UE3
inb4 Blizard ban
banned in a f2p game

so regarding earlier discussion @dim valve I personally think of Dusk as equal parts exploration and combat, not just as a vehicle for combat like Serious Sam. Likewise, it's not just about twitch gameplay, but also about the moments where you're in an enclosed space and you have to really think about how you move and deal with enemies

Well, don't listen to just one shmuck on the internet. It is your game and I can respect that.
However
I hope E3 is the best of both worlds
Also, Skylab kicks ass and the Erebus Reactor has killer visuals
I mean all episodes are trying to be best of both worlds, and have constant variety in how they do things
which is why you get levels like E2M4 and E2M5, but then right afterward you get two big open levels
If I get to the E3 final boss and my flashlight breaks, I'm asking for a refund
Also, E2M5 was cool
lol
Episode 4 will be Xbox exclusive
I'm sure E3 will go 100% crazy. Really can't wait for that one.
Twist: Episode 4 is just made up of all the scrapped levels from the tests and alphas
Released in 5 years when Dave needs more money
Thy Wheat Consumed
Final boss:"I just broke your flashlight. Come on kill me. Come on! Do it!"
Does E2M5 use portals or something?
nope, just moving parts of the level
I wish I could do portals
want to do some crazy Prey-esque stuff
Well, just keep working that door magic then
Are portals not possible or just too much of a hassle?
Cause it's working well
@echo epoch afaik ( @mild ginkgo or @prisma halo might have theories of how it could be done) it's not really practical
Portals as in how Prey/Portal does them?
With Unity or the way things are set up? Either way that's lame, I can see some cool possibilities.
I don't imagine them being an easy thing to implement
Well, that sure, but basically moving the player seamlessly from one area to another
at all
Set up a camera as a texture and then just have a silent teleporter take you between locations.
teleport from A to B keeping momentum
but Prey
Prey simulated the whole fucking thing
it's insane
Have the camera mimic the player's viewpoint
right but thats the cheap solution
Did they do that with the original Prey? Never played the new one
yes
Nice, that was an awesome effect and worked well with the gameplay
the REAL prey
YES THANK YOU
like 98 prey
98?
wut
the 2006 prey has it too
but the og one is way cooler
Prey was originally going to come out in like 98/99
portals like in Prey 2006
It looked super cool
Didn't know that. That game title is so fucked.
We would just see a pill on the other side
but yeah maybe we'll save portals for Dusk 2 :^)
Imagine if the Escher labs had some legit portals and such, oh man.
Not needed by any means but one can dream
I mean there are some ugly tricks you could do for it
DUSK 2 confirmed YEEEEEY ๐
Prey '06 blew my mind on the Xbox 360 (pleb I know) and only Portal has really done them well since
Best FPS game hack: duplicating your level geometry and having a duplicate player model mimic your control input to make mirrors
I saw a Unity SCP game in the works that did them well a year or two back
I've probably asked this a million times already, but since the topic sort of came up
Silent Hill 3 did that, @dim valve , but worked a cool scare into it by having the mirror room change and your player model become distored and freeze
How does DuskDude/NPCs behave when they're on top of moving geometry?
I was actually talking about Duke Nukem 3D ๐
I don't think Dusk has any moving geo currently, so they'd freak out
their whole AI is based on static navigation info
The only example of moving floors in Dusk right now is the retractable floor in mystica, and it moves too fast for me to know what it be
yeah anything enemies don't have to walk on can move freely
Fun fact: You can actually glitch into the mirror room in Super Mario 64, but that's for #gami_g
They would need to have a special case in their AI for platforms that move
but anything enemies do have to walk on has to stay put
Has letting your character look around after death been discussed? Ala Half-Life? Sorry for the subject change, just something I thought of when getting my butt kicked today.
I always thought that was a weird effect
makes no sense :P
Like you're dead and its your ghost watching enemies kick your corpse's ass
Weird, but welcome. I always pictured Gordon laying on the ground as like a head rolling or something.
Still, it's fun lol
But Dusk doesn't make sense to start with!
yes it does
Why else would DuskDude continue grunting in pain after he dies from falling off a cliff
because his ghost still feels the pain of death
Then his ghost could look around
@thorn trout not a bug etc but I noticed that when you skip MAMA and move on to room after the blue door and the enemies in that room will follow you back to MAMAs location they'll stop at the door but won't move on the platform that is there. Looks a little weird imo.
How can DuskDude play with himself on a DOS-era computer when Unity can't run on DOS-era computers?
nah hes in paralyzing shock
A paralyzed ghost. Dwarf Fortress would be proud xD
Dusk dude doesn't have time to play with himself
@stone thistle yeah there's not much I can do about it
try and scare me now motherFUCKER
it's not possbile to make them walk a little into the MAMA room?
Cero Miedo means like "fearless" right? I failed Spainish 1
no fear/no mercy
Cero Miedo = Give me money, chur in spanish
hahaha
Zero Fear
there used to be an explosive barrel on top of that tractor
you could run up the ramp and push it towards the oncoming cultists
divergent gameplay
and then shoot it
Always thought E1M7 could be brutal on Intruder, makes more sense now
final version of the game will have a new difficulty: Davemare. You have to pay to play. You die, you have to pay again.
no, you die, you switch to ROTT 2013
Do you also have to play with a couch as a mousepad?
I bought Rott 2013 some time ago on a GOG sale
@mild ginkgo @thorn trout so I did a bit of thinking after that conversation just now
concept for moving platform AI: at load time, reposition all movable platforms to the center (zero out their positions and rotations), then calculate separate navmeshes for each one.
Then, when an entity collides with one of these platforms, the platform gets parented to it and the entity's AI starts following its associated navmesh instead of the usual one
When it stops colliding, the platform is no longer parented to it and it starts using the regular navmesh
whenever the platform moves, you set the navmesh's center to its position
...that seems like waaaaaay too much rigging for a minor feature tbh
I made it sound more complex than it really is
I don't think it's worth worrying too much about right now though
yeah I mean it's not like THE WORST thing, but at this point in development I don't think the time/payoff ratio makes it worth it
Better solution: flying enemies that are infinitely tall
Ignorant idea: Have a "gate" around say a floating platform and let the AI roam inside of it? They can't get on and off, but they won't fall off and can present a hazard on moving geometry. I guess. I don't know.
there's not many interesting things you can do with moving platforms that don't involve platforming of some sort, and that's a really sketchy area to get into
Gate would be invisible and not block the player
even the mama fight is too far for some people
@echo epoch honestly that's not far off of being a workable idea as well
Yeah, that's what I meant by a special case in the AI code
The navmesh idea is meant to avoid having to modify the existing AI, but it might not be as easy as I think
The "gate" idea is essentially how you'd probably have to do it otherwise though
BEST IDEA: make moving platforms that are the enemies
well Prism's suggestion would work if there were colliders along the platform path that were static, and the platform had nav mesh colliders set to carve around the edges
but again, I don't think the work/payoff ratio is worth it in this case
oh actually I wonder if that would work come to think of it
dunno whether obstacles push agents or not
either way... I have a lot of other cool ideas that don't involve moving platforms
I didn't even think about the fact that there aren't any moving geometry pieces that I'm aware of in Dusk
Other than like, crushers and stuff.
@prisma halo this is yet another reason I should have done Quake AI for all the enemies
navmeshes, as it turns out, are stupid
well, the concept of a navmesh is pretty solid
and it would otherwise be a perfectly fine way to do AI
but Unity's API is just limited
as usual
Is automesh a thing that works?
automesh?
That's used in Dawn when it loads maps, yes
The problem is that it takes time
you wouldn't want to do that every single game tick
it would definitely work but it'd be very slow
I know it's not worth the time but maybe generate a new mesh on the platform or whatever only when it changes velocity?
Yep
and the problem with that is that it'd still be very slow
just only when the platform is moving
which defeats the purpose ultimately
it might be possible to simply modify the generated data instead of re-creating it
which would solve that
but I simply don't know if Unity offers an API for that
I mean, graphing the trend I'd say probably not
I feel like when Dusk hits EA and sells millions of copies I won't be able to bug you wonderful people with shitty questions and memes
I'll still be here
1 question = 1 $
^ heyo
man this announcement got a bunch of press
also Dominic updated his RPS article
Yeah I saw that, good shit
man, the amount of errors in RPS articles as of late is taking the piss
I've noticed this trend as well
people still read RPS?
havent people been told that dusk is cancel
@crimson folio to be fair, RPS is a really good source for discovering new or niche games
if it wasn't for RPS I probably wouldn't have stumbled on Dusk when I did!
saying that they should really get an editor or... someone to verify information in their articles
The one thing they got wrong in their article was something that New Blood didn't put out a press release for, I don't know why people are harping on them of all people at the moment
Especially since, as Dave mentioned, they immediately updated their article when they were notified of the error
Their recent Warframe christmas event article was also a prime example of poor research
I really enjoy reading RPS but more often than not they'll have to update articles later due to bad or incorrect information
Just wait until steam promotes Dusk, but i got no worries, you guys already got a great bunch of content so 
wonder how hard it would be to make up some DUSK cellphone wallpapers
<@&249011167937298432> yo, i have a "creative" moment while having a beer cough . How about you implement some of original Preys level design in ep3 i mean in the way of diffrent gravity section and stuff, i know you guys don t just copy and paste but i think it would be a nice refrence to the forgotten original and is pretty underused overall. I also think it would fit good with the gameplay, maybe some will puke but the more puke the better the party. Cheers
We've talked about low gravity but it's hard to do with the current framework of the game
wait a sec
Maybe we'll do portals that make you small
And indians
And uhh
Turn your girlfriend into a strogg
lol
sounds good but i meant the sections where you go up a wall to a ceiling and fight the enemys on the floor, i couldn t found a decent video that displays those section
rescue sandy from the evil meteor
As I understand it with the current codebase, low-gravity is simple if you do it per-object (ie, player only has low gravity or an enemy only has low gravity)
but if you want something more complex than that, it's painful
https://www.youtube.com/watch?v=ishWEzGFr7k kinda what you see at 1:09
I noticed it's hard to find this trailer with somewhat decent video quality and resolution, so I've decided to upload my copy of the trailer for the original...
just a thought
try 1:09 lol
well and throughout the trailer you see scenes where he shoots stuff upside down
i mean does that fall under the section low gravity cause the gravity is there just from diffrent sides
EP3 is deep into development, I think they might be a little bit past "let's use this game as inspiration for the design of EP3"
that would be even harder to do
i m no coder i m just a beer drinking messed up bear
changing the direction of gravity per-entity
k
neat
slAMMED
looks like a perfect headshot anim
gimme a sec i'll just scale the head down and add some cheesy blood
but that statement kinda gives me more of an understanding how damn underrated the original prey was
deep shit bro opens up another beer
Prey was criminally underrated
where is my key lol?
It got flushed down the toilet
@prisma halo low gravity is maybe doable but gravity switching really isn't
Yeah, it's really hard to pull off in a stable way
I'm scared to touch low gravity also because of how many really delicate janky things are built around the current gravity
but it might happen
Yeah if things used the normal gravity, that's accessible at runtime and could be switched easily
But you don't use normal gravity lol
since y'all just renamed dusk-ep1-discussion to dusk-ep2-discussion some of the pins make no sense now
Have it as a cool little cheat code thing where you turn on the jank
many old pins should probably be removed. many of those get posted with little regard for future changes
found Dusk topic on rpgcodex
" Dusk has mediocre level design that reminds of first-time mappers who haven't made a map before and still make tons of mistakes."
lol\10
"Art wise, this looks inferior and shoddy compared to any of games they cite as inspiration.
For example, almost 20 years old Quake TC has more interesting looking architecture and environments that any of what they've shown in that trailer"
wow everyone in this forum has a stick up their ass bigtime

