#dusk-duskworld-dungeonsofdusk

6 messages ยท Page 196 of 1

sacred crow
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my game is perfectly fine but my recordings are fucked up

jade root
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Idk what to tell you. No one else is having issues

sacred crow
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:<

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wait

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@jade root send me a screenshot of your visual dusk settings pls

crimson folio
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Are you sure that dusk is runing in the resulution that you think it is

jaunty meteor
#

Dusk really shouldn't have anything to do with it

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Your recording setup is messed up

leaden radish
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What res do you play in?

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That video look strange xd

sacred crow
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where do i change the res

leaden radish
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Do you have a diffrent res in Dusk then the one you render the video in?

sacred crow
#

no

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on obs i have 1280x720

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and

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on dusk its the same

leaden radish
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Does it look weird in obs aswell?

sacred crow
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yes

leaden radish
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Do you use the studio version?

sacred crow
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no

leaden radish
#

Not sure if it works on the other one. But in the studio version if you have a diffrent res you can just drag the screen so it fits the window

sacred crow
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how do i ge the studio version

leaden radish
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Go to their website and you should be able to get it there

sacred crow
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wait

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i just did something

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there where these red lines

leaden radish
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ah alright

sacred crow
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and i draged and resized it

leaden radish
#

Hold shift i think

sacred crow
#

and now it fits the black window

leaden radish
#

or ctrl

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and try to drag it

sacred crow
#

looks like this now

leaden radish
#

Yea

sacred crow
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YES

leaden radish
#

that should be good now

sacred crow
#

ty

leaden radish
#

np

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And if you have a nvidia graphics card. You should get shadowplay

jade root
#

Ehhh

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Shadow Play is alright

leaden radish
#

D:

jade root
#

For what it is, it works, but obs/xsplit can do so much more

leaden radish
#

yea

crimson folio
leaden radish
#

๐Ÿ˜ฎ

sacred crow
#

i use amd radeon i dont have nividia

crimson folio
#

lmfao

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should learn OBS before complaining about OBS no offense

leaden radish
#

damn

sacred crow
#

yes m8s

leaden radish
#

๐Ÿ‘Œ

crimson folio
#

yo uh stop making me wanna clown u bro

sacred crow
#

why

crimson folio
#

won't like it when I close you, bro

sacred crow
#

fite me m8

crimson folio
#

x marks the spot

sacred crow
#

pokemon card battle

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ill rek u

crimson folio
#

your comedy chops need work lil dude

jade root
#

Critical Hit

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Fried_kooch more like fried_gooch xD

crimson folio
#

xD

leaden radish
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baa-dum-tss

crimson folio
#

it was almost fried gooch

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but I have fat fingers

sacred crow
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@crimson folio teach me your ways sensei

crimson folio
#

step 1: hit puberty

sacred crow
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i have

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im 14

crimson folio
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lmfao when i was 14 i was funny

sacred crow
#

i am funny

crimson folio
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where'd you go wrong

sacred crow
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but in a different way

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you are american right?

crimson folio
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yeah as in "I laugh at you"

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no I'm a sovereign citizen

sacred crow
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oh

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im funny in person

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i can guarantee that

crimson folio
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I bet your freshman paps think you're dane cook jr

sacred crow
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i make dirty jokes in class

crimson folio
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lmfao

sacred crow
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for example

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once

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in geography class

crimson folio
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"i make dirty jokes in class"

jade root
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Peepee

sacred crow
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we learnt about volcanoes

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and

jade root
sacred crow
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we had a sheet of paper with an erupting volcanoe

crimson folio
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THAT VOLCANO IS ABOUT TO CUM LOLOLOL

sacred crow
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oh ok

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NO I WAS ABOUT TO SAY THAT

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com general m8

crimson folio
slate edge
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that song...

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thats some classic youtube

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too bad the video isnt at 360p

graceful wing
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too high quality

crimson folio
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not my video btw

graceful wing
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yea that was frodo's i think

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pretty sure i saw it posted here earlier

sacred crow
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@graceful wing

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i have a request

graceful wing
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shoot

sacred crow
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can you ask the developer(s) if they could make a rivet jumping course on dusk

jade root
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I mean

vague egret
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Mod it in

jade root
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You can make one right now

graceful wing
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yup, this would be for the modders to do ๐Ÿ‘

sacred crow
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how do i do that

graceful wing
#

trenchbroom

jade root
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Download trenchboom or Jack

sacred crow
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ooh

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cool

jade root
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Then bother @crimson folio on how to make maps

sacred crow
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nah i got it in the bag

leaden radish
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would other players be able to play on it? ๐Ÿค”

sacred crow
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i downloaded it, it looks easy to use

jade root
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Yeah. Once we get servers with custom maps going along with ez map implantation, makin maps and sharing them will be super ez

sacred crow
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ive recently picked up rivet jumping it and ive found so many glitches with it

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if you rivet jump out of the map on ep 1 m3 you can see the entire level

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if you have god mode on

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cuz otherwise youll die

mild ginkgo
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i dont think cheating is a glitch

sacred crow
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no

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i mean

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if you rivet jump out of the map you can see everything

leaden radish
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some things you can use to speed run the levels

graceful wing
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you'll die from the killzone though

sacred crow
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just saying turn on god mode so you can stay alive in outside the map

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also you can mortar jump too

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and you can wall rivet jump

graceful wing
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that's outside normal behavior for the game and as such doesn't really count as a bug

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cheating might and probably will break things

sacred crow
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the mechanics are rlly similar to tf2 rocket jumping

jade root
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Well yeah

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It's called rocket jumping

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It's been done since forever

winged otter
#
#

"Dusk is available to preorder now via Steam for ยฃ15/$20, although this will only get you access to the first episode at present. "

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booooo

sacred crow
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um

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you can play ep 2 aswell

winged otter
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but still its a good thing that Dusk is getting recognition

sacred crow
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m8

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dusk is amazing

winged otter
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thats my point,ep2 is accesible already,so RPG should change that

jaunty meteor
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Send them a note then

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They can't change what they aren't aware of

leaden radish
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When my friends see Dusk - What is this minecraft? ๐Ÿค”

jaunty meteor
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I'd do it but I'm on my phone :p

mild ginkgo
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yeah most news outlets kinda dropped the ball on this one

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they like half read the announcement

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we tried to be really clear

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but eh

jaunty meteor
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Dropped the ball?

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Other than the blurb where they say that EP2 isn't yet available, this seems about right

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EP2's Christmas release wasn't really formally announced anywhere, was it?

molten peak
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No, I consider that dropping the ball, since having another episode of content is a pretty big deal.

mild ginkgo
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that one isnt so bad

jaunty meteor
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Yeah, but it wasn't announced anywhere and they can only report on what they know about :p

mild ginkgo
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some of them said like "full game is finished on jan 11th"

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or "the dlc episodes will be available on the 11th"

jaunty meteor
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You can't expect media outlets to follow a single game as closely as the nerds on this discord

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Ouch, that's pretty bad

mild ginkgo
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certainly not

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its not a big deal

winged otter
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modern gaming journalism,jesus....

echo epoch
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Lol in the title on Chrome they call it "Dust"

graceful wing
echo epoch
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Yep, that

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Surprised nobody else left a comment ๐Ÿ˜›

graceful wing
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they require you to login to do that

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2much effort creating an account

echo epoch
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I made it a point to make an account everywhere with my name when I changed so nobody steals my shit

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Like, Yelp

graceful wing
#

i'm the polar opposite then

winged otter
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Dust....i remember that polish game from 1998

graceful wing
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i only make accounts when it's absolutely necessary

echo epoch
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Wasn't Dust the name of that shit mobile title from Peter Melenaux (however you spell it)?

graceful wing
#

no clue

gleaming berry
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Nice comments on RPS

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Man this is better than 4chan

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I could DM Dominic but his article is 90% correct as Ep 2 isn't officially out yet

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REMEMBER ALWAYS BE HAPPY FOR THE COVERAGE WE RECEIVE AND TRY NOT TO BE MEAN TO THE JOURNALISTS THEY WRITE 20 STORIES A DAY AND TRY THEIR BEST

autumn compass
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make me

pallid token
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SARGE
Okay :)

autumn compass
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DACON ๐Ÿ”ซ shush or the dacon gets it

graceful wing
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oh no the fake geno is back

autumn compass
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hmm2 ๐Ÿ”ซ

jaunty meteor
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Yeah, sometimes you've just got to grit your teeth and acknowledge that you shouldn't look a gift horse in the mouth

jade root
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@autumn compass

jaunty meteor
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otherwise that horse will gallop right back on over to covering PUBG updates...

autumn compass
#

shit

jade root
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fake

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boi

autumn compass
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no u

jade root
#

n0 u

autumn compass
#

got me

frozen heart
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Be mean

jade root
#

500_nou's

autumn compass
#

stop jab

frozen heart
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We don't want no normies

jade root
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no u normies

autumn compass
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your going into hyper jab

jade root
#

@atomic egret

mild ginkgo
jade root
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proof dusk is in a source port

crimson folio
#

is dust now

mild ginkgo
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thats actually real btw

crimson folio
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DUST TEH GAEM

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bsp test?

mild ginkgo
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yeah

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most of the level works

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the doors um, "work"

crimson folio
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bring back dm4

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no doors there

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activate a door

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it rotates 240 to the right

urban sparrow
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Buhhh that's awesome @mild ginkgo

mild ginkgo
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they just um

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dont have ai yet

urban sparrow
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Q4D

jade root
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fuck thats a good name

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like D4D

jaunty meteor
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I'm super excited to see progress on this, holy butts

urban sparrow
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Yup

crimson folio
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has anyone posted the jumppad hitboxes

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lol

pure frost
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little did everyone know

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DUSK was filmed in front of a live audience

mild ginkgo
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ill upload a video with a horrible fraerate

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frame

echo epoch
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RPS fixed the title but didn't add that you get Episode 2

mild ginkgo
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because its not officially out

echo epoch
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Nah read the article, they mention you get Episode 1 for preordering but not episode 2

mild ginkgo
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correct

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episode 2 is not officially out

echo epoch
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But, you get Episode 2 for preordering, no?

mild ginkgo
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you get Dusk for preordering

jade root
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ep2 is out for all the loyal fans who stuck with us

mild ginkgo
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^

jade root
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it was a suprise gift

mild ginkgo
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it was a christmas gift

jade root
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"thanks for being awesome"

echo epoch
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"Dusk is available to preorder now via Steam for ยฃ15/$20, although this will only get you access to the first episode at present. "

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So people who buy post-xmas don't get Episode 2?

mild ginkgo
jade root
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nah they do

mild ginkgo
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they do get it

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but we are not advertising it

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not yet

jade root
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but it was really meant for those who got it before christmas

mild ginkgo
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we will do all the press/media/advertising for early access, on the 11th

echo epoch
#

Confusing, but okay.

jade root
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wow it runs on the original quake framerate too

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nice

mild ginkgo
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theres a lot of lighting issues happening, killing the framerate

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its veryyyyy incomplete

crimson folio
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elevator just disappears into the wall

mild ginkgo
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look man

echo epoch
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Wasn't Quake 75 FPS? Test looks good tho

crimson folio
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nah but for real cool af

echo epoch
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That door lol

mild ginkgo
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the door flies off its track towards you after the bridge

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lmao

echo epoch
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That dog

crimson folio
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does this mean that I only have to change entity names and we can run quake maps in duskworld

mild ginkgo
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yeah most likely

echo epoch
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It would be amazing if it could be automated to replace appropriate enemies or something too

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/items

crimson folio
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Is Dusk a Quake sourceport now?

mild ginkgo
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itll be a while before thats ready, but yes eventually

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probably not until dawn is out, or even after that

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for duskworld that is

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dawn will immediately allow that

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and @echo epoch yes you could automate that very easily

echo epoch
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That's amazing

mild ginkgo
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also you dont have to replace the enemies

echo epoch
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Ooooh nice

mild ginkgo
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the quake enemeis should work just fine by the end of it

crimson folio
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wait what

echo epoch
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I haven't gotten an answer, but will custom episodes work? Like one map leads to another, with maybe an intermission screen and stuff?

winged otter
#

holy shit this is really powerfull map editor

mild ginkgo
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well its not a map editor

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but you can just use existing ones

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like the tools used for quake etc

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which ARE powerful editors

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and direcly import

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so like

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hopefully stuff like Arcade Dimensions, etc

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and you can jump around them like a madman in dusk

echo epoch
#

Wasn't there something about automatically scaling the world/player for Duskdude's height and such? How much of a difference in height is there between Quake and Dusk?

mild ginkgo
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yeah maps designed for quake have to be scaled, duskdude is too big

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we dont have exact numbers yet

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in the example video above its 1.63:1

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but yes, it will be able to automatically scale very easily

echo epoch
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That's super nifty.

crimson folio
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Good shit

slate edge
#

Kinda wish I could use maybe half life map format so I can do more stuff like func_movelinear

echo epoch
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Sorry for all the questions, but when it's all said and done, will we be able to load up our Quake maps and play through them as Duskdude without interruption, or will we need to load individual maps?

slate edge
#

Not sure what the quake version of func_movelinear is

echo epoch
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Someone mentioned GoldSrc yesterday I believe but I dunno

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func_movelinear moves an object around or something?

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Never mapped in half life

mild ginkgo
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@slate edge youll be able to define func_movelinear for yourself

slate edge
#

I dont know how, since I`ve never worked outside hammer before lol

crimson folio
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custom map entitys

mild ginkgo
#

anyways @echo epoch , regarding your constant concern about episodes, i dont really have an answer for you yet, with dawn you could certainly make that happen if you put the work into it, but as for wether we will provide automatic tools to do that, thats not determined at this point

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with dawn you could literally turn dusk into cuphead

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its THAT flexible

crimson folio
#

DuskHead

leaden radish
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wait what

echo epoch
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Alright, sorry if it seemed like I was spamming or anything, just never got an answer. I do a lot of full episodes for Doom II, and I'm not really interested in mapping for multiplayer or one-offs, and I'm pretty new to DUSK as a whole. Thanks.

leaden radish
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I just came in here

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and i hear that

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modding?

crimson folio
#

Yes

leaden radish
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ah hell yea

leaden radish
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๐Ÿ˜ฎ

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woah

echo epoch
#

Sounds like Dawn is going to be pretty sweet, I'll quit asking about it until it releases I guess.

mild ginkgo
#

no please do keep asking

leaden radish
#

wait is that a doom level?

crimson folio
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so can servers have custom coding?

prisma ivy
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Questions are cool

leaden radish
#

oh shit!

mild ginkgo
#

also like, it helps us know what tools people need/want etc

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no thats a quake level

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e1m1

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anyways, regarding custom coding and multiplayer, probably that would take the form of custom entities etc, but the multiplayer modding aspects are still pretty far out, and anything but solidified yet

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there are obviously security concerns etc

leaden radish
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thats so cool

mild ginkgo
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it might be that we verify multiplayer content through the workshop, so that security concerns are lessened

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theres a lot to worry about, but we arent there yet

leaden radish
#

just went into the .ini file for Dusk.. Hey look, a gen-u-ine .ini file for you to play with! Messing with these settings will probably break stuff, but
.I assume that's why you're here in the first place.

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xd

crimson folio
#

func_vehicle :v)

jaunty meteor
leaden radish
#

๐Ÿ˜„

crimson folio
#

watch me make duskcart

leaden radish
#

DuskBattleGrounds

jaunty meteor
#

I believe Zombie said that recreating Source Engine's func_train entities would be something they'd be looking at closer to the SDK's release

leaden radish
#

hup

north oriole
#

five nights at dusk

leaden radish
#

really?

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woah

mild ginkgo
#

func_general

crimson folio
#

I have this saved

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func_* confirmed

leaden radish
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func_everything

mild ginkgo
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but in some seriousness

jaunty meteor
#

The purpose of func_train was to create brushes that move on a fixed path set by nodes, does func_movelinear serve a similar purpose?

leaden radish
jaunty meteor
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I'm bringing it back to Dusk over here!!

crimson folio
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nah it just makes something move in a direction I think

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no nodes or anything

echo epoch
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Just tried Accesible mode for shits and giggles. The first three difficulties are a joke lol

stone thistle
#

finally a german pc magazine site took notice of DUSK

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thought they'll all ignore this awesome game between all these Call of Duty and Battlefront failures

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typical asshole comments (graphics are meh, won't buy) under that article though.I would love to use the super shotty on those idiots.

topaz wing
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dusk is the most innovatative shooter of 2017

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with the flipping

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i've already spent entirely too much time doing flips off of hedges

crimson folio
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You can arrow jump in Dusk

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10/10

leaden radish
#

ikr

crimson folio
#

Almost thought you were talking about weapon fliping

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Funny thing is i constantly flip my weapon,but its not beacause i like the fliping animation and more like i want to reload

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I really want to bind a weapon to r in duskworld but I still want the flip button even tho I don't use it

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yo

leaden radish
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hey

crimson folio
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if you have any questions about the shit you use to make shit for dusk

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/duskworld

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pm @mild ginkgo and @prisma halo

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and ask em

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send them a friend request :)

echo epoch
#

@stone thistle Link? I have some German friends if the article is any good

stone thistle
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@echo epoch it's just an article talking about DUSK going into EA in January. Nothing that special but at least something.

echo epoch
#

Well, that's cool. Does Steam show demographics on players and shit? I'm sure Murica wins out but I'd like to see who's playing Dusk

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The article actually talks about Dawn and Episode 2, that's nifty

jaunty meteor
#

SteamSpy!

stone thistle
#

I guess I'll write an E-Mail to that guy who wrote that article and tell him to do a "let's check out DUSK" preview video

echo epoch
#

Playtime total: 01:31 (average)
Owners: 7,273 ยฑ 2,597
Players total: 2,167 ยฑ 2,450 (29.79%)

#

YouTube stats: 22,636 views and 150 comments for videos uploaded last week, 35 new videos uploaded yesterday.

That's actually impressive considering

stone thistle
#

maybe that will teach some of those blind graphic whores that good gameyplay and leveldesign is more important than jawdropping graphics. This doesn't mean that DUSK looks ugly. I love the retro look it has.

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yeah that's not bad at all and I expect those numbers to explode when DUSK goes into EA

echo epoch
#

Eh, can't blame people that like to play simply for graphics. There's a few games I've played just to look at stuff, even if the gameplay sucked. Also, not everyone likes the old school style of FPSes, they want their cover mechanics and reloading and shit, which is fine.

#

I think screenshots don't do Dusk justice

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Also it feels super good and tight, which a lot of "old school FPS" type games do not.

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Hard to show that on a video, too.

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But at least all the reviews and stuff have been favorable, as they should be. Other than comments I've yet to see one negative outlook on the game

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(Comments from people who haven't played)

stone thistle
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I've no problem with people not being into retro stuff but I don't like people who are like those in the comments below that article.

echo epoch
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Yeah that was pretty bad.

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But, this is a world with millions of games to choose from. Graphics in screenshots are usually most people's hook, which is shitty.

heavy mango
#

word of mouth and youtube helps, especially things like when streamers play a game. the game is fun and if you can ignore graphics, you can easily see the fun

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especially for multiplayer

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look at a game like quake champions, lost of money, good graphics, lots of advertising, and it has an abysmal playerbase size

echo epoch
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I wouldn't have given it a chance even though I had heard about it without GGG or LGR to be honest until much later I'd bet

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Same for Doom 16's multiplayer last I checked

stone thistle
#

Quake Champions would have more players if that netcode wouldn't be so shitty

heavy mango
#

performance in that game is pretty rough, you need a good rig to run it well

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theres multiple issues affecting that game imo

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its just a good showcase of how money, advertising and graphics don't make everything

frozen heart
#

Who needs sickles when you can bind flip to the mouse wheel

frozen heart
#

Really wish my new mouse has that on it

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And I'm convinced logitech has the infinite scroll wheel trademarked because I never see it on any other brand

quiet rose
#

hey i have that mouse

muted tusk
#

Hyperscroll best scroll

frozen heart
#

Also the buttons on that mouse are fucking weird. Loke how the hell are you supposed to hit the buttons in the side of m1

graceful wing
#

yea that mouse is a bit too gamer-y

echo epoch
#

No wonder air duster is 18+

quiet rose
#

the mouse itself is fucking great

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best 10$ i spent (it was on sale)

prisma ivy
#

I actually like logitech mice

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At least in my experience they're pretty good

graceful wing
#

i dunno, i kinda dislike the gamer aesthetic when it comes to mice in general

crimson folio
#

HELLO GAMERS

graceful wing
#

problem is though that nearly all good mice these days look like gamer BS

quiet rose
#

i wouldnt call it "gamer" aesthetic. The purpose of the body is more for comfort than anything

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at least for this mouse that is

jade root
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love my deathadder

graceful wing
#

that doesn't look comfortable for me, especially when trying to use button 4/5

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oh yea the deathadder is nicely shaped

quiet rose
#

4/5 is right next to the thumb

jade root
#

ive tried tons of mice

quiet rose
#

the two buttons next to left click are for changing dpi

jade root
#

deathadder is the first one that i really liked

graceful wing
#

the only problem with the deathadder is that it's a bit too small for my hand

jade root
#

yeah

graceful wing
#

i use one as my LAN mouse

jade root
#

its perfect size for me

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ive had this one for, like, 3 years now

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still works amazingly

graceful wing
#

same with mine, had it for ages

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still works like new

jade root
#

shame i wore through the w key on my keyboard

graceful wing
#

mhm

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the next KB i get is gonna be one that's modular

echo epoch
#

I hate having big hands. My mice and controllers hate me. For games where I actually have to aim, I use a big as Dell from 6 years ago

shut mesa
#

Corsair m65 masterrace

graceful wing
#

so i can just replace bad switches instead of buying a totally new board

shut mesa
#

my first quality mouse tbh

graceful wing
#

they're a bit more of an initial investment but i should get my money back over time

jade root
#

oh totally

graceful wing
#
  • i can have multiple types of switches simultaneously
leaden radish
#

innovation

signal fossil
#

hio

#

I'm so close to pressing that pre-purchase button

#

gah!

echo epoch
#

Do it

signal fossil
#

any word on when the mp hits?

mild ginkgo
#

you can always wait for the 11th, for EA, or the full release

echo epoch
#

Or wait for some random key drop and hope you're fast and lucky

mild ginkgo
#

the MP is available in closed beta right now, on the 11th all owners will get access

signal fossil
#

oh wow didn't know that

#

perfect

#

will definitely get in on this then

graceful wing
#

i wouldn't count on full game key drops for now

signal fossil
#

need to find a new home for my gf and her HL2DM skills ๐Ÿ˜›

#

plus I always like settling arguments with shooters

graceful wing
#

if you want a shot at getting into duskworld though then you should head over to #duskworld-beta and fill out the application there ๐Ÿ‘

winged otter
signal fossil
#

yeah done did that!

graceful wing
signal fossil
#

how long are the two episodes in total now btw?

#

3 to 4 hours or?

echo epoch
#

Oh man any time you want to get destroyed feel free to add me for HL2DM. What's up with all the Dusk articles being posted in the past day or two?

#

11 levels

#

Right?

#

So, 33 in total, then Endless maps and MP for now when Episode 3 drops far as I know

signal fossil
#

ah, while 20eu seemed a bit steep at first, it does seem fair

#

especially considering bloody cinema tickets are like 12 to 15 these days

#

mental

crimson folio
#

22 singleplayer levels right now

signal fossil
#

thanks for the info ๐Ÿ˜ƒ

echo epoch
#

Yeah, and Dusk has a lot of replayability, not to mention mod support and such with Dawn in the future

crimson folio
#

Dawn*

signal fossil
#

this along with Amid Evil are looking mighty enticing

leaden radish
#

speedruns

echo epoch
#

alongside a Quake-like multiplayer mode called Duskmatch.

#

mfw

crimson folio
#

Duskmatch

#

DELETE

echo epoch
winged otter
#

umm i put this link few mins ago

echo epoch
#

I know

#

I was referncing how they called MP Duskmatch

#

Never heard that before

jaunty meteor
#

@signal fossil EP2 is a bit longer than EP1 by virtue of it being bigger and tougher, 3-4 hours sounds about right for a first time playthrough of EP1-2

pearl ibex
#

Has anyone else had performance issues when streaming Dusk with OBS?

echo epoch
#

Yes, it didn't want to hook either. I changed codecs and it was fine. On my craptop right now so I don't remember which one I used.

crimson folio
#

If duskworld/dusk can run on anything then can it run on Raspberry pi?

vague egret
#

considering it doesnt run on ARM nah

crimson folio
#

shoot.

sullen stratus
#

Hullo, looking at maybe prepurchasing the game on Steam, just wondering how exactly you get access to the 2 episodes?

crystal vessel
#

When you prepurchase they show up in your library as DUSK: Episode 1 + 2

sullen stratus
#

Oh I see, cool. Thanks ๐Ÿ˜ƒ

warped saffron
#

no saving in intruder mode now? wat is hapnen

winged otter
#

i dont like it

#

should be separate options for this

#

intruder mode(sicle start) and iron mode(no saving)

signal fossil
#

aw man...

#

just read that announcment where if you pre-ordered before christmas youre upgraded to the collectors edition

#

don't suppose I can still make use of that deal?

tidal horizon
#

does dusk have any fanmade icons

#

like desktop ones

#

im not too big on the current one

#

dusktop

sullen stratus
#

What was supposed to be included in the collector's edition?

jade root
#

OST and digital comic

warped saffron
#

Yeah if DUSK autosaved at the beginning of each level I'd be fine with no Quicksaves in Intuder Mode. But not being able to quit is a BUMMER.

sullen stratus
#

Ah coolio

jade root
#

youll be able to upgrade for an additional $10 or something if you didnt make it

sullen stratus
#

kk. Just curious, is there any kind of wall running/riding/jumping in the game?

mild ginkgo
#

yes

sullen stratus
#

Goooooood...... Some of the aesthetics are reaally giving me the feels and I could totally see myself wanting to make some epic scale environments to traverse through. Depending on how easy it will be to mod and my patience.

cerulean sun
#

I rember someone mentioning a discord for speedrunning dusk

dim valve
#

Was there really a kid here earlier who was "Narwhal bacons at midnight"ing it up, or was it just some well-disguised troll who was memeing on us retro FPS nerdlingers?

#

Cause I gotta say, there is no way in hell an actual 14 year old would know Dusk ever existed.

#

No major YTers have played it yet.

#

Can't wait for those e2m2 reactions

#

๐Ÿ˜‘

hexed roost
#

You'd be surprised, there's lots of youngsters who are into Dusk

#

Just ask @crimson folio :]

dim valve
#

Well, we all know David Szymanski got his inspiration for Dusk from playing Doom as a teenager

#

In 2005

stone thistle
#

i've already seen some better known people stream that game on Twitch. psychoripper played it yesterday. I can imagine that he'll go for speedrunning that one on one of the next GDQ events

#

no surprise: he loved epsiode 2

dim valve
#

I'm the only person in the world who didn't love Episode 2, it seems. I thought the horror parts in the first half dragged Dusk's pacing down and it didn't pick up until the second half.

#

You can't tell me a quicksave crusher puzzle is Cowgirl idle sound-mic tier level design

#

If E2's first half was all wall-climbing awesomeness like E2M1, it would've kicked E1's ass for me.

opaque spindle
#

I disagree very much

#

The horror parts didn't drag down the pacing at all

#

They were short and to the point for the most part and didn't drag down the rest of the level in the least bit

#

It strikes a nice balance

crystal vessel
#

Not once did I feel like the pace was dragging

opaque spindle
#

^

jade root
#

certain shitlords hate e2m2

#

but they are entitled to their opinions

stone thistle
#

yeah totally right

dim valve
#

Look, when I saw "The fall broke your flashlight" and it spawned me in a dark, tiny room in a sewer, I just knew I was in for some trouble.

stone thistle
#

Nukedukem is playing E2 at the moment on Twitch

cerulean sun
#

Im just waiting for the ep 3 sekrit level when it spawns you in a dark room with a broken flash light message and then the voice comes up "prepare your anus"

opaque spindle
#

@dim valve Yeah and then you get it back three seconds later if you don't suck

crystal vessel
#

You're speaking my language

opaque spindle
#

Its not even a difficult area

#

You have to be DSP levels of bad for that area to drag on

#

and I'm not one to usually use the "Git Gud" arguement

#

Its a stupid cop-out of a real argument most of the time

#

but that seems to be the only real response I can give

mild ginkgo
#
  โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ   โ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆโ–ˆ  โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ   โ–ˆโ–ˆโ–ˆ    โ–ˆโ–ˆโ–ˆ     
   โ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆ   โ–ˆโ–ˆ           โ–ˆโ–ˆโ–ˆ  โ–ˆโ–ˆโ–ˆ       
   โ–ˆโ–ˆโ–ˆ        โ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ      โ–ˆโ–ˆโ–ˆ   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ      โ–ˆโ–ˆ  โ–ˆโ–ˆ         
   โ–ˆโ–ˆ        โ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ      โ–ˆโ–ˆโ–ˆ      โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ      
   โ–ˆโ–ˆ       โ–ˆโ–ˆโ–ˆ  โ–ˆโ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆ โ–ˆ        โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆ     
    โ–ˆ      โ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆ    โ–ˆโ–ˆโ–ˆ  โ–ˆโ–ˆ       โ–ˆโ–ˆโ–ˆ  โ–ˆโ–ˆ      โ–ˆโ–ˆ     
    โ–ˆ    โ–ˆโ–ˆ        โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ    โ–ˆโ–ˆโ–ˆ  โ–ˆโ–ˆโ–ˆโ–ˆ     โ–ˆ       โ–ˆ     
    โ–ˆ โ–ˆโ–ˆโ–ˆ                       โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ       โ–ˆ       โ–ˆ     
โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ                                       โ–ˆ       โ–ˆ  ```
prisma halo
#

fuck that's a throwback

mild ginkgo
#

yeah im backing stuff up right now

prisma halo
#

how long ago did I do that

mild ginkgo
#

about 8 months

prisma halo
#

christ, that long?

pallid token
#

Dayum

mild ginkgo
#

i miss this mapping stuff actually

#

it was fun to work with

#

too bad we took an entirely different direction

dim valve
#

@opaque spindle You got a lot of balls to compare me to fucking dsp for not liking the opening of E2M4

#

Also I just replayed E2M2 because jab said people hate it

#

Don't know why they would

#

Cramped, but still good.

mild ginkgo
#

its just that one guy

#

Boocheus

#

hes uh

#

something

dim valve
#

Boocheus

#

๐Ÿ˜ฌ

opaque spindle
#

Your argument is that the horror bits drag it on for too long

#

when that statement isn't true

dim valve
#

Too long in Dusk = more than 5 seconds

mild ginkgo
prisma halo
#

I think if you say that the horror parts drag on too much, you've misunderstood what it is you're playing

mild ginkgo
#

this pdf couldve ended duskworld

dim valve
#

Not that its horror

#

That it's tight tiny corridors

prisma halo
#

The tone shift is pretty intentional, dunno why it would randomly stop halfway through

dim valve
#

In a game about bunnyhopping at 60 mph

#

Sure you can bhop in the tiny tunnels

prisma halo
#

Well to be fair

dim valve
#

But it's still awkward

prisma halo
#

The game wasn't even going to have bhopping originally

opaque spindle
#

It isn't awkward to be all if I'm going to be perfectly honest

dim valve
#

I find that hard to believe

#

I saw the TestLevel

opaque spindle
#

the movement even in those spaces are fast and fluid

#

again

#

if you know what you're doing

prisma halo
#

There are much older builds than those test levels

opaque spindle
#

I never found it awkward to navigate in those areas

dim valve
#

So let me get this straight; you prefer E2M4 to something like E1M8?

opaque spindle
#

When did I ever say anything like that

dim valve
#

E1M8 is wide-open spaces

opaque spindle
#

Linear tight corridors =/= bad

#

They fit perfectly fine for what Dusk is going for

dim valve
#

There's nothing really threatening tho except for the crushers

opaque spindle
#

They don't even last very long at all

echo epoch
#

And are forgiving

opaque spindle
#

Whatever I'm too tried to argue my point I'm going to go and actually play video games instead of screaming about them on the internet

dim valve
#

You're taking this harder than I am, dude

#

I just didn't care for the first half of E2M4

#

Second half is okay

#

If confusing for a first time playthrough

opaque spindle
#

I saw something I disagreed with and just argued my point of view

#

thats it

#

the same thing you are doing

summer otter
#

fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite fite

prisma ivy
#

Play nice kiddos

summer otter
#

๐ŸŒน

#

the taste for blood

dim valve
#

Okay, let me put it in another way: if Dusk's movement wasn't so free-flowing and fluid, those tight corridors in the first half of E2 would've played much better.

echo epoch
dim valve
#

Like if it was Blood movement

crystal vessel
#

So why don't you just hop through the tight corridors

summer otter
#

I always aim myself at a 45ish degree angle down corridors

#

does me good

opaque spindle
#

again I've navigated the tight corridors with ease

dim valve
#

Okay, here's another thing

#

Welders

crystal vessel
#

Yeah same here it's fucking easy

dim valve
#

In tight hallways

crystal vessel
#

wait shhh

#

do you hear it

dim valve
#

You have to keep backing up so you don't blow up with it

crystal vessel
#

g i t g u d

summer otter
#

b nice

opal plover
#

Most of the time I snipe welders in corridors

opaque spindle
#

Yeah things seem to be getting a bit heated

#

it might just be time to move on from this argument

echo epoch
#

C'mon guys if he or she has legitimate complaints then he or she has legitimate complaints, trolling aside. Nobody is going to agree all the time on what they prefer in game design yo.

opaque spindle
#

also just pop them once with a hunting rifle

#

problem solved

dim valve
#

If you're playing on Intruder mode you dont get one in most levels

summer otter
#

the time for level design is beyond us

dim valve
#

Also

#

"she"

opaque spindle
#

Okay at this point lets move on to something else

dim valve
#

Dude

opaque spindle
#

this isn't going to get us any where

dim valve
#

First I'm DSP

summer otter
dim valve
#

Then I'm a she

#

Fuck my life

echo epoch
#

Game design, balance, tweaking, etcetera

dim valve
#

Next someone's going to post a picture of lavender crying

#

And put my name next to it

echo epoch
#

Also ya'll go edit the wiki so I'm not writing a bunch of wrong stuff if we need a change in subject

#

Because when the game hits EA and kids are looking at the wiki I don't want to be to blame

#

lel

dim valve
#

Only foot fetishists and Star Wars/Trek nerds read wikis, kids just watch PewDiePie and Markiplier for all their gaming info

summer otter
#

r u earning rev from my clicks

dim valve
#

Spock's Feet [citation needed]

echo epoch
#

Yes ad enabled links are all I post

summer otter
#

๐Ÿ›‘

echo epoch
#

Be sure to like favorite and subscribe the wiki

summer otter
#

๐Ÿ™ˆ

opaque spindle
#

emojis and feet

dim valve
#

๐Ÿ‘ฃ

#

The real problem is

#

I spent like 2 hours playing DW

#

Before jumping into E2

#

Big change of pace

echo epoch
#

Yeah loading Serious Sam after Dusk led to some problems. I was trying to bhop and strafe

dim valve
#

Real talk

#

Serious Sam style game

#

With Dusk Movement

#

GOAT

#

E3

echo epoch
#

Might be off topic but surely that exists

dim valve
#

Well, Unity might not be well optimized enough for Slaughtermaps, but I'll be damned if the community won't try!

opaque spindle
#

Kleer mod for dusk when

dim valve
#

Perfect enemy btw

#

Not like those Serious Sam 2 ones

echo epoch
#

Visible wendigo with ranged attack

#

Unity can do anything, I swear. Look at The Forest. SO many polygons. It gets a bad rap but that's because it's very accesible.

#

And they put the Unity logo on all those crap free games

opaque spindle
#

Wait a minute The Forest is Unity?

prisma halo
#

The Forest ran like ass though, last I played

echo epoch
#

I believe so, yes.

opaque spindle
#

I thought that was Unreal Engine for some reason

prisma halo
#

but that isn't necessarily Unity's fault

dim valve
#

Polygons are not the same as having hundreds of AI cycles running simutaneously

echo epoch
#

Ran like shit early on, very well optimized now.

#

I have a nice PC though

jade root
#

the forest runs fine now

prisma halo
#

Unity's "problem" is that the documentation doesn't tell you enough about how to not write slow-as-shit code

opaque spindle
#

Yeah its pretty well optimized now

prisma halo
#

the early documentation was REALLY bad

echo epoch
#

The examples are bad too

prisma halo
#

so a lot of really poor practices have crept up amongst its developers

echo epoch
#

Plus, it's free.

prisma halo
#

So you get the illusion that Unity is slow

#

I still don't really endorse Unity because the engine is closed-source, but I respect that they basically open source everything else

dim valve
#

"illusion"

#

Ask leon about AE sometime

prisma halo
#

imo if you use an engine for a game you should have access to its source code

echo epoch
#

When you have thousands of crappy asset store ripoffs of Slenderman then it gets a bad rep, also because it's not exactly in your face that good games like Dusk or The Forest or many others use Unity on startup.

#

Meanwhile "baby's first game" has the Unity logo on startup

prisma halo
#

I hate the "engine mentality" most people have

#

They suck off and shit on various engines

#

Without understanding anything about them

echo epoch
#

I agree.

prisma halo
#

You can't judge an engine by the games made with it

#

Because that's not really up to the creators of the engine in these cases

echo epoch
#

People shit on Unity / Source and don't realize that some of the games they adore run on those engines.

prisma halo
#

Source isn't a bad engine but goddamn its code is a nightmare

echo epoch
#

KSP is a fine example.

#

I hear Source is a pain, and SFM is a living hell

prisma halo
#

Valve making Source 2 effectively from scratch makes complete sense if you've seen Source's well, source

prisma halo
#

yeah, those are unity

dim valve
prisma halo
#

lmao

#

I mean it's not wrong

echo epoch
#

Wait wait wait is goat sim on unity omg

mild ginkgo
#

omg i havent UPM'd hearthstone

dim valve
#

@prisma halo is Kent Brockman in this context

prisma halo
#

nah goat sim is UE3

mild ginkgo
#

fuck ok i really wanna do that now

#

i wonder if we could just cheat

echo epoch
#

inb4 Blizard ban

mild ginkgo
#

banned in a f2p game

echo epoch
thorn trout
#

so regarding earlier discussion @dim valve I personally think of Dusk as equal parts exploration and combat, not just as a vehicle for combat like Serious Sam. Likewise, it's not just about twitch gameplay, but also about the moments where you're in an enclosed space and you have to really think about how you move and deal with enemies

summer otter
dim valve
#

Well, don't listen to just one shmuck on the internet. It is your game and I can respect that.

#

However

#

I hope E3 is the best of both worlds

#

Also, Skylab kicks ass and the Erebus Reactor has killer visuals

thorn trout
#

I mean all episodes are trying to be best of both worlds, and have constant variety in how they do things

#

which is why you get levels like E2M4 and E2M5, but then right afterward you get two big open levels

dim valve
#

If I get to the E3 final boss and my flashlight breaks, I'm asking for a refund

#

Also, E2M5 was cool

thorn trout
#

lol

echo epoch
#

Episode 4 will be Xbox exclusive

stone thistle
#

I'm sure E3 will go 100% crazy. Really can't wait for that one.

dim valve
#

Twist: Episode 4 is just made up of all the scrapped levels from the tests and alphas

#

Released in 5 years when Dave needs more money

echo epoch
#

Thy Wheat Consumed

stone thistle
#

Final boss:"I just broke your flashlight. Come on kill me. Come on! Do it!"

dim valve
#

Does E2M5 use portals or something?

thorn trout
#

nope, just moving parts of the level

#

I wish I could do portals

#

want to do some crazy Prey-esque stuff

dim valve
#

Well, just keep working that door magic then

echo epoch
#

Are portals not possible or just too much of a hassle?

dim valve
#

Cause it's working well

thorn trout
#

@echo epoch afaik ( @mild ginkgo or @prisma halo might have theories of how it could be done) it's not really practical

prisma halo
#

Portals as in how Prey/Portal does them?

echo epoch
#

With Unity or the way things are set up? Either way that's lame, I can see some cool possibilities.

prisma halo
#

I don't imagine them being an easy thing to implement

echo epoch
#

Well, that sure, but basically moving the player seamlessly from one area to another

prisma halo
#

at all

mild ginkgo
#

yeah i mean

#

theres cheap solutions and good ones

prisma halo
#

as far as Portal goes

#

it's a relatively simple implementation

dim valve
#

Set up a camera as a texture and then just have a silent teleporter take you between locations.

prisma halo
#

teleport from A to B keeping momentum

#

but Prey

#

Prey simulated the whole fucking thing

#

it's insane

echo epoch
#

Have the camera mimic the player's viewpoint

mild ginkgo
#

right but thats the cheap solution

echo epoch
#

Did they do that with the original Prey? Never played the new one

prisma halo
#

yes

mild ginkgo
#

yep

#

the ORIGINAL prey

echo epoch
#

Nice, that was an awesome effect and worked well with the gameplay

prisma halo
#

the REAL prey

echo epoch
#

YES THANK YOU

mild ginkgo
#

like 98 prey

radiant venture
#

98?

echo epoch
#

wut

prisma halo
#

the 2006 prey has it too

mild ginkgo
#

but the og one is way cooler

prisma halo
#

Prey was originally going to come out in like 98/99

stone thistle
#

portals like in Prey 2006

prisma halo
#

It looked super cool

dim valve
#

Guys, I think we're all forgetting why Dusk can't have portals

#

No player model

echo epoch
#

Didn't know that. That game title is so fucked.

dim valve
#

We would just see a pill on the other side

prisma halo
#

but yeah maybe we'll save portals for Dusk 2 :^)

echo epoch
#

Imagine if the Escher labs had some legit portals and such, oh man.

#

Not needed by any means but one can dream

prisma halo
#

I mean there are some ugly tricks you could do for it

stone thistle
#

DUSK 2 confirmed YEEEEEY ๐Ÿ˜„

echo epoch
#

Prey '06 blew my mind on the Xbox 360 (pleb I know) and only Portal has really done them well since

prisma halo
#

but I wouldn't recommend doing them

#

because they're ugly

#

lmao

dim valve
#

Best FPS game hack: duplicating your level geometry and having a duplicate player model mimic your control input to make mirrors

echo epoch
#

I saw a Unity SCP game in the works that did them well a year or two back

jaunty meteor
#

I've probably asked this a million times already, but since the topic sort of came up

echo epoch
#

Silent Hill 3 did that, @dim valve , but worked a cool scare into it by having the mirror room change and your player model become distored and freeze

jaunty meteor
#

How does DuskDude/NPCs behave when they're on top of moving geometry?

dim valve
#

I was actually talking about Duke Nukem 3D ๐Ÿ˜Ž

prisma halo
#

I don't think Dusk has any moving geo currently, so they'd freak out

#

their whole AI is based on static navigation info

jaunty meteor
#

The only example of moving floors in Dusk right now is the retractable floor in mystica, and it moves too fast for me to know what it be

thorn trout
#

yeah anything enemies don't have to walk on can move freely

dim valve
#

Fun fact: You can actually glitch into the mirror room in Super Mario 64, but that's for #gami_g

prisma halo
#

They would need to have a special case in their AI for platforms that move

thorn trout
#

but anything enemies do have to walk on has to stay put

echo epoch
#

Has letting your character look around after death been discussed? Ala Half-Life? Sorry for the subject change, just something I thought of when getting my butt kicked today.

dim valve
#

I always thought that was a weird effect

mild ginkgo
#

makes no sense :P

dim valve
#

Like you're dead and its your ghost watching enemies kick your corpse's ass

echo epoch
#

Weird, but welcome. I always pictured Gordon laying on the ground as like a head rolling or something.

#

Still, it's fun lol

jaunty meteor
#

But Dusk doesn't make sense to start with!

mild ginkgo
#

yes it does

jaunty meteor
#

Why else would DuskDude continue grunting in pain after he dies from falling off a cliff

mild ginkgo
#

because his ghost still feels the pain of death

echo epoch
#

Then his ghost could look around

stone thistle
#

@thorn trout not a bug etc but I noticed that when you skip MAMA and move on to room after the blue door and the enemies in that room will follow you back to MAMAs location they'll stop at the door but won't move on the platform that is there. Looks a little weird imo.

dim valve
#

How can DuskDude play with himself on a DOS-era computer when Unity can't run on DOS-era computers?

mild ginkgo
#

nah hes in paralyzing shock

echo epoch
#

A paralyzed ghost. Dwarf Fortress would be proud xD

#

Dusk dude doesn't have time to play with himself

thorn trout
#

@stone thistle yeah there's not much I can do about it

dim valve
stone thistle
#

it's not possbile to make them walk a little into the MAMA room?

echo epoch
#

Cero Miedo means like "fearless" right? I failed Spainish 1

stone thistle
#

no fear/no mercy

dim valve
#

Cero Miedo = Give me money, chur in spanish

stone thistle
#

hahaha

crystal vessel
#

Zero Fear

prisma halo
#

there used to be an explosive barrel on top of that tractor

#

you could run up the ramp and push it towards the oncoming cultists

dim valve
#

divergent gameplay

prisma halo
#

and then shoot it

dim valve
#

Always thought E1M7 could be brutal on Intruder, makes more sense now

stone thistle
#

final version of the game will have a new difficulty: Davemare. You have to pay to play. You die, you have to pay again.

prisma halo
#

no, you die, you switch to ROTT 2013

dim valve
#

Do you also have to play with a couch as a mousepad?

stone thistle
#

I bought Rott 2013 some time ago on a GOG sale

prisma halo
#

@mild ginkgo @thorn trout so I did a bit of thinking after that conversation just now

concept for moving platform AI: at load time, reposition all movable platforms to the center (zero out their positions and rotations), then calculate separate navmeshes for each one.
Then, when an entity collides with one of these platforms, the platform gets parented to it and the entity's AI starts following its associated navmesh instead of the usual one
When it stops colliding, the platform is no longer parented to it and it starts using the regular navmesh

whenever the platform moves, you set the navmesh's center to its position

thorn trout
#

...that seems like waaaaaay too much rigging for a minor feature tbh

prisma halo
#

I made it sound more complex than it really is

#

I don't think it's worth worrying too much about right now though

thorn trout
#

yeah I mean it's not like THE WORST thing, but at this point in development I don't think the time/payoff ratio makes it worth it

dim valve
#

Better solution: flying enemies that are infinitely tall

echo epoch
#

Ignorant idea: Have a "gate" around say a floating platform and let the AI roam inside of it? They can't get on and off, but they won't fall off and can present a hazard on moving geometry. I guess. I don't know.

thorn trout
#

there's not many interesting things you can do with moving platforms that don't involve platforming of some sort, and that's a really sketchy area to get into

echo epoch
#

Gate would be invisible and not block the player

thorn trout
#

even the mama fight is too far for some people

#

@echo epoch honestly that's not far off of being a workable idea as well

prisma halo
#

Yeah, that's what I meant by a special case in the AI code

#

The navmesh idea is meant to avoid having to modify the existing AI, but it might not be as easy as I think

#

The "gate" idea is essentially how you'd probably have to do it otherwise though

dim valve
#

BEST IDEA: make moving platforms that are the enemies

thorn trout
#

well Prism's suggestion would work if there were colliders along the platform path that were static, and the platform had nav mesh colliders set to carve around the edges

vague egret
#

play destiny 2 on nessus

#

platforms are the enemy

thorn trout
#

but again, I don't think the work/payoff ratio is worth it in this case

#

oh actually I wonder if that would work come to think of it

#

dunno whether obstacles push agents or not

#

either way... I have a lot of other cool ideas that don't involve moving platforms

echo epoch
#

I didn't even think about the fact that there aren't any moving geometry pieces that I'm aware of in Dusk

#

Other than like, crushers and stuff.

thorn trout
#

@prisma halo this is yet another reason I should have done Quake AI for all the enemies

#

navmeshes, as it turns out, are stupid

prisma halo
#

well, the concept of a navmesh is pretty solid

#

and it would otherwise be a perfectly fine way to do AI

#

but Unity's API is just limited

#

as usual

echo epoch
#

Is automesh a thing that works?

prisma halo
#

automesh?

echo epoch
#

Or whatever you'd call that

#

Like, generating a navmesh

#

Instead of creating one

prisma halo
#

That's used in Dawn when it loads maps, yes

#

The problem is that it takes time

#

you wouldn't want to do that every single game tick

#

it would definitely work but it'd be very slow

echo epoch
#

I know it's not worth the time but maybe generate a new mesh on the platform or whatever only when it changes velocity?

prisma halo
#

I have a few ideas for working around it but eh

#

post-post-release

echo epoch
#

Yep

prisma halo
#

and the problem with that is that it'd still be very slow

#

just only when the platform is moving

#

which defeats the purpose ultimately

#

it might be possible to simply modify the generated data instead of re-creating it

#

which would solve that

#

but I simply don't know if Unity offers an API for that

thorn trout
#

I mean, graphing the trend I'd say probably not

echo epoch
#

I feel like when Dusk hits EA and sells millions of copies I won't be able to bug you wonderful people with shitty questions and memes

thorn trout
#

I'll still be here

stone thistle
#

1 question = 1 $

echo epoch
#

^ heyo

gleaming berry
#

man this announcement got a bunch of press

#

also Dominic updated his RPS article

echo epoch
#

Yeah I saw that, good shit

signal fossil
#

man, the amount of errors in RPS articles as of late is taking the piss

echo epoch
#

I've noticed this trend as well

crimson folio
#

people still read RPS?

hollow flame
#

havent people been told that dusk is cancel

signal fossil
#

@crimson folio to be fair, RPS is a really good source for discovering new or niche games

#

if it wasn't for RPS I probably wouldn't have stumbled on Dusk when I did!

#

saying that they should really get an editor or... someone to verify information in their articles

jaunty meteor
#

The one thing they got wrong in their article was something that New Blood didn't put out a press release for, I don't know why people are harping on them of all people at the moment

#

Especially since, as Dave mentioned, they immediately updated their article when they were notified of the error

signal fossil
#

Their recent Warframe christmas event article was also a prime example of poor research

#

I really enjoy reading RPS but more often than not they'll have to update articles later due to bad or incorrect information

crimson folio
#

Just wait until steam promotes Dusk, but i got no worries, you guys already got a great bunch of content so FIST

cerulean sun
#

wonder how hard it would be to make up some DUSK cellphone wallpapers

crimson folio
#

<@&249011167937298432> yo, i have a "creative" moment while having a beer cough . How about you implement some of original Preys level design in ep3 i mean in the way of diffrent gravity section and stuff, i know you guys don t just copy and paste but i think it would be a nice refrence to the forgotten original and is pretty underused overall. I also think it would fit good with the gameplay, maybe some will puke but the more puke the better the party. Cheers

gleaming berry
#

We've talked about low gravity but it's hard to do with the current framework of the game

crimson folio
#

wait a sec

gleaming berry
#

Maybe we'll do portals that make you small

#

And indians

#

And uhh

#

Turn your girlfriend into a strogg

crimson folio
#

lol

#

sounds good but i meant the sections where you go up a wall to a ceiling and fight the enemys on the floor, i couldn t found a decent video that displays those section

cerulean sun
#

rescue sandy from the evil meteor

prisma halo
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As I understand it with the current codebase, low-gravity is simple if you do it per-object (ie, player only has low gravity or an enemy only has low gravity)

#

but if you want something more complex than that, it's painful

crimson folio
#

just a thought

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try 1:09 lol

#

well and throughout the trailer you see scenes where he shoots stuff upside down

#

i mean does that fall under the section low gravity cause the gravity is there just from diffrent sides

jaunty meteor
#

EP3 is deep into development, I think they might be a little bit past "let's use this game as inspiration for the design of EP3"

prisma halo
#

that would be even harder to do

crimson folio
#

i m no coder i m just a beer drinking messed up bear

prisma halo
#

changing the direction of gravity per-entity

crimson folio
#

k

prisma halo
#

neat

valid path
#

slAMMED

prisma halo
#

looks like a perfect headshot anim

valid path
#

gimme a sec i'll just scale the head down and add some cheesy blood

crimson folio
#

but that statement kinda gives me more of an understanding how damn underrated the original prey was

#

deep shit bro opens up another beer

prisma halo
#

Prey was criminally underrated

ocean viper
#

where is my key lol?

crimson folio
#

It got flushed down the toilet

thorn trout
#

@prisma halo low gravity is maybe doable but gravity switching really isn't

prisma halo
#

Yeah, it's really hard to pull off in a stable way

thorn trout
#

I'm scared to touch low gravity also because of how many really delicate janky things are built around the current gravity

#

but it might happen

atomic egret
#

come on david

#

you love jank

mild ginkgo
#

Yeah if things used the normal gravity, that's accessible at runtime and could be switched easily

#

But you don't use normal gravity lol

atomic egret
#

since y'all just renamed dusk-ep1-discussion to dusk-ep2-discussion some of the pins make no sense now

solid nacelle
#

Have it as a cool little cheat code thing where you turn on the jank

atomic egret
vague egret
#

many old pins should probably be removed. many of those get posted with little regard for future changes

winged otter
#

found Dusk topic on rpgcodex

atomic egret
#

wha

#

why

#

why would someone post fps shit on an rpg forum

winged otter
#

" Dusk has mediocre level design that reminds of first-time mappers who haven't made a map before and still make tons of mistakes."

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lol\10

atomic egret
#

"Art wise, this looks inferior and shoddy compared to any of games they cite as inspiration.

For example, almost 20 years old Quake TC has more interesting looking architecture and environments that any of what they've shown in that trailer"

#

wow everyone in this forum has a stick up their ass bigtime

winged otter
#

i know ppl have different opinions but....Dusk with mediocre lvl design? seriously?

#

" Took 10 seconds of that vid to convince me this is an EA scam riding on Quake's coattails. "

#

wtf

atomic egret
#

why are these people so angry

#

who hurt them

prisma halo
#

A few reasons I guess

#

This is why we were hesitant to go for EA in the first place

#

People hate it on principle these days