#dusk-duskworld-dungeonsofdusk

6 messages Β· Page 156 of 1

crimson folio
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Revolver Ocelot

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Revolver Ocelot

twilit cradle
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ocelot is cool

vague egret
woeful sonnet
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I got a notification what happened?

sullen carbon
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Dusk was cancelled

sick lintel
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real

woeful sonnet
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Damn you light mapping damn you!

prisma ivy
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rip dusk

twilit olive
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i cant believe it

sick lintel
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100% real cancel

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confirmed

prisma kestrel
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for maximum confusion, don't actually cancel the game, but just rename Dusk to "Cancel"

vague egret
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we just wont tell you its cancelled

stone thistle
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gonna buy it again when it's on GOG

mild ginkgo
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πŸ™pray they decide to allow it

stone thistle
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I do every day

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if not I still have it on Steam so having fun will not be a problem

jaunty meteor
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I remember one of the devs saying that EP2 would be partly inspired by Black Mesa, that had me curious since not much of that has been seen from publicly released screenshots

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It all looks really gritty and industrial instead of clean and futuristic like most of the "science" areas of BM

mild ginkgo
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well, youll have to see :)

thorn trout
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There was something of a disconnect between what Dave thought ep2 was going to be and what I had planned for Ep2. There are some Black Mesa-y moments but for the most part it's more gritty industrial. More inspired by STALKER and other sources.

quiet rose
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What 500 said

mild ginkgo
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yeah like david said

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the influence is DEFINITELY THERE

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i promise

quiet rose
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lol. i sent that the same time david

thorn trout
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but... there's definitely a lot of variety, and I don't want to spoil some of the location surprises :)

quiet rose
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did

jaunty meteor
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Did you spar it out in the ring to figure out which creative vision would prevail?

mild ginkgo
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lol

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the thought of that

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makes me giggle

thorn trout
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weirdly I don't think Dave and I have sparred about anything really.

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usually we come to an agreement pretty quickly

mild ginkgo
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:P

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NO COMMENT

quiet rose
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^^^

thorn trout
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well, either that or I just decide not to do what he says then he's proven right on public release -_-

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stupid damn Intoxigator lever

rotund glen
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do tell

thorn trout
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Dave was all "these lever textures are too hard to see." And I was like "meh they're fine." Then right before pre orders he was like "these levers are still hard to see and nobody can figure out how to get out of the Intoxigator room" and I was like "I don't want to change the texture so I'll just move it and illuminate it with a light so nobody could possibly miss it" and then we keep getting complaints that nobody can figure out how to get out of the Intoxigator room despite the switch being RIGHT THERE.

jaunty meteor
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Hah, well if you want another anecdotal story it took me like 5 minutes to find that lever after killing the Intoxigator :p

zealous bridge
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final release will be a dozen neon billboards pointing to the lever like a red light district at midnight

rotund glen
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heh

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haha

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RIGHT HERE >>>>>>>>>>>>>>>>>>>> [lever]

zealous bridge
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at least that's my headcanon

thorn trout
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couldn't hurt

rotund glen
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anecdotally I found that lever no problem because I actually pay attention when playing games

jaunty meteor
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I don't like the implication that I, and everyone else who missed the switch, wasn't paying attention :p

rotund glen
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hahaha

crystal vessel
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I figured it out myself pretty easily

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Only had a tiny bit of trouble

stone thistle
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I had no problem getting out of that room on my first playthrough

frozen heart
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I must confess I too took a good minute to fine the switch lol

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But not as long as other people.

lament stone
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Im more annoyed with the button code on the last episode.

elder raft
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??

fossil oriole
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i just had to look around after the fight and it only took me a few seconds to find it

sullen carbon
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It took me a minute

analog sable
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took me 5 seconds to find the switch tbh

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or lever

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whatever

sullen carbon
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I think Dave is only half right though

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It is a little hard to spot but in games like doom and quake you're always looking at every little corner anyways for any little secret

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At least, I am

stone thistle
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exactly

sullen carbon
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But some of us weren't raised on those games either :)

stone thistle
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true

prisma kestrel
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i found the switch easily

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...because I watched a streamer preview the game and get confused at that part and struggle to find it for a minute :D :D :D

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so then I remembered it

thorn trout
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lol

indigo dock
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So I told my grandfather about Dusk because he likes shoot-em-ups a lot, but his eyesight isn't the best and he really wants to try it. What should I do?

hexed roost
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Hook him up with a controller and heavy aim assist

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We're all about inclusiveness and making sure older players as well as the disabled can enjoy DUSK

mild ginkgo
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have him play radiant silvergun

hexed roost
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If he runs into issues let us know and we'll see if there's something we could do for both him and others in his position

thorn trout
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^^^^

hexed roost
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It was cool seeing white haired guys at quakecon binding movement to the numpad

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Then they went nuts with their kids on DUSKworld

indigo dock
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Alright, thanks!

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I'll update you on how he's doing.

indigo dock
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He said he'll try it tomorrow after he buys it.

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Just thought I'd let you guys know/

summer otter
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random color option that cycled on death/level change would be neat πŸ˜ƒ

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(between the presets, not literally random)

jaunty meteor
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Hey, here's a thought I just had

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Will Duskworld have any sort of anticheat solution?

prisma halo
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That's 500_pts' domain, but I'd assume nothing like VAC or others

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Just basic protection that comes free with client/server systems simply due to how they work

mild ginkgo
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Yeah so we'll do what we can but let's be real here

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Good anticheat is going to cost a lot of money, or development time

prisma halo
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and if we went with VAC, for example

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I don't think that's a good idea for a game as openly moddable as Dusk

mild ginkgo
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For a game that does not intend to be serious in any way

prisma halo
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it'd be too easy to fuck up and accidentally load something when you shouldn't

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and land yourself an irremovable VAC

mild ginkgo
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Yeah

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That's a valid concern

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We have Anticheat in mind

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But it's not a big focus

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This isn't an esport

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And it's community will likely be quite small

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Cheaters will be known quickly, and word will spread

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We absolutely reserve the right to ban them manually

prisma halo
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on top of that, you can never truly stop clientside cheats such as aimbots

mild ginkgo
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Yeah it's nigh impossible

prisma halo
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cheats that actually affect the game itself and not your inputs obviously won't work simply because of how a client/server architecture works

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but yeah there's not much we can do about clientside hacks

mild ginkgo
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All scripts pertaining to network information get CRC checked, so if there's a mismatch, the server will disallow it

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But client-side, not much to do

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You can obfuscate and lock down memory addresses to a degree

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To prevent/mitigate cheatengine

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Etc

prisma halo
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Even then you can modify the client to always provide the valid CRCs for an unmodified game, but since it's client/server that'd only break your own experience

mild ginkgo
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But you'll never stop it

prisma halo
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Since the server is authoritative

jaunty meteor
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Oh, it's fine; I didn't mean to imply it's necessary, if Duskworld is a dedicated server-centric game then the classic "let an admin handle it" solution works just fine

mild ginkgo
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Yeah that's the main attitude we have going in

prisma halo
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Games that don't provide server tools for users make me mad

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fug u, overwatch

mild ginkgo
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There is no matchmaking or ranked play at the moment

jaunty meteor
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Thank god

mild ginkgo
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So it's highly unnecessary

jaunty meteor
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I want a big fat server browser and nothing else 🀀

mild ginkgo
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That's the hope

prisma halo
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matchmaking & ranked play are overrated anyway

fair mirage
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i'm totally gonna be hosting a server for duksworld 24/7 when it happens

fossil oriole
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duks rp les goooo

mild ginkgo
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We obviously have plans to host official dedicated servers as well

fair mirage
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cheating knobs will feel the wrath of my soaphammer

prisma halo
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dude that's totally gotta be a dev weapon

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holy shit

mild ginkgo
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But we want people hosting their own

prisma halo
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a soap hammer

fair mirage
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YES

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DO IT

prisma halo
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could just modify the old hammer model from old dusk builds

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shove the soap on it

mild ginkgo
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The hammer is still in

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Oh you mean that hammee

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R

prisma halo
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ye

jaunty meteor
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exclusive duks spoiler

mild ginkgo
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Not a spoiler, cut weapon

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Melee used to be a hammer, not sickles

prisma halo
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You can see it in the old Dusk first look video, if you're curious

jaunty meteor
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I remember! There was that obnoxious wooshing noise

mild ginkgo
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I think that's still in the game, but you'd have to create a way to access it with Dawn or UPM

prisma halo
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I think the hammer models are still referenced in WeaponAnimator

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or at least a script somewhere

mild ginkgo
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And the player hands as well

prisma halo
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even if they're not you can load them via Resources.Load

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then just hook 'em up

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I wonder if I should give Dawn an "unrestricted" mode that gives you unrestricted access to all of .NET and the Unity APIs

mild ginkgo
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The hands are totally ready to go you just have to enable them

prisma halo
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So if a mod wants to do something crazy advanced, they can require restricted mode at the expense of player confidence in running them

jaunty meteor
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Even if it's potentially dangerous, I prefer too much over too little

prisma halo
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It'd be locked behind a launch option

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A mod couldn't enable it on its own

jaunty meteor
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Completely unrelated game, but Binding of Isaac's expansion pack was meant to come with "robust modding support"; they ended up blocking off the coolest APIs which people were using to implement online play and twitch integration and other wacky shit

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and it made me very bitter about the notion of removing modding functionality for "security concerns"

prisma halo
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rip

mild ginkgo
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We have no plans to intentionally hamper modders

prisma halo
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my stance is that anything potentially dangerous should be disabled by default, but should have an option to enable it anyway

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kinda like "Run as administrator" lol

mild ginkgo
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Yeah

jaunty meteor
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Sounds A-OK with me!

mild ginkgo
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The main idea is open and transparent

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So that you see what you get

jaunty meteor
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I can't imagine I'd do too much scripting anyways

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Maybe I could try making a gamemode...

prisma halo
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I'm gonna write comprehensive docs so hopefully learning shouldn't be TOO hard

jaunty meteor
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Woohoo, ease of use

prisma halo
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I'll be writing at minimum three tutorials

jaunty meteor
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I've been playing loads of TFC, so I might try my hand at making a TFC-style A/D gamemode, if it doesn't already exist by the time DAWN comes out

prisma halo
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Each of which would detail how to create a different type of example mod

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in addition to separate documentation for each part of the SDK and individual scripting components, of course

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Maybe the tutorials should be custom enemy, custom weapon and custom gamemode or game feature

jaunty meteor
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Custom enemy? Ooh, that sounds pretty ambitious

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Working with 3D models totally intimidates me

prisma halo
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It's more about the scripting part

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These tutorials are specifically scripting-focused

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The custom monster one would probably be something like recreating Quake's Ogre or something

fair mirage
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ye i wanna make a weapon mod but i haven't done modelling in my life godwhy

mild ginkgo
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Yeah I wonder why πŸ€”

fair mirage
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inb4 BETTER GET STARTED

mild ginkgo
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It's not like zombie has a working recreation of the ogre or anything

prisma halo
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You can modify behaviours on existing weapons or make use of unused weapon models in the game

jaunty meteor
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I've never fiddled with AI anything, outside of a couple of hours of fucking around in DECORATE for that Lisa wad I made a year or two back

prisma halo
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That's not even a recreation, that's the real deal

mild ginkgo
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Yeah true

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It's one of my favorite things

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The noninterpolation πŸ‘Œ

prisma halo
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Since that code works with animation I might dump that into Dawn before skeletal animation for demo purposes lol

mild ginkgo
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I modified that slightly to have a runtime toggle setting for it

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Just so I could switch between modes without having to edit the script or stop the game

prisma halo
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heh

jaunty meteor
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It would be fun to remake some build enemies in Dusk

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Wouldn't I be able to have the model be a flat polygon that always faces the player, with an animated texture of the sprites?

mild ginkgo
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Yes

prisma halo
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I actually plan to support sprite-based objects out of the box

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but the API for that isn't designed yet

jaunty meteor
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!!!

mild ginkgo
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It's very easy

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I have a working imp somewhere

prisma halo
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Yeah, the hard part is creating a nice interface for a modder to use

jaunty meteor
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You sure have a lot on your plate; func_train brushes, sprite-based enemies, all these tutorials

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You really are going all out

prisma halo
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Yup

jaunty meteor
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It's appreciated!!

mild ginkgo
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It will be the best modding experience of any game ever

prisma halo
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It'll be worth it... I hope

mild ginkgo
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Pretty convinced of that

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No other game has the complete package

jaunty meteor
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If it gives me the same experience I had walking into Doom in 2016, I'll be plenty happy

prisma halo
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No game to come out in recent times, anyway

mild ginkgo
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Yeah fair

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Zdoom is for sure the current king of modding

jaunty meteor
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For some reason I just assumed that everyone still used map editors from the mid-1990s, so imagine my surprise when I learned about DECORATE or GZDoom Builder or ZDoom scripting in general

prisma halo
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Yeah, for all its flaws

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ZDoom is a VERY good reference point for how to approach modding

mild ginkgo
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I'd argue the best

prisma halo
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Yeah

jaunty meteor
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My interest in 90s shooters probably wouldn't have been rekindled if it wasn't for that precious wiki

mild ginkgo
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I can't think of another game that does modding so well

prisma halo
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The ZDoom wiki is a holy gift

jaunty meteor
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It's the only reason I was able to submit a map to DUMP3, and meet a whole bunch of nice modders, and get introduced to the build community as a result

mild ginkgo
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Well it's thanks to the hard work of talented individuals

prisma halo
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Yeah, I can't imagine how much time was spent on it all

jaunty meteor
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It's so comprehensive and methodical

mild ginkgo
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So many crazy doom modders out there doing the lords work

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Like you go play a terminus mod, or lithium, and you can almost forget that you're playing doom

jaunty meteor
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I remember thinking I was the coolest person ever for making the floor texture scroll below a train-shaped block I made

prisma halo
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hahahahaha

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the feeling of "fuck yeah I did it" trumps all

jaunty meteor
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Or making a two-floor train caboose

fair mirage
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the feeling of "fuck yeah I did it" trumps all
this, so much

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i remember when i successfully bugfixed one of my weapons in zdoom

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it either wouldn't take the ammo from the rest of the pile when reloading or it'd just not care about the "magazine"

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that reminds me, i should poke around in a few of the released zscript mods to see what kind of a nightmare it'll be relearning shit

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πŸ˜‚

jaunty meteor
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I remember trying to make a molotov cocktail in ACS which had the ability to spread to other enemies

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It took me like 10 hours but I did it...

fair mirage
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ACS

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D:

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still scared of that

prisma halo
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regular ACS is horrible

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but if you use GDCC you can write code in C or use an enhanced version of ACS

jaunty meteor
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It was pretty janky, but hey

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It worked in the end! Sort of...

opal plover
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Hey I want to make a dm map for dusk so I was wondering, the quake ranger is about the same size as duskdude right?

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Also are there duskworld only powerups

exotic ibex
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roughly, and no.

opal plover
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Ok, Thanks!

mild ginkgo
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There are powerups you've not seen yet

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And also, duskdude is about 1.5 rangers

opal plover
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Yeah, there will be a new powerup introduced in e2m1 right?

jaunty meteor
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You know, if/when Dusk gets the ability to directly read Quake .map files

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It'd be cool if it'd take +map "mapnamehere" launch options, so you could launch directly into your map from map editors

jade root
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Yeah we got a cool power up in e2

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It's a bit janky, but you'll have fun with it

prisma halo
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+map is something I want to have in early

fair mirage
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i take it linux server binaries will be a thing

prisma halo
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I've already got that in my plan, heh

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the whole + thing is just a way to execute console commands from the command line

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it's kinda like autoexec.cfg, except well, used on the command line

jaunty meteor
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Awesome!

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I was gonna say "it'd make it easier to make maps to-scale from the start", but now I'm curious if it's just easier to rescale the map after it's done :p

mild ginkgo
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It's insanely easy to do that

prisma halo
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hell I have code that can reposition the entire map itself

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scaling's a breeze

mild ginkgo
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As long as you have a consistent scale within the map

jaunty meteor
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500, when you rescaled my map did you do it when converting from .map>dusk format, or was it done in Dusk itself?

mild ginkgo
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Resealing the whole thing is nothimg

prisma halo
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even then you can do it by converting coordinates to double or decimal before scaling them

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to prevent precision loss

mild ginkgo
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I did it after it was in bsp format, and loaded in

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Yeah my method probably had small precision errors

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But it's incredibly early and crude atm

jaunty meteor
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And that's something that you'd be able to specify in the .map itself, maybe through some entity? Like having a world_scale entity with a key that you can set to 1.5 to make the world 1.5x larger and whatnot?

mild ginkgo
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The ultimate goal is runtime bsp loading

jaunty meteor
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Or am I confusing how that sort of thing would be done

mild ginkgo
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Yes exactly that

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You could use an entity key for world scale

prisma halo
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you could totally have a world_scale entity

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although you'd probably just set that in the worldspawn entity

mild ginkgo
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Yep

prisma halo
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since that's usually for map specific settings

mild ginkgo
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Add a key to it

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Ez

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We'll just have the game read that parameter and scale the map

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Very simple

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I could get that working in probably 10 minutes

jaunty meteor
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Since you're talking about precision errors, I wonder if that means there'd be problems if you tried to have the scale go upwards 1:1

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Isn't Dusk like 1.78x the scale of Quake or something silly like that?

mild ginkgo
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Someone did some random math, I will not vouch for that number

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But like zombie said, we can easily avoid precision errors

jaunty meteor
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Well! I'll trust both of you on it since you know far more than me on the subject :B

prisma halo
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plus if necessary we can scale Dusk's assets themselves down

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to match the Quake scale

mild ginkgo
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Like you've probably seen some areas where the geometry has small leaks

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In your map

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That's very likely just a simple precision error from scaling it in a brutish way

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Yeah Dawn will make scale much more arbitrary

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Dusk has a lot of things you'd have to scale downwards because there's no global modifier

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Like explosion radius, things of that nature

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Every asset would need to be individually scaled downward

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But Dawn can include a global scale modifier

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Probably simpler to have a world_scale

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But no reason not to support both

jaunty meteor
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Ah, I see!

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I just did a quick runthrough of my map, didn't notice any leaks even when eyeballing the super wonky off-grid slopes

mild ginkgo
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I saw some :B

jaunty meteor
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I guess it's a YMMV situation but it worked fine for me! So it'll be nice that it'll work even better in the future

mild ginkgo
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I was triggered by it

jaunty meteor
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Are you sure it wasn't just my poor mapping :B

mild ginkgo
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100%

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Bsp/maps simply won't allow the kind of error present

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But this is also using an incredibly rough bsp import method

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It will only get infinitely better

jaunty meteor
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That's pretty surprising to hear, I always was worried about rounding errors in the back of my head

mild ginkgo
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As you could probably tell from the doors

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It's early days

jaunty meteor
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You'd be able to scale it to completely bonkers arbitrary values and not have leaks? Like if I just wanted to scale my map to 1.13% its normal size, no vertex funny business?

mild ginkgo
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Yeah that should pose no issue, I think the build i gave you was 1.53

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Or something silly

jaunty meteor
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Color me impressed, this all is blowing my mind

mild ginkgo
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I'm just as surprised as you are

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But this is all too brute /manual atm

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Need to finish the flow for end user baking and loading their maps

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It's also absolutely polluting my source

brittle summit
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for the love of god please dont change how ridiculously OP throwing a barrel at someone is

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its glorious

jaunty meteor
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Everyone in KOTH is a caricature of someone you could reasonably meet in real life, but not to the point where they cease to act like actual people

jade root
#

Wrong chat mate

jaunty meteor
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Or is it..?

jade root
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Thx
h
x

jaunty meteor
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Is it okay if I regurgitate a lot of tonight's conversation in a few places? Or is this more of a "keep it on the down-low for now" sort of thing

vague egret
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Everything we say here isn't under any sort of NDA. Go nuts

graceful wing
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^^

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you can't be under NDA if you haven't signed anything to begin with

jaunty meteor
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Cool!

graceful wing
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mhm, seen this before

jaunty meteor
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Decided to scrap that wall of text, I get too ranty late at night :B

autumn compass
fair mirage
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DUKS

thin sphinx
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yes

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do buy duks

crimson folio
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arcane dimensions Thonk

thin sphinx
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AD is good but you need quake

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quake is good though so it isnt too bad

mighty dagger
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I have to buy a new laptop, what are the hardware specs required to play dusk so i can play any where any time?

mild ginkgo
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i think itll run on any modern laptop at all tbh

mighty dagger
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Before i trash the one ive got, ill test out that theory

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I mean, this one is going on ten years old

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I cant even really stream from it

steel wind
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if the laptop has any discrete graphics AT ALL my money is on 'dusk will run'

deft salmon
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And then the guy responds with "eh, graphics are pretty poo probably some bad Unity game anyways I'm off to bUY DESTINY 2"

steel wind
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if Destiny 2 had a low poly art style like Dusk maybe I'd be more interested lol

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dusk mmo when?

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DusQuest: Lords of Soap - coming soon to interwebz near you.

shut mesa
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w h y

deft salmon
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I actually do want to try Destiny 2 but man come on don't brush off Dusk

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It's like 20 dollars

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That's nothing

shut mesa
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new games = bad

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amirite

deft salmon
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Unless you're 12

crimson folio
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OI

deft salmon
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All games = mixed πŸ…±οΈowl

crimson folio
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b isnt filtered?

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the fuck

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what timeline is this

deft salmon
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You can't use by itself

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But in a πŸ…±οΈentence like this it's okie dookie

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Until Jab finds it and gets upset

prisma kestrel
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we are truly in the dankest timeline

graceful wing
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regional indicators including B are considered spam, that's why B is blocked by itself

summer otter
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thaπŸ‡Ή is silly

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never give up on your dreams my frends

thorn trout
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I don't get the B meme

crimson folio
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shitty forced meme from /r/dankmemes

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amiriπŸ…±e

thorn trout
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I still don't get it

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what is point

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it's just the letter B

crimson folio
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ikr

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i think its a BPT thing

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or deep fried memes

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its about the whole bloodz and cripz thing

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the bloodz use reds etc.

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its also super short for brother etc.

frozen heart
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All memes are forced these days

thorn trout
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deep fried memes I at least kind of get on a weird level.

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@frozen heart remember when memes used to kind of make sense?

crimson folio
#

wuss poppin jimπŸ…±o

thorn trout
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those were dark days

crimson folio
#

BOTTOM TEXT

summer otter
#

was random color option not as neat as I thought 😦

#

is there a best color preset

#

I like opposites : )

shut mesa
#

TOP TEXT
πŸ…±OTTOM TEXT

crimson folio
#

WHOMST THE FUCK

#

im gonna make a b emoji mod for dusk

#

a nice little regional indicator font pack

shut mesa
#

πŸ…±orale

crimson folio
#

and the letters that dont have indicators will be in comic sans

jade root
#

i hate you people

crimson folio
#

aww :(

shut mesa
#

:D

crimson folio
#

also jabberino hate is a very strong word

jade root
#

thats why i used it

crimson folio
#

you cant hate a squeaker

#

only strongly dislike

vague egret
#

Good work shillbot

crimson folio
#

A+

bronze nacelle
#

hi

austere egret
#

hi

frozen heart
#

πŸ‘‹ godwhy

sick lintel
#

surrealmemes is where its at my dudes

shut mesa
crimson folio
#

i taste V E G E T A L

sick lintel
#

SCRONCH

graceful wing
frozen heart
#

OOF MY SQUANCH

fair jolt
#

memes were always about being in on the joke. Now every normie on Facebook is memeing they have to make less sense.

crimson folio
#

this is what i came into this channel to talk about

#

lol

frozen heart
#

Dusk is just a meme afterall

graceful wing
#

Dusk isn't a meme

#

It's just canceled

crimson folio
#

that was a meme

sick lintel
#

normies on facebook have always been memeing

#

memes have just evolved as they slowly caught up

crimson folio
#

hhhhmmmm ~~~~le meems XXXDDDdddd πŸ˜‚ πŸ‘ŒπŸ½

sick lintel
#

i see u are a meme of memeture too my fellow le redditor XD

limber pier
#

r/meme economy

sick lintel
#

r/wholesomememes :3

vague egret
#

shitty subreddits isnt very dusk related hmm

crimson folio
#

^^^^^

limber pier
#

r/DUSKthegame

quiet rose
steel wind
#

I wonder if dusk will run on my gt 730

vague egret
#

likely might

#

not super well. IIRC, gt 730 is worse than intel HD in many applications

frozen heart
#

But will it run on my voodoo 386

vague egret
#

wouldnt that be something

fair mirage
#

you can try

#

but it'll fail miserably

#

or just plain not even start

vague egret
#

not enough VRAM

#

voodoo had what? like 64mb?

fair mirage
#

somethin like that

steel wind
#

dusk works fine on the 730, just confirmed

#

wouldn't even run on the intel hd 2000

vague egret
#

nice

#

i stand corrected

steel wind
#

well I'm sure iris 530 would be more capable

#

but this is intel hd 2000

#

which blows donkey nuts

#

anyway is there a way to see FPS in dusk without fraps?

#

like a console command?

vague egret
#

my tablet gets 45fps @ 720p. that has an intel 520

#

thats before it cooks itself to death because the entire unit is passively cooled

steel wind
#

yeah tablets are weird beasts

#

the whole cooling 'solution' for most tabs is to simply power throttle the crap out of them to prevent them from actually running at full speed

#

then if you tinker with them and get them to run unlocked you end up melting the damn things πŸ˜‚

jaunty meteor
#

iDusk, now with intuitive touchscreen controls

#

Tap twice to start moving forward. Tap three times to move backwards!

vague egret
#

dont give dave any ideas. the mad man would do it

sullen carbon
#

Woah

jaunty meteor
#

Tap no times to shoot.

steel wind
#

well a lot of mobile fps fire automatically when the crosshair is over an enemy

#

IE dead trigger 2 which is the tits

sick lintel
#

i mean if runescape can come to mobile, anything can

gleaming berry
mild ginkgo
#

thats pretty decent

shut mesa
#

check out his other work for more!

crimson folio
#

haha

#

h-doom

#

"pretty decent"

sick lintel
#

hdusk xD

hexed roost
#

i think riet's hud was better tbh

prisma kestrel
#

heh, wow, that's cool o_O

#

re:HUD

fossil oriole
#

hhhhghhghnnng
i love nice chunky pixelated status bars

quiet rose
#

Riets hud fit a bit more tbh

fossil oriole
#

can I see pretty please

#

or will i have to stab google

rotund glen
#

what was riets hud like?

quiet rose
#

One sec

#

aaa its lost in all the QC stuff

#

@sharp zinc pls

sharp zinc
#

oh hey

quiet rose
#

post dat hud pls

#

i tried finding it but its hidden in a bunch of shit

sharp zinc
quiet rose
#

YE

#

^^^^^^^^^^^^

sharp zinc
#

full res shot

quiet rose
#

the good s h i t

rotund glen
#

heh neato

fair mirage
#

the M's look like W's to me hmm2

#

otherwise, i like 'em both

fossil oriole
#

THAT'S ALSO REALLY GOOD

#

i think the second one definitely looks better thematicallly but i really like the detail and polish of the sprites in the first one as well as the hud being familiar to what already exists

#

gud stuff all around πŸ‘

fossil oriole
#

YES SHILL BOT OVERLORD

jaunty meteor
#

Are Dusk's textures quake-size?

#

64x64, 64x128, etc.?

thorn trout
#

most environment textures are 128x128. Enemies are usually 256x256

jaunty meteor
#

Huh... I hope that's not an issue

mild ginkgo
#

well, you can do whatever you want with textures, but we sure as shit cant sell quake textures

jaunty meteor
#

If I fit a 128x128 texture to a 64x64 brush, when the map is scaled up will the texture have lost some of its quality?

mild ginkgo
#

unless we want big daddy bethesda knocking on our door

jaunty meteor
#

Oh yeah, not the issue I meant!

mild ginkgo
#

no there want be any quality loss

jaunty meteor
#

Okay, lovely

#

GOOD

frozen heart
#

Most of the Bethesda suits probably don't even know what a Quake is

quiet rose
jaunty meteor
#

Will you be able to embed audio and have it play through triggers in Dusk maps?

#

For instance, if I wanted a door to have a custom opening noise, or I wanted Dusk BGM to play during the map

fair mirage
#

if i had to guess, that's likely how they do the music

thin sphinx
#

i would think ambient generic would allow that

jaunty meteor
#

Of course the devs can do it, but I was wondering if it's something that'd be easily available for mappers

thin sphinx
#

if it works in quake 1 it should work in dusk is a good rule of thumb when looking at the .bsp importation feature

jaunty meteor
#

These things would need to be supported by the mapping workflow they recommend to mappers (Trenchbroom > convert > import), not New Blood's internal workflow (do it all internally with unity)

thin sphinx
#

yeah could see that bieng a issue

#

potentially

jaunty meteor
#

Oh, it's not an issue, rather I'm just asking if it'll be supported

thin sphinx
#

wonder if pakrat or the equivlent will be supported for quake 1 maps in dusk

#

or if youll have to keep a seprate folder for material files

jaunty meteor
#

Hmm, can you even pack sounds with a Quake 1 format map? I've never done that before

opal plover
#

So I want to make a DM arena for DuskWorld I want to know, should I scale it to be a bit bigger than it would be in quake or will there be a way to put the map up to scale?

#

And also how will the forest walls work, will it be like a texture at the very bottom of the map wall?

atomic egret
#

maps will scale fine

exotic ibex
#

i think 500 said duskdude is a bit larger than ranger.

#

and effectively, yes.

jaunty meteor
#

The scale is something like 1.5-1.7x Quake's, but both 500 and Zombie said that there'd be a way to autoscale your map for Dusk

crimson folio
#

it's approx 1.78:1

#

quake to unity scale

prisma halo
#

@jaunty meteor You can play audio in maps, of course

#

you wouldn't embed the audio file in the map itself though, but rather just bundle it with the mod

#

You'd do something like func_audio or something

atomic egret
#

func_vehicle?

crimson folio
#

For making map triggers to play an audio track?

prisma halo
#

yeah

crimson folio
#

Hmm

jaunty meteor
#

Awesome, very happy that functionality is in!

#

Sorry if I'm asking about basic features, but since I'm rediscovering mapping after not doing anything with it in over a decade, it's all really exciting to me :B

prisma halo
#

Just remember that currently my #1 focus is scripting (custom enemies, weapons, etc)

#

custom levels are likely to be the feature implemented last

jaunty meteor
#

Fine by me!

prisma halo
#

as a result, anything I say is subject to change

#

Since custom maps are probably the hardest part to get "right"

#

Not only do I want compatibility with established Quake entities, but we've gotta add our own too to simplify interaction with other parts of the SDK

jaunty meteor
#

Would you feel uncomfortable if anything you posted here regarding mapping features was reposted on, say, Steam Forums?

prisma halo
#

Not at all, as long as it's made clear that it's an ever-changing component of the SDK right now

jaunty meteor
#

Will do

prisma halo
#

I'm glad people are making maps this early, gives me hope that the pain of getting those loading won't be for nothing :D

jaunty meteor
#

If nothing else I can guarantee that I'll have at least 2 maps ready for the SDK when it launches, possibly more

opal plover
#

Also are there gonna be tunes made for DuskWorld?

fair jolt
#

was the lawrence spector x dave oshry panel recorded?

opal plover
radiant venture
#

depends, unity has a different unit/inch scale than Quake engine

opal plover
#

Well the duskguy is 1,78 times bigger than ranger I heard so this probably works, or does it get even more complicated than that?

radiant venture
#

if you're gonna make a dusk map in for example trenchbroom, you need to scale it so that it makes sens in unity

#

or so I heard

#

because the map is gonna be either too big or too small

opal plover
#

Well I made the doorframe bigger than ranger on purpose but I guess I could still scale it out afterwards, it's a pretty small map

radiant venture
#

because the size of a unit in unity is bigger than in Quake

#

you need to scale everything down

#

the whole map

#

afaik

opal plover
#

Well that's just confusing 500 told me that ranger was 1,78 times smaller than duskdude

radiant venture
#

maybe it's based on units

opal plover
#

Well shouldn't the map fit the player size no matter the unit?

radiant venture
#

no

#

imagine

#

you make a house

#

and you do the area 450x450 inches

#

and then you wanna make it into cm

#

and you do 450x450 cm

opal plover
#

Oh so it converts the Bsp into a dusk map but by also converting the unit

radiant venture
#

I think it does

#

don't take my word for it, but I believe that's the case

opal plover
#

Well I don't know, do you think I should just draw my map on paper and then build it after I get to mess with the BSP2Dmap converter?

radiant venture
#

I take no responsibility πŸ‘€

opal plover
#

Well you know what I think I'd better just wait

radiant venture
#

πŸ‘

prisma kestrel
#

quick @prisma halo question re:modding-stuff-that-aint-maps: what formats will be supported for custom models?

#

[presuming that's a thing ofc]

prisma halo
#

IQM is the "main" format

#

possibly IQE as well

#

there's also support for MD3

#

Maybe more in the future but any other formats aren't a priority right now

prisma kestrel
#

coolness! that's what I needed to know.

#

[the usual disclaimer: i'm not actually planning anything. Just letting the imagination gears turn until they stop on something.]

#

[also thanks ;]

prisma halo
#

πŸ‘Œ

crimson folio
#

good job shillbot

bronze nacelle
#

i bought episode one!

#

yay

sick lintel
#

nice enjoy

atomic egret
#

@opal plover if you just scale it per quake it'll be fine. There's gonna be tools to scale quake maps to dusk size

mild ginkgo
#

^

#

this guy

#

he knows

fossil slate
#

What churbot said

broken tulip
#

is duskworld going to be a seperate free game client?

mild ginkgo
#

it will be free with your purchase of dusk

broken tulip
#

ok was just wondering because quakeworld is the free standalone version of quake

mild ginkgo
#

quakeworld was never free

#

it was free to owners of quake

#

quake is paid

broken tulip
#

i confused it with nQuake

mild ginkgo
#

:P

#

but yeah, duskworld will be a separate executable from dusk, however when you launch dusk on steam, you will get an option between launching the main game, or duskworld

fair mirage
#

^ i was wondering about that but never thought to ask

#

neat

mild ginkgo
#

itll look like that

#

with 'play duskworld'

jade root
#

"pay duskworld" you mean

mild ginkgo
#

πŸ’Έ

jade root
#

gotta pay everytimg you play

#

if you die the app closes

#

gotta pay again to get back in

vague egret
#

If you die, an important windows system file gets deleted.

prisma kestrel
#

not quite the same thing, but I'm also reminded of the old doom hack where killing an enemy would kill a running process on the system:

#

[geeze, i have space in my brain for this stuff but can't remember what i had for lunch]

fossil slate
#

When is duskworld coming?

#

I'll setup a server when it is ready! Everybody will be welcomed!

jade root
#

not for a bit

#

itll fully launch with dusks full release

broken tulip
#

inb4 good players learn how to spawn frag players through walls with crossbow (half life gauss gun flashbacks)

jaunty meteor
#

Hmm... but when I test it out, player can't clear a 56u-high room

#

Blegh, I have no clue anymore

frozen heart
#

get a yard stick

#

hit the labs

crimson folio
#

man

#

duskworld meta is gonna be kooky

jaunty meteor
#

How is Duskworld's netcode?

#

What's the longest-distance game that's been played so far?

exotic ibex
#

US to aussieland

#

i believe

#

we have the ability to test very long distance games.

jaunty meteor
#

You have Duskworld?

exotic ibex
#

i'm a part of QA.

fair mirage
#

if y'all need someone with shit internet for testing, i'm yer guy πŸ˜‰

jaunty meteor
#

Well heck, all these unmarked special people

exotic ibex
#

theres not many of us.

#

zombies work is well talked about

#

i think im the only unmarked guy. mostly because im not a mod and i would be a terrible moderator.

jaunty meteor
#

I was curious if Dusk had any sort of lag compensation, like in Valve's source-era games

exotic ibex
#

thats nothing i can talk about. not because i legally cant but because i lack the understanding.

jaunty meteor
#

Where hitscan weapons will always favor the attacker during rollback, meaning that even if you have 200 ping, if you hit a shot on your end, when the game updates to reflect what happened, even if that guy ended up being behind a corner by the time you "shot" him, he'll die

#

Which sounds strange and counter-intuitive, but it goes a long way towards making hitscan usable in high latency

exotic ibex
#

yeah i dont know how duskworld handles its networking.

#

im more worried about making maps to fight on and making them to the best of my ability.

#

i would ping the guy to talk to about it but he's currently killing nazi's in day of infamy.

crimson folio
#

@exotic ibex you making mp maps?

exotic ibex
#

yes

#

the one i made was featured at quakecon

#

one of the three.

exotic ibex
#

well, i made the layout. david set dressed the thing and implemented a few things.

crimson folio
#

who made the QC maps; you and Dave?

mild ginkgo
#

theres basically one other unmarked dude here

#

and he made the other map

#

that wasnt made by david rather

#

the industrial looking one was hank

#

the castle looking one was the other guy

#

and the cliff one was david

crimson folio
#

oooo

#

undercover as lurker

mild ginkgo
#

i wont call him out unless he wants to be known

#

up to him

hexed roost
#

nobody knows

crimson folio
#

btw 500

#

my map is abotta be fully lit

mild ginkgo
#

OH RIGHT YOU SENT ME A MAP

#

i forgot

crimson folio
#

yeah

mild ginkgo
#

lmao

crimson folio
#

a wip version

mild ginkgo
#

ill wait for the finished lighting, might as well

crimson folio
#

ahh damn

#

I need input

mild ginkgo
#

YOU JUST SAID ITS ABOUT TO BE FULLY LIT

jaunty meteor
#

πŸ”₯

mild ginkgo
#

if you want, ill do the one you sent me

#

i was just tryna be efficient

#

its no big

crimson folio
#

just see if the lighting looks bad in unity

#

dude, I'm a Romero type guy

#

test and play often

mild ginkgo
#

sure

#

np

indigo dock
#

Alright, after two days I have some feedback from my grandfather about Dusk.

#
  1. He said it was hard for him to read the text on screen, but I explained to him how to change the color schemes and I have yet to hear back from him on that.

  2. He said it would be helpful if there were some kind of map system for easier navigation.

  3. He is confused about how to find weapons, ammo, health, etc. and keeps thinking he has to interact with the items instead of walking over them; this was resolved after I explained it to him.

  4. He really enjoys it so far and I will get back to you when I have more information.

mild ginkgo
#

πŸ‘

broken hornet
#

πŸ’―

opal plover
#

😩 πŸ‘Œ πŸ‘Œ πŸ’― πŸ†

graceful wing
#

πŸ’―

opal plover
#

O N E H U N D R E D

crimson folio
#

will duskworld have level tracks like UT

mild ginkgo
#

probably

crimson folio
#

awesome

elder raft
#

Deck-16 for dusk world would be divine

atomic egret
#

wanna know what the best thing is?

#

you can make it happen!

broken tulip
#

i made a video sharing my thoughts on the game

autumn compass
#

i am geno

graceful wing
#

gonna check this out RN

#

nice gameplay and the facts are on point. good job mate πŸ‘

mild ginkgo
#

@broken tulip very nice

broken tulip
#

nice, thanks

mild ginkgo
#

and fair analysis :))

#

hope we can please you with the rest of the single player and multiplayer

fossil slate
#

I'm ready for MP

graceful wing
#

aren't we all? πŸ˜›

fossil slate
#

I would like to have a server

graceful wing
#

once the full game's out you'll be able to host your own internet / LAN servers or play on our official servers πŸ‘

fossil slate
#

Ok, thanks

jaunty meteor
#

I want to make sure my mind isn't playing tricks on me, didn't someone in here say that at some point, Dusk will have rudimentary support for Half-Life/GoldSrc map importing

#

Geometry, if nothing else

mild ginkgo
#

ehhh, its very tentative, no promises yet!

jaunty meteor
#

Gotcha!

#

I couldn't sleep, whee

mild ginkgo
#

F

bronze nacelle
#

JUST FINISHED EP1

austere egret
#

Nice

#

How'd you like it?

bronze nacelle
#

it's fun

#

i like the endless mod

#

can't wait for the other episodes

thorn trout
#

@indigo dock Glad to hear he's enjoying it, and it sounds like his issues are fairly minor :)

fossil slate
#

Are yall close to the testing of Duskworld?

vague egret
#

SOON

fossil slate
#

Nice

#

I suck at MP but looking forward to it

jade root
#

patience is key

#

we'll get it to you when its ready

naive plinth
#

speedrunning the game, so far im at the city with something around 10 min in game so far, avarage about a min per level, with the first and one more being at about 30 saconds, whats the record so far?

vague egret
#

OOB is down to sub 5 minutes

quiet rose
#

All info here :)

#

Most people run accessable so far

#

No OOB is 4:53.93

#

OOB is 3:11.59

#

Both held by Brainfluid

naive plinth
#

ive been playing on cidero medro or what ever it is, and whats OOB?

#

oh wait nvr mind

quiet rose
#

Out of bounds

naive plinth
#

yeah I got that last second, and wow, id love to see the video of that

quiet rose
#

Its on there!

naive plinth
#

huh, guess i should look into running it on accessible and recording it, sadly though the game lags a bit when i record, think my processor isnt up to recording anything

quiet rose
#

What is your CPU?

naive plinth
#

eeehhhh idk off the top of my head

quiet rose
#

Ah, if you knew i could've helped a bit

vague egret
#

got a nvidia gpu? just shadowplay

naive plinth
#

its a amd

vague egret
#

amd has a shadowplay like function. not sure of the name

#

but they have their own encoder

quiet rose
#

OBS

#

Always go OBS with low end

naive plinth
#

its a 4300 quad-core 3.8 GHz according to my settings

quiet rose
#

Should have no issues recording then

#

Thats odd.

#

Intel?

naive plinth
#

yeah, maybe its just my settings

vague egret
#

try recording at 720p / 30fps with a 2000kbs bit rate. its pretty cookie cutter and works on most machines

fossil slate
#

amd is something like relive?

vague egret
#

think thats it

fossil slate
#

Not sure though

#

I have an AMD

naive plinth
#

oh yeah I also showed DUSK to my friend, who has never played doom or quake, or really any type of old school shooter, and he said he loved it

crimson folio
#

the dusk effect

#

if a game graphically looks shit, it doesnt matter if its F A S T

#

*the game does not graphically look shit

quiet rose
#

What

crimson folio
#

i dont know either steev

fair jolt
#

low poly look has an innate appeal, don't think it's entirely based on nostalgia.

#

like I've heard people talk about the Model 3 Sega stuff as 'hard poly' look. Scud Race, Virtua Fighter 3 etc. Those gamegs still look kind of cool. Chunky models.

#

lot of arcade game aesthetic was built around it. After the mid 2000's things stopped looking like arcade games starting to look like low budget pc/console games, and it wasn't just the tech falling behind.

#

last 20 years everybody obsessed with chasing photorealism with diminishing returns I think kids are going to be more interested in abstraction and style, which is more easily achievable with lower fidelity graphics.

thorn trout
#

Younger gamers are already somewhat more accepting of that.

#

Which is good because chasing photorealism is honestly a bit of a fool's errand. It always results in games that visually age very poorly, and even if photorealism were achieved all you've managed to do is make something that looks like boring everyday life. Woo.

fair jolt
#

western gamers i.e. teenagers had a whole obsession with omg mature games in the mid 2000's. Cel shaded games like The Wind Waker started coming out and people were saying they were cartooney or for kidz. Think that debates well ended at this point, bar the odd dopey youtube comment

limber pier
#

2006-2009 happened and we let it happen

#

We should have acted

fair jolt
#

all the desatured colours. I'd point the finger at quake but that was engine limitations. Quake 3 was quite colourful if I remember right

sick lintel
#

yea the thing that people seem to say about programs like blender etc. where people are always chasing photorealism, is that pure photorealism is boring. you need to do something special/different to make it good/interesting

#

i think i remember blender guru saying it in one of his vids

crimson folio
#

dude

#

the RULES!

tawny briar
#

what

crimson folio
#
  1. Check with mods first before posting any game keys. All keys will be deleted otherwise. Malicious keys will result in an instant ban.
tawny briar
#

ok my bad

crimson folio
#

just making sure you don't get in trouble bruv

fossil slate
#

I want a Dusk shirt!

exotic ibex
#

they're comfy

fossil slate
#

Heh

exotic ibex
#

legit one of the best shirts i've owned.

fossil slate
#

I figured it would be rough, I guess its whatever edition you get! Duskmare is rough

exotic ibex
#

cant wiat for the inevitable moment when its all worn out and i cut the logo out and get that shit attatched to me jacket.

mild ginkgo
#

im wearing mine right now

#

super comfy

formal turret
#

you know

#

i dont exactly think achieving complete photorealism in a game is a bad thing

#

maybe i'd like to see real life but do things i can only do in a game

jade root
#

photo realism in low poly games like dusk and quake just look bad

formal turret
#

I don't mean dusk specifically

jade root
formal turret
#

because David talked about it just a couple messages ago but I didn't want to go to general and tag him cus idk if I'm allowed

exotic ibex
#

he was hiding in thrash metal album art the entire time!

jade root
#

*trash metal

exotic ibex
#

its the genre were we throw nerds in the trash while thrashing around like idiots

autumn compass
#

yes

fossil slate
#

Play Dusk to Smooth Jazz, its the best! πŸ‘

opal plover
#

Nah this fake hank

woeful sonnet
#

Hey how does one make a skybox texture anyone?

jade root
woeful sonnet
#

I thought I was in general 😐

past linden
#

Escape from New York's rad as hell

echo spear
#

Fantastic film

prisma ivy
#

Wrong channel

slate edge
#

Duskdude is floating invisible man with two eyepatches

quiet rose
#

Good job shillbot

fossil oriole
#

He's always so enthusiastic

gleaming grotto
winged otter
#

go away

gleaming grotto
#

:0

jaunty meteor
#

Will dusk support demo recording/playback?

mild ginkgo
#

no promises, but there has been talk about it internally

rigid frigate
#

i still have not been able to kill anything with soap

#

am i just

#

dumb

crimson folio
#

all you gotta do is throw it

rigid frigate
#

then I guess i haven't been able to hit anything with it

atomic egret
#

u dum

crimson folio
#

hmmm

atomic egret
#

not like no more room in hell is a party based game or anything

crimson folio
#

wrong channel

#

my bad

#

also, don't do that smug condensending thing

#

that's my thing

jaunty meteor
#

Wait NO MORE ROOM IN HELL??

#

Oh man, wish I could've got in on that

#

I love that game

quiet rose
quiet rose
#

Good job Shillbot

broken hornet
#

shillbot finally mindbroke me

indigo dock
#

Guys, you're all wrong. I found the real identity of Duskdude.

graceful wing
#

wow

indigo dock
#

Speechless.

#

I knew the secret would be out eventually.

obsidian hazel
#

dusk dude is the invisible man

limber pier
#

Dusk dude is a floating bar of soap

hollow flame
#

Dusk dude is secretly masterchief

fossil oriole
#

Dave said, "There was never a name for the DUSK dude because it'sΒ supposed to be YOU."

indigo dock
#

Duskdude is actually the weapons held by the brainwashed protagonist, who is merely the vesel in which Duskdude uses to traverse the game. He is an etheral entity who takes the form of multiple weapons, and a cigar, hellbent on destroying the evil-ness of the world.

#

Or something...

echo spear
#

Send duskdude to Florida. Irma needs some... Idk. Dusking?

fossil slate
#

Live action of Dusk, just found:

prisma kestrel
#

it's the pope!

fossil slate
#

Good One

gleaming grotto
#

Shillbot, why are you so flippant yet desirable?

broken hornet
#

worked on me

gleaming grotto
#

Anybody got a clean version of Dave's old high school photo?

atomic egret
#

I think it was on twitter once

#

david would defo have it

quiet rose
#

Its on twitter. But good luck going through 10k something photos he has up

crimson folio
#

every other dave tweet is a photo

broken hornet
#

Fug cant believe how fun this game was vs my expectations

gleaming grotto
#

Had to finish my project without Dave's innocent baby-face

#

Thanks for nothing

glacial charm
#

That's a younger Dave?

atomic egret
crimson folio
#

Is this dusk dude the same as the dead guy by the gate?

jade root
#

Nah

crimson folio
#

that dude by the gate is a super secret EP2 enemy

woeful sonnet
#

The texture work on that guy..... Well it needs some work

crimson folio
#

how dare you say that

woeful sonnet
#

Its ugly

limber pier
#

I really hope he is an enemy in the full game

quiet rose
#

Hes in there

crimson folio
#

for the lazy

quiet rose
#

Somewhere around the 23 second mark

limber pier
twilit cradle
#

spoopy

crimson folio
#

i heard their introduction is spooky

#

especially on CM

quiet rose
limber pier
#

Duskmare

summer otter
#

they look neat

#

they will be our friends

rose snow
#

so whats it gonna take for @urban sparrow to release the ep1 endless music

#

becaause i need a clean version of it for listening purposes

limber pier
#

^^^^^^^^^^^

graceful wing
#

soon

limber pier
#

GET ON THAT SHIT

crystal vessel
#

Be patient

limber pier
#

Hand cannon can only satisfy me for so long

quiet rose
#

Hand Cannon? nahhh

thorn trout
#

If you have specific feedback about how textures/models could be improved suggestions are welcome. "It's ugly" is not particularly actionable. Especially since much of dusk is supposed to look ugly and deteriorated.

crimson folio
#

^

thorn trout
#

Critique is fine but when it involves art I usually need more specifics since it's not my area of expertise.

twilit cradle
#

hey jefe i forgot to tell that dusk is amazing and thanks for making this game and i didnt even know that i needed a game like this in my life

thorn trout
#

πŸ‘thanks!

crimson folio
#

best song thats actually in the game and not needed to be ripped rn is endless rn

#

or endless v2?

twilit cradle
#

yeah endless is fantastic

crimson folio
#

whatever

crimson folio
#

haha

#

texture for the deer guy is in the ep1 files

ornate imp
#

hey all, I'm sure this has been asked a million times, but will DUSK have custom map/mod support?

quiet rose
#

!dawninfo

#

.dawninfo

#

fuck

#

== DUSK & DUSK SDK (DAWN) INFORMATION DUMP ==

  1. Dusk is developed entirely in Unity, although you could easily mistake it for the Quake engine.
  2. TrenchBroom is the "officially" supported mapping tool, but that doesn't mean others won't receive support or testing.
  3. Custom scripting (enemies, weapons, game modes, etc) will be ready long before custom levels will be, and will likely have some form of public testing phase.
  4. The SDK will contain various tools to aid with mod creation, but none are necessary if you enjoy developing raw (maps and shaders are exempt from this).
  5. Scripting involves a custom definition language along with Lua for behaviour control, and potentially Squirrel as an alternative option down the line.
  6. Custom levels are currently in the form of asset bundles, which a BSP must be converted to within Unity. There are technical reasons behind this, but there are plans to remove this limitation and allow loading BSPs directly.
  7. The official game data formats are IQM (models), PNG (textures), flac (audio), however they are not the only ones you can use.
  8. You are able to load Quake 3 MD3 models, and potentially Quake 1 MDL models down the line. However, this feature is not officially supported, so don't expect it to be flawless.
  9. Yes, there will be a console. Yes, mods can make use of it.
  10. An .fgd and a .wad will be provided for use in Quake mapping tools.
crimson folio
#

actually, you forgot the super cool code format

quiet rose
#

I didn't copy paste the one with the code format. So no, i did not.

ornate imp
#

Amazing, thanks @quiet rose

quiet rose
#

No problem πŸ‘

ornate imp
#

Wow, after reading that, I'm so fucking pumped to make levels

graceful wing
#

there's no command for that. read the documentation !!! @quiet rose

quiet rose
#

Wasnt there?

prisma ivy
#

I thought that there used to be, actually

quiet rose
#

There totally was.

#

@graceful wing fix this shit

graceful wing
#

never

summer otter
#

I dig the improved mortar, I think it already looked pretty neat but its looking good now for sure. the one thing I think could be adjusted would be pickups in MP, the little shells and purple potions are not easily readable for me compared to something like the bright and clean open arena pickups

#

they don't even need to be colorful, or highly stylized, they look fine in plain White too

quiet rose
#

Is that an image from CPMA?

summer otter
#

google says Open Arena?

quiet rose
#

Those were the same pickups for QuakeWorld champs

summer otter
#

yea

#

those were super readable

past linden
#

Open Arena's a Quake 3 port

#

Well, sort of a port

#

It's pretty good

quiet rose
#

Have you played it yet An Friends?

#

Duskworld, i mean.

summer otter
#

not yet, I just like watching the video unmutual posted up

quiet rose
#

Id give it a shot once its out first πŸ‘

summer otter
#

oh for sure, you know how teeny those purple potions r though, I just thought it b nice if their hitbox was more generous, not so specific

#

lol y did unmutual pin my fuck my wife comment

#

I'll never live this down

hexed roost
#

I'

#

i did that

#

Having said that, I try not to put the little purple things in MP maps for two reasons

#

a. they're tiny as heck

#

b. they're kinda useless

mild ginkgo
#

^

hexed roost
#

i don't think we have any of those in MP do we scott?

#

we don't have coins either

mild ginkgo
#

there are some coins around

#

but not the vials

hexed roost
#

there might be some on clifftop like

#

near the house with the AR?

#

i can't remember

mild ginkgo
#

and yes, pickup hitboxes have been discussed and will likely recieve an increase

hexed roost
#

i know i stuck some coins on the power lines in the ghost town MP conversion lol

mild ginkgo
#

theres some on fusillade i think

hexed roost
#

that's right, they lead to the diamonds

mild ginkgo
#

yepo

hexed roost
#

either way, pickup sizes have been talked about and that's probably next on our list of changes to incorporate

#

good that you brought it up

summer otter
#

nice nice, thats all I had to say basically, I wanted to throw down something constructive instead of a shower of hurt and pain and squealy whines

#

I can't abide by people making dave feel bad

woeful sonnet
#

@thorn trout for starters theres a heavy lack of detail texture wise on the whole far less than most other enemy types. With his legs it looks like you uv unwrapped him on a black texture plane proceeded to paint but never finished his legs leaving these hideous black streaks down them. His mask doesn't look very solid giving it a more fabric than metalic feel and really it just needs more it feels unfinished like you got the basic colors down and stopped there not doing anything else. Compared to alot of the other models he feels texture wise unfinished and also his legs and feet are horrendously blocky you can get more poly's the bigger an object is and judging by how thick his legs are he really needs them.