#dusk-duskworld-dungeonsofdusk

6 messages · Page 106 of 1

gleaming berry
#

unless u r Braun Strowman

#

THE END

heady vortex
#

Not gonna lie, going to be pretty disappointed if the final boss isn't Dave's face

fair mirage
#

OH YEAH

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fuckin icon of sin style

crimson folio
#

reminds me of my friend pedro's final boss

fair mirage
#

dave's head on a pike in the brain

gleaming berry
#

am I the only one who thinks the Icon of Sin is a lame Final Boss?

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I never liked that fight

heady vortex
#

Well no

#

It's the level that preceeds it

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Also the fucking metal goat thing

crystal vessel
#

Hell Revealed 2 does final level better

fair mirage
#

eh it was neat for its time

crystal vessel
#

Instead of some dumb icon of sin you gotta get keys while dudes spawn in

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And getting all keys opens the exit

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And it's hard as fuck

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so 👌

heady vortex
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You gotta input the keys into steam redeeming field

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Alt-tabbing all the while

gleaming berry
#

OH SHIT

#

GOODNIGHT KIDDOS

crimson folio
#

oh

#

ok

heady vortex
#

yo ufuck

junior bobcat
#

AHFSKFLDSX

heady vortex
#

I don't even got Steam launched

crimson folio
#

i got a key months ago lmao

crystal vessel
#

Trap Meister is always watching

hexed roost
#

who got it?

heady vortex
#

angery

junior bobcat
#

i guess we'll never know who got it

heady vortex
#

rip me

hexed roost
#

did anyone get it?

#

it's worth trying

heady vortex
#

...well shit

#

un-rip me

hexed roost
#

it doesn't look like it has been taken yet

heady vortex
#

Now it was

hexed roost
#

you get it?

crystal vessel
#

You got it?

heady vortex
#

Yep

hexed roost
#

congrat

crystal vessel
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Lol nice

junior bobcat
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gg

heady vortex
#

WE D U S K B O Y S NOW

#

Say, would it be an option to have sprite models instead of this newfangled "3D" meme

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First person, I mean

crystal vessel
#

what

hexed roost
#

weapon sprites?

heady vortex
#

Yeah those

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Because MUH DOOM

hexed roost
#

you'll have to ask david after he's back from beebee break

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but i seem to recall him saying no, because he wants to keep it Quake-esque

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don't quote me on that

heady vortex
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Too bad, I am quoting you RIGHT NOW

atomic egret
#

"but i seem to recall him saying no, because he wants to keep it Quake-esque" -Unmutual, 2017

hexed roost
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ok fuckin

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there

heady vortex
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The screencap of this bold claim is forever on the internet

gleaming berry
#

Dusk will be 3D

hexed roost
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now whenever you go to quote me

heady vortex
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Ay, cheers

hexed roost
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you'll see the screencap that says don't quote me

gleaming berry
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but if we get the toolkit going

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u can put in whatever u want

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so 2d anime waifus

mild ginkgo
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@prisma halo can mod them in

gleaming berry
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obv

heady vortex
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Well obivously I'll cut off the "don't quote me" part

gleaming berry
#

H-DUSK

mild ginkgo
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Pls no h dusk

heady vortex
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HDUSK CONFIRMED

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YOU HEARD IT HERE FIRST

atomic egret
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zombie said he was gonna add it in a while back when I first asked about that stuff

mild ginkgo
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Phone auto-correct

fair mirage
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inb4 H-dusk isn't what everyone thinks it is but just replaces all the models and text with various stylized H's

heady vortex
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inb4 people still get off

fair mirage
#

hey man, some typography is fuckin sexy

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not surprised there's typography fetishists

mild ginkgo
#

Futura in bold

hexed roost
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ʰ

crystal vessel
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I second the HDusk notion

atomic egret
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TYPOGRAPH PRO

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pls and thanks

mild ginkgo
heady vortex
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AKCHYUALLY, I use unfiltered comic sans, but that's off topic

atomic egret
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it's funny because that's basically the most regular font now

fair mirage
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but i like regular :(

mild ginkgo
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They mean regular weight you dinguses

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Know what's great too?

atomic egret
heady vortex
#

Aw, the graphics quality selection tho

atomic egret
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1998 or 1996 only

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no ludicrous allowed

mild ginkgo
#

98 only tbh

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96 is funny but a meme

atomic egret
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lud looks kinda bad unless you disable texture filtering imo

prisma halo
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@mild ginkgo @gleaming berry maybe I'll make the demonstration mod an anime girl mod

mild ginkgo
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🙏

prisma halo
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complete with lain banning you in the end

mild ginkgo
#

Ahaha

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Wow

fair mirage
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fuckin rekt

gleaming berry
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I like this mod idea

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u get to the final boss

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and it's just Lain

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and he's like

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BANND

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then u die

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the end

fair mirage
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nonono

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there's gotta be like

prisma halo
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so I was reading the QuakeC source code to see how weapons are implemented in Quake

fair mirage
#

an enormous thor hammer

prisma halo
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and I misread this as "SpawnMeatLass"

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void(vector org, vector vel) SpawnMeatSpray =

gleaming berry
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lol

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maybe meat lasses will show up in Episode 2 or 3

fair mirage
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with "BAN" on the part that falls on you

mild ginkgo
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You're starting to worry me zombie

prisma halo
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lmao

mild ginkgo
prisma halo
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weapons appear to work just how I expected them to

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neat

mild ginkgo
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I have to finish reskinning her

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I never got the body version to behave

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Boxy

prisma halo
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oh god

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guess how quake handles inventory

mild ginkgo
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Hmm

prisma halo
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B I T F I E L D

mild ginkgo
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Whatwhy

prisma halo
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I mean I guess it'd run faster back then maybe?

mild ginkgo
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True

prisma halo
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you could just do self.items & IT_SHOTGUN

mild ginkgo
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Performance was key

prisma halo
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I just noticed it since I saw the code for impulse 9 there

#
/*
============
CheatCommand
============
*/
void() CheatCommand =
{
    if (deathmatch || coop)
        return;

    self.ammo_rockets = 100;
    self.ammo_nails = 200;
    self.ammo_shells = 100;
    self.items = self.items | 
        IT_AXE |
        IT_SHOTGUN |
        IT_SUPER_SHOTGUN |
        IT_NAILGUN |
        IT_SUPER_NAILGUN |
        IT_GRENADE_LAUNCHER |
        IT_ROCKET_LAUNCHER |
        IT_KEY1 | IT_KEY2;

    self.ammo_cells = 200;
    self.items = self.items | IT_LIGHTNING;

    self.weapon = IT_ROCKET_LAUNCHER;
    self.impulse = 0;
    W_SetCurrentAmmo ();
};```
mild ginkgo
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Why does it do the thunderbolt after??

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Dafuq

prisma halo
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no idea lol

mild ginkgo
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Must've been added later in development

prisma halo
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probably

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still doesn't excuse not just adding | IT_LIGHTNING though

mild ginkgo
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That's really a confusing thing

prisma halo
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okay I'm gonna take a guess and say QuakeC has no switch statements

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because holy mother of else if

mild ginkgo
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Yeah no way they wouldn't use switches if they had them as an option

prisma halo
#
/*
============
ImpulseCommands

============
*/
void() ImpulseCommands =
{
    if (self.impulse >= 1 && self.impulse <= 8)
        W_ChangeWeapon ();

    if (self.impulse == 9)
        CheatCommand ();
    if (self.impulse == 10)
        CycleWeaponCommand ();
    if (self.impulse == 11)
        ServerflagsCommand ();
    if (self.impulse == 12)
        CycleWeaponReverseCommand ();

    if (self.impulse == 255)
        QuadCheat ();
        
    self.impulse = 0;
};```
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huh, I always thought there were more impulses

mild ginkgo
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I always wondered why it was impulse

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And why 255 over 13?

prisma halo
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no idea ¯_(ツ)_/¯

mild ginkgo
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Cheeky 8 bit Max for no reason?

prisma halo
#

probably

#
/*
============
W_WeaponFrame

Called every frame so impulse events can be handled as well as possible
============
*/
void() W_WeaponFrame =
{
    if (time < self.attack_finished)
        return;

    ImpulseCommands ();
    
// check for attack
    if (self.button0)
    {
        SuperDamageSound ();
        W_Attack ();
    }
};```
#

lmao

#

the whole impulse thing seems so weird

mild ginkgo
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I just don't understand why it's called impulse

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The whole thing is odd

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So based on that you can't impulse 9 while attacking huh?

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Interesting

prisma halo
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guess so

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I guess that might have been intentional so that you couldn't hot-swap back and forth between a gun to shoot it faster

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like the SSG

mild ginkgo
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Yeah absolutely

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Or rocket spam

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There are cleaner ways to handle that lol

prisma halo
#

definitely

#

huh, does dusk really rely entirely on the navmesh for movement right now?

mild ginkgo
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For AI yeah I think so

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I was playing with the navmesh component for a duskworld spawn priority system

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But decided to scrap it for the time being

prisma halo
#

ideally I want to scrap the navmesh entirely

mild ginkgo
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Yeah

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It's not great

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I just wanted a convenient way to calculate player pathable distances between spawns and alive players to find the optimal place to spawn a new player

prisma halo
#

I'm pretty sure Quake just instructs enemies to run towards you until they hit a wall

mild ginkgo
#

As well as potentially weighting the spawns based on their proximity to spawned items of some value

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Probably a little over the top for a 'for fun' multi-player component

prisma halo
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heh, yeah

mild ginkgo
#

But yeah, scrapped

prisma halo
#
/*
=============
ai_walk

The monster is walking it's beat
=============
*/
void(float dist) ai_walk =
{
    local vector        mtemp;
    
    movedist = dist;
    
    if (self.classname == "monster_dragon")
    {
        movetogoal (dist);
        return;
    }
    // check for noticing a player
    if (FindTarget ())
        return;

    movetogoal (dist);
};```
#

it's

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reeeeeee

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also interesting how there's a leftover remnant of the dragon enemy there

#

This is the primary means of navigation available to monsters. It is a very basic form of navigation consisting of only 2 behaviours: 1. Move straight toward the current .goalentity 2. If blocked, move in a random direction for a random period of time. If the monster has the FL_FLY flag set, it will try to stay slightly above the height of the entity in the .enemy field.

mild ginkgo
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Dragon?

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The fuck

prisma halo
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cut quake enemy

mild ginkgo
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Interesting

prisma halo
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its model is in the public tests I think

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and I think it was reused in one of the mission packs

mild ginkgo
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Never played the mission packs actually

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Have them on steam

prisma halo
#

hmm, enemies most of the time just head straight for the player in Dusk anyways, the only real problem I see with going after the approach listed above is

mild ginkgo
#

Just haven't gotten around to it

prisma halo
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they'll be noticeably less intelligent in areas like this:

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they'll try to head towards you and sorta zig-zag out of there

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against the wall

mild ginkgo
#

Yeah I've noticed that in the demo as well

prisma halo
#

I mean I could play around with implementing A* or something but still

mild ginkgo
#

1.41 :^)

prisma halo
#

hm?

mild ginkgo
#

The usual diagonal weighting of a*

prisma halo
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ah

mild ginkgo
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Sqr root 2

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It's just annoying to me

prisma halo
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I wonder what nav meshes use under the hood

mild ginkgo
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I've never looked at it closely

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Scared of what I'll see

prisma halo
#

hahahahaha

mild ginkgo
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I know it just weights regions of the mesh

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But determining that weight is a whole thing that could be awful

prisma halo
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I think I'll just wait for the next time David's on and see what he thinks

mild ginkgo
#

Yeah I feel the same way, like man I should mock up CTF.... I'll just wait for David

prisma halo
#

hahahaha

mild ginkgo
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Capture the meat lass tbh

prisma halo
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has quite meaty gameplay

fair mirage
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oh man

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that reminds me of DNF's capture the babe

mild ginkgo
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OK now I hope that never happens

fair mirage
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aw come on

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it'd be at least a fun prod at DNF

mild ginkgo
#

Hmm

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Good point

prisma halo
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fuck

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Unity 5.6

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exposes NavMeshBuilder to UnityEngine

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no longer an editor class

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Dusk is on 5.3.5p3 ;-;

mild ginkgo
#

We need to tell him to update eventually

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5.6 is the final version of 5

prisma halo
#

I'd push for it right now if lightmaps didn't get fucked

mild ginkgo
#

So it's a good option

prisma halo
#

hmm

mild ginkgo
#

Can we manually port the lightmaps without fucking them?

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That's the main thing

prisma halo
#

not sure

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I'm pretty sure the only level affected negatively by rebuilding lightmaps is the pre pre pre alpha level, A1M2

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which is due to some weird geometry in the starting room

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but it's still an issue imo

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could be other areas in other maps with the same issue that I'm not aware of

mild ginkgo
#

I bet if you use the updated particle system and linerenderer as a carrot on a stick, David could be convinced

prisma halo
#

lmao

#

pretty sure there's a new input system too

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because Unity needs 5 different versions of every system

mild ginkgo
#

I forget which version that stuff happened in

#

Also support for a lot of stuff in general was added, lots of updates to performance, I think even updated networking

prisma halo
#

holy cow dusk's repo is 3.6 gb now

mild ginkgo
#

Riip

prisma halo
#

tfw I have to git clone --depth 1 for it to succeed now

#

clone not commit my bad

#

hmm, I'm gonna do a clean clone

#

load it into 5.3.5p3 and ensure all assets are converted to text

#

then modify the headers of the LightingData assets

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so that they point to the latest Unity version (5.5.2f1)

#

and try to load it in a newer Unity version

mild ginkgo
#

5.6 has a full release now

#

It do you just mean local newest

prisma halo
#

not according to "Check for Updates", weird

#

Unity claims to be up to date for me

#

anyways gonna download 5.6 then and try that

mild ginkgo
#

Yeah a coworker of mine had the same issue

#

That update is simply bugged

prisma halo
#

I assume that doesn't affect making builds though

mild ginkgo
#

Probs

#

There's a lot of tiny new strange things in 5.6

#

Like exposing debug values of materials/shaders in the editor

#

Like render depth

prisma halo
#

I wonder if you have access to animation curves in builds now

#

as stupid as it is, you can't actually get animation data normally

#

you can only set it

mild ginkgo
#

?? Wot really

prisma halo
#

yep

#

there's an editor class that can retrieve it

mild ginkgo
#

Yeah I've only ever used evaluate animation curve for nice lerps

#

Nice tool

prisma halo
#

UnityEditor

#

:L

mild ginkgo
#

Ahh that's shitty

#

Have a use case in mind?

prisma halo
#

It's useful for ripping assets at runtime

#

which is easier and more effective than using currently available tools

#

it's also very useful for modifying animations at runtime

#

since you can base your changes on existing data

#

(I want to have an internal Mesh class -> IQM file converter for the modding library)

heady vortex
#

but Lain IS an animu grill

#

Ain't that a little hypocritical

fair mirage
#

yer gonna get B&

#

lain ain't anime

heady vortex
#

Final boss is confronting your own inner weeb

#

Also

#

Unsurprisingly, my craptop has FPS dips in DUSK

#

Maybe it's time to upgrade. Just maybe.

prisma halo
#

there are a few things that could potentially cause drops on lower end machines

mild ginkgo
#

Also, if you have it on 1996 mode, stop

#

I swear this needs to go in duskinfo

prisma halo
#

Yeah, believe it or not it's slower for lower end machines

#

the pixellation is a shader

mild ginkgo
#

Mhm

#

It will perform significantly worse for some machines in 1996

heady vortex
#

It did work a bit smoother in 1998

#

But still, shite laptop is shite

mild ginkgo
#

When we make the dusk wiki I will be sure to note that the pixel filter impacts performance

#

Also has David turned off motion blur yet?

prisma halo
#

haven't checked

mild ginkgo
#

We need to remember to tell him

#

I bet that eats some performance for no reason

prisma halo
#

yeah

heady vortex
#

The pixel filter's a bit TOO extreme, tbqh

#

If there was some manner of slider for it..

mild ginkgo
#

It's a slider in new builds

heady vortex
#

Oh, well disregard me then.

mild ginkgo
#

Heh, it's hard for most people to know how out of date that build is

#

There's a ton of new features and quality of life improvements

heady vortex
#

Well I did see some things like weapon model size slider

mild ginkgo
#

That build doesn't even have the cfg file lol

prisma halo
#

Yeah, the pre pre pre alpha is SUPER old now

#

it's fittingly named

heady vortex
#

How many pixels you want on your screen

#

Like maybe 5 or 6, my dude

mild ginkgo
#

David wanted one

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But they capped it much lower

heady vortex
#

D U S C C

fair mirage
#

jfc what

#

absolute madman, david

heady vortex
#

Be sure to play in 640x480, 4:3 for authentic experience

mild ginkgo
#

@exotic ibex plays on a crt

#

Like a madman

atomic egret
#

nah he's just poor

prisma halo
#

authentic experience would be 320x200/320x240

heady vortex
#

Also on mute because soundcards are for rich kids

mild ginkgo
#

Nah using the PC speaker play midi sounds

fair mirage
#

or horrid beeps from the pc

mild ginkgo
#

Heh

#

This guy knows

#

Playing keen with PC sounds

fair mirage
#

christ

heady vortex
#

Aw dude

#

Keen 4 and 6 were my shit

rotund glen
#

1 life at the end of slug village? what a pleb

#

first game I ever played was keen1, played the hell out of the series

mild ginkgo
#

Yeah he's trash

#

But he's using the right sound setup for maximum poverty

#

Our main PC had a soundblaster, the laptop however, didnt

#

So keen and the three stooges dos game sounded jank as fuck

#

This babe

#

Mouse buttons on the lid

#

Trackball next to the screen

#

That was real gaming

vague egret
#

Real men prefer ThinkPad eraser tips

mild ginkgo
#

OK I'm done sorry

prisma halo
#

@mild ginkgo interestingly, lightmaps only appear to break on A1M2 now

#

a plethora of other things break though

thorn trout
#

@prisma halo ehh I forget which map that is... is it the rainy one next to a big expanse of water? If so, lightmaps are just either broken or not baked. I can't remember which. Still might use that level for something. I like it.

prisma halo
#

A1M2 = demo map

#

I think the one you're referring to is the scrapped iteration of E1MS

#

the one you used to make the "think of the children" meme

jade root
#

David go be with babbo

prisma halo
#

but yeah uhh, I don't forsee Dusk moving to another Unity version any time soon after looking at this closely

#

not without many rewrites and patchups to the scenes

#

also @thorn trout did you see the earlier discussion about AI?

#

also >tfw there are leftover lightmaps for an "A1M1" level, but the actual map has been deleted :(

jade root
#

Are there black hole floors?

prisma halo
#

only A1M2 has the honor of having black hole floors

#

there's also a leftover navmesh for "A1M5" but that map no longer exists either

jade root
#

A? Oh Act

prisma halo
#

I always read it as "alpha" since that's pretty much what the AXMX series maps are

thorn trout
#

oh yeah the black hole floors

#

I didn't see the AI discussion. What's up?

#

A = alpha

prisma halo
#

basically we were discussing what the best route would be to take regarding AI

#

since ditching nav meshes is probably the ideal situation

#

lemme screencap some of it

thorn trout
#

I've heard that newer versions of Unity let you assign navmeshes at runtime though.

#

What would be the issue with updating at some point?

prisma halo
#

5.6 allows you to generate them at runtime yeah

#

there are a few issues

#

for one, Unity's migration system is shit

#

and a lot of the things in Dusk are difficult to migrate either way, partly due to ProBuilder

#

lighting in general pretty much dies as soon as the project gets migrated at all

#

all objects go fullbright and the levels themselves either lose lighting entirely or require rebaking

#

or, in the case of A1M2, have sections that simply refuse to be lit

thorn trout
#

that sounds like pb objects might need refreshed maybe

prisma halo
#

Dawn potentially solves this, but a completed map import/export system is a while off

#

I attempted to refresh but unfortunately it made no difference

#

not sure what the actual cause is

thorn trout
#

hmm I see

#

I don't think a reworking of the AI is gonna happen before release. That'll probably happen along with other changes post release to optimize Dusk for modding

prisma halo
#

it was more a question of what Dawn should do

thorn trout
#

and at that point, depending on what you've done with Dawn, I'll probably try an update to 5.6 first, and if those issues end up being too large I'll look into a different pathfinding method

prisma halo
#

in most cases the behavioural difference probably wouldn't be noticeable, except in circumstances like the one I mentioned in that screencap

#

if 5.6 happens then navmeshes could just be used as is

#

and Dawn could just use the navmesh movement functions internally

#

the way Quake handles movement is pretty funny now that I look at it though

thorn trout
#

kk. Hopefully I can get the update to work because that seems ideal

prisma halo
#

This is the primary means of navigation available to monsters. It is a very basic form of navigation consisting of only 2 behaviours: 1. Move straight toward the current .goalentity 2. If blocked, move in a random direction for a random period of time. If the monster has the FL_FLY flag set, it will try to stay slightly above the height of the entity in the .enemy field.

thorn trout
#

hmm

#

come to think of it I'll bet the pathfinding in Dusk is one of the biggest performance hogs

prisma halo
#

thanks to Quake's mostly simple geometry you never really notice how simple the AI really is

#

there are a few potential performance hogs in Dusk

#

for one, all objects have stuff like "receive shadows" and "cast shadows" set

#

not sure if that does anything but it's worth looking into

#

AI is also not capped, so it runs as much as it can

thorn trout
#

it shouldn't do anything

prisma halo
#

and there was also a motion blur shader active that 500_pts found

#

although it was set to 0, it could potentially be hogging performance a little

thorn trout
#

wait... AI should be capped per enemy type, with their update time or whatever I called it

#

it only deals with pathfinding every so often

prisma halo
#

I meant the Update() method in general

thorn trout
#

oh I see

prisma halo
#

I personally recommend capping AI to 50fps but it's up to you

thorn trout
#

kk

#

so what does the AI do in rooms with more complicated gemometry?

prisma halo
#

oh and NullReferenceExceptions can cause HUGE performance drops if there are too many of them too often

#

(some of the old demo maps go down to like, 1 fps if you try to run them with the current codebase)

#

(there are like, hundreds of exceptions raised every frame)

#

in Quake? It just does the same thing as it usually does I think, moves towards the player until they hit a wall

thorn trout
#

heh yeah I figured

prisma halo
#

then move in a random direction until they can reach the player properly again

#

I imagine super complex geometry would screw them up a bit

thorn trout
#

oh, did you somehow implement it in Dusk or are we just figuring the geometry would cause issues?

prisma halo
#

I could pretty easily add Quake's AI to dusk

#

it was just a question of whether it'd be preferable over NavMeshes

#

since well, Quake AI is effectively Doom AI minus random zigzagging

thorn trout
#

hmm, just realized that leathernecks would probably be significantly gimped by that ai

prisma halo
#

Yeah, and mages too, since they're usually in enclosed spaces

thorn trout
#

what about A*?

prisma halo
#

A* would work but I dunno if it'd be too smart

#

who knows

#

experimentation is key

thorn trout
#

yeah. I guess it would be worth giving the quake style ai a shot right now at least. Significant changes in pathfinding behavior would be a bad idea post-release.

prisma halo
#

Yeah

thorn trout
#

I just don't want to change stuff that works atm because there's still so much to do level-wise and multiplayer-wise before release

prisma halo
#

Yeah, I getcha

#

I'll probably play around with it tomorrow and let you know if it breaks anything horribly

thorn trout
#

sure lemme know. If I have some free time I might mess with it as well.

#

*free time when my brain works

#

:P

prisma halo
#

heh

#

functioning brain time is something I've been lacking in lately

thorn trout
#

I'm getting a little more sleep now that we're home from the hospital but I'm still not figuring on doing anything serious gamedev-related for another week or so. Just small things to keep me busy

prisma halo
#

Focus on being a dad ye workaholic

thorn trout
#

yup :)

frail shuttle
#

I don't know much about dusk except it's a 90's style fps. Is it a melding of them all? Get to fight nazi-demon-alien-zombie stroggs?

autumn compass
#

maybe

#

well see

toxic wadi
#

so dusk 2 is gonna be early access open world survival game, right?

jade root
#

DUSK gameplay and setting is inspired by a lot of things, too many to list, but story-wise you are fighting lovecraft cultists

vague egret
#

Dusk 2 will be a anime txt adventure

jade root
#

devolped by me

#

itll be great

vague egret
#

Heard it here first folks

jade root
#

youre gonna love it

#

i swears on it

toxic wadi
#

i love visual novel

vague egret
#

No. No graphics

#

Just txt

jade root
#

its just black screen, green text

toxic wadi
#

so its like a dusk MUD

vague egret
#

With anime undertones

jade root
#

^^^^

#

"you begin to take off scarecrows pantsu"

toxic wadi
#

kawaii

jade root
#

"then a skeleton fell out"

#

"you shoot skeleton in face with many gun"

toxic wadi
#

open world survival text adventure? does hellmoo/infernomoo count

jade root
#

bruh

#

Peasants Quests

sacred sable
#

Hey all. What the fuck is happening?!

jade root
#

besides dusk devolpment being halted temporarly

#

nothing

twilit olive
#

not much, just it being on hold due to dave becoming a dad

frozen heart
#

Oh dime is here

heady vortex
#

Oh yeah will the betatesting build get an update

frozen heart
#

Sure

vague egret
#

The alpha will update to release version

heady vortex
#

I'm just curious about the new sliders, weapon model one and the pixelization shader one

graceful wing
#

there'll be some builds for you guys to test as we approach launch most likely

#

along with multiplayer testing

#

coming soon ™

pastel venture
#

🙏🏼 multiplayer 🙏🏼 testing 🙏🏼

heady vortex
#

Well my crappy Russian internet would be a good test for netcode and uhh.. that complicated word, interpolation, was it

austere egret
#

So would my crappy American internet

graceful wing
#

EXCITE

crimson folio
#

i want that dusk midi

heady vortex
#

9 MORE SEASONS UNTIL I GET THAT DUSK MIDI

frail shuttle
#

gotta be Keaton, i'll take anything that's not a garbage hitscan shooter.

#

Theres a few good ones. but.... it ain't the same

normal leaf
#

gibs looks far more satisfying in Dusk than Strafe

#

Have to buy strafe anyway to hold me over

austere egret
#

God I need to play strafe, I'm not much of a Rouge-like fan, but I need my classic fps game kick

thorn trout
#

The one thing I will say is that it's probably better to go into it expecting a Roguelite than a classic FPS

austere egret
#

Right

#

What is it like to use the railgun?

jade root
#

you like your shitty single shots, dont you

austere egret
#

I like weapons that hit hard with accuracy

#

Really?

#

how so?

atomic egret
#

you know I just had a thought

austere egret
#

What about the Burst rifle?

atomic egret
#

what if somebody downloads the dusk demo to get a good feel for everything and then buys the full game and speedruns it right away in 2 hours

#

and then refunds it

jade root
#

then he deserves his money back

austere egret
#

wat

atomic egret
#

well i'm thinking the record for it will probably be closer to 45 minutes so 2 hours doesn't sound that bad in that case

jade root
#

yeah im taking my time on my first playthrough

#

gotta find those secrets

atomic egret
#

e1 isnt going to be the demo

#

iirc david said the demo will likely just be the level we have in the current steam build

austere egret
#

I'm gonna run through dusk blind, I've been spoiling too many games for myself lately

atomic egret
#

I want to see it happen now

thorn trout
#

there's no way the demo will be all of ep1

stiff badger
#

dusk :2017 | dusk 2: 2025

#

this sounds right

atomic egret
#

what about dusk mission packs

#

ney

#

official mission pack only please

#

no plebian fan packs

#

honestly no

stiff badger
#

dont trust the un-dead

atomic egret
#

hey nano's right your all undead

#

hank's just a skele zombie's a zombie and scott's a ginger

#

don't be stupid

#

skeletons don't have hair

graceful wing
#

wow, skeleton talk in dusk

atomic egret
#

but general already has a conversation

#

it'll just get confusing

graceful wing
#

no memes there

atomic egret
#

fucc

graceful wing
#

voice chat is an option

#

it's general2 basically

#

you're welcome nerd

void herald
#

I've gotta say, seeing the trailer and gameplay of the demo inspired me to download and play through all of the original quake

crimson folio
#

I wish i had your username

gleaming berry
#

lol Dob

#

nice name

crimson folio
#

Doblinson has hepres and occasional cancer

sage forge
#

you know, im kind of embarassed to say that i would go against my no pre-order personal rule and pre order dusk

#

also, my arm hurts

#

have a good evening everyone

crimson folio
#

Jamie, son. Why'd you hurt your dang arm?

crimson folio
#

How many goddamn gingers we got in here lol

atomic egret
#

2 last I knew

#

infection might have spread by now though

mild ginkgo
atomic egret
#

you're just mad cause we're talking shit about gingers

mild ginkgo
#

not really, its because it has nothing to do with dusk

atomic egret
#

no soul

dusk quail
#

I got a 57 on my first attempt for DUSK again

#

hopefully 55 soon

frozen heart
#

Has anyone done 53 or less glitchless?

sullen carbon
#

is it like leisure suit larry

#

in how one acquires points?

hexed roost
#

leisure suit duskguy?!

radiant venture
#

just got a 56

#

now another second

atomic egret
#

@dusk quail looks like you 2 are gonna be duking it out now

radiant venture
#

55

#

ez

#

pls¨

frozen heart
#

pfft

#

plz

#

i've had 53 this whole time

radiant venture
#

isn't that glitched?

frozen heart
#

i don't see why it would be

radiant venture
#

🤷

frozen heart
#

what's a glitch about mechanics working as intended

radiant venture
#

tbf, the whole glitchless thing is weird since you use a glitch right in the beginning in glitchless

frozen heart
#

we really have to define whats a glitch

#

to me the thing at the starts seems more like a trigger skip

#

but i don't know exactly what holds you in place so i can't say for sure

radiant venture
#

I would rather call glitchless NMG or No OOB

#

or Quake% godwhy

frozen heart
#

lol

#

and regardless, mt run is super garbo and can esaily take another second or two of

#

maybe even <50

radiant venture
slate edge
#

prepreprepreprepreprepreprepreprepre alpha

radiant venture
#

or maybe call the categories

#

Quake% and Half-Life 2% 👀

frozen heart
#

GTA4 Classic%

radiant venture
#

I get HL2 vibes from object climbing and OOB stuff

dusk quail
#

YO NICE

radiant venture
#

danks

dusk quail
#

I have bad aim and cant shoot the button at the end lol

radiant venture
#

that's why I use the AR

#

:p

dusk quail
#

Hmm :/ maybe i should try for 54 when i get outta bed lol

#

I couldnt really watch it on mobile so ill watch it later

radiant venture
#

it's perfectly doable

#

one thing that bugs me is that the game time doesn't show below a second

#

i'd prefer 00:00.00

dusk quail
#

Ah yea

radiant venture
#

or maybe even 00:00.000

dusk quail
#

Have u ran any other games? U mentioned HL2

radiant venture
#

I'm a Quake and Quake II runner

dusk quail
#

Ah ok

#

Ive never done a fast before lmao

radiant venture
#

17th in Quake and WR holder in Q2

dusk quail
#

Nice

#

Cant wait for launch

radiant venture
#

yeah, it's gonna be really cool 😃

#

I find the fuel cans the most frustrating part of the run tbh

dusk quail
#

Lol i find jumping in the window difficult

radiant venture
#

I boost to the other window with the fuel can

#

the first fuel can

dusk quail
#

Ill have to see what you mean, like the open window?

radiant venture
#

the one you jump out of after getting the yellow key

dusk quail
#

Ah ok

radiant venture
#

when you get used to it, it's actually pretty consistent

dusk quail
#

Breaking the window doesnt always work, i never looked for different strats

radiant venture
#

boosting with the fuel can seems faster

#

and you can probably do the whole thing faster than I do

#

I'm gonna try out Keaton's route

#

to see what time I can get

dusk quail
#

what route is that?

radiant venture
dusk quail
#

oh

radiant venture
#

arguable not glitchless

dusk quail
#

yea it ius

#

he clips through the wall doesnt he

#

at the start

radiant venture
#

is it really a clip and not just a hidden opening?

dusk quail
#

Dont u need to push urself in between the prop to push urself through?

#

I should proof read my msgs lol

radiant venture
#

no

#

you can just crouch

dusk quail
#

oh lol

#

was that intentional tho?

radiant venture
#

probably as intentional as skipping the freeze in the beginning

dusk quail
#

also was prop climbing intentional?

#

for like skipping areas

radiant venture
#

probably as intentional as skipping the freeze in the beginning :b

dusk quail
#

lol

radiant venture
#

that's why I prefer category names as Quake% and Half-Life 2% :b

#

because glitchless and any% in this case feel... weird

dusk quail
#

whats the cat we run isnt it just classified as glitchless

radiant venture
#

yeah

#

but we use a glitch in glitchless

dusk quail
#

what glitch?

radiant venture
#

skipping the 3 - 4 second freeze in the beginning

dusk quail
#

oh yea i guess

radiant venture
#

I really doubt it's intentional

dusk quail
#

we dont do any major skips do we

radiant venture
#

depends on if that's considered a major skip or not

dusk quail
#

like without secrets

#

i wouldnt really call that a major skip

radiant venture
#

I'd prefer No Major Glitches/Exploits over Glitchless

dusk quail
#

Yea

radiant venture
#

if it happens once in the whole game, or maybe once per episode or something, I wouldn't call it a major exploit

#

but object climbing andOOB absolutely is

dusk quail
#

yea

radiant venture
#

and if the 53 run is using major explois, then it's an obsolete any% run

frozen heart
#

this all reminds me of when they did a glitchless run for OOT on a GDQ once

#

that was hilarious

radiant venture
#

:p

frozen heart
#

the OOT community is super scattershot with what is an isn't a glitch

#

and of course chat lost their damn minds

radiant venture
#

what I'm basically saying is that the freeze at the beginning most likely is a glitch, if david doesn't disagree with me

#

so glitchless isn't really glitchless

#

also, object climbing is hard, man

dusk quail
#

whats the AR hotkey for dusk to switch to it

radiant venture
#

no idea

#

I just don't pick the second pistol up

#

so I can switch to it with Q

#

oh david's here

#

@thorn trout oi, is skipping the freeze at the beginning a glitch?

frozen heart
#

uhh

#

its like 6 i think

#

or 4

#

maybe 5

#

somewhere in that range

dusk quail
#

lol ill just press them all

frozen heart
#

you'll find it eventually

thorn trout
#

@radiant venture I don't think so, it's just being quick

dusk quail
#

so its entirely glitchless run 😄

frozen heart
#

HAHA

#

so i have WR then

#

assuming were talking about the item boosting

radiant venture
#

no, it was the freeze in the beginning

dusk quail
#

like when u spawn

radiant venture
#

I don't think object boosting is a glitch per se

#

and I actually think it's a legit strat, although kinda exploity

#

but I need to sleep, I can't even spell dyslexic right now, ironically enough :p

dusk quail
#

night o/

radiant venture
#

gnight

sacred sable
#

Just watched that run @radiant venture , holy shit man. 👍

radiant venture
#

thank you

mild ginkgo
#

I think it sucked TBH, not even 54

#

What a scrub

radiant venture
#

:b

#

54 is absolutely possible

atomic egret
#

well didnt keaton do 53

radiant venture
#

we don't even know if it's a legit "glitchless" run or not

mild ginkgo
#

Propjumps bleh

radiant venture
#

I'm not a fan of them, if they get fixed, I wouldn't mind :p

graceful wing
#

propjumps are not glitchless

radiant venture
#

but are they glitches, tho?

mild ginkgo
#

I think that's up to the community

graceful wing
#

mmh

mild ginkgo
#

Most seem to feel that it's a gltich

graceful wing
#

personally propjumps have no place in a glitchless run

mild ginkgo
#

I feel the same for sure

radiant venture
#

I think it's a major exploit but not really a glitch

#

I'm not a fan of the name Glitchless, because what's a glitch and what's not?

graceful wing
#

it might need it's own specification

radiant venture
#

No Major Exploits%

#

👌

mild ginkgo
#

I think that's what most people mean by glitchless

atomic egret
#

i don't think projumps are a glitch

radiant venture
#

me neither

mild ginkgo
#

Like bunnyhopping for example

graceful wing
#

usually glitchless is that yea

mild ginkgo
#

Is a glitch

graceful wing
#

but tbh i do feel like propjumps go over the line

mild ginkgo
#

But nobody considers it a glitch

graceful wing
#

the skipping potential is huge

radiant venture
#

but then, if you allow some glitches, and ban some, the whole glitchless thing is arbitrary

mild ginkgo
#

On top of being uninteresting to do, and watch

#

Yeah, that's how most glitchless categories are

#

Nobody is going to say 'quake glitchless needs no bunnyhops'

#

It's arbitrary, set by the community

radiant venture
#

there is no quake glitchless :p

mild ginkgo
#

Right but if you used a glitch in quake, you'd call it a glitched run

radiant venture
#

yeah

mild ginkgo
#

So the standard run is by that virtue, glitchless

radiant venture
#

no

mild ginkgo
#

Except it employs a physics glitch

#

Nobody will call it a glitch

#

And there is no true glitchless category

radiant venture
#

everyone might not call bhops a glitch

#

but everyone knows it is a glitch

mild ginkgo
#

Right

radiant venture
#

same with Q2

mild ginkgo
#

That's community driven

#

And arbitrary

radiant venture
#

no

#

it's not

mild ginkgo
#

???

#

You just wrote exactly that

radiant venture
#

but we don't use glitchless categories

mild ginkgo
#

Nobody calls it a glitch, but everyone knows it's one

radiant venture
#

because we use glitches

mild ginkgo
#

Right because you don't consider it a glitch

radiant venture
#

we consider it glitches

#

but whether we call it a glitch or not, doesn't matter since we don't have glitchless categories

mild ginkgo
#

OK but let's say there was a major exploit, and I could break the run essentially

#

Huge glitch

radiant venture
#

yeah

mild ginkgo
#

That'd be actively called a glitched run

radiant venture
#

yeah but so is a run without it

mild ginkgo
#

And by not calling the standard run glitched, you are implying it is not glitched

#

Regardless of conscious knowledge of the glitches contained in it

radiant venture
#

we aren't calling the standard run glitched because all the other categories are glitched too

#

we don't have a glitchless category, so we don't need to specify that any% is glitched

mild ginkgo
#

I guess you are just looking for over specific names

#

Calling a run 'anything goes except propjumps %' doesn't really make as much sense as 'glitchless'

radiant venture
#

and if we found a skip that broke the game, there would probably be a category that just excludes the trick because people just don't like it

mild ginkgo
#

More likely you'd create a new category around the new bug

radiant venture
#

or that

mild ginkgo
#

Rather than change the old one

#

Which is exactly what happened here

#

Everyone ran glitchless as no oob basically

#

Then propjumps got discovered as a viable run technique

#

So it didn't go in the same category as the glitchless run

#

Certainly when the game comes out I think 'any%, no propjumps' will be a better category

radiant venture
#

I agree

mild ginkgo
#

Because there will be routes for completing optional levels etc

#

But with one level and no way the mark progression, % is a weird thing to mark

#

At least, that's why it evolved that wat

#

Way

radiant venture
#

% is just a thing that people started using after super metroid runs

#

that's where all the % categories come from

#

there was no name for categories where you just finish the game, so any% is the most fitting name for it

mild ginkgo
#

Yeah definitely

radiant venture
#

you just finish the game, and % doesn't matter

sullen carbon
#

:>

slate edge
#

I had an idea for a feature for speedrunning, what aboput having a level select screen once players have finished the game and allowing them to maybe set a parametre where if whatever time is input has elapsed it restarts the level and timer. Just an idea :P

sullen carbon
#

map e1m1

tawny briar
#

can not wait for dusk

austere egret
#

Too bad, you're gonna have to

tawny briar
#

ya

austere egret
#

David just became a dad, so hes takin some time off dusk development, and Zombie is having problems with Duskworld (the multiplayer component of dusk).

tawny briar
#

got it

hexed roost
#

Zombie isn't working on DuskWorld, he's working on Dawn (the mod tools for Dusk)

austere egret
#

Oh

hexed roost
#

for the record

austere egret
#

my mistake

#

still, he was having problems this morning from what I saw

hexed roost
#

That's coding for you

tawny briar
#

there's multiplayer this game is good

austere egret
#

I care more about a game's singleplayer, different strokes for different folks I guess

#

Games with poor singleplayer/co-op components are a turn of for me

#

as thats what I prefer to play

tawny briar
#

that's cool

austere egret
#

I still play online modes and games meant for online play, I just prefer singleplayer

worthy vector
#

Same

austere egret
#

Arma 2's multiplayer was fun as shit

tawny briar
#

like quake 3

austere egret
#

never played quake 3, did play quake live though

tawny briar
#

never played quake live

austere egret
#

Its just quake 3 but F2P (or at least it was)

earnest jacinth
#

there are plenty of games that have multplayer but the SP is far superior

austere egret
#

Like DOOM 2016

earnest jacinth
#

yes

#

well all doom games actually lol

austere egret
#

And quake 1 as well

earnest jacinth
#

and half life, metal gear solid

#

well some mgs games

#

not all of em have mp

austere egret
#

yeah, not all of the Metal Gear games have MP

tawny briar
#

I've never played a MGS game

austere egret
#

That sucks, They're great games, though the story is weird

tawny briar
#

ya

austere egret
#

and needlessly complex

#

But thats Kojima for you

tawny briar
#

he's making a new game right

austere egret
#

yeah, Death stranding

tawny briar
#

ya

austere egret
#

its gonna be even worse than MGS in terms of how weird and Meta the story will be

tawny briar
#

then it was all a dream

austere egret
#

Though it will still be a fun game to play

#

more than likely anyway

tawny briar
#

what will the game play be like

austere egret
#

From what they've said, its going to be a Third person Action/Shooter game, with maybe MGS-like stealth elements

tawny briar
#

like resident evil

austere egret
#

nah

sullen carbon
#

i ought to play the new doom but the thought of doom 3 all over again has me nervous

austere egret
#

More like Metal Gear sold 5 but with much more linear level design

tawny briar
#

its good trust me

#

ok

austere egret
#

@sullen carbon DOOM 2016 is nothing like doom 3

sullen carbon
#

so i've heard

slate edge
austere egret
#

PLAY IT YOU FUCKBOY

sullen carbon
#

but that game went on wayyyyyyy too long

tawny briar
#

no

sullen carbon
#

how many chapters or whatever are there, at least like 35

austere egret
#

like 10

sullen carbon
#

maybe in the new one

tawny briar
#

ya but it more game to play

sullen carbon
#

if it's a good one that's good

#

i know doom 3 wasn't supposed to be the originals

#

but man

#

talk about a boring, predictable game

tawny briar
#

doom 3 is a mess

sullen carbon
#

oh hey all the lights are off except for that armor lit up over there

austere egret
#

k

tawny briar
#

ok

sullen carbon
#

oh good point

#

dusk is cool

#

so is the multiplayer like not gonna be just dm and tdm and such

#

what is this duskworld business

tawny briar
#

ya i need something to play and dusk looks great for me

austere egret
#

There is a horde mode, so I'm happy

#

OKAY

sullen carbon
#

i saw the horde mode, the waves

austere egret
#

oh

#

nah

tawny briar
#

ya what do you think the world record is going to be for horde mode is going to be

austere egret
#

Hank is the endless mode king

tawny briar
#

ya but for the full game

austere egret
#

^^^

#

That

tawny briar
#

ok never mind what i said

#

that's a good score

austere egret
#

You'd be suprised

#

WAIT WHAT

#

aww

tawny briar
#

what

sullen carbon
#

that's what i thought when devil daggers came around

tawny briar
#

ok

austere egret
#

Well, I can always make my own

sullen carbon
#

but that coveted top spot is still being fought for

tawny briar
#

ya is there going to be mods

sullen carbon
#

yeah, it does it really well tho

#

So hopefully Dusk does that too, which it looks like it certainly will

tawny briar
#

work shop

#

ok good

crystal vessel
#

I don't have the attention span to get super far in endless

austere egret
#

Yep, it'll have mod support, workshop maybe

crystal vessel
#

I reach a point where I get myself killed so I can stop

tawny briar
#

lol

austere egret
#

Just you wait

#

"NEW DUSK WORLD RECORD STREAM"

tawny briar
#

ya you go

austere egret
#

"SURVIVED 9 HOURS!!!"

#

You just wait hank

tawny briar
#

make click bait and say 10

austere egret
#

it'll happen

#

Well, you get what I mean

#

then again

#

any new endless record that pops up, more than likely you are gonna try your damnedest to top it

tawny briar
#

and will

austere egret
#

Damn straight

tawny briar
#

well

#

you are going to defend that score with your life

austere egret
#

I know what mine is, run around a map like a mad man taking pot shots at everything

#

It worked for Marathon

#

Equip dual shotguns, run around map at full speed, shoot everything in path

#

It should work in dusk

tawny briar
#

the cultists feel a breeze then get shot

austere egret
#

yep

tawny briar
#

how fast can you move in this game

austere egret
#

like, doom1/quake1 fast I think

tawny briar
#

but in more open places

austere egret
#

yeah

sullen carbon
#

will the clouds move fast like in q3a

austere egret
#

no idea

sullen carbon
#

that is something i always loved and if a dev happens to be reading, pls fast clouds

austere egret
#

That video is from 500_pts, one of the server mods

tawny briar
#

god speed

#

speed runs already ?

#

the world is insane

#

most people haven't even touched the game

austere egret
#

thats because you can only get it through an alpha key at the moment

tawny briar
#

ya

#

so...

#

what now

austere egret
#

uhh

#

no idea

tawny briar
#

what about the enemies

austere egret
#

What did you want to know about them?

tawny briar
#

whats their problem whats the story

crystal vessel
#

bad guys that are bad and you shoot them

radiant venture
#

hello

tawny briar
#

sup

crystal vessel
#

Cultists of some sort

tawny briar
#

ya

austere egret
#

Oh, you know the drill, Crazy Eldergod worshiping cult wants you dead

jade root
#

Story of dusk? Cultist worshiping lovecraft gods. Go kill them and save the earth

austere egret
#

things get lovecraftian

radiant venture
#

when there is game, there is speedrun

tawny briar
#

ok sounds good

#

fps don't really have a story

jade root
#

Well yeah

radiant venture
#

poor Half-Life

jade root
#

You don't need one

tawny briar
#

ya half life

austere egret
#

Its better to have a good story, but you don't really need it

#

I prefer games with okay stories

radiant venture
#

it depends on genre for me

crystal vessel
#

I just want the game to be fun

radiant venture
#

if it's an action game, the game needs to be tight, then you can have a story

tawny briar
#

ya all in all

jade root
#

Gameplay > story

austere egret
#

^^^

tawny briar
#

ya

radiant venture
#

but then you have games like Silent Hill 2 which isn't really a gameplay marvel but that story is so faking gud

tawny briar
#

ya

#

like you said its the genre

radiant venture
#

^

austere egret
#

or Mafia 3, that game had such a good story and characters, but its gameplay was glitchy trash

#

hide behind box, stab enemy, rinse, repeat

tawny briar
#

one Mafia game had a race part that was hell

radiant venture
#

but mafia has more gameplay component than SH

tawny briar
#

what do you think that big dog monster in the trailer was

#

for Dusk

radiant venture
#

I'm not sure what it really is

austere egret
#

A placeholder I think

tawny briar
#

a boss

#

that's probably the thing the Cultist are praying too

austere egret
#

I doubt it

#

I remember David saying something about that being removed from the current build

tawny briar
#

that's sad it looked cool

radiant venture
#

don't be sad about it

#

that means you can expect something cooler 😉

austere egret
#

yep

tawny briar
#

hope fully

austere egret
#

*hopefully

tawny briar
#

ok

austere egret
#

one word

#

I r grammar nazi