#dusk-duskworld-dungeonsofdusk
6 messages ยท Page 77 of 1
i dunno i need to do reviews for stuff noboody wants to review etc.
as im not fulltime employed there
only as a parttime job
I need to stop being a slacker and keep pumping out youtube videos.
now that I got all my audio issues worked out.
now i realised... why am i waitting for key when i can try ask for one? :D
for review purposes
good idea ill try to write sb when i get home
Waiting is half the battle, G I JOOOOOOOOOOOOE
@thorn trout https://en.wikipedia.org/wiki/DUSK_(videogame%29 its bare-bones right now and there may be errors, but I'll sort that out tomorrow
DUSK is an upcoming Retro first-person shooter developed by David Szymanski and published by New Blood Interactive for Microsoft Windows. The game is intended as a nod to older shooters from the 1990's, featuring low polygonal models, greater emphasis on movement and speed, carrying of multiple weapons, and non-regenerating health.
Discord ignores trailing )s
change ) to %29
https://en.wikipedia.org/wiki/DUSK_(videogame%29
DUSK is an upcoming Retro first-person shooter developed by David Szymanski and published by New Blood Interactive for Microsoft Windows. The game is intended as a nod to older shooters from the 1990's, featuring low polygonal models, greater emphasis on movement and speed, carrying of multiple weapons, and non-regenerating health.
make sure you contest the deletion
i did
๐
Is it just the formatting that is a pain?
tommorrow will be adding references, photos, and better formatting
DONT TOUCH IT
INFACT
im gonna touch it
๐ค
DONT
too late I tweeted it
๐
david is this your first game to appear on wikipedia?
yup
congrats nerd
afaik
says everything that needs to be said
David if there's any information you need/want in there for when I edit it tomorrow, just DM me and it will be done
Nice
Doing something right
The wiki is pretty wiki-d
ha
HA
Wat
Hm?
Nvm
It's 1 am. I'm waiting, waiting for that glorious moment to happen, yet it never does
Glhf I'm going to bed. Don't meme too much
it's still there
I went ahead and contested it
if you have the direct link you can still access it obv
but i dont think you can search for it on google or whatever. i may be wrong
you wouldn't be able to find it on Google right after it was created
it has to be indexed first
dunno
so, I have this suggestion, which might get me eaten alive, lol, but here goes
what if we had an ingame bind to toggle the y-axis lock\unlock, so that climbing up and down ladders won't have to be so awkward if the player so desires :P
thoughts?
(not something for the options menu, but a bindable key we can use while in-game
you can hold C to do that
...you can? LOL
oh, crap, now I realize why I never saw this
I rebinded the crouch key to C
when C was set to center view
anyways, thanks
well, I'll be damned
which means you have this? :P
i have the image telling me im naughty :^)
well, if that counts, then I'm naughty as well
you're all naughty

I really like the name btw LOL
I am a funny guy
for you
yes
good shit
๐ good shit ๐ ๐ฉ
mading it public tho would be more good shit
but that maybe later i suppose :P
good work
in what have you coded it?
just curious
@Zombie
@junior phoenix C#
nice
It's necessary because Mono.Cecil's needed in order to patch assemblies
nah
or is that what you meant
I can do that though
I've already written like
3 Unity code injectors
Dawn does on-disk patching though, since it's easier and more reliable
yeah but also overwrites things... kinda oldschool type of modding
still nice work
The files get restored to their original state after the game closes
Dawn stores the originals in memory until the game quits
ou ok then
btw are there plans for making it public? i know we talked about it but im stoned
like not from weed but yknow
from not sleepin
never heard that translation. stoned from sleep deprivation loll
Just say tired
well pot-heads slang aticks hard
Ez pz
it's okay if you do
im not rly :D
๐
i cant even if i wanted
school tok hard
tried it oncd after year pause
failed tests
cause i was not able to function properly after it for like 24h
nvm this is shitty debate
:D
zombie left us
again
no he didnt
of course hes going to release it, theres no point in making a modding sdk and not releasing it
He's always with us
thong
@junior phoenix It'll be public once the SDK's ready
thumbs up
getting much closer to a final design now
there'll probably be an additional button added later for an extra config options menu or something
very neat
yeah
UI looks nice and clean
danke
I'd choose a different font, but that's just subjective :^}
I suppose you can always worry about making it prettier when you're done making it work :P
Yeah, pretty much
I need to make the theme more consistent, for one
the light-dark theme it's got there would murder your eyes at night
lol yeah
but it's not the highest up your priorities
or at least it shouldn't be
Yeah, it's not super important atm
if anything I'm just trying to get general UI placement right
awesome work putting it together so far
the ? button is probably either gonna show a changelog, or lead you to documentation for modding
dunno which yet
or maybe a dropdown menu of both?
possibly
I'm no UI expert, just throwing ideas
comic sans rainbow font
Are we going to get Dusk on the nintendo switch? :P
luhmow ecks dee
Prolly not in the foreseeable future
Doing backlip and frontflips with joysticks would be a absolute pain in the ass too
not sure if unity has support for it, depending on the build
Is there a permadeath mode for Dusk?
Also, what about coop mode?
I know a 1v1 mode was talked about. Coop was never mentioned
This chat = dead
there's a difficulty called "DUSKmare" where you die in one hit
@lament badge I think that Dave was talking abou possibility about porting the game to variety of consoles if there would be high-enough demand but I could be wrong
I was sleepy af, so i could misheards sth (he was talking about all their games,, but primary subject was Dusk)
Yes there is a permadeth mode
yes we're working on co-op
I've mentioned it like 70000 times
@gleaming berry I must admit, I did not know about the permadeath mode.
If I get good enough at the game I will try to beat it on that mode. Doubt I can do it but we will see.
I have put a stupid amount of time into Doom 2016 and still can't get anywhere close to beating it.on Ultra-Nightmare.
@gleaming berry will there be one liners in dusk?
are they as good as Gordon Freemans?
Holy shit. That right there is the future of PC gaming
Has the El struck again?
Please @gleaming berry Give us your wisdom
@thorn trout Do you have an image of a leather neck like the one in the dusk twitter profile pic?
speaking of that image, was it staged? I don't recall ever seeing the leatherneck play that animation
THANK YOU
Is "Leatherneck" part of the KKK?

idk but the other cultists look pretty kkk-ish
lol I hate reigns xD
i can't edit rules. it's lain's post D:
All discussion and images of Roman Reigns have been banned from @TheNewBloods Discord server effective IMMEDIATELY.
You got called out on that post lol
rofl
THIS IS NOW LAW
i can make one worse than reigns
nobody is as bad as reigns
there are worse
lol
Eva > Roman
damn son
Please tell me Dawn is a mod tool for Dusk
It is
It is
It is
I'm useless but sometimes I can have a goof and a laugh
no clue, kinda joined this convo late
I would say safe mode but I'm pretty sure dusk would run on a toaster
tfw Dusk hates OpenGL
I added an option to make the game run under OpenGL but none of the shaders have GL versions included
well thats sad
Thats weird, I thought Unity had its own version that converted on the backend to GL or DX?
Yeah
and it appears to not have been done for Dusk's build for some reason
ahh ok
only D3D versions are present
maybe he forced specific apis?
Maybe, forced it only to use D3D11
Not much of a DX fan, but yeah they may have
Yes
Ive been working with OpenGL for the past few months
Id like to get into Vulkan but holy crap
it works with d3d9
ive done fair work in both
but sticked to ogl for now
developing for vulkan is too time consuming
and most older systems dont support it
but is ddfinitely more rewarding tho
Yeah
yes
ultra lowres 0x0 res
compatibility for what?
that can't be done on my end
if the game doesn't run on windows xp there's not much I can do
yep
guess not
I can add an option for force DirectX 9 but it should already do that on XP
...if it even launches
you cant recompile engine yknow
at least not without src
so you cant recompile it to work on platform X
makes sense
Just throwing out other kinds of settings like that that i've seen on other games really
anyways i mentioned this yesterday
well compatibility or safe mode in this sense could be kinda useful? dunno... i remember that i messed up settings once on some game and this let me to launch it
without shitting with config
which was in binary anyeay
added uncapped fps option
Wait doesnt Unity do Borderless-Windowed by default?
for now it causes the SDK to automatically modify Application.targetFrameRate but it'll just modify dusk.ini for newer builds (once mr dave finally publishes them on Steam >:( )
you can get borderless just by adding -popupwindow on the commandline
(which is all that option does)
clever coding
So you're hooking into the game pre-launch to set these commands?
nah, they either just add options to the command-line, or they save settings to a configuration that the game will read once it gets hooked
ahh ok, I've only played the early demos someone dumped in here a few weeks back
funnily enough, this would work with those
Thats just good programming haha
lmao
yep, confirmed
works with the early builds
obviously some stuff doesn't work (skipping the configuration dialog only works on some of them), but most of it does
nice, i'd kill for the new build lol. Anyone know when it comes out?
as in the game as a whole
for the new build you'd have to ask @gleaming berry, for the game as a whole, that's a question that really only @thorn trout could accurately answer at this point
the answer theyve given like 600 times at this point is the target is this summer
it's planned for sometime this year though
as a general rule of thumb
Yeah, I dont read older messages lol
we should have a !duskwhen command
Yes
theyve been on a bajillion podcasts etc, twitter, all over the place
a bot that gets any message, if the message contails "When, coming/comes and out"
didn't Dave start falling asleep or something on one because they kept asking shit he's answered 9 million times?
I remember reading something like that earlier
Id pay to do that stuff
it was streamed on twitch, i think it was called like fragments of silicon or something
Podcast version of the live Shane Plays geek talk radio show from 12/17/2016Highlights: Geek news; Dave Oshry of New Blood Interactive talks about the upcoming hardcore retro FPS game DUSK.Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com. Call in at 501-823-0965 or tweet @ShanePlays during the show!Like what you hear?Support Shane Plays Radio on Patreon!https://www.patreon.com/shaneplaysShane Plays is carried on K...
this?
wait no I just read the date
NEVERMIND
What the fuck am I listening to
The music...
the dude did no research, was super unprepared, everything
he didnt know how to keep a conversation going
did they hire 14 year olds to record in their garage?
its not worth your time at all
It was really off-time
rip
Lol, Hey NBI can I interview you right now? I have no questions and im going to be including my weeb friends who have never played a NB game at all. That cool?
I heard their names and just went from there haha
That would explain why Dave is half asleep
they sound half asleep
if you're gonna do an interview, just be fucking ready for it holy shit
New Blood's advancing through the ranks fast
already had their first shitty interviewer
have GOOD questions prepared, and do RESEARCH
Dude, I "work" as an indie dev and i'd pay to do a shitty interview lol
lol
vultures, eh?
yeah, I did wearing a studio shirt and got ignored
also Why am I watching this still... Theyre talking about USBs and phones
no i mean like, do a booth
ahhh... have you seen the price of a booth?
yeah ive paid for them
Yeah
then you have to pay for the net
Its great when they just give you a sheet of pricing on top of your base cost
Ok does anyone know when it gets to the interview? because I want to Van Gogh myself
its not worth your time dude, theres like 50 better podcasts and interviews with dave that are way better
yes
I just want to listen to the disappointment
just skip through till you hear dave
9:30 seconds
cheers, I skipped to 10
yeah perfect
its really really really bad
it is
god listening to this again is painful
I like when its devs or people that know how the industry works that interview devs
tbh I didnt know lol. But he really should have
yeah its not a secret
the question should have been "For our audience"
says it right at the top of his fucking twitter page
haha
wew
"i played a lot of 90's fps in the 90's"
lmao
he talks slow, because hes not good at thinking on his feet
Reminds me of someone whos been up for 2 days straight
I have to haha
Im part of a group that does Greenlight dev interviews, with terrible GL asset flipping devs. Most of them talk like this
Just that slow, slurred kinda speech
no offense to them but it gets really tedious
so are you happy about the end of greenslight?
more or less
No one actually knows what the new system is
So im not going all conspiracy theorist and going "ohh its going to make it easier for scammers"
as well as I am looking for a publisher anyway so GL was/is a last resort for me
id rather have full representation
but keep the IP
Ok im done with that podcast. He says Shareware and then the guy goes on a rant about what shareware is and forgets what its called...
I'll spare myself the pain of going through that interview
it sounds like you guys suffered enough for everyone in this Discord
We only had to listen, imagine being part of it
I feel your pain, Dave
We're they really that dull?
They sound like they're just having a casual chat to you not doing a podcast
kek
kinda sad that 1996 runs worse than LUDICROUS
wait what
dunno why tho
oh yeah
Because it has additional effecrs
i remember
It renders it full red and then downrez
kinda wierd approach tho
Probably same story with the limited color palette
Not at all
It's a simple and effective one
well why render fullrez and then downrez it when you can render it lowrez and upsacle it withouth filtering
here we go
should get more fps that way
buckle up
It won't look the same
It's meant to look like software rendering, not just be low resolution
to my knowledge there's no way to render at partial res in Unity
so you have to render it normally then downres as a post process effect
you technically can with two cameras, or maybe even with one
not as far as I know
i dunno, just saying ideas
werent working with unity for long time but i think it is doable
and should definitely favor performance
The lowest resolution Unity supports (on Windows at least) is 640x480.
you can set custom one through code
Natively
dare you to do 320x240
I've tried that, and it doesn't work. Nothing I've found online has any solution other than post proccesing
setting through code I mean
hmm interesting
Zombie did it last night actually
anything lower than 640x480 is treated as 640x480
aww
that's Zombie though. He's magic
Would be funny to get software rendering look and have 4 pixels worth of gameplay
I'm sure there's some way to uber hack it to make it work, but just working in Unity everything I've found points to it being impossible outside of either render textures or post
post is nice anyway, because it means you can easily create a low res effect while maintaining aspect ration and fov, without having to resort to "fake" resolutions
Render textured are way worse perf as well
and there's very little performance cost. Or at least there shouldn't be much.
Yeah Render Textures are NOT ideal. I experimented with that for awhile and they can be really weird and finnicky.
well im getting around 50% perf loss
yeah that too
Real time modifications to post look great
@junior phoenix THAT'S weird
but im on my ntb so maybe only integrated graphic cant handle the stuff
dunno
ill compare it with desktop afterwards
are you sure it's tied directly to the pixel filter and not something else?
turning it off doubles fps
that's really bizarre. There should be little to no performance hit. It's a fairly simple post filter.
that's the only setting that affects it?
seems like that
well how many people play on Intel HD 3000
:D
im telling you ill try it on desktop afterwards
I'm also trying to remember if demo actually disables pixel filter. New version with a pixel amount slider runs everything through it, even if it's "off"
There we go :) achieved because it's a post effect
That'd be a mess if it was native
indeed
I did a bunch of research on ps1 style graphics in unity, you arrived at the same conclusions I did
im still getting above 60fps when im playing at 1366x768 so cool
like without effects
Yeah it was the best solution I could find, and I've been happy with it. Being able to easily adjust everything at runtime is nice. I'm a bit concerned that it seems to be tied to performance for @junior phoenix , but then with some of the other optimization issues that still need fixed...
Enemy AI is a massive hog for instance
yep
What are you running to have DUSK run like shit?
a friend with a i3 and a 550ti has it run flawlessly
im on ntb now, older one as well
2gb RAM, i3 cpu with Intel igpu HD 3000
theres the problem
well there you go.
well considering the minimum specs are already really low...
a GeForce 9800GT destroys a hd 3000 anyways
its fairly simple game graphicallt speaking so theres that
there must be sth thats really eating up frametime
shaders maybe?
I expect there will be complaints about performance no matter what. Dusk looks like it should run on anything, but a) it's Unity, so it's not going to be as speedy as an actual game from the 90s, b) it's doing a lot more than you'd expect from the visuals, c) I'm programming it, so it's not going to be perfectly optimized.
you said you are using default ones for now
runs fine on my 1080 :^)))))))
He's not doing any fancy shader stuff as far as I can tell
The shaders are nice even if they are simple.
But we haven't seen the water yet
well post is shader too in its own kind
I love the atmosphere
There's some stupidity I do to fake the lighting that probably results in way more draw calls than it should
dunno
Show us water <3
static can cause trouble too
when you set it to sth thats actually not so static
and otherwise not set it to sth which is static
resulting in more drawcalls too
I suspect Zombie hasn't seen the part of the game that deals with lighting, because I haven't gotten lectured yet :P
It's fine. Jpg
anyway im jumping in and out of game to write here
need to play guys
your beepin much
:D
#nohate
surprisingly fine, it seems, but it's not what you'd call normal
basically every moving object is an instanced material
which means lots of draw calls
yeah, I was expecting they'd eat performance, but it seems like not. Biggest performance eater is still the AI
but it also means no Dusk mobile port any time soon :D
kinda
There's a lot of really insane solutions to things in the Dusk code tbh, because I am what happens when a right brained person has to program stuff
some of them I'm quite proud of
If it works it works
i mean
yep
if dave hasnt complained about performance yet
except when its not
its prob good
then theres a problem
yeah its not bad perf all things considered but could be optimized more tbh
but thats for later i think
Considering my PC is lower spec than most peoples' and I average around 100 FPS in the standalone build, I think it will probably be fine for most desktops. Laptops, I dunno...
Why would you play DUSK on mobile?
wow serious you should just make ur own game
writting your own shaders can help a lot, proper batching too
@crimson folio same reason I have to have gamepad support: there are sick people in the world :P
Lol
and for posts you know the best if it is optimal
tbh I don't get the feeling that rendering is the bottleneck... it seems more like CPU.
maybe
Dusk can run on 1gb VRAM
Unity is super CPU hungry
i dunno how many drawcalls are there, can you display it somehow outside of unity?
kinda curious
well, on my end performance was basically the same regardless of draw call stuff, but scripts definitely hog a lot of memory.
esp AI
i believe you i just want to see them :D cause they "can" be problem when it comes to CPU
CPU issues them
not GPU
It ran on my shitty netbook, GMA 3150, worse than almost all of the integrated GPUs, except the audio was slow and the screen was pink, no pixel shader 2.0 lol
and I know for a fact there's references I haven't cached properly and stuff like that that I can clean up
Any chance of getting 144 fps, or something to better sync with 144 hz monitors?
I think the framerate was bad but hey, it still ran
I believe its capped at 125 region
He can open up the profile window and look at exactly what is eating CPU time
Jenerik dusk. Ini
@slate edge absolutely. FPS lock can be changed or turned off from the config file, and will either be disabled by default, or locked at 144 by default.
Yay!
yeah i know theres profiler
Eww, pls no FPS locks
@junior phoenix yeah I'm not sure there's a way to see that in the standalone build.
I await the day when one can try to exceed 1k fps on Dusk
btw good point - just look there where it takes most time
but in Unity there's a lot of profiling resources
@crimson folio I'll probably just ship it unlocked, but the functionality is there if for some reason it needs to be locked. I know Unity can be hard on GPUs sometimes.
or is it for mobile only?
i know there was an option to include profiler for sure
You can build with debug yes
but dunno if it was platform specific
well debug only stores symbols so in output you get exact lines and script names when sth goes wrong for quicker debugging
also debug builds are even slower i think, has more cheks
but yeah, good for catching dem bugz
hmm yeah I see the option now
was just ignoring it :P
ugh I eant/need to work, but my back really hurts and I can't concentrate
*want
i think that with debug builds, only difference is more checks under the hood, integrated console to print errors ingame and the output log having more detailed info
but thats that... its actually slower then release (obviously)
Yeah you just said that
why is crouch toggling?
yeah i kno
ima stupid :P
im playing the game and tabbing in/out
sry for doubles
I like crouch toggle better. Full release will allow for both.
Crouch toggle is love
current version has so many options, you have no idea :)
lmao serious sam and its option menu
auto aim
gold
Dot crosshair? :D
all sorts of stuff
autoaim? y tho
absolutely. That's my favorite one
Controller support
autoaim for playing keyboard only, WHICH IS TOTALLY POSSIBLE
and controller support, if I can make myself care enough to deal with Unity's awful controller support
all doomy/quaky
indeed
i thought of it more like autoaim in hl for some reason when i read that
@thorn trout why bother, steam is adding controller supposrt to all games anyway
yeah I'm considering not bothering tbh :P
aye steam's effectively getting joy2key built into it
btw, i hope by autoaim in that context you mean the thing where Y axis doesnt matter
:(
but if I have time I might do the y axis thing
cause Y axis ignore is more quaky/doomy
or did quake actually had "traditional" aim?
i think it had it like in doom no? no crazy corrections
naw, you're right, it was mostly on y axis. I think Quake had a biiit of x though?
i dunno thats why im asking :P
and doom had it definitely Y only, as it was raycaster of sorts,
internaly all was 2d so there was no Y axis to begin with

fake y
- if you know coding look at the source code boy
OMG OMG OMG
ooh boy, dis gonna get ugly
HOLY SHIT
PLEASE PLEASE PLEAAAAAAAAAAAAAAAASE DONT USE GAME THEORY AS A LEGIT SOURCE
that video btfo game theory
im not i seriousely looked into source code, resp. i was studying it
im ignorant maybe and overlooked sth
can you tl;dr it? I'm uploading so I can't watch videos
IF
basically it presents the argument that since you can dodge under projectiles, it has a real z axis, making it 3d
but theres more to it
IF YOU ARENT SERIOUSLY USING IT AS A SOURCE DONT USE IT TO BACK UP YOUR ARGUMENT
the source code supports what the not game theory video is proving to be correct.
it is true though that a lot of Doom is basically a 2d map turned into 3d though, right?
Let's just say that it's 2.5D
best way of summing it up
that would stll be incorrect in a way but i gotta go fuck
it is 2.5D
That's not an FPS though
ok watched the video
already? Its still going for me
i didnt looked into the internal handling, so ok calculations are really done in 3d
mistakes made
environments aren't completely 3d though, because you can't have room over room architecture?
Doom uses ray casting. Which is 2.5d
@thorn trout you could have, like in Duke Nukem 3D through clever teleporting
bu not in original i think
@junior phoenix yeah I know you could fake it, but you couldn't ACTUALLY have it
looks like I'm back into another juicy argument
thats why i was kinda stunned now, i was looking only at renderer side of things so my mistake
was not looking into actual logic behind the shooting etc.
i was trying to create raycaster once so took an inspiration
Wolf 3d used similar tech. Almost identical even
and i also got mislead in the process
- that GT video fucked it even more
thanks for that vid tho
learned sth
np
anyone know why enemies were infinitely high if projectiles weren't?
The doom engine allows for more level geometry than the wolf engine does
Lain not true. Wolf3D used a very very basic raycaster
Right. But the concept is the same
technically speaking yes, both are raycasters
but still they are not the same under the hood
omg i forgot i have dusk open :O
how could i
btw i really like it so far
only thing that really annoys me is that crouch toggle... crouch jumping is kinda made crap imo cause of it
cause i land crouched always
makes me sad
is it that hard to implement it to the existing code that you are leaving it to the end?
I'm not leaving it to the end! It's already in. Just not in the demo.
ou
youve said sth youre leaving it to the end
or i misundertood what you have written maybe
lazy to search for it
are you taking fallin damage?
i think not
No.
Ladders are fixed already
and it was really bad but you said you fixed it so fuck it
ive fallen down and didnt took damage, thought its a bug
I just got stuck in the ceiling in endless mode D: ouch
if it a feature holy shit
yeah i know they should be fixed, david told us at least so some time ago
woohoo
i like that
but you get damage from rocket jumps i suppose
of course
yeah rockets do damage
"cheats"
you can't miss it in the demo
im tabbing out like crazy
It's a 1 minute demo
so many things happen
then shut the fuck up and finish it
i cant
or a 40 hour demo if you're @strong tartan
MUTE THE CHANNEL
ha
too much effor
that's no way to play :D relax, put your feet up, turn off steam messages sound and notifications and rock it out
Also David are there gonna be trading cards
how even
just mute the entire server
Lots of effort
NOW SHUT THE FUCK UP AND FINISH THE DEMO
or god forbid close discord and come back when you're done lol
YES SIR YES SIR
have fun
@thorn trout will it help if I'll find where exactly I got stuck in the ceiling?
yeh you don't want all notifications on for a server this big. it's gonna drive you nuts
@acoustic oriole sure, yeah.
the crate fell on me and i autocrouched
it was here, (on the left is the assault rifle spawn)
on that little vent thingy
I was bunny hopping around and somehow snapped in there
now I see how I managed to get there
I bunny hopped over an enemy
hmm, ok. Thanks!
ok finished
thoughts?
AMAZING
btw how was you supposed to get on the barn without rocket laucnher?
am i missing sth?
Use the mortar.
Alt f4
or gas cans
The answer is get good
yep
i need to
anyway really great
better than watching it on videos to say the least
hang on i have a gif
it would be sth nice i suppose
Imgur: The most awesome images on the Internet.
hmm i need to git gud yeah
Fucking
tried it few times and couldnt get it right
its ez once you get it
I still got up there
HUEHUEHUE
yep
its a pain on sickles only runs
as you used to in the 90s playin dem quake all night
speakin of sickles
I jumped up there from the top of the door that leads down to a basement
I had no idea it can deflect bullets till someone casually mentioned it here
projectiles*
yep
sickles bullet defelction only way to get sword
hmm funny
"Only way to get a sword"
I like to get the sword from above
to get the sword
You can just shoot that fucking board
it is i know
SICKLES ONLY RUN
OH
did it drop when you were in the house?
but why transition menu -> game -> menu -> game done that
Or jump into the Cage from out of bounds
no just started the demo level again
im gonna play some duks now
heh @mild ginkgo I guess that could work too :D
that endless mode is perfect to get used to the combat
i admit im still a noob so far though
my record so far is 163 enemies
tbh Quakecon endless arena is trash compared to new endless arena. It's super fun.
looking forward to give it a spin
the new one, is that the one with those goats and jumpads?
being in the air in dusk is really intense
so I can't imagine how jump pads affect the pace
OH MAN
I gotta git gud in aerial combat
So I can be popular
Along with 500 and Bread
you can't really practice the backflips in the current arena
When I have the chance mate
it's really fun. The backflips still require a bit of practice to be able to use, but once you get the hang of them they're really fun.
yeah there's no real air stuff in the demo, sadly. There's going to be a lot more in the final game
I don't remembering but could you also move your camera in the air in the demo?
Are you talking about the one that was in the pax south build
yeah
Yeah that was fun af
I mean
@crimson folio you could, but there weren't many places where it was practical outside of rocket jumping
Yeah yeah I know that
Wait there are jump pads in this too
yeah, it's in the trailer, even
Please no bullshit platforming sections like in ROTT
I wanted to say it like umm...
You could do a side flip in the prototypes right? Is that still a thing in the demo?
naw there won't be anything like that. There might be a few "platforming" segments, but they'd be more about having fun flying through the air as opposed to masking really difficult jumps
Oh thank the lord
@crimson folio yeah it's in the demo. There just aren't any good places to do it.
there's a side flip in the demo? Oo
Guess I was too focused on front and back flips
hold on, uploading gif of jump pad stuff
- puppy eyes *
Yaaaas
6 hours spent replaying the demo and endless mode
... and counting
getting Shareware doom vibes here
Sadly I haven't got a chance to play it much
Only played it once
But that's for the better
yeah not everyone's like that
sometimes people can get burned out real quick if they replay something too much
so that way you're leaving fun to be had in the full release

@subtle bane


