#dusk-duskworld-dungeonsofdusk

6 messages ยท Page 76 of 1

neat shadow
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It's like a sticky wall but only on an axis, it's weird

junior phoenix
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or just some sort of a problem there?

mild ginkgo
#

It has to do with the unlocked axis for backdrops actually

thorn trout
#

also you don't stay on them when you aren't moving. You just fall back down

mild ginkgo
#

If you look too far up on the ladder, your controls go wonk because it thinks you're flipping

thorn trout
#

but now they're much better

mild ginkgo
#

๐Ÿ‘

neat shadow
#

I didn't even noticed that, I was to angry flayling the mouse like an idiot to push the gas can in the attic

junior phoenix
#

i dont personally know whats the code behind it but i imagine it shouldnt be anything special, or is it?
lets have a little chit-chat, programmer vs. programmer :D

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i didnt seen the ladders or anything besides video so i dont know what are exactly wrong with them, only what i saw/heard
and when we kinda started talking about them...

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could be interesting, even about sth like this

thorn trout
#

well, erm... see, here's the thing: the code for the ladders USED to be code I just threw in there to test a possible jetpack function early on. That idea was scrapped, but the code was still there, so when I decided to add ladders I just repurposed it. So when you're climbing ladders in the demo, basically what's happening is the game senses you're in a ladder trigger area, and when you are it activates the jetpack, which will make you go up whenever w or space is pressed

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I made a lot of improvements since so now it cares whether you're looking at the ladder or not, it turns off gravity, it knows whether you're looking up or down, etc. But, the boolean that decides whether or not you're climbing a ladder is still called "hasjetpack" :D

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because that's just the sort of programmer I am

prisma halo
#

that reminds me, been meaning to ask

#

any significance to water being on two separate layers? (20 & 21)

thorn trout
#

say what

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hmm

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oh

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I think one of those is a Unity default layer

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WaterLayer is mine

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Water I think is one of the ones they automatically have

prisma halo
#

ah

thorn trout
#

@junior phoenix the dirty secret about Dusk is most of the programmers on here are far better programmers thn I m :P

prisma halo
#

the catch is that you're still better at pretty much everything else :p

#

I can't design levels to save my life

thorn trout
#

heh I guess yeh

junior phoenix
#

i dont know who but sb suggested that why no game with ladders have some snapping func when ex. i press E and i snap to it, without getting through all the trouble
i think that should be really easy to implement and could ease a lot of pain during playthrough, but again, it would kinda slow the pace down...
anyway, i think i could think of something usable

#

well nobody's perfect :P

prisma halo
#

imo it's better to have a balanced skillset than being totally OP in a single area

thorn trout
#

doesn't Half-life 2 have that?

junior phoenix
#

dunno

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didnt played it for like 10y

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im more doom/quake oriented

thorn trout
#

@prisma halo I suppose it depends on your career path. This is basically what I want to do, so yeah, knowing how to do a lot of stuff is definitely a plus. If I were trying to be a programmer, maybe not so much

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@junior phoenix it snaps you to the ladder if you press e, and imo works pretty darn well. Surprising that it took so long for FPS to figure that out :)

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so many amazing games out there with terrible ladder controls

junior phoenix
#

yeah

prisma halo
#

I guess you've got a point there

junior phoenix
#

but in this case, i think it could be counterproductive, depends on design, as i stated

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anyway, maybe combination of two could be done

prisma halo
#

being a one-man army is definitely useful though

junior phoenix
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like per se going down the ladder

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biggest problem ever

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:D

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just press E and i go

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or lets say i need to drop down quickly but not die, so lets get this ability to another level and be able to snap to ladder midair with E as well, efectivelly evading enemy projectiles

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i think it could be fairly easily implemented, alongside existing systems maybe

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so when im near a ladder and need to get up to escape battle, i can still use HL1 style ladder thingy - use best of the both worlds basically

thorn trout
#

I gotta run, but I'll catch you all later :)

junior phoenix
#

also, i dont know how you have things implemented, but i imagine that when you have trigger or collision happen with the ladder x player, you could just set bool in player onLadder or anywhere you are controlling input from and change logic according to it kind, taking account camera angle and key being pressed, i think you could get very smooth controls, if done right

#

cya later :)

obtuse apex
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just use scratch

junior phoenix
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lol

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ill try to create some ladder thingy just for fun and see how it will go

neat shadow
#

you do that. I can't even use the deadbolt level editor properly

junior phoenix
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well, im programming from when i was 7yo so :D

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also, ive done some things in the past with unity, just need to get the newest version

neat shadow
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I need to start using unity

junior phoenix
#

yeah, you should, if you want to try create games :) its farily easy to get into, better than in its first iteration :D

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that was horendous

neat shadow
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last time I just shrugged at the 2d physics because I couldn't make a proper jump key. it always felt floaty af

junior phoenix
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also, there are many great tutorials on the web, personaly i like quill18, Brackeys and Sil Tutorials

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watching them from time to time, sometime i even learn something interesting :P

neat shadow
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Even the official unity stream vod's are quite interesting, there's a lot of good stuff

junior phoenix
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never watched them, never really need to anyway

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i never really watched tutorials when i think about it, i always just looked into docs. my friend gave me an introduction to unity, when it was like 3.X.X and from there on i was playing with it

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when i needed something, i looked it up in docs or just asked him

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but now, im doing my own engine

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i have higher demands now kinda :P

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going kinda good i think, have some basic layout for it with some basic things implemented

neat shadow
#

What kind of engine are you making?

junior phoenix
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game engine of course :P

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im doing it in C++ with OpenGL as the rendering API and planning to use OpenAl for sound

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and possibly even implement Vulkan to it later on (seems like great API to me, am following it from its first announcment, but for now, I'm aiming to get sth on screen first and not writting WHOLE shit myself when it comes how to draw sth to screen, like getting devices list, setting device, ..., which OpenGL does for me, even when it is less optimised sort of)

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also, im aiming not to use 3rd party libs

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so far i have my own linear algebra header with some other "essential" classes like Engine, System, Component, Mesh, Renderer, ...

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anyway, this is not really DUSK releated sooo kinda bloating shit here now :D

neat shadow
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I don't think anybody mind really

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but yeah

junior phoenix
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well, when mods were not playing they were kinda against it before

neat shadow
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closer stuff is mod-a-mania

junior phoenix
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but now yeah they prolly dont care :D

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im going to sleep soon...

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just need da key :P

neat shadow
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what time is it?

junior phoenix
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0:35am

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fucked the time

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but you know what i mean

neat shadow
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ho shit son same timezone

junior phoenix
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noice

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ok ill try to do some simple scene and implement some basic ladder physics, maybe i think of something workable

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if the ladders are really that bad...

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wanna try it so badly tho :D

neat shadow
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well he did say they are fixed

junior phoenix
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well even when they are

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lets think of it as an exercise

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:P

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its fun to mess with things like this

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actually, i find it more enjoyable than playing games for few years now

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creating my own, trying things

neat shadow
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also if I had the choice between c++ and death I'd be speaking to you through vodoo ghost magic right now

junior phoenix
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well im doing in C# now, or at least im gonna to do in it

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cause Unity

prisma halo
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C++ isn't really that hard though

junior phoenix
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^^

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all it takes is practise

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and want to learn

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after few simple things you find out it is nothing horrible

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and start to be interested in it more deeply, if it is your cup of tea

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i got to it through my dad, as he was showing me old Commodore 64 he found in the basement and got me hyped as he showed me some Basic scripting (Basic is a programming language if you dont know)

neat shadow
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don't worry I got this

junior phoenix
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yeah saw that

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well in reality, most commodore games were ASM

prisma halo
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yeah

junior phoenix
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but sure, in nonliteral sense :D

neat shadow
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I had a short c++ course once and I don't know if it was because at the time I didn't understood stuff as much as I do right now but I don't wanna see that syntax anymore. I'm definitely down for some c# tho, kinda want to learn that

prisma halo
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C#'s pretty good

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C++ and C# syntax are very similar though

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idk what exactly you didn't like

junior phoenix
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C# and its syntax more or less equals to C++

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yeah, you were faster

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:D

neat shadow
#

that's the thing tho

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Not sure why

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context sensitive phobia or some stuff.

junior phoenix
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only major differences i can tell are no pointers (at least they are not needed in most cases, so less * thingys) and using instead of #include

prisma halo
#

You can use pointers in C#

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but it's discouraged

junior phoenix
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everything else i think is pretty much the same, maybe some other logic behind are different, like constructors destructors

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yeah i know

prisma halo
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There are quite a few different rules in C#

junior phoenix
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thats why i wrote they are not needed

prisma halo
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C# class access modifier syntax is different too

neat shadow
#

must be something with pointers yeah, toughest shit to learn.

junior phoenix
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yeah private is default

prisma halo
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I mean how you specify it

neat shadow
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there's like a special friendly state if I can remember

prisma halo
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in C# it's part of the function definition, in C++ it's part of the class

obtuse apex
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Serious can u teach me java so i can make my furry minecraft mod a reality

junior phoenix
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ok ok, there are many :D im not thinking about them anymore really

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i know that when we should discuss all things thoroughly we could find dozens things

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like bytecode instead of machinecode

neat shadow
#

java isn't a bd place to start actually when it comes to coding

prisma halo
#

C++:

class Example
{
public:
    void SomePublicFunc() {}
private:
    void SomePrivateFunc() {}
protected:
    void SomeProtectedFunc() {}
}```

CSharp:
```CSharp
class Example
{
    public void SomePublicFunc() {}
    private void SomePrivateFunc() {}
    protected void SomeProtectedFunc() {}
}```
junior phoenix
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directives in common

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etcetc

prisma halo
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C# compiles to IL, which gets JIT compiled

junior phoenix
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... i said that man

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:D

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not in this sense but yeah

prisma halo
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you said it compiles to bytecode

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I was just elaborating :p

junior phoenix
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it is

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yeah

prisma halo
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and Java is an awful language to use, beginner or not, imo

junior phoenix
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anyway, they are different in syntax a little, but moreover the same thats what i wanted to say

neat shadow
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It's kinda the only available thing when it comes to android tho

junior phoenix
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because when you look at public: and X functions under it and public func1() public func2()

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etc.

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its kinda same

prisma halo
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You can write Android programs in C#, C and C++

junior phoenix
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etc.

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tru, java was needed

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now its not

obtuse apex
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minecraft = java

junior phoenix
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you have Android NDK for C/C++ code and Mono for Android as well i think

obtuse apex
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minecraft = good

exotic ibex
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:^)

prisma halo
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Minecraft is also a very poorly written game

junior phoenix
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or some level of emulation at least

obtuse apex
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by the laws of mathematics

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java = good

junior phoenix
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*JIT not emulation

exotic ibex
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i like the way you think wiiu

prisma halo
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don't quote me on it but I think .NET Core officially supports Android now too

junior phoenix
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Telling sb Java is good just cause it can be used on multiple platforms is like telling sb anal sex is good cause it can be used on multiple genders

neat shadow
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.NET being everywhere I think it's a solid choice ye

junior phoenix
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I think .NET was just opensourced by M$ or not?

obtuse apex
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R u arguing with a law of math

prisma halo
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.NET and C# are open source

junior phoenix
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and not directly ported

prisma halo
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under MIT

junior phoenix
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well it wasnt

prisma halo
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but .NET Core has official support for Mac & Linux

junior phoenix
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as I remembre

prisma halo
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and is also open source

neat shadow
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yup

junior phoenix
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hmm interesting

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i thought mono got created because net was closesourced

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dunno why now

prisma halo
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C# and .NET weren't always open source, but Microsoft eventually realized that it was rather stupid to close-source a programming language

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Mono was created primarily to support C#/.NET on non-Windows platforms, iirc

junior phoenix
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yeah thats what i remembered

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you just messed my memories up with that qoute somehow :D

prisma halo
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lmao

junior phoenix
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im really asleep

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omg

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need the key

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i can stay up

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thats the dedication

exotic ibex
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yer gonna die fam

junior phoenix
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no.. how is it called...

exotic ibex
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go to sleep

junior phoenix
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determination?

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it was in undertale :D

neat shadow
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well El Oshcuro is afk so It's not for now

mild ginkgo
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Yeah you'll die waiting for the key and not sleeping

obtuse apex
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serious where are you at that its so late lol

mild ginkgo
#

That's a promise

neat shadow
#

ECT

junior phoenix
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lel all the lurkers started flaming

neat shadow
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aka gmt+1 as I like to call it

junior phoenix
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on another one

exotic ibex
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i r no lurker

mild ginkgo
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Nobody in this convo is a lurker

junior phoenix
#

ou

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well tbh i came here as one but sitting here for two days

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i like this comunity

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nice chatting here about things

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also devs are getting in chats too

neat shadow
#

I think that's the intended effect

junior phoenix
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its nice

neat shadow
#

It's pretty cool

junior phoenix
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anyway what i wanted?

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shiiiit, nvm

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i remember eventually

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ou yes

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i cant sleep anyway

obtuse apex
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sorry 4 lurking

junior phoenix
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tommor i have last try to finish finals so

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or how to say that sooo

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no sleep for me till its done

neat shadow
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got some homeworks to do?

junior phoenix
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nono

prisma halo
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brb

junior phoenix
#

like end the tests at the end of semester

neat shadow
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yeah finals nvm

junior phoenix
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im attending university

exotic ibex
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where at

junior phoenix
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yeah thought so

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here in my country, Comenius University

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in Bratislava, SLovakia

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quite nerve-wrecking, thought it would be easier

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failed 2 times, have last chance tommorow

exotic ibex
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at least you dont get tha ess jay dubyas

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go stufy fam

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study

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dont fuck it up yo

junior phoenix
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im, i have my window split :D

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only now i took a break

exotic ibex
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cant study and shitpost at the same time

junior phoenix
#

when interesting debate started

exotic ibex
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thats just half assing it

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and no one likes a half asser

junior phoenix
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yeah right now yeah i have it on the side just to watch :P

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only joind conversation cause it got interesting thats all :P

quiet rose
junior phoenix
#

anyway, ill go to learn something now

neat shadow
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I kinda did that for a bit actually, 'xcept I was in a middle of a lecture

junior phoenix
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thanks for chat guys

neat shadow
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np

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try to get some sleep too, or at least some cofee

junior phoenix
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sure thing

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btw, aorry for starting OT things here... ill write this things in #bnnuy-and-the-jits from now on... it just kinda wetn downhill here really quick :D

jade root
#

@thorn trout i was playing through dusk again and I found a bug im not even sure how to replicate. I was using pistols, zoomed and at the same time the game stuttered and my fov went to, like, 40 and the screen flipped

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wew

mild ginkgo
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Wow

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Flipped how?

jade root
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like a complete x-axis flip

mild ginkgo
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So shut just went totally upside down? That's kinda sick

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Ui included?

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I forget off the top of my head if unity cameras support negative values, but that'd do it for sure

jade root
#

yep

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UI included

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was like that for 5 seconds

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got a bit excited when it happened

lavish galleon
#

You've got full 360 degree rotation, so flipping isnt a rare occourance but I think that might have been a bug... You'd have to re-produce it and record it to send off to devs

jade root
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I'm aware of the rotation

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I've had the game for a few months now

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It was a bug

thorn trout
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@jade root holy crap

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hmm

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I have a theory

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The zoom code seems to act weird at low framerates

jade root
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Yeah I was super stoked when it happened

thorn trout
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like, really low framerates

jade root
#

Anyway I could possibly forced a capped frame rate to test it?

thorn trout
#

so there might be a chance that it stuttered, and during the stutter the fov bugged out to go really high, which would cause the view to appear inverted

jade root
#

thats prolly it

thorn trout
#

there's no way to cap the framerate from the player's side in the demo (although there will be in the final version). I'll have to run some tests on my end

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I'll make a note of it. Thanks for letting me know

junior phoenix
#

well you can cap the framerate with some apps

jade root
#

either way i killed a soldier doing it and it made my day

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STUTTER KILL

junior phoenix
#

at least change refresh rate of a monitor to a lower than factory level and force VSYNC on

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via custom resolution option in both nvidia and amd apps

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just a tip

jade root
#

too much effort

junior phoenix
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that doesnt include installing shit

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yeah kinda

jade root
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ill ask zombie about it

junior phoenix
#

i believe there are some apps able to do it for you kinda tho

jade root
#

@prisma halo YO

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CAN YOU WHIP UP A PATCH TO CAP THE FRAMERATE

thorn trout
#

actually I think he probably can pretty easily

jade root
#

he did

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steev and him uncapped the framerate

thorn trout
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ahh, that's right

jade root
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steev got, like, 4000 frames

junior phoenix
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oh yeah i forgot

jade root
#

twas beautiful

junior phoenix
#

in unity u can specify framerate

prisma halo
#

I could

junior phoenix
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with some command

prisma halo
#

...if I wasn't at TAFE right now

junior phoenix
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dont remember what tho

prisma halo
#

I'll be home in ~2 hours

thorn trout
#

Application.targetFramerate or something like that

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yeah that one

prisma halo
#

Yeah

junior phoenix
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yep

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posted it now :D

thorn trout
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in the current version you can change the frame cap via dusk.ini

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but not in the demo :(

junior phoenix
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neat

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kinda fail tho

prisma halo
#

-1 for automatic framerate (usually uncapped, but I wouldn't recommend using -1 for that)
Int32.MaxValue (4294967295) for "uncapped"

junior phoenix
#

how can low framerate affect that?

prisma halo
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I wonder what 0 does

junior phoenix
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there must be some error in bounds checks

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or sth

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dont know how your code looks like so just suggestions

jade root
#

dont worry guys

thorn trout
#

easy. Because I am the Eurojank of programmers :P

jade root
prisma halo
#

whoa spooky

thorn trout
#

the zoom script probably just has some stupid thing in it that doesn't play nice when the framerate is like 0 or something

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I'll look into it

junior phoenix
#

well there are other errors

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that can cause script lock

thorn trout
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yeah those are always there. Ignore them.

junior phoenix
#

so maybe script stopped executing mid-work

thorn trout
#

blame Unity

junior phoenix
#

never blame unity

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only "bad proigrammers" :P

thorn trout
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they don't cause any issues, but they log as errors

prisma halo
#

Those are errors related to accessing a value in an array that doesn't exist

junior phoenix
#

learned hard way

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nothing against you tho :P

thorn trout
#

yeah I know what they are

junior phoenix
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just sayin

jade root
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no ones listenin

prisma halo
#

As a result, they wouldn't be related to the bug, @junior phoenix

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Since they always appear in the pre pre pre alpha demo

junior phoenix
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well they cause, but you maybe just didnt realised it till now, they must cause sth, as when error occurs unity jumps out of func where error occured

thorn trout
#

I spent some time trying to figure out why they keep happening, but from what I can see they shouldn't be happening. But they are happening. But they don't cause any issues for anything else. So I'm ignoring them right now

junior phoenix
#

or at least thats what happened in most cases to me when i was doing sth

prisma halo
#

I've looked at it before, myself, they don't really cause any problems

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The error happens after the problematic scripts have pretty much done all they need to do

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the fix is pretty easy though

junior phoenix
#

hmm, it could also be script ordering problem

thorn trout
#

wait, do you know why it's occuring Zombie?

prisma halo
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I believe I found the cause a while back

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but since it was a while back, I'd have to check again to make sure

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but >TAFE

thorn trout
#

huh. I spent awhile trying to figure it out but gave up. That was also after a long day though so I might have just missed something obvious :P

prisma halo
#

I'd only need Assembly-UnityScript.dll from the alpha to check

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since I do have ILSpy here

junior phoenix
#

well as i said, it could and couldnt be in the script itself, sometimes the problems are releated to some script executing prematurely, as a result of bad script ordering. therefore, not all variables could have been initialised, like per se you are trying to get pooled object before pool was initialized by other script

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etc.

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again, just plain assumption, if you are telling that code seems right

thorn trout
#

yeah I dunno

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like I said it doesn't cause problems anywhere else, so it's not that high on my bigfix list right now

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*bugfix

junior phoenix
#

yeah

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btw, does FOV do that kind of stuff?

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as you described earlier?

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seems kinda interesting

thorn trout
#

which kind of stuff?

junior phoenix
#

so there might be a chance that it stuttered, and during the stutter the fov bugged out to go really high, which would cause the view to appear inverted

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qouting one of your posts

jade root
#

never forget

junior phoenix
#

lol

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:D

thorn trout
#

yeah it fov is more than, erm, 180 I think, it inverts

junior phoenix
#

hmm didnt knew that

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what you dont learn

prisma halo
#

okay so after some cleanup, this is the problematic function:

#
void setmat()
{
    var renderer = GetComponent<Renderer>();
    if (!buttonstate)
        renderer.material.SetTexture("_MainTex", textures[0]);
    else
        renderer.material.SetTexture("_MainTex", textures[1]);
}
#

I assume the problem is quite clear

jade root
#

yo david i didnt know the floor was a black hole

#

kek

thorn trout
#

-_-

#

@prisma halo well... index 0 and index 1 both have textures assigned in the inspector. They shouldn't be null at any point.

prisma halo
#

There may be a point where the script runs when they aren't assigned

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or an object the script is attached to without any textures there

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a quick and dirty fix would probably be

thorn trout
#

well, setmat() is called every time a button is pressed, and there's never an error after the very start of the level

prisma halo
#
void setmat()
{
    var mat = GetComponent<Renderer>().material;
    if (!buttonstate && textures.Length > 0)
        mat.SetTexture("_MainTex", textures[0]);
    else if (buttonstate && textures.Length > 1)
        mat.SetTexture("_MainTex", textures[1]);
}
jade root
#

Ow

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Don't turn brightness up to max

junior phoenix
#

kinda messy, could be done as (textures.Length < 2) return;

#

problem solved without nasty ifs

#

and skipping whole part

prisma halo
#

the problem there is that what if only one texture is missing?

junior phoenix
#

dunno

#

how did you done that btw?

thorn trout
#

yeah I'll give it a try.

junior phoenix
#

like that code segment

prisma halo
#

```CSharp
<code here>
```

junior phoenix
#

ou

#

so its like on git?

#

neat

thorn trout
#

I dunno, there's literally no situation I can think of where textures would not have the right number of textures.

prisma halo
#

somehow it must be occurring

junior phoenix
#

are you assigning textures to object dynamically

thorn trout
#

And the weirdest part is despite returning an error, it still sets the texture from the initial start call of setmat()

junior phoenix
#

somewhere through code?

#

or are they assigned in inspector

thorn trout
#

no, it's always through the inspector

#

so in other words it's returning an error but acting like there's no error

mild ginkgo
#

Manually assign them in Awake() then

prisma halo
#

now that Resources.Load is usable, that's totally doable

junior phoenix
#

ok so they are always there... that leaves us with only one possibility that it is attached to some dummy object

#

maybe by mistake

#

otherwise it really shouldnt do that

#

maybe you dragged the script onto something and forgot about it

thorn trout
#

the number of errors returned increases directly based on the number of buttons in the level

junior phoenix
#

hmm interesting

thorn trout
#

so it's not like there's some object out there I don't know about

#

yeah it makes no sense. That's why I haven't been able to figure out how to fix it. Especially since it does what it's supposed to despite the error.

junior phoenix
#

are you running latest version of unity?

thorn trout
#

nope

junior phoenix
#

well

#

maybe thats the problem

#

:D

mild ginkgo
#

No.

thorn trout
#

and we're back to "blame Unity" :)

exotic ibex
#

:^)

junior phoenix
#

i try to have my soft up to date. it could be unity but still, we dont see whats going on on your screen so maybe there is something more to it really

#

that is just not apparent right away

#

but still, fail of unity is kinda possibility, they are releasing patches like every two weeks so

mild ginkgo
#

You can give resources. Load a shot, will likely fix the issue

distant sparrow
#

@thorn trout what made you do unity in the first place if it has a history of being problimatic?

mild ginkgo
#

Almost certain of that

#

Its not that problematic

thorn trout
#

because Dusk started as a hobby project and Unity is what I knew :P

jade root
#

why are these candles immune to water

mild ginkgo
#

There's just more people using it that are less skilled/beginners

junior phoenix
#

hmm one thing... it seems to fail at Start() isnt it somehow releated?

jade root
#

I'm swimming around with a candle and the fire won't go out

#

0/10

junior phoenix
#

arent you doing sth in Start() before calling setMat()

#

that could lead to that error?

mild ginkgo
#

That's why I said use Awake to assign the mats

prisma halo
#

start is just

#
void Start()
{
    sav = GameObject.Find("SaveManager").GetComponent<SaveManagerScript>();
    origcoors = transform.position;
    setmat();
}```
junior phoenix
#

hmm so nothing useful

prisma halo
#

I'm pretty sure the errors appear when you actually click on the buttons though

#

not in Start

junior phoenix
#

well look at the log

prisma halo
#

although the error does mention ButtonScript.Start

#

so I'm not sure

thorn trout
#

@jade root yeah the candle prefab was created before the fire system. If I use them in the final game I might go back and change them to actually act like fire

prisma halo
#

yeah

thorn trout
#

@prisma halo no they appear in start

prisma halo
#

in the SDK I've generalized things like fire damage

#

it has "damage types"

#

and fire projectiles attach fire to the enemy themselves, rather than the enemy setting itself on fire

#

from there, the fire object damages the enemy until it disappears on its own

thorn trout
#

tl;dr Dusk SDK > Dusk

prisma halo
#

lmao

quiet rose
#

lmfao

junior phoenix
#

Dusk SDK?

thorn trout
#

Zombie's making a Dusk SDK

junior phoenix
#

interesting

#

id like to do sth too but dont know what so here i am, blabbing about random things telling myself im helping

quiet rose
#

And he is the only one whos going to be making it

#

Its his job

junior phoenix
#

ok im not going to take it lol :D

jade root
#

His one job

junior phoenix
#

it will be like level editor of sorts i suppose

#

that would be nice

mild ginkgo
#

Nah their editor will be in house eventually

thorn trout
#

that's the hope, yeah

quiet rose
#

it will be in my house

#

ill move jefe in

jade root
#

Steev ur drunk go home

quiet rose
#

fuck you

jade root
#

wow rude

quiet rose
#

where dem catbois at

exotic ibex
#

catbois?

jade root
#

Wrong discord

quiet rose
#

right discord

jade root
#

WRONG DISCORD

subtle bane
#

I'm a bear, is that good enough?

jade root
#

THIS ISNT GAYSTUFF

quiet rose
#

bears 2 big 4 me

subtle bane
#

xD

quiet rose
#

but yea zombie doing a good job on the SDK

#

๐Ÿ‘

jade root
#

๐Ÿ’€ ๐Ÿ‘

thorn trout
#

da fuq happened I just stepped away for a second

exotic ibex
#

degeneracy

quiet rose
#

i acted gay

jade root
#

Steev thinks this is h-discord

quiet rose
#

No this is dusk discord

thorn trout
#

h-discord sounds interesting

quiet rose
#

oh no

exotic ibex
#

oh jesus

junior phoenix
#

and why make it inhouse, i think modding would do great with this type of game

jade root
#

It's family friendly if you want to join

#

You don't see the hentai unless you want to

graceful wing
#

:/

#

anime should be illegal

thorn trout
#

lol, that's a good life motto

exotic ibex
#

i agree

quiet rose
#

if anime is illegal @graceful wing there would be no OSU

jade root
#

Avain you are illegal

quiet rose
#

r u sure about this

mild ginkgo
#

The modding sdk is for modding, that's the point dude

graceful wing
#

sure there would

#

but it would be just the good songs

jade root
#

good songs

thorn trout
#

@junior phoenix Dusk has not been built around modding, so it will likely take some fiddling to ultimately make it fully moddable. That will probably happen after release, but Zombie's taken it on himself to a) start helping me figure out how to do that, and b) start developing an SDK

graceful wing
#

there actually are some pretty nice maps on there even tho they're rare

jade root
#

You telling me underaged girls squealing isn't a good song

graceful wing
#

nope

jade root
#

Oh nice

junior phoenix
#

seems reasonable

jade root
#

I've been on the demo level for 23 minutes

#

Slow speed run

#

uh

thorn trout
#

health pack

graceful wing
#

also @jade root one of my neighbors is a weeb

#

i'm considering a move

jade root
#

Oh sorry

#

I just moved in

thorn trout
#

where is that?

jade root
#

Living room of main house

#

With couch

thorn trout
#

oh, right

#

did it spawn there?

jade root
#

Looks like a bullet drop

#

Also getting janky frames in the living room

#

AY

thorn trout
#

Dusk house = performance eater

jade root
#

UPSIDE DOWN DUPLICATION

#

yep it's has to do with low frames

#

WOAH

#

CAMERA CLIPPED THROUGH THE FLOOR

mild ginkgo
#

Didn't think it was possible to get low frames in dusk

#

Yeah camera clipping isn't too hard

#

Just need to jump in the right spots

jade root
#

yep reliably recreating the camera flip bug

#

Has to do with frames

thorn trout
#

welp

jade root
#

This is cool

thorn trout
#

yeah the whole weird framerate zoom thing is on my list

mild ginkgo
#

So are you doing your lerp in update instead of fixedupdate

thorn trout
#

probably yeah

mild ginkgo
#

Cause that'd do it

#

Easy fix, nbd

jade root
#

Holy shit these stutter frames

junior phoenix
#

isnt fixedupdate for physics? i never used that func for anything releated to anything else lol

thorn trout
#

yeah I'll just switch it over to fixedupdate and see if that fixes it

mild ginkgo
#

It's for anything you want to run at 60hz

thorn trout
#

don't tell anyone, but I also use fixedupdate for character input :O

mild ginkgo
#

It's reliable

#

Update is unreliable

junior phoenix
#

well update happens every draw call if i know right

mild ginkgo
#

Correct

junior phoenix
#

and fixedupdate at fixed timestep, set at 0.02s

mild ginkgo
#

Yep

obtuse apex
#

how to code???

jade root
#

delete system 32

thorn trout
#

^^^

mild ginkgo
#

Generally people have their fixed at 60hz

graceful wing
#

delete anime

mild ginkgo
#

So it's very nice

junior phoenix
#

yeah well, i couldnt for mobile do that

obtuse apex
#

thx 4 tips

mild ginkgo
#

Because why do anything at a variable rates

junior phoenix
#

and didnt really played with fixedupdate in the first place soo funny :P

mild ginkgo
#

Don't be like a Japanese dev and tie logic to framerate

junior phoenix
#

no im not

#

well..

mild ginkgo
#

I know I was making a joke

#

Japan has a nasty habit of doing that

junior phoenix
#

i put it like this

mild ginkgo
#

So their games break at high and low framerates

thorn trout
#

when I saw that the PC port of RE4 actually ran slower at lower framerates, I loled

junior phoenix
#

my friend who got me into unity longlong ago in 3rd iteration told me to use FixedUpdates for physics releated stuff ang Update for gamelogic

jade root
#

you didnt lmao?

thorn trout
#

naw, just lol

#

not quite worthy of a lmao

junior phoenix
#

so thats what ive been doing

thorn trout
#

Metro 2033 FOV is lmao territory

obtuse apex
#

what does it take to get a rofl

jade root
#

Last Light PC optimization is roflmao territory

mild ginkgo
#

You should tie logic to update often, it's just certain things, generally time sensitive ones, that should be fixed

#

Also physics absolutely needs to be fixed

#

So your friend was right

junior phoenix
#

yeah makes sense

obtuse apex
#

why it so hard 2 optimize 4 pc if gaems r made on pc????? Lol

mild ginkgo
#

But things like a zoom in, where he's changing the fov over time, based on framerate , can cause issues

jade root
#

Y SO HARD TO MAKE GAME IF COMPUTER DO EVERYTHING

thorn trout
#

@mild ginkgo WRONG. Physics only needs to be fixed if you want physics to NOT reflect clown logic and demon reason.

mild ginkgo
#

Lololol

#

Fair

jade root
#

physics make as much snese as the black hole floors and see through doorframes

#

and that rotating square in the living room

fair mirage
#

clown logic

#

what logic might this be

#

every step you make goes honk ?

mild ginkgo
#

Anyways I have full confidence in David, he's pretty fukken gr8

#

We don't need to do his job for him

thorn trout
#

DACON1 DACON2
DACON3 DACON4
๐Ÿ‘

prisma halo
#

the zooming code:

void Update()
{
    if (Input.GetButton("Zoom"))
    {
        int num = w.selectedweapon - 1;
        if (num < 0) num = 0;
        if (cam.fieldOfView > normalfov / w.zoomamount[num])
        {
            GameObject.Find("MainCamera").GetComponent<MyMouseLook>().lookSensitivity = normalsensitivity / w.zoomamount[num];
            cam.fieldOfView = cam.fieldOfView() - Time.deltaTime * zoomspeed);
        }
    }
    else
    {
        if (cam.fieldOfView < normalfov)
        {
            GameObject.Find("MainCamera").GetComponent<MyMouseLook>().lookSensitivity = normalsensitivity;
            cam.fieldOfView = cam.fieldOfView + Time.deltaTime * zoomspeed;
        }
        if (cam.fieldOfView > normalfov)
            cam.fieldOfView = normalfov;
    }
}
#

it does look like it could bug out at some point

fair mirage
#

you can do better than that, man
DACON1DACON2
DACON3DACON4

thorn trout
#

yeah I was just looking at it, and it doesn't seem like it actually constrains the values in certain instances

fair mirage
#

bacon more like, baecon

thorn trout
#

which is dumb

fair mirage
#

... or something

obtuse apex
#

see the problem in the code

prisma halo
#

Mathf.Clamp is your friend

mild ginkgo
#

Yeah, time. Deltatime is frame dependent as well

obtuse apex
#

Is that there are no spaces inbetween words

#

bad English man

thorn trout
#

lol

prisma halo
#

๐Ÿ”ซ

jade root
#

adambroseph is certainly a name

dawn granite
#

I think it's pretty neat to see that code and understand what it is

obtuse apex
#

hire me and ill fix it up for you

fair mirage
#

you should code in uh

#

wtf was it that i seen yesterday

mild ginkgo
#

Code in bacon

prisma halo
#

clearly Dusk needs to be written in malbolge

fair mirage
#

shit i can't find it

graceful wing
#

dusk needs to be released on punch cards

dawn granite
#

DUSK COBOL MAINFRAME

prisma halo
#

Malbolge is a public domain esoteric programming language invented by Ben Olmstead in 1998, named after the eighth circle of hell in Dante's Inferno, the Malebolge.
Malbolge was specifically designed to be almost impossible to use, via a counter-intuitive 'crazy operation', base-three arithmetic, and self-altering code. It builds on the difficulty of earlier, challenging esoteric languages (such as Brainfuck and Befunge), but takes this aspect to the extreme, playing on the entangled histories of computer s...

#

"hello world" in malbolge:

#

(=<`#9]~6ZY32Vx/4Rs+0No-&Jk)"Fh}|Bcy?`=*z]Kw%oG4UUS0/@-ejc(:'8dc

dawn granite
#

Dusk coded with python

obtuse apex
#

remake dusk in scratch

fair mirage
#

but it was basically a language that was like using verses from shakspeare's works

obtuse apex
#

itll run better

fair mirage
#

or brainfuck xd

#

mindfuck whatever it is

prisma halo
#

BrainFuck is Malbolge but saner

thorn trout
#

lol I hadn't ever heard of that :D

#

that's amazing

graceful wing
#

isn't brainfuck just a couple commands total or something?

prisma halo
#

yeah

fair mirage
#

oh i got it

#

the section that is linked to is what a hello world program would look like

junior phoenix
#

brainfuck is basically moving pointer around fixed memory and raising/lowering its value

#

if i remember correctly, lazy to open google

prisma halo
#

tfw sourceforge is blocked in a programming course

#

for "shareware and freeware"

graceful wing
#

wut

fair mirage
#

WutFace

graceful wing
#

same too lazy to open google, but

#

~wiki brainfuck

hollow ivyBOT
#

Brainfuck is an esoteric programming language created in 1993 by Urban Mรผller, and notable for its extreme minimalism.
The language consists of only eight simple commands and an instruction pointer. While it is fully Turing-complete, it is not intended for practical use, but to challenge and amuse programmers.
The language's name is a reference to the slang term brainfuck, which refers to things so complicated or unusual that they exceed the limits of one's understanding.

graceful wing
#

yup, 8 commands total

junior phoenix
#

ou i understand now :D i understood sth else :D

prisma halo
#

I wonder

#

~wiki David Szymanski

#

well apparently there's Dick Szymanski

#

Richard "Dick" Szymanski (born October 7, 1932) was a center who played fourteen seasons with the Baltimore Colts in the National Football League. Szymanski attended the University of Notre Dame and Libbey High School.

jade root
#

we founc davids true identity

#

guess hes a real dick

thorn trout
#

buh dum tish

prisma halo
#

๐Ÿฅ

narrow mica
#

What the fuck he went to college in my home town

jade root
#

"your dusk access has been revoked"

prisma halo
#

no wiki page for New Blood

jade root
#

here ill make one

graceful wing
#

it'll get deleted pretty quick tho

prisma halo
#

not if it's legitimate and has enough info

#

that snippet I posted above is the entirety of Dick Szymanski's article

graceful wing
#

surprising

#

usually non popular people / businesses don't stick around for long

junior phoenix
#

so the bot can do other stuff then !lang and !keyfaq that isnt blocked :P

thorn trout
#

PANIC PANIC ABORT ABORT

graceful wing
#

the bot can do a lot more yea but it needed to be disabled due to people abusing the living shit out of it ๐Ÿ˜ฆ

prisma halo
#

~help

#

!help

#

.help

#

help

#

well I guess I'll be getting no help

graceful wing
#

no help 4u

fair mirage
#

U U
U U

mild ginkgo
#

you used to be able to chat with him

#

but he has since forsaken us

prisma halo
#

cleverbot?

graceful wing
#

^ that was a disaster

#

that spam

quiet rose
#

mods told churbot we arent good enough for them

prisma halo
#

I have cleverbot enabled on Nadeko in my own private server but it only ever gets spoken to in like, one channel

#

which is also a channel you can only see if you're an admin, or are present in a specific voice channel

graceful wing
#

mhm

#

it'd be nice to use all of that extra stuff but this server is a bit too big for it

terse wind
#

anyone here like flaccid peener?? Not gay just curious

jade root
#

wat

terse wind
#

yes

graceful wing
#

chur is doing it's job as an automoderator so i'm happy ๐Ÿ‘

jade root
#

wrong discord

#

you must be looking for the h-discord

prisma halo
#

chur is doing it's job
doing it's job
it's job
it's
๐Ÿ”ซ

jade root
#

with the #gaystuff chat

terse wind
#

isnt this the dusk discord

prisma halo
#

Dusk not Diks

terse wind
#

no im in the right place then

jade root
#

wrong question tho

terse wind
#

Jabronii you look like you might enjoy a nice peener

jade root
#

no

#

@tawny kindle remarks like that will get you banned

tawny kindle
#

what remarks

jade root
#

jackass

tawny kindle
#

ayyyyy lmaaaaoooooooooo

jade root
#

deleting you dumb shit

tawny kindle
#

nooo

#

i love u jabronii chan

#

its only game

graceful wing
#

right time to stop this

tawny kindle
#

why you have to be mad

prisma halo
#

this isn't even quality shitposting

#

this is just shit shitposting

tawny kindle
#

lol, I'm so sorry everybody, I'll be cool

jade root
#

cause its edgy and not funny

#

but ill look the otherway cauee first impressions can be shit sometimes

tawny kindle
#

ur so merciful Jabronii-chan

#

thank u

#

^___^

terse wind
#

you two are cute together

jade root
#

never mind i hate this

prisma halo
#

๐Ÿ’ฉ ๐Ÿ“ฎ

tawny kindle
#

thanks me too

terse wind
#

i just want a key and ill be gone

tawny kindle
#

!keyfaq

hollow ivyBOT
#

"I want a key to (insert game here). How can I get one?"
Keys are currently being posted at random intervals (usually about once a day) with whoever being able to redeem the key the fastest getting access. This is the only way to currently get access to the pre alphas and other free stuff. Key beggers will be ignored so dont bother asking.

jade root
#

and shitposting wont earn you anything other than a ban

junior phoenix
#

well me too kinda :D but ill never go

#

not now that i come this far

jade root
#

serious youve only been here a few days

prisma halo
#

I'm actually kinda surprised at how "open" access to Dusk is

terse wind
#

Jabronnii @WhySoSerious?#6092

prisma halo
#

I don't think I've seen this kinda thing before

junior phoenix
#

but it is into alpha no?

#

it is not into full game

#

or is it?

jade root
#

pre-alpha

tawny kindle
#

Zombie I love your icon

#

do you have a full res of it

#

?

prisma halo
#

I made it myself and yes

jade root
#

that updates to full game upon release

prisma halo
#

it's an edit of a meme

tawny kindle
#

I am aware

terse wind
#

original content

#

i swear

junior phoenix
#

yeah i know it is into pre-alpha or wth but i thought like it goes of of that stage and its locked again no? like you still need to buy it

#

cause than it seems kinda odd to me, not that i dont like it :P

graceful wing
#

nah getting a dusk key from here is for the full thing

tawny kindle
#

Oh my

prisma halo
#

you get access to all alpha & beta builds

#

plus the full game free

terse wind
#

the full thing eh

tawny kindle
#

im at half chub

terse wind
#

๐Ÿ˜‹

tawny kindle
#

thank u for the info Avain

#

๐Ÿ˜ƒ

jade root
tawny kindle
#

luv it

graceful wing
#

you actually did it you absolute madman

prisma halo
#

lmao

#

brilliant

thorn trout
#

looool

jade root
#

all you need to know

#

guess I'll put a little extra effort into it

tawny kindle
#

jefequeso i luv uuu!!!!!

jade root
#

quit acting like a dumbass

tawny kindle
#

woah

jade root
#

that took a long time to spell woah

terse wind
#

UwU whats this

jade root
#

what were you gonna originally say

tawny kindle
#

why u have to be mad

#

its only discord

jade root
#

im not mad

#

this is just who i am

#

a right twat

tawny kindle
#

oh

graceful wing
#

you really need to cut this off, all of you

#

consider this your last warning

thorn trout
#

-silence-

prisma halo
#

what is with the sudden barrage of ๐Ÿ’ฉ ๐Ÿ“ฎ

fair mirage
#

This article may meet Wikipedia's criteria for speedy deletion as an article which plainly indicates that the subject was invented/coined/discovered by the article's creator or someone they know personally, and does not credibly indicate why its subject is important or significant.

#

nice dood

thorn trout
#

@prisma halo new guys + Jab is online

#

:P

prisma halo
#

that's just an automated message for articles without sources 'n shit

#

afaik

jade root
#

fine fine

#

ill pust some effort into it

#

wasnt planning on doing anything else tonight

graceful wing
#

yea you might be able to get that tag off if you write the thing properly and link to new blood etc

jade root
#

๐Ÿ‘๐Ÿป

graceful wing
#

else that dank meme will be gone in a couple hours

thorn trout
#

Jabronii... is your Wikipedia name 'I dream of horses?'

jade root
#

guess I learn how to wikipedia tonight

#

no

#

Jabronii-chan

#

like everything else

#

why?

prisma halo
#

I dream of horses is the moderator that requested deletion afaik

thorn trout
#

oh ok

prisma halo
#

anyways, headin' out, seeya peeps

exotic ibex
#

rip

thorn trout
#

see ya

prisma halo
#

okay one last thing before I go

jade root
#

what would be some good music to edit too?

prisma halo
#

I showed a friend the DUSK wikipedia page

#

and he commented on David's name

#

amazing
he's so manly even his name has man in it

thorn trout
#

hahahahaha

mild ginkgo
#

lol

jade root
#

hit him for me

#

oh god this is gonna be annoying to learn

#

i need a reference page

graceful wing
#

you're an english major right? if anyone here can get it done it's gonna be you :p

jade root
#

exaclty

#

im the only one qualified for this shit

past scarab
#

Showed a group of friends in Mumble some DUSK videos today, now they're all buzzing

graceful wing
#

๐Ÿ‘

past scarab
#

even my dad is interested, and I think the last video game he played was Quake 2

mild ginkgo
#

nice, now if you can just get avatars

#

jk welcome to the club

jade root
#

get an icon

#

plz

graceful wing
#

ye

mild ginkgo
#

jab isnt jk

#

i was

jade root
#

cant joke

#

working on figuring out wikipedia

#

{{good article}} is in the source for skyrim

#

gg

graceful wing
#

good. article.

jade root
#

shit i need a png of the dusk logo

mild ginkgo
#

i think theres on in the dusk folder

jade root
#

found one on google images

mild ginkgo
#

yeah theres a bmp of it in the dusk folder just for reference

jade root
#

im just gonna steal a lot of the source formating from skyrim

thorn trout
#

there;s one in the press kit too\

#

here lemme get the link

mild ginkgo
#

didnt even know there was a press kit

thorn trout
junior phoenix
#

well there were on their site

mild ginkgo
#

thats some good sheet

jade root
#

wow this is a pain in the ass

fair mirage
#

probably

jade root
#

i can safely say their will be Mac and Linux support right?

#

Ill just say PC and call it a day

prisma halo
#

mac

jade root
#

fuck off

mild ginkgo
#

unity mac support is awwwffuullll

junior phoenix
#

is it rly? hadnt tried it on it yet

#

as its too expensiv fur me

mild ginkgo
#

it is.

junior phoenix
#

kinda funny then

#

as linux is more diverse than mac and is supported perfectly

#

at least i didnt have any problems

prisma halo
#

Linux master race

#

๐Ÿง

junior phoenix
#

yep

#

rolling release for the win

#

well you know what i meant

#

maan i should have sleep

#

knowing nothing will come during night here

#

well shit happens

fair mirage
#

isn't the core of mac os' linux-y tho?

junior phoenix
#

not linux, unix

fair mirage
#

oh right

junior phoenix
#

and yeah thats kinda why im suprised a little, as it is specific unix branch

prisma halo
#

Yeah, OS X is Unix

junior phoenix
#

linux is diverse

#

and has better support

prisma halo
#

heavily modified Unix

fair mirage
#

yeah, i didn't know that either

prisma halo
#

iOS is also heavily modified Unix

#

just like Android is heavily modified Linux

junior phoenix
#

mostly every mobile system is unix based

#

i mean like in ebooks etc. nowadays

#

*linux

#

damn son

#

test fail incoming

mild ginkgo
#

itll get better when they officially support vulkan

junior phoenix
#

ou yeah im loooking forward to that

mild ginkgo
#

unity is very windowsy because it likes directX a whole bunch

prisma halo
#

although you can get Unity to use GL on windows

junior phoenix
#

well not really, opengl works good too

prisma halo
#

it'll also automatically fallback to GL if DX fails

junior phoenix
#

plus i think it has vulkan support no?

#

or at least it has it in beta branch

mild ginkgo
#

vulkan support is coming

fair mirage
#

prolly does now

mild ginkgo
#

not yet

fair mirage
#

oh

mild ginkgo
#

but anyways, a lot of its native shader shit uses directx

prisma halo
#

game.exe -force-opengl

mild ginkgo
#

and the gl fallback is laughable

junior phoenix
#

it actually uses CG

prisma halo
#

Yeah

junior phoenix
#

and compiles it to what it needs

mild ginkgo
#

you arent wrong, but i implore you to do some tests, its night and day between using directx and gl fallback even with their standard shader introduced in 5

junior phoenix
#

hmm dunno honestly, could be

mild ginkgo
#

yes you can achieve what you want in GL, but its a lot of extra work

#

it is in no way "unified" the goal of Unity

junior phoenix
#

what i looked into regarding shaders was that when you decompile compiled code by unity it actually decompiles it as glsl

#

sry for grammar btw

#

it gets worse every passing hour lol

prisma halo
#

@mild ginkgo I guess you could say there's a lack of unity between the renderers

mild ginkgo
#

yeah

junior phoenix
#

lol

#

nicely said

#

btw one more thing that comes to my mind

fair mirage
#

wew lad

junior phoenix
#

i never really played with this option but i know that you can specify rendering api in player settigs

#

cant you force specific api there?

prisma halo
#

no idea

mild ginkgo
#

also, while lazy to do so, if you use them, many of their internal image effects etc break under OSX

prisma halo
#

I only know of commandline args

mild ginkgo
#

yes you can

prisma halo
#

also

#

am I the only one that hates how Unity uses ExeName_Data for game folders by default when it still supports a folder simply named Data?

mild ginkgo
#

like for example, dusk probably uses their bloom solution, at least that what it looks like, and that does not work on OSX

#

or at least the older versions didnt, havent tried in a while

#

lol yeah my dusk uses Data because of your mod

junior phoenix
#

ive done all efects myself as the ones included are fairly general and thus poorly optimised

#

my version of bloom which ive done for one project was 5x faster than the one in unity

mild ginkgo
#

which unity one

#

theyve updated it very recently

junior phoenix
#

the most compact one

#

could be

#

last time i done sth was in 4.x

#

dont knoe specific version

mild ginkgo
#

yeah that was ages ago

junior phoenix
#

didnt worked with it for a while

#

its like year or so back no?

mild ginkgo
#

like 2 or 3

junior phoenix
#

i know it was fresh when i was doing game for gamejam

#

and it was like november 2015

#

so itsblike year and half

mild ginkgo
#

5 launched in march of 2015

#

but was in very usable beta for a long time before that

junior phoenix
#

hmm maybe there was something that i didnt liked than or i dunno

#

i remember working with 4.6 or what it was

#

at that specific time

#

dunno why rly

mild ginkgo
#

yeah that was the last version of 4

#

a lot of people still use 4

#

the biggest things in 5 were things like GI and their Standard Shader pipeline

#

a lot of updated tools

junior phoenix
#

yeah

#

UIs mainly

#

or at least it eas mostly bitchong about that

#

deprecated components

mild ginkgo
#

i dont think unity 4 had GI at all

junior phoenix
#

guiTexture etc. got replaced with Image etc.

jade root
#

alright I'm calling it a night on the wikipedia page

junior phoenix
#

so it had some gui elements

mild ginkgo
#

thats all minor shit, but yeah

jade root
#

made some decent progess

junior phoenix
#

what? are you still working on that dusk page?

prisma halo
#

it's removed currently

junior phoenix
#

ou

#

it was nice tho

#

while it lasted

dusty blaze
#

Jabronii with the sick editing skills.

junior phoenix
#

:D

#

Editorial writting +9999xp

jade root
#

thiis might be my job in the future

junior phoenix
#

im doing it now

jade root
#

cant hurt to get early practice in

dusty blaze
#

Quickly editing wiki articles to cost mass hysteria?

junior phoenix
#

it is paid well but boring

#

at least for me

dusty blaze
#

cause*