#dusk-duskworld-dungeonsofdusk
6 messages ยท Page 76 of 1
or just some sort of a problem there?
It has to do with the unlocked axis for backdrops actually
also you don't stay on them when you aren't moving. You just fall back down
If you look too far up on the ladder, your controls go wonk because it thinks you're flipping
but now they're much better
๐
I didn't even noticed that, I was to angry flayling the mouse like an idiot to push the gas can in the attic
i dont personally know whats the code behind it but i imagine it shouldnt be anything special, or is it?
lets have a little chit-chat, programmer vs. programmer :D
i didnt seen the ladders or anything besides video so i dont know what are exactly wrong with them, only what i saw/heard
and when we kinda started talking about them...
could be interesting, even about sth like this
well, erm... see, here's the thing: the code for the ladders USED to be code I just threw in there to test a possible jetpack function early on. That idea was scrapped, but the code was still there, so when I decided to add ladders I just repurposed it. So when you're climbing ladders in the demo, basically what's happening is the game senses you're in a ladder trigger area, and when you are it activates the jetpack, which will make you go up whenever w or space is pressed
I made a lot of improvements since so now it cares whether you're looking at the ladder or not, it turns off gravity, it knows whether you're looking up or down, etc. But, the boolean that decides whether or not you're climbing a ladder is still called "hasjetpack" :D
because that's just the sort of programmer I am
that reminds me, been meaning to ask
any significance to water being on two separate layers? (20 & 21)
say what
hmm
oh
I think one of those is a Unity default layer
WaterLayer is mine
Water I think is one of the ones they automatically have
ah
@junior phoenix the dirty secret about Dusk is most of the programmers on here are far better programmers thn I m :P
the catch is that you're still better at pretty much everything else :p
I can't design levels to save my life
heh I guess yeh
i dont know who but sb suggested that why no game with ladders have some snapping func when ex. i press E and i snap to it, without getting through all the trouble
i think that should be really easy to implement and could ease a lot of pain during playthrough, but again, it would kinda slow the pace down...
anyway, i think i could think of something usable
well nobody's perfect :P
imo it's better to have a balanced skillset than being totally OP in a single area
doesn't Half-life 2 have that?
@prisma halo I suppose it depends on your career path. This is basically what I want to do, so yeah, knowing how to do a lot of stuff is definitely a plus. If I were trying to be a programmer, maybe not so much
@junior phoenix it snaps you to the ladder if you press e, and imo works pretty darn well. Surprising that it took so long for FPS to figure that out :)
so many amazing games out there with terrible ladder controls
yeah
I guess you've got a point there
but in this case, i think it could be counterproductive, depends on design, as i stated
anyway, maybe combination of two could be done
being a one-man army is definitely useful though
like per se going down the ladder
biggest problem ever
:D
just press E and i go
or lets say i need to drop down quickly but not die, so lets get this ability to another level and be able to snap to ladder midair with E as well, efectivelly evading enemy projectiles
i think it could be fairly easily implemented, alongside existing systems maybe
so when im near a ladder and need to get up to escape battle, i can still use HL1 style ladder thingy - use best of the both worlds basically
I gotta run, but I'll catch you all later :)
also, i dont know how you have things implemented, but i imagine that when you have trigger or collision happen with the ladder x player, you could just set bool in player onLadder or anywhere you are controlling input from and change logic according to it kind, taking account camera angle and key being pressed, i think you could get very smooth controls, if done right
cya later :)
just use scratch
you do that. I can't even use the deadbolt level editor properly
well, im programming from when i was 7yo so :D
also, ive done some things in the past with unity, just need to get the newest version
I need to start using unity
yeah, you should, if you want to try create games :) its farily easy to get into, better than in its first iteration :D
that was horendous
last time I just shrugged at the 2d physics because I couldn't make a proper jump key. it always felt floaty af
also, there are many great tutorials on the web, personaly i like quill18, Brackeys and Sil Tutorials
watching them from time to time, sometime i even learn something interesting :P
Even the official unity stream vod's are quite interesting, there's a lot of good stuff
never watched them, never really need to anyway
i never really watched tutorials when i think about it, i always just looked into docs. my friend gave me an introduction to unity, when it was like 3.X.X and from there on i was playing with it
when i needed something, i looked it up in docs or just asked him
but now, im doing my own engine
i have higher demands now kinda :P
going kinda good i think, have some basic layout for it with some basic things implemented
What kind of engine are you making?
game engine of course :P
im doing it in C++ with OpenGL as the rendering API and planning to use OpenAl for sound
and possibly even implement Vulkan to it later on (seems like great API to me, am following it from its first announcment, but for now, I'm aiming to get sth on screen first and not writting WHOLE shit myself when it comes how to draw sth to screen, like getting devices list, setting device, ..., which OpenGL does for me, even when it is less optimised sort of)
also, im aiming not to use 3rd party libs
so far i have my own linear algebra header with some other "essential" classes like Engine, System, Component, Mesh, Renderer, ...
anyway, this is not really DUSK releated sooo kinda bloating shit here now :D
well, when mods were not playing they were kinda against it before
closer stuff is mod-a-mania
but now yeah they prolly dont care :D
im going to sleep soon...
just need da key :P
what time is it?
ho shit son same timezone
noice
ok ill try to do some simple scene and implement some basic ladder physics, maybe i think of something workable
if the ladders are really that bad...
wanna try it so badly tho :D
well he did say they are fixed
well even when they are
lets think of it as an exercise
:P
its fun to mess with things like this
actually, i find it more enjoyable than playing games for few years now
creating my own, trying things
also if I had the choice between c++ and death I'd be speaking to you through vodoo ghost magic right now
C++ isn't really that hard though
^^
all it takes is practise
and want to learn
after few simple things you find out it is nothing horrible
and start to be interested in it more deeply, if it is your cup of tea
i got to it through my dad, as he was showing me old Commodore 64 he found in the basement and got me hyped as he showed me some Basic scripting (Basic is a programming language if you dont know)
don't worry I got this
yeah
but sure, in nonliteral sense :D
I had a short c++ course once and I don't know if it was because at the time I didn't understood stuff as much as I do right now but I don't wanna see that syntax anymore. I'm definitely down for some c# tho, kinda want to learn that
C#'s pretty good
C++ and C# syntax are very similar though
idk what exactly you didn't like
only major differences i can tell are no pointers (at least they are not needed in most cases, so less * thingys) and using instead of #include
everything else i think is pretty much the same, maybe some other logic behind are different, like constructors destructors
yeah i know
There are quite a few different rules in C#
thats why i wrote they are not needed
C# class access modifier syntax is different too
must be something with pointers yeah, toughest shit to learn.
yeah private is default
I mean how you specify it
there's like a special friendly state if I can remember
in C# it's part of the function definition, in C++ it's part of the class
Serious can u teach me java so i can make my furry minecraft mod a reality
ok ok, there are many :D im not thinking about them anymore really
i know that when we should discuss all things thoroughly we could find dozens things
like bytecode instead of machinecode
java isn't a bd place to start actually when it comes to coding
C++:
class Example
{
public:
void SomePublicFunc() {}
private:
void SomePrivateFunc() {}
protected:
void SomeProtectedFunc() {}
}```
CSharp:
```CSharp
class Example
{
public void SomePublicFunc() {}
private void SomePrivateFunc() {}
protected void SomeProtectedFunc() {}
}```
C# compiles to IL, which gets JIT compiled
and Java is an awful language to use, beginner or not, imo
anyway, they are different in syntax a little, but moreover the same thats what i wanted to say
It's kinda the only available thing when it comes to android tho
because when you look at public: and X functions under it and public func1() public func2()
etc.
its kinda same
You can write Android programs in C#, C and C++
minecraft = java
you have Android NDK for C/C++ code and Mono for Android as well i think
minecraft = good
:^)
Minecraft is also a very poorly written game
or some level of emulation at least
*JIT not emulation
i like the way you think wiiu
don't quote me on it but I think .NET Core officially supports Android now too
Telling sb Java is good just cause it can be used on multiple platforms is like telling sb anal sex is good cause it can be used on multiple genders
.NET being everywhere I think it's a solid choice ye
I think .NET was just opensourced by M$ or not?
R u arguing with a law of math
.NET and C# are open source
and not directly ported
under MIT
well it wasnt
but .NET Core has official support for Mac & Linux
as I remembre
and is also open source
yup
hmm interesting
i thought mono got created because net was closesourced
dunno why now
C# and .NET weren't always open source, but Microsoft eventually realized that it was rather stupid to close-source a programming language
Mono was created primarily to support C#/.NET on non-Windows platforms, iirc
yeah thats what i remembered
you just messed my memories up with that qoute somehow :D
lmao
yer gonna die fam
no.. how is it called...
go to sleep
well El Oshcuro is afk so It's not for now
Yeah you'll die waiting for the key and not sleeping
serious where are you at that its so late lol
That's a promise
ECT
lel all the lurkers started flaming
aka gmt+1 as I like to call it
on another one
i r no lurker
Nobody in this convo is a lurker
ou
well tbh i came here as one but sitting here for two days
i like this comunity
nice chatting here about things
also devs are getting in chats too
I think that's the intended effect
its nice
It's pretty cool
anyway what i wanted?
shiiiit, nvm
i remember eventually
ou yes
i cant sleep anyway
sorry 4 lurking
tommor i have last try to finish finals so
or how to say that sooo
no sleep for me till its done
got some homeworks to do?
nono
brb
like end the tests at the end of semester
yeah finals nvm
im attending university
where at
yeah thought so
here in my country, Comenius University
in Bratislava, SLovakia
quite nerve-wrecking, thought it would be easier
failed 2 times, have last chance tommorow
cant study and shitpost at the same time
when interesting debate started
yeah right now yeah i have it on the side just to watch :P
only joind conversation cause it got interesting thats all :P

anyway, ill go to learn something now
I kinda did that for a bit actually, 'xcept I was in a middle of a lecture
thanks for chat guys
sure thing
btw, aorry for starting OT things here... ill write this things in #bnnuy-and-the-jits from now on... it just kinda wetn downhill here really quick :D
@thorn trout i was playing through dusk again and I found a bug im not even sure how to replicate. I was using pistols, zoomed and at the same time the game stuttered and my fov went to, like, 40 and the screen flipped
wew
like a complete x-axis flip
So shut just went totally upside down? That's kinda sick
Ui included?
I forget off the top of my head if unity cameras support negative values, but that'd do it for sure
You've got full 360 degree rotation, so flipping isnt a rare occourance but I think that might have been a bug... You'd have to re-produce it and record it to send off to devs
@jade root holy crap
hmm
I have a theory
The zoom code seems to act weird at low framerates
Yeah I was super stoked when it happened
like, really low framerates
Anyway I could possibly forced a capped frame rate to test it?
so there might be a chance that it stuttered, and during the stutter the fov bugged out to go really high, which would cause the view to appear inverted
thats prolly it
there's no way to cap the framerate from the player's side in the demo (although there will be in the final version). I'll have to run some tests on my end
I'll make a note of it. Thanks for letting me know
well you can cap the framerate with some apps
at least change refresh rate of a monitor to a lower than factory level and force VSYNC on
via custom resolution option in both nvidia and amd apps
just a tip
too much effort
ill ask zombie about it
i believe there are some apps able to do it for you kinda tho
actually I think he probably can pretty easily
ahh, that's right
steev got, like, 4000 frames
oh yeah i forgot
twas beautiful
in unity u can specify framerate
I could
with some command
...if I wasn't at TAFE right now
dont remember what tho
I'll be home in ~2 hours
Yeah
in the current version you can change the frame cap via dusk.ini
but not in the demo :(
-1 for automatic framerate (usually uncapped, but I wouldn't recommend using -1 for that)
Int32.MaxValue (4294967295) for "uncapped"
how can low framerate affect that?
I wonder what 0 does
there must be some error in bounds checks
or sth
dont know how your code looks like so just suggestions
dont worry guys
easy. Because I am the Eurojank of programmers :P
on the case
whoa spooky
the zoom script probably just has some stupid thing in it that doesn't play nice when the framerate is like 0 or something
I'll look into it
yeah those are always there. Ignore them.
so maybe script stopped executing mid-work
blame Unity
they don't cause any issues, but they log as errors
Those are errors related to accessing a value in an array that doesn't exist
yeah I know what they are
just sayin
no ones listenin
As a result, they wouldn't be related to the bug, @junior phoenix
Since they always appear in the pre pre pre alpha demo
well they cause, but you maybe just didnt realised it till now, they must cause sth, as when error occurs unity jumps out of func where error occured
I spent some time trying to figure out why they keep happening, but from what I can see they shouldn't be happening. But they are happening. But they don't cause any issues for anything else. So I'm ignoring them right now
or at least thats what happened in most cases to me when i was doing sth
I've looked at it before, myself, they don't really cause any problems
The error happens after the problematic scripts have pretty much done all they need to do
the fix is pretty easy though
hmm, it could also be script ordering problem
wait, do you know why it's occuring Zombie?
I believe I found the cause a while back
but since it was a while back, I'd have to check again to make sure
but >TAFE
huh. I spent awhile trying to figure it out but gave up. That was also after a long day though so I might have just missed something obvious :P
I'd only need Assembly-UnityScript.dll from the alpha to check
since I do have ILSpy here
well as i said, it could and couldnt be in the script itself, sometimes the problems are releated to some script executing prematurely, as a result of bad script ordering. therefore, not all variables could have been initialised, like per se you are trying to get pooled object before pool was initialized by other script
etc.
again, just plain assumption, if you are telling that code seems right
yeah I dunno
like I said it doesn't cause problems anywhere else, so it's not that high on my bigfix list right now
*bugfix
yeah
btw, does FOV do that kind of stuff?
as you described earlier?
seems kinda interesting
which kind of stuff?
so there might be a chance that it stuttered, and during the stutter the fov bugged out to go really high, which would cause the view to appear inverted
qouting one of your posts
yeah it fov is more than, erm, 180 I think, it inverts
okay so after some cleanup, this is the problematic function:
void setmat()
{
var renderer = GetComponent<Renderer>();
if (!buttonstate)
renderer.material.SetTexture("_MainTex", textures[0]);
else
renderer.material.SetTexture("_MainTex", textures[1]);
}
I assume the problem is quite clear
-_-
@prisma halo well... index 0 and index 1 both have textures assigned in the inspector. They shouldn't be null at any point.
There may be a point where the script runs when they aren't assigned
or an object the script is attached to without any textures there
a quick and dirty fix would probably be
well, setmat() is called every time a button is pressed, and there's never an error after the very start of the level
void setmat()
{
var mat = GetComponent<Renderer>().material;
if (!buttonstate && textures.Length > 0)
mat.SetTexture("_MainTex", textures[0]);
else if (buttonstate && textures.Length > 1)
mat.SetTexture("_MainTex", textures[1]);
}
kinda messy, could be done as (textures.Length < 2) return;
problem solved without nasty ifs
and skipping whole part
the problem there is that what if only one texture is missing?
yeah I'll give it a try.
like that code segment
```CSharp
<code here>
```
I dunno, there's literally no situation I can think of where textures would not have the right number of textures.
somehow it must be occurring
are you assigning textures to object dynamically
And the weirdest part is despite returning an error, it still sets the texture from the initial start call of setmat()
no, it's always through the inspector
so in other words it's returning an error but acting like there's no error
Manually assign them in Awake() then
now that Resources.Load is usable, that's totally doable
ok so they are always there... that leaves us with only one possibility that it is attached to some dummy object
maybe by mistake
otherwise it really shouldnt do that
maybe you dragged the script onto something and forgot about it
the number of errors returned increases directly based on the number of buttons in the level
hmm interesting
so it's not like there's some object out there I don't know about
yeah it makes no sense. That's why I haven't been able to figure out how to fix it. Especially since it does what it's supposed to despite the error.
are you running latest version of unity?
nope
No.
and we're back to "blame Unity" :)
:^)
i try to have my soft up to date. it could be unity but still, we dont see whats going on on your screen so maybe there is something more to it really
that is just not apparent right away
but still, fail of unity is kinda possibility, they are releasing patches like every two weeks so
You can give resources. Load a shot, will likely fix the issue
@thorn trout what made you do unity in the first place if it has a history of being problimatic?
because Dusk started as a hobby project and Unity is what I knew :P
why are these candles immune to water
There's just more people using it that are less skilled/beginners
hmm one thing... it seems to fail at Start() isnt it somehow releated?
arent you doing sth in Start() before calling setMat()
that could lead to that error?
That's why I said use Awake to assign the mats
start is just
void Start()
{
sav = GameObject.Find("SaveManager").GetComponent<SaveManagerScript>();
origcoors = transform.position;
setmat();
}```
hmm so nothing useful
I'm pretty sure the errors appear when you actually click on the buttons though
not in Start
well look at the log
@jade root yeah the candle prefab was created before the fire system. If I use them in the final game I might go back and change them to actually act like fire
yeah
@prisma halo no they appear in start
in the SDK I've generalized things like fire damage
it has "damage types"
and fire projectiles attach fire to the enemy themselves, rather than the enemy setting itself on fire
from there, the fire object damages the enemy until it disappears on its own
tl;dr Dusk SDK > Dusk
lmao
lmfao
Dusk SDK?
Zombie's making a Dusk SDK
interesting
id like to do sth too but dont know what so here i am, blabbing about random things telling myself im helping
ok im not going to take it lol :D
His one job
Nah their editor will be in house eventually
that's the hope, yeah
Steev ur drunk go home
fuck you
wow rude
where dem catbois at
catbois?
Wrong discord
right discord
WRONG DISCORD
I'm a bear, is that good enough?
THIS ISNT GAYSTUFF
bears 2 big 4 me
xD
๐ ๐
da fuq happened I just stepped away for a second
degeneracy
i acted gay
Steev thinks this is h-discord
No this is dusk discord
h-discord sounds interesting
oh no
oh jesus
and why make it inhouse, i think modding would do great with this type of game
lol, that's a good life motto
i agree
if anime is illegal @graceful wing there would be no OSU
Avain you are illegal
r u sure about this
The modding sdk is for modding, that's the point dude
good songs
@junior phoenix Dusk has not been built around modding, so it will likely take some fiddling to ultimately make it fully moddable. That will probably happen after release, but Zombie's taken it on himself to a) start helping me figure out how to do that, and b) start developing an SDK
there actually are some pretty nice maps on there even tho they're rare
You telling me underaged girls squealing isn't a good song
nope
Oh nice
seems reasonable
I've been on the demo level for 23 minutes
Slow speed run
uh
what is this rotating square in the floor?
health pack
where is that?
Dusk house = performance eater
UPSIDE DOWN DUPLICATION
yep it's has to do with low frames
WOAH
CAMERA CLIPPED THROUGH THE FLOOR
Didn't think it was possible to get low frames in dusk
Yeah camera clipping isn't too hard
Just need to jump in the right spots
welp
This is cool
yeah the whole weird framerate zoom thing is on my list
So are you doing your lerp in update instead of fixedupdate
probably yeah
Holy shit these stutter frames
isnt fixedupdate for physics? i never used that func for anything releated to anything else lol
yeah I'll just switch it over to fixedupdate and see if that fixes it
It's for anything you want to run at 60hz
don't tell anyone, but I also use fixedupdate for character input :O
well update happens every draw call if i know right
Correct
and fixedupdate at fixed timestep, set at 0.02s
Yep
how to code???
delete system 32
^^^
Generally people have their fixed at 60hz
delete anime
So it's very nice
yeah well, i couldnt for mobile do that
thx 4 tips
Because why do anything at a variable rates
and didnt really played with fixedupdate in the first place soo funny :P
Don't be like a Japanese dev and tie logic to framerate
i put it like this
So their games break at high and low framerates
when I saw that the PC port of RE4 actually ran slower at lower framerates, I loled
my friend who got me into unity longlong ago in 3rd iteration told me to use FixedUpdates for physics releated stuff ang Update for gamelogic
you didnt lmao?
so thats what ive been doing
Metro 2033 FOV is lmao territory
what does it take to get a rofl
Last Light PC optimization is roflmao territory
You should tie logic to update often, it's just certain things, generally time sensitive ones, that should be fixed
Also physics absolutely needs to be fixed
So your friend was right
yeah makes sense
why it so hard 2 optimize 4 pc if gaems r made on pc????? Lol
But things like a zoom in, where he's changing the fov over time, based on framerate , can cause issues
Y SO HARD TO MAKE GAME IF COMPUTER DO EVERYTHING
@mild ginkgo WRONG. Physics only needs to be fixed if you want physics to NOT reflect clown logic and demon reason.
physics make as much snese as the black hole floors and see through doorframes
and that rotating square in the living room
Anyways I have full confidence in David, he's pretty fukken gr8
We don't need to do his job for him


๐
the zooming code:
void Update()
{
if (Input.GetButton("Zoom"))
{
int num = w.selectedweapon - 1;
if (num < 0) num = 0;
if (cam.fieldOfView > normalfov / w.zoomamount[num])
{
GameObject.Find("MainCamera").GetComponent<MyMouseLook>().lookSensitivity = normalsensitivity / w.zoomamount[num];
cam.fieldOfView = cam.fieldOfView() - Time.deltaTime * zoomspeed);
}
}
else
{
if (cam.fieldOfView < normalfov)
{
GameObject.Find("MainCamera").GetComponent<MyMouseLook>().lookSensitivity = normalsensitivity;
cam.fieldOfView = cam.fieldOfView + Time.deltaTime * zoomspeed;
}
if (cam.fieldOfView > normalfov)
cam.fieldOfView = normalfov;
}
}
it does look like it could bug out at some point
you can do better than that, man




yeah I was just looking at it, and it doesn't seem like it actually constrains the values in certain instances
bacon more like, baecon
which is dumb
... or something
see the problem in the code
Mathf.Clamp is your friend
Yeah, time. Deltatime is frame dependent as well
lol
๐ซ
adambroseph is certainly a name
I think it's pretty neat to see that code and understand what it is
hire me and ill fix it up for you
Code in bacon
clearly Dusk needs to be written in malbolge
shit i can't find it
dusk needs to be released on punch cards
DUSK COBOL MAINFRAME
Malbolge is a public domain esoteric programming language invented by Ben Olmstead in 1998, named after the eighth circle of hell in Dante's Inferno, the Malebolge.
Malbolge was specifically designed to be almost impossible to use, via a counter-intuitive 'crazy operation', base-three arithmetic, and self-altering code. It builds on the difficulty of earlier, challenging esoteric languages (such as Brainfuck and Befunge), but takes this aspect to the extreme, playing on the entangled histories of computer s...
"hello world" in malbolge:
(=<`#9]~6ZY32Vx/4Rs+0No-&Jk)"Fh}|Bcy?`=*z]Kw%oG4UUS0/@-ejc(:'8dc
Dusk coded with python
remake dusk in scratch
but it was basically a language that was like using verses from shakspeare's works
itll run better
BrainFuck is Malbolge but saner
isn't brainfuck just a couple commands total or something?
yeah
oh i got it
the section that is linked to is what a hello world program would look like
brainfuck is basically moving pointer around fixed memory and raising/lowering its value
if i remember correctly, lazy to open google
wut
WutFace
Brainfuck is an esoteric programming language created in 1993 by Urban Mรผller, and notable for its extreme minimalism.
The language consists of only eight simple commands and an instruction pointer. While it is fully Turing-complete, it is not intended for practical use, but to challenge and amuse programmers.
The language's name is a reference to the slang term brainfuck, which refers to things so complicated or unusual that they exceed the limits of one's understanding.
yup, 8 commands total
ou i understand now :D i understood sth else :D
I wonder
~wiki David Szymanski
well apparently there's Dick Szymanski
Richard "Dick" Szymanski (born October 7, 1932) was a center who played fourteen seasons with the Baltimore Colts in the National Football League. Szymanski attended the University of Notre Dame and Libbey High School.
buh dum tish
๐ฅ
What the fuck he went to college in my home town
"your dusk access has been revoked"
no wiki page for New Blood
here ill make one
it'll get deleted pretty quick tho
not if it's legitimate and has enough info
that snippet I posted above is the entirety of Dick Szymanski's article
so the bot can do other stuff then !lang and !keyfaq that isnt blocked :P
the bot can do a lot more yea but it needed to be disabled due to people abusing the living shit out of it ๐ฆ
no help 4u
U U
U U
cleverbot?
mods told churbot we arent good enough for them
I have cleverbot enabled on Nadeko in my own private server but it only ever gets spoken to in like, one channel
which is also a channel you can only see if you're an admin, or are present in a specific voice channel
mhm
it'd be nice to use all of that extra stuff but this server is a bit too big for it
anyone here like flaccid peener?? Not gay just curious
wat
yes
chur is doing it's job as an automoderator so i'm happy ๐
chur is doing it's job
doing it's job
it's job
it's
๐ซ
with the #gaystuff chat
isnt this the dusk discord
Dusk not Diks
no im in the right place then
wrong question tho
Jabronii you look like you might enjoy a nice peener
what remarks
jackass
ayyyyy lmaaaaoooooooooo
deleting you dumb shit
right time to stop this
why you have to be mad
lol, I'm so sorry everybody, I'll be cool
cause its edgy and not funny
but ill look the otherway cauee first impressions can be shit sometimes
you two are cute together
never mind i hate this
๐ฉ ๐ฎ
thanks me too
i just want a key and ill be gone
!keyfaq
"I want a key to (insert game here). How can I get one?"
Keys are currently being posted at random intervals (usually about once a day) with whoever being able to redeem the key the fastest getting access. This is the only way to currently get access to the pre alphas and other free stuff. Key beggers will be ignored so dont bother asking.
and shitposting wont earn you anything other than a ban
serious youve only been here a few days
I'm actually kinda surprised at how "open" access to Dusk is
Jabronnii @WhySoSerious?#6092
I don't think I've seen this kinda thing before
pre-alpha
I made it myself and yes
that updates to full game upon release
it's an edit of a meme
I am aware
yeah i know it is into pre-alpha or wth but i thought like it goes of of that stage and its locked again no? like you still need to buy it
cause than it seems kinda odd to me, not that i dont like it :P
nah getting a dusk key from here is for the full thing
Oh my
the full thing eh
im at half chub
๐
@thorn trout https://en.wikipedia.org/wiki/DUSK_(videogame)
luv it
you actually did it you absolute madman
looool
jefequeso i luv uuu!!!!!
quit acting like a dumbass
woah
that took a long time to spell woah
UwU whats this
what were you gonna originally say
oh
-silence-
what is with the sudden barrage of ๐ฉ ๐ฎ
This article may meet Wikipedia's criteria for speedy deletion as an article which plainly indicates that the subject was invented/coined/discovered by the article's creator or someone they know personally, and does not credibly indicate why its subject is important or significant.
nice dood
fine fine
ill pust some effort into it
wasnt planning on doing anything else tonight
yea you might be able to get that tag off if you write the thing properly and link to new blood etc
๐๐ป
else that dank meme will be gone in a couple hours
Jabronii... is your Wikipedia name 'I dream of horses?'
guess I learn how to wikipedia tonight
no
Jabronii-chan
like everything else
why?
I dream of horses is the moderator that requested deletion afaik
oh ok
anyways, headin' out, seeya peeps
rip
see ya
okay one last thing before I go
what would be some good music to edit too?
I showed a friend the DUSK wikipedia page
and he commented on David's name
amazing
he's so manly even his name has man in it
hahahahaha
lol
you're an english major right? if anyone here can get it done it's gonna be you :p
Showed a group of friends in Mumble some DUSK videos today, now they're all buzzing
๐
even my dad is interested, and I think the last video game he played was Quake 2
ye
cant joke
working on figuring out wikipedia
{{good article}} is in the source for skyrim
gg
good. article.
shit i need a png of the dusk logo
i think theres on in the dusk folder
found one on google images
yeah theres a bmp of it in the dusk folder just for reference
im just gonna steal a lot of the source formating from skyrim
didnt even know there was a press kit
well there were on their site
thats some good sheet
wow this is a pain in the ass
probably
i can safely say their will be Mac and Linux support right?
Ill just say PC and call it a day
fuck off
unity mac support is awwwffuullll
it is.
kinda funny then
as linux is more diverse than mac and is supported perfectly
at least i didnt have any problems
yep
rolling release for the win
well you know what i meant
maan i should have sleep
knowing nothing will come during night here
well shit happens
isn't the core of mac os' linux-y tho?
not linux, unix
oh right
and yeah thats kinda why im suprised a little, as it is specific unix branch
Yeah, OS X is Unix
heavily modified Unix
yeah, i didn't know that either
mostly every mobile system is unix based
i mean like in ebooks etc. nowadays
*linux
damn son
test fail incoming
itll get better when they officially support vulkan
ou yeah im loooking forward to that
unity is very windowsy because it likes directX a whole bunch
although you can get Unity to use GL on windows
well not really, opengl works good too
it'll also automatically fallback to GL if DX fails
vulkan support is coming
prolly does now
not yet
oh
but anyways, a lot of its native shader shit uses directx
game.exe -force-opengl
and the gl fallback is laughable
it actually uses CG
Yeah
and compiles it to what it needs
you arent wrong, but i implore you to do some tests, its night and day between using directx and gl fallback even with their standard shader introduced in 5
hmm dunno honestly, could be
yes you can achieve what you want in GL, but its a lot of extra work
it is in no way "unified" the goal of Unity
what i looked into regarding shaders was that when you decompile compiled code by unity it actually decompiles it as glsl
sry for grammar btw
it gets worse every passing hour lol
@mild ginkgo I guess you could say there's a lack of unity between the renderers
yeah
wew lad
i never really played with this option but i know that you can specify rendering api in player settigs
cant you force specific api there?
no idea
also, while lazy to do so, if you use them, many of their internal image effects etc break under OSX
I only know of commandline args
yes you can
also
am I the only one that hates how Unity uses ExeName_Data for game folders by default when it still supports a folder simply named Data?
like for example, dusk probably uses their bloom solution, at least that what it looks like, and that does not work on OSX
or at least the older versions didnt, havent tried in a while
lol yeah my dusk uses Data because of your mod
ive done all efects myself as the ones included are fairly general and thus poorly optimised
my version of bloom which ive done for one project was 5x faster than the one in unity
the most compact one
could be
last time i done sth was in 4.x
dont knoe specific version
yeah that was ages ago
like 2 or 3
i know it was fresh when i was doing game for gamejam
and it was like november 2015
so itsblike year and half
hmm maybe there was something that i didnt liked than or i dunno
i remember working with 4.6 or what it was
at that specific time
dunno why rly
yeah that was the last version of 4
a lot of people still use 4
the biggest things in 5 were things like GI and their Standard Shader pipeline
a lot of updated tools
yeah
UIs mainly
or at least it eas mostly bitchong about that
deprecated components
i dont think unity 4 had GI at all
guiTexture etc. got replaced with Image etc.
alright I'm calling it a night on the wikipedia page
so it had some gui elements
thats all minor shit, but yeah
made some decent progess
what? are you still working on that dusk page?
it's removed currently
Jabronii with the sick editing skills.
thiis might be my job in the future
im doing it now
cant hurt to get early practice in
Quickly editing wiki articles to cost mass hysteria?
cause*