#dusk-duskworld-dungeonsofdusk

6 messages Β· Page 10 of 1

teal niche
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AND STOP LOADING IWADS AS WADS GODDANGIT

strong tartan
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ITS THE SAME THING

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I CALL THE WADS. BITE ME

teal niche
#

No idea i never used Doombuilder

strong tartan
#

THEM*

teal niche
#

Imma try to help tho

strong tartan
#

thanks

teal niche
#

Lemme just help Jabronii with a thing

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THen i will assist ya

strong tartan
#

ahh

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jabronnis dead

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MY TURN

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mat plos XD

teal niche
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Hold on jeebus :v

strong tartan
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i am holding on and im fallin

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jk

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love yiu

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i cant type quickly

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jsut nit mu thong

teal niche
#

Weak

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Now its your turn

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Lemme get GZDoom builder

strong tartan
#

oh oh

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LINKS ON IT

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here you go

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get the lates

teal niche
#

Already got it mang

strong tartan
#

t

teal niche
#

dude

strong tartan
#

damn

teal niche
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Im obligated to get the latest

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Cuz im a D4D betatester

strong tartan
#

wat

teal niche
#

I always get the latest everything DOOM releated

strong tartan
#

ahhhh shiiii bruh

teal niche
#

A guy like me

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Got a long run on modding communities

strong tartan
#

has 0 friends

teal niche
#

You can look up my name on the interwebs

strong tartan
#

jk

teal niche
#

You'll see i did some cool shizzle

strong tartan
#

mmm

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i sort of found you???

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yeh

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ok thats a win for you

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hows it going trynna help me

teal niche
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Ok

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So, go to TOOLS

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First of all

strong tartan
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ok

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im in

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whats next

teal niche
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For what game

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Is your map made?

strong tartan
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doom 2

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i want more of them textures/sprites

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mk

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were gettin there

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:johncena:

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i knew it wouldnt work

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:kappa:

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mk

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mat hyper hacking mode engage

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im gonna get me somethin to drink

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and il be back

teal niche
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Ok

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Oh wait

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You want more textures

strong tartan
#

yeh

teal niche
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That are from other games?

strong tartan
#

from

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heretic and shit

teal niche
#

Well, what news do you want me to tell you first?

strong tartan
#

both

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at the same time

teal niche
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Well, the good news is

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It isn't impossible

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The bad news is: You will need to re-do the textures to fit DOOM's palette

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AKA recolor it

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You can't load multiple palettes in DOOM game

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Unless you export those textures as PNGs to use

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And pack them in a PK3

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Using them without that is a no-no

strong tartan
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.....i could do that right

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now

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but i could also go to bed

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hmmmm

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lets just keep this as a reminder

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thanks for the help yo

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❀

teal niche
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No prob

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Remember:Load the IWAD you want the textures from in a WAD editor (Like SLADE)

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Extract the textures you want as PNG

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And use those in Doombuilder

strong tartan
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will do

sinful crag
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I GOT SOUNDS TO WORK

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EVERYTHING IN GUNCASTER IS FUCKING LOUD

quiet rose
jade root
#

the fuck is osu?

heady parrot
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anime rock band

jade root
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sign me up

jade root
#

good ol joel

graceful wing
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@quiet rose you couldn't be more right

quiet rose
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πŸ‘ŒπŸ»

graceful wing
jade root
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fukkin serious

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they treating osu as a gateway into anime?

sinful crag
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gateway to bad anime

graceful wing
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mhm, you really need to dig deep to find all the good songs

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they're there but they're buried under tons and tons of weeb shit

jade root
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I'll just stick to Demolition D+

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you cant go wrong with his preferences

graceful wing
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although the man's stilling missing

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no idea what happened to him

jade root
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He's around

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he was moving into a new house

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infact he streamed last week

gleaming berry
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GUESS WHO'S BACK

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BACK AGAIN

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DAVE IS BACK

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TELL A FRIEND

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GFAXZ-RGXXQ-6ZPTJ

sinful crag
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HAHAHAHAHAHAHAHAHAHA

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I DONT HAVE TO RACE ANYONE IF NOBODY'S HERE

gleaming berry
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U DID IT

gleaming berry
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GGWP

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have fun

winter sierra
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How was your trip to pax?

thorn trout
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OH SHIT DAVE'S BACK

winter sierra
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Dave!

gleaming berry
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Im still in NZ

winter sierra
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But your still back in discord

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So that's something

graceful wing
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ey @gleaming berry now that you're here add :lorelei: as an emoticon

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some people were asking for it earlier :p

gleaming berry
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well im only here for a few minutes

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im still in New Zealand

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maybe when I have more time

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I dunno how to do that

winter sierra
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Are you taking shots that you got in pax?

graceful wing
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i could take care of it if you want to temporarily give me the manage server perm

gleaming berry
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OMG

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WHAT COULD IT BE

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BYHHY-YZX85-JPCD6

true cypress
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guess i have dusk now, sick

graceful wing
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πŸ‘

fleet jackal
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damn i missed

winter sierra
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Shit I missed it

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How many memes I need to sacrifice in order to get dusk?

silk wedge
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I don't think I was even here when it was posted. lol

main sorrel
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@gleaming berry Hook me up with one of those DUSK codes, I hid your stash for you man

winter sierra
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Can I have one?

crimson folio
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damn dude missed it

cobalt briar
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1 person in the steam chat

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its me

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:(

sinful crag
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secrets 1/6

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the quest begins

strong tartan
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How's everyone doing?

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Well then... I'll just leave.....lel

teal niche
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OK

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FEEDBACK TIME

strong tartan
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Feedback on what...

teal niche
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I like the idea of every small thing beign useable, its really cool.
During my gameplay, i got Intoxicated, i expected it to wear down after i used a sink (would make sense, water fixes everything in most games), the fact i have to keep turning it off and on to regen health could be changed perhaps to something on demand (heals per sec. but has limited water).
I like the idea on every little object being usable or interactable somehow, adds detail to the game and motivates the player to explore the maps.

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I have some other minor ideas (like gas trails when using the tanks and stuff), but i don't think those are the priority right now

strong tartan
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What are you talking about???

teal niche
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DUSK

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The Steam demo

strong tartan
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Oh

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Yeh

teal niche
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Just played it, amazing

strong tartan
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That

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Noice

teal niche
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Fluid movement, enemies are challenging

strong tartan
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Yeh

teal niche
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Maps are nice and open (could be a little bit more vertical like Quake, adds challenge)

strong tartan
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It's pretty good

teal niche
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Weapons are pretty strong

strong tartan
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Yeh

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But that souldnt be an issue

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Stronger weapons = more enemies

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Problem solved

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If it ever were a problem

teal niche
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Its not

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The things i mentioned after are the things i liked about it

thorn trout
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Awesome thanks very much for the feedback πŸ˜ƒ

teal niche
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Currently writing a review on Portuguese-Brazil on my facebook

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Im happy, the future for it is bright, it has potential

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You guys are on the right path

jade root
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Add ironsights

teal niche
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I didn't even needed to use the zoom tbh

strong tartan
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add...uh...BOOBS..yeh there we go

jade root
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And better grefucd

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Shit

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Grefics

teal niche
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DUSK HD texture pack when?

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Actually, no, pls dont

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90% of the Quake HD texture packs suck

jade root
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DUSK pushed back for nintendo switch when

strong tartan
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...i think i overwhelmed myself with my map......its so fkn big

teal niche
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With the textures aswell

strong tartan
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wat?

jade root
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Mat how'd you get a key?

strong tartan
#

yeh

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i made a sketch on paper how my map is gonna look like and......holy fuck

thorn trout
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The plan is to have kinda sorta "HD" support at launch, or rather the ability to turn on bump mapping and details.

teal niche
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That's the part that worries me

strong tartan
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fuck hd

teal niche
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90% the bumpmaps look bad

strong tartan
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MOAR PUXELS

teal niche
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Also, im still thinking about dem palettes

jade root
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Make dusk rated AO

teal niche
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I think i may generate them from a screenshot took at a neutral place

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Just to see if i still manage to keep the DUSK colors while making a limited palette

thorn trout
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The bumpmaps are just an optional feature for fun, don't worry. They aren't the intended look.

teal niche
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Incase i fail, you guys still have the color reduction so, it will still look cool

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Oh, thank god

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I avoid HD quake stuff because of that

thorn trout
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What you're seeing in the demo is pretty much the intended look

teal niche
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Closest thing i had to HD quake was Quake 1.5

thorn trout
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yeah I'm not a huge fan of HD Quake stuff either, although I have a lot of respect for Epsilon

teal niche
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I know its modeller

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Lots of cool work

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And compatible even with Winquake

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(I tried on my win98 machine)

jade root
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Oh yeah I used that

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The bullet flashes still come from the center of the screen though

teal niche
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It needs quake-c changes

jade root
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And it fucked up the decals

teal niche
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He's doing a new version

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But i think he kinda stopped working on it

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As long as you have PROGS.DAT uncompiled (AKA the game's sourcecode)

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That's an easy fix, you just gotta change the entity creation position

jade root
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I remember reading how to change it, I just couldn't be bothered to do it

teal niche
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Well then don't complain :v

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jk

jade root
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Oh I wasn't complaining. I was just pointing it out. I like the weapon models and whatnot

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Does anyone even use 3D Touch on iPhone?

strong tartan
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no

jade root
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I just accidentally used it and forgot it was a feature

teal niche
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2016
uses iPhone

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eew

jade root
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I know man

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But I got too much invested in the app store

teal niche
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fukkin hell

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why

jade root
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Cause when I got an iPhone in 2012 I didn't realize that better phones would be available in four years

teal niche
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Dude

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wtf

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My Nexus 4 is from 2012

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And its still up-to-date

jade root
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I wasn't exactly tech savvy in 2012 either

teal niche
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Im running the latest Android 7.1 (unofficial, but stable) with 90% of Pixel's features

strong tartan
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mmm

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my body is ready for nougat

jade root
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It gets the job done

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That's all what concerns me

teal niche
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Mine does everything, i played PS1, Portal, Half-Life 2, DOOM, Quake, Wolf

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And lots of useless shit

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Like running windows 95

strong tartan
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same

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wait

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wat

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are we talking about phones?

teal niche
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Yeah

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I used to do that on my Galaxy Y

strong tartan
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oh yeh

teal niche
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What a shitty device

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BUT

strong tartan
#

its fun

teal niche
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I could do stupid stuff with it

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So it was fun

strong tartan
#

i installed monkey island on my phone

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just this morning

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and it playes

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doom

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and quake

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soooo im good

teal niche
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Im using SixaxisApp to get me covered

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So i can use my DS4

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Even my DS4 is retro, its one of those PS1 editions

strong tartan
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noice

teal niche
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(I don't have the full console, only the controller)

strong tartan
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mistakes were made

teal niche
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((and its the easily available one, not the one with the touchpad)

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Is that a mix between E1M1 and other stuff?

strong tartan
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yeh

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allot of stuff

teal niche
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I see references to E1M1, entryway

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Slough of Despair

strong tartan
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i put a little quake,, doom,doom 2, gonna have a wolfenstein part too

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and some more i cant remember

teal niche
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I can see

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Well, its not impossible

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But its kinda hard for a first-time mapper

strong tartan
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XD i know

teal niche
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Don't worry, my first-time project was a port of all Half-Life 2 Beta Weapons for GMod

strong tartan
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im not first time im more off...on and off know what im doing

teal niche
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I succeeded on it

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BUT

strong tartan
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damn

teal niche
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My HDD crashed

strong tartan
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XD

teal niche
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So i lost everything

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AND

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had no backups

strong tartan
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shiiiii

teal niche
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I also lost 50GB worth of TrackMania skins

strong tartan
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XD shit

teal niche
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That still gets me mad to this day because there are skins that you can't find on the web anymore

strong tartan
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rip

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ok it seems slade3

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has options to add textures

teal niche
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It will still require the palette

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To be correctly formatted

strong tartan
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yeh

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but i dont really know how palletes work

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i know its like

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...

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wait

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explain it to me

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i dont know how it works

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....

teal niche
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Basically, a palette has 256-colors

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Those colors are used all around the game (for textures, menus, etc)

strong tartan
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mhm

teal niche
#

It was done this way due to hardware limitations of the time

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So each sprite was painted according to that palette

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If you load an wrong palette, the color order will be wrong (the texture expects the same palettes with the same colors at the same position)

strong tartan
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mmh

teal niche
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Quake 2 also uses that for its gun textures

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So, long short story:

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You change the palette without recoloring the texture

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It gets all messed up

strong tartan
#

mk

teal niche
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I know its quake but

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Logic is the same

strong tartan
#

yeh

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slade has an inbuilt palatte editor

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soo that could be something

teal niche
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What for?

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You will fix Heretic Textures, but screw the DOOM ones the same way

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I still think the best option is

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Extract those textures as PNG and use as i said

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Its easier, faster

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ANd still compatible with most modern engines

strong tartan
#

mk

teal niche
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Welp, i tried

strong tartan
#

lel

jade root
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Oh cool is that the unmaker?

teal niche
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Rivet Launcher

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But really looks like the unmaker

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ALso uhh, i was playing with low res mode and stuff, i don't think it should revert to this video mode.

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(Not sure if reported before too)

thorn trout
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wait what happened?

teal niche
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It reverts the vΓ­deo to not pixelized Upon death (atleast on endless)

thorn trout
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ahh ok good to know

teal niche
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Not sure if color limitation gets removed aswell, gonna try after a nap

prisma halo
#

I experienced that too

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the low res setting reverts upon death, at least in endless mode

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I don't think I've experienced it on the normal demo map, but then again, I haven't really died much there :v

jade root
#

Zombie i thought you were gonna sleep for a few eons or so

hazy saffron
#

he might be sleeping now

jade root
#

hes like Silvagunner right now

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only rarely showing up to grace us with his high quality mod rips

prisma halo
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pretty much

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(I'm studying for my physics exam tomorrow)

crimson folio
#

Good luck man

quiet rose
#

I think ill parody this for a dusk speedrun

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dunno how ill do it with no third person but ILL FIGURE IT OUT

prisma halo
#

couldn't even mod third person in since duskguy has no model either

jade root
#

invisible third person blindfolded cigar soap only upside-down perfect stealth 100% non-lethal run

stuck ermine
#

I always come to late for keys D;:

quiet rose
#

Dont worry about getting a key.

strong tartan
#

@teal niche help

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or anyone with gzdoom builder expirience

raven lichen
#

Good luck to all Ameribros here

strong tartan
#

im very mad

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right now

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im fucking furious

hazy saffron
#

vote Lorelie

strong tartan
#

im brainstorming like a motherfucker right now.....HOW HARD CAN IT BE TO ADD TEXTURES INTO DOOM 2 FROM HERETIC!!! LIKE COME ON SHOULD BE EASY.....

fair mirage
#

SLADE > open heretic > find the texture > right click > Graphic > Export as PNG

strong tartan
#

but i also need like flat and floors and all the shit

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.....

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does it just happen instantly}

fair mirage
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pretty sure you can select multiples for export

strong tartan
#

mk

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wait

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oh yeh and also im fkt

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cause you cant save a modded iwad.....

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but i have my map in an empty pwad

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so im straight fukt

fair mirage
#

you can put the textures you need into the wad without doing anything to the IWAD :p

strong tartan
#

well i am modding the maps...

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does that count

fair mirage
#

er, perhaps i don't quite understand what it is you're doing

strong tartan
#

me neither

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ok but imma try my best to explain

fair mirage
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alrighty then :p

strong tartan
#

so

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im making a map

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but i wanna use a clean wad

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and i wanna play doom 2 with that wad

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and it seems doombuilder doesnt like that or some shit

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and im trying to add heretic textures....for shit

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and stuff

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but everythings going downhill so fast

fair mirage
#

eh i'm not real experienced with doombuilder, but you should be able to put the textures from heretic that you need into the wad that has your map on it

strong tartan
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yeh i should

fair mirage
#

without editing the doom 2 iwad and whatnot

strong tartan
#

well palletes are a fucking problem

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and i need to convert heretic shit

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WAIT

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HOLY FUCK

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no

fair mirage
#

that's why i suggested exporting as PNG

strong tartan
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but i also need to organise shit

fair mirage
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cos if you just export the lump itself it'll try using doom 2's pallete and make it look like garbage

strong tartan
#

like this is floor

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and wall

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and its just fucking tedious

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and im tired

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shits just bad

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ok

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can doombuilder just eat the pngs???

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is that possible

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just giving doom builder it straight up as a png

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cause that would be SOOOO MUCH EASIER

fair mirage
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if you're building it for a port that supports PNGs then yeah, it should

strong tartan
#

hmmm

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ok

#

how

fair mirage
#

Β―_(ツ)_/Β―

strong tartan
#

well fck

fair mirage
#

i think i've spent a total of 20 minutes in doombuilder

strong tartan
#

mm

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FOUND IT AHAHAHHAHAHAHAH

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i dropped my doritos on the floor...;-; this day coulndt get worse

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ok i was lied to

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....

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there aint no fkn tree texture in heretic

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....not unless

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ITS IN HERETIC TO

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2*

wanton magnet
#

gzdoombuilder is best builder

strong tartan
#

wb

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im using it

wanton magnet
#

gg

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its sweet as fuk

strong tartan
#

lol

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so salmon

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any runs lately (lenny

fair mirage
#

( Ν‘Β° ΝœΚ– Ν‘Β°)

strong tartan
#

thanks

wanton magnet
#

no-maam

strong tartan
#

( Ν‘Β° ΝœΚ– Ν‘Β°)

wanton magnet
#

Β―_(ツ)_/Β―

strong tartan
#

well then

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my top ten favorite vid

fair mirage
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was gonna say there might be one in hexen but i'm not seeing any

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rip

strong tartan
#

shit

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well there are trees in hexen

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just not the type i want

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i want the like invis walls in fkn dusk man

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want those kinda trees

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got any of those

fair mirage
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idk

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i'm sure something like that is floating around on the internet tho

strong tartan
#

....yeh

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in dusk

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hehehhehehehehehhehehehhehehe

wanton magnet
#

when the fuck is level 2

strong tartan
#

never

wanton magnet
#

WAITING FOR THIS SHIT

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I THOUGHT WE WAS TESTERS N SHIT

fair mirage
#

i'll test your face

wanton magnet
#

try me

jade root
#

nope

fair mirage
#

uh

jade root
#

all of you have failed

wanton magnet
#

🐳

jade root
#

fuck off m8s

strong tartan
#

im eager to try SUPER DUSK SUPER DUSK

jade root
#

you arent even the Lord Sinder on discord Feeshman

stuck ermine
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:/

jade root
#

I'm still waiting for DuskeMon

fair mirage
#

naw man

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it's all about dusk go

jade root
#

Go to a barnhouse in real life and slaughter all the KKK memebers for extra points

strong tartan
#

i want doom go

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RIP AND TEAR!!! whilst walking across this pretty little squirrel

wanton magnet
#

i dont wanna go to workk aaaaa

jade root
#

ha ha

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Lord of Sinder has to kill some dirty casuals

fair mirage
jade root
#

how many fish per hour is your wage?

wanton magnet
#

i wish i got paid in salmon

jade root
#

i want some salmon too

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but not for the reasons youre thinking of

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(ಠ ͜ ಠ)

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so whos ready for the finale of america tonight?

graceful wing
#

oh it's today?

fair mirage
#

ye

jade root
#

Well, more like the final season

fair mirage
#

i unfortunately have no booze

jade root
#

season premiere

fair mirage
#

i do however have weed

jade root
#

finale will be on inaugeration day

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anything afterwards will be post-show specials

feral solar
#

how much will the DUSK season pass cost

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πŸ˜‰

fair mirage
#

$4.20

teal niche
#

DUSK only has one map and i already played 30 minutes of it

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wtf

heady parrot
#

will I get double xp for drinking vanilla coke?

teal niche
#

Nope

strong tartan
#

bruh mat ive played that one level for 34 hours. this is what a failing life form looks like

knotty root
#

It's a good map, to be fair.

silk wedge
#

Still sad when it comes out it won't run on my 586

strong tartan
#

its a very fucking good map

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anyways imma be off cya boyos

teal niche
#

Terminus here?

#

How many guys from the frikken DOOM community will i see here?

jade root
#

I am here

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Finally

thorn trout
#

Has anyone posted about Dusk on any of the Doom forums btw?

jade root
#

quick google search brought up a few resualts

thorn trout
#

I was just curious if Doom guys found it via Doom community stuff or other outlets.

jade root
#

theres some "harsh" words but a lot of it seems like sarcasm

teal niche
#

Im pretty sure good part of 4chan's VR knows about it

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Retro part of Facepunch does

jade root
#

I found out about DUSK via Gamerant, by the by

teal niche
#

Don't expect much

#

If they get something fast like this they find it too hard

#

AND SAY "Its not competitive, so it sucks" as an excuse

#

Other part of my Brazilian friends are happy that i got a opportunity to test it

thorn trout
#

wow, not many fans in that thread πŸ˜›

teal niche
#

And will probably buy it on Day 1

jade root
#

Like I have a few "friends" that wont even play games for fun anymore

teal niche
#

They are really confident that it will be one of the best shooters of 2017

jade root
#

I'm almost certain I was the only serious gamer at my highschool, and I haven't been around this college enough to know the gaming scene, so I dunno about DUSKs popularity here

#

let alone quake or doom

cobalt briar
#

i like csgo :(

jade root
#

theres a difference liking it and sucking its cock

thorn trout
#

I love CS:GO tbh

jade root
#

I like CSGO but I'm not a competitive asshole like some people i know

main sorrel
#

@jade root Don't talk about @gleaming berry that way.

jade root
#

no

teal niche
#

There's a difference between LIKING it and defending it like the holy grail

jade root
#

Mat gets it

teal niche
#

I love quake with my heart and soul and hell, even i respect its defects

jade root
#

no game is perfect

teal niche
#

(Even if there's only a few, or any at all)

#

I personally never found anything wrong on it

#

It runs on a potato

#

It aged well

#

Has a strong community

#

Rather easy to mod

jade root
#

except Candice DeBΓ©bΓ©'s Incredibly Trick Lifestyle

#

perfect game

heady parrot
#

I just can't believe how many people like csgo as cs itself has changed less than call of duty in the last 16 years

jade root
#

thats a good argument

thorn trout
#

however there's only been 3 cs games, and like 50 million CoDs πŸ˜›

#

an CS:GO is... what, $20?

#

and the others are less

#

whereas each new CoD is $60

#

every year

jade root
#

theres only been one DUSK game but its still the same

#

explain that

thorn trout
#

lazy dev

fair mirage
#

zing

jade root
#

ugh

#

classic david

silk wedge
#

I only know of Dusk because I keep following @gleaming berry on Twitter

main sorrel
#

@thorn trout Will DUSK ever get its polygons back?

true cypress
#

doing a flip for the first time was an enlightening experience

thorn trout
#

umm, did it ever lose its polygons?

jade root
#

ye

glass isle
#

Greetings everyone! I have a question: if I have 3 GB RAM, but 4 GB is a recommended value, then - if I get this right - I may have some framerate issues while playing with light bloom and light flares on, but with these features disabled the game should run smooth?

jade root
#

u hav bad pc, no dusk for u

glass isle
#

;_____;

jade root
#

ask david, he'll know more than anyone

glass isle
#

Good idea

#

But damn... This game looks AMAZING! I can't wait ;_;

jade root
#

game sucks, cant even quickscope

thorn trout
#

hi @glass isle ! We're expecting Dusk to be fairly taxing with the high-end features (bump mapping, realtime lighting/shadows, etc) turned on, BUT those are basically just fun additions, not the way the game is intended to be played. With intended settings I'm hoping it will run perfectly well on most PCs after optimization. For reference, I'm still not done optimizing and I get 60+ on a GTX 750ti with an i3 cpu

#

So it's not going to be Quake/Doom framerates, but it should be quite playable for most people

jade root
#

there you have it Mat

glass isle
#

Thanks for the info!

thorn trout
#

yup np

silk wedge
#

Games really should be spec'd on needed RAM rather than installed

thorn trout
#

say wat?

prisma halo
#

@thorn trout Dusk has been posted on most major Doom forums as well as the Duke3D community

#

Many people react with skepticism (I did too, until I played it)

jade root
#

zombie to the rescue

prisma halo
#

Also wew I'm done with exams

#

Sitting in a cafe atm lmao

jade root
#

how many eons do you plan to sleep for?

prisma halo
#

Brb

silk wedge
#

Was that at me @thorn trout

thorn trout
#

Whenever you get back @prisma halo (and whoever else wants to answer), did you find the level design to be better than it looked in the trailer, or did other aspects just make up for it? That's something I really want to nail, but I don't have the benefit of years of mapping experience like a lot of hardcore Doom modders/mappers

#

@silk wedge yeah

silk wedge
#

Back in the days when I used to repair computers for friends and church the hardware and driver combinations (not including the over 9000 icons in the system tray) would make any game that said it required 256mb of RAM on a xp 2002 system require 768MB

thorn trout
#

ahh, I see

prisma halo
#

@thorn trout the level design in the demo is much better than the trailer, I was pretty brutal towards the level design when I saw the trailer

#

It was my main complaint actually

silk wedge
#

It was partially mitigated in the Vista age by accounting for the raw requirements for Vista itself

thorn trout
#

well, rightly so, since that's basically the most important part of 90s shooters

prisma halo
#

@jade root approximately infinity eons

silk wedge
#

Also, I still pay Quake in MS-DOS

prisma halo
#

But yeah, the demo's level design is πŸ‘Œ in comparison

jade root
#

the level design was fairly competent and did a good job of showing off what the game will be like, the only real issue I had was there was no spring board to fully test the flipping mechanic

prisma halo
#

I could play that demo level for hours (and I uh, have)

thorn trout
#

Is it the flow, or the nonlinearity that works for you?

prisma halo
#

Both

thorn trout
#

figuring out how to do both well is quite difficult I'm finding

prisma halo
#

I like having multiple paths to take, adds lots of replay value

#

But the level is well paced too with keys and stuff

#

Adds up to a really nice level

thorn trout
#

cool, good to know. Thanks!

prisma halo
#

np!

glass isle
#

btw I'm really curious what the second episode ("Half-Life" inspired! :D) is gonna be like ^^

thorn trout
#

lots of STALKER-y Half-life-y industrial stuff

glass isle
#

yay!

thorn trout
#

slight move toward more abstract levels

jade root
#

SOMEONE SAY STALKER

thorn trout
#

I have two favorite games of all time. Doom (1+2) and STALKER (all of them). So I really have 5 favorite games of all time.

jade root
#

if we are on the topic of favorite games VVVVVV is my all time favorite

prisma halo
#

I very much dislike Doom 2's levels

#

Like, absolute hatred

#

Doom 1's levels are brilliant though

#

Doom 2 was a steep decline in quality level-wise, particularly in the second half

glass isle
#

And I - on the other hand - find "Doom 2" to be the best "Doom" game of all time.

silk wedge
#

I could never get into Doom 2

glass isle
#

and I really liked D2 levels πŸ˜„

silk wedge
#

I played the crap out of Doom, barely touched 2

prisma halo
#

I love everything about Doom 2 except the levels

#

They lack the replay value and charm of the first game's levels, especially episode 1

thorn trout
#

Yeah, I've always kind of felt that way about Doom 2, but I've never been able to put my finger on why.

prisma halo
#

Episode 1 of Doom 1 is brilliant

thorn trout
#

It's the best episode

prisma halo
#

Yes

thorn trout
#

I respect Sandy Peterson's touch, but I just like Romero's style a lot more

prisma halo
#

I lost count of how many times I've beaten it

jade root
#

prolly cause with Doom 1 they had an ambition to make it the largest computer related thing on the planet while doom 2 was more of giving the fans more of the same game

prisma halo
#

Probably, and less work was put into the levels as a result

jade root
#

exactly

prisma halo
#

Phew, finally home

#

Now I can go through the pain of figuring out Dusk's asset paths

#

So I can load models via script to create enemies on the fly

teal niche
#

AH

#

THAT

#

What was the debug program name?

#

Also @thorn trout

prisma halo
#

Debug program?

teal niche
#

Yeah

#

The one you used to get the game's files

prisma halo
#

Oh, SB3UGS?

teal niche
#

Thanks

prisma halo
#

There's also Unity Studio which I use for ripping models

#

SB3UGS for textures and audio

teal niche
#

Is the latest one 1.0.16?

prisma halo
#

1.1.20 iirc

#

I'll send a link once my PC boots up

thorn trout
#

ooh that's interesting

teal niche
#

Its a palette i made

#

Also, after studying how the shader work

#

If you test 256 colors palette in 16x16

#

And test the same palette in linear (256x1)

#

Linear returns more colors

#

So i guess i should have sent ya the linear palettes :v

thorn trout
#

oh weird

#

bug or just limitation do you think?

teal niche
#

Limitation

#

If its bigger than 16x16, it won't get a few lines

#

If you want, i can send the linear ones for you to look at them yourself

thorn trout
#

I'll let you know. I think at the moment I'm just going to concentrate on level design, but if I do want to mess with palettes again I'll definitely want them.

teal niche
#

ok

#

Lemme know when you do then

#

Just buzz me @ discord

prisma halo
teal niche
#

Or steam (matsilagi2)

prisma halo
#

@thorn trout so does BasicAIScript control AI for every monster?

thorn trout
#

yeah

prisma halo
#

thought so

#

also whenever you have time, could I get a screenshot of the prefabs for each enemy?

#

would give me a little boost in setting stuff up

thorn trout
#

so, you want the see the inspector panel for each prefab right?

#

enemy prefab

prisma halo
#

Yeah

#

mainly so I know which components get added to each enemy, basic properties, etc

#

I can grab that stuff by iterating over gameObjects but it's not guaranteed to be the default settings

thorn trout
#

Some enemies might have different components down the line. Like, I was prototyping one that uses rigidbody physics instead of a navmesh.

#

But most of them (i.e, all of the ones in the demo) are basically the same just with different values

#

so would screenshots of one prefab do?

prisma halo
#

Yeah, that'd be fine

#

also for some reason this server isn't giving me notifications anymore, weird, time to check my settings

thorn trout
#

k, I'll have that for you in a bit

prisma halo
#

awesome, thanks

teal niche
#

@prisma halo the debugging tools download links?

prisma halo
#

Grabbin' 'em now

#

v1.2.20

jade root
#

how many maymays keys did i miss

strong tartan
#

Ahh fuck mAt a pacifist run......wait let me beat it (lenny)

jade root
#

Oh

#

Trump won

teal niche
#

Yep

#

I wont be able to visit the US anymore

jade root
#

Apparently I fell asleep while my roommates stayed up for the election

#

So they are all passed out in he living room

#

Also, the president doesn't really hold as much power as people think. With how much he pissed off congress, all his bills will be pigeonholed

raven lichen
#

how you holdin up

jade root
#

I'm fine

jade root
#

I'm not worried cause a lot of Trumps supporters don't support him anymore. He's essentially a leader by name.

prisma halo
#

I'm not worried because I'm not even American lmao

jade root
#

Oh well

#

My campus is gonna riot, so that'll be fun to watch

prisma halo
#

oh boy

jade root
#

I do, however, love that Putin was one of the first world leaders to congratulate Trump

#

That's gold right there

#

Oh man, I wonder how many people will skip classes today

#

And according to my friend the Canadian immigration website crashed

#

Holy shit it's only 8:12am and I'm already laughing at some of this stuff

raven lichen
#

It's 2:16 here, and everybody is panicking

#

"OH MY GOD WORLD WAR THREE"

#

nobody really undrstands anything

#

they've just seen that one video with Robert Downey Jr crying and telling people they have to vote for Hillary

#

and now everybody's just using stupid arguments

jade root
#

Do they know how the us government works?

raven lichen
#

Nah

#

they don't understand anything

teal niche
#

Trump talks lots of shit

jade root
#

President is just a figurehead

raven lichen
#

we french people just like to have something to be angry about, and Trump is a marvelous occasion

teal niche
#

But im pretty sure he Will handle the situation a bit better

#

tbfh, you guys were out of options Just like us here on Brazil

#

Both are bad choices

jade root
#

This will just be an unproductive four years

#

Then Hugh Mungus and Ken Bone will be the next candidates

#

Oh god

#

BLM movement

#

They are gonna be pissed

#

Oh fuck

#

Now I'm worried

teal niche
#

Naptime for me

#

Ill be back for more PolitikZ latrr

raven lichen
#

BLM is going to fuck shit up hard, brah

jade root
#

Good thing Ohio is pretty safe

#

Ohio is kinda an oasis in America. No extremists, no feminazis, and we actually have a lot of spending money thanks to our governor (who trump asked to be his Vice President)

glass isle
#

So now I know where to go if planning trip to USA πŸ˜„

jade root
#

Yeah. Come to Cleveland, we got the rock and roll hall of fame

#

And the avengers was filmed here

#

There's a lot of beer out in the living room. I think my roommates were taking this a bit too seriously

#

Anyway.

#

How's everyone else's day?

raven lichen
#

Girlfriend is busting my agates, I'm considering becoming homo

#

As a prank

jade root
#

Do it

raven lichen
#

If the balls don't touch, and if it lasts no more than 5 minutes, then it's not gay anyway

hazy saffron
#

shouldΒ΄ve let Lorelei win though

jade root
#

Yeah Lorelei should've won

jade root
#

Wow I didn't trigger anyone with my bad joke

#

Go me

thorn trout
#

It ain't the end of the world guysd

#

unless it is the end of the world

#

in which case you get to say "I told you so"

#

but we'll all be ded

#

so whatever

jade root
#

thanks dad

#

meanwhile Dave is enjoying his shitty views in NZ

thorn trout
#

the worst views. All dem beautiful hills.

jade root
#

green from the toxic sludge

#

rolling for miles upon miles

prisma halo
#

@thorn trout var disbecamera excellent variable name choice

thorn trout
#

heh thanks πŸ˜ƒ

prisma halo
#

on another note I've sort of managed to spawn an enemy at will

#

sort of in the sense that he's there, but he lacks some components and things that he needs in order to function

#

namely, projectile types and his model

#

I have absolutely no idea how I'm going to retrieve the animator avatar's via code, so I'll have to look at some Unity docs later

thorn trout
#

what if I added a prefab that just spawns an enemy prefab, (so it would only have a script component attached) so people could spawn that instead?

prisma halo
#

While that would work, it would make it harder to program enemies externally

#

actually, I guess it depends on how that method is approached

#

For reference, this is where the enemy should be, I just need to fix a few things

#

the idea is to get a basic enemy spawning, and then start cutting the system into pieces

teal niche
#

I think jefes approach is better even for externa enemied

prisma halo
#

As I said, it depends on how it's approached

teal niche
#

Doom uses a prefab like that that can spawn both itens and enemies

prisma halo
#

If it's done that way then yeah it'd work

#

in a sense

#

it'd call a script to spawn the enemy type, based on some parameters on the prefab

#

which would mean I could just override that spawning script to enable custom enemies

#

but if it was just an extension of the current system, with the prefab pointing to a prefab, it would only complicate things

eager verge
#

@thorn trout can trump b a secret boss

prisma halo
#

no, that's in the Presidential CamPAIN DLC

eager verge
#

Like bob barbas for example

thorn trout
#

@prisma halo ok gotcha

#

@eager verge naw there's no politics in Dusk

prisma halo
#

for reference

#

the less a feature relies on the Unity inspector

#

the less work required to externalise it

#

e.g, if something is 100% code, without reliance on the inspector/GUI at all, it will be extremely easy to externalise

#

which is true for the enemy AI, but not the enemies themselves

#

stuff like the HUD and menus are very difficult to externalise because they use gameobjects that are seemingly pre-placed in the map, rather than created and managed via code

glass isle
#

Will support for Steam Workshop include the possibility to create our own campaigns (or call itepisodes)? πŸ˜„

thorn trout
#

hmm, that might be a problem since most everything in Dusk relies heavily on the inspector

prisma halo
#

I've noticed

glass isle
#

*it episodes

prisma halo
#

however, using some form of prefab system that executes creation scripts would certainly soften the blow of stuff

#

but it's really up to you, you're the dev

thorn trout
#

At this point that would probably mean recoding a significant amount of the framework

#

off the top of my head

prisma halo
#

the HUD in particular probably wouldn't take too much work

#

some of the other stuff though, may be a bit more complex

thorn trout
#

ugh

#

I really wish I'd started this with modding in mind

prisma halo
#

heh, don't worry

#

luckily Dusk's codebase is relatively small at the moment

#

at least judging by the demo

#

a lot of it could actually be condensed to be even smaller

#

eg, stuff like BuzzSawHitScript, RivetHitScript, etc could be combined into a single script

#

that handles the particles and stuff depending on a property that specifies what kind of projectile it was

#

as well as damage, etc

eager verge
#

I wanna mod a bfg in to it yeeeee

prisma halo
#

I don't blame you for not designing it with modding in mind though

#

Unity doesn't have a lot of focus on it

#

most Unity devs don't even know the engine's capable of it

thorn trout
#

that's true, my concern is more having to redo stuff for modding AND everything else that needs done (like 24 more levels)

prisma halo
#

I can imagine

#

although, depending on how stuff is redone, it may not be too painful, exactly how much stuff is 100% inspector-reliant right now?

#

(also another note, it's entirely possible to keep the inspector around for debugging, with special scripts that in a sense "latch onto" other scripts and give you information in the inspector, so luckily modding support isn't going to destroy that development tool)

thorn trout
#

let me think

#

I mean... a lot. Like, even something as simple as a single door has inspector edits done to its "invisible button" to make it the right size

#

and I don't have any clue how ProBuilder does stuff

prisma halo
#

but is that the same for every door?

#

as in, does each door of each type share the same size?

thorn trout
#

no

#

every one is different

prisma halo
#

I see

#

why the need for them to be different?

hazy saffron
#

every door is special

thorn trout
#

because every door is a different size

prisma halo
#

oh, I meant like

#

Door Type A - size x
Door Type B - size y

#

as in each instance of each type of door has the same size

#

so if you have a large door, all large doors in the map have the same size

#

then there's the swinging doors like on the house, each of those would have the same size

#

(I'm bad at explanations)

thorn trout
#

well, the swinging doors on the house are all equal (they're a different prefab), but other doors are aren't. Like there's no "large door" and "small door" prefabs. There's just a door prefab which is a probuilder object that I can resize/reshape.

prisma halo
#

I see

#

well

#

that can certainly be worked around

thorn trout
#

Like I said, it's HEAVILY rooted in the inspector.

prisma halo
#

things like sizes of doors is something that would normally be map-specific anyway

#

you'd just have a "door spawner" script and you'd specify size parameters (and optionally attach a mesh to it that only renders in the unity editor so you can see what it would look like ingame)

#

that'd allow people to customize the look of doors without breaking the maps as well, since they'd always have the same size in the end

#

or since they're probuilder objects

#

you could just have a script that automatically generates the button based on the door's dimensions

#

of course, you'd need to work out a formula for it, but I imagine it wouldn't be very difficult to come up with one

thorn trout
#

That's true, although I ALSO have some instances where the button part is offset from the actual door for various reasons

prisma halo
#

then provide that offset to the script

thorn trout
#

but that could probably be done with a script easily too

prisma halo
#

Yeah

#

and have the "editor preview" reflect those changes as well

thorn trout
#

so... all of these properties would be constants in a script rather than assigned in the editor, that's the idea?

prisma halo
#

They wouldn't be specified in the script, rather the script would just contain the variables and you'd set the values in the editor

#

Stuff like door sizes isn't something that'd normally be externalized to a game's scripting language

#

that'd be for later once ProBuilder has the map editor feature

thorn trout
#

hmm, I'm a little confused now... isn't that basically how all Unity scripts work anyway? The variables are in the script, you set them in the editor?

prisma halo
#

Yes

#

Although since doors are generally set by the map, it shouldn't matter for them specifically

#

at the moment the main things that require externalisation to have a solid modding base is:

  • Weapons
  • Enemies
  • Items
  • Player
  • HUD
  • Menu
#

depending on how comprehensive that upcoming ProBuilder in-game editor is, the door problem will go away by itself once that's in

#

the script thing I suggested earlier would be pretty useless once that happens

thorn trout
#

ok, so if I understand you right, something like the awakedelay variable in the BasicAIScript is fine? BUt something like the properties of a collision box isn't, because that's something Unity's doing behind the scenes and isn't revealed in a script?

prisma halo
#

Yes and no

#

if it's an object that a mod can spawn or customize

#

eg, enemies, items, etc

#

then the default collision size should be in the script

#

with the map simply defining xyz scale instead of explicit size

#

explaining this stuff is more difficult than I anticipated lol

#

okay this might be a better way of saying it

#

if it's map geometry, it can be done in the inspector

#

eg, doors, walls, you name it

#

if it's something functional, like items, enemies, physics objects, etc

#

then their base size should be done in their scripts, and you can have scale factors that you set in the inspector

#

if that makes sense /walloftext

strong tartan
#

hello guys

thorn trout
#

and that's because the collider component isn't actually revealed for modders, so there has to be something in a script that can influence it, right? But variables (like awakedelay) in my own scripts can be modified?

prisma halo
#

the collider component itself wouldn't get exposed, but some of its properties would

#

namely, x y z size

stuck ermine
#

:/

prisma halo
#

as for stuff like awakedelay, those would be constant in the scripts

#

since they're static properties for the enemies

strong tartan
#

ok lets try again...HEY BOYOS

prisma halo
#

on the mod-side, things like that would be done like this:

#
actor : GasMaskGuy
{
    awakeDelay = 2;
}```
#

@strong tartan yo

strong tartan
#

ahhh my man

#

hey david

thorn trout
#

so anything from a script that I'm using on a per-instance basis isn't going to work then, right (awakedelay is only set for specific enemies, like the chainsaw guys at the beginning of the demo level)

prisma halo
#

if it's something that should be settable from the editor, then it shouldn't be an issue

#

awakeDelay would certainly have a default value script-side, but it could be overridden in the editor

strong tartan
#

#seenbydavid XD

prisma halo
#

for example, in Doom, enemies have a "deaf" setting

thorn trout
#

hi bread πŸ˜ƒ

strong tartan
#

lol

prisma halo
#

by default it's off, but a mod can turn it on for an enemy by default

strong tartan
#

hows stuff going guys

prisma halo
#

but a map can also control that flag per-instance

thorn trout
#

ok, so right now you'd be able to change awakedelay on a per-enemy basis right?

prisma halo
#

yes

thorn trout
#

basically if vars in my own scripts that I'm setting from the editor are fine, then it actually might not be too big a deal to adjust for moddability

prisma halo
#

to say it more clearly: awakedelay is currently handled correctly

thorn trout
#

gotcha

#

but anything that I CAN'T set from one of my OWN SCRIPTS in the editor needs changed, correct?

prisma halo
#

Yes, if it can't be set via script then that should ideally be resolved

thorn trout
#

ok, but just to make extra sure, "via script" doesn't mean it has to be baked into the script as a constant, it can be changed per-instance with the inspector. Yes?

prisma halo
#

yes

thorn trout
#

ok

#

cool

#

that actually should be doable then

prisma halo
#

I probably shouldn't have said "constant"

#

I moreso just meant that it has a default value

#

so each "GasMaskGuy" may have a default health value of 50

#

therefore you'd only need to set that in the editor if you wanted to give him more or less health

#

which you are already doing via prefabs

#

you'd just need to turn those prefabs into spawn scripts and you're gold

thorn trout
#

sorry, can you explain the spawn scripts thing to me too? 😦

prisma halo
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in the end you'll only have one prefab for spawning stuff, and it'd let you choose what type of object, and then set any of its properties if necessary

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a spawn script is just a script that creates the gameobject, gives it all of its components, etc

thorn trout
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ahh ok, so like it gets stuff like position, type, etc passed to it and it does the actual spawning at runtime then?

prisma halo
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exactly

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rather than relying on a prefab

thorn trout
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does this mean every object in the levels I've already created is going to have to be replaced with something else?

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or will it be enough to just have the spawner script for modding purposes

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and place prefabs in my own levels like I've been doing

prisma halo
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You would have to replace each enemy in the level with an appropriately configured instance of the spawn script

thorn trout
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and every ite,

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right?

prisma halo
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yes

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well

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you only need to replace instances

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since everything related to the enemy's "type" would be set by the spawn script instance itself

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think of it in the sense that there's only one generic "enemy", and you set properties on it such as model, AI type, etc

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the spawn script would create an instance of this generic enemy and set the appropriate properties on it

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and when a modder creates a new enemy/actor type, it just adds a new type of enemy to the list that the spawn script is capable of creating

thorn trout
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is the issue the way Unity packages prefabs, or that some of the variables on the prefab are Unity types?

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(like, GameObject)

prisma halo
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it's moreso that prefabs are not only hard to change due to their nature, it's incredibly hard to override and locate them from external code

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I'm not even sure if prefabs get packaged with a built game, it might just bake them as regular instances into the maps when the game is built

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I haven't done any proper research into that though

thorn trout
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But wouldn't the spawner script just be another prefab?

prisma halo
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Yes, but it wouldn't contain any information in it that would need to be externalized

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you wouldn't even necessarily need to use a prefab for it, it'd just make it easier to use on your end

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it'd just be an empty gameobject with a script attached to it

thorn trout
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ok gotcha

prisma halo
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and that script would do the job of looking at the external information and creating enemies

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let's say the spawn script has a collection of 'default values' for each enemy type

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doing something like this from a mod:

#
actor : SomeMonster
{
    health = 200;
    model = "boo_im_a_scary_monster";
}```
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would just add another list of default values for an enemy type of "SomeMonster" to that collection

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so whenever the spawnscript is told to create something with the type "SomeMonster", it'd create an enemy with those values

thorn trout
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ahh ok I see

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I'm just really discouraged at the idea of not only having to take the time to figure out the script, but also redo the spawns in every level I've made.

prisma halo
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I would be too

thorn trout
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But it sounds like this needs to be done now rather than later

prisma halo
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It would certainly reduce the amount of work down the line if you decide to add mod support post-release, that's for sure

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but try not to let it eat into development time too much, as much as I love seeing mod support in games, it should be considered a second-class citizen compared to the game itself until the game is released

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If all enemies share a common property or component (such as BasicAIScript), you could even write an editor script to automatically replace all the instances

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so you wouldn't need to do it manually

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(it goes without saying that you should backup your Unity project files before executing such a script though, just in case)

thorn trout
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Yeah I was just wondering if that would be the best idea. Just continue as I'm doing and figure on writing editor scripts to handle all the replacement later on

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because as much as I would love to have mod support, first priority is having a game in the first place

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and I have a baby coming in like 6 months

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which is going to hamper development a little πŸ˜›

prisma halo
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Certainly, I'd take an 11/10 Dusk with mod support post-release than a 4/10 Dusk with practically its own Unity built into it on release

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Oh shit, congrats!