on entity shoot bow:
set {_i} to last shot arrow
broadcast "%{_i}%"
name of shot arrow = "&fLightning Arrow"
if {lightning.bow::%shooter%} is not set:
set {lightning.bow::%shooter%} to true
on damage of player:
{lightning.bow::%attacker%} is true
damage cause is projectile
projectile is arrow
strike lightning at victim
clear {lightning.bow::%shooter%}
last shot arrow, name of last shot arrow, and setting to variables always comes up with "<none>" whenever I broadcast