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1 messages · Page 1 of 1 (latest)

manic egret
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on entity shoot bow:
  set {_i} to last shot arrow
  broadcast "%{_i}%"
  name of shot arrow = "&fLightning Arrow"
  if {lightning.bow::%shooter%} is not set:
    set {lightning.bow::%shooter%} to true

on damage of player:
  {lightning.bow::%attacker%} is true
  damage cause is projectile
  projectile is arrow
  strike lightning at victim
  clear {lightning.bow::%shooter%}

last shot arrow, name of last shot arrow, and setting to variables always comes up with "<none>" whenever I broadcast

woeful thunder
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cant u just use event-projectile or sm