#not getting enchantment level properly

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frozen yacht
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wdym "or 0"

vernal meteor
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like so if its not an enchantment on the pic then it sets it to 0

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thats usually how u can do it with other languages

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so i assumend it'd work on skript

frozen yacht
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try
set {fortune::%player%} to level of fortune of player' tool
if {fortune::%player%} is none:
set {fortune::%player%} to 0

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cus, rn, I thinkk? that skript just has random chance of choosing "none" or 0