on join:
set {genplace.cd::%player's uuid%} to false
on first join:
set {genscap::%player's uuid%} to 50
#---generator dropping---#
every {@GenDropCooldown}:
drop 1 white dye named "&e&lWhite drop [I]" 0 meters above {white.generator::1::*}
#---Gen Placement---#
on place of white concrete:
name of player's held item is "{@whitegen}":
if {gens::%player's uuid%} is less than {genscap::%player's uuid%}:
add event-block's location to {white.generator::1::*}
add event-block's location to {blocks.%player's uuid%::1::*}
add 1 to {gens::%player's uuid%}
send title "&aSuccessfully placed a Generator!" with subtitle "&8(%{gens::%player's uuid%}%/%{genscap::%player's uuid%}%)" to player
play sound "entity.experience.orb.pickup" with volume 100 at pitch 1 to player
make 10 of poof at event-block's location
on left click on white concrete:
if player is sneaking:
set event-block to air
remove event-block's location from {blocks.%player's uuid%::1::*}
remove event-block's location from {white.generator::1::*}
give player 1 white concrete named "{@whitegen}"
send title "&aSuccessfully removed a Generator!" with subtitle "&8(%{gens::%player's uuid%}%/%{genscap::%player's uuid%}%)" to player
play sound "entity.experience.orb.pickup" with volume 100 at pitch 1 to player
else:
cancel event
send title "&8Shift + Left Click" with subtitle "&cTo Remove a Generator!" to player
play sound "block.note_block.pling" with volume 100 at pitch 0 to player
command /removegenlocs:
trigger:
clear {blocks.%player's uuid%::1::*}
clear {white.generator::1::*} ```
#issue with removing gen
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