#Incrise lore

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bright light
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how do i make so if i have a sword with lore 0 and i kill someone the lore says 1

on death of a player: set {_killer} to attacker if {_killer} is a player: set {_weapon} to tool of {_killer} if {_weapon} is an iron sword named "&erabbit sword" with lore "&60": set lore of {_weapon} to "&61"

dawn escarp
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Add 1 to a var and set the lore to the var

torn radish
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Could split the (unformatted) lore, then parse as number +1

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Code blocks are 3 backticks