set {loc} to location at event-block
blockReplacer(smooth stone, bedrock)
# b = broken block f = replacement block
function blockReplacer(b: block, f: block):
if block at {loc} is {_b}:
set block at {loc} to {_f}
wait 2 seconds
set block at {loc} to {_b}```
How do I make it so I can use blocks in a function
#function help
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