#/spawn

1 messages · Page 1 of 1 (latest)

warm cliff
#

Options: Unset spawn location.
trigger:
delete {spawn}
message "&6You have successfully unset &cspawn6!"

on first join:
teleport player to {spawn}
if {@FirstJoin} is true:
broadcast "&dPlease welcome player &9%player's display name% &dhe/she have joined the server for the first time."
else:
stop

on join:
if {@JoinMessage} is true:
set join message to ""
stop
else:
stop
if {spawn} is set:
if {@TPJoin} is true:
teleport player to {spawn}
else:
stop
else:
stop

on quit:
if {@QuitMessage} is true:
set leave message to ""
stop
else:
stop

ebon falcon
#

Nice skript and everything but i want to tell you smth,
format so it looks easier to read

hello im easier to read.

and what is your issue?

#

What doesnt work.

#

@warm cliff

warm cliff
#

Command doesn’t show up for non ops

grave shuttle
#
  1. Those stops are useless and in some cases prevent other bits of code from running
  2. Options is not an event, you cannot run code under it, nor does it need a trigger