Options: Unset spawn location.
trigger:
delete {spawn}
message "&6You have successfully unset &cspawn6!"
on first join:
teleport player to {spawn}
if {@FirstJoin} is true:
broadcast "&dPlease welcome player &9%player's display name% &dhe/she have joined the server for the first time."
else:
stop
on join:
if {@JoinMessage} is true:
set join message to ""
stop
else:
stop
if {spawn} is set:
if {@TPJoin} is true:
teleport player to {spawn}
else:
stop
else:
stop
on quit:
if {@QuitMessage} is true:
set leave message to ""
stop
else:
stop