#Replant using loop isn't working as intended

1 messages · Page 1 of 1 (latest)

heady panther
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            loop all blocks in radius 2 around event-block:
                add loop-block to {_break::*}
                
                set {_total} to {_total} + 1
                set data value of {_break::%{_total}%} to 1
                if {farmable::crops::*} contains loop-block:
                    send "&c%{_total}% &b%{_break::%{_total}%}%"
                    if {telekinesisEnchant::%player's uuid%} is 1:
                        give player drops of block using the tool
                        if {replantEnchant::%player's uuid%} is 1:
                            set loop-block to {_break::%{_total}%}
                        else:
                            set loop-block to air
                    else:
                        break loop-block naturally using player's tool
                    if {replantEnchant::%player's uuid%} is 1:
                        set loop-block to {_break::%{_total}%}
                    ``` Here is my full skript, if someone can assist me with this i'd appreciate it
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Here is the output from the send.

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For clarification when there is a missing number those are not included in the {farmable::crops::*} list, example air blocks, farmland blocks and other blocks we are only accounting for the crops