cancel event
loop all items in player's inventory:
if loop-item is stick:
set {stickslot::%player%} to index of loop-slot
wait 1 tick
if loop-item is white wool named "&6Block":
wait 1 tick
set {block::%player%} to index of loop-slot
if loop-item is cobweb:
wait 1 tick
set {web::%player%} to index of loop-slot
if loop-item is ender pearl item:
wait 1 tick
set {pearl::%player%} to index of loop-slot```
#Inventory layout bugged
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