#Player Selector GUI Skript

1 messages · Page 1 of 1 (latest)

jaunty grove
#

ok

#

loop all players get their player head and set a slot to it

heady elbow
#

Like this?

#
command /test:
    loop all players:
        set {_n} to 0
        set {_gui} to a new chest inventory with 4 row with name "Gui Test"
        set slot {_n} of {_gui} to loop-player's skull
        open {_gui} to player```
jaunty grove
#

try it

#

put code in code blocks btw

heady elbow
#

There is Error

jaunty grove
#
command
trigger
set x to new inv
loop all players
set slot y of x to z
open x to player```
heady elbow
#

Do you have an example?