#help!!

1 messages · Page 1 of 1 (latest)

opaque bough
#
on region enter:
    if "%region%" contains "bow":
        if {lastcombat::%player%} was less then 10 seconds ago:
            send "&cYou are still in combat!"
            cancel event
on death:
    set {lastcombat::%player%} to 20 seconds ago
on damage:
    set {lastcombat::%victim%} and {lastcombat::%attacker%} to now
on join:
    set {lastcombat::%player%} to 10 days ago

third line
{lastcombat::%player%} doesnt have a past state?

turbid dew
#
on region enter:
    if "%region%" contains "bow":
        if {lastcombat::%player%} is set and difference between {lastcombat::%player%} and now is less than 10 seconds:
            send "&cYou are still in combat!"
            cancel event

on death:
    set {lastcombat::%player%} to now

on damage:
    set {lastcombat::%victim%} to now
    set {lastcombat::%attacker%} to now

on join:
    set {lastcombat::%player%} to 10 days ago
``` That is A fixed Version
#

@opaque bough