on load:
kill all enderdragons
set {enderdragonSpawned} to false
clear {enderdragon}
every 10 seconds:
if {enderdragonSpawned} is false:
set {enderdragonSpawned} to true
spawn {enderdragon} at location(0, 75, 0, world "world_the_end")
set display name of last spawned enderdragon to "&c&lBOSS"
else:
if {enderdragonSpawned} is not set:
set {enderdragonSpawned} to false
on death:
if victim is {enderdragon}:
give attacker 1 dragon egg named "&d&lDragon's Egg"
set {enderdragonSpawned} to false
send "&a&l--------------------------------------" to all players
send "" to all players
send "&a%attacker% killed the &c&lBOSS!" to all players
send "" to all players
send "&a&l--------------------------------------" to all players
on spawn of enderdragon:
send "&c&l---------------------------------------" to all players
send "" to all players
send "&c&lBoss spawned!" to all players
send "" to all players
send "&c&l---------------------------------------" to all players