#circle shooting

1 messages · Page 1 of 1 (latest)

vernal oxide
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The Code:

set {_loc} to location 0.3 above player
set yaw of {_loc} to 0
set pitch of {_loc} to 0
play sound "entity.blaze.shoot" at player
loop 36 times:
    shoot fireball from location 1 infront of {_loc}
    add 10 to yaw of {_loc}
wait 2 tick
lusty current
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I suggest using vectors

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and I dont see any tag there?