#Blunt critique please.
41 messages · Page 1 of 1 (latest)
the scene is really cool, like that a lot. feel like the 'face' of the mech could use a little more focus as it feels a bit overshadowed by the sword and the vibrant orange surrounding it. The white stripes on the thighs also look noticeably of a lower quality than the rest of the paintjob i think
I c I c, fair
The sword is absolutely fucking killer btw. Love it
Thanks
I agree the white stripes are a detractor and need blended in like they are a part of the mech and the edge defined more
like the panel edge is very soft
you mean where it meets the side of the leg?
Little marine guy on the base also looks neglected, like it needs a wash or something.
Yes
Ok OK
I really like the color grey on the joint covers. And as we talked about, the conversion made this model not suck and you should get credit for that.
Thanks broskie, 'preciate it
Also, the setting looks good. Did you use the other color backdrops?
Not on this one, the green one I have would probably go well with it
This isn't critique but my brain is filling in the satellite dish as a traditional Japanese building with those dope rooftops cause I think it's a similar shape and the sword mech is really selling that JP vibe.
Bull shit, un-fair critique.
If that panel is convex there should be a triangular shadow at the circle on the big panel. feels like its a flat plane atm.
The cannon arm in the photo lacks context, I can't really say what its doing. Is it pointing at a building. is it a balancing position can't quite say.
Gorgeous scene absolutely beautiful.
?
Reference to something else don't worry about it
It's a group that gives nonsense criticism to gatekeep
I thought since you were giving "non-fair criticism"
Gotcha, yeah. Normally stuff I wouldn't give. Thought finding that kinda stuff was the goal with the blunt critque request.
It is, all is fine. She's referring to Camospecsonline, a group that is invite-only and they vet every post that goes on the site. I'm in that group and the criticism I got for this photo to me seemed targeted and not at all helpful or constructive. I made this post to confirm that I'm not crazy, and it has succeeded in doing so. Thanks.
I feel like the hazard lines are too wonky and the corner should be black to have better balance visually
To me the gun arm is aiming at the guy on the roof of that building so it seems ok.
I like the photo setting (depth of field and background). The part where the backdrop meets the ground is too contrasted from grey to black, I think you should hide the line where it meets behind some terrain pieces, or softly darken the ground where it meets. My brain seeing a dark blue atmosphere suggests a night scene and I am craving for some more intensity for the 'eyes' to better suggest the mech's energy contrasting in the dark (maybe some OSL).
Adding some chipping to this white line would help a lot because it seems you decided to add it after finishing the rest of the model atm.
The red barrels behind the leg makes it difficult to read the shape of the leg, so maybe moving the building would help with that, or changing the color of the barrels (yellow?)...
Congrats, I would already love to have this on my shelf as is!
I hate to criticize someone more skilled than I am, but here goes. If the goal is to look real, it doesnt really sell it. It looks like a toy robot standing in a toy city. I guess the diorama is too clean and the. Lighting and shadows arent working out. The ground is too uniform. If that isnt the goal then please ignore.
Otherwise i like that he scene
what about the lighting and shadows isn't working out, the ground is too uniform in what way
Im on a shakey ship right now, but this area was the biggest breaker of the illusion for me. It looks too much like model pieces set on a tabletop not a road. The base of the model looks like the base of a model and doesnt blend in well. The shadows are directional from above, but at night, this robot is hat towers over the city should be illuminated from below. Since it is taller than the. Light sources and the dark background implies late night
This isn't a diorama, it's a game piece on a display board, so the base is obviously not going to blend in
What would you add to the ground to make it look better
Ok so ignore me
I would add some paste or gravel around the base of the model to make it look like the slope of a hill, and maybe pigment powder and mayne even weeds to hide the gap under the. Green container so it doesnt seem to float on the. Surface
Sorry fat fingers and phone on a shakey ship.
Also oil wash splotches so less uniform.
Hopefully that was helpful