#NMMAlong Mar - April
499 messages · Page 1 of 1 (latest)
@crude mist @floral mason
And me 😝
Yay!
Thaaaaaanks
I'm in! 😄
Did yall just do a paint along for like every advamced paint technique?
Well we did 4. Basically but we could keep it going later on if people want
We're going to be PROS
We are trying to learn and improve our craft!!!
Count me in
I'm here for this
Gimme them free points.
"paint a model without using NMM" would've been a challenge but I'm fine with easy so I'm in ^^
can't say if it'll be good NMM or not though 😂
I just paint it all like a cartoon so hopefully that counts :)
If only this was Cell-along 😂
Then join the cell along! Lol
Stylized NMM
Like Rackham
Yeah :)
I'd like to give this a shot.
Get it!
looks like I'll be painting this badass:
https://bigchildcreatives.com/store/product/iron-heart-3/
is it cheating to start working on it before march to actually be able to finish it on time? 🥹
Yes. If you want extra points your cannot move past assembling and priming until the start date
alright... well, we'll see... haven't reported points in years anyway, doing it mostly for the funsies 🙂
Thats the most importan part us enjoying the hobby. Not imaginary points. But yeah you can check the pins in #paint-along-organization red just pinned a message reinforcing the participation rule for paintalongs
thanks!
I currently have a miscast that I'm getting a replacement shipped for, maybe I'll just start messing around with that to get an idea of how much time I need and if I think I need more time start a bit ahead, not claim points and just join you guys in spirit
never painted a bust or painted NMM at this scale so I have zero clue what I'm getting myself into
but it would be fun to be done around the time you guys are 🙂
Oh i think you'll have fun. I really enjoy painting busts or larger models right now. But yes please feel free to practice on your non entry piece for practice😊.
I've been wanting to try for ages but they always just felt so expensive, was so happy when I opened this xmas gift 🙂
Welcome 
thank you for having me.... 
lets go!
I'm already training in my head 
boop
!
NAN DOES PAINTALONGS?!
this one I will definitely do as I will be starting an NMM model at Adepticon in a class
such pity that i cant visit it
One day we will go 
boop
Sniff
Mind if I give Hashomer a go for this one?
you don't have to ask 
Sorry. I suppose this is my way of registering or something. 🫤🍻
Hmm... so... do I paint my second iron heart bust? That is the real question 😄
You’d have a good idea of occlusion shadows the second time around. 😉
I am currently practicing NMM so I think I will try this if I have time.
Farts
Hot!
I had lots of choice, my friend basically let me pick from his dark souls boardgame
But they all had way too much texture
Which really sucks for painting
I did Sif and Arty, not a fan of the models
will hop with bestiarum rouge, want to try Damascus steel patter
inspired me today
also want to try oils for gradients
my bet is gradient -> pattern-> glazes
i will try grey blade then pattern and then oil filters
What astonishes me the most is the regularity of the pattern
Is that from MinuatureDen? Vincenzo, I think his name is? Saw something similar on dude’s twitch stream the other day
Our local store reposted pic, tbh i dont know original source
Oh, cool. Such a great effect. Can’t wait to see what you do with it
i have never tried oil nmm and patterns, thrilled to try!
but waiting for white to cure for two days
horrible
Truly watching paint dry at that point 😂
In case anyone was looking for that 👆
His twitch channel is miniaturesden. Yeah, thought so. It’s so cool
I hear this one is pretty good for NMM, got one more to paint
https://bigchildcreatives.com/store/product/iron-heart-3/
😂
1/12mm scale Bust Produced in Bigchild Creatives high-quality resin Unpainted model - Needs assembly WARNING: Not suitable for children under 36 months Small parts. Essential pointed components Concept art by Pedro Núñez Sculpted by Hugo Gómez Briones Painted by David Arroba Add any of the following products with a 10% of discount
You can do it! Paint bravely! 😂😉🍻
my entry
Looks very nice
I did this as a practice piece earlier.
I think I'll run this guy for NMM along
Progress for this week 
lovely!
done!
Hot 🔥
Very convincing nmm. Great looking paintjob.
thanks!
would love to hear c&c here or in dm!

Allrighty c&c
I love the high contrast in the nmm to really sell it. Also the direction of light seems to be observed very well, the consistency making it all work without it breaking the illusion. (Both things I have a lot to learn in myself). I also like that there is material texture painted all over the figure, also making the various materials stand out from eachother. Lots of contrast everywhere, but never more then in the nmm. Which sells it even more. It gives it all a realistic gritty look.
Also all the colors (relative limited pallet) fit together nicely and tie everything well. Colors come back all over. Not to many colors and with enough contrast still to make it not a boring colorsceme.
absolutely love the base. Very natural with colors making it match the figure and enhancing it instead of taking attention away. The little bit of water and the flowers make the whole base seem like a part of a bigger landscape, adding to the natural feel. Again helped by the various textures.
The yellow reflections (bit random for that)/rust (bit to yellow) on some parts of the silvercolored metal seem a bit bright to me or a tad random. Also his face falls away a bit. Then again he is wearing a hood.
really appreciate such detailed feedback, orange dots are indeed rust, i thought that it would collect in lover part of armour and recesses
yet again i am flattered with compliment and excessiveness of your message

Ex-teacher, thats what you get when you specifically ask for feedback. Its like an automatism haha.
with base i tried more artistic approach doing dotting of different earth and forest colours to make it look like forest floor
that is a rare and absolutely glorious trait to have
also idea behind lil rust was to create another textures contrasting between cold nmm and warm rust + break the pattern on empty spaces of plates like on bracer - there are only two reflections but rust kinda hides it
@trim rover will be waiting for your entry on this PAL!
I think the brightness Saturation) of it is perhaps a bit overdone. It being there and the placement is fine.
also i might have oversaturate piece during photoshoot because mini exposed to two bright light sources, on natural light they are far less pronounced
No nmm entry from me here. I simply do not have the focus and time (blaming work and an 8 year old) to pull it off. Good nmm needs you at the top of your game. Right now i am painting just for fun and not to focussed. Means i see many flaws in my work that i could avoid and improve, but not quite willing to put time and effort in at the moment. Not to mention the awefull photography with my crappy phone haha.
Yeah that feels a bit more in line. Pictures can distort of be to flipping brutal in pointing out little things real life does not
i guess i tortured myself with only nmm for 13 months now and it became far easier to paint but general mindset of constant improvement is hella demanding
can relate
Ill do my Confrontation PAL in nmm. Two birds with one stone. Has gems too. And plenty of them. Havent painted gems in 15 years
gems are pleasure to paint
@ruby nebula looks like you've master the nmm technique! Nice job
I'm not on that level yet, right now i'm trying to do gold nmm with some shade of green / orange in it.
I guess it it one heck of a sexy thumb.
It sure is 🤭
Maybe an odd choice but really felt like painting this mini and will be doing nmm armor and sword with osl influence. So far just prepainted with airbrush.
great choice tho, a lot of interesting textures and metals are rather small so you can go all out on them!
First wip, no metals yet though 😅
Enough for today
Really like the warm cold contrast. I would expect to see some warm lightsource on the base though, between skull big and small rock. The cool light also feels more overall cold moonlight and not (yet) sourced from the sword seeing both upper leg parts are equally light. I do love it in that setup though, in a fire from below, moonlight above. Though that might not be at all what you intent to go for. But you sure have a good startpoint for it.
the cold light is meant as moonlight from above while the warm light is a virtual bonfire in front of the base (so "off camera" so to speak)
but I think I need to make the warm light shine a bit more on the right side to make it look ight
make it a bit rounder so to speak
Well works
i love the effect. 😁 the brightness of the yellow on the big rock with the pillar felt brightest, hence me missing the lightsource there as it almost feels like the source would be there instead of off base. Assuming the bases ring will be painted black.
But it is nitpicking on a work in progress. I definitively doubt if i could pull it off this well. I dont have an airbrush so just with a brush i find it hard to keep the lightsource consistent and complete. Sure an airbrush isnt a magical tool but I assume it helps a bit in this regard.
the yellow actually ended up a lot brighter than I initially intended. the airbrush sketch wasn't so bright, but it got really bright when did a brush pass on it. That's why the round shape of the light got lost so it's hard to see where it's coming from
it helps for sketching but to get the real punch you really need to do brushwork, highlight + contrast paint is a marvel for this.
You can see in the first image how it looked after airbrushing, the rest is brush.
me trying to channel my inner Gentle MothMan
Love the blue 
This is kinda where I ended last night
Ty
Finally got around to some nmm
The big question is… do I need to make his skin look lesslike nmm? 😂
He looks cool as NMM skinned
damnit >_<
Did you... undo his nmm skin 😭
not yet..
want it to look like a pale vampire in moonlight, not like chrome though :/
but we'll see, need to get all the other area painted first
Totally fair. I'm.sure he'll look amazing
Decided to print a new base 🤣 because who doesn't want to do more NMM lol
painting more non-NMM, painting a rock pillar grey.
starting to feel like perhaps I should be posting this in the OSL PAL instead 😂
(didn't know there was one running until I happened across it)
esp since the NMM is feeling like one of the weakest parts of the piece
Don't stress too much we aren't forcing any minimum amount of NMM versus the rest. But I totally understand your sentiment
ah.. I'm not stressing, just feel it maybe is more interesting to ppl in there 🙂
I could probably dig up something else to paint NMM on 😂
Do you have a bust that has a really big sword? That might work. 😉😂
I do but I think I need a palette cleanser... I'm not even sure I'm finished with the last one 😄
actually... maybe one of the cursed city heroes could be fun
Slow progress, didn't have much time this week. The purple cloth is a nightmare to paint 🫠
Can I shift gears and do this one, instead of Hashomer?
Noted. Was t sure if these things were like the board game and a list was kept. 🍻
Nope we aren't as strict since we are only monitoring 1 mini versus where the BtD and AoW require a lot more manual review / intervention
Well, then copper NMM it is
Lol we trying to do all his armor NMM
Maybe the Mount too idk
Is it gonna be weird if the boar has steel chains
And the wolf has gold idk
MY GUY THAT BELT 
❤️❤️❤️ lol it took some major reworking
Getting there
The end is in sight
Yeess
🫠🫠🫠🫠
Donnneeee
hip armour of this pine cone squirrel is looking good! but to my mind highlights on belt buckle is toо white
oh, final result is real good one! was looking at wip
Lol it totally is a pine cone with a pork chop rider and thank you so much!!!!
I'm in with my first NMM attempt with this mini 
the axe is gonna be NMM'd
also it's my first paintalong 
good luck!
I'll be doing this for the challenge
so far 
Toes are in the water
Sorry to spam post but I’m kinda proud of the results. 🎨🤓
holy goddamn that's AMAZING
As you should be!!!!! That’s so good!!!
Thank you! 🍻
Thank you! 🍻
Why does it look weird to me?
Is it because it's soo bright compared to the rest?
Maybe too red, as you say?
So to de-red it, more dark, or mor light?
I'd maybe do more brown/dark
Bur didn't red give you a like picture of it
In the godzilla channel
Yeah, I tried to follow that
Yeah your dude is waayyy too red
In comparison
But I'd say maybe tone er down a bit? And see how you prefer it?
Ok, thanks for your thoughts 🍻
Tad better? Maybe it’s time to take a break from it for bit.
Yez!
I like this much better
Wow keyboard betraying me tonight but yes

I'm so not in the mental space to paint tonight keep distracting myself with my.phone
Maybe should’ve practiced on the foot first, instead something kind of important like the thing framing it’s face
Add a little glaze of some green around the edges to get it that verdigris feel of copper maybe?
Yeah, I’ll probably add that at the end, once I can get the recipe and process down
I thought silver was tough. Copper is hard to get right
Might try to put some TMM copper on another model and see how it reflects
I feel like for copper you want more of a brown vibe for the darker colors then moving through to an almost orangey peachy color up to a whiter version of peach. Feel free to ignore though based on how you feel about these dudes 😀
Yeah, I think that’s probably where I went wrong, too much red. Your pauldron is kinda what I am going for
My guy also went through a too red phase. I also made the crab association at the time. I think very organic shapes already make us think of crabs or other families shapes whether we’re aware of it or not. Then add the “too red” factor and we’re in crustacean town.
Think I finally found a reference photo I like. I can see the peachy colors in the light, then the reds on the other side of the helmet that’s in shadow with only secondary reflections
nice! To me any reds here look very orange 🙂
Burnt oranges, yeah I suppose.
But this is the color I am trying to get to
more non-metallic metal work 💀
it took me like 2 hours to realize how reflections kinda work on these details
no joke
im gonna improve the reflections on the skull, I kinda am starting to understand how it works now that I see the photos
this is my 1st-2nd time doing NMM, it's lots of fun 
It’s mine, too, and its deceptively fun and engaging.
yeeee
it's challenging which is great too
very happy i bought this kolinsky marta brush kek
To me the problem is mainly the brightest parts, there's too much that very high value even though they look like they are round shapes (which should have just one bright dot). Maybe I'm misunderstanding what should be copper, but the ornamentation on the brow and and around the eye read like some kind of matte sea shell because there's so much near white and I can't really get an impression of where the light is coming from as they seem to be white regardless of their angle to the camera. If one thing is at one angle and another thing is something like 50-90 degrees different shouldn't have the same reflection pattern or it'll break the illusion as it'll be highly unlikely they do. For example the area to the left and right of the center of the helmet*. If you chose one side of the helmet as brighter or shaded the round growths on his forehead more like spheres I think it'd read more metallic. There's also just too much bright, copper doesn't reflect as brightly as say silver does so it'll have way less areas with near white and more areas with a peach color.
I also feel the core shape of the helmet itself (which should be a sphere) is getting lost under all the detail. It's super easy to get lost in all the filigree, but in general I would say it's much more important that the big shapes (like the overall spherical shape of the helmet) have a clear and correct reflections and if you let the small details break that up it stops looking metallic.
Last thing... The gradients are pretty rough, giving the impresion that the surface is worn and beat up. Worn copper with usually have dark areas and areas of verdigris, so either adding those or making the gradients more clean will make it sell more as copper.
Sorry this is a bit all over the place, hopefully it's still helpful...
*another option could be to have the light come down front and center with a clear light light down the middle, but then both sides of the center need to have clearer bands of gradiental drops in value before they start going bright again.
to me it looks like this is the overall shape of the helmet (the green lines), but I don't see anything in the reflections indicating this. This looks like a rounded cone or a hemisphere but I can't tell where the main reflection of this shape is.
here as an example, you can see that the main reflection is that of a cylinder in the lower half with the top to down band but a sphere at the top (with a dot reflecting the same light source as the cylinder)
note also htere that even though there's a bunch of detail, it's reflections are way less visible than the overall shape.
actually, looking at @thorny oasis paintover above is a much better illustraion of what I mean 🙂
it's a really tough helmet to paint though, all that curving detail in a lot of directions...
Thank you for taking the time to look and consider. Great feedback. This model is a strange pose in the sense that it has turned to look back over its shoulder, while ascending stairs, face looking down. There isn’t really a good optimal viewing angle. I decided to try and paint the light as if it’s looking back over it’s shoulder into a setting sun, which is above as bad in front of it. Thus the right side is brighter than the left. Yes, the image @thorny oasis posted was from red piano on a feedback request, which I was trying to copy. I see your point about the brights being too overwhelming. I can back those off. My initial struggle was indeed with the shape of the helmet, and how to treat the main shape highlight vs. the filigree and detail. I’ve not painting anything like this helmet before, and my NMM experience is truly limited to the steel that is on its arms and torso. So, this is truly a new experience for me. Not to mention trying to get the colors right to not be too red, too peachy, or too brown
I can't take credit for reds design
Here’s the full figure with the over exaggerated light source for reference
Yes, the gradients are rough, as I was getting frustrated and needed to step back
honestly, my main tip for this type of filigree is like ignore the detail entirely, pretend it isn't there and then do some very fine dots and veeeery fine lines to pick out edges when the main shape looks decent.
I’ve seen this done with scale mail, and did it myself with snake scales, but I guess this one just tossed me around like the noob I am. 😂
to me, this is the most offending area with regards to volumetry.
the red and green area look like they're almost the same angle, yet they have very different value.
honestly, I think it's what everybody does intuitively.
I made the exact same error here.
on the shoulderpads and arm guard things
...and hammer
The green is an elevated detail, whereas the red part is a recessed part. But I suppose that’s what you are talking about ignoring the detail and paint as a whole
The Sun keeper is my second favorite class
yes, but that's why it looks matte. because that's how matte material behaves. recessed = dark, raised = light. that's not how metal works, it really only cares about angle (unless you have like a cast shadow, but that's different and should be very small unless you have a very deep recess)
so having a thin dark line separating the recessed and raised bit is fine and to be expected but after that the gradient/volumetric reflection should resume
or an occlusion shadow 😉 I jest, and not making light of your assistance, which is very much appreciated
I see what you mean here, yeah, the slight down angle on the raised part, but then it would go back to the reflection
shiny surfaces don't have occlusion shadows, only cast shadows 🙂
as you can probably see in the full photo, the shoulder pauldrons, the bracers, and the shin guards all have these intricate designs on them
yeah, looks like you have your job cut out for you!
so you should have painted those as if the details weren't there, with perhaps a thin shadow line, and maybe some select highlights on the raised areas to differentiate, but not separate them out individually?
honestly the detail on that model is terrible, but yes I should've painted them first as if they weren't there and then tried to figure out where I needed to add dark and light to pick out the details
I've had the fleeting thought to punt and break out the metal color copper, and go for some TMM...but I've started NMM, and now have to finish. Besides, as I like to say, it will build character
I applied this lesson on her red girdle thing
the fact that you made Sunkeeper look that good is a nod to your skill. Those models are bad for painting
thanks, the sunkeeper is one of the less bad ones
but there are some areas where the sculptor clearly just poked around a bit because they couldn't be bothered to actually figure out what should be there
I've even thought to do something like you did with the red girdle thingy, kind of like a lacquered/painted metal, with the copper being the detail
so.. the gold on the right side of her girdle is mostly just dark brown
in fact, most of the whole thing is
except for the top of the thing
because it's facing down
then I went in and did what's basically glorified dots, making sure to only hit the tops of the filigree to show the light from above bounding off them
but you sold the effect of the details that way, which is appealing, and which might work for this old boy better, at least for my current skill levels
most of those areas have maybe three values, the dark brown, a light brown/yellow and then the bright dot
Here’s an image with the steel parts
do you think if I pivoted to your girdle effect, that might sell it better than trying to do the whole thing as copper? My wife suggested gold, but I'd run into the same issues, I think
honestly, I don't think the color metal matters
I think it's all the shapes
or do you mean make his helmet like painted and then only have some copper details?
and this photo is a good one of the ideal viewing angle, and the light angle as well
yes, this, like you did with the girdle. It kind of looks like it's almost there already, minus tweaking the highlights
it could work, but I'm not sure it's going to be easier.
I didn't mean to show the red part, I meant more along the lines of how the gold part was lit 😂
what I mean is... I think you'll still need to solve the raised details not looking metallic
I got some good advice from someone else in another server to take the rest of the metal to the same level, then reevaluate. Which is a really good idea. If if changed direction, with that in mind, I could approach it differently
yeah, that's probably sound advice
always better to leave things crap and get everything else in order first
if you get stuck
maybe you don't even want a copper helmet when all the other stuff is there 😂
I'm stuck, yeah. jumped off into the deep end
you could just make the whole thing look verdigris and corroded and then just have some shiny copper in spots where it'd be worn
I've thought about that too. He strikes me as a dapper, debonair nobleman who wouldn't dare let his armor become corroded. I thinks its the body language that is giving me that impression. 😂
He's no common skeleton or lich
but if you do that, you still really make sure to follow the volume of the helmet, but just hitting the worn areas. so you can trace the light line through the piece
tracing that light line is the key. and that is what keeps tripping me up, but I think ignoring the details and just painting it as a regular sphere on top and cylinder on the sides, that might help. Keeping the viewing angle and perspective in mind too, so it is consistent and makes sense.
so many things to consider
it's more obvious when the detail is smaller
but like how it's like the whole helmet is painted as if the detail wasn't there but then the dark is added in the negative space of the detail
in this photo, the top part would be treated as a flat surface, correct? with the middle sphere and then the ridge as a cylinder?
the right on the top of the crest is a cylinder
the brim of the hat... ugh... don't know
the crest is a flat surface
there's something fish about the lighting on the this thing though
I think there are multiple lights
one from the left and one from the right
yeah, the two main reflections on the sphere
Thank you, @thorn thorn this discussion has been really helpful. Thank you for taking the time
np. I really need to sleep now though. ugh...
getting up in 5h likely >_<
if not earlier
ugh. have a good evening
@thorn thorn, @thorny oasis , everyone, here’s a VERY rough sketch of the copper with a slightly different color palette. Ignoring the details for now, as we discussed last night, but I think it’s getting close to what I envisioned. Thoughts?
Doesn't really look like NMM but I guess I've learned an important lesson not to paint while I'm on hangover
That looks freaking real
Brave person, painting like that. Didn’t that hurt your head or eyes more?
Thanks for your feedback
Did you submit this for the pal? I think you may not have gotten the full points
You're right, I forgot to mention that in the request, thanks!
No worries you can reopwn it by commenting in it
Eyes, but not from the hangover, but from looking at how imprecise I was at applying paint
Kinda happy with this
so sexy
i wish i could do NMM this good 😭 💀
Thanks! The details are making this incredibly difficult
You can! I’ve learned it boils down to patience
Here are some references Erik Swinson posted for NMM in his discord.
Nice, like I wrote on FB, looks like you really nailed the volume this time around 👍
Had no idea that was you, but it makes sense in hindsight! Nice to know you 🍻
hehe, yeah.. only way is to recognize the minis 😄
you've probably also noticed the discrepancy in hue between erik's copper and yours? I personally think it's more important to paint the color that works with your mini's composition than nitpick exact hues for various metals but copper does tend to be more pink or orange depending on the lighting. This could just be copper under a very warm light though or with some slight alloying so nothing to worry about if you like that color better.
It's kind of like every time I paint "nmm gold", I'm really usually painting something that looks more like brass if I'm completely honest 😂 (gold is probably incredibly impractical for armor too anyway)
being soft and twice as heavy as lead
(sure, it could be plated)
it is such a fine line between polished brass and gold too
The copper image strikes me as highly polished, and I’ve also seen dull copper that is more muted. It almost pushes to bronze at that point.
I may very well have come up with a new hybrid material made from dull copper, tarnished bronze, carved wood and leather. 🍻
I’m putting verdigris tears in the eyes to represent my pain in doing this
Thank you! Means a lot to hear
I think I’ll need to paint some TMM armor after this just for a mental break. 😂
And bad TMM at that, just because
but that's just as much work lol
Fair
This is the figure I'll be making my first ever NMM attempt on.
The pins have some good info
I love this model, it’s my mini boss fight, as it were. It’s hard, but I’m gonna win by attrition, dammit. 😂 got so much to learn. 🍻
fair enough 🙂
You are right, though, in the major difference in hues. And you are also correct that this is really hard
tbh, I think it works better with the rest of the palette you have, with some verdigris it's going to be sick
it's easy to overdo it though so be careful 😅
feels like you're getting better for every part of him you're painting too btw
Yeah, I’m gonna add some verdigris as tears around the eyes of the bracer and pauldron for my pain. 😂
Thank you! I’m trying to be very aware of lights, reflections, etc.
decided to share my progress on unfamiliar way of oil nmm, struggled a lot but this is the fate of this black templars - to always challenge my skills and see how i improve
first two iterations
I will keep it simple and try to start with this small dagger for my first shot at nmm...
Just the helmet, goblet, and base to go.
My heart weeps for you
He done!
Absolutely awesome! Love it 
Thank you for your suggestions and feedback! 🍻
Always mate! Looks like it worked well on the shoulderpad 
Original at Erik Swinson’s workshop pre-paint and the current WIP 🙂 Nan can vouch for me that I started in March 😉
sure can
So this is my first attempt at NMM. It's not going well and this is after 1.5-2 hours of adjustment. Any idea what I'm doing wrong or advice?
try to spread reflections more, for example i like then left and right parts if the sword have different map of reflections, you got nice result at top of blade because you have great contrast and difference between sides, also you can try to decrease amount of white because brightness is relative to surrounding s and less whites means more shine
or more faitfull for your paintjob
i am still learning this style of nmm so i might have screwed it up a bit
Any better?
definitely better then before, i would have slightly adjust left big reflection to make it duller on the sides of highlight
good job!
All done!
Glorious
Well I'm done. This was my first NMM. Definitely need more practice.
looking great!
Hi, this would be my first PAL. Would it be ok to paint a miniture that has just one small sword? I want to paint my Colette Core Box for Malifaux using NMM for the first time. Cassandra would be my miniture of choice, because I just feel Like painting her as the first miniture of the box.
Cassandra is the third Miniaturen from the right
HELLO! and of course. There is no minimum surface for nmm.
Love me some Collette. Got all her keyword boxes sitting primed and I painted at home 😛. Was also thinking of doing Cassandra’s sword NMM. It’s a nice surface for it.
so far with my first NMM

wow, that's amazing for a first nmm... that's just worlds better than my first attempt 😂
The saber is my first try at NMM. I'm not really convinced I got ist right. C&c is welcome
It passes my squint test, for what it’s worth
I think your work on the detail in the plume reads correctly
Can’t wait to see it done. I know you’ve said this piece is kicking you, but I say you are kicking it
Thanks. Every single part has been a big struggle and I need to go back in a lot of places to refine it.
Looking good!
shield 
I don’t have time to finish anything for this one but if someone has any advice for me it would be greatly appreciated.
Are you using the AK NMM steel set? The colours look very similar to it.
Hmm, I didn't use a specific set but I did use mostly AK paints so maybe by accident I did.
done done
Not my best work for NMM (axe and kneepads) but life got in the way haha
I reworked the sword a bit and painted her base. I think it is completely ok for my first try at NMM. But Tipps and comments are welcome.
I’m no expert but I think edge highlighting the lower edge of the sword would go a long way.
Basically, edge highlight everything.
i will strongly disagree, lower edge wouldn’t reflect any light, highlighting everything is primary nmm mistake
you may try to do little edge highlight nearby lower highlight point to reinforce shape of blade but i think all over highlights will give cartoonish look
If you look at something like this, there are at least partial lower edge highlights
But you’re right, it’s not fully highlighted
I will try to highlight the lower edge at the bright spot, when i am at the painting table again
Here's a rule for NMM - paint all the edges
You don't have to highlight them all to the same degree, that won't look right, but even a ground facing edge will be reflecting light
Paint em all
Fwiw too this is information taken from Erik, who's model Marsaac posted
thanks fоr correcting me, nan!
Just gotta vary the intensity of em to be appropriate
Maybe a dumb question but how do you treat a 3D model with NMM considering the multiple viewing angles?
For example, if you decide the front of your model is the ideal viewing angle, and potentially related to the light source, what do you do with the back of your model? Is it entirely cast in shadow? Or do you just choose another viewing angle + light source?
For the death knight, I painted the back side dimmer with bounce reflections from the imaginary wall behind him, essentially in shadow. I’ve seen others take the approach of four points of light, and sketch the reflections that way, but I haven’t tried this
Here’s a pic of the back side. I probably didn’t approach it correctly, but just went to mid tone and no further
Yeah! I was looking at your model in envy haha. Love the copper colours on yours and might try to emulate that for my detail pieces on my Arkonauts.
So basically imagined a reflection of the main light source so smaller amounts of highlights, and almost none in some places. Super cool.
Thank you! Yes, that’s how I approached the back side of the metals.
Thanks for the tips. I’m super new to the hobby so this discord has been an awesome discovery.
Same for me. Great people in here and I’ve learned a lot
Check the pins in this thread. There’s some good references
Wow! Your stuff does not look like you are new to the hobby - really, really impressive work!
I’m new to display painting, but have been painting board game pieces for a few years now. Thank you for your kind words. 🍻
Apologies, should’ve clarified this discord was a good discovery for me, too 🙂
Having a really tough time with Steel so switched to trying out more of a Brass colour.

