#BEBOP Warehouse Glitches

1 messages · Page 1 of 1 (latest)

compact fjord
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I've been having a lot of fun with TMNT Empire City on Quest 3 but encountered a big game bug. When I went into the Bebop warehouse, everything seemed to be fine. Foot soldiers were in each area but when I got to the room with the red card key door, there weren't any enemies. No other enemies showed up in the next areas all the way to the end. When I went into the room with Bebop, the boss fight didn't trigger. He just stood there & when I hit Bebop, he didn't move, but just yelled 2 voice lines.

I thought, oops, the game is not working properly. Instead of turning off the game & starting over at my last save point, I thought maybe it will reset if I ran back through the warehouse level, back out the front door, & go back into the warehouse again. As I made my way through the level backwards, the missing footsoldiers spawned this time in the red card key door room. I defeated them, but no other enemies spawned, so I ran back to the beginning of the level. I went out the front door & outside.

The second time I went back into the Bebop Warehouse's frontdoor, the exact same thing happened all over again.

Third-times-a-charm because when I went back through the Bebop Warehouse front door it worked. The enemies were correctly spawned in the red card key door room this time & in each room after, & Bebop's boss fight was properly triggered. I defeated Bebop & left through the backdoor & continued my game.

I did notice by playing this level 3 times, I was able to collect 3 times the normal amount of junk I would have had if I just played the level once, even though it shouldn't have happened in the first place with this possible game-breaking glitch.

Please fix the "no-enemies spawning" & "no Bebop fight triggering" glitches in this level.

Thank you for your time, consideration, & for this otherwise awesome TMNT VR game.

spark turret
#

Hello! We updated the game yesterday with a new patch that should have solved this. Do you remember which version you were on when this occurred?