#Cavalry suggestion

3 messages · Page 1 of 1 (latest)

wide stone
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Cavalry at the moment isnt that bad, its fun for some, boring for others. Damage could use a boost in my opinion but its ok so far.

But cavalry could use new survival perks, at the moment, if we get hit only once, the horse is slowed, that mean that there is no way to escape from your horse being kill and then almost each time, you too. Melee cavalry got some armor most of the time and benefits a few seconds more of survival. But archer cav are sitting duck once the horse get hit, being one shoted killed each time.

Some suggestion : Melee cavalry could use an ability that let them charge without being interupt or slowed, but not with every weapons, only crouched lance. The lance being way longer than any other 2h weapons, the damage already not that great against heavy armor, i dont think that would break the whole game, but would offer more survival to melee cav.

Archer cav need something that let them sprint out of tight spot, they are wearing light armor, light weapons, on a light horses focused on hit and run, they should be able to have some small survival skill that let them survive the first hit. Yes, well played an archer cav can stay away from the fight and kill, but some VoD map has realy tight space, cav archer that gotta mount down doesnt have the same utilities as a foot archer, most of the damage perks are then disabled.

A cooldown for these abilities wouldnt break the whole game but let peoples that want to play cav, have a chance of survivability and reflect what is the whole point of being on a horse; speed and power for melee cav, and speed and hit'n run for archers.

heavy frigate
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Just add trample for cavalry like I been saying for melee.

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Horse archer cav got a free sprint boost after certain time then cooldown