I don’t know if you guys still looking for feedback on game mechanics/gameplay, but here it goes:
I really enjoyed the game, especially its combat system, which feels similar to slasher-style games.
However, I’d like to give some feedback regarding the blocking system. I’ll use the defense system from Chivalry 2 as an example, which, at least in my opinion, is one of the best systems in the slasher genre.
Blocking without a shield currently feels very clunky. Most of the time, it seems more effective to simply rely on footwork and step out of your opponent’s range rather than attempting to block directional attacks (left, right, overhead, or stab) while using a two-handed weapon.
In Chivalry 2, the blocking system works in a more dynamic and rewarding way. When you press the block button, you can stop incoming damage, but at the cost of a significant amount of stamina. However, there’s an additional layer of skill: if you block and then input an attack of the same type as your opponent within a short time window—for example, the enemy performs an overhead attack, and you press block followed quickly by your own overhead(or another input)—you perform a ripost or a counter (but for this example we will only say parry)
This parry not only deflects the enemy’s attack but also immediately transitions into your own strike. Additionally, successfully timing this action reduces the amount of stamina drained compared to a normal block. This creates a more engaging and skill-based defensive system, rewarding precise timing and reading your opponent instead of relying purely on movement or passive blocking.