#Make it so you cannot swing through allies.

30 messages · Page 1 of 1 (latest)

hard lark
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One of the most noticeable problems with the combat system is that players can swing through their allies and still deal damage to enemies. While the reduced damage helps, it still accumulates and makes outnumbered encounters harder in a way that doesn't feel rewarding.

A straightforward solution would be to cancel the attack if the swing collides with an ally. This cancellation should occur during the release phase rather than the windup, ensuring that players aren’t unfairly penalized when fighting in tight or congested spaces.

stiff aspen
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I always thought ally debuff should be like 95 percent instead of 65. Would be very easy to implement too

mild finch
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No, its bad idea. There will be on gates only one attack easy to block. Sword or two handed hammer cant do nothing fighting with spears. Really bad idea.

hard lark
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I literally rarely cleave my own guys in a gatehouse. Just aim.

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Spears in a gatehouse would actually be less effective then they currently are, as there wouldn't be two lines of them jabbing 24/7.

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But to argue it shouldn't happen because you don't want to think about where you swing is funny.

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This is the only directional melee game I know of that let's you swing through allies. This solution at least meets in the middle and doesn't make you damage them.

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The amount of players from other directional combat games I've seen come here and talk badly on the swing throughs is staggering lol.

gilded nymph
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Its been a while since I played Mordhau, but I'd say Chivalry is probably the most popular action slasher currently, and it definitely has swing and cleave through allies.

hard lark
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Mordhau and Chiv 2 you hurt your teammates. That's what incentivises watching your swings. This game doesn't have that. This is an alternate solution to the problem since the devs of old in this game refused team damage on swings. That would actually be preferable but the community would hate it.

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All melee games follow these same controls. Either team damage. Or attack cancellation on ally hit. This thread is about the solution most likely to appease the community.

gilded nymph
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I don't have answers, just replying to your comment that said this is the only action slasher that allows swing through.

hard lark
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Yes, that is my bad lol. I meant to say the only one that doesn't have one or the other as a control method. Just re-wrote part and forgot.

thorny bluff
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This would just make me hate my allies even more than I already do

narrow sparrow
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Why is it "the most noticeable problem"?
What is the exact problem?

Also, I don't really see how your suggestion would help outnumbered fights really

hard lark
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I've already explained everything. Vote for or against. Matters not.

narrow sparrow
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This suggestion would imo either not change anything or make the game worse

thorn agate
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Add friendly fire but reflect the damage back to the one who dealt it.

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In M&B servers with FF on really do balance the multiple v 1 fights and give the outnumbered player a good chance

zinc flicker
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Cleaving through enemies got to go. Removing it or even adding a penalty for it would make players spread out more ideally in combat but maybe I’m having too much faith in humanity.

thorny bluff
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If this was team based competitive I'd say yes but I'm just imagining all these noobs running in front of me griefing my swings even harder than they already do and me spamming alt f4

sterile elm
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4 SA online queimou o caixote de vocês 😂

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sterile elm
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thorn agate
# hard lark Mordhau and Chiv 2 you hurt your teammates. That's what incentivises watching yo...

since the devs of old in this game refused team damage
Non reflected team damage would be so horrible

You are about to win a fight with someone? Your team's archer trying to steal your kill misses, hits you instead, interrupts your swing and you get killed

Your team is pushing out through the gate? Your teammates pour oil on you

Not even mentioning the constant backstabs in chokepoints

hard lark
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Exactly why my suggestion is just to cancel your attack on hitting a teammate.

quasi osprey
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I’m gonna go ahead and disagree. I actually think the game was more fun when you could swing through for full damage. The allure of this game for me was formation fights. Weapons were much shorter back then though.

quasi osprey
quartz spade