Scrolling through the feedback section I have come to realise there is not much written about the current state of crafting. Being the guild crafter of one of the bigger clans in Sangmar EU I reached the point where I could make both orange (med and heavy armor) and weapons. After the initial tedious grind of producing and dismantling, I felt I needed to share this feedback.
- Restrictions: Crafters are restricted by the fact they can max make +3 items on a +4 crafting bench. Why did we change this in the first place? Maxing your proficiency level is not necessary anymore to get the most out of crafting. Pushing the game towards a reinforcing playstyle debuffs the already time sink crafting process. Highly vouch to return the old system where there was a small change to make +4, +5 and +6 instead of making only +3 to do the RNG luck reinforcing process.
- Gold sink: Crafting fee of, for example, making orange karleonian chainmails, is extremely high (10 silver per craft). While crafting in a alliance castle it still is 9s 90c. Reduce it or make it so that crafting in the alliance castles actively reduce ‘x’ percentage of the costs.
- Material sink: Playing this game 8h a day means you need a new full set at the end of the day. The durability did not scale according to the reinforcing update. In these 8h people are pushed towards a PvE’ish and non loot pvp gameplay which usually does not provide the costs of a full set.
- Imbalance in receipes: In the current system some receipes are way more cost efficient than other receipes. In the long run I would highly advise you to throughly look at the costs in relation to the same level receipes there are in the game.
Part 1