:warning: A new map is available for public testing! :warning:
#bhop_peachrace
6 messages · Page 1 of 1 (latest)
zones:
- adjust checkpoints to align with the top part of the close walls
- adjust checkpoint corners to not cut into the wall
- see attached image
- if you want you can make start zone the same height
Ingame entities:
- destination 10 is inside a trigger and you can get stuck (it tps to itself)
The map was originally created for CSGO and then ported to css, given that CSM fix does nothing and was not used was the css version of this bsp used for the map?
Bump on roady review about bsp. Trees in the end room don't even have shadows in the source port you used. First screenshot is csgo version with csm fix, second is your current bsp (csm does nothing).
This review requires resolving
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