:warning: A new map is available for public testing! :warning:
#bhop_p05
7 messages · Page 1 of 1 (latest)
you can fall under the trigger here for some reason, seemingly the only part of the map where it happens
Why did you add env_cascade_light to a css map?
None of the props on open areas seem to have shadows.
That entity reasonably affects performance so remove it
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Remove player_weaponstrip entity as it remove the empty weapon (even though it's near the very end)
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Reencode grassblend1, grassblend1_normal, pebbles, pebbels_normal to DXT1
sy_dirt_sand_001_norm to DXT5
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Convert remaining OnEndTouch booster to OnJump
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