:warning: A new map is available for public testing! :warning:
#bhop_friendsjump
7 messages · Page 1 of 1 (latest)
Did you put a cancel zone here or something? Jumping up to get to the block before the 220 disabled my timer.
Zones:
Use the "abe1" tp dest for the start zone instead of a custom position.
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In-game entities:
I see that there already is a env_cascade_light, but it seems very weak. Did you add it manually or was it already there?
I see that there is a logic_auto tied to it, so I guess not. Probably want to leave it then.
Other in-game things:
Make reset triggers have UseLandmarkAngles 1 so you don't get faced backwards on fail (e.g. on stage 2 / CP1).
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Submission Page:
Best to remove the credits part of the description since we already list them in the credits section. You can add "Testing" to the credit description of the people listed as testers in the submission description as well.
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Lumper: Approved
I'll fixup the credit ordering one after the map gets approved.
I noticed that the first screenshot is almost the same as the spawn-in position. If you want to be fancy, you could retake the screenshot (or move the position) so they align. But up to you if you want to do this.