:warning: A new map is available for public testing! :warning:
#bhop_alvo2
10 messages · Page 1 of 1 (latest)
Cancel zone should go up to the ceiling (will look better with new zone visuals in the future).
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Bonus 1 needs a cancel zone as well, since jumping on the cube sends the player back with the bonus timer still running.
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Hard to tell what's happening with the filters, but if any of them block progress on the map, they should be assigned to the next zone. (I don't think it's the case for any of these filters, but good to double check.)
Generally in bhop fail triggers should keep speed. So if the map doesn't reset speed on fail in other games, then they shouln't here either.
So "2", "3", and "torture1" should have retain.
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Lumper:
Seems like both point_clientcommand entities should be removed.
Likewise point_viewcontrol.
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Submission Page:
Add other people to credits.
Add css to Required Games.
Seems like creation date should be April 11 2016?
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I'm not sure if this is one of those very few maps that should use stages instead of checkpoints, so I'll get back to you on that.
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