:warning: A new map is available for public testing! :warning:
#bhop_intimate
5 messages · Page 1 of 1 (latest)
Zones:
I think moving CP1 to the bottom of the first drop is preferred (see pic).
Move CP2 to the platform right after the teleport (has more of a sense of progression on the map, see zoning docs).
Use the start TP entity instead of a custom value on the start zone.
This review requires resolving
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In-game entities:
Looks like the map should have an env_cascade_light entity, so use the CSM fix in entitytools, export to Lumper, run the job, and save. (The info text is a bit confusing so just ignore it.)
This review requires resolving
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Other in-game things: Approved
Lumper: Approved
Submission Page: Approved