:warning: A new map is available for public testing! :warning:
#surf_crush2
15 messages · Page 1 of 1 (latest)
End zone is in the wrong place. On Surfheaven and KSF the end zone covers the whole platform near the end.
Change teleports to "Keep negative Z"
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C1 should be 2 regions fit to geometry
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C2 is too thin, needs to be 32/64u thick minimum
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C1 is too close to the start of the map and is missing the second region
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C6 can be easily extended to 64u, it's always better to make checkpoints thicker if it doesn't clash with map geometry
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C7 is way too thin, should be properly aligned with geometry
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Cancel zones are needed behind Main start zone and B1 start zone
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As for the checkpoint spread, I think it will be good enough if you move C1 to the drop, they are a little close together but since it's a tech map that's not a big problem
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Remove the checkpoint from B1, short enough that it doesn't need it
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B1 endzone doesn't need to go around the doorway and can be a straight line here, needs to be remade
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