#bhop_desolation2

8 messages · Page 1 of 1 (latest)

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:warning: A new map is available for public testing! :warning:

By fLume

Bhop

Tier 3

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Glyph

Zones:

Checkpoints should be at least 64u thick so players cannot accidentally miss them by going too fast (also for consistency).
You probably have to move them to take up a room instead of a doorway to make this work.
CP3 can easily just take up the whole platform, for example.

I thing having the end zone going up to the ceiling is preferred here.

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Glyph

In-game entities:
Map should probably have an env_cascade_light. Use the new tool in entity tools for this, export to Lumper, run the job and remember to save.

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Glyph

Other in-game things: Approved
(optional) move the default spawn-in position to a better spot.

Lumper: Approved
(we decided that including the vines are ok).

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Glyph

Submission Page:
Lumper says both css and csgo are required.

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Nyushiri

Zones: all ok
Bumping on glyph's review about moving spawnpoints.
There's a v2 of this map with some boring skips prevented, should be used instead IMO

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Nyushiri

Submission page: all ok
In-game entities: all ok
Other in-game stuff: all ok