#Don't reset the player's comparison run if the comparison time isn't beaten.

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void frigate
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If you set a comparison run in the UI and finish a run that doesn't beat the comparison run you have manually selected, the comparison run is set to the run the player just did. This may be a nice optional thing to have, but if you have your mind set on beating another player's time, having to set it every time you finish a run is a bit tedious.

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Just realised the title has kind bad phrasing, I hope the actual content clears it up.

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Don't reset the player's comparison run if the comparison time isn't beaten.

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That should be better.