#df_zeel_recapture

15 messages · Page 1 of 1 (latest)

jaunty swiftBOT
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:warning: A new map is available for public testing! :warning:

By ZeeL

Defrag (CPM)

Tier 1

Defrag (VQ3)

Tier 1

Defrag (Vintage)

Tier 1

Bhop

Tier 1 (Unranked)

Ahop

Tier 1 (Unranked)

late pagoda
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@grave river were there changes in the RJ version?

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if not I can add rj lb too it

grave river
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i don't think so, would have to ask rellort who ported to tf2

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i think he just added noprespeed on start and end but mmod already has that

late pagoda
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added rj leaderboards

late pagoda
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@cold notch Just to be sure, did you modify the map in any way?

cold notch
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I blocked off the start so you couldn't do any prespeed

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But that won't be possible in mmod so doesn't need anything

jaunty swiftBOT
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firestabber

Specifically for off-class play, it's possible and even fairly intuitive to go straight above & miss the first checkpoint. If it's going to be in rj (even as unranked), it should probably be fixed. Fun to run in rj, though an edgebug about halfway through is unfortunately helpful enough to be mandatory for a competitive time (my run could easily be beaten without one but if I didn't beef the end it'd be fairly hard)

late pagoda
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Checkpoints are not required, I'm not sure if I should add one above specifically for offclass runs

grave river
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any edgebugs on this map are slow as hell

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the best strat would be slidebug but idk id those still exist

cold notch
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They should

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I also suggested a fix similar to eb fix so they can be consistent