#Weird speedometer quirk

9 messages · Page 1 of 1 (latest)

potent topaz
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Seeing the recent speedo changes made me wanna ask about this bug(?). If you're in what I'm assuming is a push trigger, the speedometer won't reflect the speed given by it, shown in the attached video.

Not super significant, as it's probably obvious enough most of the time, but not all jump maps are consistent in whether or not you need to hold W for jumps like this. Here on jump_zyma you do have to hold W, but on jump_cetalu you have to not hold W. (This is just the case that's stuck out to me, but there may be others so I figured why not make a post about it.)

cyan path
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Weird! We get abs velocity so it should handle this. Looks like it's behaving how local velocity would, in that it's getting your vel relative to the push

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I'm not remembering what the equivalent of world velocity would be in sorse

potent topaz
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Yeah, it seems so. Once you leave the push trigger volume, it starts showing your proper velocity immediately.

cyan path
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yeah it's quite strange, as there is local velocity which like how this is operating, base velocity which is the speed of the thing youre standing on, and abs velocity which should be world velocity

fair pilot
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I believe abs velocity doesnt actually include base velocity

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the difference between abs and local is abs is local plus parent hierarchy speed

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base is just a separate thing for whatever reason

stuck reef
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iirc base velocity is separate so it doesn't get affected by acceleration or friction or whatever and can be applied consistently across ticks