#Sequential Map Loading Crashes Game

6 messages · Page 1 of 1 (latest)

real swift
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Loading maps in quickly (initiating new map load within 5 seconds of loading into current map) without proper textures mounted causes crash. (Could be fixed in current non-public release, could be non-issue if all maps are packed with their textures going forward)

balmy basin
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are you saying this happens in the public 0.8.7 version?

real swift
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This is the only version I can do testing for. Would love it if someone could unmount some textures and try it

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I can re-create the crash fairly often so it should not be too hard to reproduce. I figure it will only be an issue if textures are not packed in with map files.

One of my hard drives failed recently so I was missing some textures. I kept switching maps until I found one that was bearable and discovered this issue. Could be a non-issue. Thought I would share it here.

clever lodge
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if "this version" means the 0.8.7 build, that build is several builds out of date. dev time is not being spent on old irrelevant builds

timber gazelle
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there are definitely some issues you can create when loading maps in certain orders and with certain missing files but yeah it would be hard to compare to the current game